netradiant-custom/radiant/patchmanip.h
2022-10-27 09:10:31 +03:00

67 lines
2.6 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#pragma once
#include "string/stringfwd.h"
void Patch_registerCommands();
void Patch_constructToolbar( class QToolBar* toolbar );
void Patch_constructMenu( class QMenu* menu );
namespace scene
{
class Graph;
}
void Scene_PatchSetShader_Selected( scene::Graph& graph, const char* name );
void Scene_PatchGetShader_Selected( scene::Graph& graph, CopiedString& name );
void Scene_PatchSelectByShader( scene::Graph& graph, const char* name );
void Scene_PatchFindReplaceShader( scene::Graph& graph, const char* find, const char* replace );
void Scene_PatchFindReplaceShader_Selected( scene::Graph& graph, const char* find, const char* replace );
void Scene_PatchGetTexdef_Selected( scene::Graph& graph, class TextureProjection &projection );
void Patch_SetTexdef( const float* hShift, const float* vShift, const float* hScale, const float* vScale, const float* rotation );
void Scene_PatchCapTexture_Selected( scene::Graph& graph );
class texdef_t;
template<typename Element> class BasicVector3;
typedef BasicVector3<float> Vector3;
void Scene_PatchProjectTexture_Selected( scene::Graph& graph, const texdef_t& texdef, const Vector3* direction );
class TextureProjection;
void Scene_PatchProjectTexture_Selected( scene::Graph& graph, const TextureProjection& projection, const Vector3& normal );
void Scene_PatchNaturalTexture_Selected( scene::Graph& graph );
void Scene_PatchTileTexture_Selected( scene::Graph& graph, float s, float t );
void PatchFilters_construct();
void PatchPreferences_construct();
void Patch_registerPreferencesPage();
void Patch_NaturalTexture();
void Patch_CapTexture();
void Scene_PatchFlipTexture_Selected( scene::Graph& graph, int axis );
void Patch_FlipTextureX();
void Patch_FlipTextureY();
extern class PatchCreator* g_patchCreator;