netradiant-custom/radiant/environment.cpp
divverent 1d2068f2f1 detect Q2W too
git-svn-id: svn://svn.icculus.org/netradiant/trunk@218 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-11 19:17:43 +00:00

292 lines
6.9 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "environment.h"
#include "stream/textstream.h"
#include "string/string.h"
#include "stream/stringstream.h"
#include "debugging/debugging.h"
#include "os/path.h"
#include "os/file.h"
#include "cmdlib.h"
int g_argc;
char** g_argv;
void args_init(int argc, char* argv[])
{
int i, j, k;
for (i = 1; i < argc; i++)
{
for (k = i; k < argc; k++)
if (argv[k] != 0)
break;
if (k > i)
{
k -= i;
for (j = i + k; j < argc; j++)
argv[j-k] = argv[j];
argc -= k;
}
}
g_argc = argc;
g_argv = argv;
}
char *gamedetect_argv_buffer[1024];
void gamedetect_found_game(char *game, char *path)
{
int argc;
static char buf[128];
if(g_argv == gamedetect_argv_buffer)
return;
globalOutputStream() << "Detected game " << game << " in " << path << "\n";
sprintf(buf, "-%s-EnginePath", game);
argc = 0;
gamedetect_argv_buffer[argc++] = "-global-gamefile";
gamedetect_argv_buffer[argc++] = game;
gamedetect_argv_buffer[argc++] = buf;
gamedetect_argv_buffer[argc++] = path;
if((size_t) (argc + g_argc) >= sizeof(gamedetect_argv_buffer) / sizeof(*gamedetect_argv_buffer) - 1)
g_argc = sizeof(gamedetect_argv_buffer) / sizeof(*gamedetect_argv_buffer) - g_argc - 1;
memcpy(gamedetect_argv_buffer + 4, g_argv, sizeof(*gamedetect_argv_buffer) * g_argc);
g_argc += argc;
g_argv = gamedetect_argv_buffer;
}
bool gamedetect_check_game(char *gamefile, const char *checkfile1, const char *checkfile2, char *buf /* must have 64 bytes free after bufpos */, int bufpos)
{
buf[bufpos] = '/';
strcpy(buf + bufpos + 1, checkfile1);
globalOutputStream() << "Checking for a game file in " << buf << "\n";
if(!file_exists(buf))
return false;
strcpy(buf + bufpos + 1, checkfile2);
globalOutputStream() << "Checking for a game file in " << buf << "\n";
if(!file_exists(buf))
return false;
buf[bufpos + 1] = 0;
gamedetect_found_game(gamefile, buf);
return true;
}
void gamedetect()
{
// if we're inside a Nexuiz install
// default to nexuiz.game (unless the user used an option to inhibit this)
bool nogamedetect = false;
int i;
for(i = 1; i < g_argc - 1; ++i)
if(g_argv[i][0] == '-')
{
if(!strcmp(g_argv[i], "-gamedetect"))
nogamedetect = !strcmp(g_argv[i+1], "false");
++i;
}
if(!nogamedetect)
{
static char buf[1024 + 64];
strncpy(buf, environment_get_app_path(), sizeof(buf));
buf[sizeof(buf) - 1 - 64] = 0;
if(!strlen(buf))
return;
char *p = buf + strlen(buf) - 1; // point directly on the slash of get_app_path
while(p != buf)
{
// TODO add more games to this
// try to detect Nexuiz installs
#if defined(WIN32)
if(gamedetect_check_game("nexuiz.game", "data/common-spog.pk3", "nexuiz.exe", buf, p - buf))
#elif defined(__APPLE__)
if(gamedetect_check_game("nexuiz.game", "data/common-spog.pk3", "Nexuiz.app/Contents/Info.plist", buf, p - buf))
#else
if(gamedetect_check_game("nexuiz.game", "data/common-spog.pk3", "nexuiz-linux-glx.sh", buf, p - buf))
#endif
return;
// try to detect Q2World installs
if(gamedetect_check_game("q2w.game", "default/quake2world.version", NULL, buf, p - buf))
return;
// we found nothing
// go backwards
--p;
while(p != buf && *p != '/' && *p != '\\')
--p;
}
}
}
namespace
{
CopiedString home_path;
CopiedString app_path;
}
const char* environment_get_home_path()
{
return home_path.c_str();
}
const char* environment_get_app_path()
{
return app_path.c_str();
}
#if defined(POSIX)
#include <stdlib.h>
#include <pwd.h>
#include <unistd.h>
#include <glib/gutils.h>
const char* LINK_NAME =
#if defined (__linux__)
"/proc/self/exe"
#else // FreeBSD and OSX
"/proc/curproc/file"
#endif
;
/// brief Returns the filename of the executable belonging to the current process, or 0 if not found.
char* getexename(char *buf)
{
/* Now read the symbolic link */
int ret = readlink(LINK_NAME, buf, PATH_MAX);
if(ret == -1)
{
globalOutputStream() << "getexename: falling back to argv[0]: " << makeQuoted(g_argv[0]);
const char* path = realpath(g_argv[0], buf);
if(path == 0)
{
/* In case of an error, leave the handling up to the caller */
return "";
}
}
/* Ensure proper NUL termination */
buf[ret] = 0;
/* delete the program name */
*(strrchr(buf, '/')) = '\0';
// NOTE: we build app path with a trailing '/'
// it's a general convention in Radiant to have the slash at the end of directories
if (buf[strlen(buf)-1] != '/')
{
strcat(buf, "/");
}
return buf;
}
void environment_init(int argc, char* argv[])
{
// Give away unnecessary root privileges.
// Important: must be done before calling gtk_init().
char *loginname;
struct passwd *pw;
seteuid(getuid());
if (geteuid() == 0 && (loginname = getlogin()) != 0 &&
(pw = getpwnam(loginname)) != 0)
setuid(pw->pw_uid);
args_init(argc, argv);
{
StringOutputStream home(256);
home << DirectoryCleaned(g_get_home_dir()) << ".netradiant/";
Q_mkdir(home.c_str());
home_path = home.c_str();
}
{
char real[PATH_MAX];
app_path = getexename(real);
ASSERT_MESSAGE(!string_empty(app_path.c_str()), "failed to deduce app path");
}
gamedetect();
}
#elif defined(WIN32)
#include <windows.h>
void environment_init(int argc, char* argv[])
{
args_init(argc, argv);
{
char *appdata = getenv("APPDATA");
StringOutputStream home(256);
if(!appdata || string_empty(appdata))
{
ERROR_MESSAGE("Application Data folder not available.\n"
"Radiant will use C:\\ for user preferences.\n");
home << "C:";
}
else
{
home << PathCleaned(appdata);
}
home << "/NetRadiantSettings/";
Q_mkdir(home.c_str());
home_path = home.c_str();
}
{
// get path to the editor
char filename[MAX_PATH+1];
GetModuleFileName(0, filename, MAX_PATH);
char* last_separator = strrchr(filename, '\\');
if(last_separator != 0)
{
*(last_separator+1) = '\0';
}
else
{
filename[0] = '\0';
}
StringOutputStream app(256);
app << PathCleaned(filename);
app_path = app.c_str();
}
gamedetect();
}
#else
#error "unsupported platform"
#endif