442 lines
14 KiB
C++
442 lines
14 KiB
C++
/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "tools.h"
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#include "iscenegraph.h"
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#include "iselection.h"
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#include "mainframe.h"
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#include "commands.h"
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#include "generic/callback.h"
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#include "signal/isignal.h"
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#include "gtkutil/widget.h"
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void ModeChangeNotify(){
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SceneChangeNotify();
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}
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typedef void ( *ToolMode )();
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ToolMode g_currentToolMode = 0;
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bool g_currentToolModeSupportsComponentEditing = false;
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ToolMode g_defaultToolMode = 0;
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void SelectionSystem_DefaultMode(){
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GlobalSelectionSystem().SetMode( SelectionSystem::ePrimitive );
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GlobalSelectionSystem().SetComponentMode( SelectionSystem::eDefault );
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ModeChangeNotify();
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}
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bool EdgeMode(){
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return GlobalSelectionSystem().Mode() == SelectionSystem::eComponent
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&& GlobalSelectionSystem().ComponentMode() == SelectionSystem::eEdge;
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}
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bool VertexMode(){
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return GlobalSelectionSystem().Mode() == SelectionSystem::eComponent
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&& GlobalSelectionSystem().ComponentMode() == SelectionSystem::eVertex;
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}
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bool FaceMode(){
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return GlobalSelectionSystem().Mode() == SelectionSystem::eComponent
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&& GlobalSelectionSystem().ComponentMode() == SelectionSystem::eFace;
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}
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template<bool( *BoolFunction ) ( )>
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class BoolFunctionExport
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{
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public:
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static void apply( const BoolImportCallback& importCallback ){
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importCallback( BoolFunction() );
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}
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};
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typedef FreeCaller1<const BoolImportCallback&, &BoolFunctionExport<EdgeMode>::apply> EdgeModeApplyCaller;
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EdgeModeApplyCaller g_edgeMode_button_caller;
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BoolExportCallback g_edgeMode_button_callback( g_edgeMode_button_caller );
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ToggleItem g_edgeMode_button( g_edgeMode_button_callback );
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typedef FreeCaller1<const BoolImportCallback&, &BoolFunctionExport<VertexMode>::apply> VertexModeApplyCaller;
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VertexModeApplyCaller g_vertexMode_button_caller;
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BoolExportCallback g_vertexMode_button_callback( g_vertexMode_button_caller );
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ToggleItem g_vertexMode_button( g_vertexMode_button_callback );
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typedef FreeCaller1<const BoolImportCallback&, &BoolFunctionExport<FaceMode>::apply> FaceModeApplyCaller;
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FaceModeApplyCaller g_faceMode_button_caller;
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BoolExportCallback g_faceMode_button_callback( g_faceMode_button_caller );
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ToggleItem g_faceMode_button( g_faceMode_button_callback );
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void ComponentModeChanged(){
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g_edgeMode_button.update();
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g_vertexMode_button.update();
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g_faceMode_button.update();
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}
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void ComponentMode_SelectionChanged( const Selectable& selectable ){
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if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent
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&& GlobalSelectionSystem().countSelected() == 0 ) {
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SelectionSystem_DefaultMode();
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ComponentModeChanged();
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}
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}
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void SelectEdgeMode(){
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#if 0
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if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent ) {
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GlobalSelectionSystem().Select( false );
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}
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#endif
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if ( EdgeMode() ) {
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SelectionSystem_DefaultMode();
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}
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else if ( GlobalSelectionSystem().countSelected() != 0 ) {
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if ( !g_currentToolModeSupportsComponentEditing ) {
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g_defaultToolMode();
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}
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GlobalSelectionSystem().SetMode( SelectionSystem::eComponent );
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GlobalSelectionSystem().SetComponentMode( SelectionSystem::eEdge );
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}
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ComponentModeChanged();
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ModeChangeNotify();
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}
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void SelectVertexMode(){
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#if 0
