netradiant-custom/plugins/imageq2/wal.cpp
2012-03-27 12:03:21 +02:00

155 lines
4.3 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "wal.h"
#include "ifilesystem.h"
#include "os/path.h"
#include "stream/stringstream.h"
#include "bytestreamutils.h"
#include "imagelib.h"
#define QUAKE2_WAL 0
#define HERETIC2_M8 1
typedef unsigned char byte;
struct pcx_header_t
{
char manufacturer;
char version;
char encoding;
char bits_per_pixel;
};
void LoadPCXPalette( const char *filename, byte palette[768] ){
byte* buffer;
int length = vfsLoadFile( filename, (void **)&buffer );
if ( buffer == 0 ) {
return;
}
const pcx_header_t* pcx = reinterpret_cast<const pcx_header_t*>( buffer );
if ( pcx->manufacturer != 0x0a
|| pcx->version != 5
|| pcx->encoding != 1
|| pcx->bits_per_pixel != 8 ) {
return;
}
memcpy( palette, buffer + length - 768, 768 );
vfsFreeFile( buffer );
}
const int WAL_NAME_LENGTH = 32;
const int WAL_MIPMAP_COUNT = 4;
struct wal_header_t
{
char name[WAL_NAME_LENGTH];
unsigned width, height;
unsigned offsets[WAL_MIPMAP_COUNT]; // four mip maps stored
char animname[WAL_NAME_LENGTH]; // next frame in animation chain
int flags;
int contents;
int value;
};
const int M8_NAME_LENGTH = 32;
const int M8_MIPMAP_COUNT = 16;
struct m8_header_t
{
int version;
char name[M8_NAME_LENGTH];
unsigned width[M8_MIPMAP_COUNT], height[M8_MIPMAP_COUNT]; // width and height of each mipmap
unsigned offsets[M8_MIPMAP_COUNT]; // 16 mip maps stored
char animname[M8_NAME_LENGTH]; // next frame in animation chain
byte palette[768]; // palette stored in m8
int flags;
int contents;
int value;
};
Image* LoadMipTex( byte* buffer, byte TypeofTex ){
int w, h, offset, flags, contents, value;
byte palette[768];
byte* source;
PointerInputStream inputStream( buffer );
if ( TypeofTex == HERETIC2_M8 ) {
inputStream.seek( 4 + M8_NAME_LENGTH ); // version, name
w = istream_read_int32_le( inputStream );
inputStream.seek( 4 * ( M8_MIPMAP_COUNT - 1 ) ); // remaining widths
h = istream_read_int32_le( inputStream );
inputStream.seek( 4 * ( M8_MIPMAP_COUNT - 1 ) ); // remaining heights
offset = istream_read_int32_le( inputStream );
inputStream.seek( 4 * ( M8_MIPMAP_COUNT - 1 ) ); // remaining offsets
inputStream.seek( M8_NAME_LENGTH ); // animname
inputStream.read( palette, 768 );
flags = istream_read_int32_le( inputStream );
contents = istream_read_int32_le( inputStream );
value = istream_read_int32_le( inputStream );
source = buffer + offset;
}
else
{
LoadPCXPalette( "pics/colormap.pcx", palette );
inputStream.seek( WAL_NAME_LENGTH ); // name
w = istream_read_int32_le( inputStream );
h = istream_read_int32_le( inputStream );
offset = istream_read_int32_le( inputStream );
inputStream.seek( 4 * ( WAL_MIPMAP_COUNT - 1 ) ); // remaining offsets
inputStream.seek( WAL_NAME_LENGTH ); // animname
flags = istream_read_int32_le( inputStream );
contents = istream_read_int32_le( inputStream );
value = istream_read_int32_le( inputStream );
source = buffer + offset;
}
RGBAImageFlags* image = new RGBAImageFlags( w, h, flags, contents, value );
byte* dest = image->getRGBAPixels();
byte* end = source + ( w * h );
for (; source != end; ++source, dest += 4 )
{
*( dest + 0 ) = palette[*source * 3 + 0];
*( dest + 1 ) = palette[*source * 3 + 1];
*( dest + 2 ) = palette[*source * 3 + 2];
*( dest + 3 ) = 255;
}
return image;
}
Image* LoadWal( ArchiveFile& file ){
ScopedArchiveBuffer buffer( file );
return LoadMipTex( buffer.buffer, QUAKE2_WAL );
}
Image* LoadM8( ArchiveFile& file ){
ScopedArchiveBuffer buffer( file );
return LoadMipTex( buffer.buffer, HERETIC2_M8 );
}