netradiant-custom/radiant/qe3.cpp
2024-02-08 13:02:16 +06:00

290 lines
8.4 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
The following source code is licensed by Id Software and subject to the terms of
its LIMITED USE SOFTWARE LICENSE AGREEMENT, a copy of which is included with
GtkRadiant. If you did not receive a LIMITED USE SOFTWARE LICENSE AGREEMENT,
please contact Id Software immediately at info@idsoftware.com.
*/
//
// Linux stuff
//
// Leonardo Zide (leo@lokigames.com)
//
#include "qe3.h"
#include "debugging/debugging.h"
#include "ifilesystem.h"
#include <map>
#include <QWidget>
#include "stream/textfilestream.h"
#include "commandlib.h"
#include "stream/stringstream.h"
#include "os/path.h"
#include "scenelib.h"
#include "gtkutil/messagebox.h"
#include "error.h"
#include "map.h"
#include "build.h"
#include "points.h"
#include "camwindow.h"
#include "mainframe.h"
#include "preferences.h"
#include "watchbsp.h"
#include "autosave.h"
QEGlobals_t g_qeglobals;
#if defined( POSIX )
#include <sys/stat.h> // chmod
#endif
#define RADIANT_MONITOR_ADDRESS "127.0.0.1:39000"
void QE_InitVFS(){
// VFS initialization -----------------------
// we will call GlobalFileSystem().initDirectory, giving the directories to look in (for files in pk3's and for standalone files)
// we need to call in order, the mod ones first, then the base ones .. they will be searched in this order
// *nix systems have a dual filesystem in ~/.q3a, which is searched first .. so we need to add that too
const char* gamename = gamename_get();
const char* basegame = basegame_get();
const char* userRoot = g_qeglobals.m_userEnginePath.c_str();
const char* globalRoot = EnginePath_get();
std::vector<CopiedString> paths;
const auto paths_push = [&paths]( const char* newPath ){ // collects unique paths
if( !string_empty( newPath )
&& std::none_of( paths.cbegin(), paths.cend(), [newPath]( const CopiedString& path ){ return path_equal( path.c_str(), newPath ); } ) )
paths.emplace_back( newPath );
};
for( const auto& path : ExtraResourcePaths_get() )
paths_push( path.c_str() );
StringOutputStream str( 256 );
// ~/.<gameprefix>/<fs_game>
paths_push( str( userRoot, gamename, '/' ) ); // userGamePath
// <fs_basepath>/<fs_game>
paths_push( str( globalRoot, gamename, '/' ) ); // globalGamePath
// ~/.<gameprefix>/<fs_main>
paths_push( str( userRoot, basegame, '/' ) ); // userBasePath
// <fs_basepath>/<fs_main>
paths_push( str( globalRoot, basegame, '/' ) ); // globalBasePath
for( const auto& path : paths )
GlobalFileSystem().initDirectory( path.c_str() );
}
SimpleCounter g_brushCount;
SimpleCounter g_patchCount;
SimpleCounter g_entityCount;
void QE_brushCountChange(){
std::size_t counts[3] = { g_brushCount.get(), g_patchCount.get(), g_entityCount.get() };
if( GlobalSelectionSystem().countSelected() != 0 )
GlobalSelectionSystem().countSelectedStuff( counts[0], counts[1], counts[2] );
for ( int i = 0; i < 3; ++i ){
char buffer[32];
buffer[0] = '\0';
if( counts[i] != 0 )
sprintf( buffer, "%zu", counts[i] );
g_pParentWnd->SetStatusText( c_status_brushcount + i, buffer );
}
}
IdleDraw g_idle_scene_counts_update = IdleDraw( FreeCaller<QE_brushCountChange>() );
void QE_brushCountChanged(){
g_idle_scene_counts_update.queueDraw();
}
bool ConfirmModified( const char* title ){
if ( !Map_Modified( g_map ) ) {
return true;
}
EMessageBoxReturn result = qt_MessageBox( MainFrame_getWindow(),
"The current map has changed since it was last saved.\nDo you want to save the current map before continuing?",
title, EMessageBoxType::Question, eIDYES | eIDNO | eIDCANCEL );
if ( result == eIDCANCEL ) {
return false;
}
if ( result == eIDYES ) {
if ( Map_Unnamed( g_map ) ) {
return Map_SaveAs();
}
else
{
