67 lines
2.6 KiB
C++
67 lines
2.6 KiB
C++
/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#pragma once
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#include "string/stringfwd.h"
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void Patch_registerCommands();
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void Patch_constructToolbar( class QToolBar* toolbar );
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void Patch_constructMenu( class QMenu* menu );
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namespace scene
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{
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class Graph;
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}
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void Scene_PatchSetShader_Selected( scene::Graph& graph, const char* name );
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void Scene_PatchGetShader_Selected( scene::Graph& graph, CopiedString& name );
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void Scene_PatchSelectByShader( scene::Graph& graph, const char* name );
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void Scene_PatchFindReplaceShader( scene::Graph& graph, const char* find, const char* replace );
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void Scene_PatchFindReplaceShader_Selected( scene::Graph& graph, const char* find, const char* replace );
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void Scene_PatchGetTexdef_Selected( scene::Graph& graph, class TextureProjection &projection );
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void Patch_SetTexdef( const float* hShift, const float* vShift, const float* hScale, const float* vScale, const float* rotation );
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void Scene_PatchCapTexture_Selected( scene::Graph& graph );
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class texdef_t;
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template<typename Element> class BasicVector3;
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typedef BasicVector3<float> Vector3;
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void Scene_PatchProjectTexture_Selected( scene::Graph& graph, const texdef_t& texdef, const Vector3* direction );
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class TextureProjection;
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void Scene_PatchProjectTexture_Selected( scene::Graph& graph, const TextureProjection& projection, const Vector3& normal );
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void Scene_PatchNaturalTexture_Selected( scene::Graph& graph );
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void Scene_PatchTileTexture_Selected( scene::Graph& graph, float s, float t );
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void PatchFilters_construct();
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void PatchPreferences_construct();
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void Patch_registerPreferencesPage();
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void Patch_NaturalTexture();
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void Patch_CapTexture();
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void Scene_PatchFlipTexture_Selected( scene::Graph& graph, int axis );
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void Patch_FlipTextureX();
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void Patch_FlipTextureY();
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extern class PatchCreator* g_patchCreator;
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