netradiant-custom/radiant/renderer.h
2021-10-22 02:19:50 +03:00

172 lines
5.6 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#pragma once
#include "irender.h"
#include "renderable.h"
#include "iselection.h"
#include "cullable.h"
#include "scenelib.h"
#include "math/frustum.h"
#include <vector>
inline Cullable* Instance_getCullable( scene::Instance& instance ){
return InstanceTypeCast<Cullable>::cast( instance );
}
inline Renderable* Instance_getRenderable( scene::Instance& instance ){
return InstanceTypeCast<Renderable>::cast( instance );
}
inline VolumeIntersectionValue Cullable_testVisible( scene::Instance& instance, const VolumeTest& volume, VolumeIntersectionValue parentVisible ){
if ( parentVisible == c_volumePartial ) {
Cullable* cullable = Instance_getCullable( instance );
if ( cullable != 0 ) {
return cullable->intersectVolume( volume, instance.localToWorld() );
}
}
return parentVisible;
}
template<typename _Walker>
class CullingWalker
{
const VolumeTest& m_volume;
const _Walker& m_walker;
public:
CullingWalker( const VolumeTest& volume, const _Walker& walker )
: m_volume( volume ), m_walker( walker ){
}
bool pre( const scene::Path& path, scene::Instance& instance, VolumeIntersectionValue parentVisible ) const {
VolumeIntersectionValue visible = Cullable_testVisible( instance, m_volume, parentVisible );
if ( visible != c_volumeOutside ) {
return m_walker.pre( path, instance );
}
return true;
}
void post( const scene::Path& path, scene::Instance& instance, VolumeIntersectionValue parentVisible ) const {
return m_walker.post( path, instance );
}
};
template<typename Walker_>
class ForEachVisible : public scene::Graph::Walker
{
const VolumeTest& m_volume;
const Walker_& m_walker;
mutable std::vector<VolumeIntersectionValue> m_state;
public:
ForEachVisible( const VolumeTest& volume, const Walker_& walker )
: m_volume( volume ), m_walker( walker ){
m_state.push_back( c_volumePartial );
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
VolumeIntersectionValue visible = ( path.top().get().visible() ) ? m_state.back() : c_volumeOutside;
if ( visible == c_volumePartial ) {
visible = m_volume.TestAABB( instance.worldAABB() );
}
m_state.push_back( visible );
if ( visible == c_volumeOutside ) {
return false;
}
else
{
return m_walker.pre( path, instance, m_state.back() );
}
}
void post( const scene::Path& path, scene::Instance& instance ) const {
if ( m_state.back() != c_volumeOutside ) {
m_walker.post( path, instance, m_state.back() );
}
m_state.pop_back();
}
};
template<typename Functor>
inline void Scene_forEachVisible( scene::Graph& graph, const VolumeTest& volume, const Functor& functor ){
graph.traverse( ForEachVisible< CullingWalker<Functor> >( volume, CullingWalker<Functor>( volume, functor ) ) );
}
class RenderHighlighted
{
Renderer& m_renderer;
const VolumeTest& m_volume;
public:
RenderHighlighted( Renderer& renderer, const VolumeTest& volume )
: m_renderer( renderer ), m_volume( volume ){
}
void render( const Renderable& renderable ) const {
switch ( m_renderer.getStyle() )
{
case Renderer::eFullMaterials:
renderable.renderSolid( m_renderer, m_volume );
break;
case Renderer::eWireframeOnly:
renderable.renderWireframe( m_renderer, m_volume );
break;
}
}
typedef ConstMemberCaller1<RenderHighlighted, const Renderable&, &RenderHighlighted::render> RenderCaller;
bool pre( const scene::Path& path, scene::Instance& instance, VolumeIntersectionValue parentVisible ) const {
m_renderer.PushState();
if ( Cullable_testVisible( instance, m_volume, parentVisible ) != c_volumeOutside ) {
Renderable* renderable = Instance_getRenderable( instance );
if ( renderable ) {
renderable->viewChanged();
}
if ( Instance_isSelected( instance ) ) {
if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
m_renderer.Highlight( Renderer::eFace );
}
else if ( renderable ) {
renderable->renderComponents( m_renderer, m_volume );
}
//if( !(GlobalSelectionSystem().Mode() == SelectionSystem::eComponent && path.size() == 2) )
//if( !( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent && node_is_group( path.top() ) ) )
if( !( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent && Node_isEntity( path.top() ) ) )
m_renderer.Highlight( Renderer::ePrimitive );
}
if ( renderable ) {
render( *renderable );
}
}
return true;
}
void post( const scene::Path& path, scene::Instance& instance, VolumeIntersectionValue parentVisible ) const {
m_renderer.PopState();
}
};
inline void Scene_Render( Renderer& renderer, const VolumeTest& volume ){
GlobalSceneGraph().traverse( ForEachVisible<RenderHighlighted>( volume, RenderHighlighted( renderer, volume ) ) );
GlobalShaderCache().forEachRenderable( RenderHighlighted::RenderCaller( RenderHighlighted( renderer, volume ) ) );
}