auto str = StringOutputStream()(bla) use form was not doing copy elision or move, but copy
8562 lines
299 KiB
C++
8562 lines
299 KiB
C++
/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "selection.h"
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#include "debugging/debugging.h"
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#include <map>
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#include <list>
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#include <set>
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#include "windowobserver.h"
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#include "iundo.h"
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#include "ientity.h"
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#include "cullable.h"
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#include "renderable.h"
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#include "selectable.h"
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#include "editable.h"
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#include "math/frustum.h"
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#include "signal/signal.h"
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#include "generic/object.h"
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#include "selectionlib.h"
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#include "render.h"
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#include "view.h"
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#include "renderer.h"
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#include "stream/stringstream.h"
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#include "eclasslib.h"
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#include "generic/bitfield.h"
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#include "generic/static.h"
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#include "pivot.h"
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#include "stringio.h"
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#include "container/container.h"
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#include "grid.h"
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int g_SELECT_EPSILON = 12;
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struct Pivot2World
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{
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Matrix4 m_worldSpace;
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Matrix4 m_viewpointSpace;
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Matrix4 m_viewplaneSpace;
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Vector3 m_axis_screen;
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void update( const Matrix4& pivot2world, const Matrix4& modelview, const Matrix4& projection, const Matrix4& viewport ){
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Pivot2World_worldSpace( m_worldSpace, pivot2world, modelview, projection, viewport );
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Pivot2World_viewpointSpace( m_viewpointSpace, m_axis_screen, pivot2world, modelview, projection, viewport );
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Pivot2World_viewplaneSpace( m_viewplaneSpace, pivot2world, modelview, projection, viewport );
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}
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};
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inline Vector3 point_for_device_point( const Matrix4& device2object, const float x, const float y, const float z ){
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// transform from normalised device coords to object coords
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return vector4_projected( matrix4_transformed_vector4( device2object, Vector4( x, y, z, 1 ) ) );
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}
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inline Ray ray_for_device_point( const Matrix4& device2object, const float x, const float y ){
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return ray_for_points( point_for_device_point( device2object, x, y, -1 ), // point at x, y, zNear
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point_for_device_point( device2object, x, y, 0 ) // point at x, y, zFar
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//point_for_device_point( device2object, x, y, 1 ) //sometimes is inaccurate up to negative ray direction
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);
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}
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inline Vector3 sphere_intersect_ray( const Vector3& origin, float radius, const Ray& ray ){
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const Vector3 intersection = vector3_subtracted( origin, ray.origin );
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const double a = vector3_dot( intersection, ray.direction );
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const double d = radius * radius - ( vector3_dot( intersection, intersection ) - a * a );
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if ( d > 0 ) {
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return vector3_added( ray.origin, vector3_scaled( ray.direction, a - sqrt( d ) ) );
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// return true;
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}
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else
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{
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return vector3_added( ray.origin, vector3_scaled( ray.direction, a ) );
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// return false;
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}
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}
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inline Vector3 ray_intersect_ray( const Ray& ray, const Ray& other ){
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const Vector3 intersection = vector3_subtracted( ray.origin, other.origin );
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//float a = 1;//vector3_dot(ray.direction, ray.direction); // always >= 0
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const double dot = vector3_dot( ray.direction, other.direction );
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//float c = 1;//vector3_dot(other.direction, other.direction); // always >= 0
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const double d = vector3_dot( ray.direction, intersection );
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const double e = vector3_dot( other.direction, intersection );
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const double D = 1 - dot * dot; //a*c - dot*dot; // always >= 0
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if ( D < 0.000001 ) {
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// the lines are almost parallel
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return vector3_added( other.origin, vector3_scaled( other.direction, e ) );
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}
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else
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{
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return vector3_added( other.origin, vector3_scaled( other.direction, ( e - dot * d ) / D ) );
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}
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}
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const Vector3 g_origin( 0, 0, 0 );
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const float g_radius = 64;
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inline Vector3 point_on_sphere( const Matrix4& device2object, const float x, const float y, const float radius = g_radius ){
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return sphere_intersect_ray( g_origin,
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radius,
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ray_for_device_point( device2object, x, y ) );
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}
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inline Vector3 point_on_axis( const Vector3& axis, const Matrix4& device2object, const float x, const float y ){
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return ray_intersect_ray( ray_for_device_point( device2object, x, y ),
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Ray( Vector3( 0, 0, 0 ), axis ) );
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}
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inline Vector3 point_on_plane( const Matrix4& device2object, const float x, const float y ){
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const Matrix4 object2device( matrix4_full_inverse( device2object ) );
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return vector4_projected( matrix4_transformed_vector4( device2object, Vector4( x, y, object2device[14] / object2device[15], 1 ) ) );
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}
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inline Vector3 point_on_plane( const Plane3& plane, const Matrix4& object2device, const float x, const float y ){
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return ray_intersect_plane( ray_for_device_point( matrix4_full_inverse( object2device ), x, y ),
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plane );
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}
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//! a and b are unit vectors .. returns angle in radians
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inline float angle_between( const Vector3& a, const Vector3& b ){
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return static_cast<float>( 2.0 * atan2(
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vector3_length( vector3_subtracted( a, b ) ),
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vector3_length( vector3_added( a, b ) )
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) );
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}
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#if defined( _DEBUG ) && !defined( _DEBUG_QUICKER )
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class test_quat
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{
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public:
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test_quat( const Vector3& from, const Vector3& to ){
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Vector4 quaternion( quaternion_for_unit_vectors( from, to ) );
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Matrix4 matrix( matrix4_rotation_for_quaternion( quaternion_multiplied_by_quaternion( quaternion, c_quaternion_identity ) ) );
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}
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private:
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};
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static test_quat bleh( g_vector3_axis_x, g_vector3_axis_y );
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#endif
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//! axis is a unit vector
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inline void constrain_to_axis( Vector3& vec, const Vector3& axis ){
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vec = vector3_normalised( vector3_added( vec, vector3_scaled( axis, -vector3_dot( vec, axis ) ) ) );
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}
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//! a and b are unit vectors .. a and b must be orthogonal to axis .. returns angle in radians
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inline float angle_for_axis( const Vector3& a, const Vector3& b, const Vector3& axis ){
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if ( vector3_dot( axis, vector3_cross( a, b ) ) > 0.0 ) {
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return angle_between( a, b );
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}
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else{
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return -angle_between( a, b );
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}
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}
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inline float distance_for_axis( const Vector3& a, const Vector3& b, const Vector3& axis ){
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return static_cast<float>( vector3_dot( b, axis ) - vector3_dot( a, axis ) );
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}
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class Manipulatable
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{
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public:
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virtual void Construct( const Matrix4& device2manip, const float x, const float y, const AABB& bounds, const Vector3& transform_origin ) = 0;
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virtual void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap, const bool snapbbox, const bool alt ) = 0;
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static const View* m_view;
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static float m_device_point[2];
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static float m_device_epsilon[2];
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static void assign_static( const View& view, const float device_point[2], const float device_epsilon[2] ){
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m_view = &view;
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m_device_point[0] = device_point[0];
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m_device_point[1] = device_point[1];
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m_device_epsilon[0] = device_epsilon[0];
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m_device_epsilon[1] = device_epsilon[1];
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}
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};
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const View* Manipulatable::m_view = 0;
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float Manipulatable::m_device_point[2];
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float Manipulatable::m_device_epsilon[2];
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inline Matrix4 transform_local2object( const Matrix4& local, const Matrix4& local2object ){
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return matrix4_multiplied_by_matrix4(
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matrix4_multiplied_by_matrix4( local2object, local ),
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matrix4_full_inverse( local2object )
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);
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}
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inline Matrix4 transform_local2object( const Matrix4& localTransform, const Matrix4& local2parent, const Matrix4& parent2local ){
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return matrix4_multiplied_by_matrix4(
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matrix4_multiplied_by_matrix4( local2parent, localTransform ),
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parent2local
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);
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}
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class Rotatable
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{
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public:
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virtual void rotate( const Quaternion& rotation ) = 0;
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};
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class RotateFree : public Manipulatable
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{
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Vector3 m_start;
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Rotatable& m_rotatable;
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public:
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RotateFree( Rotatable& rotatable )
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: m_rotatable( rotatable ){
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}
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void Construct( const Matrix4& device2manip, const float x, const float y, const AABB& bounds, const Vector3& transform_origin ){
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m_start = point_on_sphere( device2manip, x, y );
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vector3_normalise( m_start );
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}
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void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap, const bool snapbbox, const bool alt ){
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Vector3 current = point_on_sphere( device2manip, x, y );
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vector3_normalise( current );
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if( snap )
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for( std::size_t i = 0; i < 3; ++i )
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if( current[i] == 0.f )
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return m_rotatable.rotate( quaternion_for_axisangle( g_vector3_axes[i], float_snapped( angle_for_axis( m_start, current, g_vector3_axes[i] ), static_cast<float>( c_pi / 12.0 ) ) ) );
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m_rotatable.rotate( quaternion_for_unit_vectors( m_start, current ) );
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// m_rotatable.rotate( quaternion_for_sphere_vectors( m_start, current ) ); //wrong math, 2x more sensitive
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}
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};
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class RotateAxis : public Manipulatable
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{
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Vector3 m_axis;
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Vector3 m_start;
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float m_radius;
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bool m_plane_way;
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Plane3 m_plane;
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Vector3 m_origin;
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Rotatable& m_rotatable;
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public:
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RotateAxis( Rotatable& rotatable )
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: m_radius( g_radius ), m_rotatable( rotatable ){
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}
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void Construct( const Matrix4& device2manip, const float x, const float y, const AABB& bounds, const Vector3& transform_origin ){
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const float dot = vector3_dot( m_axis, m_view->fill()? vector3_normalised( m_view->getViewer() - transform_origin ) : m_view->getViewDir() );
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m_plane_way = fabs( dot ) > 0.1;
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if( m_plane_way ){
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m_origin = transform_origin;
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m_plane = Plane3( m_axis, vector3_dot( m_axis, m_origin ) );
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m_start = point_on_plane( m_plane, m_view->GetViewMatrix(), x, y ) - m_origin;
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vector3_normalise( m_start );
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}
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else{
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m_start = point_on_sphere( device2manip, x, y, m_radius );
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constrain_to_axis( m_start, m_axis );
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}
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}
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/// \brief Converts current position to a normalised vector orthogonal to axis.
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void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap, const bool snapbbox, const bool alt ){
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Vector3 current;
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if( m_plane_way ){
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current = point_on_plane( m_plane, m_view->GetViewMatrix(), x, y ) - m_origin;
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vector3_normalise( current );
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}
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else{
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current = point_on_sphere( device2manip, x, y, m_radius );
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constrain_to_axis( current, m_axis );
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}
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if( snap ){
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m_rotatable.rotate( quaternion_for_axisangle( m_axis, float_snapped( angle_for_axis( m_start, current, m_axis ), static_cast<float>( c_pi / 12.0 ) ) ) );
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}
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else{
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m_rotatable.rotate( quaternion_for_axisangle( m_axis, angle_for_axis( m_start, current, m_axis ) ) );
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}
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}
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void SetAxis( const Vector3& axis ){
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m_axis = axis;
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}
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void SetRadius( const float radius ){
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m_radius = radius;
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}
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};
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/// \brief snaps changed axes of \p move so that \p bounds stick to closest grid lines.
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void aabb_snap_translation( Vector3& move, const AABB& bounds ){
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const Vector3 maxs( bounds.origin + bounds.extents );
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const Vector3 mins( bounds.origin - bounds.extents );
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// globalOutputStream() << "move: " << move << '\n';
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for( std::size_t i = 0; i < 3; ++i ){
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if( fabs( move[i] ) > 1e-2f ){
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const float snapto1 = float_snapped( maxs[i] + move[i], GetSnapGridSize() );
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const float snapto2 = float_snapped( mins[i] + move[i], GetSnapGridSize() );
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const float dist1 = fabs( fabs( maxs[i] + move[i] ) - fabs( snapto1 ) );
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const float dist2 = fabs( fabs( mins[i] + move[i] ) - fabs( snapto2 ) );
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// globalOutputStream() << "maxs[i] + move[i]: " << maxs[i] + move[i] << " snapto1: " << snapto1 << " dist1: " << dist1 << '\n';
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// globalOutputStream() << "mins[i] + move[i]: " << mins[i] + move[i] << " snapto2: " << snapto2 << " dist2: " << dist2 << '\n';
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move[i] = dist2 > dist1 ? snapto1 - maxs[i] : snapto2 - mins[i];
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}
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}
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}
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inline Vector3 translation_local2object( const Vector3& local, const Matrix4& local2object ){
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return matrix4_get_translation_vec3(
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matrix4_multiplied_by_matrix4(
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matrix4_translated_by_vec3( local2object, local ),
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matrix4_full_inverse( local2object )
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)
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);
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}
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inline Vector3 translation_local2object( const Vector3& localTranslation, const Matrix4& local2parent, const Matrix4& parent2local ){
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return matrix4_get_translation_vec3(
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matrix4_multiplied_by_matrix4(
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matrix4_translated_by_vec3( local2parent, localTranslation ),
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parent2local
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)
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);
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}
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class Translatable
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{
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public:
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virtual void translate( const Vector3& translation ) = 0;
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};
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class TranslateAxis : public Manipulatable
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{
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Vector3 m_start;
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Vector3 m_axis;
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Translatable& m_translatable;
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AABB m_bounds;
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public:
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TranslateAxis( Translatable& translatable )
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: m_translatable( translatable ){
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}
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void Construct( const Matrix4& device2manip, const float x, const float y, const AABB& bounds, const Vector3& transform_origin ){
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m_start = point_on_axis( m_axis, device2manip, x, y );
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m_bounds = bounds;
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}
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void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap, const bool snapbbox, const bool alt ){
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Vector3 current = point_on_axis( m_axis, device2manip, x, y );
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current = vector3_scaled( m_axis, distance_for_axis( m_start, current, m_axis ) );
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current = translation_local2object( current, manip2object );
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if( snapbbox )
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aabb_snap_translation( current, m_bounds );
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else
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vector3_snap( current, GetSnapGridSize() );
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m_translatable.translate( current );
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}
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void SetAxis( const Vector3& axis ){
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m_axis = axis;
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}
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};
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class TranslateAxis2 : public Manipulatable
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{
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private:
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Vector3 m_0;
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Plane3 m_planeSelected;
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std::size_t m_axisZ;
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Plane3 m_planeZ;
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Vector3 m_startZ;
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Translatable& m_translatable;
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AABB m_bounds;
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public:
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TranslateAxis2( Translatable& translatable )
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: m_translatable( translatable ){
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}
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void Construct( const Matrix4& device2manip, const float x, const float y, const AABB& bounds, const Vector3& transform_origin ){
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m_axisZ = vector3_max_abs_component_index( m_planeSelected.normal() );
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Vector3 xydir( m_view->getViewer() - m_0 );
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xydir[m_axisZ] = 0;
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vector3_normalise( xydir );
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m_planeZ = Plane3( xydir, vector3_dot( xydir, m_0 ) );
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m_startZ = point_on_plane( m_planeZ, m_view->GetViewMatrix(), x, y );
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m_bounds = bounds;
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}
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void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap, const bool snapbbox, const bool alt ){
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Vector3 current = g_vector3_axes[m_axisZ] * vector3_dot( m_planeSelected.normal(), ( point_on_plane( m_planeZ, m_view->GetViewMatrix(), x, y ) - m_startZ ) )
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* ( m_planeSelected.normal()[m_axisZ] >= 0? 1 : -1 );
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if( !std::isfinite( current[0] ) || !std::isfinite( current[1] ) || !std::isfinite( current[2] ) ) // catch INF case, is likely with top of the box in 2D
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return;
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if( snapbbox )
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aabb_snap_translation( current, m_bounds );
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else
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vector3_snap( current, GetSnapGridSize() );
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m_translatable.translate( current );
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}
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void set0( const Vector3& start, const Plane3& planeSelected ){
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m_0 = start;
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m_planeSelected = planeSelected;
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}
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};
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class TranslateFree : public Manipulatable
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{
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private:
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Vector3 m_start;
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Translatable& m_translatable;
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AABB m_bounds;
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public:
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TranslateFree( Translatable& translatable )
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: m_translatable( translatable ){
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}
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void Construct( const Matrix4& device2manip, const float x, const float y, const AABB& bounds, const Vector3& transform_origin ){
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m_start = point_on_plane( device2manip, x, y );
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m_bounds = bounds;
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}
|
|
void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap, const bool snapbbox, const bool alt ){
|
|
Vector3 current = point_on_plane( device2manip, x, y );
|
|
current = vector3_subtracted( current, m_start );
|
|
|
|
if( snap )
|
|
current *= g_vector3_axes[vector3_max_abs_component_index( current )];
|
|
|
|
current = translation_local2object( current, manip2object );
|
|
|
|
if( snapbbox )
|
|
aabb_snap_translation( current, m_bounds );
|
|
else
|
|
vector3_snap( current, GetSnapGridSize() );
|
|
|
|
m_translatable.translate( current );
|
|
}
|
|
};
|
|
|
|
class TranslateFreeXY_Z : public Manipulatable
|
|
{
|
|
private:
|
|
Vector3 m_0;
|
|
std::size_t m_axisZ;
|
|
Plane3 m_planeXY;
|
|
Plane3 m_planeZ;
|
|
Vector3 m_startXY;
|
|
Vector3 m_startZ;
|
|
Translatable& m_translatable;
|
|
AABB m_bounds;
|
|
public:
|
|
static int m_viewdependent;
|
|
TranslateFreeXY_Z( Translatable& translatable )
|
|
: m_translatable( translatable ){
|
|
}
|
|
void Construct( const Matrix4& device2manip, const float x, const float y, const AABB& bounds, const Vector3& transform_origin ){
|
|
m_axisZ = ( m_viewdependent || !m_view->fill() )? vector3_max_abs_component_index( m_view->getViewDir() ) : 2;
|
|
if( m_0 == g_vector3_identity ) /* special value to indicate missing good point to start with, i.e. while dragging components by clicking anywhere; m_startXY, m_startZ != m_0 in this case */
|
|
m_0 = transform_origin;
|
|
m_planeXY = Plane3( g_vector3_axes[m_axisZ], m_0[m_axisZ] );
|
|
#if 0
|
|
Vector3 xydir( m_view->getViewDir() );
|
|
#else
|
|
Vector3 xydir( m_view->getViewer() - m_0 );
|
|
#endif
|
|
xydir[m_axisZ] = 0;
|
|
vector3_normalise( xydir );
|
|
m_planeZ = Plane3( xydir, vector3_dot( xydir, m_0 ) );
|
|
m_startXY = point_on_plane( m_planeXY, m_view->GetViewMatrix(), x, y );
|
|
m_startZ = point_on_plane( m_planeZ, m_view->GetViewMatrix(), x, y );
|
|
m_bounds = bounds;
|
|
}
|
|
void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap, const bool snapbbox, const bool alt ){
|
|
Vector3 current;
|
|
if( alt && m_view->fill() )
|
|
current = ( point_on_plane( m_planeZ, m_view->GetViewMatrix(), x, y ) - m_startZ ) * g_vector3_axes[m_axisZ];
|
|
else{
|
|
current = point_on_plane( m_planeXY, m_view->GetViewMatrix(), x, y ) - m_startXY;
|
|
current[m_axisZ] = 0;
|
|
}
|
|
|
|
if( snap )
|
|
current *= g_vector3_axes[vector3_max_abs_component_index( current )];
|
|
|
|
if( snapbbox )
|
|
aabb_snap_translation( current, m_bounds );
|
|
else
|
|
vector3_snap( current, GetSnapGridSize() );
|
|
|
|
m_translatable.translate( current );
|
|
}
|
|
void set0( const Vector3& start ){
|
|
m_0 = start;
|
|
}
|
|
};
|
|
int TranslateFreeXY_Z::m_viewdependent = 0;
|
|
|
|
class Scalable
|
|
{
|
|
public:
|
|
virtual void scale( const Vector3& scaling ) = 0;
|
|
};
|
|
|
|
|
|
class ScaleAxis : public Manipulatable
|
|
{
|
|
private:
|
|
Vector3 m_start;
|
|
Vector3 m_axis;
|
|
Scalable& m_scalable;
|
|
|
|
Vector3 m_chosen_extent;
|
|
AABB m_bounds;
|
|
|
|
public:
|
|
ScaleAxis( Scalable& scalable )
|
|
: m_scalable( scalable ){
|
|
}
|
|
void Construct( const Matrix4& device2manip, const float x, const float y, const AABB& bounds, const Vector3& transform_origin ){
|
|
m_start = point_on_axis( m_axis, device2manip, x, y );
|
|
|
|
m_chosen_extent = Vector3(
|
|
std::max( bounds.origin[0] + bounds.extents[0] - transform_origin[0], - bounds.origin[0] + bounds.extents[0] + transform_origin[0] ),
|
|
std::max( bounds.origin[1] + bounds.extents[1] - transform_origin[1], - bounds.origin[1] + bounds.extents[1] + transform_origin[1] ),
|
|
std::max( bounds.origin[2] + bounds.extents[2] - transform_origin[2], - bounds.origin[2] + bounds.extents[2] + transform_origin[2] )
|
|
);
|
|
m_bounds = bounds;
|
|
}
|
|
void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap, const bool snapbbox, const bool alt ){
|
|
//globalOutputStream() << "manip2object: " << manip2object << " device2manip: " << device2manip << " x: " << x << " y:" << y << '\n';
|
|
Vector3 current = point_on_axis( m_axis, device2manip, x, y );
|
|
Vector3 delta = vector3_subtracted( current, m_start );
|
|
|
|
delta = translation_local2object( delta, manip2object );
|
|
vector3_snap( delta, GetSnapGridSize() );
|
|
vector3_scale( delta, m_axis );
|
|
|
|
Vector3 start( vector3_snapped( m_start, GetSnapGridSize() != 0.f ? GetSnapGridSize() : 1e-3f ) );
|
|
for ( std::size_t i = 0; i < 3; ++i ){ //prevent snapping to 0 with big gridsize
|
|
if( float_snapped( m_start[i], 1e-3f ) != 0.f && start[i] == 0.f ){
|
|
start[i] = GetSnapGridSize();
|
|
}
|
|
}
|
|
//globalOutputStream() << "m_start: " << m_start << " start: " << start << " delta: " << delta << '\n';
|
|
/* boundless way */
|
|
Vector3 scale(
|
|
start[0] == 0 ? 1 : 1 + delta[0] / start[0],
|
|
start[1] == 0 ? 1 : 1 + delta[1] / start[1],
|
|
start[2] == 0 ? 1 : 1 + delta[2] / start[2]
|
|
);
|
|
/* try bbox way */
|
|
for( std::size_t i = 0; i < 3; i++ ){
|
|
if( m_chosen_extent[i] > 0.0625f && m_axis[i] != 0.f ){ //epsilon to prevent super high scale for set of models, having really small extent, formed by origins
|
|
scale[i] = ( m_chosen_extent[i] + delta[i] ) / m_chosen_extent[i];
|
|
if( snapbbox ){
|
|
const float snappdwidth = float_snapped( scale[i] * m_bounds.extents[i] * 2.f, GetSnapGridSize() );
|
|
scale[i] = snappdwidth / ( m_bounds.extents[i] * 2.f );
|
|
}
|
|
}
|
|
}
|
|
if( snap ){
|
|
for( std::size_t i = 0; i < 3; i++ ){
|
|
if( m_axis[i] == 0.f ){
|
|
scale[i] = vector3_dot( scale, vector3_scaled( m_axis, m_axis ) );
|
|
}
|
|
}
|
|
}
|
|
//globalOutputStream() << "scale: " << scale << '\n';
|
|
m_scalable.scale( scale );
|
|
}
|
|
|
|
void SetAxis( const Vector3& axis ){
|
|
m_axis = axis;
|
|
}
|
|
};
|
|
|
|
class ScaleFree : public Manipulatable
|
|
{
|
|
private:
|
|
Vector3 m_start;
|
|
Vector3 m_axis;
|
|
Vector3 m_axis2;
|
|
Scalable& m_scalable;
|
|
|
|
Vector3 m_chosen_extent;
|
|
AABB m_bounds;
|
|
|
|
public:
|
|
ScaleFree( Scalable& scalable )
|
|
: m_scalable( scalable ){
|
|
}
|
|
void Construct( const Matrix4& device2manip, const float x, const float y, const AABB& bounds, const Vector3& transform_origin ){
|
|
m_start = point_on_plane( device2manip, x, y );
|
|
|
|
m_chosen_extent = Vector3(
|
|
std::max( bounds.origin[0] + bounds.extents[0] - transform_origin[0], -( bounds.origin[0] - bounds.extents[0] - transform_origin[0] ) ),
|
|
std::max( bounds.origin[1] + bounds.extents[1] - transform_origin[1], -( bounds.origin[1] - bounds.extents[1] - transform_origin[1] ) ),
|
|
std::max( bounds.origin[2] + bounds.extents[2] - transform_origin[2], -( bounds.origin[2] - bounds.extents[2] - transform_origin[2] ) )
|
|
);
|
|
m_bounds = bounds;
|
|
}
|
|
void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap, const bool snapbbox, const bool alt ){
|
|
Vector3 current = point_on_plane( device2manip, x, y );
|
|
Vector3 delta = vector3_subtracted( current, m_start );
|
|
|
|
delta = translation_local2object( delta, manip2object );
|
|
vector3_snap( delta, GetSnapGridSize() );
|
|
if( m_axis != g_vector3_identity )
|
|
delta = vector3_scaled( delta, m_axis ) + vector3_scaled( delta, m_axis2 );
|
|
|
|
Vector3 start( vector3_snapped( m_start, GetSnapGridSize() != 0.f ? GetSnapGridSize() : 1e-3f ) );
|
|
for ( std::size_t i = 0; i < 3; ++i ){ //prevent snapping to 0 with big gridsize
|
|
if( float_snapped( m_start[i], 1e-3f ) != 0.f && start[i] == 0.f ){
|
|
start[i] = GetSnapGridSize();
|
|
}
|
|
}
|
|
|
|
const std::size_t ignore_axis = vector3_min_abs_component_index( m_start );
|
|
if( snap )
|
|
start[ignore_axis] = 0.f;
|
|
|
|
Vector3 scale(
|
|
start[0] == 0 ? 1 : 1 + delta[0] / start[0],
|
|
start[1] == 0 ? 1 : 1 + delta[1] / start[1],
|
|
start[2] == 0 ? 1 : 1 + delta[2] / start[2]
|
|
);
|
|
|
|
//globalOutputStream() << "m_start: " << m_start << " start: " << start << " delta: " << delta << '\n';
|
|
for( std::size_t i = 0; i < 3; i++ ){
|
|
if( m_chosen_extent[i] > 0.0625f && start[i] != 0.f ){
|
|
scale[i] = ( m_chosen_extent[i] + delta[i] ) / m_chosen_extent[i];
|
|
if( snapbbox ){
|
|
const float snappdwidth = float_snapped( scale[i] * m_bounds.extents[i] * 2.f, GetSnapGridSize() );
|
|
scale[i] = snappdwidth / ( m_bounds.extents[i] * 2.f );
|
|
}
|
|
}
|
|
}
|
|
//globalOutputStream() << "pre snap scale: " << scale << '\n';
|
|
if( snap ){
|
|
float bestscale = ignore_axis != 0 ? scale[0] : scale[1];
|
|
for( std::size_t i = ignore_axis != 0 ? 1 : 2; i < 3; i++ ){
|
|
if( ignore_axis != i && fabs( scale[i] ) < fabs( bestscale ) ){
|
|
bestscale = scale[i];
|
|
}
|
|
//globalOutputStream() << "bestscale: " << bestscale << '\n';
|
|
}
|
|
for( std::size_t i = 0; i < 3; i++ ){
|
|
if( ignore_axis != i ){
|
|
scale[i] = ( scale[i] < 0.f ) ? -fabs( bestscale ) : fabs( bestscale );
|
|
}
|
|
}
|
|
}
|
|
//globalOutputStream() << "scale: " << scale << '\n';
|
|
m_scalable.scale( scale );
|
|
}
|
|
void SetAxes( const Vector3& axis, const Vector3& axis2 ){
|
|
m_axis = axis;
|
|
m_axis2 = axis2;
|
|
}
|
|
};
|
|
|
|
|
|
class Skewable
|
|
{
|
|
public:
|
|
virtual void skew( const Skew& skew ) = 0;
|
|
};
|
|
|
|
|
|
class SkewAxis : public Manipulatable
|
|
{
|
|
private:
|
|
Vector3 m_0;
|
|
Plane3 m_planeZ;
|
|
|
|
int m_axis_which;
|
|
int m_axis_by;
|
|
int m_axis_by_sign;
|
|
Skewable& m_skewable;
|
|
|
|
float m_axis_by_extent;
|
|
AABB m_bounds;
|
|
|
|
public:
|
|
SkewAxis( Skewable& skewable )
|
|
: m_skewable( skewable ){
|
|
}
|
|
void Construct( const Matrix4& device2manip, const float x, const float y, const AABB& bounds, const Vector3& transform_origin ){
|
|
Vector3 xydir( m_view->getViewer() - m_0 );
|
|
xydir[m_axis_which] = 0;
|
|
// xydir *= g_vector3_axes[vector3_max_abs_component_index( xydir )];
|
|
vector3_normalise( xydir );
|
|
m_planeZ = Plane3( xydir, vector3_dot( xydir, m_0 ) );
|
|
|
|
m_bounds = bounds;
|
|
m_axis_by_extent = bounds.origin[m_axis_by] + bounds.extents[m_axis_by] * m_axis_by_sign - transform_origin[m_axis_by];
|
|
}
|
|
void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap, const bool snapbbox, const bool alt ){
|
|
const Vector3 current = point_on_plane( m_planeZ, m_view->GetViewMatrix(), x, y ) - m_0;
|
|
// globalOutputStream() << m_axis_which << " by axis " << m_axis_by << '\n';
|
|
m_skewable.skew( Skew( m_axis_by * 4 + m_axis_which, m_axis_by_extent != 0.f? float_snapped( current[m_axis_which], GetSnapGridSize() ) / m_axis_by_extent : 0 ) );
|
|
}
|
|
void SetAxes( int axis_which, int axis_by, int axis_by_sign ){
|
|
m_axis_which = axis_which;
|
|
m_axis_by = axis_by;
|
|
m_axis_by_sign = axis_by_sign;
|
|
}
|
|
void set0( const Vector3& start ){
|
|
m_0 = start;
|
|
}
|
|
};
|
|
|
|
#include "brush.h"
|
|
#include "brushnode.h"
|
|
#include "brushmanip.h"
|
|
|
|
class DragNewBrush : public Manipulatable
|
|
{
|
|
private:
|
|
Vector3 m_0;
|
|
Vector3 m_size;
|
|
float m_setSizeZ; /* store separately for fine square/cube modes handling */
|
|
scene::Node* m_newBrushNode;
|
|
public:
|
|
DragNewBrush(){
|
|
}
|
|
void Construct( const Matrix4& device2manip, const float x, const float y, const AABB& bounds, const Vector3& transform_origin ){
|
|
m_setSizeZ = m_size[0] = m_size[1] = m_size[2] = GetGridSize();
|
|
m_newBrushNode = 0;
|
|
}
|
|
void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap, const bool snapbbox, const bool alt ){
|
|
Vector3 diff_raw = point_on_plane( Plane3( g_vector3_axis_z, vector3_dot( g_vector3_axis_z, Vector3( m_size.x(), m_size.y(), m_setSizeZ ) + m_0 ) ), m_view->GetViewMatrix(), x, y ) - m_0;
|
|
const Vector3 xydir( vector3_normalised( Vector3( m_view->GetModelview()[2], m_view->GetModelview()[6], 0 ) ) );
|
|
diff_raw.z() = ( point_on_plane( Plane3( xydir, vector3_dot( xydir, Vector3( m_size.x(), m_size.y(), m_setSizeZ ) + m_0 ) ), m_view->GetViewMatrix(), x, y ) - m_0 ).z();
|
|
Vector3 diff = vector3_snapped( diff_raw, GetSnapGridSize() );
|
|
|
|
for ( std::size_t i = 0; i < 3; ++i )
|
|
if( diff[i] == 0 )
|
|
diff[i] = diff_raw[i] < 0? -GetGridSize() : GetGridSize();
|
|
|
|
if( alt ){
|
|
diff.x() = m_size.x();
|
|
diff.y() = m_size.y();
|
|
}
|
|
else{
|
|
diff.z() = m_size.z();
|
|
}
|
|
|
|
const float z = vector4_projected( matrix4_transformed_vector4( m_view->GetViewMatrix(), Vector4( diff + m_0, 1 ) ) ).z();
|
|
if( z != z || z > 1 ) //catch NAN and behind near, far planes cases
|
|
return;
|
|
|
|
if( snap || snapbbox ){
|
|
const float squaresize = std::max( fabs( diff.x() ), fabs( diff.y() ) );
|
|
diff.x() = diff.x() > 0? squaresize : -squaresize; //square
|
|
diff.y() = diff.y() > 0? squaresize : -squaresize;
|
|
if( snapbbox && !alt ) //cube
|
|
diff.z() = diff.z() > 0? squaresize : -squaresize;
|
|
}
|
|
|
|
m_size = diff;
|
|
if( alt )
|
|
m_setSizeZ = diff.z();
|
|
|
|
Vector3 mins( m_0 );
|
|
Vector3 maxs( m_0 + diff );
|
|
for ( std::size_t i = 0; i < 3; ++i )
