auto str = StringOutputStream()(bla) use form was not doing copy elision or move, but copy
372 lines
9.0 KiB
C++
372 lines
9.0 KiB
C++
/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/*
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The following source code is licensed by Id Software and subject to the terms of
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its LIMITED USE SOFTWARE LICENSE AGREEMENT, a copy of which is included with
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GtkRadiant. If you did not receive a LIMITED USE SOFTWARE LICENSE AGREEMENT,
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please contact Id Software immediately at info@idsoftware.com.
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*/
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#include "points.h"
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#include "debugging/debugging.h"
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#include "irender.h"
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#include "igl.h"
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#include "renderable.h"
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#include "stream/stringstream.h"
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#include "os/path.h"
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#include "os/file.h"
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#include "commandlib.h"
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#include "map.h"
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#include "qe3.h"
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#include "camwindow.h"
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#include "xywindow.h"
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#include "xmlstuff.h"
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#include "mainframe.h"
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#include "watchbsp.h"
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#include "commands.h"
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void Pointfile_Parse( class CPointfile& pointfile );
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class CPointfile : public ISAXHandler, public Renderable, public OpenGLRenderable
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{
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Vector3 s_pointvecs[8192];
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std::size_t s_num_points;
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int m_displaylist;
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static Shader* m_renderstate;
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StringOutputStream m_characters;
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public:
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CPointfile(){
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}
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~CPointfile(){
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}
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void Init();
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void PushPoint( const Vector3& v );
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void GenerateDisplayList();
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// SAX interface
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void Release(){
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// blank because not heap-allocated
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}
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void saxStartElement( message_info_t *ctx, const xmlChar *name, const xmlChar **attrs );
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void saxEndElement( message_info_t *ctx, const xmlChar *name );
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void saxCharacters( message_info_t *ctx, const xmlChar *ch, int len );
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const char* getName();
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typedef const Vector3* const_iterator;
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const_iterator begin() const {
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return &s_pointvecs[0];
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}
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const_iterator end() const {
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return &s_pointvecs[s_num_points];
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}
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bool shown() const {
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return m_displaylist != 0;
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}
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void show( bool show ){
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if ( show && !shown() ) {
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Pointfile_Parse( *this );
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if( s_num_points > 0 ){
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GenerateDisplayList();
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SceneChangeNotify();
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}
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}
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else if ( !show && shown() ) {
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gl().glDeleteLists( m_displaylist, 1 );
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m_displaylist = 0;
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SceneChangeNotify();
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}
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}
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void render( RenderStateFlags state ) const {
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gl().glCallList( m_displaylist );
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}
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void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
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if ( shown() ) {
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renderer.SetState( m_renderstate, Renderer::eWireframeOnly );
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renderer.SetState( m_renderstate, Renderer::eFullMaterials );
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renderer.addRenderable( *this, g_matrix4_identity );
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}
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}
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void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
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renderSolid( renderer, volume );
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}
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static void constructStatic(){
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m_renderstate = GlobalShaderCache().capture( "$POINTFILE" );
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}
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static void destroyStatic(){
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GlobalShaderCache().release( "$POINTFILE" );
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}
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};
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Shader* CPointfile::m_renderstate = 0;
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namespace
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{
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CPointfile s_pointfile;
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}
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ISAXHandler& g_pointfile = s_pointfile;
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static CPointfile::const_iterator s_check_point;
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void CPointfile::Init(){
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s_num_points = 0;
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m_displaylist = 0;
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}
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void CPointfile::PushPoint( const Vector3& v ){
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if ( s_num_points < std::size( s_pointvecs ) ) {
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s_pointvecs[s_num_points] = v;
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++s_num_points;
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}
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}
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// create the display list at the end
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void CPointfile::GenerateDisplayList(){
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m_displaylist = gl().glGenLists( 1 );
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gl().glNewList( m_displaylist, GL_COMPILE );
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gl().glBegin( GL_LINE_STRIP );
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for ( std::size_t i = 0; i < s_num_points; i++ )
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gl().glVertex3fv( vector3_to_array( s_pointvecs[i] ) );
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gl().glEnd();
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gl().glLineWidth( 1 );
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gl().glEndList();
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}
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// old (but still relevant) pointfile code -------------------------------------
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void Pointfile_Delete(){
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const char* mapname = Map_Name( g_map );
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file_remove( StringStream( PathExtensionless( mapname ), ".lin" ) );
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}
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void Pointfile_UpdateViews( CPointfile::const_iterator i ){
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CamWnd& camwnd = *g_pParentWnd->GetCamWnd();
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Camera_setOrigin( camwnd, *i );
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g_pParentWnd->forEachXYWnd( [i]( XYWnd* xywnd ){
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xywnd->SetOrigin( *i );
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} );
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{
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Vector3 dir( vector3_normalised( vector3_subtracted( *( ++i ), Camera_getOrigin( camwnd ) ) ) );
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Vector3 angles( Camera_getAngles( camwnd ) );
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angles[CAMERA_YAW] = static_cast<float>( radians_to_degrees( atan2( dir[1], dir[0] ) ) );
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angles[CAMERA_PITCH] = static_cast<float>( radians_to_degrees( asin( dir[2] ) ) );
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Camera_setAngles( camwnd, angles );
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}
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}
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// advance camera to next point
