netradiant-custom/radiant/modelwindow.cpp
Garux b799a03a0f fix model browser scrollbar scrolling lag in KDE
fix model browser M2 pan low sensitivity
2024-02-08 15:14:44 +06:00

1382 lines
42 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "modelwindow.h"
#include <set>
#include <deque>
#include "ifiletypes.h"
#include "ifilesystem.h"
#include "iarchive.h"
#include "imodel.h"
#include "igl.h"
#include "irender.h"
#include "renderable.h"
#include "render.h"
#include "renderer.h"
#include "view.h"
#include "os/path.h"
#include "string/string.h"
#include "stringio.h"
#include "stream/stringstream.h"
#include "generic/callback.h"
#include "gtkutil/glwidget.h"
#include "gtkutil/toolbar.h"
#include "gtkutil/cursor.h"
#include "gtkmisc.h"
#include "gtkutil/fbo.h"
#include "gtkutil/mousepresses.h"
#include "gtkutil/guisettings.h"
#include <QWidget>
#include <QToolBar>
#include <QHBoxLayout>
#include <QVBoxLayout>
#include <QSplitter>
#include <QTreeView>
#include <QHeaderView>
#include <QStandardItemModel>
#include <QScrollBar>
#include <QOpenGLWidget>
#include "mainframe.h"
#include "camwindow.h"
#include "grid.h"
#include "instancelib.h"
#include "traverselib.h"
#include "selectionlib.h"
/* specialized copy of class CompiledGraph */
class ModelGraph final : public scene::Graph, public scene::Instantiable::Observer
{
typedef std::map<PathConstReference, scene::Instance*> InstanceMap;
InstanceMap m_instances;
scene::Path m_rootpath;
scene::Instantiable::Observer& m_observer;
public:
ModelGraph( scene::Instantiable::Observer& observer ) : m_observer( observer ){
}
void addSceneChangedCallback( const SignalHandler& handler ){
ASSERT_MESSAGE( 0, "Reached unreachable: addSceneChangedCallback()" );
}
void sceneChanged(){
ASSERT_MESSAGE( 0, "Reached unreachable: sceneChanged()" );
}
scene::Node& root(){
ASSERT_MESSAGE( !m_rootpath.empty(), "scenegraph root does not exist" );
return m_rootpath.top();
}
void insert_root( scene::Node& root ){
//globalOutputStream() << "insert_root\n";
ASSERT_MESSAGE( m_rootpath.empty(), "scenegraph root already exists" );
root.IncRef();
Node_traverseSubgraph( root, InstanceSubgraphWalker( this, scene::Path(), 0 ) );
m_rootpath.push( makeReference( root ) );
}
void erase_root(){
//globalOutputStream() << "erase_root\n";
ASSERT_MESSAGE( !m_rootpath.empty(), "scenegraph root does not exist" );
scene::Node& root = m_rootpath.top();
m_rootpath.pop();
Node_traverseSubgraph( root, UninstanceSubgraphWalker( this, scene::Path() ) );
root.DecRef();
}
void boundsChanged(){
ASSERT_MESSAGE( 0, "Reached unreachable: boundsChanged()" );
}
void traverse( const Walker& walker ){
ASSERT_MESSAGE( 0, "Reached unreachable: traverse()" );
}
void traverse_subgraph( const Walker& walker, const scene::Path& start ){
ASSERT_MESSAGE( 0, "Reached unreachable: traverse_subgraph()" );
}
scene::Instance* find( const scene::Path& path ){
ASSERT_MESSAGE( 0, "Reached unreachable: find()" );
return nullptr;
}
void insert( scene::Instance* instance ){
m_instances.insert( InstanceMap::value_type( PathConstReference( instance->path() ), instance ) );
m_observer.insert( instance );
}
void erase( scene::Instance* instance ){
m_instances.erase( PathConstReference( instance->path() ) );
m_observer.erase( instance );
}
SignalHandlerId addBoundsChangedCallback( const SignalHandler& boundsChanged ){
ASSERT_MESSAGE( 0, "Reached unreachable: addBoundsChangedCallback()" );
return Handle<Opaque<SignalHandler>>( nullptr );
}
void removeBoundsChangedCallback( SignalHandlerId id ){
ASSERT_MESSAGE( 0, "Reached unreachable: removeBoundsChangedCallback()" );
}
TypeId getNodeTypeId( const char* name ){
ASSERT_MESSAGE( 0, "Reached unreachable: getNodeTypeId()" );
return 0;
}
TypeId getInstanceTypeId( const char* name ){
ASSERT_MESSAGE( 0, "Reached unreachable: getInstanceTypeId()" );
return 0;
}
void clear(){
DeleteSubgraph( root() );
}
};
/* specialized copy of class TraversableNodeSet */
/// \brief A sequence of node references which notifies an observer of inserts and deletions, and uses the global undo system to provide undo for modifications.