|
|
if( mins[i] > maxs[i] )
|
|
std::swap( mins[i], maxs[i] );
|
|
|
|
Scene_BrushResize_Cuboid( m_newBrushNode, aabb_for_minmax( mins, maxs ) );
|
|
}
|
|
void set0( const Vector3& start ){
|
|
m_0 = start;
|
|
}
|
|
};
|
|
|
|
|
|
|
|
class DragExtrudeFaces : public Manipulatable
|
|
{
|
|
private:
|
|
Vector3 m_0;
|
|
Plane3 m_planeSelected;
|
|
std::size_t m_axisZ;
|
|
Plane3 m_planeZ;
|
|
Vector3 m_startZ;
|
|
|
|
bool m_originalBrushSaved;
|
|
bool m_originalBrushChanged;
|
|
|
|
public:
|
|
class ExtrudeSource
|
|
{
|
|
public:
|
|
BrushInstance* m_brushInstance;
|
|
struct InFaceOutBrush{
|
|
Face* m_face;
|
|
PlanePoints m_planepoints;
|
|
Brush* m_outBrush;
|
|
};
|
|
std::vector<InFaceOutBrush> m_faces;
|
|
std::vector<InFaceOutBrush>::iterator faceFind( const Face* face ){
|
|
return std::find_if( m_faces.begin(), m_faces.end(), [face]( const InFaceOutBrush& infaceoutbrush ){
|
|
return face == infaceoutbrush.m_face;
|
|
} );
|
|
}
|
|
std::vector<InFaceOutBrush>::const_iterator faceFind( const Face* face ) const {
|
|
return std::find_if( m_faces.begin(), m_faces.end(), [face]( const InFaceOutBrush& infaceoutbrush ){
|
|
return face == infaceoutbrush.m_face;
|
|
} );
|
|
}
|
|
bool faceExcluded( const Face* face ) const {
|
|
return faceFind( face ) == m_faces.end();
|
|
}
|
|
};
|
|
std::vector<ExtrudeSource> m_extrudeSources;
|
|
|
|
DragExtrudeFaces(){
|
|
}
|
|
void Construct( const Matrix4& device2manip, const float x, const float y, const AABB& bounds, const Vector3& transform_origin ){
|
|
m_axisZ = vector3_max_abs_component_index( m_planeSelected.normal() );
|
|
Vector3 xydir( m_view->getViewer() - m_0 );
|
|
xydir[m_axisZ] = 0;
|
|
vector3_normalise( xydir );
|
|
m_planeZ = Plane3( xydir, vector3_dot( xydir, m_0 ) );
|
|
m_startZ = point_on_plane( m_planeZ, m_view->GetViewMatrix(), x, y );
|
|
|
|
m_originalBrushSaved = false;
|
|
m_originalBrushChanged = false;
|
|
|
|
UndoableCommand undo( "ExtrudeBrushFaces" );
|
|
for( ExtrudeSource& source : m_extrudeSources ){
|
|
for( auto& infaceoutbrush : source.m_faces ){
|
|
const Face* face = infaceoutbrush.m_face;
|
|
|
|
NodeSmartReference node( GlobalBrushCreator().createBrush() );
|
|
Node_getTraversable( source.m_brushInstance->path().parent() )->insert( node );
|
|
|
|
scene::Path path( source.m_brushInstance->path() );
|
|
path.pop();
|
|
path.push( makeReference( node.get() ) );
|
|
selectPath( path, true );
|
|
|
|
Brush* brush = Node_getBrush( node.get() );
|
|
infaceoutbrush.m_outBrush = brush;
|
|
|
|
Face* f = brush->addFace( *face );
|
|
f->getPlane().offset( GetGridSize() );
|
|
f->planeChanged();
|
|
|
|
f = brush->addFace( *face );
|
|
f->getPlane().reverse();
|
|
f->planeChanged();
|
|
|
|
for( const WindingVertex& vertex : face->getWinding() ){
|
|
if( vertex.adjacent != c_brush_maxFaces ){
|
|
f = brush->addFace( **std::next( source.m_brushInstance->getBrush().begin(), vertex.adjacent ) );
|
|
|
|
const DoubleVector3 cross = vector3_cross( f->plane3_().normal(), face->plane3_().normal() );
|
|
f->getPlane().copy( vertex.vertex, vertex.vertex + cross * 64, vertex.vertex + face->plane3_().normal() * 64 );
|
|
f->planeChanged();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap, const bool snapbbox, const bool alt ){
|
|
Vector3 current = g_vector3_axes[m_axisZ] * vector3_dot( m_planeSelected.normal(), ( point_on_plane( m_planeZ, m_view->GetViewMatrix(), x, y ) - m_startZ ) )
|
|
* ( m_planeSelected.normal()[m_axisZ] >= 0? 1 : -1 );
|
|
|
|
if( !std::isfinite( current[0] ) || !std::isfinite( current[1] ) || !std::isfinite( current[2] ) ) // catch INF case, is likely with top of the box in 2D
|
|
return;
|
|
|
|
vector3_snap( current, GetSnapGridSize() );
|
|
|
|
const float offset = fabs( m_planeSelected.normal()[m_axisZ] ) * std::copysign(
|
|
std::max( static_cast<double>( GetGridSize() ), vector3_length( current ) ),
|
|
vector3_dot( current, m_planeSelected.normal() ) );
|
|
|
|
if( offset >= 0 ){ // extrude outside
|
|
if( m_originalBrushChanged ){
|
|
m_originalBrushChanged = false;
|
|
for( ExtrudeSource& source : m_extrudeSources ){
|
|
// revert original brush
|
|
for( auto& infaceoutbrush : source.m_faces ){
|
|
Face* face = infaceoutbrush.m_face;
|
|
face->getPlane().copy( infaceoutbrush.m_planepoints );
|
|
face->planeChanged();
|
|
}
|
|
}
|
|
}
|
|
for( ExtrudeSource& source : m_extrudeSources ){
|
|
Brush& brush0 = source.m_brushInstance->getBrush();
|
|
if( source.m_faces.size() > 1 ){
|
|
Brush* tmpbrush = new Brush( brush0 );
|
|
offsetFaces( source, *tmpbrush, offset );
|
|
brush_extrudeDiag( brush0, *tmpbrush, source );
|
|
delete tmpbrush;
|
|
}
|
|
else{
|
|
for( auto& infaceoutbrush : source.m_faces ){
|
|
const Face* face = infaceoutbrush.m_face;
|
|
Brush* brush = infaceoutbrush.m_outBrush;
|
|
brush->clear();
|
|
|
|
Face* f = brush->addFace( *face );
|
|
f->getPlane().offset( offset );
|
|
f->planeChanged();
|
|
|
|
f = brush->addFace( *face );
|
|
f->getPlane().reverse();
|
|
f->planeChanged();
|
|
|
|
for( const WindingVertex& vertex : face->getWinding() ){
|
|
if( vertex.adjacent != c_brush_maxFaces ){
|
|
brush->addFace( **std::next( brush0.begin(), vertex.adjacent ) );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else{ // extrude inside
|
|
if( !m_originalBrushSaved ){
|
|
m_originalBrushSaved = true;
|
|
for( ExtrudeSource& source : m_extrudeSources )
|
|
for( auto& infaceoutbrush : source.m_faces )
|
|
infaceoutbrush.m_face->undoSave();
|
|
}
|
|
m_originalBrushChanged = true;
|
|
|
|
for( ExtrudeSource& source : m_extrudeSources ){
|
|
Brush& brush0 = source.m_brushInstance->getBrush();
|
|
// revert original brush
|
|
for( auto& infaceoutbrush : source.m_faces ){
|
|
Face* face = infaceoutbrush.m_face;
|
|
face->getPlane().copy( infaceoutbrush.m_planepoints );
|
|
face->planeChanged();
|
|
}
|
|
if( source.m_faces.size() > 1 ){
|
|
Brush* tmpbrush = new Brush( brush0 );
|
|
tmpbrush->evaluateBRep();
|
|
offsetFaces( source, brush0, offset );
|
|
if( brush0.hasContributingFaces() )
|
|
brush_extrudeDiag( brush0, *tmpbrush, source );
|
|
delete tmpbrush;
|
|
}
|
|
else{
|
|
for( auto& infaceoutbrush : source.m_faces ){
|
|
Face* face = infaceoutbrush.m_face;
|
|
Brush* brush = infaceoutbrush.m_outBrush;
|
|
brush->clear();
|
|
|
|
brush->copy( brush0 );
|
|
|
|
Face* f = brush->addFace( *face );
|
|
f->getPlane().offset( offset );
|
|
f->getPlane().reverse();
|
|
f->planeChanged();
|
|
|
|
brush->removeEmptyFaces();
|
|
// modify original brush
|
|
face->getPlane().offset( offset );
|
|
face->planeChanged();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
void set0( const Vector3& start, const Plane3& planeSelected ){
|
|
m_0 = start;
|
|
m_planeSelected = planeSelected;
|
|
}
|
|
|
|
private:
|
|
void offsetFaces( const ExtrudeSource& source, Brush& brush, const float offset ){
|
|
const Brush& brush0 = source.m_brushInstance->getBrush();
|
|
for( Brush::const_iterator i0 = brush0.begin(); i0 != brush0.end(); ++i0 ){
|
|
const Face& face0 = *( *i0 );
|
|
if( !source.faceExcluded( &face0 ) ){
|
|
Face& face = *( *std::next( brush.begin(), std::distance( brush0.begin(), i0 ) ) );
|
|
face.getPlane().offset( offset );
|
|
face.planeChanged();
|
|
}
|
|
}
|
|
brush.evaluateBRep();
|
|
}
|
|
/* brush0, brush2 are supposed to have same amount of faces in the same order; brush2 bigger than brush0 */
|
|
void brush_extrudeDiag( const Brush& brush0, const Brush& brush2, ExtrudeSource& source ){
|
|
TextureProjection projection;
|
|
TexDef_Construct_Default( projection );
|
|
|
|
for( Brush::const_iterator i0 = brush0.begin(); i0 != brush0.end(); ++i0 ){
|
|
const Face& face0 = *( *i0 );
|
|
const Face& face2 = *( *std::next( brush2.begin(), std::distance( brush0.begin(), i0 ) ) );
|
|
|
|
auto infaceoutbrush_iter = source.faceFind( &face0 ); // brush0 = source.m_brushInstance->getBrush()
|
|
if( infaceoutbrush_iter != source.m_faces.end() ) {
|
|
if( face0.contributes() || face2.contributes() ) {
|
|
const char* shader = face0.GetShader();
|
|
|
|
Brush* outBrush = ( *infaceoutbrush_iter ).m_outBrush;
|
|
outBrush->clear();
|
|
|
|
if( face0.contributes() ){
|
|
if( Face* newFace = outBrush->addFace( face0 ) ) {
|
|
newFace->flipWinding();
|
|
}
|
|
}
|
|
if( face2.contributes() ){
|
|
outBrush->addFace( face2 );
|
|
}
|
|
|
|
if( face0.contributes() && face2.contributes() ){ //sew two valid windings
|
|
const auto addSidePlanes = [&outBrush, shader, &projection]( const Winding& winding0, const Winding& winding2, const DoubleVector3 normal, const bool swap ){
|
|
for( std::size_t index0 = 0; index0 < winding0.numpoints; ++index0 ){
|
|
const std::size_t next = Winding_next( winding0, index0 );
|
|
DoubleVector3 BestPoint;
|
|
double bestdot = -1;
|
|
for( std::size_t index2 = 0; index2 < winding2.numpoints; ++index2 ){
|
|
const double dot = vector3_dot(
|
|
vector3_normalised(
|
|
vector3_cross(
|
|
winding0[index0].vertex - winding0[next].vertex,
|
|
winding0[index0].vertex - winding2[index2].vertex
|
|
)
|
|
),
|
|
normal
|
|
);
|
|
if( dot > bestdot ) {
|
|
bestdot = dot;
|
|
BestPoint = winding2[index2].vertex;
|
|
}
|
|
}
|
|
outBrush->addPlane( winding0[swap? next : index0].vertex,
|
|
winding0[swap? index0 : next].vertex,
|
|
BestPoint,
|
|
shader,
|
|
projection );
|
|
}
|
|
};
|
|
//insert side planes from each winding perspective, as their form may change after brush expansion
|
|
addSidePlanes( face0.getWinding(), face2.getWinding(), face0.getPlane().plane3().normal(), false );
|
|
addSidePlanes( face2.getWinding(), face0.getWinding(), face0.getPlane().plane3().normal(), true );
|
|
}
|
|
else{ //one valid winding: this way may produce garbage with complex brushes, extruded partially, but does preferred result with simple ones
|
|
const auto addSidePlanes = [&outBrush, shader, &projection]( const Winding& winding0, const Brush& brush2, const Plane3 plane, const bool swap ){
|
|
for( std::size_t index0 = 0; index0 < winding0.numpoints; ++index0 ){
|
|
const std::size_t next = Winding_next( winding0, index0 );
|
|
DoubleVector3 BestPoint;
|
|
double bestdist = 999999;
|
|
for( const Face* f : brush2 ) {
|
|
const Winding& winding2 = f->getWinding();
|
|
for( std::size_t index2 = 0; index2 < winding2.numpoints; ++index2 ){
|
|
const double testdist = vector3_length( winding0[index0].vertex - winding2[index2].vertex );
|
|
if( testdist < bestdist && plane3_distance_to_point( plane, winding2[index2].vertex ) > .05 ) {
|
|
bestdist = testdist;
|
|
BestPoint = winding2[index2].vertex;
|
|
}
|
|
}
|
|
}
|
|
outBrush->addPlane( winding0[swap? next : index0].vertex,
|
|
winding0[swap? index0 : next].vertex,
|
|
BestPoint,
|
|
shader,
|
|
projection );
|
|
}
|
|
};
|
|
|
|
if( face0.contributes() )
|
|
addSidePlanes( face0.getWinding(), brush2, face0.getPlane().plane3(), false );
|
|
else if( face2.contributes() )
|
|
addSidePlanes( face2.getWinding(), brush0, plane3_flipped( face2.getPlane().plane3() ), true );
|
|
}
|
|
outBrush->removeEmptyFaces();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class RenderableClippedPrimitive : public OpenGLRenderable
|
|
{
|
|
struct primitive_t
|
|
{
|
|
PointVertex m_points[9];
|
|
std::size_t m_count;
|
|
};
|
|
Matrix4 m_inverse;
|
|
std::vector<primitive_t> m_primitives;
|
|
public:
|
|
Matrix4 m_world;
|
|
|
|
void render( RenderStateFlags state ) const {
|
|
for ( std::size_t i = 0; i < m_primitives.size(); ++i )
|
|
{
|
|
gl().glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_primitives[i].m_points[0].colour );
|
|
gl().glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_primitives[i].m_points[0].vertex );
|
|
switch ( m_primitives[i].m_count )
|
|
{
|
|
case 1: break;
|
|
case 2: gl().glDrawArrays( GL_LINES, 0, GLsizei( m_primitives[i].m_count ) ); break;
|
|
default: gl().glDrawArrays( GL_POLYGON, 0, GLsizei( m_primitives[i].m_count ) ); break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void construct( const Matrix4& world2device ){
|
|
m_inverse = matrix4_full_inverse( world2device );
|
|
m_world = g_matrix4_identity;
|
|
}
|
|
|
|
void insert( const Vector4 clipped[9], std::size_t count ){
|
|
add_one();
|
|
|
|
m_primitives.back().m_count = count;
|
|
for ( std::size_t i = 0; i < count; ++i )
|
|
{
|
|
Vector3 world_point( vector4_projected( matrix4_transformed_vector4( m_inverse, clipped[i] ) ) );
|
|
m_primitives.back().m_points[i].vertex = vertex3f_for_vector3( world_point );
|
|
}
|
|
}
|
|
|
|
void destroy(){
|
|
m_primitives.clear();
|
|
}
|
|
private:
|
|
void add_one(){
|
|
m_primitives.push_back( primitive_t() );
|
|
|
|
const Colour4b colour_clipped( 255, 127, 0, 255 );
|
|
|
|
for ( std::size_t i = 0; i < 9; ++i )
|
|
m_primitives.back().m_points[i].colour = colour_clipped;
|
|
}
|
|
};
|
|
|
|
#if defined( _DEBUG ) && !defined( _DEBUG_QUICKER )
|
|
#define DEBUG_SELECTION
|
|
#endif
|
|
|
|
#if defined( DEBUG_SELECTION )
|
|
Shader* g_state_clipped;
|
|
RenderableClippedPrimitive g_render_clipped;
|
|
#endif
|
|
|
|
typedef Vector3 point_t;
|
|
typedef const Vector3* point_iterator_t;
|
|
|
|
// crossing number test for a point in a polygon
|
|
// This code is patterned after [Franklin, 2000]
|
|
bool point_test_polygon_2d( const point_t& P, point_iterator_t start, point_iterator_t finish ){
|
|
std::size_t crossings = 0;
|
|
|
|
// loop through all edges of the polygon
|
|
for ( point_iterator_t prev = finish - 1, cur = start; cur != finish; prev = cur, ++cur )
|
|
{ // edge from (*prev) to (*cur)
|
|
if ( ( ( ( *prev )[1] <= P[1] ) && ( ( *cur )[1] > P[1] ) ) // an upward crossing
|
|
|| ( ( ( *prev )[1] > P[1] ) && ( ( *cur )[1] <= P[1] ) ) ) { // a downward crossing
|
|
// compute the actual edge-ray intersect x-coordinate
|
|
float vt = (float)( P[1] - ( *prev )[1] ) / ( ( *cur )[1] - ( *prev )[1] );
|
|
if ( P[0] < ( *prev )[0] + vt * ( ( *cur )[0] - ( *prev )[0] ) ) { // P[0] < intersect
|
|
++crossings; // a valid crossing of y=P[1] right of P[0]
|
|
}
|
|
}
|
|
}
|
|
return ( crossings & 0x1 ) != 0; // 0 if even (out), and 1 if odd (in)
|
|
}
|
|
|
|
inline double triangle_signed_area_XY( const Vector3& p0, const Vector3& p1, const Vector3& p2 ){
|
|
return ( ( p1[0] - p0[0] ) * ( p2[1] - p0[1] ) ) - ( ( p2[0] - p0[0] ) * ( p1[1] - p0[1] ) );
|
|
}
|
|
|
|
enum clipcull_t
|
|
{
|
|
eClipCullNone,
|
|
eClipCullCW,
|
|
eClipCullCCW,
|
|
};
|
|
|
|
|
|
inline SelectionIntersection select_point_from_clipped( Vector4& clipped ){
|
|
return SelectionIntersection( clipped[2] / clipped[3], static_cast<float>( vector3_length_squared( Vector3( clipped[0] / clipped[3], clipped[1] / clipped[3], 0 ) ) ) );
|
|
}
|
|
|
|
void BestPoint( std::size_t count, Vector4 clipped[9], SelectionIntersection& best, clipcull_t cull, const Plane3* plane = 0 ){
|
|
Vector3 normalised[9];
|
|
|
|
{
|
|
for ( std::size_t i = 0; i < count; ++i )
|
|
{
|
|
normalised[i][0] = clipped[i][0] / clipped[i][3];
|
|
normalised[i][1] = clipped[i][1] / clipped[i][3];
|
|
normalised[i][2] = clipped[i][2] / clipped[i][3];
|
|
}
|
|
}
|
|
|
|
if ( cull != eClipCullNone && count > 2 ) {
|
|
double signed_area = triangle_signed_area_XY( normalised[0], normalised[1], normalised[2] );
|
|
|
|
if ( ( cull == eClipCullCW && signed_area > 0 )
|
|
|| ( cull == eClipCullCCW && signed_area < 0 ) ) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ( count == 2 ) {
|
|
const Vector3 point = line_closest_point( Line( normalised[0], normalised[1] ), Vector3( 0, 0, 0 ) );
|
|
assign_if_closer( best, SelectionIntersection( point.z(), vector3_length_squared( Vector3( point.x(), point.y(), 0 ) ) ) );
|
|
}
|
|
else if ( count > 2 && !point_test_polygon_2d( Vector3( 0, 0, 0 ), normalised, normalised + count ) ) {
|
|
Plane3 plaine;
|
|
if( !plane ){
|
|
plaine = plane3_for_points( normalised[0], normalised[1], normalised[2] );
|
|
plane = &plaine;
|
|
}
|
|
//globalOutputStream() << plane.a << ' ' << plane.b << ' ' << plane.c << ' ' << '\n';
|
|
const point_iterator_t end = normalised + count;
|
|
for ( point_iterator_t previous = end - 1, current = normalised; current != end; previous = current, ++current )
|
|
{
|
|
Vector3 point = line_closest_point( Line( *previous, *current ), Vector3( 0, 0, 0 ) );
|
|
float depth = point.z();
|
|
point.z() = 0;
|
|
float distance = static_cast<float>( vector3_length_squared( point ) );
|
|
|
|
if( plane->c == 0 ){
|
|
assign_if_closer( best, SelectionIntersection( depth, distance ) );
|
|
}
|
|
else{
|
|
assign_if_closer( best, SelectionIntersection( depth, distance, ray_distance_to_plane(
|
|
Ray( Vector3( 0, 0, 0 ), Vector3( 0, 0, 1 ) ),
|
|
*plane
|
|
) ) );
|
|
// globalOutputStream() << static_cast<float>( ray_distance_to_plane(
|
|
// Ray( Vector3( 0, 0, 0 ), Vector3( 0, 0, 1 ) ),
|
|
// plane
|
|
// ) ) << '\n';
|
|
}
|
|
}
|
|
}
|
|
else if ( count > 2 ) {
|
|
Plane3 plaine;
|
|
if( !plane ){
|
|
plaine = plane3_for_points( normalised[0], normalised[1], normalised[2] );
|
|
plane = &plaine;
|
|
}
|
|
assign_if_closer(
|
|
best,
|
|
SelectionIntersection(
|
|
ray_distance_to_plane(
|
|
Ray( Vector3( 0, 0, 0 ), Vector3( 0, 0, 1 ) ),
|
|
*plane
|
|
),
|
|
0,
|
|
ray_distance_to_plane(
|
|
Ray( Vector3( 10, 8, 0 ), Vector3( 0, 0, 1 ) ),
|
|
*plane
|
|
)
|
|
)
|
|
);
|
|
}
|
|
|
|
#if defined( DEBUG_SELECTION )
|
|
if ( count >= 2 ) {
|
|
g_render_clipped.insert( clipped, count );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void Point_BestPoint( const Matrix4& local2view, const PointVertex& vertex, SelectionIntersection& best ){
|
|
Vector4 clipped;
|
|
if ( matrix4_clip_point( local2view, vertex3f_to_vector3( vertex.vertex ), clipped ) == c_CLIP_PASS ) {
|
|
assign_if_closer( best, select_point_from_clipped( clipped ) );
|
|
}
|
|
}
|
|
|
|
void LineStrip_BestPoint( const Matrix4& local2view, const PointVertex* vertices, const std::size_t size, SelectionIntersection& best ){
|
|
Vector4 clipped[2];
|
|
for ( std::size_t i = 0; ( i + 1 ) < size; ++i )
|
|
{
|
|
const std::size_t count = matrix4_clip_line( local2view, vertex3f_to_vector3( vertices[i].vertex ), vertex3f_to_vector3( vertices[i + 1].vertex ), clipped );
|
|
BestPoint( count, clipped, best, eClipCullNone );
|
|
}
|
|
}
|
|
|
|
void LineLoop_BestPoint( const Matrix4& local2view, const PointVertex* vertices, const std::size_t size, SelectionIntersection& best ){
|
|
Vector4 clipped[2];
|
|
for ( std::size_t i = 0; i < size; ++i )
|
|
{
|
|
const std::size_t count = matrix4_clip_line( local2view, vertex3f_to_vector3( vertices[i].vertex ), vertex3f_to_vector3( vertices[( i + 1 ) % size].vertex ), clipped );
|
|
BestPoint( count, clipped, best, eClipCullNone );
|
|
}
|
|
}
|
|
|
|
void Line_BestPoint( const Matrix4& local2view, const PointVertex vertices[2], SelectionIntersection& best ){
|
|
Vector4 clipped[2];
|
|
const std::size_t count = matrix4_clip_line( local2view, vertex3f_to_vector3( vertices[0].vertex ), vertex3f_to_vector3( vertices[1].vertex ), clipped );
|
|
BestPoint( count, clipped, best, eClipCullNone );
|
|
}
|
|
|
|
void Circle_BestPoint( const Matrix4& local2view, clipcull_t cull, const PointVertex* vertices, const std::size_t size, SelectionIntersection& best ){
|
|
Vector4 clipped[9];
|
|
for ( std::size_t i = 0; i < size; ++i )
|
|
{
|
|
const std::size_t count = matrix4_clip_triangle( local2view, g_vector3_identity, vertex3f_to_vector3( vertices[i].vertex ), vertex3f_to_vector3( vertices[( i + 1 ) % size].vertex ), clipped );
|
|
BestPoint( count, clipped, best, cull );
|
|
}
|
|
}
|
|
|
|
void Quad_BestPoint( const Matrix4& local2view, clipcull_t cull, const PointVertex* vertices, SelectionIntersection& best ){
|
|
Vector4 clipped[9];
|
|
{
|
|
const std::size_t count = matrix4_clip_triangle( local2view, vertex3f_to_vector3( vertices[0].vertex ), vertex3f_to_vector3( vertices[1].vertex ), vertex3f_to_vector3( vertices[3].vertex ), clipped );
|
|
BestPoint( count, clipped, best, cull );
|
|
}
|
|
{
|
|
const std::size_t count = matrix4_clip_triangle( local2view, vertex3f_to_vector3( vertices[1].vertex ), vertex3f_to_vector3( vertices[2].vertex ), vertex3f_to_vector3( vertices[3].vertex ), clipped );
|
|
BestPoint( count, clipped, best, cull );
|
|
}
|
|
}
|
|
|
|
void AABB_BestPoint( const Matrix4& local2view, clipcull_t cull, const AABB& aabb, SelectionIntersection& best ){
|
|
const IndexPointer::index_type indices_[24] = {
|
|
2, 1, 5, 6,
|
|
1, 0, 4, 5,
|
|
0, 1, 2, 3,
|
|
3, 7, 4, 0,
|
|
3, 2, 6, 7,
|
|
7, 6, 5, 4,
|
|
};
|
|
|
|
Vector3 points[8];
|
|
aabb_corners( aabb, points );
|
|
|
|
const IndexPointer indices( indices_, 24 );
|
|
|
|
Vector4 clipped[9];
|
|
for ( IndexPointer::iterator i( indices.begin() ); i != indices.end(); i += 4 )
|
|
{
|
|
BestPoint(
|
|
matrix4_clip_triangle(
|
|
local2view,
|
|
points[*i],
|
|
points[*( i + 1 )],
|
|
points[*( i + 3 )],
|
|
clipped
|
|
),
|
|
clipped,
|
|
best,
|
|
cull
|
|
);
|
|
BestPoint(
|
|
matrix4_clip_triangle(
|
|
local2view,
|
|
points[*( i + 1 )],
|
|
points[*( i + 2 )],
|
|
points[*( i + 3 )],
|
|
clipped
|
|
),
|
|
clipped,
|
|
best,
|
|
cull
|
|
);
|
|
}
|
|
}
|
|
|
|
struct FlatShadedVertex
|
|
{
|
|
Vertex3f vertex;
|
|
Colour4b colour;
|
|
Normal3f normal;
|
|
|
|
FlatShadedVertex(){
|
|
}
|
|
};
|
|
|
|
|
|
typedef FlatShadedVertex* FlatShadedVertexIterator;
|
|
void Triangles_BestPoint( const Matrix4& local2view, clipcull_t cull, FlatShadedVertexIterator first, FlatShadedVertexIterator last, SelectionIntersection& best ){
|
|
for ( FlatShadedVertexIterator x( first ), y( first + 1 ), z( first + 2 ); x != last; x += 3, y += 3, z += 3 )
|
|
{
|
|
Vector4 clipped[9];
|
|
BestPoint(
|
|
matrix4_clip_triangle(
|
|
local2view,
|
|
reinterpret_cast<const Vector3&>( ( *x ).vertex ),
|
|
reinterpret_cast<const Vector3&>( ( *y ).vertex ),
|
|
reinterpret_cast<const Vector3&>( ( *z ).vertex ),
|
|
clipped
|
|
),
|
|
clipped,
|
|
best,
|
|
cull
|
|
);
|
|
}
|
|
}
|
|
|
|
|
|
typedef std::multimap<SelectionIntersection, Selectable*> SelectableSortedSet;
|
|
|
|
class SelectionPool : public Selector
|
|
{
|
|
SelectableSortedSet m_pool;
|
|
SelectionIntersection m_intersection;
|
|
Selectable* m_selectable;
|
|
|
|
public:
|
|
void pushSelectable( Selectable& selectable ){
|
|
m_intersection = SelectionIntersection();
|
|
m_selectable = &selectable;
|
|
}
|
|
void popSelectable(){
|
|
addSelectable( m_intersection, m_selectable );
|
|
m_intersection = SelectionIntersection();
|
|
}
|
|
void addIntersection( const SelectionIntersection& intersection ){
|
|
assign_if_closer( m_intersection, intersection );
|
|
}
|
|
void addSelectable( const SelectionIntersection& intersection, Selectable* selectable ){
|
|
if ( intersection.valid() ) {
|
|
m_pool.insert( SelectableSortedSet::value_type( intersection, selectable ) );
|
|
}
|
|
}
|
|
|
|
typedef SelectableSortedSet::iterator iterator;
|
|
|
|
iterator begin(){
|
|
return m_pool.begin();
|
|
}
|
|
iterator end(){
|
|
return m_pool.end();
|
|
}
|
|
|
|
bool failed(){
|
|
return m_pool.empty();
|
|
}
|
|
};
|
|
|
|
|
|
const Colour4b g_colour_sphere( 0, 0, 0, 255 );
|
|
const Colour4b g_colour_screen( 0, 255, 255, 255 );
|
|
const Colour4b g_colour_selected( 255, 255, 0, 255 );
|
|
|
|
inline const Colour4b& colourSelected( const Colour4b& colour, bool selected ){
|
|
return ( selected ) ? g_colour_selected : colour;
|
|
}
|
|
|
|
template<typename remap_policy>
|
|
inline void draw_semicircle( const std::size_t segments, const float radius, PointVertex* vertices, remap_policy remap ){
|
|
const double increment = c_pi / double(segments << 2);
|
|
|
|
std::size_t count = 0;
|
|
float x = radius;
|
|
float y = 0;
|
|
remap_policy::set( vertices[segments << 2].vertex, -radius, 0, 0 );
|
|
while ( count < segments )
|
|
{
|
|
PointVertex* i = vertices + count;
|
|
PointVertex* j = vertices + ( ( segments << 1 ) - ( count + 1 ) );
|
|
|
|
PointVertex* k = i + ( segments << 1 );
|
|
PointVertex* l = j + ( segments << 1 );
|
|
|
|
#if 0
|
|
PointVertex* m = i + ( segments << 2 );
|
|
PointVertex* n = j + ( segments << 2 );
|
|
PointVertex* o = k + ( segments << 2 );
|
|
PointVertex* p = l + ( segments << 2 );
|
|
#endif
|
|
|
|
remap_policy::set( i->vertex, x,-y, 0 );
|
|
remap_policy::set( k->vertex,-y,-x, 0 );
|
|
#if 0
|
|
remap_policy::set( m->vertex,-x, y, 0 );
|
|
remap_policy::set( o->vertex, y, x, 0 );
|
|
#endif
|
|
|
|
++count;
|
|
|
|
{
|
|
const double theta = increment * count;
|
|
x = static_cast<float>( radius * cos( theta ) );
|
|
y = static_cast<float>( radius * sin( theta ) );
|
|
}
|
|
|
|
remap_policy::set( j->vertex, y,-x, 0 );
|
|
remap_policy::set( l->vertex,-x,-y, 0 );
|
|
#if 0
|
|
remap_policy::set( n->vertex,-y, x, 0 );
|
|
remap_policy::set( p->vertex, x, y, 0 );
|
|
#endif
|
|
}
|
|
}
|
|
|
|
class Manipulator
|
|
{
|
|
public:
|
|
virtual Manipulatable* GetManipulatable() = 0;
|
|
virtual void testSelect( const View& view, const Matrix4& pivot2world ) = 0;
|
|
virtual void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& pivot2world ){
|
|
}
|
|
virtual void setSelected( bool select ) = 0;
|
|
virtual bool isSelected() const = 0;
|
|
};
|
|
|
|
|
|
inline Vector3 normalised_safe( const Vector3& self ){
|
|
if ( vector3_equal( self, g_vector3_identity ) ) {
|
|
return g_vector3_identity;
|
|
}
|
|
return vector3_normalised( self );
|
|
}
|
|
|
|
|
|
class RotateManipulator : public Manipulator
|
|
{
|
|
struct RenderableCircle : public OpenGLRenderable
|
|
{
|
|
Array<PointVertex> m_vertices;
|
|
|
|
RenderableCircle( std::size_t size ) : m_vertices( size ){
|
|
}
|
|
void render( RenderStateFlags state ) const {
|
|
gl().glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_vertices.data()->colour );
|
|
gl().glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_vertices.data()->vertex );
|
|
gl().glDrawArrays( GL_LINE_LOOP, 0, GLsizei( m_vertices.size() ) );
|
|
}
|
|
void setColour( const Colour4b& colour ){
|
|
for ( Array<PointVertex>::iterator i = m_vertices.begin(); i != m_vertices.end(); ++i )
|
|
{
|
|
( *i ).colour = colour;
|
|
}
|
|
}
|
|
};
|
|
|
|
struct RenderableSemiCircle : public OpenGLRenderable
|
|
{
|
|
Array<PointVertex> m_vertices;
|
|
|
|
RenderableSemiCircle( std::size_t size ) : m_vertices( size ){
|
|
}
|
|
void render( RenderStateFlags state ) const {
|
|
gl().glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_vertices.data()->colour );
|
|
gl().glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_vertices.data()->vertex );
|
|
gl().glDrawArrays( GL_LINE_STRIP, 0, GLsizei( m_vertices.size() ) );
|
|
}
|
|
void setColour( const Colour4b& colour ){
|
|
for ( Array<PointVertex>::iterator i = m_vertices.begin(); i != m_vertices.end(); ++i )
|
|
{
|
|
( *i ).colour = colour;
|
|
}
|
|
}
|
|
};
|
|
|
|
RotateFree m_free;
|
|
RotateAxis m_axis;
|
|
Vector3 m_axis_screen;
|
|
RenderableSemiCircle m_circle_x;
|
|
RenderableSemiCircle m_circle_y;
|
|
RenderableSemiCircle m_circle_z;
|
|
RenderableCircle m_circle_screen;
|
|
RenderableCircle m_circle_sphere;
|
|
SelectableBool m_selectable_x;
|
|
SelectableBool m_selectable_y;
|
|
SelectableBool m_selectable_z;
|
|
SelectableBool m_selectable_screen;
|
|
SelectableBool m_selectable_sphere;
|
|
Selectable* m_selectable_prev_ptr;
|
|
Pivot2World m_pivot;
|
|
Matrix4 m_local2world_x;
|
|
Matrix4 m_local2world_y;
|
|
Matrix4 m_local2world_z;
|
|
bool m_circle_x_visible;
|
|
bool m_circle_y_visible;
|
|
bool m_circle_z_visible;
|
|
public:
|
|
static Shader* m_state_outer;
|
|
|
|
RotateManipulator( Rotatable& rotatable, std::size_t segments, float radius ) :
|
|
m_free( rotatable ),
|
|
m_axis( rotatable ),
|
|
m_circle_x( ( segments << 2 ) + 1 ),
|
|
m_circle_y( ( segments << 2 ) + 1 ),
|
|
m_circle_z( ( segments << 2 ) + 1 ),
|
|
m_circle_screen( segments << 3 ),
|
|
m_circle_sphere( segments << 3 ),
|
|
m_selectable_prev_ptr( 0 ){
|
|
draw_semicircle( segments, radius, m_circle_x.m_vertices.data(), RemapYZX() );
|
|
draw_semicircle( segments, radius, m_circle_y.m_vertices.data(), RemapZXY() );
|
|
draw_semicircle( segments, radius, m_circle_z.m_vertices.data(), RemapXYZ() );
|
|
|
|
draw_circle( segments, radius * 1.15f, m_circle_screen.m_vertices.data(), RemapXYZ() );
|
|
draw_circle( segments, radius, m_circle_sphere.m_vertices.data(), RemapXYZ() );
|
|
}
|
|
|
|
|
|
void UpdateColours(){
|
|
m_circle_x.setColour( colourSelected( g_colour_x, m_selectable_x.isSelected() ) );
|
|
m_circle_y.setColour( colourSelected( g_colour_y, m_selectable_y.isSelected() ) );
|
|
m_circle_z.setColour( colourSelected( g_colour_z, m_selectable_z.isSelected() ) );
|
|
m_circle_screen.setColour( colourSelected( g_colour_screen, m_selectable_screen.isSelected() ) );
|
|
m_circle_sphere.setColour( colourSelected( g_colour_sphere, false ) );
|
|
}
|
|
|
|
void updateCircleTransforms(){
|
|
Vector3 localViewpoint( matrix4_transformed_direction( matrix4_transposed( m_pivot.m_worldSpace ), m_pivot.m_viewpointSpace.z().vec3() ) );
|
|
|
|
m_circle_x_visible = !vector3_equal_epsilon( g_vector3_axis_x, localViewpoint, 1e-6f );
|
|
if ( m_circle_x_visible ) {
|
|
m_local2world_x = g_matrix4_identity;
|
|
m_local2world_x.y().vec3() = normalised_safe(
|
|
vector3_cross( g_vector3_axis_x, localViewpoint )
|
|
);
|
|
m_local2world_x.z().vec3() = normalised_safe(
|
|
vector3_cross( m_local2world_x.x().vec3(), m_local2world_x.y().vec3() )
|
|
);
|
|
matrix4_premultiply_by_matrix4( m_local2world_x, m_pivot.m_worldSpace );
|
|
}
|
|
|
|
m_circle_y_visible = !vector3_equal_epsilon( g_vector3_axis_y, localViewpoint, 1e-6f );
|
|
if ( m_circle_y_visible ) {
|
|
m_local2world_y = g_matrix4_identity;
|
|
m_local2world_y.z().vec3() = normalised_safe(
|
|
vector3_cross( g_vector3_axis_y, localViewpoint )
|
|
);
|
|
m_local2world_y.x().vec3() = normalised_safe(
|
|
vector3_cross( m_local2world_y.y().vec3(), m_local2world_y.z().vec3() )
|
|
);
|
|
matrix4_premultiply_by_matrix4( m_local2world_y, m_pivot.m_worldSpace );
|
|
}
|
|
|
|
m_circle_z_visible = !vector3_equal_epsilon( g_vector3_axis_z, localViewpoint, 1e-6f );
|
|
if ( m_circle_z_visible ) {
|
|
m_local2world_z = g_matrix4_identity;
|
|
m_local2world_z.x().vec3() = normalised_safe(
|
|
vector3_cross( g_vector3_axis_z, localViewpoint )
|
|
);
|
|
m_local2world_z.y().vec3() = normalised_safe(
|
|
vector3_cross( m_local2world_z.z().vec3(), m_local2world_z.x().vec3() )
|
|
);
|
|
matrix4_premultiply_by_matrix4( m_local2world_z, m_pivot.m_worldSpace );
|
|
}
|
|
}
|
|
|
|
void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& pivot2world ){
|
|
m_pivot.update( pivot2world, volume.GetModelview(), volume.GetProjection(), volume.GetViewport() );
|
|
updateCircleTransforms();
|
|
|
|
// temp hack
|
|
UpdateColours();
|
|
|
|
renderer.SetState( m_state_outer, Renderer::eWireframeOnly );
|
|
renderer.SetState( m_state_outer, Renderer::eFullMaterials );
|
|
|
|
renderer.addRenderable( m_circle_screen, m_pivot.m_viewpointSpace );
|
|
renderer.addRenderable( m_circle_sphere, m_pivot.m_viewpointSpace );
|
|
|
|
if ( m_circle_x_visible ) {
|
|
renderer.addRenderable( m_circle_x, m_local2world_x );
|
|
}
|
|
if ( m_circle_y_visible ) {
|
|
renderer.addRenderable( m_circle_y, m_local2world_y );
|
|
}
|
|
if ( m_circle_z_visible ) {
|
|
renderer.addRenderable( m_circle_z, m_local2world_z );
|
|
}
|
|
}
|
|
void testSelect( const View& view, const Matrix4& pivot2world ){
|
|
m_pivot.update( pivot2world, view.GetModelview(), view.GetProjection(), view.GetViewport() );
|
|
updateCircleTransforms();
|
|
|
|
SelectionPool selector;
|
|
|
|
{
|
|
{
|
|
const Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_local2world_x ) );
|
|
|
|
#if defined( DEBUG_SELECTION )
|
|
g_render_clipped.construct( view.GetViewMatrix() );
|
|
#endif
|
|
|
|
SelectionIntersection best;
|
|
LineStrip_BestPoint( local2view, m_circle_x.m_vertices.data(), m_circle_x.m_vertices.size(), best );
|
|
selector.addSelectable( best, &m_selectable_x );
|
|
}
|
|
|
|
{
|
|
const Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_local2world_y ) );
|
|
|
|
#if defined( DEBUG_SELECTION )
|
|
g_render_clipped.construct( view.GetViewMatrix() );
|
|
#endif
|
|
|
|
SelectionIntersection best;
|
|
LineStrip_BestPoint( local2view, m_circle_y.m_vertices.data(), m_circle_y.m_vertices.size(), best );
|
|
selector.addSelectable( best, &m_selectable_y );
|
|
}
|
|
|
|
{
|
|
const Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_local2world_z ) );
|
|
|
|
#if defined( DEBUG_SELECTION )
|
|
g_render_clipped.construct( view.GetViewMatrix() );
|
|
#endif
|
|
|
|
SelectionIntersection best;
|
|
LineStrip_BestPoint( local2view, m_circle_z.m_vertices.data(), m_circle_z.m_vertices.size(), best );
|
|
selector.addSelectable( best, &m_selectable_z );
|
|
}
|
|
}
|
|
|
|
{
|
|
const Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_pivot.m_viewpointSpace ) );
|
|
|
|
{
|
|
SelectionIntersection best;
|
|
LineLoop_BestPoint( local2view, m_circle_screen.m_vertices.data(), m_circle_screen.m_vertices.size(), best );
|
|
selector.addSelectable( best, &m_selectable_screen );
|
|
}
|
|
|
|
// {
|
|
// SelectionIntersection best;
|
|
// Circle_BestPoint( local2view, eClipCullCW, m_circle_sphere.m_vertices.data(), m_circle_sphere.m_vertices.size(), best );
|
|
// selector.addSelectable( best, &m_selectable_sphere );
|
|
// }
|
|
}
|
|
|
|
m_axis_screen = m_pivot.m_axis_screen;
|
|
|
|
if ( !selector.failed() ) {
|
|
( *selector.begin() ).second->setSelected( true );
|
|
if( m_selectable_prev_ptr != ( *selector.begin() ).second ){
|
|
m_selectable_prev_ptr = ( *selector.begin() ).second;
|
|
SceneChangeNotify();
|
|
}
|
|
}
|
|
else{
|
|
m_selectable_sphere.setSelected( true );
|
|
if( m_selectable_prev_ptr != &m_selectable_sphere ){
|
|
m_selectable_prev_ptr = &m_selectable_sphere;
|
|
SceneChangeNotify();
|
|
}
|
|
}
|
|
}
|
|
|
|
Manipulatable* GetManipulatable(){
|
|
if ( m_selectable_x.isSelected() ) {
|
|
m_axis.SetAxis( g_vector3_axis_x );
|
|
return &m_axis;
|
|
}
|
|
else if ( m_selectable_y.isSelected() ) {
|
|
m_axis.SetAxis( g_vector3_axis_y );
|
|
return &m_axis;
|
|
}
|
|
else if ( m_selectable_z.isSelected() ) {
|
|
m_axis.SetAxis( g_vector3_axis_z );
|
|
return &m_axis;
|
|
}
|
|
else if ( m_selectable_screen.isSelected() ) {
|
|
m_axis.SetAxis( m_axis_screen );
|
|
return &m_axis;
|
|
}
|
|
else{
|
|
return &m_free;
|
|
}
|
|
}
|
|
|
|
void setSelected( bool select ){
|
|
m_selectable_x.setSelected( select );
|
|
m_selectable_y.setSelected( select );
|
|
m_selectable_z.setSelected( select );
|
|
m_selectable_screen.setSelected( select );
|
|
m_selectable_sphere.setSelected( select );
|
|
}
|
|
bool isSelected() const {
|
|
return m_selectable_x.isSelected()
|
|
|| m_selectable_y.isSelected()
|
|
|| m_selectable_z.isSelected()
|
|
|| m_selectable_screen.isSelected()
|
|
|| m_selectable_sphere.isSelected();
|
|
}
|
|
};
|
|
|
|
Shader* RotateManipulator::m_state_outer;
|
|
|
|
|
|
const float arrowhead_length = 16;
|
|
const float arrowhead_radius = 4;
|
|
|
|
inline void draw_arrowline( const float length, PointVertex* line, const std::size_t axis ){
|
|
( *line++ ).vertex = vertex3f_identity;
|
|
( *line ).vertex = vertex3f_identity;
|
|
vertex3f_to_array( ( *line ).vertex )[axis] = length - arrowhead_length;
|
|
}
|
|
|
|
template<typename VertexRemap, typename NormalRemap>
|
|
inline void draw_arrowhead( const std::size_t segments, const float length, FlatShadedVertex* vertices, VertexRemap, NormalRemap ){
|
|
std::size_t head_tris = ( segments << 3 );
|
|
const double head_segment = c_2pi / head_tris;
|
|
for ( std::size_t i = 0; i < head_tris; ++i )
|
|
{
|
|
{
|
|
FlatShadedVertex& point = vertices[i * 6 + 0];
|
|
VertexRemap::x( point.vertex ) = length - arrowhead_length;
|
|
VertexRemap::y( point.vertex ) = arrowhead_radius * static_cast<float>( cos( i * head_segment ) );
|
|
VertexRemap::z( point.vertex ) = arrowhead_radius * static_cast<float>( sin( i * head_segment ) );
|
|
NormalRemap::x( point.normal ) = arrowhead_radius / arrowhead_length;
|
|
NormalRemap::y( point.normal ) = static_cast<float>( cos( i * head_segment ) );
|
|
NormalRemap::z( point.normal ) = static_cast<float>( sin( i * head_segment ) );
|
|
}
|
|
{
|
|
FlatShadedVertex& point = vertices[i * 6 + 1];
|
|
VertexRemap::x( point.vertex ) = length;
|
|
VertexRemap::y( point.vertex ) = 0;
|
|
VertexRemap::z( point.vertex ) = 0;
|
|
NormalRemap::x( point.normal ) = arrowhead_radius / arrowhead_length;
|
|
NormalRemap::y( point.normal ) = static_cast<float>( cos( ( i + 0.5 ) * head_segment ) );
|
|
NormalRemap::z( point.normal ) = static_cast<float>( sin( ( i + 0.5 ) * head_segment ) );
|
|
}
|
|
{
|
|
FlatShadedVertex& point = vertices[i * 6 + 2];
|
|
VertexRemap::x( point.vertex ) = length - arrowhead_length;
|
|
VertexRemap::y( point.vertex ) = arrowhead_radius * static_cast<float>( cos( ( i + 1 ) * head_segment ) );
|
|
VertexRemap::z( point.vertex ) = arrowhead_radius * static_cast<float>( sin( ( i + 1 ) * head_segment ) );
|
|
NormalRemap::x( point.normal ) = arrowhead_radius / arrowhead_length;
|
|
NormalRemap::y( point.normal ) = static_cast<float>( cos( ( i + 1 ) * head_segment ) );
|
|
NormalRemap::z( point.normal ) = static_cast<float>( sin( ( i + 1 ) * head_segment ) );
|
|
}
|
|
|
|
{
|
|
FlatShadedVertex& point = vertices[i * 6 + 3];
|
|
VertexRemap::x( point.vertex ) = length - arrowhead_length;
|
|
VertexRemap::y( point.vertex ) = 0;
|
|
VertexRemap::z( point.vertex ) = 0;
|
|
NormalRemap::x( point.normal ) = -1;
|
|
NormalRemap::y( point.normal ) = 0;
|
|
NormalRemap::z( point.normal ) = 0;
|
|
}
|
|
{
|
|
FlatShadedVertex& point = vertices[i * 6 + 4];
|
|
VertexRemap::x( point.vertex ) = length - arrowhead_length;
|
|
VertexRemap::y( point.vertex ) = arrowhead_radius * static_cast<float>( cos( i * head_segment ) );
|
|
VertexRemap::z( point.vertex ) = arrowhead_radius * static_cast<float>( sin( i * head_segment ) );
|
|
NormalRemap::x( point.normal ) = -1;
|
|
NormalRemap::y( point.normal ) = 0;
|
|
NormalRemap::z( point.normal ) = 0;
|
|
}
|
|
{
|
|
FlatShadedVertex& point = vertices[i * 6 + 5];
|
|
VertexRemap::x( point.vertex ) = length - arrowhead_length;
|
|
VertexRemap::y( point.vertex ) = arrowhead_radius * static_cast<float>( cos( ( i + 1 ) * head_segment ) );
|
|
VertexRemap::z( point.vertex ) = arrowhead_radius * static_cast<float>( sin( ( i + 1 ) * head_segment ) );
|
|
NormalRemap::x( point.normal ) = -1;
|
|
NormalRemap::y( point.normal ) = 0;
|
|
NormalRemap::z( point.normal ) = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
template<typename Triple>
|
|
class TripleRemapXYZ
|
|
{
|
|
public:
|
|
static float& x( Triple& triple ){
|
|
return triple.x();
|
|
}
|
|
static float& y( Triple& triple ){
|
|
return triple.y();
|
|
}
|
|
static float& z( Triple& triple ){
|
|
return triple.z();
|
|
}
|
|
};
|
|
|
|
template<typename Triple>
|
|
class TripleRemapYZX
|
|
{
|
|
public:
|
|
static float& x( Triple& triple ){
|
|
return triple.y();
|
|
}
|
|
static float& y( Triple& triple ){
|
|
return triple.z();
|
|
}
|
|
static float& z( Triple& triple ){
|
|
return triple.x();
|
|
}
|
|
};
|
|
|
|
template<typename Triple>
|
|
class TripleRemapZXY
|
|
{
|
|
public:
|
|
static float& x( Triple& triple ){
|
|
return triple.z();
|
|
}
|
|
static float& y( Triple& triple ){
|
|
return triple.x();
|
|
}
|
|
static float& z( Triple& triple ){
|
|
return triple.y();
|
|
}
|
|
};
|
|
|
|
class ManipulatorSelectionChangeable
|
|
{
|
|
Selectable* m_selectable_prev_ptr;
|
|
public:
|
|
ManipulatorSelectionChangeable() : m_selectable_prev_ptr( 0 ){
|
|
}
|
|
void selectionChange( SelectionPool& selector ){
|
|
if ( !selector.failed() ) {
|
|
( *selector.begin() ).second->setSelected( true );
|
|
if( m_selectable_prev_ptr != ( *selector.begin() ).second ){
|
|
m_selectable_prev_ptr = ( *selector.begin() ).second;
|
|
SceneChangeNotify();
|
|
}
|
|
}
|
|
else if( m_selectable_prev_ptr ){
|
|
m_selectable_prev_ptr = 0;
|
|
SceneChangeNotify();
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
|
|
class TranslateManipulator : public Manipulator, public ManipulatorSelectionChangeable
|
|
{
|
|
struct RenderableArrowLine : public OpenGLRenderable
|
|
{
|
|
PointVertex m_line[2];
|
|
|
|
RenderableArrowLine(){
|
|
}
|
|
void render( RenderStateFlags state ) const {
|
|
gl().glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_line[0].colour );
|
|
gl().glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_line[0].vertex );
|
|
gl().glDrawArrays( GL_LINES, 0, 2 );
|
|
}
|
|
void setColour( const Colour4b& colour ){
|
|
m_line[0].colour = colour;
|
|
m_line[1].colour = colour;
|
|
}
|
|
};
|
|
struct RenderableArrowHead : public OpenGLRenderable
|
|
{
|
|
Array<FlatShadedVertex> m_vertices;
|
|
|
|
RenderableArrowHead( std::size_t size )
|
|
: m_vertices( size ){
|
|
}
|
|
void render( RenderStateFlags state ) const {
|
|
gl().glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( FlatShadedVertex ), &m_vertices.data()->colour );
|
|
gl().glVertexPointer( 3, GL_FLOAT, sizeof( FlatShadedVertex ), &m_vertices.data()->vertex );
|
|
gl().glNormalPointer( GL_FLOAT, sizeof( FlatShadedVertex ), &m_vertices.data()->normal );
|
|
gl().glDrawArrays( GL_TRIANGLES, 0, GLsizei( m_vertices.size() ) );
|
|
}
|
|
void setColour( const Colour4b& colour ){
|
|
for ( Array<FlatShadedVertex>::iterator i = m_vertices.begin(); i != m_vertices.end(); ++i )
|
|
{
|
|
( *i ).colour = colour;
|
|
}
|
|
}
|
|
};
|
|
struct RenderableQuad : public OpenGLRenderable
|
|
{
|
|
PointVertex m_quad[4];
|
|
void render( RenderStateFlags state ) const {
|
|
gl().glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_quad[0].colour );
|
|
gl().glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_quad[0].vertex );
|
|
gl().glDrawArrays( GL_LINE_LOOP, 0, 4 );
|
|
}
|
|
void setColour( const Colour4b& colour ){
|
|
m_quad[0].colour = colour;
|
|
m_quad[1].colour = colour;
|
|
m_quad[2].colour = colour;
|
|
m_quad[3].colour = colour;
|
|
}
|
|
};
|
|
|
|
TranslateFree m_free;
|
|
TranslateAxis m_axis;
|
|
RenderableArrowLine m_arrow_x;
|
|
RenderableArrowLine m_arrow_y;
|
|
RenderableArrowLine m_arrow_z;
|
|
RenderableArrowHead m_arrow_head_x;
|
|
RenderableArrowHead m_arrow_head_y;
|
|
RenderableArrowHead m_arrow_head_z;
|
|
RenderableQuad m_quad_screen;
|
|
SelectableBool m_selectable_x;
|
|
SelectableBool m_selectable_y;
|
|
SelectableBool m_selectable_z;
|
|
SelectableBool m_selectable_screen;
|
|
Pivot2World m_pivot;
|
|
public:
|
|
static Shader* m_state_wire;
|
|
static Shader* m_state_fill;
|
|
|
|
TranslateManipulator( Translatable& translatable, std::size_t segments, float length ) :
|
|
m_free( translatable ),
|
|
m_axis( translatable ),
|
|
m_arrow_head_x( 3 * 2 * ( segments << 3 ) ),
|
|
m_arrow_head_y( 3 * 2 * ( segments << 3 ) ),
|
|
m_arrow_head_z( 3 * 2 * ( segments << 3 ) ){
|
|
draw_arrowline( length, m_arrow_x.m_line, 0 );
|
|
draw_arrowhead( segments, length, m_arrow_head_x.m_vertices.data(), TripleRemapXYZ<Vertex3f>(), TripleRemapXYZ<Normal3f>() );
|
|
draw_arrowline( length, m_arrow_y.m_line, 1 );
|
|
draw_arrowhead( segments, length, m_arrow_head_y.m_vertices.data(), TripleRemapYZX<Vertex3f>(), TripleRemapYZX<Normal3f>() );
|
|
draw_arrowline( length, m_arrow_z.m_line, 2 );
|
|
draw_arrowhead( segments, length, m_arrow_head_z.m_vertices.data(), TripleRemapZXY<Vertex3f>(), TripleRemapZXY<Normal3f>() );
|
|
|
|
draw_quad( 16, m_quad_screen.m_quad );
|
|
}
|
|
|
|
void UpdateColours(){
|
|
m_arrow_x.setColour( colourSelected( g_colour_x, m_selectable_x.isSelected() ) );
|
|
m_arrow_head_x.setColour( colourSelected( g_colour_x, m_selectable_x.isSelected() ) );
|
|
m_arrow_y.setColour( colourSelected( g_colour_y, m_selectable_y.isSelected() ) );
|
|
m_arrow_head_y.setColour( colourSelected( g_colour_y, m_selectable_y.isSelected() ) );
|
|
m_arrow_z.setColour( colourSelected( g_colour_z, m_selectable_z.isSelected() ) );
|
|
m_arrow_head_z.setColour( colourSelected( g_colour_z, m_selectable_z.isSelected() ) );
|
|
m_quad_screen.setColour( colourSelected( g_colour_screen, m_selectable_screen.isSelected() ) );
|
|
}
|
|
|
|
bool manipulator_show_axis( const Pivot2World& pivot, const Vector3& axis ){
|
|
return fabs( vector3_dot( pivot.m_axis_screen, axis ) ) < 0.95;
|
|
}
|
|
|
|
void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& pivot2world ){
|
|
m_pivot.update( pivot2world, volume.GetModelview(), volume.GetProjection(), volume.GetViewport() );
|
|
|
|
// temp hack
|
|
UpdateColours();
|
|
|
|
Vector3 x = vector3_normalised( m_pivot.m_worldSpace.x().vec3() );
|
|
bool show_x = manipulator_show_axis( m_pivot, x );
|
|
|
|
Vector3 y = vector3_normalised( m_pivot.m_worldSpace.y().vec3() );
|
|
bool show_y = manipulator_show_axis( m_pivot, y );
|
|
|
|
Vector3 z = vector3_normalised( m_pivot.m_worldSpace.z().vec3() );
|
|
bool show_z = manipulator_show_axis( m_pivot, z );
|
|
|
|
renderer.SetState( m_state_wire, Renderer::eWireframeOnly );
|
|
renderer.SetState( m_state_wire, Renderer::eFullMaterials );
|
|
|
|
if ( show_x ) {
|
|
renderer.addRenderable( m_arrow_x, m_pivot.m_worldSpace );
|
|
}
|
|
if ( show_y ) {
|
|
renderer.addRenderable( m_arrow_y, m_pivot.m_worldSpace );
|
|
}
|
|
if ( show_z ) {
|
|
renderer.addRenderable( m_arrow_z, m_pivot.m_worldSpace );
|
|
}
|
|
|
|
renderer.addRenderable( m_quad_screen, m_pivot.m_viewplaneSpace );
|
|
|
|
renderer.SetState( m_state_fill, Renderer::eWireframeOnly );
|
|
renderer.SetState( m_state_fill, Renderer::eFullMaterials );
|
|
|
|
if ( show_x ) {
|
|
renderer.addRenderable( m_arrow_head_x, m_pivot.m_worldSpace );
|
|
}
|
|
if ( show_y ) {
|
|
renderer.addRenderable( m_arrow_head_y, m_pivot.m_worldSpace );
|
|
}
|
|
if ( show_z ) {
|
|
renderer.addRenderable( m_arrow_head_z, m_pivot.m_worldSpace );
|
|
}
|
|
}
|
|
void testSelect( const View& view, const Matrix4& pivot2world ){
|
|
m_pivot.update( pivot2world, view.GetModelview(), view.GetProjection(), view.GetViewport() );
|
|
|
|
SelectionPool selector;
|
|
|
|
Vector3 x = vector3_normalised( m_pivot.m_worldSpace.x().vec3() );
|
|
bool show_x = manipulator_show_axis( m_pivot, x );
|
|
|
|
Vector3 y = vector3_normalised( m_pivot.m_worldSpace.y().vec3() );
|
|
bool show_y = manipulator_show_axis( m_pivot, y );
|
|
|
|
Vector3 z = vector3_normalised( m_pivot.m_worldSpace.z().vec3() );
|
|
bool show_z = manipulator_show_axis( m_pivot, z );
|
|
|
|
{
|
|
const Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_pivot.m_viewpointSpace ) );
