1422 lines
44 KiB
C++
1422 lines
44 KiB
C++
/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "brushmanip.h"
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#include "gtkutil/widget.h"
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#include "gtkutil/menu.h"
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#include "gtkmisc.h"
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#include "brushnode.h"
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#include "map.h"
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#include "texwindow.h"
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#include "gtkdlgs.h"
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#include "commands.h"
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#include "mainframe.h"
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#include "dialog.h"
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#include "xywindow.h"
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#include "preferences.h"
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#include <list>
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void Brush_ConstructCuboid( Brush& brush, const AABB& bounds, const char* shader, const TextureProjection& projection ){
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const unsigned char box[3][2] = { { 0, 1 }, { 2, 0 }, { 1, 2 } };
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Vector3 mins( vector3_subtracted( bounds.origin, bounds.extents ) );
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Vector3 maxs( vector3_added( bounds.origin, bounds.extents ) );
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brush.clear();
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brush.reserve( 6 );
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{
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for ( int i = 0; i < 3; ++i )
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{
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Vector3 planepts1( maxs );
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Vector3 planepts2( maxs );
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planepts2[box[i][0]] = mins[box[i][0]];
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planepts1[box[i][1]] = mins[box[i][1]];
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brush.addPlane( maxs, planepts1, planepts2, shader, projection );
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}
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}
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{
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for ( int i = 0; i < 3; ++i )
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{
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Vector3 planepts1( mins );
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Vector3 planepts2( mins );
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planepts1[box[i][0]] = maxs[box[i][0]];
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planepts2[box[i][1]] = maxs[box[i][1]];
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brush.addPlane( mins, planepts1, planepts2, shader, projection );
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}
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}
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}
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inline float max_extent( const Vector3& extents ){
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return std::max( std::max( extents[0], extents[1] ), extents[2] );
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}
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inline float max_extent_2d( const Vector3& extents, int axis ){
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switch ( axis )
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{
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case 0:
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return std::max( extents[1], extents[2] );
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case 1:
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return std::max( extents[0], extents[2] );
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default:
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return std::max( extents[0], extents[1] );
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}
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}
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const std::size_t c_brushPrism_minSides = 3;
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const std::size_t c_brushPrism_maxSides = c_brush_maxFaces - 2;
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const char* const c_brushPrism_name = "brushPrism";
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void Brush_ConstructPrism( Brush& brush, const AABB& bounds, std::size_t sides, int axis, const char* shader, const TextureProjection& projection ){
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if ( sides < c_brushPrism_minSides ) {
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globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned( sides ) << ": too few sides, minimum is " << Unsigned( c_brushPrism_minSides ) << "\n";
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return;
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}
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if ( sides > c_brushPrism_maxSides ) {
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globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned( sides ) << ": too many sides, maximum is " << Unsigned( c_brushPrism_maxSides ) << "\n";
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return;
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}
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brush.clear();
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brush.reserve( sides + 2 );
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Vector3 mins( vector3_subtracted( bounds.origin, bounds.extents ) );
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Vector3 maxs( vector3_added( bounds.origin, bounds.extents ) );
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float radius = max_extent_2d( bounds.extents, axis );
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const Vector3& mid = bounds.origin;
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Vector3 planepts[3];
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planepts[2][( axis + 1 ) % 3] = mins[( axis + 1 ) % 3];
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planepts[2][( axis + 2 ) % 3] = mins[( axis + 2 ) % 3];
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planepts[2][axis] = maxs[axis];
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planepts[1][( axis + 1 ) % 3] = maxs[( axis + 1 ) % 3];
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planepts[1][( axis + 2 ) % 3] = mins[( axis + 2 ) % 3];
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planepts[1][axis] = maxs[axis];
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planepts[0][( axis + 1 ) % 3] = maxs[( axis + 1 ) % 3];
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planepts[0][( axis + 2 ) % 3] = maxs[( axis + 2 ) % 3];
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planepts[0][axis] = maxs[axis];
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brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
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planepts[0][( axis + 1 ) % 3] = mins[( axis + 1 ) % 3];
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planepts[0][( axis + 2 ) % 3] = mins[( axis + 2 ) % 3];
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planepts[0][axis] = mins[axis];
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planepts[1][( axis + 1 ) % 3] = maxs[( axis + 1 ) % 3];
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planepts[1][( axis + 2 ) % 3] = mins[( axis + 2 ) % 3];
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planepts[1][axis] = mins[axis];
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planepts[2][( axis + 1 ) % 3] = maxs[( axis + 1 ) % 3];
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planepts[2][( axis + 2 ) % 3] = maxs[( axis + 2 ) % 3];
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planepts[2][axis] = mins[axis];
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brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
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for ( std::size_t i = 0 ; i < sides ; ++i )
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{
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double sv = sin( i * 3.14159265 * 2 / sides );
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double cv = cos( i * 3.14159265 * 2 / sides );
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planepts[0][( axis + 1 ) % 3] = static_cast<float>( floor( mid[( axis + 1 ) % 3] + radius * cv + 0.5 ) );
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planepts[0][( axis + 2 ) % 3] = static_cast<float>( floor( mid[( axis + 2 ) % 3] + radius * sv + 0.5 ) );
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planepts[0][axis] = mins[axis];
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planepts[1][( axis + 1 ) % 3] = planepts[0][( axis + 1 ) % 3];
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planepts[1][( axis + 2 ) % 3] = planepts[0][( axis + 2 ) % 3];
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planepts[1][axis] = maxs[axis];
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planepts[2][( axis + 1 ) % 3] = static_cast<float>( floor( planepts[0][( axis + 1 ) % 3] - radius * sv + 0.5 ) );
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planepts[2][( axis + 2 ) % 3] = static_cast<float>( floor( planepts[0][( axis + 2 ) % 3] + radius * cv + 0.5 ) );
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planepts[2][axis] = maxs[axis];
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brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
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}
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}
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const std::size_t c_brushCone_minSides = 3;
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const std::size_t c_brushCone_maxSides = 32;
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const char* const c_brushCone_name = "brushCone";
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void Brush_ConstructCone( Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection ){
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if ( sides < c_brushCone_minSides ) {
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globalErrorStream() << c_brushCone_name << ": sides " << Unsigned( sides ) << ": too few sides, minimum is " << Unsigned( c_brushCone_minSides ) << "\n";
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return;
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}
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if ( sides > c_brushCone_maxSides ) {
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globalErrorStream() << c_brushCone_name << ": sides " << Unsigned( sides ) << ": too many sides, maximum is " << Unsigned( c_brushCone_maxSides ) << "\n";
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return;
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}
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brush.clear();
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brush.reserve( sides + 1 );
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Vector3 mins( vector3_subtracted( bounds.origin, bounds.extents ) );
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Vector3 maxs( vector3_added( bounds.origin, bounds.extents ) );
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float radius = max_extent( bounds.extents );
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const Vector3& mid = bounds.origin;
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Vector3 planepts[3];
