netradiant-custom/radiant/qe3.h
2024-01-10 22:03:49 +06:00

65 lines
1.6 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#pragma once
#include "string/string.h"
//
// system functions
//
void Sys_SetTitle( const char *text, bool modified );
void RunBSP( size_t buildIdx );
void QE_InitVFS();
void QE_brushCountChanged();
bool ConfirmModified( const char* title );
// most of the QE globals are stored in this structure
typedef struct
{
/*!
win32: engine full path.
unix: user home full path + engine dir.
*/
CopiedString m_userEnginePath;
/*!
cache for m_userEnginePath + mod subdirectory.
*/
CopiedString m_userGamePath;
} QEGlobals_t;
extern QEGlobals_t g_qeglobals;
class SimpleCounter;
extern SimpleCounter g_brushCount;
extern SimpleCounter g_patchCount;
extern SimpleCounter g_entityCount;
void bsp_init();