|
|
|
|
{
|
|
SelectionIntersection best;
|
|
Quad_BestPoint( local2view, eClipCullCW, m_quad_screen.m_quad, best );
|
|
if ( best.valid() ) {
|
|
best = SelectionIntersection( 0, 0 );
|
|
selector.addSelectable( best, &m_selectable_screen );
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
const Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_pivot.m_worldSpace ) );
|
|
|
|
#if defined( DEBUG_SELECTION )
|
|
g_render_clipped.construct( view.GetViewMatrix() );
|
|
#endif
|
|
|
|
if ( show_x ) {
|
|
SelectionIntersection best;
|
|
Line_BestPoint( local2view, m_arrow_x.m_line, best );
|
|
Triangles_BestPoint( local2view, eClipCullCW, m_arrow_head_x.m_vertices.begin(), m_arrow_head_x.m_vertices.end(), best );
|
|
selector.addSelectable( best, &m_selectable_x );
|
|
}
|
|
|
|
if ( show_y ) {
|
|
SelectionIntersection best;
|
|
Line_BestPoint( local2view, m_arrow_y.m_line, best );
|
|
Triangles_BestPoint( local2view, eClipCullCW, m_arrow_head_y.m_vertices.begin(), m_arrow_head_y.m_vertices.end(), best );
|
|
selector.addSelectable( best, &m_selectable_y );
|
|
}
|
|
|
|
if ( show_z ) {
|
|
SelectionIntersection best;
|
|
Line_BestPoint( local2view, m_arrow_z.m_line, best );
|
|
Triangles_BestPoint( local2view, eClipCullCW, m_arrow_head_z.m_vertices.begin(), m_arrow_head_z.m_vertices.end(), best );
|
|
selector.addSelectable( best, &m_selectable_z );
|
|
}
|
|
}
|
|
|
|
selectionChange( selector );
|
|
}
|
|
|
|
Manipulatable* GetManipulatable(){
|
|
if ( m_selectable_x.isSelected() ) {
|
|
m_axis.SetAxis( g_vector3_axis_x );
|
|
return &m_axis;
|
|
}
|
|
else if ( m_selectable_y.isSelected() ) {
|
|
m_axis.SetAxis( g_vector3_axis_y );
|
|
return &m_axis;
|
|
}
|
|
else if ( m_selectable_z.isSelected() ) {
|
|
m_axis.SetAxis( g_vector3_axis_z );
|
|
return &m_axis;
|
|
}
|
|
else
|
|
{
|
|
return &m_free;
|
|
}
|
|
}
|
|
|
|
void setSelected( bool select ){
|
|
m_selectable_x.setSelected( select );
|
|
m_selectable_y.setSelected( select );
|
|
m_selectable_z.setSelected( select );
|
|
m_selectable_screen.setSelected( select );
|
|
}
|
|
bool isSelected() const {
|
|
return m_selectable_x.isSelected()
|
|
| m_selectable_y.isSelected()
|
|
| m_selectable_z.isSelected()
|
|
| m_selectable_screen.isSelected();
|
|
}
|
|
};
|
|
|
|
Shader* TranslateManipulator::m_state_wire;
|
|
Shader* TranslateManipulator::m_state_fill;
|
|
|
|
class ScaleManipulator : public Manipulator, public ManipulatorSelectionChangeable
|
|
{
|
|
struct RenderableArrow : public OpenGLRenderable
|
|
{
|
|
PointVertex m_line[2];
|
|
|
|
void render( RenderStateFlags state ) const {
|
|
gl().glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_line[0].colour );
|
|
gl().glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_line[0].vertex );
|
|
gl().glDrawArrays( GL_LINES, 0, 2 );
|
|
}
|
|
void setColour( const Colour4b& colour ){
|
|
m_line[0].colour = colour;
|
|
m_line[1].colour = colour;
|
|
}
|
|
};
|
|
struct RenderableQuad : public OpenGLRenderable
|
|
{
|
|
PointVertex m_quad[4];
|
|
void render( RenderStateFlags state ) const {
|
|
gl().glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_quad[0].colour );
|
|
gl().glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_quad[0].vertex );
|
|
gl().glDrawArrays( GL_QUADS, 0, 4 );
|
|
}
|
|
void setColour( const Colour4b& colour ){
|
|
m_quad[0].colour = colour;
|
|
m_quad[1].colour = colour;
|
|
m_quad[2].colour = colour;
|
|
m_quad[3].colour = colour;
|
|
}
|
|
};
|
|
|
|
ScaleFree m_free;
|
|
ScaleAxis m_axis;
|
|
RenderableArrow m_arrow_x;
|
|
RenderableArrow m_arrow_y;
|
|
RenderableArrow m_arrow_z;
|
|
RenderableQuad m_quad_screen;
|
|
SelectableBool m_selectable_x;
|
|
SelectableBool m_selectable_y;
|
|
SelectableBool m_selectable_z;
|
|
SelectableBool m_selectable_screen;
|
|
Pivot2World m_pivot;
|
|
public:
|
|
ScaleManipulator( Scalable& scalable, std::size_t segments, float length ) :
|
|
m_free( scalable ),
|
|
m_axis( scalable ){
|
|
draw_arrowline( length, m_arrow_x.m_line, 0 );
|
|
draw_arrowline( length, m_arrow_y.m_line, 1 );
|
|
draw_arrowline( length, m_arrow_z.m_line, 2 );
|
|
|
|
draw_quad( 16, m_quad_screen.m_quad );
|
|
}
|
|
|
|
void UpdateColours(){
|
|
m_arrow_x.setColour( colourSelected( g_colour_x, m_selectable_x.isSelected() ) );
|
|
m_arrow_y.setColour( colourSelected( g_colour_y, m_selectable_y.isSelected() ) );
|
|
m_arrow_z.setColour( colourSelected( g_colour_z, m_selectable_z.isSelected() ) );
|
|
m_quad_screen.setColour( colourSelected( g_colour_screen, m_selectable_screen.isSelected() ) );
|
|
}
|
|
|
|
void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& pivot2world ){
|
|
m_pivot.update( pivot2world, volume.GetModelview(), volume.GetProjection(), volume.GetViewport() );
|
|
|
|
// temp hack
|
|
UpdateColours();
|
|
|
|
renderer.addRenderable( m_arrow_x, m_pivot.m_worldSpace );
|
|
renderer.addRenderable( m_arrow_y, m_pivot.m_worldSpace );
|
|
renderer.addRenderable( m_arrow_z, m_pivot.m_worldSpace );
|
|
|
|
renderer.addRenderable( m_quad_screen, m_pivot.m_viewpointSpace );
|
|
}
|
|
void testSelect( const View& view, const Matrix4& pivot2world ){
|
|
m_pivot.update( pivot2world, view.GetModelview(), view.GetProjection(), view.GetViewport() );
|
|
|
|
SelectionPool selector;
|
|
|
|
{
|
|
const Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_pivot.m_worldSpace ) );
|
|
|
|
#if defined( DEBUG_SELECTION )
|
|
g_render_clipped.construct( view.GetViewMatrix() );
|
|
#endif
|
|
|
|
{
|
|
SelectionIntersection best;
|
|
Line_BestPoint( local2view, m_arrow_x.m_line, best );
|
|
selector.addSelectable( best, &m_selectable_x );
|
|
}
|
|
|
|
{
|
|
SelectionIntersection best;
|
|
Line_BestPoint( local2view, m_arrow_y.m_line, best );
|
|
selector.addSelectable( best, &m_selectable_y );
|
|
}
|
|
|
|
{
|
|
SelectionIntersection best;
|
|
Line_BestPoint( local2view, m_arrow_z.m_line, best );
|
|
selector.addSelectable( best, &m_selectable_z );
|
|
}
|
|
}
|
|
|
|
{
|
|
const Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_pivot.m_viewpointSpace ) );
|
|
|
|
{
|
|
SelectionIntersection best;
|
|
Quad_BestPoint( local2view, eClipCullCW, m_quad_screen.m_quad, best );
|
|
selector.addSelectable( best, &m_selectable_screen );
|
|
}
|
|
}
|
|
|
|
selectionChange( selector );
|
|
}
|
|
|
|
Manipulatable* GetManipulatable(){
|
|
if ( m_selectable_x.isSelected() ) {
|
|
m_axis.SetAxis( g_vector3_axis_x );
|
|
return &m_axis;
|
|
}
|
|
else if ( m_selectable_y.isSelected() ) {
|
|
m_axis.SetAxis( g_vector3_axis_y );
|
|
return &m_axis;
|
|
}
|
|
else if ( m_selectable_z.isSelected() ) {
|
|
m_axis.SetAxis( g_vector3_axis_z );
|
|
return &m_axis;
|
|
}
|
|
else{
|
|
m_free.SetAxes( g_vector3_identity, g_vector3_identity );
|
|
return &m_free;
|
|
}
|
|
}
|
|
|
|
void setSelected( bool select ){
|
|
m_selectable_x.setSelected( select );
|
|
m_selectable_y.setSelected( select );
|
|
m_selectable_z.setSelected( select );
|
|
m_selectable_screen.setSelected( select );
|
|
}
|
|
bool isSelected() const {
|
|
return m_selectable_x.isSelected()
|
|
| m_selectable_y.isSelected()
|
|
| m_selectable_z.isSelected()
|
|
| m_selectable_screen.isSelected();
|
|
}
|
|
};
|
|
|
|
|
|
class SkewManipulator : public Manipulator
|
|
{
|
|
struct RenderableLine : public OpenGLRenderable {
|
|
PointVertex m_line[2];
|
|
|
|
RenderableLine() {
|
|
}
|
|
void render( RenderStateFlags state ) const {
|
|
gl().glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_line[0].colour );
|
|
gl().glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_line[0].vertex );
|
|
gl().glDrawArrays( GL_LINES, 0, 2 );
|
|
}
|
|
void setColour( const Colour4b& colour ) {
|
|
m_line[0].colour = colour;
|
|
m_line[1].colour = colour;
|
|
}
|
|
};
|
|
struct RenderableArrowHead : public OpenGLRenderable
|
|
{
|
|
Array<FlatShadedVertex> m_vertices;
|
|
|
|
RenderableArrowHead( std::size_t size )
|
|
: m_vertices( size ) {
|
|
}
|
|
void render( RenderStateFlags state ) const {
|
|
gl().glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( FlatShadedVertex ), &m_vertices.data()->colour );
|
|
gl().glVertexPointer( 3, GL_FLOAT, sizeof( FlatShadedVertex ), &m_vertices.data()->vertex );
|
|
gl().glNormalPointer( GL_FLOAT, sizeof( FlatShadedVertex ), &m_vertices.data()->normal );
|
|
gl().glDrawArrays( GL_TRIANGLES, 0, GLsizei( m_vertices.size() ) );
|
|
}
|
|
void setColour( const Colour4b & colour ) {
|
|
for( Array<FlatShadedVertex>::iterator i = m_vertices.begin(); i != m_vertices.end(); ++i ) {
|
|
( *i ).colour = colour;
|
|
}
|
|
}
|
|
};
|
|
struct RenderablePoint : public OpenGLRenderable
|
|
{
|
|
PointVertex m_point;
|
|
RenderablePoint():
|
|
m_point( vertex3f_identity ) {
|
|
}
|
|
void render( RenderStateFlags state ) const {
|
|
gl().glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_point.colour );
|
|
gl().glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_point.vertex );
|
|
gl().glDrawArrays( GL_POINTS, 0, 1 );
|
|
}
|
|
void setColour( const Colour4b & colour ) {
|
|
m_point.colour = colour;
|
|
}
|
|
};
|
|
|
|
SkewAxis m_skew;
|
|
TranslateFreeXY_Z m_translateFreeXY_Z;
|
|
ScaleAxis m_scaleAxis;
|
|
ScaleFree m_scaleFree;
|
|
RotateAxis m_rotateAxis;
|
|
AABB m_bounds_draw;
|
|
const AABB& m_bounds;
|
|
Matrix4& m_pivot2world;
|
|
const bool& m_pivotIsCustom;
|
|
/*
|
|
RenderableLine m_lineXy_;
|
|
RenderableLine m_lineXy;
|
|
RenderableLine m_lineXz_;
|
|
RenderableLine m_lineXz;
|
|
RenderableLine m_lineYz_;
|
|
RenderableLine m_lineYz;
|
|
RenderableLine m_lineYx_;
|
|
RenderableLine m_lineYx;
|
|
RenderableLine m_lineZx_;
|
|
RenderableLine m_lineZx;
|
|
RenderableLine m_lineZy_;
|
|
RenderableLine m_lineZy;
|
|
*/
|
|
RenderableLine m_lines[3][2][2];
|
|
SelectableBool m_selectables[3][2][2]; //[X][YZ][-+]
|
|
SelectableBool m_selectable_translateFree;
|
|
SelectableBool m_selectables_scale[3][2]; //[X][-+]
|
|
SelectableBool m_selectables_rotate[3][2][2]; //[X][-+Y][-+Z]
|
|
Selectable* m_selectable_prev_ptr;
|
|
Selectable* m_selectable_prev_ptr2;
|
|
Pivot2World m_pivot;
|
|
Matrix4 m_worldSpace;
|
|
RenderableArrowHead m_arrow;
|
|
Matrix4 m_arrow_modelview;
|
|
Matrix4 m_arrow_modelview2;
|
|
RenderablePoint m_point;
|
|
public:
|
|
static Shader* m_state_wire;
|
|
static Shader* m_state_fill;
|
|
static Shader* m_state_point;
|
|
SkewManipulator( Skewable& skewable, Translatable& translatable, Scalable& scalable, Rotatable& rotatable, const AABB& bounds, Matrix4& pivot2world, const bool& pivotIsCustom, const std::size_t segments = 2 ) :
|
|
m_skew( skewable ),
|
|
m_translateFreeXY_Z( translatable ),
|
|
m_scaleAxis( scalable ),
|
|
m_scaleFree( scalable ),
|
|
m_rotateAxis( rotatable ),
|
|
m_bounds( bounds ),
|
|
m_pivot2world( pivot2world ),
|
|
m_pivotIsCustom( pivotIsCustom ),
|
|
m_selectable_prev_ptr( 0 ),
|
|
m_selectable_prev_ptr2( 0 ),
|
|
m_arrow( 3 * 2 * ( segments << 3 ) ) {
|
|
for ( int i = 0; i < 3; ++i ){
|
|
for ( int j = 0; j < 2; ++j ){
|
|
const int x = i;
|
|
const int y = ( i + j + 1 )%3;
|
|
Vertex3f& xy_ = m_lines[i][j][0].m_line[0].vertex;
|
|
Vertex3f& x_y_ = m_lines[i][j][0].m_line[1].vertex;
|
|
Vertex3f& xy = m_lines[i][j][1].m_line[0].vertex;
|
|
Vertex3f& x_y = m_lines[i][j][1].m_line[1].vertex;
|
|
xy = x_y = xy_ = x_y_ = vertex3f_identity;
|
|
xy[x] = xy_[x] = 1;
|
|
x_y[x] = x_y_[x] = -1;
|
|
xy[y] = x_y[y] = 1;
|
|
xy_[y] = x_y_[y] = -1;
|
|
}
|
|
}
|
|
draw_arrowhead( segments, 0, m_arrow.m_vertices.data(), TripleRemapXYZ<Vertex3f>(), TripleRemapXYZ<Normal3f>() );
|
|
m_arrow.setColour( g_colour_selected );
|
|
m_point.setColour( g_colour_selected );
|
|
}
|
|
|
|
void UpdateColours() {
|
|
for ( int i = 0; i < 3; ++i )
|
|
for ( int j = 0; j < 2; ++j )
|
|
for ( int k = 0; k < 2; ++k )
|
|
m_lines[i][j][k].setColour( colourSelected( g_colour_screen, m_selectables[i][j][k].isSelected() ) );
|
|
for ( int i = 0; i < 3; ++i )
|
|
for ( int j = 0; j < 2; ++j )
|
|
if( m_selectables_scale[i][j].isSelected() ){
|
|
m_lines[(i + 1)%3][1][j].setColour( g_colour_z );
|
|
m_lines[(i + 2)%3][0][j].setColour( g_colour_z );
|
|
}
|
|
}
|
|
|
|
void updateModelview( const VolumeTest& volume, const Matrix4& pivot2world ){
|
|
//m_pivot.update( pivot2world, volume.GetModelview(), volume.GetProjection(), volume.GetViewport() );
|
|
//m_pivot.update( matrix4_translation_for_vec3( matrix4_get_translation_vec3( pivot2world ) ), volume.GetModelview(), volume.GetProjection(), volume.GetViewport() );
|
|
m_pivot.update( matrix4_translation_for_vec3( m_bounds.origin ), volume.GetModelview(), volume.GetProjection(), volume.GetViewport() );
|
|
//m_pivot.update( g_matrix4_identity, volume.GetModelview(), volume.GetProjection(), volume.GetViewport() ); //no shaking in cam due to low precision this way; smooth and sometimes very incorrect result
|
|
// globalOutputStream() << m_pivot.m_worldSpace << '\n';
|
|
Matrix4& m = m_pivot.m_worldSpace; /* go affine to increase precision */
|
|
m[1] = m[2] = m[3] = m[4] = m[6] = m[7] = m[8] = m[9] = m[11] = 0;
|
|
m[15] = 1;
|
|
m_bounds_draw = aabb_for_oriented_aabb( m_bounds, matrix4_affine_inverse( m_pivot.m_worldSpace ) ); //screen scale
|
|
for ( int i = 0; i < 3; ++i ){
|
|
if( m_bounds_draw.extents[i] < 16 )
|
|
m_bounds_draw.extents[i] = 18;
|
|
else
|
|
m_bounds_draw.extents[i] += 2.0f;
|
|
}
|
|
m_bounds_draw = aabb_for_oriented_aabb( m_bounds_draw, m_pivot.m_worldSpace ); //world scale
|
|
m_bounds_draw.origin = m_bounds.origin;
|
|
|
|
m_worldSpace = matrix4_multiplied_by_matrix4( matrix4_translation_for_vec3( m_bounds_draw.origin ), matrix4_scale_for_vec3( m_bounds_draw.extents ) );
|
|
matrix4_premultiply_by_matrix4( m_worldSpace, matrix4_translation_for_vec3( -matrix4_get_translation_vec3( pivot2world ) ) );
|
|
matrix4_premultiply_by_matrix4( m_worldSpace, pivot2world );
|
|
|
|
// globalOutputStream() << m_worldSpace << '\n';
|
|
// globalOutputStream() << pivot2world << '\n';
|
|
}
|
|
|
|
void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& pivot2world ) {
|
|
updateModelview( volume, pivot2world );
|
|
|
|
// temp hack
|
|
UpdateColours();
|
|
|
|
renderer.SetState( m_state_wire, Renderer::eWireframeOnly );
|
|
renderer.SetState( m_state_wire, Renderer::eFullMaterials );
|
|
|
|
for ( int i = 0; i < 3; ++i )
|
|
for ( int j = 0; j < 2; ++j ){
|
|
#if 0
|
|
const Vector3 dir = ( m_lines[i][j][0].m_line[0].vertex - m_lines[i][j][1].m_line[0].vertex ) / 2;
|
|
const float dot = vector3_dot( dir, m_pivot.m_axis_screen );
|
|
if( dot > 0.9999f )
|
|
renderer.addRenderable( m_lines[i][j][0], m_worldSpace );
|
|
else if( dot < -0.9999f )
|
|
renderer.addRenderable( m_lines[i][j][1], m_worldSpace );
|
|
else{
|
|
renderer.addRenderable( m_lines[i][j][0], m_worldSpace );
|
|
renderer.addRenderable( m_lines[i][j][1], m_worldSpace );
|
|
}
|
|
#else
|
|
if( m_selectables[i][j][0].isSelected() ){ /* add selected last to get highlighted one rendered on top in 2d */
|
|
renderer.addRenderable( m_lines[i][j][1], m_worldSpace );
|
|
renderer.addRenderable( m_lines[i][j][0], m_worldSpace );
|
|
}
|
|
else{
|
|
renderer.addRenderable( m_lines[i][j][0], m_worldSpace );
|
|
renderer.addRenderable( m_lines[i][j][1], m_worldSpace );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
for ( int i = 0; i < 3; ++i )
|
|
for ( int j = 0; j < 2; ++j )
|
|
for ( int k = 0; k < 2; ++k )
|
|
if( m_selectables[i][j][k].isSelected() ){
|
|
Vector3 origin = matrix4_transformed_point( m_worldSpace, m_lines[i][j][k].m_line[0].vertex );
|
|
Vector3 origin2 = matrix4_transformed_point( m_worldSpace, m_lines[i][j][k].m_line[1].vertex );
|
|
|
|
Pivot2World_worldSpace( m_arrow_modelview, matrix4_translation_for_vec3( origin ), volume.GetModelview(), volume.GetProjection(), volume.GetViewport() );
|
|
Pivot2World_worldSpace( m_arrow_modelview2, matrix4_translation_for_vec3( origin2 ), volume.GetModelview(), volume.GetProjection(), volume.GetViewport() );
|
|
|
|
const Matrix4 rot( i == 0? g_matrix4_identity: i == 1? matrix4_rotation_for_sincos_z( 1, 0 ): matrix4_rotation_for_sincos_y( -1, 0 ) );
|
|
matrix4_multiply_by_matrix4( m_arrow_modelview, rot );
|
|
matrix4_multiply_by_matrix4( m_arrow_modelview2, rot );
|
|
const float x = 0.7f;
|
|
matrix4_multiply_by_matrix4( m_arrow_modelview, matrix4_scale_for_vec3( Vector3( x, x, x ) ) );
|
|
matrix4_multiply_by_matrix4( m_arrow_modelview2, matrix4_scale_for_vec3( Vector3( -x, x, x ) ) );
|
|
|
|
renderer.SetState( m_state_fill, Renderer::eWireframeOnly );
|
|
renderer.SetState( m_state_fill, Renderer::eFullMaterials );
|
|
renderer.addRenderable( m_arrow, m_arrow_modelview );
|
|
renderer.addRenderable( m_arrow, m_arrow_modelview2 );
|
|
return;
|
|
}
|
|
|
|
for ( int i = 0; i < 3; ++i )
|
|
for ( int j = 0; j < 2; ++j )
|
|
for ( int k = 0; k < 2; ++k )
|
|
if( m_selectables_rotate[i][j][k].isSelected() ){
|
|
renderer.SetState( m_state_point, Renderer::eWireframeOnly );
|
|
renderer.SetState( m_state_point, Renderer::eFullMaterials );
|
|
renderer.addRenderable( m_point, m_worldSpace );
|
|
renderer.addRenderable( m_point, m_worldSpace );
|
|
return;
|
|
}
|
|
}
|
|
void testSelect( const View& view, const Matrix4& pivot2world ) {
|
|
updateModelview( view, pivot2world );
|
|
|
|
SelectionPool selector;
|
|
|
|
const Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_worldSpace ) );
|
|
/* try corner points to rotate */
|
|
for ( int i = 0; i < 3; ++i )
|
|
for ( int j = 0; j < 2; ++j )
|
|
for ( int k = 0; k < 2; ++k ){
|
|
m_point.m_point.vertex[i] = 0;
|
|
m_point.m_point.vertex[(i + 1)%3] = j? 1 : -1;
|
|
m_point.m_point.vertex[(i + 2)%3] = k? 1 : -1;
|
|
SelectionIntersection best;
|
|
Point_BestPoint( local2view, m_point.m_point, best );
|
|
selector.addSelectable( best, &m_selectables_rotate[i][j][k] );
|
|
}
|
|
if( !selector.failed() ) {
|
|
( *selector.begin() ).second->setSelected( true );
|
|
for ( int i = 0; i < 3; ++i )
|
|
for ( int j = 0; j < 2; ++j )
|
|
for ( int k = 0; k < 2; ++k )
|
|
if( m_selectables_rotate[i][j][k].isSelected() ){
|
|
m_point.m_point.vertex[i] = 0;
|
|
m_point.m_point.vertex[(i + 1)%3] = j? 1 : -1;
|
|
m_point.m_point.vertex[(i + 2)%3] = k? 1 : -1;
|
|
if( !m_pivotIsCustom ){
|
|
const Vector3 origin = m_bounds.origin + m_point.m_point.vertex * -1 * m_bounds.extents;
|
|
m_pivot2world = matrix4_translation_for_vec3( origin );
|
|
}
|
|
/* set radius */
|
|
if( fabs( vector3_dot( m_pivot.m_axis_screen, g_vector3_axes[i] ) ) < 0.2 ){
|
|
Vector3 origin = matrix4_get_translation_vec3( m_pivot2world );
|
|
Vector3 point = m_bounds_draw.origin + m_point.m_point.vertex * m_bounds_draw.extents;
|
|
const Matrix4 inv = matrix4_affine_inverse( m_pivot.m_worldSpace );
|
|
matrix4_transform_point( inv, origin );
|
|
matrix4_transform_point( inv, point );
|
|
point -= origin;
|
|
point = vector3_added( point, vector3_scaled( m_pivot.m_axis_screen, -vector3_dot( point, m_pivot.m_axis_screen ) ) ); //constrain_to_axis
|
|
m_rotateAxis.SetRadius( vector3_length( point ) - g_SELECT_EPSILON / 2.0 - 1.0 ); /* use smaller radius to constrain to one rotation direction in 2D */
|
|
//globalOutputStream() << "radius " << ( vector3_length( point ) - g_SELECT_EPSILON / 2.0 - 1.0 ) << '\n';
|
|
}
|
|
else{
|
|
m_rotateAxis.SetRadius( g_radius );
|
|
//globalOutputStream() << "g_radius\n";
|
|
}
|
|
}
|
|
}
|
|
else{
|
|
/* try lines to skew */
|
|
for ( int i = 0; i < 3; ++i )
|
|
for ( int j = 0; j < 2; ++j )
|
|
for ( int k = 0; k < 2; ++k ){
|
|
SelectionIntersection best;
|
|
Line_BestPoint( local2view, m_lines[i][j][k].m_line, best );
|
|
selector.addSelectable( best, &m_selectables[i][j][k] );
|
|
}
|
|
|
|
if( !selector.failed() ) {
|
|
( *selector.begin() ).second->setSelected( true );
|
|
m_skew.set0( vector4_projected( matrix4_transformed_vector4( matrix4_full_inverse( view.GetViewMatrix() ), Vector4( 0, 0, selector.begin()->first.depth(), 1 ) ) ) );
|
|
if( !m_pivotIsCustom )
|
|
for ( int i = 0; i < 3; ++i )
|
|
for ( int j = 0; j < 2; ++j )
|
|
for ( int k = 0; k < 2; ++k )
|
|
if( m_selectables[i][j][k].isSelected() ){
|
|
const int axis_by = ( i + j + 1 ) % 3;
|
|
Vector3 origin = m_bounds.origin;
|
|
origin[axis_by] += k? -m_bounds.extents[axis_by] : m_bounds.extents[axis_by];
|
|
m_pivot2world = matrix4_translation_for_vec3( origin );
|
|
}
|
|
}
|
|
else{ /* try bbox to translate */
|
|
SelectionIntersection best;
|
|
AABB_BestPoint( local2view, eClipCullCW, AABB( Vector3( 0, 0, 0 ), Vector3( 1, 1, 1 ) ), best );
|
|
selector.addSelectable( best, &m_selectable_translateFree );
|
|
if( !selector.failed() )
|
|
m_translateFreeXY_Z.set0( vector4_projected( matrix4_transformed_vector4( matrix4_full_inverse( view.GetViewMatrix() ), Vector4( 0, 0, selector.begin()->first.depth(), 1 ) ) ) );
|
|
}
|
|
}
|
|
|
|
/* try bbox planes to scale*/
|
|
if( selector.failed() ){
|
|
const Matrix4 screen2world( matrix4_full_inverse( view.GetViewMatrix() ) );
|
|
|
|
Vector3 corners[8];
|
|
aabb_corners( m_bounds_draw, corners );
|
|
|
|
const int indices[24] = {
|
|
3, 7, 4, 0, //-x
|
|
2, 1, 5, 6, //+x
|
|
3, 2, 6, 7, //-y
|
|
1, 0, 4, 5, //+y
|
|
7, 6, 5, 4, //-z
|
|
0, 1, 2, 3, //+z
|
|
};
|
|
|
|
Selectable* selectable = 0;
|
|
Selectable* selectable2 = 0;
|
|
double bestDot = 1;
|
|
const Vector3 viewdir( view.getViewDir() );
|
|
for ( int i = 0; i < 3; ++i ){
|
|
for ( int j = 0; j < 2; ++j ){
|
|
const Vector3 normal = j? g_vector3_axes[i] : -g_vector3_axes[i];
|
|
const Vector3 centroid = m_bounds.origin + m_bounds.extents * normal;
|
|
const Vector3 projected = vector4_projected( matrix4_transformed_vector4( view.GetViewMatrix(), Vector4( centroid, 1 ) ) );
|
|
const Vector3 closest_point = vector4_projected( matrix4_transformed_vector4( screen2world, Vector4( 0, 0, projected[2], 1 ) ) );
|
|
|
|
const int index = i * 8 + j * 4;
|
|
if( vector3_dot( normal, closest_point - corners[indices[index]] ) > 0
|
|
&& vector3_dot( normal, closest_point - corners[indices[index + 1]] ) > 0
|
|
&& vector3_dot( normal, closest_point - corners[indices[index + 2]] ) > 0
|
|
&& vector3_dot( normal, closest_point - corners[indices[index + 3]] ) > 0 )
|
|
{
|
|
const double dot = fabs( vector3_dot( normal, viewdir ) );
|
|
const double diff = bestDot - dot;
|
|
if( diff > 0.03 ){
|
|
bestDot = dot;
|
|
selectable = &m_selectables_scale[i][j];
|
|
selectable2 = 0;
|
|
}
|
|
else if( fabs( diff ) <= 0.03 ){
|
|
selectable2 = &m_selectables_scale[i][j];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// if( view.GetViewMatrix().xw() != 0 || view.GetViewMatrix().yw() != 0 )
|
|
if( view.fill() ) // select only plane in camera
|
|
selectable2 = 0;
|
|
if( selectable ){
|
|
Vector3 origin = m_bounds.origin;
|
|
for ( int i = 0; i < 3; ++i )
|
|
for ( int j = 0; j < 2; ++j )
|
|
if( &m_selectables_scale[i][j] == selectable || &m_selectables_scale[i][j] == selectable2 ){
|
|
m_selectables_scale[i][j].setSelected( true );
|
|
origin[i] += j? -m_bounds.extents[i] : m_bounds.extents[i];
|
|
}
|
|
if( !m_pivotIsCustom )
|
|
m_pivot2world = matrix4_translation_for_vec3( origin );
|
|
if( m_selectable_prev_ptr != selectable || m_selectable_prev_ptr2 != selectable2 ){
|
|
m_selectable_prev_ptr = selectable;
|
|
m_selectable_prev_ptr2 = selectable2;
|
|
SceneChangeNotify();
|
|
}
|
|
return;
|
|
}
|
|
|
|
}
|
|
|
|
if( !selector.failed() ) {
|
|
( *selector.begin() ).second->setSelected( true );
|
|
if( m_selectable_prev_ptr != ( *selector.begin() ).second ) {
|
|
m_selectable_prev_ptr = ( *selector.begin() ).second;
|
|
m_selectable_prev_ptr2 = 0;
|
|
SceneChangeNotify();
|
|
}
|
|
}
|
|
else if( m_selectable_prev_ptr ) {
|
|
m_selectable_prev_ptr = 0;
|
|
m_selectable_prev_ptr2 = 0;
|
|
SceneChangeNotify();
|
|
}
|
|
}
|
|
|
|
Manipulatable* GetManipulatable() {
|
|
for ( int i = 0; i < 3; ++i )
|
|
for ( int j = 0; j < 2; ++j )
|
|
for ( int k = 0; k < 2; ++k )
|
|
if( m_selectables[i][j][k].isSelected() ){
|
|
m_skew.SetAxes( i, ( i + j + 1 ) % 3, k? 1 : -1 );
|
|
return &m_skew;
|
|
}
|
|
else if( m_selectables_rotate[i][j][k].isSelected() ){
|
|
m_rotateAxis.SetAxis( g_vector3_axes[i] );
|
|
return &m_rotateAxis;
|
|
}
|
|
{
|
|
Vector3 axes[2] = { g_vector3_identity, g_vector3_identity };
|
|
Vector3* axis = axes;
|
|
for ( int i = 0; i < 3; ++i )
|
|
for ( int j = 0; j < 2; ++j )
|
|
if( m_selectables_scale[i][j].isSelected() )
|
|
(*axis++)[i] = j? 1 : -1;
|
|
if( m_selectable_prev_ptr2 ){
|
|
m_scaleFree.SetAxes( axes[0], axes[1] );
|
|
return &m_scaleFree;
|
|
}
|
|
else if( axis != axes ){
|
|
m_scaleAxis.SetAxis( axes[0] );
|
|
return &m_scaleAxis;
|
|
}
|
|
}
|
|
return &m_translateFreeXY_Z;
|
|
}
|
|
|
|
void setSelected( bool select ) {
|
|
m_selectable_translateFree.setSelected( select );
|
|
for ( int i = 0; i < 3; ++i )
|
|
for ( int j = 0; j < 2; ++j )
|
|
for ( int k = 0; k < 2; ++k ){
|
|
m_selectables[i][j][k].setSelected( select );
|
|
m_selectables_rotate[i][j][k].setSelected( select );
|
|
}
|
|
for ( int i = 0; i < 3; ++i )
|
|
for ( int j = 0; j < 2; ++j )
|
|
m_selectables_scale[i][j].setSelected( select );
|
|
}
|
|
bool isSelected() const {
|
|
bool selected = false;
|
|
for ( int i = 0; i < 3; ++i )
|
|
for ( int j = 0; j < 2; ++j )
|
|
for ( int k = 0; k < 2; ++k ){
|
|
selected |= m_selectables[i][j][k].isSelected();
|
|
selected |= m_selectables_rotate[i][j][k].isSelected();
|
|
}
|
|
for ( int i = 0; i < 3; ++i )
|
|
for ( int j = 0; j < 2; ++j )
|
|
selected |= m_selectables_scale[i][j].isSelected();
|
|
return selected | m_selectable_translateFree.isSelected();
|
|
}
|
|
};
|
|
|
|
Shader* SkewManipulator::m_state_wire;
|
|
Shader* SkewManipulator::m_state_fill;
|
|
Shader* SkewManipulator::m_state_point;
|
|
|
|
|
|
|
|
inline PlaneSelectable* Instance_getPlaneSelectable( scene::Instance& instance ){
|
|
return InstanceTypeCast<PlaneSelectable>::cast( instance );
|
|
}
|
|
|
|
class PlaneSelectableSelectPlanes : public scene::Graph::Walker
|
|
{
|
|
Selector& m_selector;
|
|
SelectionTest& m_test;
|
|
PlaneCallback m_selectedPlaneCallback;
|
|
public:
|
|
PlaneSelectableSelectPlanes( Selector& selector, SelectionTest& test, const PlaneCallback& selectedPlaneCallback )
|
|
: m_selector( selector ), m_test( test ), m_selectedPlaneCallback( selectedPlaneCallback ){
|
|
}
|
|
bool pre( const scene::Path& path, scene::Instance& instance ) const {
|
|
if ( path.top().get().visible() && Instance_isSelected( instance ) ) {
|
|
PlaneSelectable* planeSelectable = Instance_getPlaneSelectable( instance );
|
|
if ( planeSelectable != 0 ) {
|
|
planeSelectable->selectPlanes( m_selector, m_test, m_selectedPlaneCallback );
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
class PlaneSelectableSelectReversedPlanes : public scene::Graph::Walker
|
|
{
|
|
Selector& m_selector;
|
|
const SelectedPlanes& m_selectedPlanes;
|
|
public:
|
|
PlaneSelectableSelectReversedPlanes( Selector& selector, const SelectedPlanes& selectedPlanes )
|
|
: m_selector( selector ), m_selectedPlanes( selectedPlanes ){
|
|
}
|
|
bool pre( const scene::Path& path, scene::Instance& instance ) const {
|
|
if ( path.top().get().visible() && Instance_isSelected( instance ) ) {
|
|
PlaneSelectable* planeSelectable = Instance_getPlaneSelectable( instance );
|
|
if ( planeSelectable != 0 ) {
|
|
planeSelectable->selectReversedPlanes( m_selector, m_selectedPlanes );
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
void Scene_forEachPlaneSelectable_selectPlanes( scene::Graph& graph, Selector& selector, SelectionTest& test, const PlaneCallback& selectedPlaneCallback ){
|
|
graph.traverse( PlaneSelectableSelectPlanes( selector, test, selectedPlaneCallback ) );
|
|
}
|
|
|
|
void Scene_forEachPlaneSelectable_selectReversedPlanes( scene::Graph& graph, Selector& selector, const SelectedPlanes& selectedPlanes ){
|
|
graph.traverse( PlaneSelectableSelectReversedPlanes( selector, selectedPlanes ) );
|
|
}
|
|
|
|
|
|
class PlaneLess
|
|
{
|
|
public:
|
|
bool operator()( const Plane3& plane, const Plane3& other ) const {
|
|
if ( plane.a < other.a ) {
|
|
return true;
|
|
}
|
|
if ( other.a < plane.a ) {
|
|
return false;
|
|
}
|
|
|
|
if ( plane.b < other.b ) {
|
|
return true;
|
|
}
|
|
if ( other.b < plane.b ) {
|
|
return false;
|
|
}
|
|
|
|
if ( plane.c < other.c ) {
|
|
return true;
|
|
}
|
|
if ( other.c < plane.c ) {
|
|
return false;
|
|
}
|
|
|
|
if ( plane.d < other.d ) {
|
|
return true;
|
|
}
|
|
if ( other.d < plane.d ) {
|
|
return false;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
};
|
|
|
|
typedef std::set<Plane3, PlaneLess> PlaneSet;
|
|
|
|
inline void PlaneSet_insert( PlaneSet& self, const Plane3& plane ){
|
|
self.insert( plane );
|
|
}
|
|
|
|
inline bool PlaneSet_contains( const PlaneSet& self, const Plane3& plane ){
|
|
return self.find( plane ) != self.end();
|
|
}
|
|
|
|
|
|
class SelectedPlaneSet : public SelectedPlanes
|
|
{
|
|
PlaneSet m_selectedPlanes;
|
|
public:
|
|
bool empty() const {
|
|
return m_selectedPlanes.empty();
|
|
}
|
|
|
|
void insert( const Plane3& plane ){
|
|
PlaneSet_insert( m_selectedPlanes, plane );
|
|
}
|
|
bool contains( const Plane3& plane ) const {
|
|
return PlaneSet_contains( m_selectedPlanes, plane );
|
|
}
|
|
typedef MemberCaller1<SelectedPlaneSet, const Plane3&, &SelectedPlaneSet::insert> InsertCaller;
|
|
};
|
|
|
|
|
|
bool Scene_forEachPlaneSelectable_selectPlanes( scene::Graph& graph, Selector& selector, SelectionTest& test ){
|
|
SelectedPlaneSet selectedPlanes;
|
|
|
|
Scene_forEachPlaneSelectable_selectPlanes( graph, selector, test, SelectedPlaneSet::InsertCaller( selectedPlanes ) );
|
|
Scene_forEachPlaneSelectable_selectReversedPlanes( graph, selector, selectedPlanes );
|
|
|
|
return !selectedPlanes.empty();
|
|
}
|
|
|
|
|
|
|
|
|
|
template<typename Functor>
|
|
class PlaneselectableVisibleSelectedVisitor : public SelectionSystem::Visitor
|
|
{
|
|
const Functor& m_functor;
|
|
public:
|
|
PlaneselectableVisibleSelectedVisitor( const Functor& functor ) : m_functor( functor ){
|
|
}
|
|
void visit( scene::Instance& instance ) const {
|
|
PlaneSelectable* planeSelectable = Instance_getPlaneSelectable( instance );
|
|
if ( planeSelectable != 0
|
|
&& instance.path().top().get().visible() ) {
|
|
m_functor( *planeSelectable );
|
|
}
|
|
}
|
|
};
|
|
|
|
template<typename Functor>
|
|
inline const Functor& Scene_forEachVisibleSelectedPlaneselectable( const Functor& functor ){
|
|
GlobalSelectionSystem().foreachSelected( PlaneselectableVisibleSelectedVisitor<Functor>( functor ) );
|
|
return functor;
|
|
}
|
|
|
|
void Scene_forEachPlaneSelectable_bestPlane( SelectionTest& test, Plane3& plane, Vector3& intersectionPoint ){
|
|
SelectionIntersection intersection;
|
|
auto bestPlaneDirect = [&test, &plane, &intersection]( PlaneSelectable& planeSelectable ){
|
|
planeSelectable.bestPlaneDirect( test, plane, intersection );
|
|
};
|
|
Scene_forEachVisibleSelectedPlaneselectable( bestPlaneDirect );
|
|
if( !plane3_valid( plane ) ){
|
|
float dist( FLT_MAX );
|
|
auto bestPlaneIndirect = [&test, &plane, &intersectionPoint, &dist]( PlaneSelectable& planeSelectable ){
|
|
planeSelectable.bestPlaneIndirect( test, plane, intersectionPoint, dist );
|
|
};
|
|
Scene_forEachVisibleSelectedPlaneselectable( bestPlaneIndirect );
|
|
}
|
|
}
|
|
|
|
bool Scene_forEachPlaneSelectable_selectPlanes2( SelectionTest& test, TranslateAxis2& translateAxis ){
|
|
Plane3 plane( 0, 0, 0, 0 );
|
|
Vector3 intersectionPoint( FLT_MAX, FLT_MAX, FLT_MAX );
|
|
Scene_forEachPlaneSelectable_bestPlane( test, plane, intersectionPoint );
|
|
|
|
if( plane3_valid( plane ) ){
|
|
if( intersectionPoint == Vector3( FLT_MAX, FLT_MAX, FLT_MAX ) ){ // direct
|
|
translateAxis.set0( point_on_plane( plane, test.getVolume().GetViewMatrix(), 0, 0 ), plane );
|
|
}
|
|
else{ // indirect
|
|
test.BeginMesh( g_matrix4_identity );
|
|
/* may introduce some screen space offset in manipulatable to handle far-from-edge clicks perfectly; thought clicking not so far isn't too nasty, right? */
|
|
translateAxis.set0( vector4_projected( matrix4_transformed_vector4( test.getScreen2world(), Vector4( intersectionPoint, 1 ) ) ), plane );
|
|
}
|
|
|
|
auto selectByPlane = [plane]( PlaneSelectable& planeSelectable ){
|
|
planeSelectable.selectByPlane( plane );
|
|
};
|
|
Scene_forEachVisibleSelectedPlaneselectable( selectByPlane );
|
|
}
|
|
|
|
return plane3_valid( plane );
|
|
}
|
|
|
|
|
|
void Scene_forEachSelectedBrush_bestPlane( SelectionTest& test, Plane3& plane, Vector3& intersectionPoint ){
|
|
SelectionIntersection intersection;
|
|
auto bestPlaneDirect = [&test, &plane, &intersection]( BrushInstance& brushInstance ){
|
|
brushInstance.bestPlaneDirect( test, plane, intersection );
|
|
};
|
|
Scene_forEachVisibleSelectedBrush( bestPlaneDirect );
|
|
if( !plane3_valid( plane ) ){
|
|
float dist( FLT_MAX );
|
|
auto bestPlaneIndirect = [&test, &plane, &intersectionPoint, &dist]( BrushInstance& brushInstance ){
|
|
brushInstance.bestPlaneIndirect( test, plane, intersectionPoint, dist );
|
|
};
|
|
Scene_forEachVisibleSelectedBrush( bestPlaneIndirect );
|
|
}
|
|
}
|
|
|
|
void Scene_forEachBrush_bestPlane( SelectionTest& test, Plane3& plane, Vector3& intersectionPoint ){
|
|
if( g_SelectedFaceInstances.empty() ){
|
|
Scene_forEachSelectedBrush_bestPlane( test, plane, intersectionPoint );
|
|
}
|
|
else{
|
|
SelectionIntersection intersection;
|
|
auto bestPlaneDirect = [&test, &plane, &intersection]( BrushInstance& brushInstance ){
|
|
if( brushInstance.isSelected() || brushInstance.isSelectedComponents() )
|
|
brushInstance.bestPlaneDirect( test, plane, intersection );
|
|
};
|
|
|
|
Scene_forEachVisibleBrush( GlobalSceneGraph(), bestPlaneDirect );
|
|
if( !plane3_valid( plane ) ){
|
|
float dist( FLT_MAX );
|
|
auto bestPlaneIndirect = [&test, &plane, &intersectionPoint, &dist]( BrushInstance& brushInstance ){
|
|
if( brushInstance.isSelected() || brushInstance.isSelectedComponents() )
|
|
brushInstance.bestPlaneIndirect( test, plane, intersectionPoint, dist );
|
|
};
|
|
Scene_forEachVisibleBrush( GlobalSceneGraph(), bestPlaneIndirect );
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Scene_forEachBrush_setupExtrude( SelectionTest& test, DragExtrudeFaces& extrudeFaces ){
|
|
Plane3 plane( 0, 0, 0, 0 );
|
|
Vector3 intersectionPoint( FLT_MAX, FLT_MAX, FLT_MAX );
|
|
Scene_forEachBrush_bestPlane( test, plane, intersectionPoint );
|
|
|
|
if( plane3_valid( plane ) ){
|
|
if( intersectionPoint == Vector3( FLT_MAX, FLT_MAX, FLT_MAX ) ){ // direct
|
|
extrudeFaces.set0( point_on_plane( plane, test.getVolume().GetViewMatrix(), 0, 0 ), plane );
|
|
}
|
|
else{ // indirect
|
|
test.BeginMesh( g_matrix4_identity );
|
|
/* may introduce some screen space offset in manipulatable to handle far-from-edge clicks perfectly; thought clicking not so far isn't too nasty, right? */
|
|
extrudeFaces.set0( vector4_projected( matrix4_transformed_vector4( test.getScreen2world(), Vector4( intersectionPoint, 1 ) ) ), plane );
|
|
}
|
|
extrudeFaces.m_extrudeSources.clear();
|
|
auto gatherExtrude = [plane, &extrudeFaces]( BrushInstance& brushInstance ){
|
|
if( brushInstance.isSelected() || brushInstance.isSelectedComponents() ){
|
|
bool m_pushed = false;
|
|
auto gatherFaceInstances = [plane, &extrudeFaces, &brushInstance, &m_pushed]( FaceInstance& face ){
|
|
if( face.isSelected() || plane3_equal( plane, face.getFace().plane3() ) ){
|
|
if( !m_pushed ){
|
|
extrudeFaces.m_extrudeSources.emplace_back();
|
|
extrudeFaces.m_extrudeSources.back().m_brushInstance = &brushInstance;
|
|
m_pushed = true;
|
|
}
|
|
extrudeFaces.m_extrudeSources.back().m_faces.emplace_back();
|
|
extrudeFaces.m_extrudeSources.back().m_faces.back().m_face = &face.getFace();
|
|
planepts_assign( extrudeFaces.m_extrudeSources.back().m_faces.back().m_planepoints, face.getFace().getPlane().getPlanePoints() );
|
|
}
|
|
};
|
|
Brush_ForEachFaceInstance( brushInstance, gatherFaceInstances );
|
|
|
|
brushInstance.setSelectedComponents( false, SelectionSystem::eFace );
|
|
brushInstance.setSelected( false );
|
|
}
|
|
};
|
|
Scene_forEachVisibleBrush( GlobalSceneGraph(), gatherExtrude );
|
|
}
|
|
|
|
return plane3_valid( plane );
|
|
}
|
|
|
|
|
|
|
|
void Scene_Translate_Component_Selected( scene::Graph& graph, const Vector3& translation );
|
|
void Scene_Translate_Selected( scene::Graph& graph, const Vector3& translation );
|
|
void Scene_TestSelect_Primitive( Selector& selector, SelectionTest& test, const VolumeTest& volume );
|
|
void Scene_TestSelect_Component( Selector& selector, SelectionTest& test, const VolumeTest& volume, SelectionSystem::EComponentMode componentMode );
|
|
void Scene_TestSelect_Component_Selected( Selector& selector, SelectionTest& test, const VolumeTest& volume, SelectionSystem::EComponentMode componentMode );
|
|
void Scene_SelectAll_Component( bool select, SelectionSystem::EComponentMode componentMode );
|
|
|
|
class ResizeTranslatable : public Translatable
|
|
{
|
|
void translate( const Vector3& translation ){
|
|
Scene_Translate_Component_Selected( GlobalSceneGraph(), translation );
|
|
}
|
|
};
|
|
|
|
|
|
class SelectionVolume : public SelectionTest
|
|
{
|
|
Matrix4 m_local2view;
|
|
const View& m_view;
|
|
clipcull_t m_cull;
|
|
#if 0
|
|
Vector3 m_near;
|
|
Vector3 m_far;
|
|
#endif
|
|
Matrix4 m_screen2world;
|
|
public:
|
|
SelectionVolume( const View& view )
|
|
: m_view( view ){
|
|
}
|
|
|
|
const VolumeTest& getVolume() const {
|
|
return m_view;
|
|
}
|
|
#if 0
|
|
const Vector3& getNear() const {
|
|
return m_near;
|
|
}
|
|
const Vector3& getFar() const {
|
|
return m_far;
|
|
}
|
|
#endif
|
|
const Matrix4& getScreen2world() const {
|
|
return m_screen2world;
|
|
}
|
|
|
|
void BeginMesh( const Matrix4& localToWorld, bool twoSided ){
|
|
m_local2view = matrix4_multiplied_by_matrix4( m_view.GetViewMatrix(), localToWorld );
|
|
|
|
// Cull back-facing polygons based on winding being clockwise or counter-clockwise.
|
|
// Don't cull if the view is wireframe and the polygons are two-sided.
|
|
m_cull = twoSided && !m_view.fill() ? eClipCullNone : ( matrix4_handedness( localToWorld ) == MATRIX4_RIGHTHANDED ) ? eClipCullCW : eClipCullCCW;
|
|
|
|
{
|
|
m_screen2world = matrix4_full_inverse( m_local2view );
|
|
#if 0
|
|
m_near = vector4_projected(
|
|
matrix4_transformed_vector4(
|
|
m_screen2world,
|
|
Vector4( 0, 0, -1, 1 )
|
|
)
|
|
);
|
|
|
|
m_far = vector4_projected(
|
|
matrix4_transformed_vector4(
|
|
m_screen2world,
|
|
Vector4( 0, 0, 1, 1 )
|
|
)
|
|
);
|
|
#endif
|
|
}
|
|
|
|
#if defined( DEBUG_SELECTION )
|
|
g_render_clipped.construct( m_view.GetViewMatrix() );
|
|
#endif
|
|
}
|
|
void TestPoint( const Vector3& point, SelectionIntersection& best ){
|
|
Vector4 clipped;
|
|
if ( matrix4_clip_point( m_local2view, point, clipped ) == c_CLIP_PASS ) {
|
|
best = select_point_from_clipped( clipped );
|
|
}
|
|
}
|
|
void TestPolygon( const VertexPointer& vertices, std::size_t count, SelectionIntersection& best, const DoubleVector3 planepoints[3] ){
|
|
DoubleVector3 pts[3];
|
|
pts[0] = vector4_projected( matrix4_transformed_vector4( m_local2view, BasicVector4<double>( planepoints[0], 1 ) ) );
|
|
pts[1] = vector4_projected( matrix4_transformed_vector4( m_local2view, BasicVector4<double>( planepoints[1], 1 ) ) );
|
|
pts[2] = vector4_projected( matrix4_transformed_vector4( m_local2view, BasicVector4<double>( planepoints[2], 1 ) ) );
|
|
const Plane3 planeTransformed( plane3_for_points( pts ) );
|
|
|
|
Vector4 clipped[9];
|
|
for ( std::size_t i = 0; i + 2 < count; ++i )
|
|
{
|
|
BestPoint(
|
|
matrix4_clip_triangle(
|
|
m_local2view,
|
|
reinterpret_cast<const DoubleVector3&>( vertices[0] ),
|
|
reinterpret_cast<const DoubleVector3&>( vertices[i + 1] ),
|
|
reinterpret_cast<const DoubleVector3&>( vertices[i + 2] ),
|
|
clipped
|
|
),
|
|
clipped,
|
|
best,
|
|
m_cull,
|
|
&planeTransformed
|
|
);
|
|
}
|
|
}
|
|
void TestLineLoop( const VertexPointer& vertices, std::size_t count, SelectionIntersection& best ){
|
|
if ( count == 0 ) {
|
|
return;
|
|
}
|
|
Vector4 clipped[9];
|
|
for ( VertexPointer::iterator i = vertices.begin(), end = i + count, prev = i + ( count - 1 ); i != end; prev = i, ++i )
|
|
{
|
|
BestPoint(
|
|
matrix4_clip_line(
|
|
m_local2view,
|
|
reinterpret_cast<const Vector3&>( ( *prev ) ),
|
|
reinterpret_cast<const Vector3&>( ( *i ) ),
|
|
clipped
|
|
),
|
|
clipped,
|
|
best,
|
|
m_cull
|
|
);
|
|
}
|
|
}
|
|
void TestLineStrip( const VertexPointer& vertices, std::size_t count, SelectionIntersection& best ){
|
|
if ( count == 0 ) {
|
|
return;
|
|
}
|
|
Vector4 clipped[9];
|
|
for ( VertexPointer::iterator i = vertices.begin(), end = i + count, next = i + 1; next != end; i = next, ++next )
|
|
{
|
|
BestPoint(
|
|
matrix4_clip_line(
|
|
m_local2view,
|
|
reinterpret_cast<const Vector3&>( ( *i ) ),
|
|
reinterpret_cast<const Vector3&>( ( *next ) ),
|
|
clipped
|
|
),
|
|
clipped,
|
|
best,
|
|
m_cull
|
|
);
|
|
}
|
|
}
|
|
void TestLines( const VertexPointer& vertices, std::size_t count, SelectionIntersection& best ){
|
|
if ( count == 0 ) {
|
|
return;
|
|
}
|
|
Vector4 clipped[9];
|
|
for ( VertexPointer::iterator i = vertices.begin(), end = i + count; i != end; i += 2 )
|
|
{
|
|
BestPoint(
|
|
matrix4_clip_line(
|
|
m_local2view,
|
|
reinterpret_cast<const Vector3&>( ( *i ) ),
|
|
reinterpret_cast<const Vector3&>( ( *( i + 1 ) ) ),
|
|
clipped
|
|
),
|
|
clipped,
|
|
best,
|
|
m_cull
|
|
);
|
|
}
|
|
}
|
|
void TestTriangles( const VertexPointer& vertices, const IndexPointer& indices, SelectionIntersection& best ){
|
|
Vector4 clipped[9];
|
|
for ( IndexPointer::iterator i( indices.begin() ); i != indices.end(); i += 3 )
|
|
{
|
|
BestPoint(
|
|
matrix4_clip_triangle(
|
|
m_local2view,
|
|
reinterpret_cast<const Vector3&>( vertices[*i] ),
|
|
reinterpret_cast<const Vector3&>( vertices[*( i + 1 )] ),
|
|
reinterpret_cast<const Vector3&>( vertices[*( i + 2 )] ),
|
|
clipped
|
|
),
|
|
clipped,
|
|
best,
|
|
m_cull
|
|
);
|
|
}
|
|
}
|
|
void TestQuads( const VertexPointer& vertices, const IndexPointer& indices, SelectionIntersection& best ){
|
|
Vector4 clipped[9];
|
|
for ( IndexPointer::iterator i( indices.begin() ); i != indices.end(); i += 4 )
|
|
{
|
|
BestPoint(
|
|
matrix4_clip_triangle(
|
|
m_local2view,
|
|
reinterpret_cast<const Vector3&>( vertices[*i] ),
|
|
reinterpret_cast<const Vector3&>( vertices[*( i + 1 )] ),
|
|
reinterpret_cast<const Vector3&>( vertices[*( i + 3 )] ),
|
|
clipped
|
|
),
|
|
clipped,
|
|
best,
|
|
m_cull
|
|
);
|
|
BestPoint(
|
|
matrix4_clip_triangle(
|
|
m_local2view,
|
|
reinterpret_cast<const Vector3&>( vertices[*( i + 1 )] ),
|
|
reinterpret_cast<const Vector3&>( vertices[*( i + 2 )] ),
|
|
reinterpret_cast<const Vector3&>( vertices[*( i + 3 )] ),
|
|
clipped
|
|
),
|
|
clipped,
|
|
best,
|
|
m_cull
|
|
);
|
|
}
|
|
}
|
|
void TestQuadStrip( const VertexPointer& vertices, const IndexPointer& indices, SelectionIntersection& best ){
|
|
Vector4 clipped[9];
|
|
for ( IndexPointer::iterator i( indices.begin() ); i + 2 != indices.end(); i += 2 )
|
|
{
|
|
BestPoint(
|
|
matrix4_clip_triangle(
|
|
m_local2view,
|
|
reinterpret_cast<const Vector3&>( vertices[*i] ),
|
|
reinterpret_cast<const Vector3&>( vertices[*( i + 1 )] ),
|
|
reinterpret_cast<const Vector3&>( vertices[*( i + 2 )] ),
|
|
clipped
|
|
),
|
|
clipped,
|
|
best,
|
|
m_cull
|
|
);
|
|
BestPoint(
|
|
matrix4_clip_triangle(
|
|
m_local2view,
|
|
reinterpret_cast<const Vector3&>( vertices[*( i + 2 )] ),
|
|
reinterpret_cast<const Vector3&>( vertices[*( i + 1 )] ),
|
|
reinterpret_cast<const Vector3&>( vertices[*( i + 3 )] ),
|
|
clipped
|
|
),
|
|
clipped,
|
|
best,
|
|
m_cull
|
|
);
|
|
}
|
|
}
|
|
};
|
|
|
|
class SelectionCounter
|
|
{
|
|
public:
|
|
typedef const Selectable& first_argument_type;
|
|
|
|
SelectionCounter( const SelectionChangeCallback& onchanged )
|
|
: m_count( 0 ), m_onchanged( onchanged ){
|
|
}
|
|
void operator()( const Selectable& selectable ){
|
|
if ( selectable.isSelected() ) {
|
|
++m_count;
|
|
}
|
|
else
|
|
{
|
|
ASSERT_MESSAGE( m_count != 0, "selection counter underflow" );
|
|
--m_count;
|
|
}
|
|
|
|
m_onchanged( selectable );
|
|
}
|
|
bool empty() const {
|
|
return m_count == 0;
|
|
}
|
|
std::size_t size() const {
|
|
return m_count;
|
|
}
|
|
private:
|
|
std::size_t m_count;
|
|
SelectionChangeCallback m_onchanged;
|
|
};
|
|
|
|
class SelectedStuffCounter
|
|
{
|
|
public:
|
|
std::size_t m_brushcount;
|
|
std::size_t m_patchcount;
|
|
std::size_t m_entitycount;
|
|
SelectedStuffCounter() : m_brushcount( 0 ), m_patchcount( 0 ), m_entitycount( 0 ){
|
|
}
|
|
void increment( scene::Node& node ) {
|
|
if( Node_isBrush( node ) )
|
|
++m_brushcount;
|
|
else if( Node_isPatch( node ) )
|
|
++m_patchcount;
|
|
else if( Node_isEntity( node ) )
|
|
++m_entitycount;
|
|
}
|
|
void decrement( scene::Node& node ) {
|
|
if( Node_isBrush( node ) )
|
|
--m_brushcount;
|
|
else if( Node_isPatch( node ) )
|
|
--m_patchcount;
|
|
else if( Node_isEntity( node ) )
|
|
--m_entitycount;
|
|
}
|
|
void get( std::size_t& brushes, std::size_t& patches, std::size_t& entities ) const {
|
|
brushes = m_brushcount;
|
|
patches = m_patchcount;
|
|
entities = m_entitycount;
|
|
}
|
|
};
|
|
|
|
inline void ConstructSelectionTest( View& view, const rect_t selection_box ){
|
|
view.EnableScissor( selection_box.min[0], selection_box.max[0], selection_box.min[1], selection_box.max[1] );
|
|
}
|
|
|
|
inline const rect_t SelectionBoxForPoint( const float device_point[2], const float device_epsilon[2] ){
|
|
rect_t selection_box;
|
|
selection_box.min[0] = device_point[0] - device_epsilon[0];
|
|
selection_box.min[1] = device_point[1] - device_epsilon[1];
|
|
selection_box.max[0] = device_point[0] + device_epsilon[0];
|
|
selection_box.max[1] = device_point[1] + device_epsilon[1];
|
|
return selection_box;
|
|
}
|
|
|
|
inline const rect_t SelectionBoxForArea( const float device_point[2], const float device_delta[2] ){
|
|
rect_t selection_box;
|
|
selection_box.min[0] = ( device_delta[0] < 0 ) ? ( device_point[0] + device_delta[0] ) : ( device_point[0] );
|
|
selection_box.min[1] = ( device_delta[1] < 0 ) ? ( device_point[1] + device_delta[1] ) : ( device_point[1] );
|
|
selection_box.max[0] = ( device_delta[0] > 0 ) ? ( device_point[0] + device_delta[0] ) : ( device_point[0] );
|
|
selection_box.max[1] = ( device_delta[1] > 0 ) ? ( device_point[1] + device_delta[1] ) : ( device_point[1] );
|
|
selection_box.modifier = device_delta[0] * device_delta[1] < 0?
