* -backsplash (float)scale (float)distance: scale area lights backsplash fraction + set distance globally (distance < -900 to omit distance setting); def = 1 23; real area lights have no backsplash (scale = 0) q3map_backsplash shader keyword overrides this setting Radiant: binds... * alt + m1 click/drag in component modes: select objects misc... * fix: selected entity and brush numbers display in 'Find brush' dialog * prefer to display texture width and height in status bar over name (PANGO_ELLIPSIZE_START) * allow search shortcut (ctr+f in win) in entity inspector -> entity class list * fix: don't save empty group entities (but worldspawn) |
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| .. | ||
| mapq3.def | ||
| parse.cpp | ||
| parse.h | ||
| plugin.cpp | ||
| plugin.h | ||
| write.cpp | ||
| write.h | ||