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planepts[0][0] = mins[0]; planepts[0][1] = mins[1]; planepts[0][2] = mins[2];
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planepts[1][0] = maxs[0]; planepts[1][1] = mins[1]; planepts[1][2] = mins[2];
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planepts[2][0] = maxs[0]; planepts[2][1] = maxs[1]; planepts[2][2] = mins[2];
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brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
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for ( std::size_t i = 0 ; i < sides ; ++i )
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{
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double sv = sin( i * 3.14159265 * 2 / sides );
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double cv = cos( i * 3.14159265 * 2 / sides );
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planepts[0][0] = static_cast<float>( floor( mid[0] + radius * cv + 0.5 ) );
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planepts[0][1] = static_cast<float>( floor( mid[1] + radius * sv + 0.5 ) );
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planepts[0][2] = mins[2];
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planepts[1][0] = mid[0];
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planepts[1][1] = mid[1];
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planepts[1][2] = maxs[2];
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planepts[2][0] = static_cast<float>( floor( planepts[0][0] - radius * sv + 0.5 ) );
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planepts[2][1] = static_cast<float>( floor( planepts[0][1] + radius * cv + 0.5 ) );
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planepts[2][2] = maxs[2];
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brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
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}
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}
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const std::size_t c_brushSphere_minSides = 3;
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const std::size_t c_brushSphere_maxSides = 31;
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const char* const c_brushSphere_name = "brushSphere";
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void Brush_ConstructSphere( Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection ){
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if ( sides < c_brushSphere_minSides ) {
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globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned( sides ) << ": too few sides, minimum is " << Unsigned( c_brushSphere_minSides ) << "\n";
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return;
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}
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if ( sides > c_brushSphere_maxSides ) {
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globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned( sides ) << ": too many sides, maximum is " << Unsigned( c_brushSphere_maxSides ) << "\n";
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return;
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}
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brush.clear();
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brush.reserve( sides * sides );
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float radius = max_extent( bounds.extents );
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const Vector3& mid = bounds.origin;
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Vector3 planepts[3];
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double dt = 2 * c_pi / sides;
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double dp = c_pi / sides;
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for ( std::size_t i = 0; i < sides; i++ )
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{
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for ( std::size_t j = 0; j < sides - 1; j++ )
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{
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double t = i * dt;
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double p = float(j * dp - c_pi / 2);
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planepts[0] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t, p ), radius ) );
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planepts[1] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t, p + dp ), radius ) );
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planepts[2] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t + dt, p + dp ), radius ) );
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brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
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}
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}
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{
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double p = ( sides - 1 ) * dp - c_pi / 2;
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for ( std::size_t i = 0; i < sides; i++ )
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{
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double t = i * dt;
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planepts[0] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t, p ), radius ) );
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planepts[1] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t + dt, p + dp ), radius ) );
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planepts[2] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t + dt, p ), radius ) );
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brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
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}
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}
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}
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const std::size_t c_brushRock_minSides = 10;
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const std::size_t c_brushRock_maxSides = 1000;
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const char* const c_brushRock_name = "brushRock";
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void Brush_ConstructRock( Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection ){
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if ( sides < c_brushRock_minSides ) {
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globalErrorStream() << c_brushRock_name << ": sides " << Unsigned( sides ) << ": too few sides, minimum is " << Unsigned( c_brushRock_minSides ) << "\n";
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return;
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}
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if ( sides > c_brushRock_maxSides ) {
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globalErrorStream() << c_brushRock_name << ": sides " << Unsigned( sides ) << ": too many sides, maximum is " << Unsigned( c_brushRock_maxSides ) << "\n";
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return;
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}
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brush.clear();
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brush.reserve( sides * sides );
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float radius = max_extent( bounds.extents );
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const Vector3& mid = bounds.origin;
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Vector3 planepts[3];
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for ( std::size_t j = 0; j < sides; j++ )
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{
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planepts[0][0] = rand() - ( RAND_MAX / 2 );
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planepts[0][1] = rand() - ( RAND_MAX / 2 );
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planepts[0][2] = rand() - ( RAND_MAX / 2 );
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vector3_normalise( planepts[0] );
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// find two vectors that are perpendicular to planepts[0]
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ComputeAxisBase( planepts[0], planepts[1], planepts[2] );
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planepts[0] = vector3_added( mid, vector3_scaled( planepts[0], radius ) );
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planepts[1] = vector3_added( planepts[0], vector3_scaled( planepts[1], radius ) );
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planepts[2] = vector3_added( planepts[0], vector3_scaled( planepts[2], radius ) );
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#if 0
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// make sure the orientation is right
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if ( vector3_dot( vector3_subtracted( planepts[0], mid ), vector3_cross( vector3_subtracted( planepts[1], mid ), vector3_subtracted( planepts[2], mid ) ) ) > 0 ) {
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Vector3 h;
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h = planepts[1];
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planepts[1] = planepts[2];
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planepts[2] = h;
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globalOutputStream() << "flip\n";
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}
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else{
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globalOutputStream() << "no flip\n";
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}
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#endif
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brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
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}
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}
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int GetViewAxis(){
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switch ( GlobalXYWnd_getCurrentViewType() )
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{
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case XY:
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return 2;
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case XZ:
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return 1;
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case YZ:
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return 0;
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}
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return 2;
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}
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void Brush_ConstructPrefab( Brush& brush, EBrushPrefab type, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection ){
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switch ( type )
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{
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case eBrushCuboid:
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{
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UndoableCommand undo( "brushCuboid" );
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Brush_ConstructCuboid( brush, bounds, shader, projection );
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}
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break;
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case eBrushPrism:
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{
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int axis = GetViewAxis();
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StringOutputStream command;
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command << c_brushPrism_name << " -sides " << Unsigned( sides ) << " -axis " << axis;
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UndoableCommand undo( command.c_str() );