|
|
rect_t::eToggle
|
|
: device_delta[0] < 0 ?
|
|
rect_t::eDeselect
|
|
: rect_t::eSelect;
|
|
return selection_box;
|
|
}
|
|
#if 0
|
|
Quaternion construct_local_rotation( const Quaternion& world, const Quaternion& localToWorld ){
|
|
return quaternion_normalised( quaternion_multiplied_by_quaternion(
|
|
quaternion_normalised( quaternion_multiplied_by_quaternion(
|
|
quaternion_inverse( localToWorld ),
|
|
world
|
|
) ),
|
|
localToWorld
|
|
) );
|
|
}
|
|
#endif
|
|
inline void matrix4_assign_rotation( Matrix4& matrix, const Matrix4& other ){
|
|
matrix[0] = other[0];
|
|
matrix[1] = other[1];
|
|
matrix[2] = other[2];
|
|
matrix[4] = other[4];
|
|
matrix[5] = other[5];
|
|
matrix[6] = other[6];
|
|
matrix[8] = other[8];
|
|
matrix[9] = other[9];
|
|
matrix[10] = other[10];
|
|
}
|
|
#define SELECTIONSYSTEM_AXIAL_PIVOTS
|
|
void matrix4_assign_rotation_for_pivot( Matrix4& matrix, scene::Instance& instance ){
|
|
#ifndef SELECTIONSYSTEM_AXIAL_PIVOTS
|
|
Editable* editable = Node_getEditable( instance.path().top() );
|
|
if ( editable != 0 ) {
|
|
matrix4_assign_rotation( matrix, matrix4_multiplied_by_matrix4( instance.localToWorld(), editable->getLocalPivot() ) );
|
|
}
|
|
else
|
|
{
|
|
matrix4_assign_rotation( matrix, instance.localToWorld() );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
class TranslateSelected : public SelectionSystem::Visitor
|
|
{
|
|
const Vector3& m_translate;
|
|
public:
|
|
TranslateSelected( const Vector3& translate )
|
|
: m_translate( translate ){
|
|
}
|
|
void visit( scene::Instance& instance ) const {
|
|
Transformable* transform = Instance_getTransformable( instance );
|
|
if ( transform != 0 ) {
|
|
transform->setType( TRANSFORM_PRIMITIVE );
|
|
transform->setTranslation( m_translate );
|
|
}
|
|
}
|
|
};
|
|
|
|
void Scene_Translate_Selected( scene::Graph& graph, const Vector3& translation ){
|
|
if ( GlobalSelectionSystem().countSelected() != 0 ) {
|
|
GlobalSelectionSystem().foreachSelected( TranslateSelected( translation ) );
|
|
}
|
|
}
|
|
|
|
Vector3 get_local_pivot( const Vector3& world_pivot, const Matrix4& localToWorld ){
|
|
return matrix4_transformed_point(
|
|
matrix4_full_inverse( localToWorld ),
|
|
world_pivot
|
|
);
|
|
}
|
|
|
|
void translation_for_pivoted_matrix_transform( Vector3& parent_translation, const Matrix4& local_transform, const Vector3& world_pivot, const Matrix4& localToWorld, const Matrix4& localToParent ){
|
|
// we need a translation inside the parent system to move the origin of this object to the right place
|
|
|
|
// mathematically, it must fulfill:
|
|
//
|
|
// local_translation local_transform local_pivot = local_pivot
|
|
// local_translation = local_pivot - local_transform local_pivot
|
|
//
|
|
// or maybe?
|
|
// local_transform local_translation local_pivot = local_pivot
|
|
// local_translation local_pivot = local_transform^-1 local_pivot
|
|
// local_translation + local_pivot = local_transform^-1 local_pivot
|
|
// local_translation = local_transform^-1 local_pivot - local_pivot
|
|
|
|
Vector3 local_pivot( get_local_pivot( world_pivot, localToWorld ) );
|
|
|
|
Vector3 local_translation(
|
|
vector3_subtracted(
|
|
local_pivot,
|
|
matrix4_transformed_point(
|
|
local_transform,
|
|
local_pivot
|
|
)
|
|
/*
|
|
matrix4_transformed_point(
|
|
matrix4_full_inverse(local_transform),
|
|
local_pivot
|
|
),
|
|
local_pivot
|
|
*/
|
|
)
|
|
);
|
|
|
|
parent_translation = translation_local2object( local_translation, localToParent );
|
|
|
|
/*
|
|
// verify it!
|
|
globalOutputStream() << "World pivot is at " << world_pivot << '\n';
|
|
globalOutputStream() << "Local pivot is at " << local_pivot << '\n';
|
|
globalOutputStream() << "Transformation " << local_transform << " moves it to: " << matrix4_transformed_point(local_transform, local_pivot) << '\n';
|
|
globalOutputStream() << "Must move by " << local_translation << " in the local system" << '\n';
|
|
globalOutputStream() << "Must move by " << parent_translation << " in the parent system" << '\n';
|
|
*/
|
|
}
|
|
|
|
void translation_for_pivoted_rotation( Vector3& parent_translation, const Quaternion& local_rotation, const Vector3& world_pivot, const Matrix4& localToWorld, const Matrix4& localToParent ){
|
|
translation_for_pivoted_matrix_transform( parent_translation, matrix4_rotation_for_quaternion_quantised( local_rotation ), world_pivot, localToWorld, localToParent );
|
|
}
|
|
|
|
void translation_for_pivoted_scale( Vector3& parent_translation, const Vector3& world_scale, const Vector3& world_pivot, const Matrix4& localToWorld, const Matrix4& localToParent ){
|
|
Matrix4 local_transform(
|
|
matrix4_multiplied_by_matrix4(
|
|
matrix4_full_inverse( localToWorld ),
|
|
matrix4_multiplied_by_matrix4(
|
|
matrix4_scale_for_vec3( world_scale ),
|
|
localToWorld
|
|
)
|
|
)
|
|
);
|
|
local_transform.tx() = local_transform.ty() = local_transform.tz() = 0; // cancel translation parts
|
|
translation_for_pivoted_matrix_transform( parent_translation, local_transform, world_pivot, localToWorld, localToParent );
|
|
}
|
|
|
|
void translation_for_pivoted_skew( Vector3& parent_translation, const Skew& local_skew, const Vector3& world_pivot, const Matrix4& localToWorld, const Matrix4& localToParent ){
|
|
Matrix4 local_transform( g_matrix4_identity );
|
|
local_transform[local_skew.index] = local_skew.amount;
|
|
translation_for_pivoted_matrix_transform( parent_translation, local_transform, world_pivot, localToWorld, localToParent );
|
|
}
|
|
|
|
class rotate_selected : public SelectionSystem::Visitor
|
|
{
|
|
const Quaternion& m_rotate;
|
|
const Vector3& m_world_pivot;
|
|
public:
|
|
rotate_selected( const Quaternion& rotation, const Vector3& world_pivot )
|
|
: m_rotate( rotation ), m_world_pivot( world_pivot ){
|
|
}
|
|
void visit( scene::Instance& instance ) const {
|
|
TransformNode* transformNode = Node_getTransformNode( instance.path().top() );
|
|
if ( transformNode != 0 ) {
|
|
Transformable* transform = Instance_getTransformable( instance );
|
|
if ( transform != 0 ) {
|
|
transform->setType( TRANSFORM_PRIMITIVE );
|
|
transform->setScale( c_scale_identity );
|
|
transform->setTranslation( c_translation_identity );
|
|
|
|
transform->setType( TRANSFORM_PRIMITIVE );
|
|
transform->setRotation( m_rotate );
|
|
|
|
{
|
|
Editable* editable = Node_getEditable( instance.path().top() );
|
|
const Matrix4& localPivot = editable != 0 ? editable->getLocalPivot() : g_matrix4_identity;
|
|
|
|
Vector3 parent_translation;
|
|
translation_for_pivoted_rotation(
|
|
parent_translation,
|
|
m_rotate,
|
|
m_world_pivot,
|
|
#ifdef SELECTIONSYSTEM_AXIAL_PIVOTS
|
|
matrix4_multiplied_by_matrix4( matrix4_translation_for_vec3( matrix4_get_translation_vec3( instance.localToWorld() ) ), localPivot ),
|
|
matrix4_multiplied_by_matrix4( matrix4_translation_for_vec3( matrix4_get_translation_vec3( transformNode->localToParent() ) ), localPivot )
|
|
#else
|
|
matrix4_multiplied_by_matrix4( instance.localToWorld(), localPivot ),
|
|
matrix4_multiplied_by_matrix4( transformNode->localToParent(), localPivot )
|
|
#endif
|
|
);
|
|
|
|
transform->setTranslation( parent_translation );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
void Scene_Rotate_Selected( scene::Graph& graph, const Quaternion& rotation, const Vector3& world_pivot ){
|
|
if ( GlobalSelectionSystem().countSelected() != 0 ) {
|
|
GlobalSelectionSystem().foreachSelected( rotate_selected( rotation, world_pivot ) );
|
|
}
|
|
}
|
|
|
|
class scale_selected : public SelectionSystem::Visitor
|
|
{
|
|
const Vector3& m_scale;
|
|
const Vector3& m_world_pivot;
|
|
public:
|
|
scale_selected( const Vector3& scaling, const Vector3& world_pivot )
|
|
: m_scale( scaling ), m_world_pivot( world_pivot ){
|
|
}
|
|
void visit( scene::Instance& instance ) const {
|
|
TransformNode* transformNode = Node_getTransformNode( instance.path().top() );
|
|
if ( transformNode != 0 ) {
|
|
Transformable* transform = Instance_getTransformable( instance );
|
|
if ( transform != 0 ) {
|
|
transform->setType( TRANSFORM_PRIMITIVE );
|
|
transform->setScale( c_scale_identity );
|
|
transform->setTranslation( c_translation_identity );
|
|
|
|
transform->setType( TRANSFORM_PRIMITIVE );
|
|
transform->setScale( m_scale );
|
|
{
|
|
Editable* editable = Node_getEditable( instance.path().top() );
|
|
const Matrix4& localPivot = editable != 0 ? editable->getLocalPivot() : g_matrix4_identity;
|
|
|
|
Vector3 parent_translation;
|
|
translation_for_pivoted_scale(
|
|
parent_translation,
|
|
m_scale,
|
|
m_world_pivot,
|
|
matrix4_multiplied_by_matrix4( instance.localToWorld(), localPivot ),
|
|
matrix4_multiplied_by_matrix4( transformNode->localToParent(), localPivot )
|
|
);
|
|
|
|
transform->setTranslation( parent_translation );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
void Scene_Scale_Selected( scene::Graph& graph, const Vector3& scaling, const Vector3& world_pivot ){
|
|
if ( GlobalSelectionSystem().countSelected() != 0 ) {
|
|
GlobalSelectionSystem().foreachSelected( scale_selected( scaling, world_pivot ) );
|
|
}
|
|
}
|
|
|
|
class skew_selected : public SelectionSystem::Visitor
|
|
{
|
|
const Skew& m_skew;
|
|
const Vector3& m_world_pivot;
|
|
public:
|
|
skew_selected( const Skew& skew, const Vector3& world_pivot )
|
|
: m_skew( skew ), m_world_pivot( world_pivot ){
|
|
}
|
|
void visit( scene::Instance& instance ) const {
|
|
TransformNode* transformNode = Node_getTransformNode( instance.path().top() );
|
|
if ( transformNode != 0 ) {
|
|
Transformable* transform = Instance_getTransformable( instance );
|
|
if ( transform != 0 ) {
|
|
transform->setType( TRANSFORM_PRIMITIVE );
|
|
transform->setScale( c_scale_identity );
|
|
transform->setTranslation( c_translation_identity );
|
|
|
|
transform->setType( TRANSFORM_PRIMITIVE );
|
|
transform->setSkew( m_skew );
|
|
{
|
|
Editable* editable = Node_getEditable( instance.path().top() );
|
|
const Matrix4& localPivot = editable != 0 ? editable->getLocalPivot() : g_matrix4_identity;
|
|
|
|
Vector3 parent_translation;
|
|
translation_for_pivoted_skew(
|
|
parent_translation,
|
|
m_skew,
|
|
m_world_pivot,
|
|
matrix4_multiplied_by_matrix4( matrix4_translation_for_vec3( matrix4_get_translation_vec3( instance.localToWorld() ) ), localPivot ),
|
|
matrix4_multiplied_by_matrix4( matrix4_translation_for_vec3( matrix4_get_translation_vec3( transformNode->localToParent() ) ), localPivot )
|
|
);
|
|
|
|
transform->setTranslation( parent_translation );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
void Scene_Skew_Selected( scene::Graph& graph, const Skew& skew, const Vector3& world_pivot ){
|
|
if ( GlobalSelectionSystem().countSelected() != 0 ) {
|
|
GlobalSelectionSystem().foreachSelected( skew_selected( skew, world_pivot ) );
|
|
}
|
|
}
|
|
|
|
|
|
class RepeatableTransforms
|
|
{
|
|
public:
|
|
Translation m_translation;
|
|
Rotation m_rotation;
|
|
Scale m_scale;
|
|
Skew m_skew;
|
|
/* next aren't used; TODO: think if unique origin per transform is needed, and how to implement this correctly for entities, having transform keys */
|
|
Vector3 m_rotationOrigin;
|
|
Vector3 m_scaleOrigin;
|
|
Vector3 m_skewOrigin;
|
|
|
|
bool m_rotationOriginSet;
|
|
bool m_scaleOriginSet;
|
|
bool m_skewOriginSet;
|
|
|
|
RepeatableTransforms(){
|
|
setIdentity();
|
|
}
|
|
|
|
bool isIdentity() const {
|
|
return m_translation == c_translation_identity
|
|
&& m_rotation == c_rotation_identity
|
|
&& m_scale == c_scale_identity
|
|
&& m_skew == c_skew_identity;
|
|
}
|
|
void setIdentity(){
|
|
m_translation = c_translation_identity;
|
|
m_rotation = c_quaternion_identity;
|
|
m_scale = c_scale_identity;
|
|
m_skew = c_skew_identity;
|
|
|
|
m_rotationOrigin =
|
|
m_scaleOrigin =
|
|
m_skewOrigin = g_vector3_identity;
|
|
|
|
m_rotationOriginSet =
|
|
m_scaleOriginSet =
|
|
m_skewOriginSet = false;
|
|
}
|
|
};
|
|
|
|
class transform_selected : public SelectionSystem::Visitor
|
|
{
|
|
const RepeatableTransforms& m_transforms;
|
|
const Vector3& m_world_pivot;
|
|
public:
|
|
transform_selected( const RepeatableTransforms& transforms, const Vector3& world_pivot )
|
|
: m_transforms( transforms ), m_world_pivot( world_pivot ){
|
|
}
|
|
void visit( scene::Instance& instance ) const {
|
|
TransformNode* transformNode = Node_getTransformNode( instance.path().top() );
|
|
if ( transformNode != 0 ) {
|
|
Transformable* transform = Instance_getTransformable( instance );
|
|
if ( transform != 0 ) {
|
|
transform->setType( TRANSFORM_PRIMITIVE );
|
|
transform->setRotation( m_transforms.m_rotation );
|
|
transform->setScale( m_transforms.m_scale );
|
|
transform->setSkew( m_transforms.m_skew );
|
|
{
|
|
Editable* editable = Node_getEditable( instance.path().top() );
|
|
const Matrix4& localPivot = editable != 0 ? editable->getLocalPivot() : g_matrix4_identity;
|
|
|
|
const Matrix4 local_transform = matrix4_transform_for_components( c_translation_identity, m_transforms.m_rotation, m_transforms.m_scale, m_transforms.m_skew );
|
|
Vector3 parent_translation;
|
|
translation_for_pivoted_matrix_transform(
|
|
parent_translation,
|
|
local_transform,
|
|
m_world_pivot,
|
|
matrix4_multiplied_by_matrix4( matrix4_translation_for_vec3( matrix4_get_translation_vec3( instance.localToWorld() ) ), localPivot ),
|
|
matrix4_multiplied_by_matrix4( matrix4_translation_for_vec3( matrix4_get_translation_vec3( transformNode->localToParent() ) ), localPivot )
|
|
);
|
|
|
|
transform->setTranslation( parent_translation + m_transforms.m_translation );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
class translate_component_selected : public SelectionSystem::Visitor
|
|
{
|
|
const Vector3& m_translate;
|
|
public:
|
|
translate_component_selected( const Vector3& translate )
|
|
: m_translate( translate ){
|
|
}
|
|
void visit( scene::Instance& instance ) const {
|
|
Transformable* transform = Instance_getTransformable( instance );
|
|
if ( transform != 0 ) {
|
|
transform->setType( TRANSFORM_COMPONENT );
|
|
transform->setTranslation( m_translate );
|
|
}
|
|
}
|
|
};
|
|
|
|
void Scene_Translate_Component_Selected( scene::Graph& graph, const Vector3& translation ){
|
|
if ( GlobalSelectionSystem().countSelected() != 0 ) {
|
|
GlobalSelectionSystem().foreachSelectedComponent( translate_component_selected( translation ) );
|
|
}
|
|
}
|
|
|
|
class rotate_component_selected : public SelectionSystem::Visitor
|
|
{
|
|
const Quaternion& m_rotate;
|
|
const Vector3& m_world_pivot;
|
|
public:
|
|
rotate_component_selected( const Quaternion& rotation, const Vector3& world_pivot )
|
|
: m_rotate( rotation ), m_world_pivot( world_pivot ){
|
|
}
|
|
void visit( scene::Instance& instance ) const {
|
|
Transformable* transform = Instance_getTransformable( instance );
|
|
if ( transform != 0 ) {
|
|
Vector3 parent_translation;
|
|
translation_for_pivoted_rotation( parent_translation, m_rotate, m_world_pivot, instance.localToWorld(), Node_getTransformNode( instance.path().top() )->localToParent() );
|
|
|
|
transform->setType( TRANSFORM_COMPONENT );
|
|
transform->setRotation( m_rotate );
|
|
transform->setTranslation( parent_translation );
|
|
}
|
|
}
|
|
};
|
|
|
|
void Scene_Rotate_Component_Selected( scene::Graph& graph, const Quaternion& rotation, const Vector3& world_pivot ){
|
|
if ( GlobalSelectionSystem().countSelectedComponents() != 0 ) {
|
|
GlobalSelectionSystem().foreachSelectedComponent( rotate_component_selected( rotation, world_pivot ) );
|
|
}
|
|
}
|
|
|
|
class scale_component_selected : public SelectionSystem::Visitor
|
|
{
|
|
const Vector3& m_scale;
|
|
const Vector3& m_world_pivot;
|
|
public:
|
|
scale_component_selected( const Vector3& scaling, const Vector3& world_pivot )
|
|
: m_scale( scaling ), m_world_pivot( world_pivot ){
|
|
}
|
|
void visit( scene::Instance& instance ) const {
|
|
Transformable* transform = Instance_getTransformable( instance );
|
|
if ( transform != 0 ) {
|
|
Vector3 parent_translation;
|
|
translation_for_pivoted_scale( parent_translation, m_scale, m_world_pivot, instance.localToWorld(), Node_getTransformNode( instance.path().top() )->localToParent() );
|
|
|
|
transform->setType( TRANSFORM_COMPONENT );
|
|
transform->setScale( m_scale );
|
|
transform->setTranslation( parent_translation );
|
|
}
|
|
}
|
|
};
|
|
|
|
void Scene_Scale_Component_Selected( scene::Graph& graph, const Vector3& scaling, const Vector3& world_pivot ){
|
|
if ( GlobalSelectionSystem().countSelectedComponents() != 0 ) {
|
|
GlobalSelectionSystem().foreachSelectedComponent( scale_component_selected( scaling, world_pivot ) );
|
|
}
|
|
}
|
|
|
|
class skew_component_selected : public SelectionSystem::Visitor
|
|
{
|
|
const Skew& m_skew;
|
|
const Vector3& m_world_pivot;
|
|
public:
|
|
skew_component_selected( const Skew& skew, const Vector3& world_pivot )
|
|
: m_skew( skew ), m_world_pivot( world_pivot ){
|
|
}
|
|
void visit( scene::Instance& instance ) const {
|
|
Transformable* transform = Instance_getTransformable( instance );
|
|
if ( transform != 0 ) {
|
|
Vector3 parent_translation;
|
|
translation_for_pivoted_skew( parent_translation, m_skew, m_world_pivot, instance.localToWorld(), Node_getTransformNode( instance.path().top() )->localToParent() );
|
|
|
|
transform->setType( TRANSFORM_COMPONENT );
|
|
transform->setSkew( m_skew );
|
|
transform->setTranslation( parent_translation );
|
|
}
|
|
}
|
|
};
|
|
|
|
void Scene_Skew_Component_Selected( scene::Graph& graph, const Skew& skew, const Vector3& world_pivot ){
|
|
if ( GlobalSelectionSystem().countSelectedComponents() != 0 ) {
|
|
GlobalSelectionSystem().foreachSelectedComponent( skew_component_selected( skew, world_pivot ) );
|
|
}
|
|
}
|
|
|
|
|
|
class transform_component_selected : public SelectionSystem::Visitor
|
|
{
|
|
const RepeatableTransforms& m_transforms;
|
|
const Vector3& m_world_pivot;
|
|
public:
|
|
transform_component_selected( const RepeatableTransforms& transforms, const Vector3& world_pivot )
|
|
: m_transforms( transforms ), m_world_pivot( world_pivot ){
|
|
}
|
|
void visit( scene::Instance& instance ) const {
|
|
Transformable* transform = Instance_getTransformable( instance );
|
|
if ( transform != 0 ) {
|
|
const Matrix4 local_transform = matrix4_transform_for_components( c_translation_identity, m_transforms.m_rotation, m_transforms.m_scale, m_transforms.m_skew );
|
|
Vector3 parent_translation;
|
|
translation_for_pivoted_matrix_transform( parent_translation, local_transform, m_world_pivot, instance.localToWorld(), Node_getTransformNode( instance.path().top() )->localToParent() );
|
|
|
|
transform->setType( TRANSFORM_COMPONENT );
|
|
transform->setRotation( m_transforms.m_rotation );
|
|
transform->setScale( m_transforms.m_scale );
|
|
transform->setSkew( m_transforms.m_skew );
|
|
transform->setTranslation( parent_translation + m_transforms.m_translation );
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
class BooleanSelector : public Selector
|
|
{
|
|
SelectionIntersection m_bestIntersection;
|
|
Selectable* m_selectable;
|
|
public:
|
|
BooleanSelector() : m_bestIntersection( SelectionIntersection() ){
|
|
}
|
|
|
|
void pushSelectable( Selectable& selectable ){
|
|
m_selectable = &selectable;
|
|
}
|
|
void popSelectable(){
|
|
}
|
|
void addIntersection( const SelectionIntersection& intersection ){
|
|
if ( m_selectable->isSelected() ) {
|
|
assign_if_closer( m_bestIntersection, intersection );
|
|
}
|
|
}
|
|
|
|
bool isSelected(){
|
|
return m_bestIntersection.valid();
|
|
}
|
|
const SelectionIntersection& bestIntersection() const {
|
|
return m_bestIntersection;
|
|
}
|
|
};
|
|
|
|
class BestSelector : public Selector
|
|
{
|
|
protected:
|
|
SelectionIntersection m_intersection;
|
|
Selectable* m_selectable;
|
|
SelectionIntersection m_bestIntersection;
|
|
std::list<Selectable*> m_bestSelectable;
|
|
public:
|
|
BestSelector() : m_bestIntersection( SelectionIntersection() ), m_bestSelectable( 0 ){
|
|
}
|
|
|
|
void pushSelectable( Selectable& selectable ){
|
|
m_intersection = SelectionIntersection();
|
|
m_selectable = &selectable;
|
|
}
|
|
void popSelectable(){
|
|
if ( m_intersection.equalEpsilon( m_bestIntersection, 0.25f, 2e-6f ) ) {
|
|
m_bestSelectable.push_back( m_selectable );
|
|
m_bestIntersection = m_intersection;
|
|
}
|
|
else if ( m_intersection < m_bestIntersection ) {
|
|
m_bestSelectable.clear();
|
|
m_bestSelectable.push_back( m_selectable );
|
|
m_bestIntersection = m_intersection;
|
|
}
|
|
m_intersection = SelectionIntersection();
|
|
}
|
|
void addIntersection( const SelectionIntersection& intersection ){
|
|
assign_if_closer( m_intersection, intersection );
|
|
}
|
|
|
|
std::list<Selectable*>& best(){
|
|
return m_bestSelectable;
|
|
}
|
|
const SelectionIntersection& bestIntersection() const {
|
|
return m_bestIntersection;
|
|
}
|
|
};
|
|
|
|
class DeepBestSelector : public BestSelector // copy of class BestSelector with 2.f depthEpsilon
|
|
{
|
|
public:
|
|
void popSelectable(){
|
|
if ( m_intersection.equalEpsilon( m_bestIntersection, 0.25f, 2.f ) ) {
|
|
m_bestSelectable.push_back( m_selectable );
|
|
m_bestIntersection = m_intersection;
|
|
}
|
|
else if ( m_intersection < m_bestIntersection ) {
|
|
m_bestSelectable.clear();
|
|
m_bestSelectable.push_back( m_selectable );
|
|
m_bestIntersection = m_intersection;
|
|
}
|
|
m_intersection = SelectionIntersection();
|
|
}
|
|
};
|
|
|
|
class BestPointSelector : public Selector
|
|
{
|
|
SelectionIntersection m_bestIntersection;
|
|
public:
|
|
BestPointSelector() : m_bestIntersection( SelectionIntersection() ){
|
|
}
|
|
|
|
void pushSelectable( Selectable& selectable ){
|
|
}
|
|
void popSelectable(){
|
|
}
|
|
void addIntersection( const SelectionIntersection& intersection ){
|
|
assign_if_closer( m_bestIntersection, intersection );
|
|
}
|
|
|
|
bool isSelected(){
|
|
return m_bestIntersection.valid();
|
|
}
|
|
const SelectionIntersection& best() const {
|
|
return m_bestIntersection;
|
|
}
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
class ClipperSelector : public Selector {
|
|
SelectionIntersection m_bestIntersection;
|
|
Face* m_face;
|
|
public:
|
|
ClipperSelector() : m_bestIntersection( SelectionIntersection() ), m_face( 0 ) {
|
|
}
|
|
|
|
void pushSelectable( Selectable& selectable ) {
|
|
}
|
|
void popSelectable() {
|
|
}
|
|
void addIntersection( const SelectionIntersection& intersection ) {
|
|
if( SelectionIntersection_closer( intersection, m_bestIntersection ) ) {
|
|
m_bestIntersection = intersection;
|
|
m_face = 0;
|
|
}
|
|
}
|
|
|
|
void addIntersection( const SelectionIntersection& intersection, Face* face ) {
|
|
if( SelectionIntersection_closer( intersection, m_bestIntersection ) ) {
|
|
m_bestIntersection = intersection;
|
|
m_face = face;
|
|
}
|
|
}
|
|
bool isSelected() {
|
|
return m_bestIntersection.valid();
|
|
}
|
|
const SelectionIntersection& best() {
|
|
return m_bestIntersection;
|
|
}
|
|
const Face* face() {
|
|
return m_face;
|
|
}
|
|
};
|
|
|
|
class testselect_scene_4clipper : public scene::Graph::Walker {
|
|
ClipperSelector& m_clipperSelector;
|
|
SelectionTest& m_test;
|
|
public:
|
|
testselect_scene_4clipper( ClipperSelector& clipperSelector, SelectionTest& test ) : m_clipperSelector( clipperSelector ), m_test( test ) {
|
|
}
|
|
bool pre( const scene::Path& path, scene::Instance& instance ) const {
|
|
BrushInstance* brush = Instance_getBrush( instance );
|
|
if( brush != 0 ) {
|
|
m_test.BeginMesh( brush->localToWorld() );
|
|
for( Brush::const_iterator i = brush->getBrush().begin(); i != brush->getBrush().end(); ++i ) {
|
|
Face* face = *i;
|
|
if( !face->isFiltered() ) {
|
|
SelectionIntersection intersection;
|
|
face->testSelect( m_test, intersection );
|
|
m_clipperSelector.addIntersection( intersection, face );
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
SelectionTestable* selectionTestable = Instance_getSelectionTestable( instance );
|
|
if( selectionTestable ) {
|
|
selectionTestable->testSelect( m_clipperSelector, m_test );
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
class testselect_scene_4clipper_selected : public scene::Graph::Walker {
|
|
ClipperSelector& m_clipperSelector;
|
|
SelectionTest& m_test;
|
|
public:
|
|
testselect_scene_4clipper_selected( ClipperSelector& clipperSelector, SelectionTest& test ) : m_clipperSelector( clipperSelector ), m_test( test ) {
|
|
}
|
|
bool pre( const scene::Path& path, scene::Instance& instance ) const {
|
|
BrushInstance* brush = Instance_getBrush( instance );
|
|
if( brush != 0 && brush->isSelected() ) {
|
|
m_test.BeginMesh( brush->localToWorld() );
|
|
for( Brush::const_iterator i = brush->getBrush().begin(); i != brush->getBrush().end(); ++i ) {
|
|
Face* face = *i;
|
|
if( !face->isFiltered() ) {
|
|
SelectionIntersection intersection;
|
|
face->testSelect( m_test, intersection );
|
|
m_clipperSelector.addIntersection( intersection, face );
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
DoubleVector3 testSelected_scene_snapped_point( const SelectionVolume& test, ClipperSelector& clipperSelector ){
|
|
DoubleVector3 point = vector4_projected( matrix4_transformed_vector4( test.getScreen2world(), Vector4( 0, 0, clipperSelector.best().depth(), 1 ) ) );
|
|
if( clipperSelector.face() ){
|
|
const Face& face = *clipperSelector.face();
|
|
double bestDist = FLT_MAX;
|
|
DoubleVector3 wannabePoint;
|
|
for ( Winding::const_iterator prev = face.getWinding().end() - 1, curr = face.getWinding().begin(); curr != face.getWinding().end(); prev = curr, ++curr ){
|
|
const DoubleVector3 v1( prev->vertex );
|
|
const DoubleVector3 v2( curr->vertex );
|
|
{ /* try vertices */
|
|
const double dist = vector3_length_squared( v2 - point );
|
|
if( dist < bestDist ){
|
|
wannabePoint = v2;
|
|
bestDist = dist;
|
|
}
|
|
}
|
|
{ /* try edges */
|
|
DoubleVector3 edgePoint = line_closest_point( DoubleLine( v1, v2 ), point );
|
|
if( edgePoint != v1 && edgePoint != v2 ){
|
|
const DoubleVector3 edgedir = vector3_normalised( v2 - v1 );
|
|
const std::size_t maxi = vector3_max_abs_component_index( edgedir );
|
|
// v1[maxi] + edgedir[maxi] * coef = float_snapped( point[maxi], GetSnapGridSize() )
|
|
const double coef = ( float_snapped( point[maxi], GetSnapGridSize() ) - v1[maxi] ) / edgedir[maxi];
|
|
edgePoint = v1 + edgedir * coef;
|
|
const double dist = vector3_length_squared( edgePoint - point );
|
|
if( dist < bestDist ){
|
|
wannabePoint = edgePoint;
|
|
bestDist = dist;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if( clipperSelector.best().distance() == 0.f ){ /* try plane, if pointing inside of polygon */
|
|
const std::size_t maxi = vector3_max_abs_component_index( face.plane3().normal() );
|
|
DoubleVector3 planePoint( vector3_snapped( point, GetSnapGridSize() ) );
|
|
// face.plane3().normal().dot( point snapped ) = face.plane3().dist()
|
|
planePoint[maxi] = ( face.plane3().dist()
|
|
- face.plane3().normal()[( maxi + 1 ) % 3] * planePoint[( maxi + 1 ) % 3]
|
|
- face.plane3().normal()[( maxi + 2 ) % 3] * planePoint[( maxi + 2 ) % 3] ) / face.plane3().normal()[maxi];
|
|
const double dist = vector3_length_squared( planePoint - point );
|
|
if( dist < bestDist ){
|
|
wannabePoint = planePoint;
|
|
bestDist = dist;
|
|
}
|
|
}
|
|
point = wannabePoint;
|
|
}
|
|
else{
|
|
vector3_snap( point, GetSnapGridSize() );
|
|
}
|
|
return point;
|
|
}
|
|
|
|
bool scene_insert_brush_vertices( const View& view, TranslateFreeXY_Z& freeDragXY_Z ){
|
|
SelectionVolume test( view );
|
|
ClipperSelector clipperSelector;
|
|
if( view.fill() )
|
|
Scene_forEachVisible( GlobalSceneGraph(), view, testselect_scene_4clipper( clipperSelector, test ) );
|
|
else
|
|
Scene_forEachVisible( GlobalSceneGraph(), view, testselect_scene_4clipper_selected( clipperSelector, test ) );
|
|
test.BeginMesh( g_matrix4_identity, true );
|
|
if( clipperSelector.isSelected() ){
|
|
freeDragXY_Z.set0( vector4_projected( matrix4_transformed_vector4( test.getScreen2world(), Vector4( 0, 0, clipperSelector.best().depth(), 1 ) ) ) );
|
|
DoubleVector3 point = testSelected_scene_snapped_point( test, clipperSelector );
|
|
if( !view.fill() ){
|
|
point -= view.getViewDir() * GetGridSize();
|
|
}
|
|
Brush::VertexModeVertices vertexModeVertices;
|
|
vertexModeVertices.push_back( Brush::VertexModeVertex( point, true ) );
|
|
if( clipperSelector.face() )
|
|
vertexModeVertices.back().m_faces.push_back( clipperSelector.face() );
|
|
|
|
UndoableCommand undo( "InsertBrushVertices" );
|
|
Scene_forEachSelectedBrush( [&vertexModeVertices]( BrushInstance& brush ){ brush.insert_vertices( vertexModeVertices ); } );
|
|
return true;
|
|
}
|
|
else if( !view.fill() ){ //+two points
|
|
freeDragXY_Z.set0( g_vector3_identity );
|
|
const AABB bounds = GlobalSelectionSystem().getBoundsSelected();
|
|
if( aabb_valid( bounds ) ){
|
|
DoubleVector3 xy = vector4_projected( matrix4_transformed_vector4( test.getScreen2world(), Vector4( 0, 0, 0, 1 ) ) );
|
|
vector3_snap( xy, GetSnapGridSize() );
|
|
DoubleVector3 a( xy ), b( xy );
|
|
const std::size_t max = vector3_max_abs_component_index( view.getViewDir() );
|
|
a[max] = bounds.origin[max] + bounds.extents[max];
|
|
b[max] = bounds.origin[max] - bounds.extents[max];
|
|
Brush::VertexModeVertices vertexModeVertices;
|
|
vertexModeVertices.push_back( Brush::VertexModeVertex( a, true ) );
|
|
vertexModeVertices.push_back( Brush::VertexModeVertex( b, true ) );
|
|
|
|
UndoableCommand undo( "InsertBrushVertices" );
|
|
Scene_forEachSelectedBrush( [&vertexModeVertices]( BrushInstance& brush ){ brush.insert_vertices( vertexModeVertices ); } );
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool selection_selectVerticesOrFaceVertices( SelectionTest& test ){
|
|
{ /* try to hit vertices */
|
|
DeepBestSelector deepSelector;
|
|
Scene_TestSelect_Component_Selected( deepSelector, test, test.getVolume(), SelectionSystem::eVertex );
|
|
if( !deepSelector.best().empty() ){
|
|
for ( Selectable* s : deepSelector.best() )
|
|
s->setSelected( true );
|
|
return true;
|
|
}
|
|
}
|
|
/* otherwise select vertices of brush faces, which lay on best plane */
|
|
Plane3 plane( 0, 0, 0, 0 );
|
|
Vector3 intersectionPoint( FLT_MAX, FLT_MAX, FLT_MAX );
|
|
Scene_forEachSelectedBrush_bestPlane( test, plane, intersectionPoint );
|
|
|
|
if( plane3_valid( plane ) ){
|
|
auto selectVerticesOnPlane = [&plane]( BrushInstance& brushInstance ){
|
|
brushInstance.selectVerticesOnPlane( plane );
|
|
};
|
|
Scene_forEachVisibleSelectedBrush( selectVerticesOnPlane );
|
|
|
|
}
|
|
return plane3_valid( plane );
|
|
}
|
|
|
|
|
|
template<typename Functor>
|
|
class ComponentSelectionTestableVisibleSelectedVisitor : public SelectionSystem::Visitor
|
|
{
|
|
const Functor& m_functor;
|
|
public:
|
|
ComponentSelectionTestableVisibleSelectedVisitor( const Functor& functor ) : m_functor( functor ){
|
|
}
|
|
void visit( scene::Instance& instance ) const {
|
|
ComponentSelectionTestable* componentSelectionTestable = Instance_getComponentSelectionTestable( instance );
|
|
if ( componentSelectionTestable != 0
|
|
&& instance.path().top().get().visible() ) {
|
|
m_functor( *componentSelectionTestable );
|
|
}
|
|
}
|
|
};
|
|
|
|
template<typename Functor>
|
|
inline const Functor& Scene_forEachVisibleSelectedComponentSelectionTestable( const Functor& functor ){
|
|
GlobalSelectionSystem().foreachSelected( ComponentSelectionTestableVisibleSelectedVisitor<Functor>( functor ) );
|
|
return functor;
|
|
}
|
|
|
|
|
|
|
|
static ModifierFlags g_modifiers = c_modifierNone; //AltDragManipulatorResize, extrude, uvtool skew, select primitives in component modes
|
|
static bool g_bTmpComponentMode = false;
|
|
|
|
static bool g_3DCreateBrushes = true;
|
|
|
|
class DragManipulator : public Manipulator
|
|
{
|
|
ResizeTranslatable m_resize;
|
|
TranslateFree m_freeResize;
|
|
TranslateAxis2 m_axisResize;
|
|
TranslateFreeXY_Z m_freeDragXY_Z;
|
|
DragNewBrush m_dragNewBrush;
|
|
DragExtrudeFaces m_dragExtrudeFaces;
|
|
bool m_dragSelected; //drag selected primitives or components
|
|
bool m_selected; //components selected temporally for drag
|
|
bool m_selected2; //planeselectables in cam with alt
|
|
bool m_newBrush;
|
|
bool m_extrudeFaces;
|
|
|
|
public:
|
|
|
|
static Shader* m_state_wire;
|
|
|
|
DragManipulator( Translatable& translatable ) : m_resize(), m_freeResize( m_resize ), m_axisResize( m_resize ), m_freeDragXY_Z( translatable ), m_renderCircle( 2 << 3 ){
|
|
setSelected( false );
|
|
draw_circle( m_renderCircle.m_vertices.size() >> 3, 5, m_renderCircle.m_vertices.data(), RemapXYZ() );
|
|
}
|
|
|
|
Manipulatable* GetManipulatable(){
|
|
if( m_newBrush )
|
|
return &m_dragNewBrush;
|
|
else if( m_extrudeFaces )
|
|
return &m_dragExtrudeFaces;
|
|
else if( m_selected )
|
|
return &m_freeResize;
|
|
else if( m_selected2 )
|
|
return &m_axisResize;
|
|
else
|
|
return &m_freeDragXY_Z;
|
|
}
|
|
|
|
void testSelect( const View& view, const Matrix4& pivot2world ){
|
|
SelectionPool selector;
|
|
SelectionVolume test( view );
|
|
|
|
if( g_modifiers == ( c_modifierAlt | c_modifierControl )
|
|
&& GlobalSelectionSystem().Mode() == SelectionSystem::ePrimitive
|
|
&& ( GlobalSelectionSystem().countSelected() != 0 || !g_SelectedFaceInstances.empty() ) ){ // extrude
|
|
m_extrudeFaces = Scene_forEachBrush_setupExtrude( test, m_dragExtrudeFaces );
|
|
}
|
|
else if( GlobalSelectionSystem().countSelected() != 0 ){
|
|
if ( GlobalSelectionSystem().Mode() == SelectionSystem::ePrimitive ){
|
|
if( g_modifiers == c_modifierAlt ){
|
|
if( view.fill() ){ // alt resize
|
|
m_selected2 = Scene_forEachPlaneSelectable_selectPlanes2( test, m_axisResize );
|
|
}
|
|
else{ // alt vertices drag
|
|
m_selected = selection_selectVerticesOrFaceVertices( test );
|
|
}
|
|
}
|
|
else{
|
|
BooleanSelector booleanSelector;
|
|
Scene_TestSelect_Primitive( booleanSelector, test, view );
|
|
|
|
if ( booleanSelector.isSelected() ) { /* hit a primitive */
|
|
m_dragSelected = true; /* drag a primitive */
|
|
test.BeginMesh( g_matrix4_identity, true );
|
|
m_freeDragXY_Z.set0( vector4_projected( matrix4_transformed_vector4( test.getScreen2world(), Vector4( 0, 0, booleanSelector.bestIntersection().depth(), 1 ) ) ) );
|
|
}
|
|
else{ /* haven't hit a primitive */
|
|
m_selected = Scene_forEachPlaneSelectable_selectPlanes( GlobalSceneGraph(), selector, test ); /* select faces on planeSelectables */
|
|
}
|
|
}
|
|
}
|
|
else{ // components
|
|
BestSelector bestSelector;
|
|
Scene_TestSelect_Component_Selected( bestSelector, test, view, GlobalSelectionSystem().ComponentMode() ); /* drag components */
|
|
for ( Selectable* s : bestSelector.best() ){
|
|
if ( !s->isSelected() )
|
|
GlobalSelectionSystem().setSelectedAllComponents( false );
|
|
selector.addSelectable( SelectionIntersection( 0, 0 ), s );
|
|
m_dragSelected = true;
|
|
}
|
|
if( bestSelector.bestIntersection().valid() ){
|
|
test.BeginMesh( g_matrix4_identity, true );
|
|
m_freeDragXY_Z.set0( vector4_projected( matrix4_transformed_vector4( test.getScreen2world(), Vector4( 0, 0, bestSelector.bestIntersection().depth(), 1 ) ) ) );
|
|
}
|
|
else{
|
|
if( GlobalSelectionSystem().countSelectedComponents() != 0 ){ /* drag, even if hit nothing, but got selected */
|
|
m_dragSelected = true;
|
|
m_freeDragXY_Z.set0( g_vector3_identity );
|
|
}
|
|
else if( GlobalSelectionSystem().ComponentMode() == SelectionSystem::eVertex ){ /* otherwise insert */
|
|
m_dragSelected = g_bTmpComponentMode = scene_insert_brush_vertices( view, m_freeDragXY_Z ); //hack: indicating not a tmp mode
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
for ( SelectableSortedSet::value_type& value : selector )
|
|
value.second->setSelected( true );
|
|
g_bTmpComponentMode = m_selected | m_selected2;
|
|
}
|
|
else if( GlobalSelectionSystem().Mode() == SelectionSystem::ePrimitive && g_3DCreateBrushes ){
|
|
m_newBrush = true;
|
|
BestPointSelector bestPointSelector;
|
|
Scene_TestSelect_Primitive( bestPointSelector, test, view );
|
|
Vector3 start;
|
|
test.BeginMesh( g_matrix4_identity, true );
|
|
if( bestPointSelector.isSelected() ){
|
|
start = vector4_projected( matrix4_transformed_vector4( test.getScreen2world(), Vector4( 0, 0, bestPointSelector.best().depth(), 1 ) ) );
|
|
}
|
|
else{
|
|
const Vector3 pnear = vector4_projected( matrix4_transformed_vector4( test.getScreen2world(), Vector4( 0, 0, -1, 1 ) ) );
|
|
const Vector3 pfar = vector4_projected( matrix4_transformed_vector4( test.getScreen2world(), Vector4( 0, 0, 1, 1 ) ) );
|
|
start = vector3_normalised( pfar - pnear ) * ( 256.f + GetGridSize() * sqrt( 3.0 ) ) + pnear;
|
|
}
|
|
vector3_snap( start, GetSnapGridSize() );
|
|
m_dragNewBrush.set0( start );
|
|
}
|
|
}
|
|
|
|
void setSelected( bool select ){
|
|
m_dragSelected = select;
|
|
m_selected = select;
|
|
m_selected2 = select;
|
|
m_newBrush = select;
|
|
m_extrudeFaces = select;
|
|
}
|
|
bool isSelected() const {
|
|
return m_dragSelected || m_selected || m_selected2 || m_newBrush || m_extrudeFaces;
|
|
}
|
|
|
|
void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& pivot2world ){
|
|
if( !m_polygons.empty() ){
|
|
renderer.SetState( m_state_wire, Renderer::eWireframeOnly );
|
|
renderer.SetState( m_state_wire, Renderer::eFullMaterials );
|
|
if( m_polygons.back().size() == 1 ){
|
|
Pivot2World_viewplaneSpace( m_renderCircle.m_viewplaneSpace, matrix4_translation_for_vec3( m_polygons.back()[0] ), volume.GetModelview(), volume.GetProjection(), volume.GetViewport() );
|
|
renderer.addRenderable( m_renderCircle, m_renderCircle.m_viewplaneSpace );
|
|
}
|
|
else{
|
|
renderer.addRenderable( m_renderPoly, g_matrix4_identity );
|
|
}
|
|
}
|
|
}
|
|
void highlight( const View& view ){
|
|
SelectionVolume test( view );
|
|
std::vector<std::vector<Vector3>> polygons;
|
|
/* conditions structure respects one in testSelect() */
|
|
if( g_modifiers == ( c_modifierAlt | c_modifierControl )
|
|
&& GlobalSelectionSystem().Mode() == SelectionSystem::ePrimitive
|
|
&& ( GlobalSelectionSystem().countSelected() != 0 || !g_SelectedFaceInstances.empty() ) ){ // extrude
|
|
Plane3 plane( 0, 0, 0, 0 );
|
|
Vector3 intersectionPoint( FLT_MAX, FLT_MAX, FLT_MAX );
|
|
Scene_forEachBrush_bestPlane( test, plane, intersectionPoint );
|
|
|
|
if( plane3_valid( plane ) ){
|
|
auto gatherPolygonsByPlane = [plane, &polygons]( BrushInstance& brushInstance ){
|
|
if( brushInstance.isSelected() || brushInstance.isSelectedComponents() )
|
|
brushInstance.gatherPolygonsByPlane( plane, polygons, false );
|
|
};
|
|
Scene_forEachVisibleBrush( GlobalSceneGraph(), gatherPolygonsByPlane );
|
|
}
|
|
}
|
|
else if( GlobalSelectionSystem().countSelected() != 0 ){
|
|
if ( GlobalSelectionSystem().Mode() == SelectionSystem::ePrimitive ){
|
|
if( g_modifiers == c_modifierAlt ){
|
|
if( view.fill() ){ // alt resize
|
|
Plane3 plane( 0, 0, 0, 0 );
|
|
Vector3 intersectionPoint( FLT_MAX, FLT_MAX, FLT_MAX );
|
|
Scene_forEachPlaneSelectable_bestPlane( test, plane, intersectionPoint );
|
|
|
|
if( plane3_valid( plane ) ){
|
|
auto gatherPolygonsByPlane = [plane, &polygons]( PlaneSelectable& planeSelectable ){
|
|
planeSelectable.gatherPolygonsByPlane( plane, polygons );
|
|
};
|
|
Scene_forEachVisibleSelectedPlaneselectable( gatherPolygonsByPlane );
|
|
}
|
|
|
|
}
|
|
else{ // alt vertices drag
|
|
SelectionIntersection intersection;
|
|
const SelectionSystem::EComponentMode mode = SelectionSystem::eVertex;
|
|
auto gatherComponentsHighlight = [&polygons, &intersection, &test, mode]( const ComponentSelectionTestable& componentSelectionTestable ){
|
|
componentSelectionTestable.gatherComponentsHighlight( polygons, intersection, test, mode );
|
|
};
|
|
Scene_forEachVisibleSelectedComponentSelectionTestable( gatherComponentsHighlight );
|
|
|
|
if( polygons.empty() ){
|
|
Plane3 plane( 0, 0, 0, 0 );
|
|
Vector3 intersectionPoint( FLT_MAX, FLT_MAX, FLT_MAX );
|
|
Scene_forEachSelectedBrush_bestPlane( test, plane, intersectionPoint );
|
|
|
|
if( plane3_valid( plane ) ){
|
|
auto gatherPolygonsByPlane = [plane, &polygons]( BrushInstance& brushInstance ){
|
|
brushInstance.gatherPolygonsByPlane( plane, polygons );
|
|
};
|
|
Scene_forEachVisibleSelectedBrush( gatherPolygonsByPlane );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else{ // components
|
|
SelectionIntersection intersection;
|
|
const SelectionSystem::EComponentMode mode = GlobalSelectionSystem().ComponentMode();
|
|
auto gatherComponentsHighlight = [&polygons, &intersection, &test, mode]( const ComponentSelectionTestable& componentSelectionTestable ){
|
|
componentSelectionTestable.gatherComponentsHighlight( polygons, intersection, test, mode );
|
|
};
|
|
Scene_forEachVisibleSelectedComponentSelectionTestable( gatherComponentsHighlight );
|
|
}
|
|
}
|
|
|
|
if( m_polygons != polygons ){
|
|
m_polygons.swap( polygons );
|
|
SceneChangeNotify();
|
|
}
|
|
}
|
|
private:
|
|
std::vector<std::vector<Vector3>> m_polygons;
|
|
struct RenderablePoly: public OpenGLRenderable
|
|
{
|
|
const std::vector<std::vector<Vector3>>& m_polygons;
|
|
|
|
RenderablePoly( const std::vector<std::vector<Vector3>>& polygons ) : m_polygons( polygons ){
|
|
}
|
|
void render( RenderStateFlags state ) const {
|
|
gl().glPolygonOffset( -2, -2 );
|
|
for( const auto& poly : m_polygons ){
|
|
gl().glVertexPointer( 3, GL_FLOAT, sizeof( m_polygons[0][0] ), poly[0].data() );
|
|
gl().glDrawArrays( GL_POLYGON, 0, GLsizei( poly.size() ) );
|
|
}
|
|
gl().glPolygonOffset( -1, 1 ); // restore default
|
|
}
|
|
};
|
|
RenderablePoly m_renderPoly{ m_polygons };
|
|
struct RenderableCircle : public OpenGLRenderable
|
|
{
|
|
Array<PointVertex> m_vertices;
|
|
Matrix4 m_viewplaneSpace;
|
|
|
|
RenderableCircle( std::size_t size ) : m_vertices( size ){
|
|
}
|
|
void render( RenderStateFlags state ) const {
|
|
gl().glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_vertices.data()->vertex );
|
|
gl().glDrawArrays( GL_LINE_LOOP, 0, GLsizei( m_vertices.size() ) );
|
|
}
|
|
};
|
|
RenderableCircle m_renderCircle;
|
|
};
|
|
Shader* DragManipulator::m_state_wire;
|
|
|
|
|
|
|
|
#include "clippertool.h"
|
|
|
|
class ClipManipulator : public Manipulator, public ManipulatorSelectionChangeable, public Translatable, public Manipulatable
|
|
{
|
|
struct ClipperPoint : public OpenGLRenderable, public SelectableBool
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{
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PointVertex m_p; //for render
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ClipperPoint():
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m_p( vertex3f_identity ), m_set( false ) {
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}
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void render( RenderStateFlags state ) const {
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gl().glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_p.colour );
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gl().glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_p.vertex );
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gl().glDrawArrays( GL_POINTS, 0, 1 );
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gl().glColor4ub( m_p.colour.r, m_p.colour.g, m_p.colour.b, m_p.colour.a ); ///?
