netradiant-custom/radiant/tools.cpp
2022-10-27 09:10:31 +03:00

442 lines
14 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "tools.h"
#include "iscenegraph.h"
#include "iselection.h"
#include "mainframe.h"
#include "commands.h"
#include "generic/callback.h"
#include "signal/isignal.h"
#include "gtkutil/widget.h"
void ModeChangeNotify(){
SceneChangeNotify();
}
typedef void ( *ToolMode )();
ToolMode g_currentToolMode = 0;
bool g_currentToolModeSupportsComponentEditing = false;
ToolMode g_defaultToolMode = 0;
void SelectionSystem_DefaultMode(){
GlobalSelectionSystem().SetMode( SelectionSystem::ePrimitive );
GlobalSelectionSystem().SetComponentMode( SelectionSystem::eDefault );
ModeChangeNotify();
}
bool EdgeMode(){
return GlobalSelectionSystem().Mode() == SelectionSystem::eComponent
&& GlobalSelectionSystem().ComponentMode() == SelectionSystem::eEdge;
}
bool VertexMode(){
return GlobalSelectionSystem().Mode() == SelectionSystem::eComponent
&& GlobalSelectionSystem().ComponentMode() == SelectionSystem::eVertex;
}
bool FaceMode(){
return GlobalSelectionSystem().Mode() == SelectionSystem::eComponent
&& GlobalSelectionSystem().ComponentMode() == SelectionSystem::eFace;
}
template<bool( *BoolFunction ) ( )>
class BoolFunctionExport
{
public:
static void apply( const BoolImportCallback& importCallback ){
importCallback( BoolFunction() );
}
};
typedef FreeCaller1<const BoolImportCallback&, &BoolFunctionExport<EdgeMode>::apply> EdgeModeApplyCaller;
EdgeModeApplyCaller g_edgeMode_button_caller;
BoolExportCallback g_edgeMode_button_callback( g_edgeMode_button_caller );
ToggleItem g_edgeMode_button( g_edgeMode_button_callback );
typedef FreeCaller1<const BoolImportCallback&, &BoolFunctionExport<VertexMode>::apply> VertexModeApplyCaller;
VertexModeApplyCaller g_vertexMode_button_caller;
BoolExportCallback g_vertexMode_button_callback( g_vertexMode_button_caller );
ToggleItem g_vertexMode_button( g_vertexMode_button_callback );
typedef FreeCaller1<const BoolImportCallback&, &BoolFunctionExport<FaceMode>::apply> FaceModeApplyCaller;
FaceModeApplyCaller g_faceMode_button_caller;
BoolExportCallback g_faceMode_button_callback( g_faceMode_button_caller );
ToggleItem g_faceMode_button( g_faceMode_button_callback );
void ComponentModeChanged(){
g_edgeMode_button.update();
g_vertexMode_button.update();
g_faceMode_button.update();
}
void ComponentMode_SelectionChanged( const Selectable& selectable ){
if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent
&& GlobalSelectionSystem().countSelected() == 0 ) {
SelectionSystem_DefaultMode();
ComponentModeChanged();
}
}
void SelectEdgeMode(){
#if 0
if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent ) {
GlobalSelectionSystem().Select( false );
}
#endif
if ( EdgeMode() ) {
SelectionSystem_DefaultMode();
}
else if ( GlobalSelectionSystem().countSelected() != 0 ) {
if ( !g_currentToolModeSupportsComponentEditing ) {
g_defaultToolMode();
}
GlobalSelectionSystem().SetMode( SelectionSystem::eComponent );
GlobalSelectionSystem().SetComponentMode( SelectionSystem::eEdge );
}
ComponentModeChanged();
ModeChangeNotify();
}
void SelectVertexMode(){
#if 0
if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent ) {
GlobalSelectionSystem().Select( false );
}
#endif
if ( VertexMode() ) {
SelectionSystem_DefaultMode();
}
else if ( GlobalSelectionSystem().countSelected() != 0 ) {
if ( !g_currentToolModeSupportsComponentEditing ) {
g_defaultToolMode();
}
GlobalSelectionSystem().SetMode( SelectionSystem::eComponent );
GlobalSelectionSystem().SetComponentMode( SelectionSystem::eVertex );
}
ComponentModeChanged();
ModeChangeNotify();
}
void SelectFaceMode(){
#if 0
if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent ) {
GlobalSelectionSystem().Select( false );
}
#endif
if ( FaceMode() ) {
SelectionSystem_DefaultMode();
}
else if ( GlobalSelectionSystem().countSelected() != 0 ) {
if ( !g_currentToolModeSupportsComponentEditing ) {
g_defaultToolMode();
}
GlobalSelectionSystem().SetMode( SelectionSystem::eComponent );
GlobalSelectionSystem().SetComponentMode( SelectionSystem::eFace );
}
ComponentModeChanged();
ModeChangeNotify();
}
void TranslateToolExport( const BoolImportCallback& importCallback ){
importCallback( GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eTranslate );
}
void RotateToolExport( const BoolImportCallback& importCallback ){