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Brush_ConstructPrism( brush, bounds, sides, axis, shader, projection );
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}
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break;
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case eBrushCone:
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{
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StringOutputStream command;
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command << c_brushCone_name << " -sides " << Unsigned( sides );
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UndoableCommand undo( command.c_str() );
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Brush_ConstructCone( brush, bounds, sides, shader, projection );
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}
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break;
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case eBrushSphere:
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{
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StringOutputStream command;
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command << c_brushSphere_name << " -sides " << Unsigned( sides );
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UndoableCommand undo( command.c_str() );
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Brush_ConstructSphere( brush, bounds, sides, shader, projection );
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}
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break;
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case eBrushRock:
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{
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StringOutputStream command;
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command << c_brushRock_name << " -sides " << Unsigned( sides );
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UndoableCommand undo( command.c_str() );
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Brush_ConstructRock( brush, bounds, sides, shader, projection );
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}
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break;
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}
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}
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void ConstructRegionBrushes( scene::Node* brushes[6], const Vector3& region_mins, const Vector3& region_maxs ){
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{
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// set mins
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Vector3 mins( region_mins[0] - 32, region_mins[1] - 32, region_mins[2] - 32 );
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// vary maxs
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for ( std::size_t i = 0; i < 3; i++ )
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{
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Vector3 maxs( region_maxs[0] + 32, region_maxs[1] + 32, region_maxs[2] + 32 );
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maxs[i] = region_mins[i];
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Brush_ConstructCuboid( *Node_getBrush( *brushes[i] ), aabb_for_minmax( mins, maxs ), texdef_name_default(), TextureProjection() );
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}
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}
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{
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// set maxs
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Vector3 maxs( region_maxs[0] + 32, region_maxs[1] + 32, region_maxs[2] + 32 );
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// vary mins
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for ( std::size_t i = 0; i < 3; i++ )
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{
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Vector3 mins( region_mins[0] - 32, region_mins[1] - 32, region_mins[2] - 32 );
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mins[i] = region_maxs[i];
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Brush_ConstructCuboid( *Node_getBrush( *brushes[i + 3] ), aabb_for_minmax( mins, maxs ), texdef_name_default(), TextureProjection() );
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}
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}
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}
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class FaceSetTexdef
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{
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const TextureProjection& m_projection;
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public:
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FaceSetTexdef( const TextureProjection& projection ) : m_projection( projection ){
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}
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void operator()( Face& face ) const {
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face.SetTexdef( m_projection );
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}
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};
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void Scene_BrushSetTexdef_Selected( scene::Graph& graph, const TextureProjection& projection ){
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Scene_ForEachSelectedBrush_ForEachFace( graph, FaceSetTexdef( projection ) );
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SceneChangeNotify();
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}
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void Scene_BrushSetTexdef_Component_Selected( scene::Graph& graph, const TextureProjection& projection ){
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Scene_ForEachSelectedBrushFace( graph, FaceSetTexdef( projection ) );
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SceneChangeNotify();
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}
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class FaceSetFlags
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{
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const ContentsFlagsValue& m_projection;
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public:
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FaceSetFlags( const ContentsFlagsValue& flags ) : m_projection( flags ){
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}
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void operator()( Face& face ) const {
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face.SetFlags( m_projection );
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}
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};
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void Scene_BrushSetFlags_Selected( scene::Graph& graph, const ContentsFlagsValue& flags ){
|
|
Scene_ForEachSelectedBrush_ForEachFace( graph, FaceSetFlags( flags ) );
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
void Scene_BrushSetFlags_Component_Selected( scene::Graph& graph, const ContentsFlagsValue& flags ){
|
|
Scene_ForEachSelectedBrushFace( graph, FaceSetFlags( flags ) );
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
class FaceShiftTexdef
|
|
{
|
|
float m_s, m_t;
|
|
public:
|
|
FaceShiftTexdef( float s, float t ) : m_s( s ), m_t( t ){
|
|
}
|
|
void operator()( Face& face ) const {
|
|
face.ShiftTexdef( m_s, m_t );
|
|
}
|
|
};
|
|
|
|
void Scene_BrushShiftTexdef_Selected( scene::Graph& graph, float s, float t ){
|
|
Scene_ForEachSelectedBrush_ForEachFace( graph, FaceShiftTexdef( s, t ) );
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
void Scene_BrushShiftTexdef_Component_Selected( scene::Graph& graph, float s, float t ){
|
|
Scene_ForEachSelectedBrushFace( graph, FaceShiftTexdef( s, t ) );
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
class FaceScaleTexdef
|
|
{
|
|
float m_s, m_t;
|
|
public:
|
|
FaceScaleTexdef( float s, float t ) : m_s( s ), m_t( t ){
|
|
}
|
|
void operator()( Face& face ) const {
|
|
face.ScaleTexdef( m_s, m_t );
|
|
}
|
|
};
|
|
|
|
void Scene_BrushScaleTexdef_Selected( scene::Graph& graph, float s, float t ){
|
|
Scene_ForEachSelectedBrush_ForEachFace( graph, FaceScaleTexdef( s, t ) );
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
void Scene_BrushScaleTexdef_Component_Selected( scene::Graph& graph, float s, float t ){
|
|
Scene_ForEachSelectedBrushFace( graph, FaceScaleTexdef( s, t ) );
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
class FaceRotateTexdef
|
|
{
|
|
float m_angle;
|
|
public:
|
|
FaceRotateTexdef( float angle ) : m_angle( angle ){
|
|
}
|
|
void operator()( Face& face ) const {
|
|
face.RotateTexdef( m_angle );
|
|
}
|
|
};
|
|
|
|
void Scene_BrushRotateTexdef_Selected( scene::Graph& graph, float angle ){
|
|
Scene_ForEachSelectedBrush_ForEachFace( graph, FaceRotateTexdef( angle ) );
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
void Scene_BrushRotateTexdef_Component_Selected( scene::Graph& graph, float angle ){
|
|
Scene_ForEachSelectedBrushFace( graph, FaceRotateTexdef( angle ) );
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
|
|
class FaceSetShader
|
|
{
|
|
const char* m_name;
|
|
public:
|
|
FaceSetShader( const char* name ) : m_name( name ) {}
|
|
void operator()( Face& face ) const {
|
|
face.SetShader( m_name );
|
|
}
|
|
};
|
|
|
|
void Scene_BrushSetShader_Selected( scene::Graph& graph, const char* name ){
|
|
Scene_ForEachSelectedBrush_ForEachFace( graph, FaceSetShader( name ) );
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
void Scene_BrushSetShader_Component_Selected( scene::Graph& graph, const char* name ){
|
|
Scene_ForEachSelectedBrushFace( graph, FaceSetShader( name ) );
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
class FaceSetDetail
|
|
{
|
|
bool m_detail;
|
|
public:
|
|
FaceSetDetail( bool detail ) : m_detail( detail ){
|
|
}
|
|
void operator()( Face& face ) const {
|
|
face.setDetail( m_detail );
|
|
}
|
|
};
|
|
|
|
void Scene_BrushSetDetail_Selected( scene::Graph& graph, bool detail ){
|
|
Scene_ForEachSelectedBrush_ForEachFace( graph, FaceSetDetail( detail ) );
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
bool Face_FindReplaceShader( Face& face, const char* find, const char* replace ){
|
|
if ( shader_equal( face.GetShader(), find ) ) {
|
|
face.SetShader( replace );
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
class FaceFindReplaceShader
|
|
{
|
|
const char* m_find;
|
|
const char* m_replace;
|
|
public:
|
|
FaceFindReplaceShader( const char* find, const char* replace ) : m_find( find ), m_replace( replace ){
|
|
}
|
|
void operator()( Face& face ) const {
|
|
Face_FindReplaceShader( face, m_find, m_replace );
|
|
}
|
|
};
|
|
|
|
class FaceFindShader
|
|
{
|
|
const char* m_find;
|
|
const char* m_replace;
|
|
public:
|
|
FaceFindShader( const char* find ) : m_find( find ){
|
|
}
|
|
void operator()( FaceInstance& faceinst ) const {
|
|
if ( shader_equal( faceinst.getFace().GetShader(), m_find ) ) {
|
|
faceinst.setSelected( SelectionSystem::eFace, true );
|
|
}
|
|
}
|
|
};
|
|
|
|
bool DoingSearch( const char *repl ){
|
|
return ( repl == NULL || ( strcmp( "textures/", repl ) == 0 ) );
|
|
}
|
|
|
|
void Scene_BrushFindReplaceShader( scene::Graph& graph, const char* find, const char* replace ){
|
|
if ( DoingSearch( replace ) ) {
|
|
Scene_ForEachBrush_ForEachFaceInstance( graph, FaceFindShader( find ) );
|
|
}
|
|
else
|
|
{
|
|
Scene_ForEachBrush_ForEachFace( graph, FaceFindReplaceShader( find, replace ) );
|
|
}
|
|
}
|
|
|
|
void Scene_BrushFindReplaceShader_Selected( scene::Graph& graph, const char* find, const char* replace ){
|
|
if ( DoingSearch( replace ) ) {
|
|
Scene_ForEachSelectedBrush_ForEachFaceInstance( graph,
|
|
FaceFindShader( find ) );
|
|
}
|
|
else
|
|
{
|
|
Scene_ForEachSelectedBrush_ForEachFace( graph,
|
|
FaceFindReplaceShader( find, replace ) );
|
|
}
|
|
}
|
|
|
|
// TODO: find for components
|
|
// d1223m: dont even know what they are...