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gl().glRasterPos3f( m_namePos.x(), m_namePos.y(), m_namePos.z() );
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GlobalOpenGL().drawChar( m_name );
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}
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void setColour( const Colour4b& colour ) {
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m_p.colour = colour;
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}
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bool m_set;
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DoubleVector3 m_point;
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DoubleVector3 m_pointNonTransformed;
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char m_name;
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Vector3 m_namePos;
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};
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Matrix4& m_pivot2world;
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ClipperPoint m_points[3];
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TranslateFreeXY_Z m_dragXY_Z;
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const AABB& m_bounds;
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Vector3 m_viewdir;
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public:
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static Shader* m_state;
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ClipManipulator( Matrix4& pivot2world, const AABB& bounds ) : m_pivot2world( pivot2world ), m_dragXY_Z( *this ), m_bounds( bounds ){
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m_points[0].m_name = '1';
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m_points[1].m_name = '2';
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m_points[2].m_name = '3';
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}
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|
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void UpdateColours() {
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for( std::size_t i = 0; i < 3; ++i )
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m_points[i].setColour( colourSelected( g_colour_screen, m_points[i].isSelected() ) );
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}
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void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& pivot2world ) {
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// temp hack
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UpdateColours();
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renderer.SetState( m_state, Renderer::eWireframeOnly );
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renderer.SetState( m_state, Renderer::eFullMaterials );
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const Matrix4 proj( matrix4_multiplied_by_matrix4( volume.GetViewport(), volume.GetViewMatrix() ) );
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const Matrix4 proj_inv( matrix4_full_inverse( proj ) );
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for( std::size_t i = 0; i < 3; ++i )
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if( m_points[i].m_set ){
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m_points[i].m_p.vertex = vertex3f_for_vector3( m_points[i].m_point );
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renderer.addRenderable( m_points[i], g_matrix4_identity );
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const Vector3 pos = vector4_projected( matrix4_transformed_vector4( proj, Vector4( m_points[i].m_point, 1 ) ) ) + Vector3( 2, 0, 0 );
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m_points[i].m_namePos = vector4_projected( matrix4_transformed_vector4( proj_inv, Vector4( pos, 1 ) ) );
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}
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}
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/* these three functions and m_viewdir for 2 points only */
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void viewdir_set( const Vector3 viewdir ){
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const std::size_t maxi = vector3_max_abs_component_index( viewdir );
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m_viewdir = ( viewdir[maxi] > 0 )? g_vector3_axes[maxi] : -g_vector3_axes[maxi];
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}
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void viewdir_fixup(){
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if( fabs( vector3_length( m_points[1].m_point - m_points[0].m_point ) ) > 1e-3 //two non coincident points
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&& fabs( vector3_dot( m_viewdir, vector3_normalised( m_points[1].m_point - m_points[0].m_point ) ) ) > 0.999 ){ //on axis = m_viewdir
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viewdir_set( m_view->getViewDir() );
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if( fabs( vector3_dot( m_viewdir, vector3_normalised( m_points[1].m_point - m_points[0].m_point ) ) ) > 0.999 ){
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const Matrix4 screen2world( matrix4_full_inverse( m_view->GetViewMatrix() ) );
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Vector3 p[2];
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for( std::size_t i = 0; i < 2; ++i ){
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p[i] = vector4_projected( matrix4_transformed_vector4( m_view->GetViewMatrix(), Vector4( m_points[i].m_point, 1 ) ) );
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}
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const float depthdir = p[1].z() > p[0].z()? -1 : 1;
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for( std::size_t i = 0; i < 2; ++i ){
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p[i].z() = -1;
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p[i] = vector4_projected( matrix4_transformed_vector4( screen2world, Vector4( p[i], 1 ) ) );
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}
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viewdir_set( ( p[1] - p[0] ) * depthdir );
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}
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}
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}
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void viewdir_make_cut_worthy( const Plane3& plane ){
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const std::size_t maxi = vector3_max_abs_component_index( plane.normal() );
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if( plane3_valid( plane )
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&& aabb_valid( m_bounds )
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&& fabs( plane.normal()[maxi] ) > 0.999 ){ //axial plane
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const double anchor = plane.normal()[maxi] * plane.dist();
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if( anchor > m_bounds.origin[maxi] ){
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if( ( anchor - ( m_bounds.origin[maxi] + m_bounds.extents[maxi] ) ) > -0.1 )
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viewdir_set( -g_vector3_axes[maxi] );
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}
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else{
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if( ( -anchor + ( m_bounds.origin[maxi] - m_bounds.extents[maxi] ) ) > -0.1 )
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viewdir_set( g_vector3_axes[maxi] );
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}
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}
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}
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void updatePlane(){
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std::size_t npoints = 0;
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for(; npoints < 3; )
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if( m_points[npoints].m_set )
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++npoints;
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else
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break;
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|
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switch ( npoints )
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|
{
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|
case 1:
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|
Clipper_setPlanePoints( ClipperPoints( m_points[0].m_point, m_points[0].m_point, m_points[0].m_point, npoints ) );
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break;
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case 2:
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|
{
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if( m_view->fill() ){ //3d
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|
viewdir_fixup();
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|
m_points[2].m_point = m_points[0].m_point - m_viewdir * vector3_length( m_points[0].m_point - m_points[1].m_point );
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viewdir_make_cut_worthy( plane3_for_points( m_points[0].m_point, m_points[1].m_point, m_points[2].m_point ) );
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}
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m_points[2].m_point = m_points[0].m_point - m_viewdir * vector3_length( m_points[0].m_point - m_points[1].m_point );
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} // fall through
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case 3:
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Clipper_setPlanePoints( ClipperPoints( m_points[0].m_point, m_points[1].m_point, m_points[2].m_point, npoints ) );
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break;
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|
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default:
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|
Clipper_setPlanePoints( ClipperPoints() );
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|
break;
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}
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|
}
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std::size_t newPointIndex( bool viewfill ) const {
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const std::size_t maxi = ( !viewfill && Clipper_get2pointsIn2d() )? 2 : 3;
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std::size_t i;
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for( i = 0; i < maxi; ++i )
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|
if( !m_points[i].m_set )
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|
break;
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|
return i % maxi;
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|
}
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|
void newPoint( const DoubleVector3& point, const View& view ){
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const std::size_t i = newPointIndex( view.fill() );
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if( i == 0 )
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m_points[1].m_set = m_points[2].m_set = false;
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m_points[i].m_set = true;
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m_points[i].m_point = point;
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SelectionPool selector;
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selector.addSelectable( SelectionIntersection( 0, 0 ), &m_points[i] );
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selectionChange( selector );
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if( i == 1 )
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viewdir_set( m_view->getViewDir() );
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updatePlane();
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}
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bool testSelect_scene( const View& view, DoubleVector3& point ){
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|
SelectionVolume test( view );
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|
ClipperSelector clipperSelector;
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Scene_forEachVisible( GlobalSceneGraph(), view, testselect_scene_4clipper( clipperSelector, test ) );
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|
test.BeginMesh( g_matrix4_identity, true );
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|
if( clipperSelector.isSelected() ){
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|
point = testSelected_scene_snapped_point( test, clipperSelector );
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return true;
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|
}
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|
return false;
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|
}
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|
void testSelect( const View& view, const Matrix4& pivot2world ) {
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|
testSelect_points( view );
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|
if( !isSelected() ){
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|
if( view.fill() ){
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|
DoubleVector3 point;
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|
if( testSelect_scene( view, point ) )
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|
newPoint( point, view );
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|
}
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|
else{
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|
DoubleVector3 point = vector4_projected( matrix4_transformed_vector4( matrix4_full_inverse( view.GetViewMatrix() ), Vector4( 0, 0, 0, 1 ) ) );
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|
vector3_snap( point, GetSnapGridSize() );
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|
{
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|
const std::size_t maxi = vector3_max_abs_component_index( view.getViewDir() );
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|
const std::size_t i = newPointIndex( false );
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|
point[maxi] = m_bounds.origin[maxi] + ( i == 2? -1 : 1 ) * m_bounds.extents[maxi];
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}
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|
newPoint( point, view );
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|
}
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|
}
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|
for( std::size_t i = 0; i < 3; ++i )
|
|
if( m_points[i].isSelected() ){
|
|
m_points[i].m_pointNonTransformed = m_points[i].m_point;
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|
m_pivot2world = matrix4_translation_for_vec3( m_points[i].m_pointNonTransformed );
|
|
break;
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|
}
|
|
}
|
|
void testSelect_points( const View& view ) {
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|
SelectionPool selector;
|
|
{
|
|
const Matrix4 local2view( view.GetViewMatrix() );
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|
|
|
for( std::size_t i = 0; i < 3; ++i ){
|
|
if( m_points[i].m_set ){
|
|
SelectionIntersection best;
|
|
Point_BestPoint( local2view, PointVertex( vertex3f_for_vector3( m_points[i].m_point ) ), best );
|
|
selector.addSelectable( best, &m_points[i] );
|
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}
|
|
}
|
|
}
|
|
selectionChange( selector );
|
|
}
|
|
void reset( bool initFromFace ){
|
|
for( std::size_t i = 0; i < 3; ++i ){
|
|
m_points[i].m_set = false;
|
|
m_points[i].setSelected( false ); ///?
|
|
}
|
|
if( initFromFace && !g_SelectedFaceInstances.empty() && g_SelectedFaceInstances.last().getFace().contributes() ){
|
|
const Winding& w = g_SelectedFaceInstances.last().getFace().getWinding();
|
|
for( std::size_t i = 0; i < 3; ++i ){
|
|
m_points[i].m_set = true;
|
|
m_points[i].m_point = w[i].vertex;
|
|
}
|
|
}
|
|
updatePlane();
|
|
}
|
|
/* Translatable */
|
|
void translate( const Vector3& translation ){ //in 2d and ( 3d + m_dragXY_Z )
|
|
for( std::size_t i = 0; i < 3; ++i )
|
|
if( m_points[i].isSelected() ){
|
|
m_points[i].m_point = m_points[i].m_pointNonTransformed + translation;
|
|
updatePlane();
|
|
break;
|
|
}
|
|
}
|
|
/* Manipulatable */
|
|
void Construct( const Matrix4& device2manip, const float x, const float y, const AABB& bounds, const Vector3& transform_origin ){
|
|
m_dragXY_Z.set0( transform_origin );
|
|
m_dragXY_Z.Construct( device2manip, x, y, AABB( transform_origin, g_vector3_identity ), transform_origin );
|
|
}
|
|
void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap, const bool snapbbox, const bool alt ){
|
|
if( snap || snapbbox || alt || !m_view->fill() )
|
|
return m_dragXY_Z.Transform( manip2object, device2manip, x, y, snap, snapbbox, alt );
|
|
|
|
View scissored( *m_view );
|
|
const float device_point[2] = { x, y };
|
|
ConstructSelectionTest( scissored, SelectionBoxForPoint( device_point, m_device_epsilon ) );
|
|
|
|
DoubleVector3 point;
|
|
if( testSelect_scene( scissored, point ) )
|
|
for( std::size_t i = 0; i < 3; ++i )
|
|
if( m_points[i].isSelected() ){
|
|
m_points[i].m_point = point;
|
|
updatePlane();
|
|
break;
|
|
}
|
|
}
|
|
|
|
Manipulatable* GetManipulatable() {
|
|
return this;
|
|
}
|
|
|
|
void setSelected( bool select ) {
|
|
for( std::size_t i = 0; i < 3; ++i )
|
|
m_points[i].setSelected( select );
|
|
}
|
|
bool isSelected() const {
|
|
return m_points[0].isSelected() || m_points[1].isSelected() || m_points[2].isSelected();
|
|
}
|
|
};
|
|
Shader* ClipManipulator::m_state;
|
|
|
|
|
|
|
|
|
|
class BuildManipulator : public Manipulator, public Manipulatable
|
|
{
|
|
struct RenderableLine : public OpenGLRenderable {
|
|
PointVertex m_line[2];
|
|
|
|
RenderableLine() {
|
|
}
|
|
void render( RenderStateFlags state ) const {
|
|
gl().glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_line[0].colour );
|
|
gl().glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_line[0].vertex );
|
|
gl().glDrawArrays( GL_LINES, 0, 2 );
|
|
}
|
|
void setColour( const Colour4b& colour ) {
|
|
m_line[0].colour = colour;
|
|
m_line[1].colour = colour;
|
|
}
|
|
};
|
|
struct RenderablePoint : public OpenGLRenderable
|
|
{
|
|
PointVertex m_point;
|
|
RenderablePoint():
|
|
m_point( vertex3f_identity ) {
|
|
}
|
|
void render( RenderStateFlags state ) const {
|
|
gl().glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_point.colour );
|
|
gl().glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_point.vertex );
|
|
gl().glDrawArrays( GL_POINTS, 0, 1 );
|
|
}
|
|
void setColour( const Colour4b & colour ) {
|
|
m_point.colour = colour;
|
|
}
|
|
};
|
|
bool m_isSelected;
|
|
bool m_isInitialised;
|
|
RenderablePoint m_point;
|
|
RenderableLine m_line;
|
|
RenderableLine m_midline;
|
|
public:
|
|
static Shader* m_state_point;
|
|
static Shader* m_state_line;
|
|
|
|
BuildManipulator() : m_isSelected( false ), m_isInitialised( false ) {
|
|
m_point.setColour( g_colour_selected );
|
|
m_line.setColour( g_colour_selected );
|
|
m_midline.setColour( g_colour_screen );
|
|
}
|
|
void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& pivot2world ) {
|
|
renderer.SetState( m_state_point, Renderer::eWireframeOnly );
|
|
renderer.SetState( m_state_point, Renderer::eFullMaterials );
|
|
renderer.addRenderable( m_point, g_matrix4_identity );
|
|
renderer.SetState( m_state_line, Renderer::eWireframeOnly );
|
|
renderer.SetState( m_state_line, Renderer::eFullMaterials );
|
|
renderer.addRenderable( m_line, g_matrix4_identity );
|
|
renderer.addRenderable( m_midline, g_matrix4_identity );
|
|
}
|
|
void initialise(){
|
|
}
|
|
void highlight( const View& view ){
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
void testSelect( const View& view, const Matrix4& pivot2world ) {
|
|
m_isSelected = true;
|
|
}
|
|
/* Manipulatable */
|
|
void Construct( const Matrix4& device2manip, const float x, const float y, const AABB& bounds, const Vector3& transform_origin ){
|
|
//do things with undo
|
|
}
|
|
void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap, const bool snapbbox, const bool alt ){
|
|
}
|
|
|
|
Manipulatable* GetManipulatable() {
|
|
m_isSelected = false; //don't handle the manipulator move part void MoveSelected()
|
|
return this;
|
|
}
|
|
|
|
void setSelected( bool select ) {
|
|
m_isSelected = select;
|
|
}
|
|
bool isSelected() const {
|
|
return m_isSelected;
|
|
}
|
|
};
|
|
Shader* BuildManipulator::m_state_point;
|
|
Shader* BuildManipulator::m_state_line;
|
|
|
|
|
|
|
|
|
|
#include "patch.h"
|
|
#include "iglrender.h"
|
|
|
|
class UVManipulator : public Manipulator, public Manipulatable
|
|
{
|
|
struct RenderablePoint : public OpenGLRenderable
|
|
{
|
|
PointVertex m_point;
|
|
RenderablePoint():
|
|
m_point( vertex3f_identity ) {
|
|
}
|
|
void render( RenderStateFlags state ) const {
|
|
gl().glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_point.colour );
|
|
gl().glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_point.vertex );
|
|
gl().glDrawArrays( GL_POINTS, 0, 1 );
|
|
}
|
|
void setColour( const Colour4b & colour ) {
|
|
m_point.colour = colour;
|
|
}
|
|
};
|
|
struct RenderablePoints : public OpenGLRenderable
|
|
{
|
|
std::vector<PointVertex> m_points;
|
|
RenderablePoints(){
|
|
}
|
|
void render( RenderStateFlags state ) const {
|
|
gl().glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_points[0].colour );
|
|
gl().glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_points[0].vertex );
|
|
gl().glDrawArrays( GL_POINTS, 0, m_points.size() );
|
|
}
|
|
};
|
|
struct RenderableLines : public OpenGLRenderable
|
|
{
|
|
std::vector<PointVertex> m_lines;
|
|
RenderableLines(){
|
|
}
|
|
void render( RenderStateFlags state ) const {
|
|
if( m_lines.size() != 0 ){
|
|
gl().glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_lines[0].colour );
|
|
gl().glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_lines[0].vertex );
|
|
gl().glDrawArrays( GL_LINES, 0, m_lines.size() );
|
|
}
|
|
}
|
|
};
|
|
struct RenderableCircle : public OpenGLRenderable
|
|
{
|
|
Array<PointVertex> m_vertices;
|
|
|
|
RenderableCircle( std::size_t size ) : m_vertices( size ){
|
|
}
|
|
void render( RenderStateFlags state ) const {
|
|
gl().glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_vertices.data()->colour );
|
|
gl().glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_vertices.data()->vertex );
|
|
gl().glDrawArrays( GL_LINE_LOOP, 0, GLsizei( m_vertices.size() ) );
|
|
}
|
|
void setColour( const Colour4b& colour ){
|
|
for ( Array<PointVertex>::iterator i = m_vertices.begin(); i != m_vertices.end(); ++i )
|
|
{
|
|
( *i ).colour = colour;
|
|
}
|
|
}
|
|
};
|
|
typedef Array<PatchControl> PatchControlArray;
|
|
struct RenderablePatchTexture : public OpenGLRenderable
|
|
{
|
|
std::vector<RenderIndex> m_trianglesIndices;
|
|
const PatchControlArray* m_patchControlArray;
|
|
RenderablePatchTexture(){
|
|
}
|
|
void render( RenderStateFlags state ) const {
|
|
if( state & RENDER_FILL ){
|
|
const std::vector<Vector3> normals( m_patchControlArray->size(), g_vector3_axis_z );
|
|
gl().glNormalPointer( GL_FLOAT, sizeof( Vector3 ), normals.data() );
|
|
gl().glVertexPointer( 2, GL_FLOAT, sizeof( PatchControl ), &m_patchControlArray->data()->m_texcoord );
|
|
gl().glTexCoordPointer( 2, GL_FLOAT, sizeof( PatchControl ), &m_patchControlArray->data()->m_texcoord );
|
|
gl().glDrawElements( GL_TRIANGLES, GLsizei( m_trianglesIndices.size() ), RenderIndexTypeID, m_trianglesIndices.data() );
|
|
}
|
|
}
|
|
};
|
|
const Colour4b m_cWhite{ 255, 255, 255, 255 };
|
|
const Colour4b m_cGray{ 255, 255, 255, 125 };
|
|
const Colour4b m_cGrayer{ 100, 100, 100, 150 };
|
|
const Colour4b m_cRed{ 255, 0, 0, 255 };
|
|
const Colour4b m_cGreen{ 0, 255, 0, 255 };
|
|
const Colour4b m_cGree{ 0, 150, 0, 255 };
|
|
const Colour4b m_cPink{ 255, 0, 255, 255 };
|
|
const Colour4b m_cPin{ 150, 0, 150, 255 };
|
|
const Colour4b m_cOrange{ 255, 125, 0, 255 };
|
|
const Colour4b m_cOrang{ 255, 125, 0, 125 };
|
|
|
|
enum EUVSelection{
|
|
eNone,
|
|
ePivot,
|
|
eGridU,
|
|
eGridV,
|
|
ePatchPoint,
|
|
ePatchRow,
|
|
ePatchColumn,
|
|
eCircle,
|
|
ePivotU,
|
|
ePivotV,
|
|
eU,
|
|
eV,
|
|
eUV,
|
|
eSkewU,
|
|
eSkewV,
|
|
eTex,
|
|
} m_selection;
|
|
PointVertex* m_selectedU = 0; // must nullify this on m_Ulines, m_Vlines change
|
|
PointVertex* m_selectedV = 0;
|
|
int m_selectedPatchIndex = -1;
|
|
bool m_isSelected = false;
|
|
|
|
class UVSelector : public Selector {
|
|
SelectionIntersection m_bestIntersection;
|
|
public:
|
|
EUVSelection m_selection = eNone;
|
|
int m_index = -1;
|
|
UVSelector() : m_bestIntersection( SelectionIntersection() ) {
|
|
}
|
|
void pushSelectable( Selectable& selectable ) {
|
|
}
|
|
void popSelectable() {
|
|
m_bestIntersection = SelectionIntersection();
|
|
}
|
|
void addIntersection( const SelectionIntersection& intersection ) {
|
|
if( SelectionIntersection_closer( intersection, m_bestIntersection ) ) {
|
|
m_bestIntersection = intersection;
|
|
}
|
|
}
|
|
void addIntersection( const SelectionIntersection& intersection, EUVSelection selection, int index ) {
|
|
if( SelectionIntersection_closer( intersection, m_bestIntersection ) ) {
|
|
m_bestIntersection = intersection;
|
|
m_selection = selection;
|
|
m_index = index;
|
|
}
|
|
}
|
|
void addIntersection( const SelectionIntersection& intersection, EUVSelection selection ) {
|
|
if( SelectionIntersection_closer( intersection, m_bestIntersection ) ) {
|
|
m_bestIntersection = intersection;
|
|
m_selection = selection;
|
|
}
|
|
}
|
|
bool isSelected() {
|
|
return m_bestIntersection.valid();
|
|
}
|
|
};
|
|
|
|
Face* m_face = 0;
|
|
Plane3 m_plane;
|
|
std::size_t m_width, m_height;
|
|
TextureProjection m_projection;
|
|
|
|
Matrix4 m_local2tex; //real projection
|
|
Matrix4 m_tex2local; //real unprojection aka projection space basis aka texture axes
|
|
Matrix4 m_faceLocal2tex; //x,y projected to the face for z = const
|
|
Matrix4 m_faceTex2local;
|
|
Vector3 m_origin;
|
|
|
|
RenderablePivot m_pivot;
|
|
Matrix4 m_pivot2world0; // original
|
|
Matrix4 m_pivot2world; // transformed during transformation
|
|
RenderablePoint m_pivotPoint;
|
|
RenderableLines m_pivotLines;
|
|
Matrix4 m_pivotLines2world;
|
|
/* lines in uv space */
|
|
RenderableLines m_Ulines;
|
|
RenderableLines m_Vlines;
|
|
Matrix4 m_lines2world; // line * ( transform during transformation ) * m_faceTex2local = world
|
|
|
|
unsigned int m_gridU = 1; // n - 1 of U directed sub lines, 1-16
|
|
unsigned int m_gridV = 1;
|
|
RenderablePoint m_gridPointU; // control of U grid lines density, rendered on V axis
|
|
RenderablePoint m_gridPointV;
|
|
Vector2 m_gridSign; // orientation of controls relative to origin
|
|
|
|
RenderableCircle m_circle;
|
|
Matrix4 m_circle2world;
|
|
|
|
Patch* m_patch = 0; //tracking face/patch mode by only nonzero pointer
|
|
std::size_t m_patchWidth;
|
|
std::size_t m_patchHeight;
|
|
PatchControlArray m_patchCtrl;
|
|
RenderablePoints m_patchRenderPoints;
|
|
RenderableLines m_patchRenderLattice;
|
|
RenderablePatchTexture m_patchRenderTex;
|
|
const Shader* m_state_patch_raw = 0; // original patch texture shader
|
|
Shader* m_state_patch = 0; // local patch texture overlay
|
|
const char* m_state_patch_name = "$uvtool/patchtexture";
|
|
|
|
public:
|
|
static Shader* m_state_line;
|
|
static Shader* m_state_point;
|
|
UVManipulator() : m_pivot( 32 ), m_circle( 8 << 3 ) {
|
|
draw_circle( 8, 1, m_circle.m_vertices.data(), RemapXYZ() );
|
|
m_circle.setColour( m_cGray );
|
|
m_pivotPoint.setColour( m_cWhite );
|
|
m_gridPointU.setColour( m_cWhite );
|
|
m_gridPointV.setColour( m_cWhite );
|
|
m_pivotLines.m_lines.resize( 4, PointVertex( vertex3f_identity, m_cWhite ) );
|
|
}
|
|
~UVManipulator() {
|
|
patchShaderDestroy();
|
|
}
|
|
|
|
private:
|
|
void patchShaderConstruct(){
|
|
patchShaderDestroy();
|
|
|
|
OpenGLState state;
|
|
GlobalOpenGLStateLibrary().getDefaultState( state );
|
|
state.m_state = RENDER_FILL /*| RENDER_CULLFACE*/ | RENDER_TEXTURE | RENDER_COLOURWRITE | RENDER_LIGHTING | RENDER_SMOOTH;
|
|
state.m_sort = OpenGLState::eSortOverlayLast;
|
|
state.m_texture = m_patch->getShader()->getTexture().texture_number;
|
|
|
|
GlobalOpenGLStateLibrary().insert( m_state_patch_name, state );
|
|
m_state_patch = GlobalShaderCache().capture( m_state_patch_name );
|
|
}
|
|
|
|
void patchShaderDestroy(){
|
|
if( m_state_patch ){
|
|
m_state_patch = 0;
|
|
GlobalShaderCache().release( m_state_patch_name );
|
|
GlobalOpenGLStateLibrary().erase( m_state_patch_name );
|
|
}
|
|
}
|
|
bool patchCtrl_isInside( std::size_t i ) const {
|
|
return ( i % 2 || ( i / m_patchWidth ) % 2 );
|
|
}
|
|
template<typename Functor>
|
|
void forEachEdge( const Functor& functor ) const {
|
|
if( m_face ){
|
|
const Winding& winding = m_face->getWinding();
|
|
for( Winding::const_iterator next = winding.begin(), i = winding.end() - 1; next != winding.end(); i = next, ++next )
|
|
functor( ( *i ).vertex, ( *next ).vertex );
|
|
}
|
|
else if( m_patch ){
|
|
for( std::vector<PointVertex>::const_iterator i = m_patchRenderLattice.m_lines.begin(); i != m_patchRenderLattice.m_lines.end(); ++++i ){
|
|
const Vector3 p0( matrix4_transformed_point( m_faceTex2local, ( *i ).vertex ) );
|
|
const Vector3 p1( matrix4_transformed_point( m_faceTex2local, ( *( i + 1 ) ).vertex ) );
|
|
if( vector3_length_squared( p1 - p0 ) > 0.1 )
|
|
functor( p0, p1 );
|
|
}
|
|
}
|
|
}
|
|
template<typename Functor>
|
|
void forEachPoint( const Functor& functor ) const {
|
|
if( m_face ){
|
|
const Winding& winding = m_face->getWinding();
|
|
for( const auto& v : winding )
|
|
functor( v.vertex );
|
|
}
|
|
else if( m_patch ){
|
|
for( const auto& v : m_patchCtrl )
|
|
functor( matrix4_transformed_point( m_faceTex2local, Vector3( v.m_texcoord ) ) );
|
|
}
|
|
}
|
|
template<typename Functor>
|
|
void forEachUVPoint( const Functor& functor ) const {
|
|
if( m_face ){
|
|
const Winding& winding = m_face->getWinding();
|
|
for( const auto& v : winding )
|
|
functor( matrix4_transformed_point( m_faceLocal2tex, v.vertex ) );
|
|
}
|
|
else if( m_patch ){
|
|
for( const auto& v : m_patchCtrl )
|
|
functor( Vector3( v.m_texcoord ) );
|
|
}
|
|
}
|
|
bool projection_valid() const {
|
|
return !( !std::isfinite( m_local2tex[0] ) //nan
|
|
|| !std::isfinite( m_tex2local[0] ) //nan
|
|
|| fabs( vector3_dot( m_plane.normal(), m_tex2local.z().vec3() ) ) < 1e-6 //projected along face
|
|
|| vector3_length_squared( m_tex2local.x().vec3() ) < .01 //srsly scaled down, limit at max 10 textures per world unit
|
|
|| vector3_length_squared( m_tex2local.y().vec3() ) < .01 );
|
|
}
|
|
void UpdateFaceData( bool updateOrigin, bool updateLines = true ) {
|
|
//!? todo fewer outer quads for large textures
|
|
//!? todo auto subdivisions num, based on tex size and world scale
|
|
//! todo update on undo/redo, when face stays the same, but transformed
|
|
//! todo update on nudgeSelectedLeft and the rest, qe tool move w/o projection change or with tex lock off
|
|
//+ todo put default origin to winding's UV aabb corner
|
|
//+ todo disable 3d workzone in this manipulator mode
|
|
if( m_face ){
|
|
m_plane = m_face->getPlane().plane3();
|
|
m_width = m_face->getShader().width();
|
|
m_height = m_face->getShader().height();
|
|
// m_face->GetTexdef( m_projection );
|
|
m_projection = m_face->getTexdef().m_projection;
|
|
|
|
Texdef_Construct_local2tex( m_projection, m_width, m_height, m_plane.normal(), m_local2tex );
|
|
m_tex2local = matrix4_affine_inverse( m_local2tex );
|
|
}
|
|
else if( m_patch ){
|
|
m_plane.normal() = m_patch->Calculate_AvgNormal();
|
|
m_plane.dist() = vector3_dot( m_plane.normal(), m_patch->localAABB().origin );
|
|
m_patchWidth = m_patch->getWidth();
|
|
m_patchHeight = m_patch->getHeight();
|
|
m_patchCtrl = m_patch->getControlPoints();
|
|
m_state_patch_raw = m_patch->getShader();
|
|
patchShaderConstruct();
|
|
{ //! todo force or deduce orthogonal uv axes for convenience
|
|
Vector3 wDir, hDir;
|
|
m_patch->Calculate_AvgAxes( wDir, hDir );
|
|
vector3_normalise( wDir );
|
|
vector3_normalise( hDir );
|
|
// globalOutputStream() << wDir << " wDir\n";
|
|
// globalOutputStream() << hDir << " hDir\n";
|
|
// globalOutputStream() << m_plane.normal() << " m_plane.normal()\n";
|
|
|
|
/* find longest row and column */
|
|
float wLength = 0, hLength = 0; //!? todo break, if some of these is 0
|
|
std::size_t row = 0, col = 0;
|
|
for ( std::size_t r = 0; r < m_patchHeight; ++r ){
|
|
float length = 0;
|
|
for ( std::size_t c = 0; c < m_patchWidth - 1; ++c ){
|
|
length += vector3_length( m_patch->ctrlAt( r, c + 1 ).m_vertex - m_patch->ctrlAt( r, c ).m_vertex );
|
|
}
|
|
if( length - wLength > .1f || ( ( r == 0 || r == m_patchHeight - 1 ) && float_equal_epsilon( length, wLength, .1f ) ) ){ // prioritize first and last rows
|
|
wLength = length;
|
|
row = r;
|
|
}
|
|
}
|
|
for ( std::size_t c = 0; c < m_patchWidth; ++c ){
|
|
float length = 0;
|
|
for ( std::size_t r = 0; r < m_patchHeight - 1; ++r ){
|
|
length += vector3_length( m_patch->ctrlAt( r + 1, c ).m_vertex - m_patch->ctrlAt( r, c ).m_vertex );
|
|
}
|
|
if( length - hLength > .1f || ( ( c == 0 || c == m_patchWidth - 1 ) && float_equal_epsilon( length, hLength, .1f ) ) ){
|
|
hLength = length;
|
|
col = c;
|
|
}
|
|
}
|
|
//! todo handle case, when uv start = end, like projection to cylinder
|
|
//! todo consider max uv length to have manipulator size according to patch size
|
|
/* pick 3 points at the found row and column */
|
|
const PatchControl* p0, *p1, *p2;
|
|
Vector3 v0, v1, v2;
|
|
{
|
|
float distW0 = 0, distW1 = 0;
|
|
for ( std::size_t c = 0; c < col; ++c ){
|
|
distW0 += vector3_length( m_patch->ctrlAt( row, c + 1 ).m_vertex - m_patch->ctrlAt( row, c ).m_vertex );
|
|
}
|
|
for ( std::size_t c = col; c < m_patchWidth - 1; ++c ){
|
|
distW1 += vector3_length( m_patch->ctrlAt( row, c + 1 ).m_vertex - m_patch->ctrlAt( row, c ).m_vertex );
|
|
}
|
|
float distH0 = 0, distH1 = 0;
|
|
for ( std::size_t r = 0; r < row; ++r ){
|
|
distH0 += vector3_length( m_patch->ctrlAt( r + 1, col ).m_vertex - m_patch->ctrlAt( r, col ).m_vertex );
|
|
}
|
|
for ( std::size_t r = row; r < m_patchHeight - 1; ++r ){
|
|
distH1 += vector3_length( m_patch->ctrlAt( r + 1, col ).m_vertex - m_patch->ctrlAt( r, col ).m_vertex );
|
|
}
|
|
|
|
if( ( distW0 > distH0 && distW0 > distH1 ) || ( distW1 > distH0 && distW1 > distH1 ) ){
|
|
p0 = &m_patch->ctrlAt( 0, col );
|
|
p1 = &m_patch->ctrlAt( m_patchHeight - 1, col );
|
|
p2 = distW0 > distW1? &m_patch->ctrlAt( row, 0 ) : &m_patch->ctrlAt( row, m_patchWidth - 1 );
|
|
v0 = m_patch->localAABB().origin
|
|
+ hDir * vector3_dot( m_patch->localAABB().extents, Vector3( fabs( hDir.x() ), fabs( hDir.y() ), fabs( hDir.z() ) ) ) * 1.1
|
|
+ wDir * ( distW0 - wLength / 2 );
|
|
v1 = v0 + hDir * hLength;
|
|
v2 = v0 + hDir * distH0 + ( distW0 > distW1? ( wDir * -distW0 ) : ( wDir * distW1 ) );
|
|
}
|
|
else{
|
|
p0 = &m_patch->ctrlAt( row, 0 );
|
|
p1 = &m_patch->ctrlAt( row, m_patchWidth - 1 );
|
|
p2 = distH0 > distH1? &m_patch->ctrlAt( 0, col ) : &m_patch->ctrlAt( m_patchHeight - 1, col );
|
|
v0 = m_patch->localAABB().origin
|
|
+ wDir * vector3_dot( m_patch->localAABB().extents, Vector3( fabs( wDir.x() ), fabs( wDir.y() ), fabs( wDir.z() ) ) ) * 1.1
|
|
+ hDir * ( distH0 - hLength / 2 );
|
|
v1 = v0 + wDir * wLength;
|
|
v2 = v0 + wDir * distW0 + ( distH0 > distH1? ( hDir * -distH0 ) : ( hDir * distH1 ) );
|
|
}
|
|
|
|
if( vector3_dot( plane3_for_points( v0, v1, v2 ).normal(), m_plane.normal() ) < 0 ){
|
|
std::swap( p0, p1 );
|
|
std::swap( v0, v1 );
|
|
}
|
|
}
|
|
const DoubleVector3 vertices[3]{ v0, v1, v2 };
|
|
const DoubleVector3 sts[3]{ DoubleVector3( p0->m_texcoord ),
|
|
DoubleVector3( p1->m_texcoord ),
|
|
DoubleVector3( p2->m_texcoord ) };
|
|
Texdef_Construct_local2tex_from_ST( vertices, sts, m_local2tex );
|
|
m_tex2local = matrix4_affine_inverse( m_local2tex );
|
|
}
|
|
}
|
|
|
|
// globalOutputStream() << m_local2tex << " m_local2tex\n";
|
|
// globalOutputStream() << m_tex2local << " m_tex2local\n";
|
|
/* error checking */
|
|
if( !projection_valid() ){
|
|
m_selectedU = m_selectedV = 0;
|
|
m_Ulines.m_lines.clear();
|
|
m_Vlines.m_lines.clear();
|
|
m_selectedPatchIndex = -1;
|
|
return;
|
|
}
|
|
|
|
m_faceTex2local = m_tex2local;
|
|
m_faceTex2local.x().vec3() = plane3_project_point( Plane3( m_plane.normal(), 0 ), m_tex2local.x().vec3(), m_tex2local.z().vec3() );
|
|
m_faceTex2local.y().vec3() = plane3_project_point( Plane3( m_plane.normal(), 0 ), m_tex2local.y().vec3(), m_tex2local.z().vec3() );
|
|
m_faceTex2local = matrix4_multiplied_by_matrix4( // adjust to have UV's z = 0: move the plane along m_tex2local.z() so that plane.dist() = 0
|
|
matrix4_translation_for_vec3(
|
|
m_tex2local.z().vec3() * ( m_plane.dist() - vector3_dot( m_plane.normal(), m_tex2local.t().vec3() ) )
|
|
/ vector3_dot( m_plane.normal(), m_tex2local.z().vec3() )
|
|
),
|
|
m_faceTex2local );
|
|
m_faceLocal2tex = matrix4_affine_inverse( m_faceTex2local );
|
|
|
|
if( m_patch ){
|
|
m_patchRenderPoints.m_points.clear();
|
|
m_patchRenderPoints.m_points.reserve( m_patchWidth * m_patchHeight );
|
|
for( std::size_t i = 0; i < m_patchCtrl.size(); ++i ){
|
|
m_patchRenderPoints.m_points.emplace_back( vertex3f_for_vector3( Vector3( m_patchCtrl[i].m_texcoord ) ), patchCtrl_isInside( i )? m_cPin : m_cGree );
|
|
}
|
|
|
|
m_patchRenderLattice.m_lines.clear();
|
|
m_patchRenderLattice.m_lines.reserve( ( ( m_patchWidth - 1 ) * m_patchHeight + ( m_patchHeight - 1 ) * m_patchWidth ) * 2 );
|
|
for ( std::size_t r = 0; r < m_patchHeight; ++r ){
|
|
for ( std::size_t c = 0; c < m_patchWidth - 1; ++c ){
|
|
const Vector2& a = m_patch->ctrlAt( r, c ).m_texcoord;
|
|
const Vector2& b = m_patch->ctrlAt( r, c + 1 ).m_texcoord;
|
|
m_patchRenderLattice.m_lines.emplace_back( vertex3f_for_vector3( Vector3( a ) ), m_cOrang );
|
|
m_patchRenderLattice.m_lines.emplace_back( vertex3f_for_vector3( Vector3( b ) ), m_cOrang );
|
|
}
|
|
}
|
|
for ( std::size_t c = 0; c < m_patchWidth; ++c ){
|
|
for ( std::size_t r = 0; r < m_patchHeight - 1; ++r ){
|
|
const Vector2& a = m_patch->ctrlAt( r, c ).m_texcoord;
|
|
const Vector2& b = m_patch->ctrlAt( r + 1, c ).m_texcoord;
|
|
m_patchRenderLattice.m_lines.emplace_back( vertex3f_for_vector3( Vector3( a ) ), m_cOrang );
|
|
m_patchRenderLattice.m_lines.emplace_back( vertex3f_for_vector3( Vector3( b ) ), m_cOrang );
|
|
}
|
|
}
|
|
|
|
m_patchRenderTex.m_trianglesIndices.clear();
|
|
m_patchRenderTex.m_trianglesIndices.reserve( ( m_patchHeight - 1 ) * ( m_patchWidth - 1 ) * 2 * 3 );
|
|
const PatchControlArray& pc = m_patch->getControlPointsTransformed();
|
|
m_patchRenderTex.m_patchControlArray = &pc;
|
|
const double degenerate_epsilon = 1e-5;
|
|
for ( std::size_t r = 0; r < m_patchHeight - 1; ++r ){
|
|
for ( std::size_t c = 0; c < m_patchWidth - 1; ++c ){
|
|
const RenderIndex i0 = m_patchWidth * r + c;
|
|
const RenderIndex i1 = m_patchWidth * ( r + 1 ) + c;
|
|
const RenderIndex i2 = m_patchWidth * ( r + 1 ) + c + 1;
|
|
const RenderIndex i3 = m_patchWidth * r + c + 1;
|
|
double cross = vector2_cross( pc[i2].m_texcoord - pc[i0].m_texcoord, pc[i1].m_texcoord - pc[i0].m_texcoord );
|
|
if( !float_equal_epsilon( cross, 0, degenerate_epsilon ) ){
|
|
m_patchRenderTex.m_trianglesIndices.push_back( i0 );
|
|
m_patchRenderTex.m_trianglesIndices.push_back( i1 );
|
|
m_patchRenderTex.m_trianglesIndices.push_back( i2 );
|
|
if( cross < 0 )
|
|
std::swap( *( m_patchRenderTex.m_trianglesIndices.end() - 1 ), *( m_patchRenderTex.m_trianglesIndices.end() - 2 ) );
