netradiant-custom/plugins/entity/eclassmodel.cpp

491 lines
15 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
///\file
///\brief Represents any entity which has a fixed size specified in its entity-definition and displays a model (e.g. ammo_bfg).
///
/// This entity displays the model specified in its entity-definition.
/// The "origin" and "angle" keys directly control the entity's local-to-parent transform.
/// The "rotation" key directly controls the entity's local-to-parent transform for Doom3 only.
#include "eclassmodel.h"
#include "cullable.h"
#include "renderable.h"
#include "editable.h"
#include "selectionlib.h"
#include "instancelib.h"
#include "transformlib.h"
#include "traverselib.h"
#include "entitylib.h"
#include "render.h"
#include "eclasslib.h"
#include "pivot.h"
#include "targetable.h"
#include "origin.h"
#include "angles.h"
#include "rotation.h"
#include "model.h"
#include "filters.h"
#include "namedentity.h"
#include "keyobservers.h"
#include "namekeys.h"
#include "modelskinkey.h"
#include "entity.h"
inline void read_aabb( AABB& aabb, const EntityClass& eclass ){
aabb = aabb_for_minmax( eclass.mins, eclass.maxs );
}
class EclassModel :
public Snappable
{
MatrixTransform m_transform;
EntityKeyValues m_entity;
KeyObserverMap m_keyObservers;
OriginKey m_originKey;
Vector3 m_origin;
AnglesKey m_anglesKey;
Vector3 m_angles;
RotationKey m_rotationKey;
Float9 m_rotation;
SingletonModel m_model;
ClassnameFilter m_filter;
NamedEntity m_named;
NameKeys m_nameKeys;
RenderablePivot m_renderOrigin;
RenderableNamedEntity m_renderName;
ModelSkinKey m_skin;
AABB m_aabb_local;
RenderableWireframeAABB m_aabb_wire;
Matrix4 m_translation;
Callback m_transformChanged;
Callback m_evaluateTransform;
void construct(){
read_aabb( m_aabb_local, m_entity.getEntityClass() );
default_rotation( m_rotation );
m_keyObservers.insert( "classname", ClassnameFilter::ClassnameChangedCaller( m_filter ) );
m_keyObservers.insert( Static<KeyIsName>::instance().m_nameKey, NamedEntity::IdentifierChangedCaller( m_named ) );
if ( g_gameType == eGameTypeDoom3 ) {
m_keyObservers.insert( "angle", RotationKey::AngleChangedCaller( m_rotationKey ) );
m_keyObservers.insert( "rotation", RotationKey::RotationChangedCaller( m_rotationKey ) );
}
else
{
if( m_entity.getEntityClass().has_direction_key )
m_keyObservers.insert( "angle", m_anglesKey.getGroupAngleChangedCallback() );
else
m_keyObservers.insert( "angle", m_anglesKey.getAngleChangedCallback() );
if( m_entity.getEntityClass().has_angles_key )
m_keyObservers.insert( "angles", m_anglesKey.getAnglesChangedCallback() );
}
m_keyObservers.insert( "origin", OriginKey::OriginChangedCaller( m_originKey ) );
}
// vc 2k5 compiler fix
#if _MSC_VER >= 1400
public:
#endif
void updateTransform(){
m_translation = m_transform.localToParent() = matrix4_translation_for_vec3( m_origin );
if ( g_gameType == eGameTypeDoom3 ) {
matrix4_multiply_by_matrix4( m_transform.localToParent(), rotation_toMatrix( m_rotation ) );
}
else
{
matrix4_multiply_by_matrix4( m_transform.localToParent(), matrix4_rotation_for_euler_xyz_degrees( m_angles ) );
}
m_transformChanged();
}
typedef MemberCaller<EclassModel, &EclassModel::updateTransform> UpdateTransformCaller;
void originChanged(){
m_origin = m_originKey.m_origin;
updateTransform();
}
typedef MemberCaller<EclassModel, &EclassModel::originChanged> OriginChangedCaller;
void anglesChanged(){
m_angles = m_anglesKey.m_angles;
updateTransform();