|
|
void Scene_BrushFindReplaceShader_Component_Selected( scene::Graph& graph, const char* find, const char* replace ){
|
|
if ( DoingSearch( replace ) ) {
|
|
|
|
}
|
|
else
|
|
{
|
|
Scene_ForEachSelectedBrushFace( graph, FaceFindReplaceShader( find, replace ) );
|
|
}
|
|
}
|
|
|
|
|
|
class FaceFitTexture
|
|
{
|
|
float m_s_repeat, m_t_repeat;
|
|
public:
|
|
FaceFitTexture( float s_repeat, float t_repeat ) : m_s_repeat( s_repeat ), m_t_repeat( t_repeat ){
|
|
}
|
|
void operator()( Face& face ) const {
|
|
face.FitTexture( m_s_repeat, m_t_repeat );
|
|
}
|
|
};
|
|
|
|
void Scene_BrushFitTexture_Selected( scene::Graph& graph, float s_repeat, float t_repeat ){
|
|
Scene_ForEachSelectedBrush_ForEachFace( graph, FaceFitTexture( s_repeat, t_repeat ) );
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
void Scene_BrushFitTexture_Component_Selected( scene::Graph& graph, float s_repeat, float t_repeat ){
|
|
Scene_ForEachSelectedBrushFace( graph, FaceFitTexture( s_repeat, t_repeat ) );
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
TextureProjection g_defaultTextureProjection;
|
|
const TextureProjection& TextureTransform_getDefault(){
|
|
TexDef_Construct_Default( g_defaultTextureProjection );
|
|
return g_defaultTextureProjection;
|
|
}
|
|
|
|
void Scene_BrushConstructPrefab( scene::Graph& graph, EBrushPrefab type, std::size_t sides, const char* shader ){
|
|
if ( GlobalSelectionSystem().countSelected() != 0 ) {
|
|
const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
|
|
|
|
Brush* brush = Node_getBrush( path.top() );
|
|
if ( brush != 0 ) {
|
|
AABB bounds = brush->localAABB(); // copy bounds because the brush will be modified
|
|
Brush_ConstructPrefab( *brush, type, bounds, sides, shader, TextureTransform_getDefault() );
|
|
SceneChangeNotify();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scene_BrushResize_Selected( scene::Graph& graph, const AABB& bounds, const char* shader ){
|
|
if ( GlobalSelectionSystem().countSelected() != 0 ) {
|
|
const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
|
|
|
|
Brush* brush = Node_getBrush( path.top() );
|
|
if ( brush != 0 ) {
|
|
Brush_ConstructCuboid( *brush, bounds, shader, TextureTransform_getDefault() );
|
|
SceneChangeNotify();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Brush_hasShader( const Brush& brush, const char* name ){
|
|
for ( Brush::const_iterator i = brush.begin(); i != brush.end(); ++i )
|
|
{
|
|
if ( shader_equal( ( *i )->GetShader(), name ) ) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
class BrushSelectByShaderWalker : public scene::Graph::Walker
|
|
{
|
|
const char* m_name;
|
|
public:
|
|
BrushSelectByShaderWalker( const char* name )
|
|
: m_name( name ){
|
|
}
|
|
bool pre( const scene::Path& path, scene::Instance& instance ) const {
|
|
if ( path.top().get().visible() ) {
|
|
Brush* brush = Node_getBrush( path.top() );
|
|
if ( brush != 0 && Brush_hasShader( *brush, m_name ) ) {
|
|
Instance_getSelectable( instance )->setSelected( true );
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
void Scene_BrushSelectByShader( scene::Graph& graph, const char* name ){
|
|
graph.traverse( BrushSelectByShaderWalker( name ) );
|
|
}
|
|
|
|
class FaceSelectByShader
|
|
{
|
|
const char* m_name;
|
|
public:
|
|
FaceSelectByShader( const char* name )
|
|
: m_name( name ){
|
|
}
|
|
void operator()( FaceInstance& face ) const {
|
|
printf( "checking %s = %s\n", face.getFace().GetShader(), m_name );
|
|
if ( shader_equal( face.getFace().GetShader(), m_name ) ) {
|
|
face.setSelected( SelectionSystem::eFace, true );
|
|
}
|
|
}
|
|
};
|
|
|
|
void Scene_BrushSelectByShader_Component( scene::Graph& graph, const char* name ){
|
|
Scene_ForEachSelectedBrush_ForEachFaceInstance( graph, FaceSelectByShader( name ) );
|
|
}
|
|
|
|
class FaceGetTexdef
|
|
{
|
|
TextureProjection& m_projection;
|
|
mutable bool m_done;
|
|
public:
|
|
FaceGetTexdef( TextureProjection& projection )
|
|
: m_projection( projection ), m_done( false ){
|
|
}
|
|
void operator()( Face& face ) const {
|
|
if ( !m_done ) {
|
|
m_done = true;
|
|
face.GetTexdef( m_projection );
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
void Scene_BrushGetTexdef_Selected( scene::Graph& graph, TextureProjection& projection ){
|
|
Scene_ForEachSelectedBrush_ForEachFace( graph, FaceGetTexdef( projection ) );
|
|
}
|
|
|
|
void Scene_BrushGetTexdef_Component_Selected( scene::Graph& graph, TextureProjection& projection ){
|
|
#if 1
|
|
if ( !g_SelectedFaceInstances.empty() ) {
|
|
FaceInstance& faceInstance = g_SelectedFaceInstances.last();
|
|
faceInstance.getFace().GetTexdef( projection );
|
|
}
|
|
#else
|
|
FaceGetTexdef visitor( projection );
|
|
Scene_ForEachSelectedBrushFace( graph, visitor );
|
|
#endif
|
|
}
|
|
|
|
void Scene_BrushGetShaderSize_Component_Selected( scene::Graph& graph, size_t& width, size_t& height ){
|
|
if ( !g_SelectedFaceInstances.empty() ) {
|
|
FaceInstance& faceInstance = g_SelectedFaceInstances.last();
|
|
width = faceInstance.getFace().getShader().width();
|
|
height = faceInstance.getFace().getShader().height();
|
|
}
|
|
}
|
|
|
|
|
|
class FaceGetFlags
|
|
{
|
|
ContentsFlagsValue& m_flags;
|
|
mutable bool m_done;
|
|
public:
|
|
FaceGetFlags( ContentsFlagsValue& flags )
|
|
: m_flags( flags ), m_done( false ){
|
|
}
|
|
void operator()( Face& face ) const {
|
|
if ( !m_done ) {
|
|
m_done = true;
|
|
face.GetFlags( m_flags );
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
void Scene_BrushGetFlags_Selected( scene::Graph& graph, ContentsFlagsValue& flags ){
|
|
#if 1
|
|
if ( GlobalSelectionSystem().countSelected() != 0 ) {
|
|
BrushInstance* brush = Instance_getBrush( GlobalSelectionSystem().ultimateSelected() );
