netradiant-custom/radiant/points.cpp
Garux df02774ff5 tweak StringOutputStream use
auto str = StringOutputStream()(bla) use form was not doing copy elision or move, but copy
2024-01-29 16:54:08 +06:00

372 lines
9.0 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
The following source code is licensed by Id Software and subject to the terms of
its LIMITED USE SOFTWARE LICENSE AGREEMENT, a copy of which is included with
GtkRadiant. If you did not receive a LIMITED USE SOFTWARE LICENSE AGREEMENT,
please contact Id Software immediately at info@idsoftware.com.
*/
#include "points.h"
#include "debugging/debugging.h"
#include "irender.h"
#include "igl.h"
#include "renderable.h"
#include "stream/stringstream.h"
#include "os/path.h"
#include "os/file.h"
#include "commandlib.h"
#include "map.h"
#include "qe3.h"
#include "camwindow.h"
#include "xywindow.h"
#include "xmlstuff.h"
#include "mainframe.h"
#include "watchbsp.h"
#include "commands.h"
void Pointfile_Parse( class CPointfile& pointfile );
class CPointfile : public ISAXHandler, public Renderable, public OpenGLRenderable
{
Vector3 s_pointvecs[8192];
std::size_t s_num_points;
int m_displaylist;
static Shader* m_renderstate;
StringOutputStream m_characters;
public:
CPointfile(){
}
~CPointfile(){
}
void Init();
void PushPoint( const Vector3& v );
void GenerateDisplayList();
// SAX interface
void Release(){
// blank because not heap-allocated
}
void saxStartElement( message_info_t *ctx, const xmlChar *name, const xmlChar **attrs );
void saxEndElement( message_info_t *ctx, const xmlChar *name );
void saxCharacters( message_info_t *ctx, const xmlChar *ch, int len );
const char* getName();
typedef const Vector3* const_iterator;
const_iterator begin() const {
return &s_pointvecs[0];
}
const_iterator end() const {
return &s_pointvecs[s_num_points];
}
bool shown() const {
return m_displaylist != 0;
}
void show( bool show ){
if ( show && !shown() ) {
Pointfile_Parse( *this );
if( s_num_points > 0 ){
GenerateDisplayList();
SceneChangeNotify();
}
}
else if ( !show && shown() ) {
gl().glDeleteLists( m_displaylist, 1 );
m_displaylist = 0;
SceneChangeNotify();
}
}
void render( RenderStateFlags state ) const {
gl().glCallList( m_displaylist );
}
void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
if ( shown() ) {
renderer.SetState( m_renderstate, Renderer::eWireframeOnly );
renderer.SetState( m_renderstate, Renderer::eFullMaterials );
renderer.addRenderable( *this, g_matrix4_identity );
}
}
void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
renderSolid( renderer, volume );
}
static void constructStatic(){
m_renderstate = GlobalShaderCache().capture( "$POINTFILE" );
}
static void destroyStatic(){
GlobalShaderCache().release( "$POINTFILE" );
}
};
Shader* CPointfile::m_renderstate = 0;
namespace
{
CPointfile s_pointfile;
}
ISAXHandler& g_pointfile = s_pointfile;
static CPointfile::const_iterator s_check_point;
void CPointfile::Init(){
s_num_points = 0;
m_displaylist = 0;
}
void CPointfile::PushPoint( const Vector3& v ){
if ( s_num_points < std::size( s_pointvecs ) ) {
s_pointvecs[s_num_points] = v;
++s_num_points;
}
}
// create the display list at the end
void CPointfile::GenerateDisplayList(){
m_displaylist = gl().glGenLists( 1 );
gl().glNewList( m_displaylist, GL_COMPILE );
gl().glBegin( GL_LINE_STRIP );
for ( std::size_t i = 0; i < s_num_points; i++ )
gl().glVertex3fv( vector3_to_array( s_pointvecs[i] ) );
gl().glEnd();
gl().glLineWidth( 1 );
gl().glEndList();
}
// old (but still relevant) pointfile code -------------------------------------
void Pointfile_Delete(){
const char* mapname = Map_Name( g_map );
file_remove( StringStream( PathExtensionless( mapname ), ".lin" ) );
}
void Pointfile_UpdateViews( CPointfile::const_iterator i ){
CamWnd& camwnd = *g_pParentWnd->GetCamWnd();
Camera_setOrigin( camwnd, *i );
g_pParentWnd->forEachXYWnd( [i]( XYWnd* xywnd ){
xywnd->SetOrigin( *i );
} );
{
Vector3 dir( vector3_normalised( vector3_subtracted( *( ++i ), Camera_getOrigin( camwnd ) ) ) );
Vector3 angles( Camera_getAngles( camwnd ) );
