netradiant-custom/include/imap.h
Garux 0b3f42ffbc * "BrushAlwaysCaulk" option is saveable for brush types other than q3
* brush format is preference for [maptypes, brushtypes]: [mapq1, quake], [mapq2, quake2], [mapq3, quake3]:
		preferences->Brush->Brush type: Axial projection, Brush primitives, Valve 220
	* autodetect brush type on map opening
	* brush face surfaceflags are optional on loading for flexibility
	* 'Snap planes to integer grid' option is always off by default
2017-09-16 16:37:39 +03:00

84 lines
2.3 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if !defined( INCLUDED_IMAP_H )
#define INCLUDED_IMAP_H
#include "generic/constant.h"
class Tokeniser;
class TokenWriter;
/// \brief A node whose state can be imported from a token stream.
class MapImporter
{
public:
STRING_CONSTANT( Name, "MapImporter" );
virtual bool importTokens( Tokeniser& tokeniser ) = 0;
};
/// \brief A node whose state can be exported to a token stream.
class MapExporter
{
public:
STRING_CONSTANT( Name, "MapExporter" );
virtual void exportTokens( TokenWriter& writer ) const = 0;
};
#include "iscenegraph.h"
#include "ibrush.h"
class EntityCreator;
class TextInputStream;
class TextOutputStream;
typedef void ( *GraphTraversalFunc )( scene::Node& root, const scene::Traversable::Walker& walker );
/// \brief A module that reads and writes a map in a specific format.
class MapFormat
{
public:
INTEGER_CONSTANT( Version, 2 );
STRING_CONSTANT( Name, "map" );
mutable EBrushType m_detectedFormat;
/// \brief Read a map graph into \p root from \p outputStream, using \p entityTable to create entities.
virtual void readGraph( scene::Node& root, TextInputStream& inputStream, EntityCreator& entityTable ) const = 0;
/// \brief Write the map graph obtained by applying \p traverse to \p root into \p outputStream.
virtual void writeGraph( scene::Node& root, GraphTraversalFunc traverse, TextOutputStream& outputStream ) const = 0;
};
template<typename Type>
class Modules;
typedef Modules<MapFormat> MapModules;
template<typename Type>
class ModulesRef;
typedef ModulesRef<MapFormat> MapModulesRef;
#endif