* shot down spammy warning about samplesize for lmsize<=128; -debugsamplesize to show
* numBspModels ('brusmodels') stat emitting
Radiant:
misc...
* filters toolbar (disableable)
* fix: shift + m1 click in tex browser to open shader in internal/external editor;
defaulted internal; focuses on wanted shader; correct opening/saving
* fix: angles "0 x 0" autoconvert to angle "x" on transform (was getting deleted w/o a trace)
128 lines
3.3 KiB
C++
128 lines
3.3 KiB
C++
/*
|
|
Copyright (C) 2001-2006, William Joseph.
|
|
All Rights Reserved.
|
|
|
|
This file is part of GtkRadiant.
|
|
|
|
GtkRadiant is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
GtkRadiant is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with GtkRadiant; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*/
|
|
|
|
#if !defined( INCLUDED_ANGLES_H )
|
|
#define INCLUDED_ANGLES_H
|
|
|
|
#include "ientity.h"
|
|
|
|
#include "math/quaternion.h"
|
|
#include "generic/callback.h"
|
|
#include "stringio.h"
|
|
|
|
#include "angle.h"
|
|
|
|
const Vector3 ANGLESKEY_IDENTITY = Vector3( 0, 0, 0 );
|
|
|
|
inline void default_angles( Vector3& angles ){
|
|
angles = ANGLESKEY_IDENTITY;
|
|
}
|
|
inline void normalise_angles( Vector3& angles ){
|
|
angles[0] = static_cast<float>( float_mod( angles[0], 360 ) );
|
|
angles[1] = static_cast<float>( float_mod( angles[1], 360 ) );
|
|
angles[2] = static_cast<float>( float_mod( angles[2], 360 ) );
|
|
}
|
|
inline void read_angle( Vector3& angles, const char* value ){
|
|
if ( !string_parse_float( value, angles[2] ) ) {
|
|
default_angles( angles );
|
|
}
|
|
else
|
|
{
|
|
angles[0] = 0;
|
|
angles[1] = 0;
|
|
normalise_angles( angles );
|
|
}
|
|
}
|
|
inline void read_angles( Vector3& angles, const char* value ){
|
|
if ( !string_parse_vector3( value, angles ) ) {
|
|
default_angles( angles );
|
|
}
|
|
else
|
|
{
|
|
angles = Vector3( angles[2], angles[0], angles[1] );
|
|
normalise_angles( angles );
|
|
}
|
|
}
|
|
inline void write_angles( const Vector3& angles, Entity* entity ){
|
|
if ( angles[0] == 0
|
|
&& angles[1] == 0
|
|
&& angles[2] == 0 ) {
|
|
entity->setKeyValue( "angle", "" );
|
|
entity->setKeyValue( "angles", "" );
|
|
}
|
|
else
|
|
{
|
|
char value[64];
|
|
|
|
if ( angles[0] == 0 && angles[1] == 0 ) {
|
|
float yaw = angles[2];
|
|
entity->setKeyValue( "angles", "" );
|
|
write_angle( yaw, entity );
|
|
}
|
|
else
|
|
{
|
|
sprintf( value, "%f %f %f", angles[1], angles[2], angles[0] );
|
|
entity->setKeyValue( "angle", "" );
|
|
entity->setKeyValue( "angles", value );
|
|
}
|
|
}
|
|
}
|
|
|
|
inline Vector3 angles_rotated( const Vector3& angles, const Quaternion& rotation ){
|
|
return matrix4_get_rotation_euler_xyz_degrees(
|
|
matrix4_multiplied_by_matrix4(
|
|
matrix4_rotation_for_euler_xyz_degrees( angles ),
|
|
matrix4_rotation_for_quaternion_quantised( rotation )
|
|
)
|
|
);
|
|
}
|
|
|
|
class AnglesKey
|
|
{
|
|
Callback m_anglesChanged;
|
|
public:
|
|
Vector3 m_angles;
|
|
|
|
|
|
AnglesKey( const Callback& anglesChanged )
|
|
: m_anglesChanged( anglesChanged ), m_angles( ANGLESKEY_IDENTITY ){
|
|
}
|
|
|
|
void angleChanged( const char* value ){
|
|
read_angle( m_angles, value );
|
|
m_anglesChanged();
|
|
}
|
|
typedef MemberCaller1<AnglesKey, const char*, &AnglesKey::angleChanged> AngleChangedCaller;
|
|
|
|
void anglesChanged( const char* value ){
|
|
read_angles( m_angles, value );
|
|
m_anglesChanged();
|
|
}
|
|
typedef MemberCaller1<AnglesKey, const char*, &AnglesKey::anglesChanged> AnglesChangedCaller;
|
|
|
|
void write( Entity* entity ) const {
|
|
write_angles( m_angles, entity );
|
|
}
|
|
};
|
|
|
|
|
|
#endif
|