|
|
}
|
|
cross = vector2_cross( pc[i3].m_texcoord - pc[i0].m_texcoord, pc[i2].m_texcoord - pc[i0].m_texcoord );
|
|
if( !float_equal_epsilon( cross, 0, degenerate_epsilon ) ){
|
|
m_patchRenderTex.m_trianglesIndices.push_back( i0 );
|
|
m_patchRenderTex.m_trianglesIndices.push_back( i2 );
|
|
m_patchRenderTex.m_trianglesIndices.push_back( i3 );
|
|
if( cross < 0 )
|
|
std::swap( *( m_patchRenderTex.m_trianglesIndices.end() - 1 ), *( m_patchRenderTex.m_trianglesIndices.end() - 2 ) );
|
|
}
|
|
}
|
|
}
|
|
if( m_patchRenderTex.m_trianglesIndices.size() == 0 ){ // try to make at least one triangle or more
|
|
RenderIndex i0 = 0, i1 = 1, i2;
|
|
for( ; i1 < pc.size(); ++i1 ){
|
|
if( vector2_length( pc[i1].m_texcoord - pc[i0].m_texcoord ) > degenerate_epsilon ){
|
|
i2 = i1 + 1;
|
|
for( ; i2 < pc.size(); ++i2 ){
|
|
const double cross = vector2_cross( pc[i2].m_texcoord - pc[i0].m_texcoord, pc[i1].m_texcoord - pc[i0].m_texcoord );
|
|
if( !float_equal_epsilon( cross, 0, degenerate_epsilon ) ){
|
|
m_patchRenderTex.m_trianglesIndices.push_back( i0 );
|
|
m_patchRenderTex.m_trianglesIndices.push_back( i1 );
|
|
m_patchRenderTex.m_trianglesIndices.push_back( i2 );
|
|
if( cross < 0 )
|
|
std::swap( *( m_patchRenderTex.m_trianglesIndices.end() - 1 ), *( m_patchRenderTex.m_trianglesIndices.end() - 2 ) );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Vector2 min( FLT_MAX, FLT_MAX );
|
|
Vector2 max( -FLT_MAX, -FLT_MAX );
|
|
forEachUVPoint( [&]( const Vector3& point ){
|
|
min.x() = std::min( min.x(), point.x() );
|
|
max.x() = std::max( max.x(), point.x() );
|
|
min.y() = std::min( min.y(), point.y() );
|
|
max.y() = std::max( max.y(), point.y() );
|
|
} );
|
|
|
|
if( updateOrigin )
|
|
m_origin = matrix4_transformed_point( m_faceTex2local, Vector3( min ) );
|
|
|
|
const Vector3 uv_origin = matrix4_transformed_point( m_faceLocal2tex, m_origin );
|
|
|
|
{ // grid grain controls, on the polygon side of origin
|
|
m_gridSign.x() = max.y() - uv_origin.y() >= uv_origin.y() - min.y()? 1 : -1;
|
|
m_gridSign.y() = max.x() - uv_origin.x() >= uv_origin.x() - min.x()? 1 : -1;
|
|
m_gridPointU.m_point.vertex = Vertex3f( uv_origin.x(),
|
|
float_to_integer( uv_origin.y() + m_gridSign.x() * .25 ) + m_gridSign.x() * ( 1 - 1.0 / std::max( float( m_gridU ), 1.8f ) ),
|
|
0 );
|
|
m_gridPointV.m_point.vertex = Vertex3f( float_to_integer( uv_origin.x() + m_gridSign.y() * .25 ) + m_gridSign.y() * ( 1 - 1.0 / std::max( float( m_gridV ), 1.8f ) ),
|
|
uv_origin.y(),
|
|
0 );
|
|
}
|
|
|
|
m_pivot2world = m_tex2local;
|
|
vector3_normalise( m_pivot2world.x().vec3() );
|
|
vector3_normalise( m_pivot2world.y().vec3() );
|
|
m_pivot2world.t().vec3() = m_origin;
|
|
m_pivot2world0 = m_pivot2world;
|
|
|
|
{
|
|
float bestDist = 0;
|
|
forEachPoint( [&]( const Vector3& point ){
|
|
const float dist = vector3_length_squared( point - m_origin );
|
|
if( dist > bestDist ){
|
|
bestDist = dist;
|
|
}
|
|
} );
|
|
bestDist = sqrt( bestDist );
|
|
m_circle2world = g_matrix4_identity;
|
|
ComputeAxisBase( m_plane.normal(), m_circle2world.x().vec3(), m_circle2world.y().vec3() );
|
|
m_circle2world.x().vec3() *= bestDist;
|
|
m_circle2world.y().vec3() *= bestDist;
|
|
m_circle2world.z().vec3() = m_plane.normal();
|
|
m_circle2world.t().vec3() = m_origin;
|
|
}
|
|
|
|
min -= Vector2( 5, 5 );
|
|
max += Vector2( 5, 5 );
|
|
min.x() = float_to_integer( min.x() );
|
|
min.y() = float_to_integer( min.y() );
|
|
max.x() = float_to_integer( max.x() );
|
|
max.y() = float_to_integer( max.y() );
|
|
|
|
m_selectedU = m_selectedV = 0;
|
|
m_selectedPatchIndex = -1;
|
|
m_lines2world = m_faceTex2local;
|
|
m_pivotLines2world = m_faceTex2local;
|
|
if( updateLines ){
|
|
const int imax = float_to_integer( max.y() - min.y() ) + 1;
|
|
m_Ulines.m_lines.clear();
|
|
m_Ulines.m_lines.reserve( ( imax + ( m_gridU - 1 ) * ( imax - 1 ) ) * 2 );
|
|
for( int i = 0; i < imax; ++i ){
|
|
if( i != 0 ){
|
|
for( std::size_t j = m_gridU - 1; j != 0; --j ){ //subgrid lines
|
|
m_Ulines.m_lines.emplace_back( Vertex3f( min.x(), min.y() + i - static_cast<float>( j ) / m_gridU, 0 ), m_cGrayer );
|
|
m_Ulines.m_lines.emplace_back( Vertex3f( max.x(), min.y() + i - static_cast<float>( j ) / m_gridU, 0 ), m_cGrayer );
|
|
}
|
|
}
|
|
m_Ulines.m_lines.emplace_back( Vertex3f( min.x(), min.y() + i, 0 ), m_cGray );
|
|
m_Ulines.m_lines.emplace_back( Vertex3f( max.x(), min.y() + i, 0 ), m_cGray );
|
|
}
|
|
}
|
|
if( updateLines ){
|
|
const int imax = float_to_integer( max.x() - min.x() ) + 1;
|
|
m_Vlines.m_lines.clear();
|
|
m_Vlines.m_lines.reserve( ( imax + ( m_gridV - 1 ) * ( imax - 1 ) ) * 2 );
|
|
for( int i = 0; i < imax; ++i ){
|
|
if( i != 0 ){
|
|
for( std::size_t j = m_gridV - 1; j != 0; --j ){
|
|
m_Vlines.m_lines.emplace_back( Vertex3f( min.x() + i - static_cast<float>( j ) / m_gridV, min.y(), 0 ), m_cGrayer );
|
|
m_Vlines.m_lines.emplace_back( Vertex3f( min.x() + i - static_cast<float>( j ) / m_gridV, max.y(), 0 ), m_cGrayer );
|
|
}
|
|
}
|
|
m_Vlines.m_lines.emplace_back( Vertex3f( min.x() + i, min.y(), 0 ), m_cGray );
|
|
m_Vlines.m_lines.emplace_back( Vertex3f( min.x() + i, max.y(), 0 ), m_cGray );
|
|
}
|
|
}
|
|
{
|
|
{ // u pivot line
|
|
m_pivotLines.m_lines[0].vertex = Vertex3f( min.x(), uv_origin.y(), 0 );
|
|
m_pivotLines.m_lines[1].vertex = Vertex3f( max.x(), uv_origin.y(), 0 );
|
|
}
|
|
{ // v pivot line
|
|
m_pivotLines.m_lines[2].vertex = Vertex3f( uv_origin.x(), min.y(), 0 );
|
|
m_pivotLines.m_lines[3].vertex = Vertex3f( uv_origin.x(), max.y(), 0 );
|
|
}
|
|
}
|
|
}
|
|
bool UpdateData() {
|
|
if( !g_SelectedFaceInstances.empty() ){
|
|
Face* face = &g_SelectedFaceInstances.last().getFace();
|
|
if( m_face != face ){
|
|
m_face = face;
|
|
m_patch = 0;
|
|
UpdateFaceData( true );
|
|
}
|
|
else if( memcmp( &m_projection, &m_face->getTexdef().m_projection, sizeof( TextureProjection ) ) != 0
|
|
|| m_width != m_face->getShader().width()
|
|
|| m_height != m_face->getShader().height() ) {
|
|
UpdateFaceData( false );
|
|
}
|
|
return projection_valid();
|
|
}
|
|
else if( GlobalSelectionSystem().countSelected() != 0 ){
|
|
Patch* patch = Node_getPatch( GlobalSelectionSystem().ultimateSelected().path().top() );
|
|
if( patch ){
|
|
if( m_patch != patch ){
|
|
m_patch = patch;
|
|
m_face = 0;
|
|
UpdateFaceData( true );
|
|
}
|
|
else if( m_patchWidth != m_patch->getWidth()
|
|
|| m_patchHeight != m_patch->getHeight()
|
|
|| memcmp( m_patchCtrl.data(), m_patch->getControlPoints().data(), sizeof( *m_patchCtrl.data() ) * m_patchCtrl.size() ) != 0
|
|
|| m_state_patch_raw != m_patch->getShader() ){
|
|
UpdateFaceData( false );
|
|
}
|
|
return projection_valid();
|
|
}
|
|
}
|
|
return false;
|
|
|
|
}
|
|
public:
|
|
void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& pivot2world ) {
|
|
if( volume.fill() && UpdateData() ){
|
|
if( m_patch ){
|
|
renderer.SetState( const_cast<Shader*>( m_state_patch ), Renderer::eFullMaterials );
|
|
renderer.addRenderable( m_patchRenderTex, m_lines2world );
|
|
}
|
|
renderer.SetState( m_state_line, Renderer::eFullMaterials );
|
|
renderer.addRenderable( m_Ulines, m_lines2world );
|
|
renderer.addRenderable( m_Vlines, m_lines2world );
|
|
renderer.addRenderable( m_pivotLines, m_pivotLines2world );
|
|
if( m_patch )
|
|
renderer.addRenderable( m_patchRenderLattice, m_faceTex2local );
|
|
|
|
//fix pivot position for better visibility
|
|
m_pivot.render( renderer, volume, matrix4_multiplied_by_matrix4( matrix4_translation_for_vec3( vector3_normalised( volume.getViewer() - m_origin ) ), m_pivot2world ) );
|
|
|
|
renderer.addRenderable( m_circle, m_circle2world );
|
|
|
|
renderer.SetState( m_state_point, Renderer::eFullMaterials );
|
|
if( m_patch )
|
|
renderer.addRenderable( m_patchRenderPoints, m_faceTex2local );
|
|
renderer.addRenderable( m_pivotPoint, m_pivot2world );
|
|
renderer.addRenderable( m_gridPointU, m_pivotLines2world );
|
|
renderer.addRenderable( m_gridPointV, m_pivotLines2world );
|
|
}
|
|
}
|
|
void testSelect( const View& view, const Matrix4& pivot2world ) {
|
|
//!? todo fix: eUV selection possibility may be blocked by the circle
|
|
if( !view.fill() || !UpdateData() ){
|
|
m_isSelected = false;
|
|
return;
|
|
}
|
|
|
|
UVSelector selector;
|
|
{ // try pivot point
|
|
const Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_pivot2world ) );
|
|
SelectionIntersection best;
|
|
Point_BestPoint( local2view, m_pivotPoint.m_point.vertex, best );
|
|
selector.addIntersection( best, ePivot );
|
|
}
|
|
|
|
if( !selector.isSelected() ){ // try grid control points
|
|
const Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_faceTex2local ) );
|
|
SelectionIntersection best;
|
|
Point_BestPoint( local2view, m_gridPointU.m_point.vertex, best );
|
|
selector.addIntersection( best, eGridU );
|
|
Point_BestPoint( local2view, m_gridPointV.m_point.vertex, best );
|
|
selector.addIntersection( best, eGridV );
|
|
}
|
|
|
|
if( !selector.isSelected() && m_patch ){ // try patch points
|
|
const Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_faceTex2local ) );
|
|
SelectionIntersection best;
|
|
for( std::size_t i = 0; i < m_patchRenderPoints.m_points.size(); ++i ){
|
|
Point_BestPoint( local2view, m_patchRenderPoints.m_points[i], best );
|
|
selector.addIntersection( best, ePatchPoint, i );
|
|
}
|
|
}
|
|
if( !selector.isSelected() && m_patch ){ // try patch rows, columns
|
|
const Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_faceTex2local ) );
|
|
SelectionIntersection best;
|
|
for ( std::size_t r = 0; r < m_patchHeight; ++r ){
|
|
for ( std::size_t c = 0; c < m_patchWidth - 1; ++c ){
|
|
Line_BestPoint( local2view, &m_patchRenderLattice.m_lines[( r * ( m_patchWidth - 1 ) + c ) * 2], best );
|
|
selector.addIntersection( best, ePatchRow, r );
|
|
}
|
|
}
|
|
for ( std::size_t c = 0; c < m_patchWidth; ++c ){
|
|
for ( std::size_t r = 0; r < m_patchHeight - 1; ++r ){
|
|
Line_BestPoint( local2view, &m_patchRenderLattice.m_lines[( m_patchWidth - 1 ) * m_patchHeight * 2 + ( c * ( m_patchHeight - 1 ) + r ) * 2], best );
|
|
selector.addIntersection( best, ePatchColumn, c );
|
|
}
|
|
}
|
|
}
|
|
|
|
if( !selector.isSelected() ){ // try circle
|
|
const Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_circle2world ) );
|
|
SelectionIntersection best;
|
|
LineLoop_BestPoint( local2view, m_circle.m_vertices.data(), m_circle.m_vertices.size(), best );
|
|
selector.addIntersection( best, eCircle );
|
|
}
|
|
|
|
if( !selector.isSelected() ){ // try pivot lines
|
|
const Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_faceTex2local ) );
|
|
SelectionIntersection best;
|
|
Line_BestPoint( local2view, &m_pivotLines.m_lines[0], best );
|
|
selector.addIntersection( best, ePivotU );
|
|
Line_BestPoint( local2view, &m_pivotLines.m_lines[2], best );
|
|
selector.addIntersection( best, ePivotV );
|
|
}
|
|
|
|
PointVertex* selectedU = 0;
|
|
PointVertex* selectedV = 0;
|
|
EUVSelection& selection = selector.m_selection;
|
|
if( !selector.isSelected() ){ // try UV lines
|
|
/*
|
|
-|------
|
|
|
|
|
|
|
|
V line center| - - tex U center - -
|
|
| tex
|
|
| V
|
|
-cross-|-----U line center-----|
|
|
|
|
|
*/
|
|
// special fuckage with the grid for better distinguishing of user's intentions
|
|
// better picking of tex, only line for skew or scale with dense grid
|
|
const Matrix4 screen2world( matrix4_full_inverse( view.GetViewMatrix() ) );
|
|
const DoubleRay ray = ray_for_points( vector4_projected( matrix4_transformed_vector4( screen2world, BasicVector4<double>( 0, 0, -1, 1 ) ) ),
|
|
vector4_projected( matrix4_transformed_vector4( screen2world, BasicVector4<double>( 0, 0, 1, 1 ) ) ) );
|
|
const DoubleVector3 hit = ray_intersect_plane( ray, m_plane );
|
|
const Vector3 uvhit = matrix4_transformed_point( m_faceLocal2tex, hit );
|
|
if( fabs( vector3_dot( ray.direction, m_plane.normal() ) ) > 1e-6
|
|
&& !m_Ulines.m_lines.empty()
|
|
&& !m_Vlines.m_lines.empty()
|
|
&& matrix4_transformed_vector4( view.GetViewMatrix(), Vector4( hit, 1 ) ).w() > 0 ){
|
|
PointVertex* closestU = &m_Ulines.m_lines[std::min( m_Ulines.m_lines.size() - 2,
|
|
static_cast<std::size_t>( float_to_integer( std::max( 0.f, uvhit.y() - m_Ulines.m_lines.front().vertex.y() ) * m_gridU ) * 2 ) )];
|
|
PointVertex* closestV = &m_Vlines.m_lines[std::min( m_Vlines.m_lines.size() - 2,
|
|
static_cast<std::size_t>( float_to_integer( std::max( 0.f, uvhit.x() - m_Vlines.m_lines.front().vertex.x() ) * m_gridV ) * 2 ) )];
|
|
const Vector2 sign( uvhit.y() > closestU->vertex.y()? 1 : -1, uvhit.x() > closestV->vertex.x()? 1 : -1 ); //hit in positive or negative part of lines u, v
|
|
const PointVertex pCross( Vertex3f( closestV->vertex.x(), closestU->vertex.y(), 0 ) );
|
|
const PointVertex pUcenter( Vertex3f( closestV->vertex.x() + sign.y() / ( m_gridV * 2 ), closestU->vertex.y(), 0 ) );
|
|
const PointVertex pVcenter( Vertex3f( closestV->vertex.x(), closestU->vertex.y() + sign.x() / ( m_gridU * 2 ), 0 ) );
|
|
|
|
PointVertex pTexUcenter[2]{ *closestU, *( closestU + 1 ) };
|
|
pTexUcenter[0].vertex.y() = pTexUcenter[1].vertex.y() = pVcenter.vertex.y();
|
|
PointVertex pTexVcenter[2]{ *closestV, *( closestV + 1 ) };
|
|
pTexVcenter[0].vertex.x() = pTexVcenter[1].vertex.x() = pUcenter.vertex.x();
|
|
|
|
SelectionIntersection iCross, iUcenter, iVcenter, iTexUcenter, iTexVcenter, iU, iV, iNull;
|
|
|
|
const Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_faceTex2local ) );
|
|
#if defined( DEBUG_SELECTION )
|
|
g_render_clipped.construct( view.GetViewMatrix() );
|
|
#endif
|
|
Line_BestPoint( local2view, closestU, iU );
|
|
Line_BestPoint( local2view, closestV, iV );
|
|
Line_BestPoint( local2view, pTexUcenter, iTexUcenter );
|
|
Line_BestPoint( local2view, pTexVcenter, iTexVcenter );
|
|
const bool uselected = iU < iNull;
|
|
const bool vselected = iV < iNull;
|
|
if( !uselected && !vselected ){ //no lines hit, definitely tex
|
|
selection = eTex;
|
|
}
|
|
else if( ( !uselected || iTexUcenter < iU ) && ( !vselected || iTexVcenter < iV ) ){ //yes lines, but tex ones are closer
|
|
selection = eTex;
|
|
}
|
|
else if( uselected != vselected ){ //only line selected
|
|
if( uselected ){
|
|
selection = g_modifiers == c_modifierAlt? eSkewU : eU;
|
|
selectedU = closestU;
|
|
}
|
|
else{
|
|
selection = g_modifiers == c_modifierAlt? eSkewV : eV;
|
|
selectedV = closestV;
|
|
}
|
|
}
|
|
else{ //two lines hit
|
|
if( g_modifiers == c_modifierAlt ){ //pick only line for skew
|
|
if( iU < iV ){
|
|
selection = eSkewU;
|
|
selectedU = closestU;
|
|
}
|
|
else{
|
|
selection = eSkewV;
|
|
selectedV = closestV;
|
|
}
|
|
}
|
|
else{
|
|
Point_BestPoint( local2view, pUcenter, iUcenter );
|
|
Point_BestPoint( local2view, pVcenter, iVcenter );
|
|
Point_BestPoint( local2view, pCross, iCross );
|
|
const bool ucenter = iUcenter < iNull;
|
|
const bool vcenter = iVcenter < iNull;
|
|
if( !ucenter && !vcenter ){ // no centers, definitely two lines
|
|
selection = eUV;
|
|
selectedU = closestU;
|
|
selectedV = closestV;
|
|
}
|
|
else if( iCross < iUcenter && iCross < iVcenter ){ // some center(s), cross is closer = two lines
|
|
selection = eUV;
|
|
selectedU = closestU;
|
|
selectedV = closestV;
|
|
}
|
|
else{ // some center(s), pick closest line
|
|
if( iUcenter < iVcenter ){
|
|
selection = eU;
|
|
selectedU = closestU;
|
|
}
|
|
else{
|
|
selection = eV;
|
|
selectedV = closestV;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
applySelection( selector.m_selection, selectedU, selectedV, selector.m_index );
|
|
}
|
|
private:
|
|
void applySelection( EUVSelection selection, PointVertex* selectedU, PointVertex* selectedV, int selectedPatchIndex ){
|
|
if( m_selection != selection
|
|
|| m_selectedU != selectedU
|
|
|| m_selectedV != selectedV
|
|
|| m_selectedPatchIndex != selectedPatchIndex ){
|
|
if( m_selection != selection ){
|
|
switch ( m_selection )
|
|
{
|
|
case ePivot:
|
|
m_pivotPoint.m_point.colour = m_cWhite;
|
|
break;
|
|
case eGridU:
|
|
m_gridPointU.m_point.colour = m_cWhite;
|
|
break;
|
|
case eGridV:
|
|
m_gridPointV.m_point.colour = m_cWhite;
|
|
break;
|
|
case eCircle:
|
|
m_circle.setColour( m_cGray );
|
|
break;
|
|
case ePivotU:
|
|
m_pivotLines.m_lines[0].colour = m_cWhite;
|
|
m_pivotLines.m_lines[1].colour = m_cWhite;
|
|
break;
|
|
case ePivotV:
|
|
m_pivotLines.m_lines[2].colour = m_cWhite;
|
|
m_pivotLines.m_lines[3].colour = m_cWhite;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
switch ( selection )
|
|
{
|
|
case ePivot:
|
|
m_pivotPoint.m_point.colour = m_cRed;
|
|
break;
|
|
case eGridU:
|
|
m_gridPointU.m_point.colour = m_cRed;
|
|
break;
|
|
case eGridV:
|
|
m_gridPointV.m_point.colour = m_cRed;
|
|
break;
|
|
case eCircle:
|
|
m_circle.setColour( g_colour_selected );
|
|
break;
|
|
case ePivotU:
|
|
m_pivotLines.m_lines[0].colour = m_cRed;
|
|
m_pivotLines.m_lines[1].colour = m_cRed;
|
|
break;
|
|
case ePivotV:
|
|
m_pivotLines.m_lines[2].colour = m_cRed;
|
|
m_pivotLines.m_lines[3].colour = m_cRed;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
const Colour4b colour_selected = g_modifiers == c_modifierAlt? m_cGreen : g_colour_selected;
|
|
if( m_selectedU != selectedU || m_selection != selection ){ // selected line changed or not, but scale<->skew modes exchanged
|
|
if( m_selectedU )
|
|
m_selectedU->colour =
|
|
( m_selectedU + 1 )->colour = ( ( m_selectedU - &m_Ulines.m_lines[0] ) / 2 ) % m_gridU == 0? m_cGray : m_cGrayer;
|
|
if( selectedU )
|
|
selectedU->colour =
|
|
( selectedU + 1 )->colour = colour_selected;
|
|
}
|
|
if( m_selectedV != selectedV || m_selection != selection ){
|
|
if( m_selectedV )
|
|
m_selectedV->colour =
|
|
( m_selectedV + 1 )->colour = ( ( m_selectedV - &m_Vlines.m_lines[0] ) / 2 ) % m_gridV == 0? m_cGray : m_cGrayer;
|
|
if( selectedV )
|
|
selectedV->colour =
|
|
( selectedV + 1 )->colour = colour_selected;
|
|
}
|
|
|
|
if( m_selectedPatchIndex != selectedPatchIndex || m_selection != selection ){
|
|
if( m_selectedPatchIndex >= 0 ){
|
|
switch ( m_selection )
|
|
{
|
|
case ePatchPoint:
|
|
m_patchRenderPoints.m_points[m_selectedPatchIndex].colour = patchCtrl_isInside( m_selectedPatchIndex )? m_cPin : m_cGree;
|
|
break;
|
|
case ePatchRow:
|
|
for ( std::size_t c = 0; c < m_patchWidth - 1; ++c ){
|
|
const std::size_t i = ( m_selectedPatchIndex * ( m_patchWidth - 1 ) + c ) * 2;
|
|
m_patchRenderLattice.m_lines[i].colour =
|
|
m_patchRenderLattice.m_lines[i + 1].colour = m_cOrang;
|
|
}
|
|
for ( std::size_t c = 0; c < m_patchWidth; ++c ){
|
|
const std::size_t i = m_selectedPatchIndex * m_patchWidth + c;
|
|
m_patchRenderPoints.m_points[i].colour = patchCtrl_isInside( i )? m_cPin : m_cGree;
|
|
}
|
|
break;
|
|
case ePatchColumn:
|
|
for ( std::size_t r = 0; r < m_patchHeight - 1; ++r ){
|
|
const std::size_t i = ( m_patchWidth - 1 ) * m_patchHeight * 2 + ( m_selectedPatchIndex * ( m_patchHeight - 1 ) + r ) * 2;
|
|
m_patchRenderLattice.m_lines[i].colour =
|
|
m_patchRenderLattice.m_lines[i + 1].colour = m_cOrang;
|
|
}
|
|
for ( std::size_t r = 0; r < m_patchHeight; ++r ){
|
|
const std::size_t i = r * m_patchWidth + m_selectedPatchIndex;
|
|
m_patchRenderPoints.m_points[i].colour = patchCtrl_isInside( i )? m_cPin : m_cGree;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
if( selectedPatchIndex >= 0 ){
|
|
switch ( selection )
|
|
{
|
|
case ePatchPoint:
|
|
m_patchRenderPoints.m_points[selectedPatchIndex].colour = patchCtrl_isInside( selectedPatchIndex )? m_cPink : m_cGreen;
|
|
break;
|
|
case ePatchRow:
|
|
for ( std::size_t c = 0; c < m_patchWidth - 1; ++c ){
|
|
const std::size_t i = ( selectedPatchIndex * ( m_patchWidth - 1 ) + c ) * 2;
|
|
m_patchRenderLattice.m_lines[i].colour =
|
|
m_patchRenderLattice.m_lines[i + 1].colour = m_cOrange;
|
|
}
|
|
for ( std::size_t c = 0; c < m_patchWidth; ++c ){
|
|
const std::size_t i = selectedPatchIndex * m_patchWidth + c;
|
|
m_patchRenderPoints.m_points[i].colour = patchCtrl_isInside( i )? m_cPink : m_cGreen;
|
|
}
|
|
break;
|
|
case ePatchColumn:
|
|
for ( std::size_t r = 0; r < m_patchHeight - 1; ++r ){
|
|
const std::size_t i = ( m_patchWidth - 1 ) * m_patchHeight * 2 + ( selectedPatchIndex * ( m_patchHeight - 1 ) + r ) * 2;
|
|
m_patchRenderLattice.m_lines[i].colour =
|
|
m_patchRenderLattice.m_lines[i + 1].colour = m_cOrange;
|
|
}
|
|
for ( std::size_t r = 0; r < m_patchHeight; ++r ){
|
|
const std::size_t i = r * m_patchWidth + selectedPatchIndex;
|
|
m_patchRenderPoints.m_points[i].colour = patchCtrl_isInside( i )? m_cPink : m_cGreen;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
m_selection = selection;
|
|
m_selectedU = selectedU;
|
|
m_selectedV = selectedV;
|
|
m_selectedPatchIndex = selectedPatchIndex;
|
|
SceneChangeNotify();
|
|
}
|
|
m_isSelected = ( selection != eNone );
|
|
}
|
|
void commitTransform( const Matrix4& transform ) const {
|
|
if( m_face ){
|
|
m_face->transform_texdef( transform, m_origin ); //! todo make SI update after Brush_textureChanged(); same problem after brush moved with tex lock
|
|
}
|
|
else if( m_patch ){
|
|
const Matrix4 uvTransform = transform_local2object( matrix4_affine_inverse( transform ), m_faceLocal2tex, m_faceTex2local );
|
|
for( std::size_t i = 0; i < m_patchCtrl.size(); ++i ){
|
|
const Vector3 uv = matrix4_transformed_point( uvTransform, Vector3( m_patchCtrl[i].m_texcoord ) );
|
|
m_patch->getControlPointsTransformed()[i].m_texcoord = uv.vec2();
|
|
}
|
|
// m_patch->controlPointsChanged();
|
|
m_patch->UpdateCachedData();
|
|
}
|
|
SceneChangeNotify();
|
|
}
|
|
/* Manipulatable */
|
|
Vector3 m_start;
|
|
public:
|
|
void Construct( const Matrix4& device2manip, const float x, const float y, const AABB& bounds, const Vector3& transform_origin ){
|
|
m_start = point_on_plane( m_plane, m_view->GetViewMatrix(), x, y );
|
|
}
|
|
//!? fix meaningless undo on grid/origin change, then click tex or lines
|
|
//!? todo no snap mode with alt modifier
|
|
void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap, const bool snapHard, const bool alt ){
|
|
const Vector3 current = point_on_plane( m_plane, m_view->GetViewMatrix(), x, y );
|
|
|
|
const class Snapper
|
|
{
|
|
float m_x; //uv axis to screen coef
|
|
float m_y;
|
|
public:
|
|
Snapper( const Vector3& current, const Matrix4& faceTex2local ) {
|
|
Vector3 scale( m_view->GetViewport().x().x(), m_view->GetViewport().y().y(), 0 );
|
|
scale /= float{ std::max( scale.x(), scale.y() ) }; // normalise to be consistent over screen width & height
|
|
const Matrix4 proj = matrix4_multiplied_by_matrix4( matrix4_scale_for_vec3( scale ), m_view->GetViewMatrix() );
|
|
// get unary world displacements over uv axes to screenspace
|
|
const Vector3 curr = vector4_projected( matrix4_transformed_vector4( proj, Vector4( current, 1 ) ) );
|
|
const Vector3 x = vector4_projected( matrix4_transformed_vector4( proj, Vector4( current + vector3_normalised( faceTex2local.x().vec3() ), 1 ) ) );
|
|
const Vector3 y = vector4_projected( matrix4_transformed_vector4( proj, Vector4( current + vector3_normalised( faceTex2local.y().vec3() ), 1 ) ) );
|
|
m_x = vector3_length( x - curr ) * vector3_length( faceTex2local.x().vec3() ); // consider uv space scaling
|
|
m_y = vector3_length( y - curr ) * vector3_length( faceTex2local.y().vec3() );
|
|
}
|
|
bool x_snaps( float uv_dist, float epsilon = .01f ) const {
|
|
return uv_dist * m_x < epsilon;
|
|
}
|
|
bool y_snaps( float uv_dist, float epsilon = .01f ) const {
|
|
return uv_dist * m_y < epsilon;
|
|
}
|
|
} snapper( current, m_faceTex2local );
|
|
|
|
switch ( m_selection )
|
|
{
|
|
case ePivot:
|
|
{
|
|
const Vector3 uv_origin_start = matrix4_transformed_point( m_faceLocal2tex, m_origin );
|
|
const Vector3 uv_origin = matrix4_transformed_point( m_faceLocal2tex, current );
|
|
float bestDistU = FLT_MAX;
|
|
float bestDistV = FLT_MAX;
|
|
float snapToU = 0;
|
|
float snapToV = 0;
|
|
for( std::vector<PointVertex>::const_iterator i = m_Ulines.m_lines.begin(); i != m_Ulines.m_lines.end(); ++++i ){
|
|
const float dist = fabs( ( *i ).vertex.y() - uv_origin.y() );
|
|
if( dist < bestDistU ){
|
|
bestDistU = dist;
|
|
snapToU = ( *i ).vertex.y();
|
|
}
|
|
}
|
|
for( std::vector<PointVertex>::const_iterator i = m_Vlines.m_lines.begin(); i != m_Vlines.m_lines.end(); ++++i ){
|
|
const float dist = fabs( ( *i ).vertex.x() - uv_origin.x() );
|
|
if( dist < bestDistV ){
|
|
bestDistV = dist;
|
|
snapToV = ( *i ).vertex.x();
|
|
}
|
|
}
|
|
forEachUVPoint( [&]( const Vector3& point ){
|
|
const float distU = fabs( point.y() - uv_origin.y() );
|
|
if( distU < bestDistU ){
|
|
bestDistU = distU;
|
|
snapToU = point.y();
|
|
}
|
|
const float distV = fabs( point.x() - uv_origin.x() );
|
|
if( distV < bestDistV ){
|
|
bestDistV = distV;
|
|
snapToV = point.x();
|
|
}
|
|
} );
|
|
Vector3 result( uv_origin_start );
|
|
if( snapper.y_snaps( bestDistU ) || snapHard ){
|
|
result.y() = snapToU;
|
|
}
|
|
else{
|
|
result.y() = uv_origin.y();
|
|
}
|
|
if( snapper.x_snaps( bestDistV ) || snapHard ){
|
|
result.x() = snapToV;
|
|
}
|
|
else{
|
|
result.x() = uv_origin.x();
|
|
}
|
|
m_origin = matrix4_transformed_point( m_faceTex2local, result );
|
|
UpdateFaceData( false, false );
|
|
SceneChangeNotify();
|
|
}
|
|
break;
|
|
case ePivotU:
|
|
{
|
|
const Vector3 uv_origin_start = matrix4_transformed_point( m_faceLocal2tex, m_origin );
|
|
const Vector3 uv_origin = matrix4_transformed_point( m_faceLocal2tex, current );
|
|
float bestDist = FLT_MAX;
|
|
float snapTo = 0;
|
|
for( std::vector<PointVertex>::const_iterator i = m_Ulines.m_lines.begin(); i != m_Ulines.m_lines.end(); ++++i ){
|
|
const float dist = fabs( ( *i ).vertex.y() - uv_origin.y() );
|
|
if( dist < bestDist ){
|
|
bestDist = dist;
|
|
snapTo = ( *i ).vertex.y();
|
|
}
|
|
}
|
|
forEachUVPoint( [&]( const Vector3& point ){
|
|
const float dist = fabs( point.y() - uv_origin.y() );
|
|
if( dist < bestDist ){
|
|
bestDist = dist;
|
|
snapTo = point.y();
|
|
}
|
|
} );
|
|
Vector3 result( uv_origin_start );
|
|
if( snapper.y_snaps( bestDist ) || snapHard ){
|
|
result.y() = snapTo;
|
|
}
|
|
else{
|
|
result.y() = uv_origin.y();
|
|
}
|
|
m_origin = matrix4_transformed_point( m_faceTex2local, result );
|
|
UpdateFaceData( false, false );
|
|
SceneChangeNotify();
|
|
}
|
|
break;
|
|
case ePivotV:
|
|
{
|
|
const Vector3 uv_origin_start = matrix4_transformed_point( m_faceLocal2tex, m_origin );
|
|
const Vector3 uv_origin = matrix4_transformed_point( m_faceLocal2tex, current );
|
|
float bestDist = FLT_MAX;
|
|
float snapTo = 0;
|
|
for( std::vector<PointVertex>::const_iterator i = m_Vlines.m_lines.begin(); i != m_Vlines.m_lines.end(); ++++i ){
|
|
const float dist = fabs( ( *i ).vertex.x() - uv_origin.x() );
|
|
if( dist < bestDist ){
|
|
bestDist = dist;
|
|
snapTo = ( *i ).vertex.x();
|
|
}
|
|
}
|
|
forEachUVPoint( [&]( const Vector3& point ){
|
|
const float dist = fabs( point.x() - uv_origin.x() );
|
|
if( dist < bestDist ){
|
|
bestDist = dist;
|
|
snapTo = point.x();
|
|
}
|
|
} );
|
|
Vector3 result( uv_origin_start );
|
|
if( snapper.x_snaps( bestDist ) || snapHard ){
|
|
result.x() = snapTo;
|
|
}
|
|
else{
|
|
result.x() = uv_origin.x();
|
|
}
|
|
m_origin = matrix4_transformed_point( m_faceTex2local, result );
|
|
UpdateFaceData( false, false );
|
|
SceneChangeNotify();
|
|
}
|
|
break;
|
|
case eGridU:
|
|
{
|
|
const Vector3 uv_origin = matrix4_transformed_point( m_faceLocal2tex, m_origin );
|
|
const Vector3 uv_current = matrix4_transformed_point( m_faceLocal2tex, current );
|
|
|
|
const float dist = std::max( ( float_to_integer( uv_origin.y() + m_gridSign.x() * .25 ) + m_gridSign.x() - uv_current.y() ) * m_gridSign.x(), .01f );
|
|
unsigned int grid = std::max( 1, std::min( 16, int( 1 / dist ) ) );
|
|
|
|
if( snapHard ){ // http://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2
|
|
grid--;
|
|
grid |= grid >> 1;
|
|
grid |= grid >> 2;
|
|
grid |= grid >> 4;
|
|
grid |= grid >> 8;
|
|
grid |= grid >> 16;
|
|
grid++;
|
|
}
|
|
|
|
if( m_gridU != grid || ( snap && m_gridV != grid ) ){
|
|
m_gridU = grid;
|
|
if( snap )
|
|
m_gridV = grid;
|
|
UpdateFaceData( false );
|
|
SceneChangeNotify();
|
|
}
|
|
}
|
|
break;
|
|
case eGridV:
|
|
{
|
|
const Vector3 uv_origin = matrix4_transformed_point( m_faceLocal2tex, m_origin );
|
|
const Vector3 uv_current = matrix4_transformed_point( m_faceLocal2tex, current );
|
|
|
|
const float dist = std::max( ( float_to_integer( uv_origin.x() + m_gridSign.y() * .25 ) + m_gridSign.y() - uv_current.x() ) * m_gridSign.y(), .01f );
|
|
unsigned int grid = std::max( 1, std::min( 16, int( 1 / dist ) ) );
|
|
|
|
if( snapHard ){ // http://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2
|
|
grid--;
|
|
grid |= grid >> 1;
|
|
grid |= grid >> 2;
|
|
grid |= grid >> 4;
|
|
grid |= grid >> 8;
|
|
grid |= grid >> 16;
|
|
grid++;
|
|
}
|
|
|
|
if( m_gridV != grid || ( snap && m_gridU != grid ) ){
|
|
m_gridV = grid;
|
|
if( snap )
|
|
m_gridU = grid;
|
|
UpdateFaceData( false );
|
|
SceneChangeNotify();
|
|
}
|
|
}
|
|
break;
|
|
case eCircle:
|
|
{
|
|
Vector3 from = m_start - m_origin;
|
|
constrain_to_axis( from, m_tex2local.z().vec3() );
|
|
Vector3 to = current - m_origin;
|
|
constrain_to_axis( to, m_tex2local.z().vec3() );
|
|
Matrix4 rot = g_matrix4_identity;
|
|
if( snap ){
|
|
matrix4_pivoted_rotate_by_axisangle( rot,
|
|
m_tex2local.z().vec3(),
|
|
float_snapped( angle_for_axis( from, to, m_tex2local.z().vec3() ), static_cast<float>( c_pi / 12.0 ) ),
|
|
m_origin );
|
|
}
|
|
else{
|
|
matrix4_pivoted_rotate_by_axisangle( rot,
|
|
m_tex2local.z().vec3(),
|
|
angle_for_axis( from, to, m_tex2local.z().vec3() ),
|
|
m_origin );
|
|
}
|
|
{ // snap
|
|
const Vector3 uvec = vector3_normalised( matrix4_transformed_direction( rot, m_tex2local.x().vec3() ) );
|
|
const Vector3 vvec = vector3_normalised( matrix4_transformed_direction( rot, m_tex2local.y().vec3() ) );
|
|
float bestDot = 0;
|
|
Vector3 bestTo;
|
|
bool V = false;
|
|
forEachEdge( [&]( const Vector3& point0, const Vector3& point1 ){
|
|
Vector3 vec( point1 - point0 );
|
|
constrain_to_axis( vec, m_tex2local.z().vec3() );
|
|
const float dotU = fabs( vector3_dot( uvec, vec ) );
|
|
if( dotU > bestDot ){
|
|
bestDot = dotU;
|
|
bestTo = vector3_dot( uvec, vec ) > 0? vec : -vec;
|
|
V = false;
|
|
}
|
|
const float dotV = fabs( vector3_dot( vvec, vec ) );
|
|
if( dotV > bestDot ){
|
|
bestDot = dotV;
|
|
bestTo = vector3_dot( vvec, vec ) > 0? vec : -vec;
|
|
V = true;
|
|
}
|
|
} );
|
|
if( bestDot > 0.9994f || snapHard ){
|
|
const Vector3 bestFrom = vector3_normalised( V? m_tex2local.y().vec3() : m_tex2local.x().vec3() );
|
|
rot = g_matrix4_identity;
|
|
matrix4_pivoted_rotate_by_axisangle( rot,
|
|
m_tex2local.z().vec3(),
|
|
angle_for_axis( bestFrom, bestTo, m_tex2local.z().vec3() ),
|
|
m_origin );
|
|
}
|
|
}
|
|
|
|
Matrix4 faceTex2local = matrix4_multiplied_by_matrix4( rot, m_tex2local );
|
|
faceTex2local.x().vec3() = plane3_project_point( Plane3( m_plane.normal(), 0 ), faceTex2local.x().vec3(), m_tex2local.z().vec3() );
|
|
faceTex2local.y().vec3() = plane3_project_point( Plane3( m_plane.normal(), 0 ), faceTex2local.y().vec3(), m_tex2local.z().vec3() );
|
|
faceTex2local = matrix4_multiplied_by_matrix4( // adjust to have UV's z = 0: move the plane along m_tex2local.z() so that plane.dist() = 0
|
|
matrix4_translation_for_vec3(
|
|
m_tex2local.z().vec3() * ( m_plane.dist() - vector3_dot( m_plane.normal(), faceTex2local.t().vec3() ) )
|
|
/ vector3_dot( m_plane.normal(), m_tex2local.z().vec3() )
|
|
),
|
|
faceTex2local );
|
|
m_lines2world = m_pivotLines2world = faceTex2local;
|
|
|
|
m_pivot2world = matrix4_multiplied_by_matrix4( rot, m_pivot2world0 );
|
|
|
|
commitTransform( rot );
|
|
}
|
|
break;
|
|
case eU: //!? todo modifier or default snap to set scale u = scale v
|
|
{
|
|
const Vector3 uv_origin = matrix4_transformed_point( m_local2tex, m_origin );
|
|
const Vector3 uv_start = m_selectedU->vertex;
|
|
const Vector3 uv_current = m_selectedU->vertex + matrix4_transformed_point( m_local2tex, current ) - matrix4_transformed_point( m_local2tex, m_start );
|
|
float bestDist = FLT_MAX;
|
|
float snapTo = 0;
|
|
forEachUVPoint( [&]( const Vector3& point ){
|
|
const float dist = fabs( point.y() - uv_current.y() );
|
|
if( dist < bestDist ){
|
|
bestDist = dist;
|
|
snapTo = point.y();
|
|
}
|
|
} );
|
|
Vector3 result( 1, uv_current.y(), 1 );
|
|
if( snapper.y_snaps( bestDist ) || snapHard ){
|
|
result.y() = snapTo;
|
|
}
|
|
result.y() = ( result.y() - uv_origin.y() ) / ( uv_start.y() - uv_origin.y() );
|
|
|
|
if( snap )
|
|
result.x() = fabs( result.y() );
|
|
|
|
/* prevent scaling to 0, limit at max 10 textures per world unit */
|
|
if( vector3_length_squared( m_tex2local.y().vec3() * result.y() ) < .01 )
|
|
return;
|
|
|
|
Matrix4 scale = g_matrix4_identity;
|
|
matrix4_pivoted_scale_by_vec3( scale, result, uv_origin );
|
|
scale = transform_local2object( scale, m_tex2local, m_local2tex );
|
|
{
|
|
Matrix4 linescale = g_matrix4_identity;
|
|
matrix4_pivoted_scale_by_vec3( linescale, result, matrix4_transformed_point( m_faceLocal2tex, m_origin ) );
|
|
m_lines2world = m_pivotLines2world = matrix4_multiplied_by_matrix4( m_faceTex2local, linescale );
|
|
|
|
m_pivot2world = matrix4_multiplied_by_matrix4( m_pivot2world0, matrix4_scale_for_vec3( result ) );
|
|
}
|
|
commitTransform( scale );
|
|
}
|
|
break;
|
|
case eV:
|
|
{
|
|
const Vector3 uv_origin = matrix4_transformed_point( m_local2tex, m_origin );
|
|
const Vector3 uv_start = m_selectedV->vertex;
|
|
const Vector3 uv_current = m_selectedV->vertex + matrix4_transformed_point( m_local2tex, current ) - matrix4_transformed_point( m_local2tex, m_start );
|
|
float bestDist = FLT_MAX;
|
|
float snapTo = 0;
|
|
forEachUVPoint( [&]( const Vector3& point ){
|
|
const float dist = fabs( point.x() - uv_current.x() );
|
|
if( dist < bestDist ){
|
|
bestDist = dist;
|
|
snapTo = point.x();
|
|
}
|
|
} );
|
|
Vector3 result( uv_current.x(), 1, 1 );
|
|
if( snapper.x_snaps( bestDist ) || snapHard ){
|
|
result.x() = snapTo;
|
|
}
|
|
result.x() = ( result.x() - uv_origin.x() ) / ( uv_start.x() - uv_origin.x() );
|
|
|
|
if( snap )
|
|
result.y() = fabs( result.x() );
|
|
|
|
/* prevent scaling to 0, limit at max 10 textures per world unit */
|
|
if( vector3_length_squared( m_tex2local.x().vec3() * result.x() ) < .01 )
|
|
return;
|
|
|
|
Matrix4 scale = g_matrix4_identity;
|
|
matrix4_pivoted_scale_by_vec3( scale, result, uv_origin );
|
|
scale = transform_local2object( scale, m_tex2local, m_local2tex );
|
|
{
|
|
Matrix4 linescale = g_matrix4_identity;
|
|
matrix4_pivoted_scale_by_vec3( linescale, result, matrix4_transformed_point( m_faceLocal2tex, m_origin ) );
|
|
m_lines2world = m_pivotLines2world = matrix4_multiplied_by_matrix4( m_faceTex2local, linescale );
|
|
|
|
m_pivot2world = matrix4_multiplied_by_matrix4( m_pivot2world0, matrix4_scale_for_vec3( result ) );
|
|
}
|
|
commitTransform( scale );
|
|
}
|
|
break;
|
|
case eUV:
|
|
{
|
|
const Vector3 uv_origin = matrix4_transformed_point( m_local2tex, m_origin );
|
|
const Vector3 uv_start{ m_selectedV->vertex.x(), m_selectedU->vertex.y(), 0 };
|
|
const Vector3 uv_current{ ( m_selectedV->vertex + matrix4_transformed_point( m_local2tex, current ) - matrix4_transformed_point( m_local2tex, m_start ) ).x(),
|
|
( m_selectedU->vertex + matrix4_transformed_point( m_local2tex, current ) - matrix4_transformed_point( m_local2tex, m_start ) ).y(),
|
|
0 };
|
|
float bestDistU = FLT_MAX;
|
|
float snapToU = 0;
|
|
float bestDistV = FLT_MAX;
|
|
float snapToV = 0;
|
|
forEachUVPoint( [&]( const Vector3& point ){
|
|
const float distU = fabs( point.y() - uv_current.y() );
|
|
if( distU < bestDistU ){
|
|
bestDistU = distU;
|
|
snapToU = point.y();
|
|
}
|
|
const float distV = fabs( point.x() - uv_current.x() );
|
|
if( distV < bestDistV ){
|
|
bestDistV = distV;
|
|
snapToV = point.x();
|
|
}
|
|
} );
|
|
|
|
Vector3 result( uv_current.x(), uv_current.y(), 1 );
|
|
if( snapper.y_snaps( bestDistU ) || snapHard ){
|
|
result.y() = snapToU;
|
|
}
|
|
result.y() = ( result.y() - uv_origin.y() ) / ( uv_start.y() - uv_origin.y() );
|
|
|
|
if( snapper.x_snaps( bestDistV ) || snapHard ){
|
|
result.x() = snapToV;
|
|
}
|
|
result.x() = ( result.x() - uv_origin.x() ) / ( uv_start.x() - uv_origin.x() );
|
|
|
|
if( snap ){
|
|
const std::size_t best = fabs( result.x() ) > fabs( result.y() )? 0 : 1;
|
|
result[( best + 1 ) % 2] = std::copysign( result[best], result[( best + 1 ) % 2] );
|
|
}
|
|
|
|
/* prevent scaling to 0, limit at max 10 textures per world unit */
|
|
if( vector3_length_squared( m_tex2local.x().vec3() * result.x() ) < .01 ||
|
|
vector3_length_squared( m_tex2local.y().vec3() * result.y() ) < .01 )
|
|
return;
|
|
|
|
Matrix4 scale = g_matrix4_identity;
|
|
matrix4_pivoted_scale_by_vec3( scale, result, uv_origin );
|
|
scale = transform_local2object( scale, m_tex2local, m_local2tex );
|
|
{
|
|
Matrix4 linescale = g_matrix4_identity;
|
|
matrix4_pivoted_scale_by_vec3( linescale, result, matrix4_transformed_point( m_faceLocal2tex, m_origin ) );
|
|
m_lines2world = m_pivotLines2world = matrix4_multiplied_by_matrix4( m_faceTex2local, linescale );
|
|
|
|
m_pivot2world = matrix4_multiplied_by_matrix4( m_pivot2world0, matrix4_scale_for_vec3( result ) );
|
|
}
|
|
commitTransform( scale );
|
|
}
|
|
break;
|
|
case eSkewU:
|
|
{
|
|
const Vector3 uv_origin = matrix4_transformed_point( m_faceLocal2tex, m_origin );
|
|
const Vector3 uv_move = matrix4_transformed_point( m_faceLocal2tex, current ) - matrix4_transformed_point( m_faceLocal2tex, m_start );
|
|
Matrix4 skew( g_matrix4_identity );
|
|
skew[4] = uv_move.x() / ( m_selectedU->vertex - uv_origin ).y();
|
|
|
|
const Vector3 skewed = matrix4_transformed_direction( skew, g_vector3_axis_y );
|
|
const float uv_y_measure_dist = ( m_selectedU->vertex - uv_origin ).y();
|
|
float bestDist = FLT_MAX;
|
|
Vector3 bestTo;
|
|
const auto snap_to_edge = [&]( const Vector3 edge ){
|
|
if( fabs( edge.y() ) > 1e-5 ){ // don't snap so, that one axis = the other
|
|
const float dist = fabs( edge.x() * uv_y_measure_dist / edge.y() - skewed.x() * uv_y_measure_dist / skewed.y() );
|
|
if( dist < bestDist ){
|
|
bestDist = dist;
|
|
bestTo = edge;
|
|
}
|
|
}
|
|
};
|
|
forEachEdge( [&]( const Vector3& point0, const Vector3& point1 ){
|
|
snap_to_edge( matrix4_transformed_point( m_faceLocal2tex, point1 ) - matrix4_transformed_point( m_faceLocal2tex, point0 ) );
|
|
} );
|
|
forEachPoint( [&]( const Vector3& point ){
|
|
const Vector3 po = matrix4_transformed_point( m_faceLocal2tex, point );
|
|
for( std::vector<PointVertex>::const_iterator i = m_Vlines.m_lines.cbegin(); i != m_Vlines.m_lines.cend(); ++++i ){
|
|
snap_to_edge( po - Vector3( i->vertex.x(), uv_origin.y(), 0 ) );
|
|
}
|
|
snap_to_edge( po - Vector3( uv_origin.x(), uv_origin.y(), 0 ) );
|
|
} );
|
|
if( snapper.x_snaps( bestDist, .015f ) || snapHard ){ //!? todo add snap: make manipulated axis orthogonal to the other
|
|
skew[4] = bestTo.x() / bestTo.y();
|
|
}
|
|
|
|
{
|
|
Matrix4 mat( g_matrix4_identity );
|
|
matrix4_translate_by_vec3( mat, uv_origin );
|
|
matrix4_multiply_by_matrix4( mat, skew );
|
|
matrix4_translate_by_vec3( mat, -uv_origin );
|
|
skew = mat;
|
|
}
|
|
|
|
m_lines2world = m_pivotLines2world = matrix4_multiplied_by_matrix4( m_faceTex2local, skew );
|
|
m_pivot2world = transform_local2object( skew, m_tex2local, m_local2tex );
|
|
matrix4_multiply_by_matrix4( m_pivot2world, m_pivot2world0 );
|
|
|
|
skew = transform_local2object( skew, m_faceTex2local, m_faceLocal2tex );
|
|
commitTransform( skew );
|
|
}
|
|
break;
|
|
case eSkewV:
|
|
{
|
|
const Vector3 uv_origin = matrix4_transformed_point( m_faceLocal2tex, m_origin );
|
|
const Vector3 uv_move = matrix4_transformed_point( m_faceLocal2tex, current ) - matrix4_transformed_point( m_faceLocal2tex, m_start );
|
|
Matrix4 skew( g_matrix4_identity );
|
|
skew[1] = uv_move.y() / ( m_selectedV->vertex - uv_origin ).x();
|
|
|
|
const Vector3 skewed = matrix4_transformed_direction( skew, g_vector3_axis_x );
|
|