|
|
if ( brush != 0 ) {
|
|
Brush_forEachFace( *brush, FaceGetFlags( flags ) );
|
|
}
|
|
}
|
|
#else
|
|
Scene_ForEachSelectedBrush_ForEachFace( graph, FaceGetFlags( flags ) );
|
|
#endif
|
|
}
|
|
|
|
void Scene_BrushGetFlags_Component_Selected( scene::Graph& graph, ContentsFlagsValue& flags ){
|
|
#if 1
|
|
if ( !g_SelectedFaceInstances.empty() ) {
|
|
FaceInstance& faceInstance = g_SelectedFaceInstances.last();
|
|
faceInstance.getFace().GetFlags( flags );
|
|
}
|
|
#else
|
|
Scene_ForEachSelectedBrushFace( graph, FaceGetFlags( flags ) );
|
|
#endif
|
|
}
|
|
|
|
|
|
class FaceGetShader
|
|
{
|
|
CopiedString& m_shader;
|
|
mutable bool m_done;
|
|
public:
|
|
FaceGetShader( CopiedString& shader )
|
|
: m_shader( shader ), m_done( false ){
|
|
}
|
|
void operator()( Face& face ) const {
|
|
if ( !m_done ) {
|
|
m_done = true;
|
|
m_shader = face.GetShader();
|
|
}
|
|
}
|
|
};
|
|
|
|
void Scene_BrushGetShader_Selected( scene::Graph& graph, CopiedString& shader ){
|
|
#if 1
|
|
if ( GlobalSelectionSystem().countSelected() != 0 ) {
|
|
BrushInstance* brush = Instance_getBrush( GlobalSelectionSystem().ultimateSelected() );
|
|
if ( brush != 0 ) {
|
|
Brush_forEachFace( *brush, FaceGetShader( shader ) );
|
|
}
|
|
}
|
|
#else
|
|
Scene_ForEachSelectedBrush_ForEachFace( graph, FaceGetShader( shader ) );
|
|
#endif
|
|
}
|
|
|
|
void Scene_BrushGetShader_Component_Selected( scene::Graph& graph, CopiedString& shader ){
|
|
#if 1
|
|
if ( !g_SelectedFaceInstances.empty() ) {
|
|
FaceInstance& faceInstance = g_SelectedFaceInstances.last();
|
|
shader = faceInstance.getFace().GetShader();
|
|
}
|
|
#else
|
|
FaceGetShader visitor( shader );
|
|
Scene_ForEachSelectedBrushFace( graph, visitor );
|
|
#endif
|
|
}
|
|
|
|
|
|
class filter_face_shader : public FaceFilter
|
|
{
|
|
const char* m_shader;
|
|
public:
|
|
filter_face_shader( const char* shader ) : m_shader( shader ){
|
|
}
|
|
bool filter( const Face& face ) const {
|
|
return shader_equal( face.GetShader(), m_shader );
|
|
}
|
|
};
|
|
|
|
class filter_face_shader_prefix : public FaceFilter
|
|
{
|
|
const char* m_prefix;
|
|
public:
|
|
filter_face_shader_prefix( const char* prefix ) : m_prefix( prefix ){
|
|
}
|
|
bool filter( const Face& face ) const {
|
|
return shader_equal_n( face.GetShader(), m_prefix, strlen( m_prefix ) );
|
|
}
|
|
};
|
|
|
|
class filter_face_flags : public FaceFilter
|
|
{
|
|
int m_flags;
|
|
public:
|
|
filter_face_flags( int flags ) : m_flags( flags ){
|
|
}
|
|
bool filter( const Face& face ) const {
|
|
return ( face.getShader().shaderFlags() & m_flags ) != 0;
|
|
}
|
|
};
|
|
|
|
class filter_face_contents : public FaceFilter
|
|
{
|
|
int m_contents;
|
|
public:
|
|
filter_face_contents( int contents ) : m_contents( contents ){
|
|
}
|
|
bool filter( const Face& face ) const {
|
|
return ( face.getShader().m_flags.m_contentFlags & m_contents ) != 0;
|
|
}
|
|
};
|
|
|
|
|
|
|
|
class FaceFilterAny
|
|
{
|
|
FaceFilter* m_filter;
|
|
bool& m_filtered;
|
|
public:
|
|
FaceFilterAny( FaceFilter* filter, bool& filtered ) : m_filter( filter ), m_filtered( filtered ){
|
|
m_filtered = false;
|
|
}
|
|
void operator()( Face& face ) const {
|
|
if ( m_filter->filter( face ) ) {
|
|
m_filtered = true;
|
|
}
|
|
}
|
|
};
|
|
|
|
class filter_brush_any_face : public BrushFilter
|
|
{
|
|
FaceFilter* m_filter;
|
|
public:
|
|
filter_brush_any_face( FaceFilter* filter ) : m_filter( filter ){
|
|
}
|
|
bool filter( const Brush& brush ) const {
|
|
bool filtered;
|
|
Brush_forEachFace( brush, FaceFilterAny( m_filter, filtered ) );
|
|
return filtered;
|
|
}
|
|
};
|
|
|
|
class FaceFilterAll
|
|
{
|
|
FaceFilter* m_filter;
|
|
bool& m_filtered;
|
|
public:
|
|
FaceFilterAll( FaceFilter* filter, bool& filtered ) : m_filter( filter ), m_filtered( filtered ){
|
|
m_filtered = true;
|
|
}
|
|
void operator()( Face& face ) const {
|
|
if ( !m_filter->filter( face ) ) {
|
|
m_filtered = false;
|
|
}
|
|
}
|
|
};
|
|
|
|
class filter_brush_all_faces : public BrushFilter
|
|
{
|
|
FaceFilter* m_filter;
|
|
public:
|
|
filter_brush_all_faces( FaceFilter* filter ) : m_filter( filter ){
|
|
}
|
|
bool filter( const Brush& brush ) const {
|
|
bool filtered;
|
|
Brush_forEachFace( brush, FaceFilterAll( m_filter, filtered ) );
|
|
return filtered;
|
|
}
|
|
};
|
|
|
|
|
|
filter_face_flags g_filter_face_clip( QER_CLIP );
|
|
filter_brush_all_faces g_filter_brush_clip( &g_filter_face_clip );
|
|
|
|
filter_face_shader g_filter_face_clip_q2( "textures/clip" );
|
|
filter_brush_all_faces g_filter_brush_clip_q2( &g_filter_face_clip_q2 );
|
|
|
|
filter_face_shader g_filter_face_weapclip( "textures/common/weapclip" );
|
|
filter_brush_all_faces g_filter_brush_weapclip( &g_filter_face_weapclip );
|
|
|
|
filter_face_shader g_filter_face_commonclip( "textures/common/clip" );
|
|
filter_brush_all_faces g_filter_brush_commonclip( &g_filter_face_commonclip );
|
|
|
|
filter_face_shader g_filter_face_fullclip( "textures/common/fullclip" );
|
|
filter_brush_all_faces g_filter_brush_fullclip( &g_filter_face_fullclip );
|
|
|
|
filter_face_shader g_filter_face_botclip( "textures/common/botclip" );
|
|
filter_brush_all_faces g_filter_brush_botclip( &g_filter_face_botclip );
|
|
|
|
filter_face_shader_prefix g_filter_face_caulk( "textures/common/caulk" );
|
|
filter_brush_all_faces g_filter_brush_caulk( &g_filter_face_caulk );
|
|
|
|
filter_face_shader_prefix g_filter_face_caulk_ja( "textures/system/caulk" );
|
|
filter_brush_all_faces g_filter_brush_caulk_ja( &g_filter_face_caulk_ja );
|
|
|
|
filter_face_shader_prefix g_filter_face_liquids( "textures/liquids/" );
|
|
filter_brush_any_face g_filter_brush_liquids( &g_filter_face_liquids );