return Map_Save();
}
}
return true; // eIDNO
}
void bsp_init(){
StringOutputStream stream( 256 );
build_set_variable( "RadiantPath", AppPath_get() );
build_set_variable( "ExecutableType", RADIANT_EXECUTABLE );
build_set_variable( "EnginePath", EnginePath_get() );
build_set_variable( "UserEnginePath", g_qeglobals.m_userEnginePath.c_str() );
for( const auto& path : ExtraResourcePaths_get() )
if( !path.empty() )
stream << " -fs_pakpath " << makeQuoted( path );
build_set_variable( "ExtraResourcePaths", stream );
build_set_variable( "MonitorAddress", ( g_WatchBSP_Enabled ) ? RADIANT_MONITOR_ADDRESS : "" );
build_set_variable( "GameName", gamename_get() );
const char* mapname = Map_Name( g_map );
build_set_variable( "BspFile", stream( PathExtensionless( mapname ), ".bsp" ) );
if( g_region_active ){
build_set_variable( "MapFile", stream( PathExtensionless( mapname ), ".reg" ) );
}
else{
build_set_variable( "MapFile", mapname );
}
build_set_variable( "MapName", stream( PathFilename( mapname ) ) );
}
void bsp_shutdown(){
build_clear_variables();
}
class BatchCommandListener
{
TextOutputStream& m_file;
std::size_t m_commandCount;
const char* m_outputRedirect;
public:
BatchCommandListener( TextOutputStream& file, const char* outputRedirect ) : m_file( file ), m_commandCount( 0 ), m_outputRedirect( outputRedirect ){
}
void execute( const char* command ){
m_file << command;
if( m_outputRedirect ){
m_file << ( m_commandCount == 0? " > " : " >> " );
m_file << makeQuoted( m_outputRedirect );
}
m_file << '\n';
++m_commandCount;
}
};
void RunBSP( size_t buildIdx ){
if( !g_region_active )
SaveMap();
if ( Map_Unnamed( g_map ) ) {
globalErrorStream() << "build cancelled: the map is unnamed\n";
return;
}
if ( !g_region_active && g_SnapShots_Enabled && Map_Modified( g_map ) )
Map_Snapshot();
if ( g_region_active ) {
const char* mapname = Map_Name( g_map );
Map_SaveRegion( StringStream( PathExtensionless( mapname ), ".reg" ) );
}
Pointfile_Delete();
bsp_init();
const std::vector<CopiedString> commands = build_construct_commands( buildIdx );
const bool monitor = std::any_of( commands.cbegin(), commands.cend(), []( const CopiedString& command ){
return strstr( command.c_str(), RADIANT_MONITOR_ADDRESS ) != 0;
} );
if ( g_WatchBSP_Enabled && monitor ) {
// grab the file name for engine running
const char* fullname = Map_Name( g_map );
const auto bspname = StringStream<64>( PathFilename( fullname ) );
BuildMonitor_Run( commands, bspname );
}
else
{
const auto junkpath = StringStream( SettingsPath_get(), "junk.txt" );
#if defined( POSIX )
const auto batpath = StringStream( SettingsPath_get(), "qe3bsp.sh" );
#elif defined( WIN32 )
const auto batpath = StringStream( SettingsPath_get(), "qe3bsp.bat" );
#else
#error "unsupported platform"
#endif
bool written = false;
{
TextFileOutputStream batchFile( batpath );
if ( !batchFile.failed() ) {
#if defined ( POSIX )
batchFile << "#!/bin/sh \n\n";
#endif
BatchCommandListener listener( batchFile, g_WatchBSP0_DumpLog? junkpath.c_str() : nullptr );
for( const auto& command : commands )
listener.execute( command.c_str() );
written = true;
}
}
if ( written ) {
#if defined ( POSIX )
chmod( batpath, 0744 );
#endif
globalOutputStream() << "Writing the compile script to '" << batpath << "'\n";
if( g_WatchBSP0_DumpLog )
globalOutputStream() << "The build output will be saved in '" << junkpath << "'\n";
Q_Exec( batpath, NULL, NULL, true, false );
}
}
bsp_shutdown();
}
// =============================================================================
// Sys_ functions
void Sys_SetTitle( const char *text, bool modified ){
auto title = StringStream( text );
if ( modified ) {
title << " *";
}
MainFrame_getWindow()->setWindowTitle( title.c_str() );
}