angles[CAMERA_YAW] = static_cast<float>( radians_to_degrees( atan2( dir[1], dir[0] ) ) );
angles[CAMERA_PITCH] = static_cast<float>( radians_to_degrees( asin( dir[2] ) ) );
Camera_setAngles( camwnd, angles );
}
}
// advance camera to next point
void Pointfile_Next(){
if ( !s_pointfile.shown() ) {
return;
}
if ( s_check_point + 2 == s_pointfile.end() ) {
globalOutputStream() << "End of pointfile\n";
return;
}
Pointfile_UpdateViews( ++s_check_point );
}
// advance camera to previous point
void Pointfile_Prev(){
if ( !s_pointfile.shown() ) {
return;
}
if ( s_check_point == s_pointfile.begin() ) {
globalOutputStream() << "Start of pointfile\n";
return;
}
Pointfile_UpdateViews( --s_check_point );
}
int LoadFile( const char *filename, void **bufferptr ){
FILE *f;
long len;
f = fopen( filename, "rb" );
if ( f == 0 ) {
return -1;
}
fseek( f, 0, SEEK_END );
len = ftell( f );
rewind( f );
*bufferptr = malloc( len + 1 );
if ( *bufferptr == 0 ) {
return -1;
}
fread( *bufferptr, 1, len, f );
fclose( f );
// we need to end the buffer with a 0
( (char*) ( *bufferptr ) )[len] = 0;
return len;
}
void Pointfile_Parse( CPointfile& pointfile ){
int size;
char *data;
char *text;
int line = 1;
const char* mapname = Map_Name( g_map );
StringOutputStream name( 256 );
size = LoadFile( name( PathExtensionless( mapname ), ".lin" ), (void**)&data );
if ( size == -1 ) {
globalErrorStream() << "Pointfile " << name << " not found\n";
/* try .pts (q1) */
size = LoadFile( name( PathExtensionless( mapname ), ".pts" ), (void**)&data );
if ( size == -1 ) {
globalErrorStream() << "Pointfile " << name << " not found\n";
return;
}
}
// store a pointer
text = data;
globalOutputStream() << "Reading pointfile " << name << '\n';
pointfile.Init();
while ( *data )
{
Vector3 v;
if ( sscanf( data,"%f %f %f", &v[0], &v[1], &v[2] ) != 3 ) {
globalWarningStream() << "Corrupt point file, line " << line << '\n';
break;
}
while ( *data && *data != '\n' )
{
if ( *( data - 1 ) == ' ' && *( data ) == '-' && *( data + 1 ) == ' ' ) {
break;
}
data++;
}
// deal with zhlt style point files.
if ( *data == '-' ) {
if ( sscanf( data,"- %f %f %f", &v[0], &v[1], &v[2] ) != 3 ) {
globalWarningStream() << "Corrupt point file, line " << line << '\n';
break;
}
while ( *data && *data != '\n' )
data++;
}
while ( *data == '\n' )
{
data++; // skip the \n
line++;
}
pointfile.PushPoint( v );
}
free( text );
}
void Pointfile_Clear(){
s_pointfile.show( false );
}
void Pointfile_Toggle(){
s_pointfile.show( !s_pointfile.shown() );
s_check_point = s_pointfile.begin();
}
void Pointfile_Construct(){
CPointfile::constructStatic();
GlobalShaderCache().attachRenderable( s_pointfile );
GlobalCommands_insert( "TogglePointfile", FreeCaller<Pointfile_Toggle>() );
GlobalCommands_insert( "NextLeakSpot", FreeCaller<Pointfile_Next>(), QKeySequence( "Ctrl+Shift+K" ) );
GlobalCommands_insert( "PrevLeakSpot", FreeCaller<Pointfile_Prev>(), QKeySequence( "Ctrl+Shift+L" ) );
}
void Pointfile_Destroy(){
GlobalShaderCache().detachRenderable( s_pointfile );
CPointfile::destroyStatic();
}
// CPointfile implementation for SAX-specific stuff -------------------------------
void CPointfile::saxStartElement( message_info_t *ctx, const xmlChar *name, const xmlChar **attrs ){
if ( string_equal( reinterpret_cast<const char*>( name ), "polyline" ) ) {
Init();
// there's a prefs setting to avoid stopping on leak
if ( !g_WatchBSP_LeakStop ) {
ctx->stop_depth = 0;
}
}
}
void CPointfile::saxEndElement( message_info_t *ctx, const xmlChar *name ){
if ( string_equal( reinterpret_cast<const char*>( name ), "polyline" ) ) {
// we are done
GenerateDisplayList();
SceneChangeNotify();
s_check_point = begin();
}
else if ( string_equal( reinterpret_cast<const char*>( name ), "point" ) ) {
Vector3 v;
sscanf( m_characters.c_str(), "%f %f %f\n", &v[0], &v[1], &v[2] );
PushPoint( v );
m_characters.clear();
}
}
// only "point" is expected to have characters around here
void CPointfile::saxCharacters( message_info_t *ctx, const xmlChar *ch, int len ){
m_characters.write( reinterpret_cast<const char*>( ch ), len );
}
const char* CPointfile::getName(){
return "Map leaked";
}