|
|
|
|
filter_face_shader g_filter_face_hint( "textures/common/hint" );
|
|
filter_brush_any_face g_filter_brush_hint( &g_filter_face_hint );
|
|
|
|
filter_face_shader g_filter_face_hint_q2( "textures/hint" );
|
|
filter_brush_any_face g_filter_brush_hint_q2( &g_filter_face_hint_q2 );
|
|
|
|
filter_face_shader g_filter_face_hint_ja( "textures/system/hint" );
|
|
filter_brush_any_face g_filter_brush_hint_ja( &g_filter_face_hint_ja );
|
|
|
|
filter_face_shader g_filter_face_areaportal( "textures/common/areaportal" );
|
|
filter_brush_all_faces g_filter_brush_areaportal( &g_filter_face_areaportal );
|
|
|
|
filter_face_shader g_filter_face_visportal( "textures/editor/visportal" );
|
|
filter_brush_any_face g_filter_brush_visportal( &g_filter_face_visportal );
|
|
|
|
filter_face_shader g_filter_face_clusterportal( "textures/common/clusterportal" );
|
|
filter_brush_all_faces g_filter_brush_clusterportal( &g_filter_face_clusterportal );
|
|
|
|
filter_face_shader g_filter_face_lightgrid( "textures/common/lightgrid" );
|
|
filter_brush_all_faces g_filter_brush_lightgrid( &g_filter_face_lightgrid );
|
|
|
|
filter_face_flags g_filter_face_translucent( QER_TRANS );
|
|
filter_brush_all_faces g_filter_brush_translucent( &g_filter_face_translucent );
|
|
|
|
filter_face_contents g_filter_face_detail( BRUSH_DETAIL_MASK );
|
|
filter_brush_all_faces g_filter_brush_detail( &g_filter_face_detail );
|
|
|
|
filter_face_shader_prefix g_filter_face_decals( "textures/decals/" );
|
|
filter_brush_any_face g_filter_brush_decals( &g_filter_face_decals );
|
|
|
|
|
|
void BrushFilters_construct(){
|
|
add_brush_filter( g_filter_brush_clip, EXCLUDE_CLIP );
|
|
add_brush_filter( g_filter_brush_clip_q2, EXCLUDE_CLIP );
|
|
add_brush_filter( g_filter_brush_weapclip, EXCLUDE_CLIP );
|
|
add_brush_filter( g_filter_brush_fullclip, EXCLUDE_CLIP );
|
|
add_brush_filter( g_filter_brush_commonclip, EXCLUDE_CLIP );
|
|
add_brush_filter( g_filter_brush_botclip, EXCLUDE_BOTCLIP );
|
|
add_brush_filter( g_filter_brush_caulk, EXCLUDE_CAULK );
|
|
add_brush_filter( g_filter_brush_caulk_ja, EXCLUDE_CAULK );
|
|
add_face_filter( g_filter_face_caulk, EXCLUDE_CAULK );
|
|
add_face_filter( g_filter_face_caulk_ja, EXCLUDE_CAULK );
|
|
add_brush_filter( g_filter_brush_liquids, EXCLUDE_LIQUIDS );
|
|
add_brush_filter( g_filter_brush_hint, EXCLUDE_HINTSSKIPS );
|
|
add_brush_filter( g_filter_brush_hint_q2, EXCLUDE_HINTSSKIPS );
|
|
add_brush_filter( g_filter_brush_hint_ja, EXCLUDE_HINTSSKIPS );
|
|
add_brush_filter( g_filter_brush_clusterportal, EXCLUDE_CLUSTERPORTALS );
|
|
add_brush_filter( g_filter_brush_visportal, EXCLUDE_VISPORTALS );
|
|
add_brush_filter( g_filter_brush_areaportal, EXCLUDE_AREAPORTALS );
|
|
add_brush_filter( g_filter_brush_translucent, EXCLUDE_TRANSLUCENT );
|
|
add_brush_filter( g_filter_brush_detail, EXCLUDE_DETAILS );
|
|
add_brush_filter( g_filter_brush_detail, EXCLUDE_STRUCTURAL, true );
|
|
add_brush_filter( g_filter_brush_lightgrid, EXCLUDE_LIGHTGRID );
|
|
add_brush_filter( g_filter_brush_decals, EXCLUDE_DECALS );
|
|
}
|
|
|
|
#if 0
|
|
|
|
void normalquantisation_draw(){
|
|
glPointSize( 1 );
|
|
glBegin( GL_POINTS );
|
|
for ( std::size_t i = 0; i <= c_quantise_normal; ++i )
|
|
{
|
|
for ( std::size_t j = 0; j <= c_quantise_normal; ++j )
|
|
{
|
|
Normal3f vertex( normal3f_normalised( Normal3f(
|
|
static_cast<float>( c_quantise_normal - j - i ),
|
|
static_cast<float>( i ),
|
|
static_cast<float>( j )
|
|
) ) );
|
|
VectorScale( normal3f_to_array( vertex ), 64.f, normal3f_to_array( vertex ) );
|
|
glVertex3fv( normal3f_to_array( vertex ) );
|
|
vertex.x = -vertex.x;
|
|
glVertex3fv( normal3f_to_array( vertex ) );
|
|
}
|
|
}
|
|
glEnd();
|
|
}
|
|
|
|
class RenderableNormalQuantisation : public OpenGLRenderable
|
|
{
|
|
public:
|
|
void render( RenderStateFlags state ) const {
|
|
normalquantisation_draw();
|
|
}
|
|
};
|
|
|
|
const float g_test_quantise_normal = 1.f / static_cast<float>( 1 << 3 );
|
|
|
|
class TestNormalQuantisation
|
|
{
|
|
void check_normal( const Normal3f& normal, const Normal3f& other ){
|
|
spherical_t spherical = spherical_from_normal3f( normal );
|
|
double longditude = RAD2DEG( spherical.longditude );
|
|
double latitude = RAD2DEG( spherical.latitude );
|
|
double x = cos( spherical.longditude ) * sin( spherical.latitude );
|
|
double y = sin( spherical.longditude ) * sin( spherical.latitude );
|
|
double z = cos( spherical.latitude );
|
|
|
|
ASSERT_MESSAGE( normal3f_dot( normal, other ) > 0.99, "bleh" );
|
|
}
|
|
|
|
void test_normal( const Normal3f& normal ){
|
|
Normal3f test = normal3f_from_spherical( spherical_from_normal3f( normal ) );
|
|
check_normal( normal, test );
|
|
|
|
EOctant octant = normal3f_classify_octant( normal );
|
|
Normal3f folded = normal3f_fold_octant( normal, octant );
|
|
ESextant sextant = normal3f_classify_sextant( folded );
|
|
folded = normal3f_fold_sextant( folded, sextant );
|
|
|
|
double scale = static_cast<float>( c_quantise_normal ) / ( folded.x + folded.y + folded.z );
|
|
|
|
double zbits = folded.z * scale;
|
|
double ybits = folded.y * scale;
|
|
|
|
std::size_t zbits_q = static_cast<std::size_t>( zbits );
|
|
std::size_t ybits_q = static_cast<std::size_t>( ybits );
|
|
|
|
ASSERT_MESSAGE( zbits_q <= ( c_quantise_normal / 8 ) * 3, "bleh" );
|
|
ASSERT_MESSAGE( ybits_q <= ( c_quantise_normal / 2 ), "bleh" );
|
|
ASSERT_MESSAGE( zbits_q + ( ( c_quantise_normal / 2 ) - ybits_q ) <= ( c_quantise_normal / 2 ), "bleh" );
|
|
|
|
std::size_t y_t = ( zbits_q < ( c_quantise_normal / 4 ) ) ? ybits_q : ( c_quantise_normal / 2 ) - ybits_q;
|
|
std::size_t z_t = ( zbits_q < ( c_quantise_normal / 4 ) ) ? zbits_q : ( c_quantise_normal / 2 ) - zbits_q;