}
typedef MemberCaller<EclassModel, &EclassModel::anglesChanged> AnglesChangedCaller;
void rotationChanged(){
rotation_assign( m_rotation, m_rotationKey.m_rotation );
updateTransform();
}
typedef MemberCaller<EclassModel, &EclassModel::rotationChanged> RotationChangedCaller;
void skinChanged(){
scene::Node* node = m_model.getNode();
if ( node != 0 ) {
Node_modelSkinChanged( *node );
}
}
typedef MemberCaller<EclassModel, &EclassModel::skinChanged> SkinChangedCaller;
public:
EclassModel( EntityClass* eclass, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform ) :
m_entity( eclass ),
m_originKey( OriginChangedCaller( *this ) ),
m_origin( ORIGINKEY_IDENTITY ),
m_anglesKey( AnglesChangedCaller( *this ), m_entity ),
m_angles( ANGLESKEY_IDENTITY ),
m_rotationKey( RotationChangedCaller( *this ) ),
m_filter( m_entity, node ),
m_named( m_entity ),
m_nameKeys( m_entity ),
m_renderName( m_named, g_vector3_identity ),
m_skin( SkinChangedCaller( *this ) ),
m_aabb_wire( m_aabb_local ),
m_translation( g_matrix4_identity ),
m_transformChanged( transformChanged ),
m_evaluateTransform( evaluateTransform ){
construct();
}
EclassModel( const EclassModel& other, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform ) :
m_entity( other.m_entity ),
m_originKey( OriginChangedCaller( *this ) ),
m_origin( ORIGINKEY_IDENTITY ),
m_anglesKey( AnglesChangedCaller( *this ), m_entity ),
m_angles( ANGLESKEY_IDENTITY ),
m_rotationKey( RotationChangedCaller( *this ) ),
m_filter( m_entity, node ),
m_named( m_entity ),
m_nameKeys( m_entity ),
m_renderName( m_named, g_vector3_identity ),
m_skin( SkinChangedCaller( *this ) ),
m_aabb_wire( m_aabb_local ),
m_translation( g_matrix4_identity ),
m_transformChanged( transformChanged ),
m_evaluateTransform( evaluateTransform ){
construct();
}
InstanceCounter m_instanceCounter;
void instanceAttach( const scene::Path& path ){
if ( ++m_instanceCounter.m_count == 1 ) {
m_filter.instanceAttach();
m_entity.instanceAttach( path_find_mapfile( path.begin(), path.end() ) );
m_entity.attach( m_keyObservers );
m_model.modelChanged( m_entity.getEntityClass().modelpath() );
m_skin.skinChanged( m_entity.getEntityClass().skin() );
}
}
void instanceDetach( const scene::Path& path ){
if ( --m_instanceCounter.m_count == 0 ) {
m_skin.skinChanged( "" );
m_model.modelChanged( "" );
m_entity.detach( m_keyObservers );
m_entity.instanceDetach( path_find_mapfile( path.begin(), path.end() ) );
m_filter.instanceDetach();
}
}
EntityKeyValues& getEntity(){
return m_entity;
}
const EntityKeyValues& getEntity() const {
return m_entity;
}
scene::Traversable& getTraversable(){
return m_model.getTraversable();
}
Namespaced& getNamespaced(){
return m_nameKeys;
}
Nameable& getNameable(){
return m_named;
}
TransformNode& getTransformNode(){
return m_transform;
}
ModelSkin& getModelSkin(){
return m_skin.get();
}
void attach( scene::Traversable::Observer* observer ){
m_model.attach( observer );
}
void detach( scene::Traversable::Observer* observer ){
m_model.detach( observer );
}
void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected ) const {
if ( selected || g_showBboxes ) {
if( selected )
m_renderOrigin.render( renderer, volume, localToWorld );
renderer.PushState();
renderer.Highlight( Renderer::ePrimitive, false );
renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly );
renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eFullMaterials );
renderer.addRenderable( m_aabb_wire, m_translation );