const float uv_x_measure_dist = ( m_selectedV->vertex - uv_origin ).x();
|
|
float bestDist = FLT_MAX;
|
|
Vector3 bestTo;
|
|
const auto snap_to_edge = [&]( const Vector3 edge ){
|
|
if( fabs( edge.x() ) > 1e-5 ){ // don't snap so, that one axis = the other
|
|
const float dist = fabs( edge.y() * uv_x_measure_dist / edge.x() - skewed.y() * uv_x_measure_dist / skewed.x() );
|
|
if( dist < bestDist ){
|
|
bestDist = dist;
|
|
bestTo = edge;
|
|
}
|
|
}
|
|
};
|
|
forEachEdge( [&]( const Vector3& point0, const Vector3& point1 ){
|
|
snap_to_edge( matrix4_transformed_point( m_faceLocal2tex, point1 ) - matrix4_transformed_point( m_faceLocal2tex, point0 ) );
|
|
} );
|
|
forEachPoint( [&]( const Vector3& point ){
|
|
const Vector3 po = matrix4_transformed_point( m_faceLocal2tex, point );
|
|
for( std::vector<PointVertex>::const_iterator i = m_Ulines.m_lines.cbegin(); i != m_Ulines.m_lines.cend(); ++++i ){
|
|
snap_to_edge( po - Vector3( uv_origin.x(), i->vertex.y(), 0 ) );
|
|
}
|
|
snap_to_edge( po - Vector3( uv_origin.x(), uv_origin.y(), 0 ) );
|
|
} );
|
|
if( snapper.y_snaps( bestDist, .015f ) || snapHard ){ //!? todo add snap: make manipulated axis orthogonal to the other
|
|
skew[1] = bestTo.y() / bestTo.x();
|
|
}
|
|
|
|
{
|
|
Matrix4 mat( g_matrix4_identity );
|
|
matrix4_translate_by_vec3( mat, uv_origin );
|
|
matrix4_multiply_by_matrix4( mat, skew );
|
|
matrix4_translate_by_vec3( mat, -uv_origin );
|
|
skew = mat;
|
|
}
|
|
|
|
m_lines2world = m_pivotLines2world = matrix4_multiplied_by_matrix4( m_faceTex2local, skew );
|
|
m_pivot2world = transform_local2object( skew, m_tex2local, m_local2tex );
|
|
matrix4_multiply_by_matrix4( m_pivot2world, m_pivot2world0 );
|
|
|
|
skew = transform_local2object( skew, m_faceTex2local, m_faceLocal2tex );
|
|
commitTransform( skew );
|
|
}
|
|
break;
|
|
case eTex:
|
|
{
|
|
const Vector3 uvstart = matrix4_transformed_point( m_faceLocal2tex, m_start );
|
|
const Vector3 uvcurrent = matrix4_transformed_point( m_faceLocal2tex, current );
|
|
const Vector3 uvmove = uvcurrent - uvstart;
|
|
float bestDistU = FLT_MAX;
|
|
float bestDistV = FLT_MAX;
|
|
float snapMoveU = 0;
|
|
float snapMoveV = 0;
|
|
// snap uvmove
|
|
const auto functor = [&]( const Vector3& point ){
|
|
for( std::vector<PointVertex>::const_iterator i = m_Ulines.m_lines.begin(); i != m_Ulines.m_lines.end(); ++++i ){
|
|
const float dist = point.y() - ( ( *i ).vertex.y() + uvmove.y() );
|
|
if( fabs( dist ) < bestDistU ){
|
|
bestDistU = fabs( dist );
|
|
snapMoveU = uvmove.y() + dist;
|
|
}
|
|
}
|
|
for( std::vector<PointVertex>::const_iterator i = m_Vlines.m_lines.begin(); i != m_Vlines.m_lines.end(); ++++i ){
|
|
const float dist = point.x() - ( ( *i ).vertex.x() + uvmove.x() );
|
|
if( fabs( dist ) < bestDistV ){
|
|
bestDistV = fabs( dist );
|
|
snapMoveV = uvmove.x() + dist;
|
|
}
|
|
}
|
|
};
|
|
forEachUVPoint( functor );
|
|
functor( matrix4_transformed_point( m_faceLocal2tex, m_origin ) );
|
|
|
|
Vector3 result( uvmove );
|
|
if( snapper.y_snaps( bestDistU ) || snapHard ){
|
|
result.y() = snapMoveU;
|
|
}
|
|
if( snapper.x_snaps( bestDistV ) || snapHard ){
|
|
result.x() = snapMoveV;
|
|
}
|
|
|
|
if( snap ){
|
|
auto& smaller = fabs( uvmove.x() * vector3_length( m_faceTex2local.x().vec3() ) ) <
|
|
fabs( uvmove.y() * vector3_length( m_faceTex2local.y().vec3() ) )? result.x() : result.y();
|
|
smaller = 0;
|
|
}
|
|
|
|
result = translation_local2object( result, m_faceTex2local, m_faceLocal2tex );
|
|
|
|
const Matrix4 translation = matrix4_translation_for_vec3( result );
|
|
|
|
m_lines2world = matrix4_multiplied_by_matrix4( translation, m_faceTex2local );
|
|
|
|
commitTransform( translation );
|
|
}
|
|
break;
|
|
case ePatchPoint:
|
|
case ePatchRow:
|
|
case ePatchColumn:
|
|
{
|
|
std::vector<std::size_t> indices;
|
|
if( m_selection == ePatchPoint )
|
|
indices.push_back( m_selectedPatchIndex );
|
|
else if( m_selection == ePatchRow )
|
|
for ( std::size_t c = 0; c < m_patchWidth; ++c )
|
|
indices.push_back( m_selectedPatchIndex * m_patchWidth + c );
|
|
else if( m_selection == ePatchColumn )
|
|
for ( std::size_t r = 0; r < m_patchHeight; ++r )
|
|
indices.push_back( r * m_patchWidth + m_selectedPatchIndex );
|
|
|
|
const Vector3 uvstart = matrix4_transformed_point( m_faceLocal2tex, m_start );
|
|
const Vector3 uvcurrent = matrix4_transformed_point( m_faceLocal2tex, current );
|
|
const Vector3 uvmove = uvcurrent - uvstart;
|
|
float bestDistU = FLT_MAX;
|
|
float bestDistV = FLT_MAX;
|
|
float snapMoveU = 0;
|
|
float snapMoveV = 0;
|
|
// snap uvmove
|
|
for( std::size_t index : indices ){
|
|
for( std::vector<PointVertex>::const_iterator i = m_Ulines.m_lines.begin(); i != m_Ulines.m_lines.end(); ++++i ){
|
|
const float dist = m_patchCtrl[index].m_texcoord.y() + uvmove.y() - ( *i ).vertex.y();
|
|
if( fabs( dist ) < bestDistU ){
|
|
bestDistU = fabs( dist );
|
|
snapMoveU = uvmove.y() - dist;
|
|
}
|
|
}
|
|
for( std::vector<PointVertex>::const_iterator i = m_Vlines.m_lines.begin(); i != m_Vlines.m_lines.end(); ++++i ){
|
|
const float dist = m_patchCtrl[index].m_texcoord.x() + uvmove.x() - ( *i ).vertex.x();
|
|
if( fabs( dist ) < bestDistV ){
|
|
bestDistV = fabs( dist );
|
|
snapMoveV = uvmove.x() - dist;
|
|
}
|
|
}
|
|
const Vector3 origin = matrix4_transformed_point( m_faceLocal2tex, m_origin );
|
|
{
|
|
const float dist = m_patchCtrl[index].m_texcoord.y() + uvmove.y() - origin.y();
|
|
if( fabs( dist ) < bestDistU ){
|
|
bestDistU = fabs( dist );
|
|
snapMoveU = uvmove.y() - dist;
|
|
}
|
|
}
|
|
{
|
|
const float dist = m_patchCtrl[index].m_texcoord.x() + uvmove.x() - origin.x();
|
|
if( fabs( dist ) < bestDistV ){
|
|
bestDistV = fabs( dist );
|
|
snapMoveV = uvmove.x() - dist;
|
|
}
|
|
}
|
|
}
|
|
|
|
Vector3 result( uvmove );
|
|
if( snapper.y_snaps( bestDistU ) || snapHard ){
|
|
result.y() = snapMoveU;
|
|
}
|
|
if( snapper.x_snaps( bestDistV ) || snapHard ){
|
|
result.x() = snapMoveV;
|
|
}
|
|
|
|
if( snap ){
|
|
auto& smaller = fabs( uvmove.x() * vector3_length( m_faceTex2local.x().vec3() ) ) <
|
|
fabs( uvmove.y() * vector3_length( m_faceTex2local.y().vec3() ) )? result.x() : result.y();
|
|
smaller = 0;
|
|
}
|
|
|
|
const Matrix4 translation = matrix4_translation_for_vec3( result );
|
|
for( std::size_t i : indices ){
|
|
const Vector3 uv = matrix4_transformed_point( translation, Vector3( m_patchCtrl[i].m_texcoord ) );
|
|
m_patch->getControlPointsTransformed()[i].m_texcoord = uv.vec2();
|
|
m_patchRenderPoints.m_points[i].vertex = vertex3f_for_vector3( uv );
|
|
}
|
|
|
|
// update lattice renderable entirely
|
|
for ( std::size_t r = 0; r < m_patchHeight; ++r ){
|
|
for ( std::size_t c = 0; c < m_patchWidth - 1; ++c ){
|
|
const Vector2& a = m_patch->getControlPointsTransformed()[r * m_patchWidth + c].m_texcoord;
|
|
const Vector2& b = m_patch->getControlPointsTransformed()[r * m_patchWidth + c + 1].m_texcoord;
|
|
m_patchRenderLattice.m_lines[( r * ( m_patchWidth - 1 ) + c ) * 2].vertex = vertex3f_for_vector3( Vector3( a ) );
|
|
m_patchRenderLattice.m_lines[( r * ( m_patchWidth - 1 ) + c ) * 2 + 1].vertex = vertex3f_for_vector3( Vector3( b ) );
|
|
}
|
|
}
|
|
for ( std::size_t c = 0; c < m_patchWidth; ++c ){
|
|
for ( std::size_t r = 0; r < m_patchHeight - 1; ++r ){
|
|
const Vector2& a = m_patch->getControlPointsTransformed()[r * m_patchWidth + c].m_texcoord;
|
|
const Vector2& b = m_patch->getControlPointsTransformed()[( r + 1 ) * m_patchWidth + c].m_texcoord;
|
|
m_patchRenderLattice.m_lines[( m_patchWidth - 1 ) * m_patchHeight * 2 + ( c * ( m_patchHeight - 1 ) + r ) * 2].vertex = vertex3f_for_vector3( Vector3( a ) );
|
|
m_patchRenderLattice.m_lines[( m_patchWidth - 1 ) * m_patchHeight * 2 + ( c * ( m_patchHeight - 1 ) + r ) * 2 + 1].vertex = vertex3f_for_vector3( Vector3( b ) );
|
|
}
|
|
}
|
|
|
|
m_patch->UpdateCachedData();
|
|
SceneChangeNotify();
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void freezeTransform(){
|
|
if( m_selection == eCircle
|
|
|| m_selection == eU
|
|
|| m_selection == eV
|
|
|| m_selection == eUV
|
|
|| m_selection == eSkewU
|
|
|| m_selection == eSkewV
|
|
|| m_selection == eTex
|
|
|| m_selection == ePatchPoint
|
|
|| m_selection == ePatchRow
|
|
|| m_selection == ePatchColumn )
|
|
{
|
|
if( m_face )
|
|
m_face->freezeTransform();
|
|
else if( m_patch )
|
|
m_patch->freezeTransform();
|
|
}
|
|
}
|
|
|
|
Manipulatable* GetManipulatable() {
|
|
return this;
|
|
}
|
|
|
|
void setSelected( bool select ) {
|
|
m_isSelected = select;
|
|
}
|
|
bool isSelected() const {
|
|
return m_isSelected;
|
|
}
|
|
};
|
|
|
|
Shader* UVManipulator::m_state_line;
|
|
Shader* UVManipulator::m_state_point;
|
|
|
|
|
|
|
|
|
|
class TransformOriginTranslatable
|
|
{
|
|
public:
|
|
virtual void transformOriginTranslate( const Vector3& translation, const bool set[3] ) = 0;
|
|
};
|
|
|
|
class TransformOriginTranslate : public Manipulatable
|
|
{
|
|
private:
|
|
Vector3 m_start;
|
|
TransformOriginTranslatable& m_transformOriginTranslatable;
|
|
public:
|
|
TransformOriginTranslate( TransformOriginTranslatable& transformOriginTranslatable )
|
|
: m_transformOriginTranslatable( transformOriginTranslatable ){
|
|
}
|
|
void Construct( const Matrix4& device2manip, const float x, const float y, const AABB& bounds, const Vector3& transform_origin ){
|
|
m_start = point_on_plane( device2manip, x, y );
|
|
}
|
|
void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap, const bool snapbbox, const bool alt ){
|
|
Vector3 current = point_on_plane( device2manip, x, y );
|
|
current = vector3_subtracted( current, m_start );
|
|
|
|
if( snap ){
|
|
for ( std::size_t i = 0; i < 3; ++i ){
|
|
if( fabs( current[i] ) >= fabs( current[(i + 1) % 3] ) ){
|
|
current[(i + 1) % 3] = 0.f;
|
|
}
|
|
else{
|
|
current[i] = 0.f;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool set[3] = { true, true, true };
|
|
for ( std::size_t i = 0; i < 3; ++i ){
|
|
if( fabs( current[i] ) < 1e-3f ){
|
|
set[i] = false;
|
|
}
|
|
}
|
|
|
|
current = translation_local2object( current, manip2object );
|
|
|
|
m_transformOriginTranslatable.transformOriginTranslate( current, set );
|
|
}
|
|
};
|
|
|
|
class TransformOriginManipulator : public Manipulator, public ManipulatorSelectionChangeable
|
|
{
|
|
struct RenderablePoint : public OpenGLRenderable
|
|
{
|
|
PointVertex m_point;
|
|
RenderablePoint():
|
|
m_point( vertex3f_identity ) {
|
|
}
|
|
void render( RenderStateFlags state ) const {
|
|
gl().glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_point.colour );
|
|
gl().glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_point.vertex );
|
|
gl().glDrawArrays( GL_POINTS, 0, 1 );
|
|
}
|
|
void setColour( const Colour4b & colour ) {
|
|
m_point.colour = colour;
|
|
}
|
|
};
|
|
|
|
TransformOriginTranslate m_translate;
|
|
const bool& m_pivotIsCustom;
|
|
RenderablePoint m_point;
|
|
SelectableBool m_selectable;
|
|
Pivot2World m_pivot;
|
|
public:
|
|
static Shader* m_state;
|
|
|
|
TransformOriginManipulator( TransformOriginTranslatable& transformOriginTranslatable, const bool& pivotIsCustom ) :
|
|
m_translate( transformOriginTranslatable ),
|
|
m_pivotIsCustom( pivotIsCustom ){
|
|
}
|
|
|
|
void UpdateColours() {
|
|
m_point.setColour(
|
|
m_selectable.isSelected()?
|
|
m_pivotIsCustom? Colour4b( 255, 232, 0, 255 )
|
|
: g_colour_selected
|
|
: m_pivotIsCustom? Colour4b( 0, 125, 255, 255 )
|
|
: g_colour_screen );
|
|
}
|
|
|
|
void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& pivot2world ) {
|
|
m_pivot.update( pivot2world, volume.GetModelview(), volume.GetProjection(), volume.GetViewport() );
|
|
|
|
// temp hack
|
|
UpdateColours();
|
|
|
|
renderer.SetState( m_state, Renderer::eWireframeOnly );
|
|
renderer.SetState( m_state, Renderer::eFullMaterials );
|
|
|
|
renderer.addRenderable( m_point, m_pivot.m_worldSpace );
|
|
}
|
|
void testSelect( const View& view, const Matrix4& pivot2world ) {
|
|
m_pivot.update( pivot2world, view.GetModelview(), view.GetProjection(), view.GetViewport() );
|
|
|
|
SelectionPool selector;
|
|
{
|
|
const Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_pivot.m_worldSpace ) );
|
|
|
|
#if defined( DEBUG_SELECTION )
|
|
g_render_clipped.construct( view.GetViewMatrix() );
|
|
#endif
|
|
{
|
|
SelectionIntersection best;
|
|
|
|
Point_BestPoint( local2view, m_point.m_point, best );
|
|
selector.addSelectable( best, &m_selectable );
|
|
}
|
|
}
|
|
|
|
selectionChange( selector );
|
|
}
|
|
|
|
Manipulatable* GetManipulatable() {
|
|
return &m_translate;
|
|
}
|
|
|
|
void setSelected( bool select ) {
|
|
m_selectable.setSelected( select );
|
|
}
|
|
bool isSelected() const {
|
|
return m_selectable.isSelected();
|
|
}
|
|
};
|
|
Shader* TransformOriginManipulator::m_state;
|
|
|
|
class select_all : public scene::Graph::Walker
|
|
{
|
|
bool m_select;
|
|
public:
|
|
select_all( bool select )
|
|
: m_select( select ){
|
|
}
|
|
bool pre( const scene::Path& path, scene::Instance& instance ) const {
|
|
Selectable* selectable = Instance_getSelectable( instance );
|
|
if ( selectable != 0 ) {
|
|
selectable->setSelected( m_select );
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
class select_all_component : public scene::Graph::Walker
|
|
{
|
|
bool m_select;
|
|
SelectionSystem::EComponentMode m_mode;
|
|
public:
|
|
select_all_component( bool select, SelectionSystem::EComponentMode mode )
|
|
: m_select( select ), m_mode( mode ){
|
|
}
|
|
bool pre( const scene::Path& path, scene::Instance& instance ) const {
|
|
ComponentSelectionTestable* componentSelectionTestable = Instance_getComponentSelectionTestable( instance );
|
|
if ( componentSelectionTestable ) {
|
|
componentSelectionTestable->setSelectedComponents( m_select, m_mode );
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
void Scene_SelectAll_Component( bool select, SelectionSystem::EComponentMode componentMode ){
|
|
GlobalSceneGraph().traverse( select_all_component( select, componentMode ) );
|
|
}
|
|
|
|
void Scene_BoundsSelected( scene::Graph& graph, AABB& bounds );
|
|
class LazyBounds
|
|
{
|
|
AABB m_bounds;
|
|
bool m_valid;
|
|
public:
|
|
LazyBounds() : m_valid( false ){
|
|
}
|
|
void setInvalid(){
|
|
m_valid = false;
|
|
}
|
|
const AABB& getBounds(){
|
|
if( !m_valid ){
|
|
Scene_BoundsSelected( GlobalSceneGraph(), m_bounds );
|
|
m_valid = true;
|
|
}
|
|
return m_bounds;
|
|
}
|
|
};
|
|
|
|
|
|
// RadiantSelectionSystem
|
|
class RadiantSelectionSystem final :
|
|
public SelectionSystem,
|
|
public Translatable,
|
|
public Rotatable,
|
|
public Scalable,
|
|
public Skewable,
|
|
public TransformOriginTranslatable,
|
|
public Renderable
|
|
{
|
|
mutable Matrix4 m_pivot2world;
|
|
mutable AABB m_bounds;
|
|
mutable LazyBounds m_lazy_bounds;
|
|
Matrix4 m_pivot2world_start;
|
|
Matrix4 m_manip2pivot_start;
|
|
Translation m_translation;
|
|
Rotation m_rotation;
|
|
Scale m_scale;
|
|
Skew m_skew;
|
|
public:
|
|
static Shader* m_state;
|
|
bool m_bPreferPointEntsIn2D;
|
|
private:
|
|
EManipulatorMode m_manipulator_mode;
|
|
Manipulator* m_manipulator;
|
|
|
|
// state
|
|
bool m_undo_begun;
|
|
EMode m_mode;
|
|
EComponentMode m_componentmode;
|
|
|
|
SelectionCounter m_count_primitive;
|
|
SelectionCounter m_count_component;
|
|
SelectedStuffCounter m_count_stuff;
|
|
|
|
TranslateManipulator m_translate_manipulator;
|
|
RotateManipulator m_rotate_manipulator;
|
|
ScaleManipulator m_scale_manipulator;
|
|
SkewManipulator m_skew_manipulator;
|
|
DragManipulator m_drag_manipulator;
|
|
ClipManipulator m_clip_manipulator;
|
|
BuildManipulator m_build_manipulator;
|
|
UVManipulator m_uv_manipulator;
|
|
mutable TransformOriginManipulator m_transformOrigin_manipulator;
|
|
|
|
typedef SelectionList<scene::Instance> selection_t;
|
|
selection_t m_selection;
|
|
selection_t m_component_selection;
|
|
|
|
Signal1<const Selectable&> m_selectionChanged_callbacks;
|
|
|
|
void ConstructPivot() const;
|
|
void ConstructPivotRotation() const;
|
|
void setCustomTransformOrigin( const Vector3& origin, const bool set[3] ) const;
|
|
AABB getSelectionAABB() const;
|
|
mutable bool m_pivotChanged;
|
|
bool m_pivot_moving;
|
|
mutable bool m_pivotIsCustom;
|
|
|
|
void Scene_TestSelect( Selector& selector, SelectionTest& test, const View& view, SelectionSystem::EMode mode, SelectionSystem::EComponentMode componentMode );
|
|
|
|
bool nothingSelected() const {
|
|
return ( Mode() == eComponent && m_count_component.empty() )
|
|
|| ( Mode() == ePrimitive && m_count_primitive.empty() );
|
|
}
|
|
|
|
|
|
public:
|
|
enum EModifier
|
|
{
|
|
eManipulator,
|
|
eReplace,
|
|
eCycle,
|
|
eSelect,
|
|
eDeselect,
|
|
};
|
|
|
|
RadiantSelectionSystem() :
|
|
m_bPreferPointEntsIn2D( true ),
|
|
m_undo_begun( false ),
|
|
m_mode( ePrimitive ),
|
|
m_componentmode( eDefault ),
|
|
m_count_primitive( SelectionChangedCaller( *this ) ),
|
|
m_count_component( SelectionChangedCaller( *this ) ),
|
|
m_translate_manipulator( *this, 2, 64 ),
|
|
m_rotate_manipulator( *this, 8, 64 ),
|
|
m_scale_manipulator( *this, 0, 64 ),
|
|
m_skew_manipulator( *this, *this, *this, *this, m_bounds, m_pivot2world, m_pivotIsCustom ),
|
|
m_drag_manipulator( *this ),
|
|
m_clip_manipulator( m_pivot2world, m_bounds ),
|
|
m_transformOrigin_manipulator( *this, m_pivotIsCustom ),
|
|
m_pivotChanged( false ),
|
|
m_pivot_moving( false ),
|
|
m_pivotIsCustom( false ){
|
|
SetManipulatorMode( eTranslate );
|
|
pivotChanged();
|
|
addSelectionChangeCallback( PivotChangedSelectionCaller( *this ) );
|
|
AddGridChangeCallback( PivotChangedCaller( *this ) );
|
|
}
|
|
void pivotChanged() const {
|
|
m_pivotChanged = true;
|
|
m_lazy_bounds.setInvalid();
|
|
SceneChangeNotify();
|
|
}
|
|
typedef ConstMemberCaller<RadiantSelectionSystem, &RadiantSelectionSystem::pivotChanged> PivotChangedCaller;
|
|
void pivotChangedSelection( const Selectable& selectable ){
|
|
pivotChanged();
|
|
}
|
|
typedef MemberCaller1<RadiantSelectionSystem, const Selectable&, &RadiantSelectionSystem::pivotChangedSelection> PivotChangedSelectionCaller;
|
|
|
|
const AABB& getBoundsSelected() const {
|
|
return m_lazy_bounds.getBounds();
|
|
}
|
|
|
|
void SetMode( EMode mode ){
|
|
if ( m_mode != mode ) {
|
|
m_mode = mode;
|
|
pivotChanged();
|
|
}
|
|
}
|
|
EMode Mode() const {
|
|
return m_mode;
|
|
}
|
|
void SetComponentMode( EComponentMode mode ){
|
|
m_componentmode = mode;
|
|
}
|
|
EComponentMode ComponentMode() const {
|
|
return m_componentmode;
|
|
}
|
|
void SetManipulatorMode( EManipulatorMode mode ){
|
|
if( ( mode == eClip ) || ( ManipulatorMode() == eClip ) ){
|
|
m_clip_manipulator.reset( ( mode == eClip ) && ( ManipulatorMode() != eClip ) );
|
|
if( ( mode == eClip ) != ( ManipulatorMode() == eClip ) )
|
|
Clipper_modeChanged( mode == eClip );
|
|
}
|
|
|
|
m_pivotIsCustom = false;
|
|
m_manipulator_mode = mode;
|
|
switch ( m_manipulator_mode )
|
|
{
|
|
case eTranslate: m_manipulator = &m_translate_manipulator; break;
|
|
case eRotate: m_manipulator = &m_rotate_manipulator; break;
|
|
case eScale: m_manipulator = &m_scale_manipulator; break;
|
|
case eSkew: m_manipulator = &m_skew_manipulator; break;
|
|
case eDrag: m_manipulator = &m_drag_manipulator; break;
|
|
case eClip: m_manipulator = &m_clip_manipulator; m_repeatableTransforms.setIdentity(); break;
|
|
case eBuild:
|
|
{
|
|
m_build_manipulator.initialise();
|
|
m_manipulator = &m_build_manipulator; break;
|
|
}
|
|
case eUV: m_manipulator = &m_uv_manipulator; break;
|
|
}
|
|
pivotChanged();
|
|
}
|
|
EManipulatorMode ManipulatorMode() const {
|
|
return m_manipulator_mode;
|
|
}
|
|
|
|
SelectionChangeCallback getObserver( EMode mode ){
|
|
if ( mode == ePrimitive ) {
|
|
return makeCallback1( m_count_primitive );
|
|
}
|
|
else
|
|
{
|
|
return makeCallback1( m_count_component );
|
|
}
|
|
}
|
|
std::size_t countSelected() const {
|
|
return m_count_primitive.size();
|
|
}
|
|
std::size_t countSelectedComponents() const {
|
|
return m_count_component.size();
|
|
}
|
|
void countSelectedStuff( std::size_t& brushes, std::size_t& patches, std::size_t& entities ) const {
|
|
m_count_stuff.get( brushes, patches, entities );
|
|
}
|
|
void onSelectedChanged( scene::Instance& instance, const Selectable& selectable ){
|
|
if ( selectable.isSelected() ) {
|
|
m_selection.append( instance );
|
|
m_count_stuff.increment( instance.path().top() );
|
|
}
|
|
else
|
|
{
|
|
m_selection.erase( instance );
|
|
m_count_stuff.decrement( instance.path().top() );
|
|
}
|
|
|
|
ASSERT_MESSAGE( m_selection.size() == m_count_primitive.size(), "selection-tracking error" );
|
|
}
|
|
void onComponentSelection( scene::Instance& instance, const Selectable& selectable ){
|
|
if ( selectable.isSelected() ) {
|
|
m_component_selection.append( instance );
|
|
}
|
|
else
|
|
{
|
|
m_component_selection.erase( instance );
|
|
}
|
|
|
|
ASSERT_MESSAGE( m_component_selection.size() == m_count_component.size(), "selection-tracking error" );
|
|
}
|
|
scene::Instance& firstSelected() const {
|
|
ASSERT_MESSAGE( m_selection.size() > 0, "no instance selected" );
|
|
return **m_selection.begin();
|
|
}
|
|
scene::Instance& ultimateSelected() const {
|
|
ASSERT_MESSAGE( m_selection.size() > 0, "no instance selected" );
|
|
return m_selection.back();
|
|
}
|
|
scene::Instance& penultimateSelected() const {
|
|
ASSERT_MESSAGE( m_selection.size() > 1, "only one instance selected" );
|
|
return *( *( --( --m_selection.end() ) ) );
|
|
}
|
|
void setSelectedAll( bool selected ){
|
|
GlobalSceneGraph().traverse( select_all( selected ) );
|
|
|
|
m_manipulator->setSelected( selected );
|
|
}
|
|
void setSelectedAllComponents( bool selected ){
|
|
Scene_SelectAll_Component( selected, SelectionSystem::eVertex );
|
|
Scene_SelectAll_Component( selected, SelectionSystem::eEdge );
|
|
Scene_SelectAll_Component( selected, SelectionSystem::eFace );
|
|
|
|
m_manipulator->setSelected( selected );
|
|
}
|
|
|
|
void foreachSelected( const Visitor& visitor ) const {
|
|
selection_t::const_iterator i = m_selection.begin();
|
|
while ( i != m_selection.end() )
|
|
{
|
|
visitor.visit( *( *( i++ ) ) );
|
|
}
|
|
}
|
|
void foreachSelectedComponent( const Visitor& visitor ) const {
|
|
selection_t::const_iterator i = m_component_selection.begin();
|
|
while ( i != m_component_selection.end() )
|
|
{
|
|
visitor.visit( *( *( i++ ) ) );
|
|
}
|
|
}
|
|
|
|
void addSelectionChangeCallback( const SelectionChangeHandler& handler ){
|
|
m_selectionChanged_callbacks.connectLast( handler );
|
|
}
|
|
void selectionChanged( const Selectable& selectable ){
|
|
m_selectionChanged_callbacks( selectable );
|
|
}
|
|
typedef MemberCaller1<RadiantSelectionSystem, const Selectable&, &RadiantSelectionSystem::selectionChanged> SelectionChangedCaller;
|
|
|
|
|
|
void startMove(){
|
|
m_pivot2world_start = GetPivot2World();
|
|
}
|
|
|
|
bool SelectManipulator( const View& view, const float device_point[2], const float device_epsilon[2] ){
|
|
bool movingOrigin = false;
|
|
|
|
if ( !nothingSelected() || ManipulatorMode() == eDrag || ManipulatorMode() == eClip || ManipulatorMode() == eBuild || ManipulatorMode() == eUV ) {
|
|
#if defined ( DEBUG_SELECTION )
|
|
g_render_clipped.destroy();
|
|
#endif
|
|
Manipulatable::assign_static( view, device_point, device_epsilon ); //this b4 m_manipulator calls!
|
|
|
|
m_transformOrigin_manipulator.setSelected( false );
|
|
m_manipulator->setSelected( false );
|
|
|
|
{
|
|
View scissored( view );
|
|
ConstructSelectionTest( scissored, SelectionBoxForPoint( device_point, device_epsilon ) );
|
|
|
|
if( transformOrigin_isTranslatable() ){
|
|
m_transformOrigin_manipulator.testSelect( scissored, GetPivot2World() );
|
|
movingOrigin = m_transformOrigin_manipulator.isSelected();
|
|
}
|
|
|
|
if( !movingOrigin )
|
|
m_manipulator->testSelect( scissored, GetPivot2World() );
|
|
}
|
|
|
|
startMove();
|
|
|
|
m_pivot_moving = m_manipulator->isSelected();
|
|
|
|
if ( m_pivot_moving || movingOrigin ) {
|
|
Pivot2World pivot;
|
|
pivot.update( GetPivot2World(), view.GetModelview(), view.GetProjection(), view.GetViewport() );
|
|
|
|
m_manip2pivot_start = matrix4_multiplied_by_matrix4( matrix4_full_inverse( m_pivot2world_start ), pivot.m_worldSpace );
|
|
|
|
Matrix4 device2manip;
|
|
ConstructDevice2Manip( device2manip, m_pivot2world_start, view.GetModelview(), view.GetProjection(), view.GetViewport() );
|
|
if( m_pivot_moving ){
|
|
m_manipulator->GetManipulatable()->Construct( device2manip, device_point[0], device_point[1], m_bounds, GetPivot2World().t().vec3() );
|
|
m_undo_begun = false;
|
|
}
|
|
else if( movingOrigin ){
|
|
m_transformOrigin_manipulator.GetManipulatable()->Construct( device2manip, device_point[0], device_point[1], m_bounds, GetPivot2World().t().vec3() );
|
|
}
|
|
}
|
|
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
return m_pivot_moving || movingOrigin;
|
|
}
|
|
|
|
void HighlightManipulator( const View& view, const float device_point[2], const float device_epsilon[2] ){
|
|
Manipulatable::assign_static( view, device_point, device_epsilon ); //this b4 m_manipulator calls!
|
|
|
|
if ( ( !nothingSelected() && transformOrigin_isTranslatable() )
|
|
|| ManipulatorMode() == eClip
|
|
|| ManipulatorMode() == eBuild
|
|
|| ManipulatorMode() == eUV
|
|
|| ManipulatorMode() == eDrag ) {
|
|
#if defined ( DEBUG_SELECTION )
|
|
g_render_clipped.destroy();
|
|
#endif
|
|
|
|
m_transformOrigin_manipulator.setSelected( false );
|
|
m_manipulator->setSelected( false );
|
|
|
|
View scissored( view );
|
|
ConstructSelectionTest( scissored, SelectionBoxForPoint( device_point, device_epsilon ) );
|
|
|
|
if( transformOrigin_isTranslatable() ){
|
|
m_transformOrigin_manipulator.testSelect( scissored, GetPivot2World() );
|
|
|
|
if( !m_transformOrigin_manipulator.isSelected() )
|
|
m_manipulator->testSelect( scissored, GetPivot2World() );
|
|
}
|
|
else if( ManipulatorMode() == eClip ){
|
|
m_clip_manipulator.testSelect_points( scissored );
|
|
}
|
|
else if( ManipulatorMode() == eBuild ){
|
|
m_build_manipulator.highlight( scissored );
|
|
}
|
|
else if( ManipulatorMode() == eUV ){
|
|
m_manipulator->testSelect( scissored, GetPivot2World() );
|
|
}
|
|
else if( ManipulatorMode() == eDrag ){
|
|
m_drag_manipulator.highlight( scissored );
|
|
}
|
|
}
|
|
}
|
|
|
|
void deselectAll(){
|
|
if ( Mode() == eComponent ) {
|
|
setSelectedAllComponents( false );
|
|
}
|
|
else
|
|
{
|
|
setSelectedAll( false );
|
|
}
|
|
}
|
|
|
|
void deselectComponentsOrAll( bool components ){
|
|
if ( components ) {
|
|
setSelectedAllComponents( false );
|
|
}
|
|
else
|
|
{
|
|
deselectAll();
|
|
}
|
|
}
|
|
#define SELECT_MATCHING
|
|
#define SELECT_MATCHING_DEPTH 1e-6f
|
|
#define SELECT_MATCHING_DIST 1e-6f
|
|
#define SELECT_MATCHING_COMPONENTS_DIST .25f
|
|
void SelectionPool_Select( SelectionPool& pool, bool select, float dist_epsilon ){
|
|
SelectionPool::iterator best = pool.begin();
|
|
if( ( *best ).second->isSelected() != select ){
|
|
( *best ).second->setSelected( select );
|
|
}
|
|
#ifdef SELECT_MATCHING
|
|
SelectionPool::iterator i = best;
|
|
++i;
|
|
while ( i != pool.end() )
|
|
{
|
|
if( ( *i ).first.equalEpsilon( ( *best ).first, dist_epsilon, SELECT_MATCHING_DEPTH ) ){
|
|
//if( ( *i ).second->isSelected() != select ){
|
|
( *i ).second->setSelected( select );
|
|
//}
|
|
}
|
|
else{
|
|
break;
|
|
}
|
|
++i;
|
|
}
|
|
#endif // SELECT_MATCHING
|
|
}
|
|
|
|
void SelectPoint( const View& view, const float device_point[2], const float device_epsilon[2], RadiantSelectionSystem::EModifier modifier, bool face ){
|
|
//globalOutputStream() << device_point[0] << " " << device_point[1] << '\n';
|
|
ASSERT_MESSAGE( fabs( device_point[0] ) <= 1.f && fabs( device_point[1] ) <= 1.f, "point-selection error" );
|
|
|
|
if ( modifier == eReplace ) {
|
|
deselectComponentsOrAll( face );
|
|
}
|
|
/*
|
|
//nothingSelected() doesn't consider faces, selected in non-component mode, m
|
|
if ( modifier == eCycle && nothingSelected() ){
|
|
modifier = eReplace;
|
|
}
|
|
*/
|
|
#if defined ( DEBUG_SELECTION )
|
|
g_render_clipped.destroy();
|
|
#endif
|
|
|
|
{
|
|
View scissored( view );
|
|
ConstructSelectionTest( scissored, SelectionBoxForPoint( device_point, device_epsilon ) );
|
|
|
|
SelectionVolume volume( scissored );
|
|
SelectionPool selector;
|
|
SelectionPool selector_point_ents;
|
|
const bool prefer_point_ents = m_bPreferPointEntsIn2D && Mode() == ePrimitive && !view.fill() && !face
|
|
&& ( modifier == RadiantSelectionSystem::eReplace || modifier == RadiantSelectionSystem::eSelect || modifier == RadiantSelectionSystem::eDeselect );
|
|
|
|
if( prefer_point_ents ){
|
|
Scene_TestSelect( selector_point_ents, volume, scissored, eEntity, ComponentMode() );
|
|
}
|
|
if( prefer_point_ents && !selector_point_ents.failed() ){
|
|
switch ( modifier )
|
|
{
|
|
// if cycle mode not enabled, enable it
|
|
case RadiantSelectionSystem::eReplace:
|
|
{
|
|
// select closest
|
|
( *selector_point_ents.begin() ).second->setSelected( true );
|
|
}
|
|
break;
|
|
case RadiantSelectionSystem::eSelect:
|
|
{
|
|
SelectionPool_Select( selector_point_ents, true, SELECT_MATCHING_DIST );
|
|
}
|
|
break;
|
|
case RadiantSelectionSystem::eDeselect:
|
|
{
|
|
SelectionPool_Select( selector_point_ents, false, SELECT_MATCHING_DIST );
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
else{
|
|
if ( face ){
|
|
Scene_TestSelect_Component( selector, volume, scissored, eFace );
|
|
}
|
|
else{
|
|
Scene_TestSelect( selector, volume, scissored, g_modifiers == c_modifierAlt? ePrimitive : Mode(), ComponentMode() );
|
|
}
|
|
|
|
if ( !selector.failed() ) {
|
|
switch ( modifier )
|
|
{
|
|
// if cycle mode not enabled, enable it
|
|
case RadiantSelectionSystem::eReplace:
|
|
{
|
|
// select closest
|
|
( *selector.begin() ).second->setSelected( true );
|
|
}
|
|
break;
|
|
// select the next object in the list from the one already selected
|
|
case RadiantSelectionSystem::eCycle:
|
|
{
|
|
bool cycleSelectionOccured = false;
|
|
SelectionPool::iterator i = selector.begin();
|
|
while ( i != selector.end() )
|
|
{
|
|
if ( ( *i ).second->isSelected() ) {
|
|
deselectComponentsOrAll( face );
|
|
++i;
|
|
if ( i != selector.end() ) {
|
|
i->second->setSelected( true );
|
|
}
|
|
else
|
|
{
|
|
selector.begin()->second->setSelected( true );
|
|
}
|
|
cycleSelectionOccured = true;
|
|
break;
|
|
}
|
|
++i;
|
|
}
|
|
if( !cycleSelectionOccured ){
|
|
deselectComponentsOrAll( face );
|
|
( *selector.begin() ).second->setSelected( true );
|
|
}
|
|
}
|
|
break;
|
|
case RadiantSelectionSystem::eSelect:
|
|
{
|
|
SelectionPool_Select( selector, true, ( Mode() == eComponent && g_modifiers != c_modifierAlt )? SELECT_MATCHING_COMPONENTS_DIST : SELECT_MATCHING_DIST );
|
|
}
|
|
break;
|
|
case RadiantSelectionSystem::eDeselect:
|
|
{
|
|
SelectionPool_Select( selector, false, ( Mode() == eComponent && g_modifiers != c_modifierAlt )? SELECT_MATCHING_COMPONENTS_DIST : SELECT_MATCHING_DIST );
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
else if( modifier == eCycle ){
|
|
deselectComponentsOrAll( face );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool SelectPoint_InitPaint( const View& view, const float device_point[2], const float device_epsilon[2], bool face ){
|
|
ASSERT_MESSAGE( fabs( device_point[0] ) <= 1.f && fabs( device_point[1] ) <= 1.f, "point-selection error" );
|
|
#if defined ( DEBUG_SELECTION )
|
|
g_render_clipped.destroy();
|
|
#endif
|
|
|
|
{
|
|
View scissored( view );
|
|
ConstructSelectionTest( scissored, SelectionBoxForPoint( device_point, device_epsilon ) );
|
|
|
|
SelectionVolume volume( scissored );
|
|
SelectionPool selector;
|
|
SelectionPool selector_point_ents;
|
|
const bool prefer_point_ents = m_bPreferPointEntsIn2D && Mode() == ePrimitive && !view.fill() && !face;
|
|
|
|
if( prefer_point_ents ){
|
|
Scene_TestSelect( selector_point_ents, volume, scissored, eEntity, ComponentMode() );
|
|
}
|
|
if( prefer_point_ents && !selector_point_ents.failed() ){
|
|
const bool wasSelected = ( *selector_point_ents.begin() ).second->isSelected();
|
|
SelectionPool_Select( selector_point_ents, !wasSelected, SELECT_MATCHING_DIST );
|
|
return !wasSelected;
|
|
}
|
|
else{//do primitives, if ents failed
|
|
if ( face ){
|
|
Scene_TestSelect_Component( selector, volume, scissored, eFace );
|
|
}
|
|
else{
|
|
Scene_TestSelect( selector, volume, scissored, g_modifiers == c_modifierAlt? ePrimitive : Mode(), ComponentMode() );
|
|
}
|
|
if ( !selector.failed() ){
|
|
const bool wasSelected = ( *selector.begin() ).second->isSelected();
|
|
SelectionPool_Select( selector, !wasSelected, ( Mode() == eComponent && g_modifiers != c_modifierAlt )? SELECT_MATCHING_COMPONENTS_DIST : SELECT_MATCHING_DIST );
|
|
|
|
#if 0
|
|
SelectionPool::iterator best = selector.begin();
|
|
SelectionPool::iterator i = best;
|
|
globalOutputStream() << "\n\n\n===========\n";
|
|
while ( i != selector.end() )
|
|
{
|
|
globalOutputStream() << "depth:" << ( *i ).first.m_depth << " dist:" << ( *i ).first.m_distance << " depth2:" << ( *i ).first.m_depth2 << '\n';
|
|
globalOutputStream() << "depth - best depth:" << ( *i ).first.m_depth - ( *best ).first.m_depth << '\n';
|
|
++i;
|
|
}
|
|
#endif
|
|
|
|
return !wasSelected;
|
|
}
|
|
else{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SelectArea( const View& view, const rect_t rect, bool face ){
|
|
#if defined ( DEBUG_SELECTION )
|
|
g_render_clipped.destroy();
|
|
#endif
|
|
View scissored( view );
|
|
ConstructSelectionTest( scissored, rect );
|
|
|
|
SelectionVolume volume( scissored );
|
|
SelectionPool pool;
|
|
if ( face ) {
|
|
Scene_TestSelect_Component( pool, volume, scissored, eFace );
|
|
}
|
|
else
|
|
{
|
|
Scene_TestSelect( pool, volume, scissored, Mode(), ComponentMode() );
|
|
}
|
|
|
|
for ( SelectionPool::iterator i = pool.begin(); i != pool.end(); ++i )
|
|
{
|
|
( *i ).second->setSelected( rect.modifier == rect_t::eSelect? true : rect.modifier == rect_t::eDeselect? false : !( *i ).second->isSelected() );
|
|
}
|
|
}
|
|
|
|
|
|
void translate( const Vector3& translation ){
|
|
if ( !nothingSelected() ) {
|
|
//ASSERT_MESSAGE(!m_pivotChanged, "pivot is invalid");
|
|
|
|
m_translation = translation;
|
|
m_repeatableTransforms.m_translation = translation;
|
|
|
|
m_pivot2world = m_pivot2world_start;
|
|
matrix4_translate_by_vec3( m_pivot2world, translation );
|
|
|
|
if ( Mode() == eComponent ) {
|
|
Scene_Translate_Component_Selected( GlobalSceneGraph(), m_translation );
|
|
}
|
|
else
|
|
{
|
|
Scene_Translate_Selected( GlobalSceneGraph(), m_translation );
|
|
}
|
|
|
|
SceneChangeNotify();
|
|
}
|
|
}
|
|
void outputTranslation( TextOutputStream& ostream ){
|
|
ostream << " -xyz " << m_translation.x() << ' ' << m_translation.y() << ' ' << m_translation.z();
|
|
}
|
|
void rotate( const Quaternion& rotation ){
|
|
if ( !nothingSelected() ) {
|
|
//ASSERT_MESSAGE(!m_pivotChanged, "pivot is invalid");
|
|
|
|
m_rotation = rotation;
|
|
m_repeatableTransforms.m_rotation = rotation;
|
|
if( ( m_repeatableTransforms.m_rotationOriginSet = m_pivotIsCustom ) )
|
|
m_repeatableTransforms.m_rotationOrigin = m_pivot2world.t().vec3();
|
|
|
|
if ( Mode() == eComponent ) {
|
|
Scene_Rotate_Component_Selected( GlobalSceneGraph(), m_rotation, m_pivot2world.t().vec3() );
|
|
|
|
matrix4_assign_rotation_for_pivot( m_pivot2world, m_component_selection.back() );
|
|
}
|
|
else
|
|
{
|
|
Scene_Rotate_Selected( GlobalSceneGraph(), m_rotation, m_pivot2world.t().vec3() );
|
|
|
|
matrix4_assign_rotation_for_pivot( m_pivot2world, m_selection.back() );
|
|
}
|
|
#ifdef SELECTIONSYSTEM_AXIAL_PIVOTS
|
|
matrix4_assign_rotation( m_pivot2world, matrix4_rotation_for_quaternion_quantised( m_rotation ) );
|
|
#endif
|
|
|
|
SceneChangeNotify();
|
|
}
|
|
}
|
|
void outputRotation( TextOutputStream& ostream ){
|
|
ostream << " -eulerXYZ " << m_rotation.x() << ' ' << m_rotation.y() << ' ' << m_rotation.z();
|
|
}
|
|
void scale( const Vector3& scaling ){
|
|
if ( !nothingSelected() ) {
|
|
m_scale = scaling;
|
|
m_repeatableTransforms.m_scale = scaling;
|
|
if( ( m_repeatableTransforms.m_scaleOriginSet = m_pivotIsCustom ) )
|
|
m_repeatableTransforms.m_scaleOrigin = m_pivot2world.t().vec3();
|
|
|
|
if ( Mode() == eComponent ) {
|
|
Scene_Scale_Component_Selected( GlobalSceneGraph(), m_scale, m_pivot2world.t().vec3() );
|
|
}
|
|
else
|
|
{
|
|
Scene_Scale_Selected( GlobalSceneGraph(), m_scale, m_pivot2world.t().vec3() );
|
|
}
|
|
|
|
if( ManipulatorMode() == eSkew ){
|
|
m_pivot2world[0] = scaling[0];
|
|
m_pivot2world[5] = scaling[1];
|
|
m_pivot2world[10] = scaling[2];
|
|
}
|
|
|
|
SceneChangeNotify();
|
|
}
|
|
}
|
|
void outputScale( TextOutputStream& ostream ){
|
|
ostream << " -scale " << m_scale.x() << ' ' << m_scale.y() << ' ' << m_scale.z();
|
|
}
|
|
|
|
void skew( const Skew& skew ){
|
|
if ( !nothingSelected() ) {
|
|
m_skew = skew;
|
|
m_repeatableTransforms.m_skew = skew;
|
|
if( ( m_repeatableTransforms.m_skewOriginSet = m_pivotIsCustom ) )
|
|
m_repeatableTransforms.m_skewOrigin = m_pivot2world.t().vec3();
|
|
|
|
if ( Mode() == eComponent ) {
|
|
Scene_Skew_Component_Selected( GlobalSceneGraph(), m_skew, m_pivot2world.t().vec3() );
|
|
}
|
|
else
|
|
{
|
|
Scene_Skew_Selected( GlobalSceneGraph(), m_skew, m_pivot2world.t().vec3() );
|
|
}
|
|
m_pivot2world[skew.index] = skew.amount;
|
|
SceneChangeNotify();
|
|
}
|
|
}
|
|
|
|
void rotateSelected( const Quaternion& rotation, bool snapOrigin = false ){
|
|
if( snapOrigin && !m_pivotIsCustom )
|
|
vector3_snap( m_pivot2world.t().vec3(), GetSnapGridSize() );
|
|
startMove();
|
|
rotate( rotation );
|
|
freezeTransforms();
|
|
}
|
|
void translateSelected( const Vector3& translation ){
|
|
startMove();
|
|
translate( translation );
|
|
freezeTransforms();
|
|
}
|
|
void scaleSelected( const Vector3& scaling, bool snapOrigin = false ){
|
|
if( snapOrigin && !m_pivotIsCustom )
|
|
vector3_snap( m_pivot2world.t().vec3(), GetSnapGridSize() );
|
|
startMove();
|
|
scale( scaling );
|
|
freezeTransforms();
|
|
}
|
|
|
|
RepeatableTransforms m_repeatableTransforms;
|
|
|
|
void repeatTransforms( const Callback& clone ){
|
|
if ( countSelected() != 0 && !m_repeatableTransforms.isIdentity() ) {
|
|
startMove();
|
|
UndoableCommand undo( "repeatTransforms" );
|
|
if( Mode() == ePrimitive )
|
|
clone();
|
|
if ( Mode() == eComponent ) {
|
|
GlobalSelectionSystem().foreachSelectedComponent( transform_component_selected( m_repeatableTransforms, m_pivot2world.t().vec3() ) );
|
|
}
|
|
else
|
|
{
|
|
GlobalSelectionSystem().foreachSelected( transform_selected( m_repeatableTransforms, m_pivot2world.t().vec3() ) );
|
|
}
|
|
freezeTransforms();
|
|
}
|
|
}
|
|
|
|
bool transformOrigin_isTranslatable() const{
|
|
return ManipulatorMode() == eScale
|
|
|| ManipulatorMode() == eSkew
|
|
|| ManipulatorMode() == eRotate
|
|
|| ManipulatorMode() == eTranslate;
|
|
}
|
|
|
|
void transformOriginTranslate( const Vector3& translation, const bool set[3] ){
|
|
m_pivot2world = m_pivot2world_start;
|
|
setCustomTransformOrigin( translation + m_pivot2world_start.t().vec3(), set );
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
void MoveSelected( const View& view, const float device_point[2], bool snap, bool snapbbox, bool alt ){
|
|
if ( m_manipulator->isSelected() ) {
|
|
if ( !m_undo_begun ) {
|
|
m_undo_begun = true;
|
|
GlobalUndoSystem().start();
|
|
}
|
|
|
|
Matrix4 device2manip;
|
|
ConstructDevice2Manip( device2manip, m_pivot2world_start, view.GetModelview(), view.GetProjection(), view.GetViewport() );
|
|
m_manipulator->GetManipulatable()->Transform( m_manip2pivot_start, device2manip, device_point[0], device_point[1], snap, snapbbox, alt );
|
|
}
|
|
else if( m_transformOrigin_manipulator.isSelected() ){
|
|
Matrix4 device2manip;
|
|
ConstructDevice2Manip( device2manip, m_pivot2world_start, view.GetModelview(), view.GetProjection(), view.GetViewport() );
|
|
m_transformOrigin_manipulator.GetManipulatable()->Transform( m_manip2pivot_start, device2manip, device_point[0], device_point[1], snap, snapbbox, alt );
|
|
}
|
|
}
|
|
|
|
/// \todo Support view-dependent nudge.