|
|
std::size_t index = ( c_quantise_normal / 4 ) * y_t + z_t;
|
|
ASSERT_MESSAGE( index <= ( c_quantise_normal / 4 ) * ( c_quantise_normal / 2 ), "bleh" );
|
|
|
|
Normal3f tmp( c_quantise_normal - zbits_q - ybits_q, ybits_q, zbits_q );
|
|
tmp = normal3f_normalised( tmp );
|
|
|
|
Normal3f unfolded = normal3f_unfold_octant( normal3f_unfold_sextant( tmp, sextant ), octant );
|
|
|
|
check_normal( normal, unfolded );
|
|
|
|
double dot = normal3f_dot( normal, unfolded );
|
|
float length = VectorLength( normal3f_to_array( unfolded ) );
|
|
float inv_length = 1 / length;
|
|
|
|
Normal3f quantised = normal3f_quantised( normal );
|
|
check_normal( normal, quantised );
|
|
}
|
|
void test2( const Normal3f& normal, const Normal3f& other ){
|
|
if ( normal3f_quantised( normal ) != normal3f_quantised( other ) ) {
|
|
int bleh = 0;
|
|
}
|
|
}
|
|
|
|
static Normal3f normalise( float x, float y, float z ){
|
|
return normal3f_normalised( Normal3f( x, y, z ) );
|
|
}
|
|
|
|
float vec_rand(){
|
|
return static_cast<float>( rand() - ( RAND_MAX / 2 ) );
|
|
}
|
|
|
|
Normal3f normal3f_rand(){
|
|
return normalise( vec_rand(), vec_rand(), vec_rand() );
|
|
}
|
|
|
|
public:
|
|
TestNormalQuantisation(){
|
|
for ( int i = 4096; i > 0; --i )
|
|
test_normal( normal3f_rand() );
|
|
|
|
test_normal( normalise( 1, 0, 0 ) );
|
|
test_normal( normalise( 0, 1, 0 ) );
|
|
test_normal( normalise( 0, 0, 1 ) );
|
|
test_normal( normalise( 1, 1, 0 ) );
|
|
test_normal( normalise( 1, 0, 1 ) );
|
|
test_normal( normalise( 0, 1, 1 ) );
|
|
|
|
test_normal( normalise( 10000, 10000, 10000 ) );
|
|
test_normal( normalise( 10000, 10000, 10001 ) );
|
|
test_normal( normalise( 10000, 10000, 10002 ) );
|
|
test_normal( normalise( 10000, 10000, 10010 ) );
|
|
test_normal( normalise( 10000, 10000, 10020 ) );
|
|
test_normal( normalise( 10000, 10000, 10030 ) );
|
|
test_normal( normalise( 10000, 10000, 10100 ) );
|
|
test_normal( normalise( 10000, 10000, 10101 ) );
|
|
test_normal( normalise( 10000, 10000, 10102 ) );
|
|
test_normal( normalise( 10000, 10000, 10200 ) );
|
|
test_normal( normalise( 10000, 10000, 10201 ) );
|
|
test_normal( normalise( 10000, 10000, 10202 ) );
|
|
test_normal( normalise( 10000, 10000, 10203 ) );
|
|
test_normal( normalise( 10000, 10000, 10300 ) );
|
|
|
|
|
|
test2( normalise( 10000, 10000, 10000 ), normalise( 10000, 10000, 10001 ) );
|
|
test2( normalise( 10000, 10000, 10001 ), normalise( 10000, 10001, 10000 ) );
|
|
}
|
|
};
|
|
|
|
TestNormalQuantisation g_testNormalQuantisation;
|
|
|
|
|
|
#endif
|
|
|
|
#if 0
|
|
class TestSelectableObserver : public observer_template<const Selectable&>
|
|
{
|
|
public:
|
|
void notify( const Selectable& arguments ){
|
|
bool bleh = arguments.isSelected();
|
|
}
|
|
};
|
|
|
|
inline void test_bleh(){
|
|
TestSelectableObserver test;
|
|
ObservableSelectableInstance< SingleObservable< SelectionChangeCallback > > bleh;
|
|
bleh.attach( test );
|
|
bleh.setSelected( true );
|
|
bleh.detach( test );
|
|
}
|
|
|
|
class TestBleh
|
|
{
|
|
public:
|
|
TestBleh(){
|
|
test_bleh();
|
|
}
|
|
};
|
|
|
|
const TestBleh testbleh;
|
|
#endif
|
|
|
|
|
|
#if 0
|
|
class TestRefcountedString
|
|
{
|
|
public:
|
|
TestRefcountedString(){
|
|
{
|
|
// copy construct
|
|
SmartString string1( "string1" );
|
|
SmartString string2( string1 );
|
|
SmartString string3( string2 );
|
|
}
|
|
{
|
|
// refcounted assignment
|
|
SmartString string1( "string1" );
|
|
SmartString string2( "string2" );
|
|
string1 = string2;
|
|
}
|
|
{
|
|
// copy assignment
|
|
SmartString string1( "string1" );
|
|
SmartString string2( "string2" );
|
|
string1 = string2.c_str();
|
|
}
|
|
{
|
|
// self-assignment
|
|
SmartString string1( "string1" );
|
|
string1 = string1;
|
|
}
|
|
{
|
|
// self-assignment via another reference
|
|
SmartString string1( "string1" );
|
|
SmartString string2( string1 );
|
|
string1 = string2;
|
|
}
|
|
}
|
|
};
|
|
|
|
const TestRefcountedString g_testRefcountedString;
|
|
|
|
#endif
|
|
|
|
void Select_MakeDetail(){
|
|
UndoableCommand undo( "brushSetDetail" );
|
|
Scene_BrushSetDetail_Selected( GlobalSceneGraph(), true );
|
|
}
|
|
|
|
void Select_MakeStructural(){
|
|
UndoableCommand undo( "brushClearDetail" );
|
|
Scene_BrushSetDetail_Selected( GlobalSceneGraph(), false );
|
|
}
|
|
|
|
class BrushMakeSided
|
|
{
|
|
std::size_t m_count;
|
|
public:
|
|
BrushMakeSided( std::size_t count )
|
|
: m_count( count ){
|
|
}
|
|
void set(){
|
|
Scene_BrushConstructPrefab( GlobalSceneGraph(), eBrushPrism, m_count, TextureBrowser_GetSelectedShader( GlobalTextureBrowser() ) );
|
|
}
|
|
typedef MemberCaller<BrushMakeSided, &BrushMakeSided::set> SetCaller;
|
|
};
|
|
|
|
|
|
BrushMakeSided g_brushmakesided3( 3 );
|
|
BrushMakeSided g_brushmakesided4( 4 );
|
|
BrushMakeSided g_brushmakesided5( 5 );
|
|
BrushMakeSided g_brushmakesided6( 6 );
|
|
BrushMakeSided g_brushmakesided7( 7 );
|
|
BrushMakeSided g_brushmakesided8( 8 );
|
|
BrushMakeSided g_brushmakesided9( 9 );
|
|
|
|
inline int axis_for_viewtype( int viewtype ){
|
|
switch ( viewtype )
|
|
{
|
|
case XY:
|
|
return 2;
|
|
case XZ:
|
|
return 1;
|
|
case YZ:
|
|
return 0;
|
|
}
|
|
return 2;
|
|
}
|
|
|
|
class BrushPrefab
|
|
{
|
|
EBrushPrefab m_type;
|
|
public:
|
|
BrushPrefab( EBrushPrefab type )
|
|
: m_type( type ){
|
|
}
|
|
void set(){
|
|
DoSides( m_type, axis_for_viewtype( GetViewAxis() ) );
|
|
}
|
|
typedef MemberCaller<BrushPrefab, &BrushPrefab::set> SetCaller;
|
|
};
|
|
|
|
BrushPrefab g_brushprism( eBrushPrism );
|
|
BrushPrefab g_brushcone( eBrushCone );
|
|
BrushPrefab g_brushsphere( eBrushSphere );
|
|
BrushPrefab g_brushrock( eBrushRock );
|
|
|
|
|
|
void FlipClip();
|
|
void SplitClip();
|
|
void Clip();