importCallback( GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eRotate );
}
void ScaleToolExport( const BoolImportCallback& importCallback ){
importCallback( GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eScale );
}
void SkewToolExport( const BoolImportCallback& importCallback ){
importCallback( GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eSkew );
}
void DragToolExport( const BoolImportCallback& importCallback ){
importCallback( GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eDrag );
}
void ClipperToolExport( const BoolImportCallback& importCallback ){
importCallback( GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eClip );
}
void BuildToolExport( const BoolImportCallback& importCallback ){
importCallback( GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eBuild );
}
void UVToolExport( const BoolImportCallback& importCallback ){
importCallback( GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eUV );
}
FreeCaller1<const BoolImportCallback&, TranslateToolExport> g_translatemode_button_caller;
BoolExportCallback g_translatemode_button_callback( g_translatemode_button_caller );
ToggleItem g_translatemode_button( g_translatemode_button_callback );
FreeCaller1<const BoolImportCallback&, RotateToolExport> g_rotatemode_button_caller;
BoolExportCallback g_rotatemode_button_callback( g_rotatemode_button_caller );
ToggleItem g_rotatemode_button( g_rotatemode_button_callback );
FreeCaller1<const BoolImportCallback&, ScaleToolExport> g_scalemode_button_caller;
BoolExportCallback g_scalemode_button_callback( g_scalemode_button_caller );
ToggleItem g_scalemode_button( g_scalemode_button_callback );
FreeCaller1<const BoolImportCallback&, SkewToolExport> g_skewmode_button_caller;
BoolExportCallback g_skewmode_button_callback( g_skewmode_button_caller );
ToggleItem g_skewmode_button( g_skewmode_button_callback );
FreeCaller1<const BoolImportCallback&, DragToolExport> g_dragmode_button_caller;
BoolExportCallback g_dragmode_button_callback( g_dragmode_button_caller );
ToggleItem g_dragmode_button( g_dragmode_button_callback );
FreeCaller1<const BoolImportCallback&, ClipperToolExport> g_clipper_button_caller;
BoolExportCallback g_clipper_button_callback( g_clipper_button_caller );
ToggleItem g_clipper_button( g_clipper_button_callback );
FreeCaller1<const BoolImportCallback&, BuildToolExport> g_build_button_caller;
BoolExportCallback g_build_button_callback( g_build_button_caller );
ToggleItem g_build_button( g_build_button_callback );
FreeCaller1<const BoolImportCallback&, UVToolExport> g_uv_button_caller;
BoolExportCallback g_uv_button_callback( g_uv_button_caller );
ToggleItem g_uv_button( g_uv_button_callback );
void ToolChanged(){
g_translatemode_button.update();
g_rotatemode_button.update();
g_scalemode_button.update();
g_skewmode_button.update();
g_dragmode_button.update();
g_clipper_button.update();
g_build_button.update();
g_uv_button.update();
}
constexpr char c_ResizeMode_status[] = "QE4 Drag Tool: move and resize objects";
void DragMode(){
if ( g_currentToolMode == DragMode && g_defaultToolMode != DragMode ) {
g_defaultToolMode();
}
else
{
g_currentToolMode = DragMode;
g_currentToolModeSupportsComponentEditing = true;
Sys_Status( c_ResizeMode_status );
GlobalSelectionSystem().SetManipulatorMode( SelectionSystem::eDrag );
ToolChanged();
ModeChangeNotify();
}
}
constexpr char c_TranslateMode_status[] = "Translate Tool: translate objects and components";
void TranslateMode(){
if ( g_currentToolMode == TranslateMode && g_defaultToolMode != TranslateMode ) {
g_defaultToolMode();
}
else
{
g_currentToolMode = TranslateMode;
g_currentToolModeSupportsComponentEditing = true;
Sys_Status( c_TranslateMode_status );
GlobalSelectionSystem().SetManipulatorMode( SelectionSystem::eTranslate );
ToolChanged();
ModeChangeNotify();
}
}
constexpr char c_RotateMode_status[] = "Rotate Tool: rotate objects and components";
void RotateMode(){
if ( g_currentToolMode == RotateMode && g_defaultToolMode != RotateMode ) {
g_defaultToolMode();
}
else
{
g_currentToolMode = RotateMode;
g_currentToolModeSupportsComponentEditing = true;
Sys_Status( c_RotateMode_status );
GlobalSelectionSystem().SetManipulatorMode( SelectionSystem::eRotate );
ToolChanged();
ModeChangeNotify();
}
}