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void Pointfile_Next(){
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if ( !s_pointfile.shown() ) {
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return;
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}
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if ( s_check_point + 2 == s_pointfile.end() ) {
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globalOutputStream() << "End of pointfile\n";
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return;
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}
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Pointfile_UpdateViews( ++s_check_point );
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}
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// advance camera to previous point
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void Pointfile_Prev(){
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if ( !s_pointfile.shown() ) {
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return;
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}
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if ( s_check_point == s_pointfile.begin() ) {
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globalOutputStream() << "Start of pointfile\n";
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return;
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}
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Pointfile_UpdateViews( --s_check_point );
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}
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int LoadFile( const char *filename, void **bufferptr ){
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FILE *f;
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long len;
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f = fopen( filename, "rb" );
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if ( f == 0 ) {
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return -1;
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}
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fseek( f, 0, SEEK_END );
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len = ftell( f );
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rewind( f );
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*bufferptr = malloc( len + 1 );
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if ( *bufferptr == 0 ) {
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return -1;
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}
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fread( *bufferptr, 1, len, f );
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fclose( f );
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// we need to end the buffer with a 0
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( (char*) ( *bufferptr ) )[len] = 0;
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return len;
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}
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void Pointfile_Parse( CPointfile& pointfile ){
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int size;
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char *data;
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char *text;
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int line = 1;
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const char* mapname = Map_Name( g_map );
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StringOutputStream name( 256 );
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size = LoadFile( name( PathExtensionless( mapname ), ".lin" ), (void**)&data );
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if ( size == -1 ) {
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globalErrorStream() << "Pointfile " << name << " not found\n";
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/* try .pts (q1) */
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size = LoadFile( name( PathExtensionless( mapname ), ".pts" ), (void**)&data );
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if ( size == -1 ) {
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globalErrorStream() << "Pointfile " << name << " not found\n";
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return;
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}
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}
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// store a pointer
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text = data;
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globalOutputStream() << "Reading pointfile " << name << '\n';
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pointfile.Init();
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while ( *data )
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{
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Vector3 v;
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if ( sscanf( data,"%f %f %f", &v[0], &v[1], &v[2] ) != 3 ) {
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globalWarningStream() << "Corrupt point file, line " << line << '\n';
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break;
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}
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while ( *data && *data != '\n' )
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{
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if ( *( data - 1 ) == ' ' && *( data ) == '-' && *( data + 1 ) == ' ' ) {
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break;
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}
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data++;
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}
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// deal with zhlt style point files.
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if ( *data == '-' ) {
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if ( sscanf( data,"- %f %f %f", &v[0], &v[1], &v[2] ) != 3 ) {
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globalWarningStream() << "Corrupt point file, line " << line << '\n';
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break;
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}
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while ( *data && *data != '\n' )
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data++;
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}
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while ( *data == '\n' )
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{
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data++; // skip the \n
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line++;
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}
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pointfile.PushPoint( v );
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}
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free( text );
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}
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void Pointfile_Clear(){
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s_pointfile.show( false );
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}
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void Pointfile_Toggle(){
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s_pointfile.show( !s_pointfile.shown() );
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s_check_point = s_pointfile.begin();
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}
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void Pointfile_Construct(){
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CPointfile::constructStatic();
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GlobalShaderCache().attachRenderable( s_pointfile );
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GlobalCommands_insert( "TogglePointfile", FreeCaller<Pointfile_Toggle>() );
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GlobalCommands_insert( "NextLeakSpot", FreeCaller<Pointfile_Next>(), QKeySequence( "Ctrl+Shift+K" ) );
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GlobalCommands_insert( "PrevLeakSpot", FreeCaller<Pointfile_Prev>(), QKeySequence( "Ctrl+Shift+L" ) );
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}
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void Pointfile_Destroy(){
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GlobalShaderCache().detachRenderable( s_pointfile );
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CPointfile::destroyStatic();
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}
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// CPointfile implementation for SAX-specific stuff -------------------------------
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void CPointfile::saxStartElement( message_info_t *ctx, const xmlChar *name, const xmlChar **attrs ){
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if ( string_equal( reinterpret_cast<const char*>( name ), "polyline" ) ) {
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Init();
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// there's a prefs setting to avoid stopping on leak
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if ( !g_WatchBSP_LeakStop ) {
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ctx->stop_depth = 0;
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}
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}
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}
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void CPointfile::saxEndElement( message_info_t *ctx, const xmlChar *name ){
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if ( string_equal( reinterpret_cast<const char*>( name ), "polyline" ) ) {
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// we are done
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GenerateDisplayList();
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SceneChangeNotify();
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s_check_point = begin();
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}
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else if ( string_equal( reinterpret_cast<const char*>( name ), "point" ) ) {
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Vector3 v;
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sscanf( m_characters.c_str(), "%f %f %f\n", &v[0], &v[1], &v[2] );
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PushPoint( v );
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m_characters.clear();
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}
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}
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// only "point" is expected to have characters around here
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void CPointfile::saxCharacters( message_info_t *ctx, const xmlChar *ch, int len ){
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m_characters.write( reinterpret_cast<const char*>( ch ), len );
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}
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const char* CPointfile::getName(){
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return "Map leaked";
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}
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