git-svn-id: svn://svn.icculus.org/netradiant/trunk@211 61c419a2-8eb2-4b30-bcec-8cead039b335
278 lines
6.2 KiB
C++
278 lines
6.2 KiB
C++
/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "environment.h"
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#include "stream/textstream.h"
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#include "string/string.h"
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#include "stream/stringstream.h"
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#include "debugging/debugging.h"
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#include "os/path.h"
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#include "os/file.h"
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#include "cmdlib.h"
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int g_argc;
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char** g_argv;
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void args_init(int argc, char* argv[])
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{
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int i, j, k;
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for (i = 1; i < argc; i++)
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{
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for (k = i; k < argc; k++)
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if (argv[k] != 0)
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break;
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if (k > i)
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{
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k -= i;
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for (j = i + k; j < argc; j++)
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argv[j-k] = argv[j];
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argc -= k;
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}
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}
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g_argc = argc;
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g_argv = argv;
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}
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char *gamedetect_argv_buffer[1024];
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void gamedetect_found_game(char *game, char *path)
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{
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int argc;
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static char buf[128];
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if(g_argv == gamedetect_argv_buffer)
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return;
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globalOutputStream() << "Detected game " << game << " in " << path << "\n";
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sprintf(buf, "-%s-EnginePath", game);
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argc = 0;
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gamedetect_argv_buffer[argc++] = "-global-gamefile";
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gamedetect_argv_buffer[argc++] = game;
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gamedetect_argv_buffer[argc++] = buf;
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gamedetect_argv_buffer[argc++] = path;
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if((size_t) (argc + g_argc) >= sizeof(gamedetect_argv_buffer) / sizeof(*gamedetect_argv_buffer) - 1)
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g_argc = sizeof(gamedetect_argv_buffer) / sizeof(*gamedetect_argv_buffer) - g_argc - 1;
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memcpy(gamedetect_argv_buffer + 4, g_argv, sizeof(*gamedetect_argv_buffer) * g_argc);
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g_argc += argc;
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g_argv = gamedetect_argv_buffer;
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}
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void gamedetect()
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{
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// if we're inside a Nexuiz install
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// default to nexuiz.game (unless the user used an option to inhibit this)
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bool nogamedetect = false;
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int i;
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for(i = 1; i < g_argc - 1; ++i)
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if(g_argv[i][0] == '-')
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{
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if(!strcmp(g_argv[i], "-gamedetect"))
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nogamedetect = !strcmp(g_argv[i+1], "false");
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++i;
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}
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if(!nogamedetect)
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{
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static char buf[1024 + 64];
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strncpy(buf, environment_get_app_path(), sizeof(buf));
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buf[sizeof(buf) - 1 - 64] = 0;
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if(!strlen(buf))
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return;
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char *p = buf + strlen(buf) - 1; // point directly on the slash of get_app_path
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while(p != buf)
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{
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// TODO add more games to this
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// try to detect Nexuiz installs
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strcpy(p, "/data/common-spog.pk3");
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globalOutputStream() << "Checking for a game file in " << buf << "\n";
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if(file_exists(buf))
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{
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#if defined(WIN32)
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strcpy(p, "/nexuiz.exe");
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#elif defined(__APPLE__)
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strcpy(p, "/Nexuiz.app/Contents/Info.plist");
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#else
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strcpy(p, "/nexuiz-linux-glx.sh");
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#endif
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if(file_exists(buf))
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{
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p[1] = 0;
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gamedetect_found_game("nexuiz.game", buf);
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return;
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}
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}
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// we found nothing
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// go backwards
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--p;
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while(p != buf && *p != '/' && *p != '\\')
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--p;
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}
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}
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}
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namespace
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{
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CopiedString home_path;
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CopiedString app_path;
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}
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const char* environment_get_home_path()
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{
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return home_path.c_str();
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}
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const char* environment_get_app_path()
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{
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return app_path.c_str();
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}
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#if defined(POSIX)
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#include <stdlib.h>
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#include <pwd.h>
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#include <unistd.h>
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#include <glib/gutils.h>
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const char* LINK_NAME =
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#if defined (__linux__)
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"/proc/self/exe"
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#else // FreeBSD and OSX
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"/proc/curproc/file"
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#endif
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;
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/// brief Returns the filename of the executable belonging to the current process, or 0 if not found.
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char* getexename(char *buf)
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{
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/* Now read the symbolic link */
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int ret = readlink(LINK_NAME, buf, PATH_MAX);
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if(ret == -1)
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{
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globalOutputStream() << "getexename: falling back to argv[0]: " << makeQuoted(g_argv[0]);
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const char* path = realpath(g_argv[0], buf);
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if(path == 0)
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{
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/* In case of an error, leave the handling up to the caller */
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return "";
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}
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}
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/* Ensure proper NUL termination */
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buf[ret] = 0;
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/* delete the program name */
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*(strrchr(buf, '/')) = '\0';
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// NOTE: we build app path with a trailing '/'
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// it's a general convention in Radiant to have the slash at the end of directories
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if (buf[strlen(buf)-1] != '/')
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{
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strcat(buf, "/");
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}
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return buf;
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}
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void environment_init(int argc, char* argv[])
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{
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// Give away unnecessary root privileges.
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// Important: must be done before calling gtk_init().
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char *loginname;
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struct passwd *pw;
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seteuid(getuid());
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if (geteuid() == 0 && (loginname = getlogin()) != 0 &&
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(pw = getpwnam(loginname)) != 0)
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setuid(pw->pw_uid);
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args_init(argc, argv);
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{
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StringOutputStream home(256);
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home << DirectoryCleaned(g_get_home_dir()) << ".netradiant/";
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Q_mkdir(home.c_str());
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home_path = home.c_str();
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}
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{
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char real[PATH_MAX];
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app_path = getexename(real);
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ASSERT_MESSAGE(!string_empty(app_path.c_str()), "failed to deduce app path");
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}
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gamedetect();
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}
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#elif defined(WIN32)
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#include <windows.h>
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void environment_init(int argc, char* argv[])
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{
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args_init(argc, argv);
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{
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char *appdata = getenv("APPDATA");
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StringOutputStream home(256);
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if(!appdata || string_empty(appdata))
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{
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ERROR_MESSAGE("Application Data folder not available.\n"
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"Radiant will use C:\\ for user preferences.\n");
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home << "C:";
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}
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else
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{
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home << PathCleaned(appdata);
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}
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home << "/NetRadiantSettings/";
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Q_mkdir(home.c_str());
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home_path = home.c_str();
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}
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{
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// get path to the editor
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char filename[MAX_PATH+1];
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GetModuleFileName(0, filename, MAX_PATH);
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char* last_separator = strrchr(filename, '\\');
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if(last_separator != 0)
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{
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*(last_separator+1) = '\0';
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}
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else
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{
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filename[0] = '\0';
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}
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StringOutputStream app(256);
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app << PathCleaned(filename);
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app_path = app.c_str();
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}
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gamedetect();
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}
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#else
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#error "unsupported platform"
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#endif
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