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if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent ) {
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GlobalSelectionSystem().Select( false );
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}
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#endif
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if ( VertexMode() ) {
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SelectionSystem_DefaultMode();
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}
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else if ( GlobalSelectionSystem().countSelected() != 0 ) {
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if ( !g_currentToolModeSupportsComponentEditing ) {
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g_defaultToolMode();
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}
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GlobalSelectionSystem().SetMode( SelectionSystem::eComponent );
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GlobalSelectionSystem().SetComponentMode( SelectionSystem::eVertex );
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}
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ComponentModeChanged();
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ModeChangeNotify();
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}
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void SelectFaceMode(){
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#if 0
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if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent ) {
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GlobalSelectionSystem().Select( false );
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}
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#endif
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if ( FaceMode() ) {
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SelectionSystem_DefaultMode();
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}
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else if ( GlobalSelectionSystem().countSelected() != 0 ) {
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if ( !g_currentToolModeSupportsComponentEditing ) {
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g_defaultToolMode();
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}
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GlobalSelectionSystem().SetMode( SelectionSystem::eComponent );
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GlobalSelectionSystem().SetComponentMode( SelectionSystem::eFace );
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}
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ComponentModeChanged();
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ModeChangeNotify();
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}
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void TranslateToolExport( const BoolImportCallback& importCallback ){
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importCallback( GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eTranslate );
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}
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void RotateToolExport( const BoolImportCallback& importCallback ){
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importCallback( GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eRotate );
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}
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void ScaleToolExport( const BoolImportCallback& importCallback ){
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importCallback( GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eScale );
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}
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void SkewToolExport( const BoolImportCallback& importCallback ){
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importCallback( GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eSkew );
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}
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void DragToolExport( const BoolImportCallback& importCallback ){
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importCallback( GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eDrag );
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}
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void ClipperToolExport( const BoolImportCallback& importCallback ){
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importCallback( GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eClip );
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}
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void BuildToolExport( const BoolImportCallback& importCallback ){
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importCallback( GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eBuild );
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}
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void UVToolExport( const BoolImportCallback& importCallback ){
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importCallback( GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eUV );
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}
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FreeCaller1<const BoolImportCallback&, TranslateToolExport> g_translatemode_button_caller;
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BoolExportCallback g_translatemode_button_callback( g_translatemode_button_caller );
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ToggleItem g_translatemode_button( g_translatemode_button_callback );
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FreeCaller1<const BoolImportCallback&, RotateToolExport> g_rotatemode_button_caller;
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BoolExportCallback g_rotatemode_button_callback( g_rotatemode_button_caller );
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ToggleItem g_rotatemode_button( g_rotatemode_button_callback );
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FreeCaller1<const BoolImportCallback&, ScaleToolExport> g_scalemode_button_caller;
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BoolExportCallback g_scalemode_button_callback( g_scalemode_button_caller );
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ToggleItem g_scalemode_button( g_scalemode_button_callback );
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FreeCaller1<const BoolImportCallback&, SkewToolExport> g_skewmode_button_caller;
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BoolExportCallback g_skewmode_button_callback( g_skewmode_button_caller );
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ToggleItem g_skewmode_button( g_skewmode_button_callback );
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FreeCaller1<const BoolImportCallback&, DragToolExport> g_dragmode_button_caller;
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BoolExportCallback g_dragmode_button_callback( g_dragmode_button_caller );
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ToggleItem g_dragmode_button( g_dragmode_button_callback );
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FreeCaller1<const BoolImportCallback&, ClipperToolExport> g_clipper_button_caller;
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BoolExportCallback g_clipper_button_callback( g_clipper_button_caller );
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ToggleItem g_clipper_button( g_clipper_button_callback );