class TraversableModelNodeSet : public scene::Traversable
{
UnsortedNodeSet m_children;
Observer* m_observer;
void copy( const TraversableModelNodeSet& other ){
m_children = other.m_children;
}
void notifyInsertAll(){
if ( m_observer ) {
for ( UnsortedNodeSet::iterator i = m_children.begin(); i != m_children.end(); ++i )
{
m_observer->insert( *i );
}
}
}
void notifyEraseAll(){
if ( m_observer ) {
for ( UnsortedNodeSet::iterator i = m_children.begin(); i != m_children.end(); ++i )
{
m_observer->erase( *i );
}
}
}
public:
TraversableModelNodeSet()
: m_observer( 0 ){
}
TraversableModelNodeSet( const TraversableModelNodeSet& other )
: scene::Traversable( other ), m_observer( 0 ){
copy( other );
notifyInsertAll();
}
~TraversableModelNodeSet(){
notifyEraseAll();
}
TraversableModelNodeSet& operator=( const TraversableModelNodeSet& other ){
#if 1 // optimised change-tracking using diff algorithm
if ( m_observer ) {
nodeset_diff( m_children, other.m_children, m_observer );
}
copy( other );
#else
TraversableModelNodeSet tmp( other );
tmp.swap( *this );
#endif
return *this;
}
void swap( TraversableModelNodeSet& other ){
std::swap( m_children, other.m_children );
std::swap( m_observer, other.m_observer );
}
void attach( Observer* observer ){
ASSERT_MESSAGE( m_observer == 0, "TraversableModelNodeSet::attach: observer cannot be attached" );
m_observer = observer;
notifyInsertAll();
}
void detach( Observer* observer ){
ASSERT_MESSAGE( m_observer == observer, "TraversableModelNodeSet::detach: observer cannot be detached" );
notifyEraseAll();
m_observer = 0;
}
/// \brief \copydoc scene::Traversable::insert()
void insert( scene::Node& node ){
ASSERT_MESSAGE( (volatile intptr_t)&node != 0, "TraversableModelNodeSet::insert: sanity check failed" );
ASSERT_MESSAGE( m_children.find( NodeSmartReference( node ) ) == m_children.end(), "TraversableModelNodeSet::insert - element already exists" );
m_children.insert( NodeSmartReference( node ) );
if ( m_observer ) {
m_observer->insert( node );
}
}
/// \brief \copydoc scene::Traversable::erase()
void erase( scene::Node& node ){
ASSERT_MESSAGE( (volatile intptr_t)&node != 0, "TraversableModelNodeSet::erase: sanity check failed" );
ASSERT_MESSAGE( m_children.find( NodeSmartReference( node ) ) != m_children.end(), "TraversableModelNodeSet::erase - failed to find element" );
if ( m_observer ) {
m_observer->erase( node );
}
m_children.erase( NodeSmartReference( node ) );
}
/// \brief \copydoc scene::Traversable::traverse()
void traverse( const Walker& walker ){
UnsortedNodeSet::iterator i = m_children.begin();
while ( i != m_children.end() )
{
// post-increment the iterator
Node_traverseSubgraph( *i++, walker );
// the Walker can safely remove the current node from
// this container without invalidating the iterator
}
}
/// \brief \copydoc scene::Traversable::empty()
bool empty() const {
return m_children.empty();
}
};
/* specialized copy of class MapRoot */
class ModelGraphRoot : public scene::Node::Symbiot, public scene::Instantiable, public scene::Traversable::Observer
{
class TypeCasts
{
NodeTypeCastTable m_casts;
public:
TypeCasts(){
NodeStaticCast<ModelGraphRoot, scene::Instantiable>::install( m_casts );
NodeContainedCast<ModelGraphRoot, scene::Traversable>::install( m_casts );
NodeContainedCast<ModelGraphRoot, TransformNode>::install( m_casts );
}
NodeTypeCastTable& get(){
return m_casts;
}
};
scene::Node m_node;
IdentityTransform m_transform;
TraversableModelNodeSet m_traverse;
InstanceSet m_instances;
public:
typedef LazyStatic<TypeCasts> StaticTypeCasts;
scene::Traversable& get( NullType<scene::Traversable>){
return m_traverse;
}
TransformNode& get( NullType<TransformNode>){
return m_transform;
}
ModelGraphRoot() : m_node( this, this, StaticTypeCasts::instance().get() ){
m_node.m_isRoot = true;
m_traverse.attach( this );
}
~ModelGraphRoot(){
}
void release(){
m_traverse.detach( this );
delete this;
}
scene::Node& node(){
return m_node;
}
void insert( scene::Node& child ){
m_instances.insert( child );
}
void erase( scene::Node& child ){
m_instances.erase( child );
}
scene::Node& clone() const {
