netradiant-custom/radiant/select.h
2022-10-27 09:10:31 +03:00

71 lines
2.4 KiB
C

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#pragma once
#include "math/vector.h"
void Select_GetBounds( Vector3& mins, Vector3& maxs );
void Select_Delete();
void deleteSelection();
void Select_EntitiesByKeyValue( const char* key, const char* value );
void Select_ConnectedEntities( bool targeting, bool targets, bool focus );
void Select_SetShader( const char* shader );
void Select_SetShader_Undo( const char* shader );
void Select_SetTexdef( const class TextureProjection& projection, bool setBasis = true, bool resetBasis = false );
void Select_SetTexdef( const float* hShift, const float* vShift, const float* hScale, const float* vScale, const float* rotation );
void Select_SetFlags( const class ContentsFlagsValue& flags );
void Select_ProjectTexture( const class texdef_t& texdef, const Vector3* direction );
void Select_ProjectTexture( const class TextureProjection& projection, const Vector3& normal );
void Select_FitTexture( float horizontal = 1, float vertical = 1, bool only_dimension = false );
void FindReplaceTextures( const char* pFind, const char* pReplace, bool bSelected );
void Select_ShowAllHidden();
void Select_registerCommands();
// updating workzone to a given brush (depends on current view)
void Selection_construct();
void Selection_destroy();
struct select_workzone_t
{
// defines the boundaries of the current work area
// is used to guess brushes and drop points third coordinate when creating from 2D view
Vector3 d_work_min, d_work_max;
select_workzone_t() :
d_work_min( -64.0f,-64.0f,-64.0f ),
d_work_max( 64.0f, 64.0f, 64.0f ){
}
};
const select_workzone_t& Select_getWorkZone();