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FreeCaller1<const BoolImportCallback&, BuildToolExport> g_build_button_caller;
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BoolExportCallback g_build_button_callback( g_build_button_caller );
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ToggleItem g_build_button( g_build_button_callback );
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FreeCaller1<const BoolImportCallback&, UVToolExport> g_uv_button_caller;
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BoolExportCallback g_uv_button_callback( g_uv_button_caller );
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ToggleItem g_uv_button( g_uv_button_callback );
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void ToolChanged(){
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g_translatemode_button.update();
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g_rotatemode_button.update();
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g_scalemode_button.update();
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g_skewmode_button.update();
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g_dragmode_button.update();
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g_clipper_button.update();
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g_build_button.update();
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g_uv_button.update();
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}
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constexpr char c_ResizeMode_status[] = "QE4 Drag Tool: move and resize objects";
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void DragMode(){
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if ( g_currentToolMode == DragMode && g_defaultToolMode != DragMode ) {
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g_defaultToolMode();
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}
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else
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{
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g_currentToolMode = DragMode;
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g_currentToolModeSupportsComponentEditing = true;
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Sys_Status( c_ResizeMode_status );
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GlobalSelectionSystem().SetManipulatorMode( SelectionSystem::eDrag );
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ToolChanged();
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ModeChangeNotify();
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}
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}
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constexpr char c_TranslateMode_status[] = "Translate Tool: translate objects and components";
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void TranslateMode(){
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if ( g_currentToolMode == TranslateMode && g_defaultToolMode != TranslateMode ) {
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g_defaultToolMode();
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}
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else
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{
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g_currentToolMode = TranslateMode;
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g_currentToolModeSupportsComponentEditing = true;
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Sys_Status( c_TranslateMode_status );
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GlobalSelectionSystem().SetManipulatorMode( SelectionSystem::eTranslate );
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ToolChanged();
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ModeChangeNotify();
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}
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}
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constexpr char c_RotateMode_status[] = "Rotate Tool: rotate objects and components";
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void RotateMode(){
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if ( g_currentToolMode == RotateMode && g_defaultToolMode != RotateMode ) {
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g_defaultToolMode();
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}
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else
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{
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g_currentToolMode = RotateMode;
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g_currentToolModeSupportsComponentEditing = true;
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Sys_Status( c_RotateMode_status );
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GlobalSelectionSystem().SetManipulatorMode( SelectionSystem::eRotate );
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ToolChanged();
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ModeChangeNotify();
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}
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}
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constexpr char c_ScaleMode_status[] = "Scale Tool: scale objects and components";
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void ScaleMode(){
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if ( g_currentToolMode == ScaleMode && g_defaultToolMode != ScaleMode ) {
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g_defaultToolMode();
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}
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else
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{
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g_currentToolMode = ScaleMode;
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g_currentToolModeSupportsComponentEditing = true;
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Sys_Status( c_ScaleMode_status );
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GlobalSelectionSystem().SetManipulatorMode( SelectionSystem::eScale );
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ToolChanged();
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ModeChangeNotify();
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}
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}
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constexpr char c_SkewMode_status[] = "Transform Tool: transform objects and components";
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void SkewMode(){
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if ( g_currentToolMode == SkewMode && g_defaultToolMode != SkewMode ) {
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g_defaultToolMode();
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}
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else
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{
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g_currentToolMode = SkewMode;
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g_currentToolModeSupportsComponentEditing = true;
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Sys_Status( c_SkewMode_status );
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GlobalSelectionSystem().SetManipulatorMode( SelectionSystem::eSkew );
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ToolChanged();
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ModeChangeNotify();