constexpr char c_ScaleMode_status[] = "Scale Tool: scale objects and components";
void ScaleMode(){
if ( g_currentToolMode == ScaleMode && g_defaultToolMode != ScaleMode ) {
g_defaultToolMode();
}
else
{
g_currentToolMode = ScaleMode;
g_currentToolModeSupportsComponentEditing = true;
Sys_Status( c_ScaleMode_status );
GlobalSelectionSystem().SetManipulatorMode( SelectionSystem::eScale );
ToolChanged();
ModeChangeNotify();
}
}
constexpr char c_SkewMode_status[] = "Transform Tool: transform objects and components";
void SkewMode(){
if ( g_currentToolMode == SkewMode && g_defaultToolMode != SkewMode ) {
g_defaultToolMode();
}
else
{
g_currentToolMode = SkewMode;
g_currentToolModeSupportsComponentEditing = true;
Sys_Status( c_SkewMode_status );
GlobalSelectionSystem().SetManipulatorMode( SelectionSystem::eSkew );
ToolChanged();
ModeChangeNotify();
}
}
constexpr char c_ClipperMode_status[] = "Clipper Tool: apply clip planes to brushes";
void ClipperMode(){
if ( g_currentToolMode == ClipperMode && g_defaultToolMode != ClipperMode ) {
g_defaultToolMode();
}
else
{
g_currentToolMode = ClipperMode;
g_currentToolModeSupportsComponentEditing = false;
SelectionSystem_DefaultMode();
ComponentModeChanged();
Sys_Status( c_ClipperMode_status );
GlobalSelectionSystem().SetManipulatorMode( SelectionSystem::eClip );
ToolChanged();
ModeChangeNotify();
}
}
constexpr char c_BuildMode_status[] = "Build Tool: extrude, build chains, clone";
void BuildMode(){
if ( g_currentToolMode == BuildMode && g_defaultToolMode != BuildMode ) {
g_defaultToolMode();
}
else
{
g_currentToolMode = BuildMode;
g_currentToolModeSupportsComponentEditing = false;
SelectionSystem_DefaultMode();
ComponentModeChanged();
Sys_Status( c_BuildMode_status );
GlobalSelectionSystem().SetManipulatorMode( SelectionSystem::eBuild );
ToolChanged();
ModeChangeNotify();
}
}
constexpr char c_UVMode_status[] = "UV Tool: edit texture alignment";
void UVMode(){
if ( g_currentToolMode == UVMode && g_defaultToolMode != UVMode ) {
g_defaultToolMode();
}
else
{
g_currentToolMode = UVMode;
g_currentToolModeSupportsComponentEditing = false;
SelectionSystem_DefaultMode();
ComponentModeChanged();
Sys_Status( c_UVMode_status );
GlobalSelectionSystem().SetManipulatorMode( SelectionSystem::eUV );
ToolChanged();
ModeChangeNotify();
}
}
void ToggleRotateScaleModes(){
return g_currentToolMode == RotateMode? ScaleMode() : RotateMode();
}
void ToggleDragSkewModes(){
return g_currentToolMode == DragMode? SkewMode() : DragMode();
}
void Tools_registerCommands(){
GlobalToggles_insert( "DragVertices", FreeCaller<SelectVertexMode>(), ToggleItem::AddCallbackCaller( g_vertexMode_button ), QKeySequence( "V" ) );
GlobalToggles_insert( "DragEdges", FreeCaller<SelectEdgeMode>(), ToggleItem::AddCallbackCaller( g_edgeMode_button ), QKeySequence( "E" ) );
GlobalToggles_insert( "DragFaces", FreeCaller<SelectFaceMode>(), ToggleItem::AddCallbackCaller( g_faceMode_button ), QKeySequence( "F" ) );
GlobalToggles_insert( "ToggleClipper", FreeCaller<ClipperMode>(), ToggleItem::AddCallbackCaller( g_clipper_button ), QKeySequence( "X" ) );
GlobalToggles_insert( "MouseTranslate", FreeCaller<TranslateMode>(), ToggleItem::AddCallbackCaller( g_translatemode_button ), QKeySequence( "W" ) );
GlobalToggles_insert( "MouseRotate", FreeCaller<RotateMode>(), ToggleItem::AddCallbackCaller( g_rotatemode_button ), QKeySequence( "R" ) );
GlobalToggles_insert( "MouseScale", FreeCaller<ScaleMode>(), ToggleItem::AddCallbackCaller( g_scalemode_button ) );
GlobalToggles_insert( "MouseTransform", FreeCaller<SkewMode>(), ToggleItem::AddCallbackCaller( g_skewmode_button ) );
GlobalToggles_insert( "MouseDrag", FreeCaller<DragMode>(), ToggleItem::AddCallbackCaller( g_dragmode_button ) );
GlobalToggles_insert( "MouseBuild", FreeCaller<BuildMode>(), ToggleItem::AddCallbackCaller( g_build_button ), QKeySequence( "B" ) );
GlobalToggles_insert( "MouseUV", FreeCaller<UVMode>(), ToggleItem::AddCallbackCaller( g_uv_button ), QKeySequence( "G" ) );
GlobalCommands_insert( "MouseRotateOrScale", FreeCaller<ToggleRotateScaleModes>() );
GlobalCommands_insert( "MouseDragOrTransform", FreeCaller<ToggleDragSkewModes>(), QKeySequence( "Q" ) );
GlobalSelectionSystem().addSelectionChangeCallback( FreeCaller1<const Selectable&, ComponentMode_SelectionChanged>() );
g_defaultToolMode = DragMode;
g_defaultToolMode();
}