netradiant-custom/radiant/textureentry.h
2021-03-24 00:25:15 +03:00

146 lines
3.8 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if !defined( INCLUDED_TEXTUREENTRY_H )
#define INCLUDED_TEXTUREENTRY_H
#include <gtk/gtk.h>
#include "gtkutil/idledraw.h"
#include "generic/static.h"
#include "signal/isignal.h"
#include "shaderlib.h"
#include "texwindow.h"
template<typename StringList>
class EntryCompletion
{
GtkListStore* m_store;
bool m_invalid;
public:
EntryCompletion() : m_store( 0 ), m_invalid( true ){
}
static gboolean focus_in( GtkEntry* entry, GdkEventFocus *event, EntryCompletion* self ){
self->update();
return FALSE;
}
void connect( GtkEntry* entry ){
if ( m_store == 0 ) {
m_store = gtk_list_store_new( 1, G_TYPE_STRING );
fill();
StringList().connect( InvalidateCaller( *this ) );
}
GtkEntryCompletion* completion = gtk_entry_completion_new();
gtk_entry_set_completion( entry, completion );
gtk_entry_completion_set_model( completion, GTK_TREE_MODEL( m_store ) );
gtk_entry_completion_set_text_column( completion, 0 );
g_signal_connect( G_OBJECT( entry ), "focus_in_event", G_CALLBACK( focus_in ), this );
}
void append( const char* string ){
GtkTreeIter iter;
gtk_list_store_append( m_store, &iter );
gtk_list_store_set( m_store, &iter, 0, string, -1 );
}
typedef MemberCaller1<EntryCompletion, const char*, &EntryCompletion::append> AppendCaller;
void fill(){
StringList().forEach( AppendCaller( *this ) );
m_invalid = false;
}
void clear(){
gtk_list_store_clear( m_store );
}
void update(){
if( m_invalid ){
clear();
fill();
}
}
void invalidate(){
m_invalid = true;
}
typedef MemberCaller<EntryCompletion, &EntryCompletion::invalidate> InvalidateCaller;
};
/* loaded ( shaders + textures ) */
class TextureNameList
{
public:
void forEach( const ShaderNameCallback& callback ) const {
for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
{
const IShader *shader = QERApp_ActiveShaders_IteratorCurrent();
if ( shader_equal_prefix( shader->getName(), "textures/" ) ) {
callback( shader->getName() + 9 );
}
}
}
void connect( const SignalHandler& update ) const {
TextureBrowser_addActiveShadersChangedCallback( update );
}
};
typedef Static< EntryCompletion<TextureNameList> > GlobalTextureEntryCompletion;
/* shaders + loaded textures */
class AllShadersNameList
{
public:
void forEach( const ShaderNameCallback& callback ) const {
GlobalShaderSystem().foreachShaderName( callback );
}
void connect( const SignalHandler& update ) const {
TextureBrowser_addActiveShadersChangedCallback( update );
}
};
typedef Static< EntryCompletion<AllShadersNameList> > GlobalAllShadersEntryCompletion;
/* shaders + may also include plain textures, loaded before first use */
class ShaderList
{
public:
void forEach( const ShaderNameCallback& callback ) const {
GlobalShaderSystem().foreachShaderName( callback );
}
void connect( const SignalHandler& update ) const {
TextureBrowser_addShadersRealiseCallback( update );
}
};
typedef Static< EntryCompletion<ShaderList> > GlobalShaderEntryCompletion;
#endif