netradiant-custom/radiant/view.h
2022-10-27 09:10:31 +03:00

198 lines
4.9 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#pragma once
#include "cullable.h"
#include "math/frustum.h"
#if defined( _DEBUG ) && !defined( _DEBUG_QUICKER )
#define DEBUG_CULLING
#endif
#if defined( DEBUG_CULLING )
extern int g_count_dots;
extern int g_count_planes;
extern int g_count_oriented_planes;
extern int g_count_bboxs;
extern int g_count_oriented_bboxs;
#endif
inline void debug_count_dot(){
#if defined( DEBUG_CULLING )
++g_count_dots;
#endif
}
inline void debug_count_plane(){
#if defined( DEBUG_CULLING )
++g_count_planes;
#endif
}
inline void debug_count_oriented_plane(){
#if defined( DEBUG_CULLING )
++g_count_oriented_planes;
#endif
}
inline void debug_count_bbox(){
#if defined( DEBUG_CULLING )
++g_count_bboxs;
#endif
}
inline void debug_count_oriented_bbox(){
#if defined( DEBUG_CULLING )
++g_count_oriented_bboxs;
#endif
}
/// \brief View-volume culling and transformations.
class View : public VolumeTest
{
/// modelview matrix
Matrix4 m_modelview;
/// projection matrix
Matrix4 m_projection;
/// device-to-screen transform
Matrix4 m_viewport;
Matrix4 m_scissor;
/// combined modelview and projection matrix
Matrix4 m_viewproj;
/// camera position in world space
Vector4 m_viewer;
/// view frustum in world space
Frustum m_frustum;
Vector3 m_viewdir;
bool m_fill;
void construct(){
m_viewproj = matrix4_multiplied_by_matrix4( matrix4_multiplied_by_matrix4( m_scissor, m_projection ), m_modelview );
m_frustum = frustum_from_viewproj( m_viewproj );
m_viewer = viewer_from_viewproj( m_viewproj );
m_viewdir = vector3_normalised( fill()? Vector3( -m_modelview[2], -m_modelview[6], -m_modelview[10] ) : Vector3( m_modelview[2], m_modelview[6], m_modelview[10] ) );
}
public:
View( bool fill = false ) :
m_modelview( g_matrix4_identity ),
m_projection( g_matrix4_identity ),
m_scissor( g_matrix4_identity ),
m_fill( fill ){
}
void Construct( const Matrix4& projection, const Matrix4& modelview, std::size_t width, std::size_t height ){
// modelview
m_modelview = modelview;
// projection
m_projection = projection;
// viewport
m_viewport = g_matrix4_identity;
m_viewport[0] = float(width / 2);
m_viewport[5] = float(height / 2);
if ( fabs( m_projection[11] ) > 0.0000001 ) {
m_viewport[10] = m_projection[0] * m_viewport[0];
}
else{
m_viewport[10] = 1 / m_projection[10];
}
construct();
}
void EnableScissor( float min_x, float max_x, float min_y, float max_y ){
m_scissor = g_matrix4_identity;
m_scissor[0] = static_cast<float>( ( max_x - min_x ) * 0.5 );
m_scissor[5] = static_cast<float>( ( max_y - min_y ) * 0.5 );
m_scissor[12] = static_cast<float>( ( min_x + max_x ) * 0.5 );
m_scissor[13] = static_cast<float>( ( min_y + max_y ) * 0.5 );
matrix4_full_invert( m_scissor );
construct();
}
void DisableScissor(){
m_scissor = g_matrix4_identity;
construct();
}
bool TestPoint( const Vector3& point ) const {
return viewproj_test_point( m_viewproj, point );
}
bool TestLine( const Segment& segment ) const {
return frustum_test_line( m_frustum, segment );
}
bool TestPlane( const Plane3& plane ) const {
debug_count_plane();
return viewer_test_plane( m_viewer, plane );
}
bool TestPlane( const Plane3& plane, const Matrix4& localToWorld ) const {
debug_count_oriented_plane();
return viewer_test_transformed_plane( m_viewer, plane, localToWorld );
}
VolumeIntersectionValue TestAABB( const AABB& aabb ) const {
debug_count_bbox();
return frustum_test_aabb( m_frustum, aabb );
}
VolumeIntersectionValue TestAABB( const AABB& aabb, const Matrix4& localToWorld ) const {
debug_count_oriented_bbox();
return frustum_intersects_transformed_aabb( m_frustum, aabb, localToWorld );
}
const Matrix4& GetViewMatrix() const {
return m_viewproj;
}
const Matrix4& GetViewport() const {
return m_viewport;
}
const Matrix4& GetModelview() const {
return m_modelview;
}
const Matrix4& GetProjection() const {
return m_projection;
}
bool fill() const {
return m_fill;
}
const Vector3& getViewer() const {
return m_viewer.vec3();
}
const Vector3& getViewDir() const {
return m_viewdir;
}
const Frustum& getFrustum() const {
return m_frustum;
}
};