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}
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}
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constexpr char c_ClipperMode_status[] = "Clipper Tool: apply clip planes to brushes";
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void ClipperMode(){
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if ( g_currentToolMode == ClipperMode && g_defaultToolMode != ClipperMode ) {
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g_defaultToolMode();
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}
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else
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{
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g_currentToolMode = ClipperMode;
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g_currentToolModeSupportsComponentEditing = false;
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SelectionSystem_DefaultMode();
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ComponentModeChanged();
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Sys_Status( c_ClipperMode_status );
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GlobalSelectionSystem().SetManipulatorMode( SelectionSystem::eClip );
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ToolChanged();
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ModeChangeNotify();
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}
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}
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constexpr char c_BuildMode_status[] = "Build Tool: extrude, build chains, clone";
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void BuildMode(){
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if ( g_currentToolMode == BuildMode && g_defaultToolMode != BuildMode ) {
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g_defaultToolMode();
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}
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else
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{
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g_currentToolMode = BuildMode;
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g_currentToolModeSupportsComponentEditing = false;
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SelectionSystem_DefaultMode();
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ComponentModeChanged();
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Sys_Status( c_BuildMode_status );
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GlobalSelectionSystem().SetManipulatorMode( SelectionSystem::eBuild );
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ToolChanged();
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ModeChangeNotify();
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}
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}
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constexpr char c_UVMode_status[] = "UV Tool: edit texture alignment";
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void UVMode(){
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if ( g_currentToolMode == UVMode && g_defaultToolMode != UVMode ) {
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g_defaultToolMode();
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}
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else
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{
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g_currentToolMode = UVMode;
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g_currentToolModeSupportsComponentEditing = false;
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SelectionSystem_DefaultMode();
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ComponentModeChanged();
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Sys_Status( c_UVMode_status );
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GlobalSelectionSystem().SetManipulatorMode( SelectionSystem::eUV );
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ToolChanged();
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ModeChangeNotify();
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}
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}
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void ToggleRotateScaleModes(){
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return g_currentToolMode == RotateMode? ScaleMode() : RotateMode();
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}
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void ToggleDragSkewModes(){
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return g_currentToolMode == DragMode? SkewMode() : DragMode();
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}
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void Tools_registerCommands(){
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GlobalToggles_insert( "DragVertices", FreeCaller<SelectVertexMode>(), ToggleItem::AddCallbackCaller( g_vertexMode_button ), QKeySequence( "V" ) );
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GlobalToggles_insert( "DragEdges", FreeCaller<SelectEdgeMode>(), ToggleItem::AddCallbackCaller( g_edgeMode_button ), QKeySequence( "E" ) );
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GlobalToggles_insert( "DragFaces", FreeCaller<SelectFaceMode>(), ToggleItem::AddCallbackCaller( g_faceMode_button ), QKeySequence( "F" ) );
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GlobalToggles_insert( "ToggleClipper", FreeCaller<ClipperMode>(), ToggleItem::AddCallbackCaller( g_clipper_button ), QKeySequence( "X" ) );
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GlobalToggles_insert( "MouseTranslate", FreeCaller<TranslateMode>(), ToggleItem::AddCallbackCaller( g_translatemode_button ), QKeySequence( "W" ) );
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GlobalToggles_insert( "MouseRotate", FreeCaller<RotateMode>(), ToggleItem::AddCallbackCaller( g_rotatemode_button ), QKeySequence( "R" ) );
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GlobalToggles_insert( "MouseScale", FreeCaller<ScaleMode>(), ToggleItem::AddCallbackCaller( g_scalemode_button ) );
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GlobalToggles_insert( "MouseTransform", FreeCaller<SkewMode>(), ToggleItem::AddCallbackCaller( g_skewmode_button ) );
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GlobalToggles_insert( "MouseDrag", FreeCaller<DragMode>(), ToggleItem::AddCallbackCaller( g_dragmode_button ) );
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GlobalToggles_insert( "MouseBuild", FreeCaller<BuildMode>(), ToggleItem::AddCallbackCaller( g_build_button ), QKeySequence( "B" ) );
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GlobalToggles_insert( "MouseUV", FreeCaller<UVMode>(), ToggleItem::AddCallbackCaller( g_uv_button ), QKeySequence( "G" ) );
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GlobalCommands_insert( "MouseRotateOrScale", FreeCaller<ToggleRotateScaleModes>() );
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GlobalCommands_insert( "MouseDragOrTransform", FreeCaller<ToggleDragSkewModes>(), QKeySequence( "Q" ) );
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GlobalSelectionSystem().addSelectionChangeCallback( FreeCaller1<const Selectable&, ComponentMode_SelectionChanged>() );
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g_defaultToolMode = DragMode;
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g_defaultToolMode();
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} |