|
|
void OnClipMode( bool enable );
|
|
bool ClipMode();
|
|
|
|
|
|
void ClipSelected(){
|
|
if ( ClipMode() ) {
|
|
UndoableCommand undo( "clipperClip" );
|
|
Clip();
|
|
}
|
|
}
|
|
|
|
void SplitSelected(){
|
|
if ( ClipMode() ) {
|
|
UndoableCommand undo( "clipperSplit" );
|
|
SplitClip();
|
|
}
|
|
}
|
|
|
|
void FlipClipper(){
|
|
FlipClip();
|
|
}
|
|
|
|
|
|
Callback g_texture_lock_status_changed;
|
|
BoolExportCaller g_texdef_movelock_caller( g_brush_texturelock_enabled );
|
|
ToggleItem g_texdef_movelock_item( g_texdef_movelock_caller );
|
|
|
|
void Texdef_ToggleMoveLock(){
|
|
g_brush_texturelock_enabled = !g_brush_texturelock_enabled;
|
|
g_texdef_movelock_item.update();
|
|
g_texture_lock_status_changed();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void Brush_registerCommands(){
|
|
GlobalToggles_insert( "TogTexLock", FreeCaller<Texdef_ToggleMoveLock>(), ToggleItem::AddCallbackCaller( g_texdef_movelock_item ), Accelerator( 'T', (GdkModifierType)GDK_SHIFT_MASK ) );
|
|
|
|
GlobalCommands_insert( "BrushPrism", BrushPrefab::SetCaller( g_brushprism ) );
|
|
GlobalCommands_insert( "BrushCone", BrushPrefab::SetCaller( g_brushcone ) );
|
|
GlobalCommands_insert( "BrushSphere", BrushPrefab::SetCaller( g_brushsphere ) );
|
|
GlobalCommands_insert( "BrushRock", BrushPrefab::SetCaller( g_brushrock ) );
|
|
|
|
GlobalCommands_insert( "Brush3Sided", BrushMakeSided::SetCaller( g_brushmakesided3 ), Accelerator( '3', (GdkModifierType)GDK_CONTROL_MASK ) );
|
|
GlobalCommands_insert( "Brush4Sided", BrushMakeSided::SetCaller( g_brushmakesided4 ), Accelerator( '4', (GdkModifierType)GDK_CONTROL_MASK ) );
|
|
GlobalCommands_insert( "Brush5Sided", BrushMakeSided::SetCaller( g_brushmakesided5 ), Accelerator( '5', (GdkModifierType)GDK_CONTROL_MASK ) );
|
|
GlobalCommands_insert( "Brush6Sided", BrushMakeSided::SetCaller( g_brushmakesided6 ), Accelerator( '6', (GdkModifierType)GDK_CONTROL_MASK ) );
|
|
GlobalCommands_insert( "Brush7Sided", BrushMakeSided::SetCaller( g_brushmakesided7 ), Accelerator( '7', (GdkModifierType)GDK_CONTROL_MASK ) );
|
|
GlobalCommands_insert( "Brush8Sided", BrushMakeSided::SetCaller( g_brushmakesided8 ), Accelerator( '8', (GdkModifierType)GDK_CONTROL_MASK ) );
|
|
GlobalCommands_insert( "Brush9Sided", BrushMakeSided::SetCaller( g_brushmakesided9 ), Accelerator( '9', (GdkModifierType)GDK_CONTROL_MASK ) );
|
|
|
|
GlobalCommands_insert( "ClipSelected", FreeCaller<ClipSelected>(), Accelerator( GDK_Return ) );
|
|
GlobalCommands_insert( "SplitSelected", FreeCaller<SplitSelected>(), Accelerator( GDK_Return, (GdkModifierType)GDK_SHIFT_MASK ) );
|
|
GlobalCommands_insert( "FlipClip", FreeCaller<FlipClipper>(), Accelerator( GDK_Return, (GdkModifierType)GDK_CONTROL_MASK ) );
|
|
|
|
GlobalCommands_insert( "MakeDetail", FreeCaller<Select_MakeDetail>(), Accelerator( 'M', (GdkModifierType)GDK_CONTROL_MASK ) );
|
|
GlobalCommands_insert( "MakeStructural", FreeCaller<Select_MakeStructural>(), Accelerator( 'S', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
|
|
}
|
|
|
|
void Brush_constructMenu( GtkMenu* menu ){
|
|
create_menu_item_with_mnemonic( menu, "Prism...", "BrushPrism" );
|
|
create_menu_item_with_mnemonic( menu, "Cone...", "BrushCone" );
|
|
create_menu_item_with_mnemonic( menu, "Sphere...", "BrushSphere" );
|
|
create_menu_item_with_mnemonic( menu, "Rock...", "BrushRock" );
|
|
menu_separator( menu );
|
|
{
|
|
GtkMenu* menu_in_menu = create_sub_menu_with_mnemonic( menu, "CSG" );
|
|
if ( g_Layout_enableDetachableMenus.m_value ) {
|
|
menu_tearoff( menu_in_menu );
|
|
}
|
|
create_menu_item_with_mnemonic( menu_in_menu, "Make _Hollow", "CSGHollow" );
|
|
create_menu_item_with_mnemonic( menu_in_menu, "CSG _Subtract", "CSGSubtract" );
|
|
create_menu_item_with_mnemonic( menu_in_menu, "CSG _Merge", "CSGMerge" );
|
|
}
|
|
menu_separator( menu );
|
|
{
|
|
GtkMenu* menu_in_menu = create_sub_menu_with_mnemonic( menu, "Clipper" );
|
|
if ( g_Layout_enableDetachableMenus.m_value ) {
|
|
menu_tearoff( menu_in_menu );
|
|
}
|
|
|
|
create_menu_item_with_mnemonic( menu_in_menu, "Clip selection", "ClipSelected" );
|
|
create_menu_item_with_mnemonic( menu_in_menu, "Split selection", "SplitSelected" );
|
|
create_menu_item_with_mnemonic( menu_in_menu, "Flip Clip orientation", "FlipClip" );
|
|
}
|
|
menu_separator( menu );
|
|
create_menu_item_with_mnemonic( menu, "Make detail", "MakeDetail" );
|
|
create_menu_item_with_mnemonic( menu, "Make structural", "MakeStructural" );
|
|
create_menu_item_with_mnemonic( menu, "Snap selection to _grid", "SnapToGrid" );
|
|
|
|
create_check_menu_item_with_mnemonic( menu, "Texture Lock", "TogTexLock" );
|
|
menu_separator( menu );
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create_menu_item_with_mnemonic( menu, "Copy Face Texture", "FaceCopyTexture" );
|
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create_menu_item_with_mnemonic( menu, "Paste Face Texture", "FacePasteTexture" );
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|
|
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command_connect_accelerator( "Brush3Sided" );
|
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command_connect_accelerator( "Brush4Sided" );
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command_connect_accelerator( "Brush5Sided" );
|
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command_connect_accelerator( "Brush6Sided" );
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|
command_connect_accelerator( "Brush7Sided" );
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command_connect_accelerator( "Brush8Sided" );
|
|
command_connect_accelerator( "Brush9Sided" );
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|
}
|