renderer.PopState();
}
renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly );
if ( selected || ( g_showNames && ( volume.fill() || aabb_fits_view( m_aabb_local, volume.GetModelview(), volume.GetViewport(), g_showNamesRatio ) ) ) ) {
m_renderName.render( renderer, volume, localToWorld, selected );
}
}
void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected ) const {
renderSolid( renderer, volume, localToWorld, selected );
}
void translate( const Vector3& translation ){
m_origin = origin_translated( m_origin, translation );
}
void rotate( const Quaternion& rotation ){
if ( g_gameType == eGameTypeDoom3 ) {
rotation_rotate( m_rotation, rotation );
}
else
{
m_angles = angles_rotated( m_angles, rotation );
if( !m_entity.getEntityClass().has_angles_key ) // yaw angle only
m_angles[0] = m_angles[1] = 0;
}
}
void snapto( float snap ){
m_originKey.m_origin = origin_snapped( m_originKey.m_origin, snap );
m_originKey.write( &m_entity );
}
void revertTransform(){
m_origin = m_originKey.m_origin;
if ( g_gameType == eGameTypeDoom3 ) {
rotation_assign( m_rotation, m_rotationKey.m_rotation );
}
else
{
m_angles = m_anglesKey.m_angles;
}
}
void freezeTransform(){
m_originKey.m_origin = m_origin;
m_originKey.write( &m_entity );
if ( g_gameType == eGameTypeDoom3 ) {
rotation_assign( m_rotationKey.m_rotation, m_rotation );
m_rotationKey.write( &m_entity );
}
else if( m_anglesKey.m_angles != m_angles )
{
m_anglesKey.m_angles = m_angles;
m_anglesKey.write( &m_entity );
}
}
void transformChanged(){
revertTransform();
m_evaluateTransform();
updateTransform();
}
typedef MemberCaller<EclassModel, &EclassModel::transformChanged> TransformChangedCaller;
};
class EclassModelInstance : public TargetableInstance, public TransformModifier, public Renderable
{
class TypeCasts
{
InstanceTypeCastTable m_casts;
public:
TypeCasts(){
m_casts = TargetableInstance::StaticTypeCasts::instance().get();
InstanceStaticCast<EclassModelInstance, Renderable>::install( m_casts );
InstanceStaticCast<EclassModelInstance, Transformable>::install( m_casts );
InstanceIdentityCast<EclassModelInstance>::install( m_casts );
}
InstanceTypeCastTable& get(){
return m_casts;
}
};
EclassModel& m_contained;
public:
typedef LazyStatic<TypeCasts> StaticTypeCasts;
STRING_CONSTANT( Name, "EclassModelInstance" );
EclassModelInstance( const scene::Path& path, scene::Instance* parent, EclassModel& contained ) :
TargetableInstance( path, parent, this, StaticTypeCasts::instance().get(), contained.getEntity(), *this ),
TransformModifier( EclassModel::TransformChangedCaller( contained ), ApplyTransformCaller( *this ) ),
m_contained( contained ){
m_contained.instanceAttach( Instance::path() );
StaticRenderableConnectionLines::instance().attach( *this );
}
~EclassModelInstance(){
StaticRenderableConnectionLines::instance().detach( *this );
m_contained.instanceDetach( Instance::path() );
}
void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
m_contained.renderSolid( renderer, volume, Instance::localToWorld(), getSelectable().isSelected() );
}
void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
m_contained.renderWireframe( renderer, volume, Instance::localToWorld(), getSelectable().isSelected() );
}
void evaluateTransform(){
if ( getType() == TRANSFORM_PRIMITIVE ) {
m_contained.translate( getTranslation() );
if( getRotation() != c_quaternion_identity ){
m_contained.rotate( getRotation() );
}
}
}
void applyTransform(){