|
|
void NudgeManipulator( const Vector3& nudge, const Vector3& view ){
|
|
// if ( ManipulatorMode() == eTranslate || ManipulatorMode() == eDrag ) {
|
|
translateSelected( nudge );
|
|
// }
|
|
}
|
|
|
|
bool endMove();
|
|
void freezeTransforms();
|
|
|
|
void renderSolid( Renderer& renderer, const VolumeTest& volume ) const;
|
|
void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
|
|
renderSolid( renderer, volume );
|
|
}
|
|
|
|
const Matrix4& GetPivot2World() const {
|
|
ConstructPivot();
|
|
return m_pivot2world;
|
|
}
|
|
|
|
static void constructStatic(){
|
|
#if defined( DEBUG_SELECTION )
|
|
g_state_clipped = GlobalShaderCache().capture( "$DEBUG_CLIPPED" );
|
|
#endif
|
|
m_state = GlobalShaderCache().capture( "$POINT" );
|
|
TranslateManipulator::m_state_wire =
|
|
RotateManipulator::m_state_outer =
|
|
SkewManipulator::m_state_wire =
|
|
BuildManipulator::m_state_line = GlobalShaderCache().capture( "$WIRE_OVERLAY" );
|
|
TranslateManipulator::m_state_fill =
|
|
SkewManipulator::m_state_fill = GlobalShaderCache().capture( "$FLATSHADE_OVERLAY" );
|
|
TransformOriginManipulator::m_state =
|
|
ClipManipulator::m_state =
|
|
SkewManipulator::m_state_point =
|
|
BuildManipulator::m_state_point =
|
|
UVManipulator::m_state_point = GlobalShaderCache().capture( "$BIGPOINT" );
|
|
RenderablePivot::StaticShader::instance() = GlobalShaderCache().capture( "$PIVOT" );
|
|
UVManipulator::m_state_line = GlobalShaderCache().capture( "$BLENDLINE" );
|
|
DragManipulator::m_state_wire = GlobalShaderCache().capture( "$PLANE_WIRE_OVERLAY" );
|
|
}
|
|
|
|
static void destroyStatic(){
|
|
#if defined( DEBUG_SELECTION )
|
|
GlobalShaderCache().release( "$DEBUG_CLIPPED" );
|
|
#endif
|
|
GlobalShaderCache().release( "$PLANE_WIRE_OVERLAY" );
|
|
GlobalShaderCache().release( "$BLENDLINE" );
|
|
GlobalShaderCache().release( "$PIVOT" );
|
|
GlobalShaderCache().release( "$BIGPOINT" );
|
|
GlobalShaderCache().release( "$FLATSHADE_OVERLAY" );
|
|
GlobalShaderCache().release( "$WIRE_OVERLAY" );
|
|
GlobalShaderCache().release( "$POINT" );
|
|
}
|
|
};
|
|
|
|
Shader* RadiantSelectionSystem::m_state = 0;
|
|
|
|
|
|
namespace
|
|
{
|
|
RadiantSelectionSystem* g_RadiantSelectionSystem;
|
|
|
|
inline RadiantSelectionSystem& getSelectionSystem(){
|
|
return *g_RadiantSelectionSystem;
|
|
}
|
|
}
|
|
|
|
#include "map.h"
|
|
|
|
class testselect_entity_visible : public scene::Graph::Walker
|
|
{
|
|
Selector& m_selector;
|
|
SelectionTest& m_test;
|
|
public:
|
|
testselect_entity_visible( Selector& selector, SelectionTest& test )
|
|
: m_selector( selector ), m_test( test ){
|
|
}
|
|
bool pre( const scene::Path& path, scene::Instance& instance ) const {
|
|
if( path.top().get_pointer() == Map_GetWorldspawn( g_map ) ||
|
|
node_is_group( path.top().get() ) ){
|
|
return false;
|
|
}
|
|
Selectable* selectable = Instance_getSelectable( instance );
|
|
if ( selectable != 0
|
|
&& Node_isEntity( path.top() ) ) {
|
|
m_selector.pushSelectable( *selectable );
|
|
}
|
|
|
|
SelectionTestable* selectionTestable = Instance_getSelectionTestable( instance );
|
|
if ( selectionTestable ) {
|
|
selectionTestable->testSelect( m_selector, m_test );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
void post( const scene::Path& path, scene::Instance& instance ) const {
|
|
Selectable* selectable = Instance_getSelectable( instance );
|
|
if ( selectable != 0
|
|
&& Node_isEntity( path.top() ) ) {
|
|
m_selector.popSelectable();
|
|
}
|
|
}
|
|
};
|
|
|
|
class testselect_primitive_visible : public scene::Graph::Walker
|
|
{
|
|
Selector& m_selector;
|
|
SelectionTest& m_test;
|
|
public:
|
|
testselect_primitive_visible( Selector& selector, SelectionTest& test )
|
|
: m_selector( selector ), m_test( test ){
|
|
}
|
|
bool pre( const scene::Path& path, scene::Instance& instance ) const {
|
|
Selectable* selectable = Instance_getSelectable( instance );
|
|
if ( selectable != 0 ) {
|
|
m_selector.pushSelectable( *selectable );
|
|
}
|
|
|
|
SelectionTestable* selectionTestable = Instance_getSelectionTestable( instance );
|
|
if ( selectionTestable ) {
|
|
selectionTestable->testSelect( m_selector, m_test );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
void post( const scene::Path& path, scene::Instance& instance ) const {
|
|
Selectable* selectable = Instance_getSelectable( instance );
|
|
if ( selectable != 0 ) {
|
|
m_selector.popSelectable();
|
|
}
|
|
}
|
|
};
|
|
|
|
class testselect_component_visible : public scene::Graph::Walker
|
|
{
|
|
Selector& m_selector;
|
|
SelectionTest& m_test;
|
|
SelectionSystem::EComponentMode m_mode;
|
|
public:
|
|
testselect_component_visible( Selector& selector, SelectionTest& test, SelectionSystem::EComponentMode mode )
|
|
: m_selector( selector ), m_test( test ), m_mode( mode ){
|
|
}
|
|
bool pre( const scene::Path& path, scene::Instance& instance ) const {
|
|
ComponentSelectionTestable* componentSelectionTestable = Instance_getComponentSelectionTestable( instance );
|
|
if ( componentSelectionTestable ) {
|
|
componentSelectionTestable->testSelectComponents( m_selector, m_test, m_mode );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
};
|
|
|
|
|
|
class testselect_component_visible_selected : public scene::Graph::Walker
|
|
{
|
|
Selector& m_selector;
|
|
SelectionTest& m_test;
|
|
SelectionSystem::EComponentMode m_mode;
|
|
public:
|
|
testselect_component_visible_selected( Selector& selector, SelectionTest& test, SelectionSystem::EComponentMode mode )
|
|
: m_selector( selector ), m_test( test ), m_mode( mode ){
|
|
}
|
|
bool pre( const scene::Path& path, scene::Instance& instance ) const {
|
|
if ( Instance_isSelected( instance ) ) {
|
|
ComponentSelectionTestable* componentSelectionTestable = Instance_getComponentSelectionTestable( instance );
|
|
if ( componentSelectionTestable ) {
|
|
componentSelectionTestable->testSelectComponents( m_selector, m_test, m_mode );
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
};
|
|
|
|
void Scene_TestSelect_Primitive( Selector& selector, SelectionTest& test, const VolumeTest& volume ){
|
|
Scene_forEachVisible( GlobalSceneGraph(), volume, testselect_primitive_visible( selector, test ) );
|
|
}
|
|
|
|
void Scene_TestSelect_Component_Selected( Selector& selector, SelectionTest& test, const VolumeTest& volume, SelectionSystem::EComponentMode componentMode ){
|
|
Scene_forEachVisible( GlobalSceneGraph(), volume, testselect_component_visible_selected( selector, test, componentMode ) );
|
|
}
|
|
|
|
void Scene_TestSelect_Component( Selector& selector, SelectionTest& test, const VolumeTest& volume, SelectionSystem::EComponentMode componentMode ){
|
|
Scene_forEachVisible( GlobalSceneGraph(), volume, testselect_component_visible( selector, test, componentMode ) );
|
|
}
|
|
|
|
void RadiantSelectionSystem::Scene_TestSelect( Selector& selector, SelectionTest& test, const View& view, SelectionSystem::EMode mode, SelectionSystem::EComponentMode componentMode ){
|
|
switch ( mode )
|
|
{
|
|
case eEntity:
|
|
Scene_forEachVisible( GlobalSceneGraph(), view, testselect_entity_visible( selector, test ) );
|
|
break;
|
|
case ePrimitive:
|
|
Scene_TestSelect_Primitive( selector, test, view );
|
|
break;
|
|
case eComponent:
|
|
Scene_TestSelect_Component_Selected( selector, test, view, componentMode );
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
void Scene_Intersect( const View& view, const float device_point[2], const float device_epsilon[2], Vector3& intersection ){
|
|
View scissored( view );
|
|
ConstructSelectionTest( scissored, SelectionBoxForPoint( device_point, device_epsilon ) );
|
|
SelectionVolume test( scissored );
|
|
|
|
BestPointSelector bestPointSelector;
|
|
Scene_TestSelect_Primitive( bestPointSelector, test, scissored );
|
|
|
|
test.BeginMesh( g_matrix4_identity, true );
|
|
if( bestPointSelector.isSelected() ){
|
|
intersection = vector4_projected( matrix4_transformed_vector4( test.getScreen2world(), Vector4( 0, 0, bestPointSelector.best().depth(), 1 ) ) );
|
|
}
|
|
else{
|
|
const Vector3 pnear = vector4_projected( matrix4_transformed_vector4( test.getScreen2world(), Vector4( 0, 0, -1, 1 ) ) );
|
|
const Vector3 pfar = vector4_projected( matrix4_transformed_vector4( test.getScreen2world(), Vector4( 0, 0, 1, 1 ) ) );
|
|
intersection = vector3_normalised( pfar - pnear ) * 256.f + pnear;
|
|
}
|
|
}
|
|
|
|
class FreezeTransforms : public scene::Graph::Walker
|
|
{
|
|
public:
|
|
bool pre( const scene::Path& path, scene::Instance& instance ) const {
|
|
TransformNode* transformNode = Node_getTransformNode( path.top() );
|
|
if ( transformNode != 0 ) {
|
|
Transformable* transform = Instance_getTransformable( instance );
|
|
if ( transform != 0 ) {
|
|
transform->freezeTransform();
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
void RadiantSelectionSystem::freezeTransforms(){
|
|
GlobalSceneGraph().traverse( FreezeTransforms() );
|
|
}
|
|
|
|
|
|
bool RadiantSelectionSystem::endMove(){
|
|
if( m_transformOrigin_manipulator.isSelected() ){
|
|
if( m_pivot2world == m_pivot2world_start ){
|
|
m_pivotIsCustom = !m_pivotIsCustom;
|
|
pivotChanged();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if ( ManipulatorMode() == eUV )
|
|
m_uv_manipulator.freezeTransform();
|
|
else
|
|
freezeTransforms();
|
|
|
|
// if ( Mode() == ePrimitive && ManipulatorMode() == eDrag ) {
|
|
// g_bTmpComponentMode = false;
|
|
// Scene_SelectAll_Component( false, g_modifiers == c_modifierAlt? SelectionSystem::eVertex : SelectionSystem::eFace );
|
|
// }
|
|
if( g_bTmpComponentMode ){
|
|
g_bTmpComponentMode = false;
|
|
setSelectedAllComponents( false );
|
|
}
|
|
|
|
m_pivot_moving = false;
|
|
pivotChanged();
|
|
|
|
SceneChangeNotify();
|
|
|
|
if ( m_undo_begun ) {
|
|
StringOutputStream command( 64 );
|
|
|
|
if ( ManipulatorMode() == eTranslate ) {
|
|
command << "translateTool";
|
|
outputTranslation( command );
|
|
}
|
|
else if ( ManipulatorMode() == eRotate ) {
|
|
command << "rotateTool";
|
|
outputRotation( command );
|
|
}
|
|
else if ( ManipulatorMode() == eScale ) {
|
|
command << "scaleTool";
|
|
outputScale( command );
|
|
}
|
|
else if ( ManipulatorMode() == eSkew ) {
|
|
command << "transformTool";
|
|
// outputScale( command );
|
|
}
|
|
else if ( ManipulatorMode() == eDrag ) {
|
|
command << "dragTool";
|
|
}
|
|
else if ( ManipulatorMode() == eUV ) {
|
|
command << "UVTool";
|
|
}
|
|
|
|
GlobalUndoSystem().finish( command );
|
|
}
|
|
return false;
|
|
}
|
|
|
|
inline AABB Instance_getPivotBounds( scene::Instance& instance ){
|
|
Entity* entity = Node_getEntity( instance.path().top() );
|
|
if ( entity != 0 && !entity->getEntityClass().miscmodel_is
|
|
&& ( entity->getEntityClass().fixedsize
|
|
|| !node_is_group( instance.path().top() ) ) ) {
|
|
Editable* editable = Node_getEditable( instance.path().top() );
|
|
if ( editable != 0 ) {
|
|
return AABB( matrix4_multiplied_by_matrix4( instance.localToWorld(), editable->getLocalPivot() ).t().vec3(), Vector3( 0, 0, 0 ) );
|
|
}
|
|
else
|
|
{
|
|
return AABB( instance.localToWorld().t().vec3(), Vector3( 0, 0, 0 ) );
|
|
}
|
|
}
|
|
|
|
return instance.worldAABB();
|
|
}
|
|
|
|
class bounds_selected : public scene::Graph::Walker
|
|
{
|
|
AABB& m_bounds;
|
|
public:
|
|
bounds_selected( AABB& bounds )
|
|
: m_bounds( bounds ){
|
|
m_bounds = AABB();
|
|
}
|
|
bool pre( const scene::Path& path, scene::Instance& instance ) const {
|
|
if ( Instance_isSelected( instance ) ) {
|
|
aabb_extend_by_aabb_safe( m_bounds, Instance_getPivotBounds( instance ) );
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
class bounds_selected_component : public scene::Graph::Walker
|
|
{
|
|
AABB& m_bounds;
|
|
public:
|
|
bounds_selected_component( AABB& bounds )
|
|
: m_bounds( bounds ){
|
|
m_bounds = AABB();
|
|
}
|
|
bool pre( const scene::Path& path, scene::Instance& instance ) const {
|
|
if ( Instance_isSelected( instance ) ) {
|
|
ComponentEditable* componentEditable = Instance_getComponentEditable( instance );
|
|
if ( componentEditable ) {
|
|
aabb_extend_by_aabb_safe( m_bounds, aabb_for_oriented_aabb_safe( componentEditable->getSelectedComponentsBounds(), instance.localToWorld() ) );
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
void Scene_BoundsSelected( scene::Graph& graph, AABB& bounds ){
|
|
graph.traverse( bounds_selected( bounds ) );
|
|
}
|
|
|
|
void Scene_BoundsSelectedComponent( scene::Graph& graph, AABB& bounds ){
|
|
graph.traverse( bounds_selected_component( bounds ) );
|
|
}
|
|
|
|
#if 0
|
|
inline void pivot_for_node( Matrix4& pivot, scene::Node& node, scene::Instance& instance ){
|
|
ComponentEditable* componentEditable = Instance_getComponentEditable( instance );
|
|
if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent
|
|
&& componentEditable != 0 ) {
|
|
pivot = matrix4_translation_for_vec3( componentEditable->getSelectedComponentsBounds().origin );
|
|
}
|
|
else
|
|
{
|
|
Bounded* bounded = Instance_getBounded( instance );
|
|
if ( bounded != 0 ) {
|
|
pivot = matrix4_translation_for_vec3( bounded->localAABB().origin );
|
|
}
|
|
else
|
|
{
|
|
pivot = g_matrix4_identity;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void RadiantSelectionSystem::ConstructPivotRotation() const {
|
|
switch ( m_manipulator_mode )
|
|
{
|
|
case eTranslate:
|
|
break;
|
|
case eRotate:
|
|
if ( Mode() == eComponent ) {
|
|
matrix4_assign_rotation_for_pivot( m_pivot2world, m_component_selection.back() );
|
|
}
|
|
else
|
|
{
|
|
matrix4_assign_rotation_for_pivot( m_pivot2world, m_selection.back() );
|
|
}
|
|
break;
|
|
case eScale:
|
|
if ( Mode() == eComponent ) {
|
|
matrix4_assign_rotation_for_pivot( m_pivot2world, m_component_selection.back() );
|
|
}
|
|
else
|
|
{
|
|
matrix4_assign_rotation_for_pivot( m_pivot2world, m_selection.back() );
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void RadiantSelectionSystem::ConstructPivot() const {
|
|
if ( !m_pivotChanged || m_pivot_moving ) {
|
|
return;
|
|
}
|
|
m_pivotChanged = false;
|
|
|
|
if ( !nothingSelected() ) {
|
|
m_bounds = getSelectionAABB();
|
|
if( !m_pivotIsCustom ){
|
|
Vector3 object_pivot = m_bounds.origin;
|
|
|
|
//vector3_snap( object_pivot, GetSnapGridSize() );
|
|
//globalOutputStream() << object_pivot << '\n';
|
|
m_pivot2world = matrix4_translation_for_vec3( object_pivot );
|
|
}
|
|
else{
|
|
// m_pivot2world = matrix4_translation_for_vec3( m_pivot2world.t().vec3() );
|
|
matrix4_assign_rotation( m_pivot2world, g_matrix4_identity );
|
|
}
|
|
|
|
ConstructPivotRotation();
|
|
}
|
|
}
|
|
|
|
void RadiantSelectionSystem::setCustomTransformOrigin( const Vector3& origin, const bool set[3] ) const {
|
|
if ( !nothingSelected() && transformOrigin_isTranslatable() ) {
|
|
|
|
//globalOutputStream() << origin << '\n';
|
|
for( std::size_t i = 0; i < 3; i++ ){
|
|
float value = origin[i];
|
|
if( set[i] ){
|
|
float bestsnapDist = fabs( m_bounds.origin[i] - value );
|
|
float bestsnapTo = m_bounds.origin[i];
|
|
float othersnapDist = fabs( m_bounds.origin[i] + m_bounds.extents[i] - value );
|
|
if( othersnapDist < bestsnapDist ){
|
|
bestsnapDist = othersnapDist;
|
|
bestsnapTo = m_bounds.origin[i] + m_bounds.extents[i];
|
|
}
|
|
othersnapDist = fabs( m_bounds.origin[i] - m_bounds.extents[i] - value );
|
|
if( othersnapDist < bestsnapDist ){
|
|
bestsnapDist = othersnapDist;
|
|
bestsnapTo = m_bounds.origin[i] - m_bounds.extents[i];
|
|
}
|
|
othersnapDist = fabs( float_snapped( value, GetSnapGridSize() ) - value );
|
|
if( othersnapDist < bestsnapDist ){
|
|
bestsnapDist = othersnapDist;
|
|
bestsnapTo = float_snapped( value, GetSnapGridSize() );
|
|
}
|
|
value = bestsnapTo;
|
|
|
|
m_pivot2world[i + 12] = value; //m_pivot2world.tx() .ty() .tz()
|
|
}
|
|
}
|
|
m_pivotIsCustom = true;
|
|
|
|
ConstructPivotRotation();
|
|
}
|
|
}
|
|
|
|
AABB RadiantSelectionSystem::getSelectionAABB() const {
|
|
AABB bounds;
|
|
if ( !nothingSelected() ) {
|
|
if ( Mode() == eComponent || g_bTmpComponentMode ) {
|
|
Scene_BoundsSelectedComponent( GlobalSceneGraph(), bounds );
|
|
if( !aabb_valid( bounds ) ) /* selecting PlaneSelectables sets g_bTmpComponentMode, but only brushes return correct componentEditable->getSelectedComponentsBounds() */
|
|
bounds = getBoundsSelected();
|
|
}
|
|
else
|
|
{
|
|
bounds = getBoundsSelected();
|
|
}
|
|
}
|
|
return bounds;
|
|
}
|
|
|
|
void RadiantSelectionSystem::renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
|
|
//if(view->TestPoint(m_object_pivot))
|
|
if ( !nothingSelected()
|
|
|| ManipulatorMode() == eClip
|
|
|| ManipulatorMode() == eBuild
|
|
|| ManipulatorMode() == eUV
|
|
|| ManipulatorMode() == eDrag ) {
|
|
renderer.Highlight( Renderer::ePrimitive, false );
|
|
renderer.Highlight( Renderer::eFace, false );
|
|
|
|
renderer.SetState( m_state, Renderer::eWireframeOnly );
|
|
renderer.SetState( m_state, Renderer::eFullMaterials );
|
|
|
|
if( transformOrigin_isTranslatable() )
|
|
m_transformOrigin_manipulator.render( renderer, volume, GetPivot2World() );
|
|
|
|
m_manipulator->render( renderer, volume, GetPivot2World() );
|
|
}
|
|
|
|
#if defined( DEBUG_SELECTION )
|
|
renderer.SetState( g_state_clipped, Renderer::eWireframeOnly );
|
|
renderer.SetState( g_state_clipped, Renderer::eFullMaterials );
|
|
renderer.addRenderable( g_render_clipped, g_render_clipped.m_world );
|
|
#endif
|
|
}
|
|
|
|
#include "preferencesystem.h"
|
|
#include "preferences.h"
|
|
|
|
void SelectionSystem_constructPreferences( PreferencesPage& page ){
|
|
page.appendSpinner( "Selector size (pixels)", g_SELECT_EPSILON, 2, 64 );
|
|
page.appendCheckBox( "", "Prefer point entities in 2D", getSelectionSystem().m_bPreferPointEntsIn2D );
|
|
page.appendCheckBox( "", "Create brushes in 3D", g_3DCreateBrushes );
|
|
{
|
|
const char* styles[] = { "XY plane + Z with Alt", "View plane + Forward with Alt", };
|
|
page.appendCombo(
|
|
"Move style in 3D",
|
|
StringArrayRange( styles ),
|
|
IntImportCaller( TranslateFreeXY_Z::m_viewdependent ),
|
|
IntExportCaller( TranslateFreeXY_Z::m_viewdependent )
|
|
);
|
|
}
|
|
}
|
|
void SelectionSystem_constructPage( PreferenceGroup& group ){
|
|
PreferencesPage page( group.createPage( "Selection", "Selection System Settings" ) );
|
|
SelectionSystem_constructPreferences( page );
|
|
}
|
|
void SelectionSystem_registerPreferencesPage(){
|
|
PreferencesDialog_addSettingsPage( FreeCaller1<PreferenceGroup&, SelectionSystem_constructPage>() );
|
|
}
|
|
|
|
|
|
|
|
void SelectionSystem_OnBoundsChanged(){
|
|
getSelectionSystem().pivotChanged();
|
|
}
|
|
|
|
SignalHandlerId SelectionSystem_boundsChanged;
|
|
|
|
void SelectionSystem_Construct(){
|
|
RadiantSelectionSystem::constructStatic();
|
|
|
|
g_RadiantSelectionSystem = new RadiantSelectionSystem;
|
|
|
|
SelectionSystem_boundsChanged = GlobalSceneGraph().addBoundsChangedCallback( FreeCaller<SelectionSystem_OnBoundsChanged>() );
|
|
|
|
GlobalShaderCache().attachRenderable( getSelectionSystem() );
|
|
|
|
GlobalPreferenceSystem().registerPreference( "SELECT_EPSILON", IntImportStringCaller( g_SELECT_EPSILON ), IntExportStringCaller( g_SELECT_EPSILON ) );
|
|
GlobalPreferenceSystem().registerPreference( "PreferPointEntsIn2D", BoolImportStringCaller( getSelectionSystem().m_bPreferPointEntsIn2D ), BoolExportStringCaller( getSelectionSystem().m_bPreferPointEntsIn2D ) );
|
|
GlobalPreferenceSystem().registerPreference( "3DCreateBrushes", BoolImportStringCaller( g_3DCreateBrushes ), BoolExportStringCaller( g_3DCreateBrushes ) );
|
|
GlobalPreferenceSystem().registerPreference( "3DMoveStyle", IntImportStringCaller( TranslateFreeXY_Z::m_viewdependent ), IntExportStringCaller( TranslateFreeXY_Z::m_viewdependent ) );
|
|
SelectionSystem_registerPreferencesPage();
|
|
}
|
|
|
|
void SelectionSystem_Destroy(){
|
|
GlobalShaderCache().detachRenderable( getSelectionSystem() );
|
|
|
|
GlobalSceneGraph().removeBoundsChangedCallback( SelectionSystem_boundsChanged );
|
|
|
|
delete g_RadiantSelectionSystem;
|
|
|
|
RadiantSelectionSystem::destroyStatic();
|
|
}
|
|
|
|
|
|
|
|
|
|
inline float screen_normalised( float pos, std::size_t size ){
|
|
return ( ( 2.0f * pos ) / size ) - 1.0f;
|
|
}
|
|
|
|
typedef Vector2 DeviceVector;
|
|
|
|
inline DeviceVector window_to_normalised_device( WindowVector window, std::size_t width, std::size_t height ){
|
|
return DeviceVector( screen_normalised( window.x(), width ), screen_normalised( height - 1 - window.y(), height ) );
|
|
}
|
|
|
|
inline float device_constrained( float pos ){
|
|
return std::min( 1.0f, std::max( -1.0f, pos ) );
|
|
}
|
|
|
|
inline DeviceVector device_constrained( DeviceVector device ){
|
|
return DeviceVector( device_constrained( device.x() ), device_constrained( device.y() ) );
|
|
}
|
|
|
|
inline float window_constrained( float pos, std::size_t origin, std::size_t size ){
|
|
return std::min( static_cast<float>( origin + size ), std::max( static_cast<float>( origin ), pos ) );
|
|
}
|
|
|
|
inline WindowVector window_constrained( WindowVector window, std::size_t x, std::size_t y, std::size_t width, std::size_t height ){
|
|
return WindowVector( window_constrained( window.x(), x, width ), window_constrained( window.y(), y, height ) );
|
|
}
|
|
|
|
typedef Callback1<DeviceVector> MouseEventCallback;
|
|
|
|
Single<MouseEventCallback> g_mouseMovedCallback;
|
|
Single<MouseEventCallback> g_mouseUpCallback;
|
|
|
|
#if 1
|
|
const ButtonIdentifier c_button_select = c_buttonLeft;
|
|
const ButtonIdentifier c_button_select2 = c_buttonRight;
|
|
const ModifierFlags c_modifier_manipulator = c_modifierNone;
|
|
const ModifierFlags c_modifier_toggle = c_modifierShift;
|
|
const ModifierFlags c_modifier_replace = c_modifierShift | c_modifierAlt;
|
|
const ModifierFlags c_modifier_face = c_modifierControl;
|
|
#else
|
|
const ButtonIdentifier c_button_select = c_buttonLeft;
|
|
const ModifierFlags c_modifier_manipulator = c_modifierNone;
|
|
const ModifierFlags c_modifier_toggle = c_modifierControl;
|
|
const ModifierFlags c_modifier_replace = c_modifierNone;
|
|
const ModifierFlags c_modifier_face = c_modifierShift;
|
|
#endif
|
|
const ModifierFlags c_modifier_toggle_face = c_modifier_toggle | c_modifier_face;
|
|
const ModifierFlags c_modifier_replace_face = c_modifier_replace | c_modifier_face;
|
|
|
|
const ButtonIdentifier c_button_texture = c_buttonMiddle;
|
|
const ModifierFlags c_modifier_apply_texture1_project = c_modifierControl | c_modifierShift;
|
|
const ModifierFlags c_modifier_apply_texture2_seamless = c_modifierControl;
|
|
const ModifierFlags c_modifier_apply_texture3 = c_modifierShift;
|
|
const ModifierFlags c_modifier_copy_texture = c_modifierNone;
|
|
|
|
|
|
|
|
void Scene_copyClosestTexture( SelectionTest& test );
|
|
void Scene_applyClosestTexture( SelectionTest& test, bool shift, bool ctrl, bool alt, bool texturize_selected = false );
|
|
const char* Scene_applyClosestTexture_getUndoName( bool shift, bool ctrl, bool alt );
|
|
|
|
class TexManipulator_
|
|
{
|
|
const DeviceVector& m_epsilon;
|
|
const ModifierFlags& m_state;
|
|
public:
|
|
const View* m_view;
|
|
bool m_undo_begun;
|
|
|
|
TexManipulator_( const DeviceVector& epsilon, const ModifierFlags& state ) :
|
|
m_epsilon( epsilon ),
|
|
m_state( state ),
|
|
m_undo_begun( false ){
|
|
}
|
|
|
|
void mouseDown( DeviceVector position ){
|
|
View scissored( *m_view );
|
|
ConstructSelectionTest( scissored, SelectionBoxForPoint( &position[0], &m_epsilon[0] ) );
|
|
SelectionVolume volume( scissored );
|
|
|
|
if( m_state == c_modifier_copy_texture ) {
|
|
Scene_copyClosestTexture( volume );
|
|
}
|
|
else{
|
|
m_undo_begun = true;
|
|
GlobalUndoSystem().start();
|
|
Scene_applyClosestTexture( volume, bitfield_enabled( m_state, c_modifierShift ),
|
|
bitfield_enabled( m_state, c_modifierControl ),
|
|
bitfield_enabled( m_state, c_modifierAlt ), true );
|
|
}
|
|
}
|
|
|
|
void mouseMoved( DeviceVector position ){
|
|
if( m_undo_begun ){
|
|
View scissored( *m_view );
|
|
ConstructSelectionTest( scissored, SelectionBoxForPoint( &device_constrained( position )[0], &m_epsilon[0] ) );
|
|
SelectionVolume volume( scissored );
|
|
|
|
Scene_applyClosestTexture( volume, bitfield_enabled( m_state, c_modifierShift ),
|
|
bitfield_enabled( m_state, c_modifierControl ),
|
|
bitfield_enabled( m_state, c_modifierAlt ) );
|
|
}
|
|
}
|
|
typedef MemberCaller1<TexManipulator_, DeviceVector, &TexManipulator_::mouseMoved> MouseMovedCaller;
|
|
|
|
void mouseUp( DeviceVector position ){
|
|
if( m_undo_begun ){
|
|
GlobalUndoSystem().finish( Scene_applyClosestTexture_getUndoName( bitfield_enabled( m_state, c_modifierShift ),
|
|
bitfield_enabled( m_state, c_modifierControl ),
|
|
bitfield_enabled( m_state, c_modifierAlt ) ) );
|
|
m_undo_begun = false;
|
|
}
|
|
g_mouseMovedCallback.clear();
|
|
g_mouseUpCallback.clear();
|
|
}
|
|
typedef MemberCaller1<TexManipulator_, DeviceVector, &TexManipulator_::mouseUp> MouseUpCaller;
|
|
};
|
|
|
|
|
|
class Selector_
|
|
{
|
|
RadiantSelectionSystem::EModifier modifier_for_state( ModifierFlags state ){
|
|
if ( ( state == c_modifier_toggle || state == c_modifier_toggle_face || state == c_modifier_face )
|
|
&& m_mouse2 )
|
|
return RadiantSelectionSystem::eReplace;
|
|
else
|
|
return RadiantSelectionSystem::eManipulator;
|
|
}
|
|
|
|
rect_t getDeviceArea() const {
|
|
const DeviceVector delta( m_current - m_start );
|
|
if ( m_mouseMovedWhilePressed && selecting() && delta.x() != 0 && delta.y() != 0 )
|
|
return SelectionBoxForArea( &m_start[0], &delta[0] );
|
|
else
|
|
return rect_t();
|
|
}
|
|
|
|
const DeviceVector& m_epsilon;
|
|
ModifierFlags m_state;
|
|
public:
|
|
DeviceVector m_start;
|
|
DeviceVector m_current;
|
|
bool m_mouse2;
|
|
bool m_mouseMoved;
|
|
bool m_mouseMovedWhilePressed;
|
|
bool m_paintSelect;
|
|
const View* m_view;
|
|
RectangleCallback m_window_update;
|
|
|
|
Selector_( const DeviceVector& epsilon ) :
|
|
m_epsilon( epsilon ),
|
|
m_state( c_modifierNone ),
|
|
m_start( 0.f, 0.f ),
|
|
m_current( 0.f, 0.f ),
|
|
m_mouse2( false ),
|
|
m_mouseMoved( false ),
|
|
m_mouseMovedWhilePressed( false ){
|
|
}
|
|
|
|
void draw_area(){
|
|
m_window_update( getDeviceArea() );
|
|
}
|
|
|
|
void testSelect( DeviceVector position ){
|
|
RadiantSelectionSystem::EModifier modifier = modifier_for_state( m_state );
|
|
if ( modifier != RadiantSelectionSystem::eManipulator ) {
|
|
const DeviceVector delta( position - m_start );
|
|
if ( m_mouseMovedWhilePressed && delta.x() != 0 && delta.y() != 0 ) {
|
|
getSelectionSystem().SelectArea( *m_view, SelectionBoxForArea( &m_start[0], &delta[0] ), ( m_state & c_modifier_face ) != c_modifierNone );
|
|
}
|
|
else if( !m_mouseMovedWhilePressed ){
|
|
if ( modifier == RadiantSelectionSystem::eReplace && !m_mouseMoved ) {
|
|
modifier = RadiantSelectionSystem::eCycle;
|
|
}
|
|
getSelectionSystem().SelectPoint( *m_view, &position[0], &m_epsilon[0], modifier, ( m_state & c_modifier_face ) != c_modifierNone );
|
|
}
|
|
}
|
|
|
|
m_start = m_current = DeviceVector( 0.f, 0.f );
|
|
draw_area();
|
|
}
|
|
|
|
void testSelect_simpleM1( DeviceVector position ){
|
|
getSelectionSystem().SelectPoint( *m_view, &device_constrained( position )[0], &m_epsilon[0], m_mouseMoved ? RadiantSelectionSystem::eReplace : RadiantSelectionSystem::eCycle, false );
|
|
}
|
|
|
|
|
|
bool selecting() const {
|
|
return m_state != c_modifier_manipulator && m_mouse2;
|
|
}
|
|
|
|
void setState( ModifierFlags state ){
|
|
const bool was_selecting = selecting();
|
|
m_state = state;
|
|
if ( was_selecting ^ selecting() ) {
|
|
draw_area();
|
|
}
|
|
}
|
|
|
|
void mouseDown( DeviceVector position ){
|
|
m_start = m_current = device_constrained( position );
|
|
if( !m_mouse2 && m_state != c_modifierNone ){
|
|
m_paintSelect = getSelectionSystem().SelectPoint_InitPaint( *m_view, &position[0], &m_epsilon[0], ( m_state & c_modifier_face ) != c_modifierNone );
|
|
}
|
|
}
|
|
|
|
void mouseMoved( DeviceVector position ){
|
|
m_current = device_constrained( position );
|
|
if( m_mouse2 ){
|
|
draw_area();
|
|
}
|
|
else if( m_state != c_modifier_manipulator ){
|
|
getSelectionSystem().SelectPoint( *m_view, &m_current[0], &m_epsilon[0],
|
|
m_paintSelect ? RadiantSelectionSystem::eSelect : RadiantSelectionSystem::eDeselect,
|
|
( m_state & c_modifier_face ) != c_modifierNone );
|
|
}
|
|
}
|
|
typedef MemberCaller1<Selector_, DeviceVector, &Selector_::mouseMoved> MouseMovedCaller;
|
|
|
|
void mouseUp( DeviceVector position ){
|
|
if( m_mouse2 ){
|
|
testSelect( device_constrained( position ) );
|
|
}
|
|
else{
|
|
m_start = m_current = DeviceVector( 0.0f, 0.0f );
|
|
}
|
|
|
|
g_mouseMovedCallback.clear();
|
|
g_mouseUpCallback.clear();
|
|
}
|
|
typedef MemberCaller1<Selector_, DeviceVector, &Selector_::mouseUp> MouseUpCaller;
|
|
};
|
|
|
|
|
|
class Manipulator_
|
|
{
|
|
DeviceVector getEpsilon(){
|
|
switch ( getSelectionSystem().ManipulatorMode() )
|
|
{
|
|
case SelectionSystem::eClip:
|
|
return m_epsilon / g_SELECT_EPSILON * ( g_SELECT_EPSILON + 4 );
|
|
case SelectionSystem::eDrag:
|
|
case SelectionSystem::eUV:
|
|
return m_epsilon;
|
|
default: //getSelectionSystem().transformOrigin_isTranslatable()
|
|
return m_epsilon / g_SELECT_EPSILON * 8;
|
|
}
|
|
}
|
|
const DeviceVector& m_epsilon;
|
|
const ModifierFlags& m_state;
|
|
|
|
public:
|
|
const View* m_view;
|
|
|
|
bool m_moving_transformOrigin;
|
|
bool m_mouseMovedWhilePressed;
|
|
|
|
Manipulator_( const DeviceVector& epsilon, const ModifierFlags& state ) :
|
|
m_epsilon( epsilon ),
|
|
m_state( state ),
|
|
m_moving_transformOrigin( false ),
|
|
m_mouseMovedWhilePressed( false ) {
|
|
}
|
|
|
|
bool mouseDown( DeviceVector position ){
|
|
if( getSelectionSystem().ManipulatorMode() == SelectionSystem::eClip )
|
|
Clipper_tryDoubleclick();
|
|
return getSelectionSystem().SelectManipulator( *m_view, &position[0], &getEpsilon()[0] );
|
|
}
|
|
|
|
void mouseMoved( DeviceVector position ){
|
|
if( m_mouseMovedWhilePressed )
|
|
getSelectionSystem().MoveSelected( *m_view, &position[0], bitfield_enabled( m_state, c_modifierShift ),
|
|
bitfield_enabled( m_state, c_modifierControl ),
|
|
bitfield_enabled( m_state, c_modifierAlt ) );
|
|
}
|
|
typedef MemberCaller1<Manipulator_, DeviceVector, &Manipulator_::mouseMoved> MouseMovedCaller;
|
|
|
|
void mouseUp( DeviceVector position ){
|
|
m_moving_transformOrigin = getSelectionSystem().endMove();
|
|
g_mouseMovedCallback.clear();
|
|
g_mouseUpCallback.clear();
|
|
}
|
|
typedef MemberCaller1<Manipulator_, DeviceVector, &Manipulator_::mouseUp> MouseUpCaller;
|
|
|
|
void highlight( DeviceVector position ){
|
|
getSelectionSystem().HighlightManipulator( *m_view, &position[0], &getEpsilon()[0] );
|
|
}
|
|
};
|
|
|
|
|
|
|
|
|
|
class RadiantWindowObserver final : public SelectionSystemWindowObserver
|
|
{
|
|
DeviceVector m_epsilon;
|
|
ModifierFlags m_state;
|
|
|
|
int m_width;
|
|
int m_height;
|
|
|
|
bool m_mouse_down;
|
|
|
|
const float m_moveEpsilon;
|
|
float m_move; /* released move after m_moveEnd, for tunnel selector decision: eReplace or eCycle */
|
|
float m_movePressed; /* pressed move after m_moveStart, for decision: m1 tunnel selector or manipulate and if to do tunnel selector at all */
|
|
DeviceVector m_moveStart;
|
|
DeviceVector m_moveEnd;
|
|
|
|
Selector_ m_selector;
|
|
Manipulator_ m_manipulator;
|
|
TexManipulator_ m_texmanipulator;
|
|
public:
|
|
|
|
RadiantWindowObserver() :
|
|
m_state( c_modifierNone ),
|
|
m_mouse_down( false ),
|
|
m_moveEpsilon( .01f ),
|
|
m_selector( m_epsilon ),
|
|
m_manipulator( m_epsilon, m_state ),
|
|
m_texmanipulator( m_epsilon, m_state ){
|
|
}
|
|
void release(){
|
|
delete this;
|
|
}
|
|
void setView( const View& view ){
|
|
m_selector.m_view = &view;
|
|
m_manipulator.m_view = &view;
|
|
m_texmanipulator.m_view = &view;
|
|
}
|
|
void setRectangleDrawCallback( const RectangleCallback& callback ){
|
|
m_selector.m_window_update = callback;
|
|
}
|
|
void updateEpsilon(){
|
|
m_epsilon = DeviceVector( g_SELECT_EPSILON / static_cast<float>( m_width ), g_SELECT_EPSILON / static_cast<float>( m_height ) );
|
|
}
|
|
void onSizeChanged( int width, int height ){
|
|
m_width = width;
|
|
m_height = height;
|
|
updateEpsilon();
|
|
}
|
|
void onMouseDown( const WindowVector& position, ButtonIdentifier button, ModifierFlags modifiers ){
|
|
updateEpsilon(); /* could have changed, as it is user setting */
|
|
|
|
const DeviceVector devicePosition( device( position ) );
|
|
|
|
if ( button == c_button_select || ( button == c_button_select2 && modifiers != c_modifierNone ) ) {
|
|
m_mouse_down = true;
|
|
|
|
const bool clipper2d( !m_manipulator.m_view->fill() && button == c_button_select && modifiers == c_modifierControl );
|
|
if( clipper2d && getSelectionSystem().ManipulatorMode() != SelectionSystem::eClip )
|
|
ClipperModeQuick();
|
|
|
|
if ( ( modifiers == c_modifier_manipulator
|
|
|| clipper2d
|
|
|| ( modifiers == c_modifierAlt && getSelectionSystem().Mode() == SelectionSystem::ePrimitive ) /* AltResize */
|
|
|| ( modifiers == ( c_modifierAlt | c_modifierControl ) && getSelectionSystem().Mode() == SelectionSystem::ePrimitive ) /* extrude */
|
|
) && m_manipulator.mouseDown( devicePosition ) ) {
|
|
g_mouseMovedCallback.insert( MouseEventCallback( Manipulator_::MouseMovedCaller( m_manipulator ) ) );
|
|
g_mouseUpCallback.insert( MouseEventCallback( Manipulator_::MouseUpCaller( m_manipulator ) ) );
|
|
}
|
|
else
|
|
{
|
|
m_selector.m_mouse2 = ( button != c_button_select );
|
|
m_selector.mouseDown( devicePosition );
|
|
g_mouseMovedCallback.insert( MouseEventCallback( Selector_::MouseMovedCaller( m_selector ) ) );
|
|
g_mouseUpCallback.insert( MouseEventCallback( Selector_::MouseUpCaller( m_selector ) ) );
|
|
}
|
|
}
|
|
else if ( button == c_button_texture ) {
|
|
m_mouse_down = true;
|
|
m_texmanipulator.mouseDown( devicePosition );
|
|
g_mouseMovedCallback.insert( MouseEventCallback( TexManipulator_::MouseMovedCaller( m_texmanipulator ) ) );
|
|
g_mouseUpCallback.insert( MouseEventCallback( TexManipulator_::MouseUpCaller( m_texmanipulator ) ) );
|
|
}
|
|
|
|
m_moveStart = devicePosition;
|
|
m_movePressed = 0.f;
|
|
}
|
|
void onMouseMotion( const WindowVector& position, ModifierFlags modifiers ){
|
|
m_selector.m_mouseMoved = mouse_moved_epsilon( position, m_moveEnd, m_move );
|
|
if ( m_mouse_down && !g_mouseMovedCallback.empty() ) {
|
|
m_manipulator.m_mouseMovedWhilePressed = m_selector.m_mouseMovedWhilePressed = mouse_moved_epsilon( position, m_moveStart, m_movePressed );
|
|
g_mouseMovedCallback.get() ( device( position ) );
|
|
}
|
|
else{
|
|
m_manipulator.highlight( device( position ) );
|
|
}
|
|
}
|
|
void onMouseUp( const WindowVector& position, ButtonIdentifier button, ModifierFlags modifiers ){
|
|
if ( ( button == c_button_select || button == c_button_select2 || button == c_button_texture ) && !g_mouseUpCallback.empty() ) {
|
|
g_mouseUpCallback.get() ( device( position ) );
|
|
m_mouse_down = false;
|
|
}
|
|
if( button == c_button_select /* L button w/o mouse moved = tunnel selection */
|
|
&& modifiers == c_modifierNone
|
|
&& !m_selector.m_mouseMovedWhilePressed
|
|
&& !m_manipulator.m_moving_transformOrigin
|
|
&& !( getSelectionSystem().Mode() == SelectionSystem::eComponent && getSelectionSystem().ManipulatorMode() == SelectionSystem::eDrag )
|
|
&& getSelectionSystem().ManipulatorMode() != SelectionSystem::eClip
|
|
&& getSelectionSystem().ManipulatorMode() != SelectionSystem::eBuild ){
|
|
m_selector.testSelect_simpleM1( device( position ) );
|
|
}
|
|
if( getSelectionSystem().ManipulatorMode() == SelectionSystem::eClip )
|
|
Clipper_tryDoubleclickedCut();
|
|
|
|
m_manipulator.m_moving_transformOrigin = false;
|
|
m_selector.m_mouseMoved = false;
|
|
m_selector.m_mouseMovedWhilePressed = false;
|
|
m_manipulator.m_mouseMovedWhilePressed = false;
|
|
m_moveEnd = device( position );
|
|
m_move = 0.f;
|
|
}
|
|
void onModifierDown( ModifierFlags type ){
|
|
g_modifiers = m_state = bitfield_enable( m_state, type );
|
|
m_selector.setState( m_state );
|
|
}
|
|
void onModifierUp( ModifierFlags type ){
|
|
g_modifiers = m_state = bitfield_disable( m_state, type );
|
|
m_selector.setState( m_state );
|
|
}
|
|
DeviceVector device( WindowVector window ) const {
|
|
return window_to_normalised_device( window, m_width, m_height );
|
|
}
|
|
bool mouse_moved_epsilon( const WindowVector& position, const DeviceVector& moveStart, float& move ){
|
|
if( move > m_moveEpsilon )
|
|
return true;
|
|
const DeviceVector devicePosition( device( position ) );
|
|
const float currentMove = std::max( fabs( devicePosition.x() - moveStart.x() ), fabs( devicePosition.y() - moveStart.y() ) );
|
|
move = std::max( move, currentMove );
|
|
// globalOutputStream() << move << " move\n";
|
|
return move > m_moveEpsilon;
|
|
}
|
|
/* support mouse_moved_epsilon with frozen pointer (camera freelook) */
|
|
void incMouseMove( const WindowVector& delta ){
|
|
const WindowVector normalized_delta( delta.x() * 2.f / m_width, delta.y() * 2.f / m_height );
|
|
m_moveEnd -= normalized_delta;
|
|
if( m_mouse_down )
|
|
m_moveStart -= normalized_delta;
|
|
}
|
|
};
|
|
|
|
|
|
|
|
SelectionSystemWindowObserver* NewWindowObserver(){
|
|
return new RadiantWindowObserver;
|
|
}
|
|
|
|
|
|
|
|
#include "modulesystem/singletonmodule.h"
|
|
#include "modulesystem/moduleregistry.h"
|
|
|
|
class SelectionDependencies :
|
|
public GlobalSceneGraphModuleRef,
|
|
public GlobalShaderCacheModuleRef,
|
|
public GlobalOpenGLModuleRef
|
|
{
|
|
};
|
|
|
|
class SelectionAPI : public TypeSystemRef
|
|
{
|
|
SelectionSystem* m_selection;
|
|
public:
|
|
typedef SelectionSystem Type;
|
|
STRING_CONSTANT( Name, "*" );
|
|
|
|
SelectionAPI(){
|
|
SelectionSystem_Construct();
|
|
|
|
m_selection = &getSelectionSystem();
|
|
}
|
|
~SelectionAPI(){
|
|
SelectionSystem_Destroy();
|
|
}
|
|
SelectionSystem* getTable(){
|
|
return m_selection;
|
|
}
|
|
};
|
|
|
|
typedef SingletonModule<SelectionAPI, SelectionDependencies> SelectionModule;
|
|
typedef Static<SelectionModule> StaticSelectionModule;
|
|
StaticRegisterModule staticRegisterSelection( StaticSelectionModule::instance() );
|