m_contained.revertTransform();
evaluateTransform();
m_contained.freezeTransform();
}
typedef MemberCaller<EclassModelInstance, &EclassModelInstance::applyTransform> ApplyTransformCaller;
};
class EclassModelNode :
public scene::Node::Symbiot,
public scene::Instantiable,
public scene::Cloneable,
public scene::Traversable::Observer
{
class TypeCasts
{
NodeTypeCastTable m_casts;
public:
TypeCasts(){
NodeStaticCast<EclassModelNode, scene::Instantiable>::install( m_casts );
NodeStaticCast<EclassModelNode, scene::Cloneable>::install( m_casts );
NodeContainedCast<EclassModelNode, scene::Traversable>::install( m_casts );
NodeContainedCast<EclassModelNode, Snappable>::install( m_casts );
NodeContainedCast<EclassModelNode, TransformNode>::install( m_casts );
NodeContainedCast<EclassModelNode, Entity>::install( m_casts );
NodeContainedCast<EclassModelNode, Nameable>::install( m_casts );
NodeContainedCast<EclassModelNode, Namespaced>::install( m_casts );
NodeContainedCast<EclassModelNode, ModelSkin>::install( m_casts );
}
NodeTypeCastTable& get(){
return m_casts;
}
};
scene::Node m_node;
InstanceSet m_instances;
EclassModel m_contained;
void construct(){
m_contained.attach( this );
}
void destroy(){
m_contained.detach( this );
}
public:
typedef LazyStatic<TypeCasts> StaticTypeCasts;
scene::Traversable& get( NullType<scene::Traversable>){
return m_contained.getTraversable();
}
Snappable& get( NullType<Snappable>){
return m_contained;
}
TransformNode& get( NullType<TransformNode>){
return m_contained.getTransformNode();
}
Entity& get( NullType<Entity>){
return m_contained.getEntity();
}
Nameable& get( NullType<Nameable>){
return m_contained.getNameable();
}
Namespaced& get( NullType<Namespaced>){
return m_contained.getNamespaced();
}
ModelSkin& get( NullType<ModelSkin>){
return m_contained.getModelSkin();
}
EclassModelNode( EntityClass* eclass ) :
m_node( this, this, StaticTypeCasts::instance().get() ),
m_contained( eclass, m_node, InstanceSet::TransformChangedCaller( m_instances ), InstanceSetEvaluateTransform<EclassModelInstance>::Caller( m_instances ) ){
construct();
}
EclassModelNode( const EclassModelNode& other ) :
scene::Node::Symbiot( other ),
scene::Instantiable( other ),
scene::Cloneable( other ),
scene::Traversable::Observer( other ),
m_node( this, this, StaticTypeCasts::instance().get() ),
m_contained( other.m_contained, m_node, InstanceSet::TransformChangedCaller( m_instances ), InstanceSetEvaluateTransform<EclassModelInstance>::Caller( m_instances ) ){
construct();
}
~EclassModelNode(){
destroy();
}
void release(){
delete this;
}
scene::Node& node(){
return m_node;
}
void insert( scene::Node& child ){
m_instances.insert( child );
}
void erase( scene::Node& child ){
m_instances.erase( child );
}
scene::Node& clone() const {
return ( new EclassModelNode( *this ) )->node();
}
scene::Instance* create( const scene::Path& path, scene::Instance* parent ){
return new EclassModelInstance( path, parent, m_contained );
}
void forEachInstance( const scene::Instantiable::Visitor& visitor ){
m_instances.forEachInstance( visitor );
}
void insert( scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance ){
m_instances.insert( observer, path, instance );
}
scene::Instance* erase( scene::Instantiable::Observer* observer, const scene::Path& path ){
return m_instances.erase( observer, path );
}
};
scene::Node& New_EclassModel( EntityClass* eclass ){
return ( new EclassModelNode( eclass ) )->node();
}