return ( new ModelGraphRoot( *this ) )->node();
}
scene::Instance* create( const scene::Path& path, scene::Instance* parent ){
return new SelectableInstance( path, parent );
}
void forEachInstance( const scene::Instantiable::Visitor& visitor ){
m_instances.forEachInstance( visitor );
}
void insert( scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance ){
m_instances.insert( observer, path, instance );
}
scene::Instance* erase( scene::Instantiable::Observer* observer, const scene::Path& path ){
return m_instances.erase( observer, path );
}
};
#include "../plugins/entity/model.h"
class ModelNode :
public scene::Node::Symbiot,
public scene::Instantiable,
public scene::Traversable::Observer
{
class TypeCasts
{
NodeTypeCastTable m_casts;
public:
TypeCasts(){
NodeStaticCast<ModelNode, scene::Instantiable>::install( m_casts );
NodeContainedCast<ModelNode, scene::Traversable>::install( m_casts );
NodeContainedCast<ModelNode, TransformNode>::install( m_casts );
}
NodeTypeCastTable& get(){
return m_casts;
}
};
scene::Node m_node;
InstanceSet m_instances;
SingletonModel m_model;
MatrixTransform m_transform;
void construct(){
m_model.attach( this );
}
void destroy(){
m_model.detach( this );
}
public:
typedef LazyStatic<TypeCasts> StaticTypeCasts;
scene::Traversable& get( NullType<scene::Traversable>){
return m_model.getTraversable();
}
TransformNode& get( NullType<TransformNode>){
return m_transform;
}
ModelNode() :
m_node( this, this, StaticTypeCasts::instance().get() ){
construct();
}
ModelNode( const ModelNode& other ) :
scene::Node::Symbiot( other ),
scene::Instantiable( other ),
scene::Traversable::Observer( other ),
m_node( this, this, StaticTypeCasts::instance().get() ){
construct();
}
~ModelNode(){
destroy();
}
void release(){
delete this;
}
scene::Node& node(){
return m_node;
}
void insert( scene::Node& child ){
m_instances.insert( child );
}
void erase( scene::Node& child ){
m_instances.erase( child );
}
scene::Instance* create( const scene::Path& path, scene::Instance* parent ){
return new SelectableInstance( path, parent );
}
void forEachInstance( const scene::Instantiable::Visitor& visitor ){
m_instances.forEachInstance( visitor );
}
void insert( scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance ){
m_instances.insert( observer, path, instance );
}
scene::Instance* erase( scene::Instantiable::Observer* observer, const scene::Path& path ){
return m_instances.erase( observer, path );
}
void setModel( const char* modelname ){
m_model.modelChanged( modelname );
}
};
ModelGraph* g_modelGraph = nullptr;
void ModelGraph_clear(){
g_modelGraph->clear();
}
class ModelFS
{
public:
const CopiedString m_folderName;
ModelFS() = default;
ModelFS( const StringRange range ) : m_folderName( range ){
}
bool operator<( const ModelFS& other ) const {
return string_less( m_folderName.c_str(), other.m_folderName.c_str() );
}
mutable std::set<ModelFS> m_folders;
mutable std::set<CopiedString> m_files;
void insert( const char* filepath ) const {
const char* slash = strchr( filepath, '/' );
if( slash == nullptr ){
m_files.emplace( filepath );
}
else{
m_folders.emplace( StringRange( filepath, slash ) ).first->insert( slash + 1 );
}
}
};
class CellPos
{
const int m_cellSize; //half size of model square (radius)
const int m_fontHeight;
const int m_fontDescent;
const int m_plusWidth; //pre offset on the left
const int m_plusHeight; //above text
const int m_cellsInRow;
int m_index = 0;
public:
CellPos( int width, int cellSize, int fontHeight ) :
m_cellSize( cellSize ), m_fontHeight( fontHeight ),
m_fontDescent( GlobalOpenGL().m_font->getPixelDescent() ),
m_plusWidth( 8 ),
m_plusHeight( 0 ),
m_cellsInRow( std::max( 1, ( width - m_plusWidth ) / ( m_cellSize * 2 + m_plusWidth ) ) ){
}
void operator++(){
++m_index;
}
Vector3 getOrigin( int index ) const { // origin of model square
const int x = ( index % m_cellsInRow ) * m_cellSize * 2 + m_cellSize + ( index % m_cellsInRow + 1 ) * m_plusWidth;
const int z = ( index / m_cellsInRow ) * m_cellSize * 2 + m_cellSize + ( index / m_cellsInRow + 1 ) * ( m_fontHeight + m_plusHeight );
return Vector3( x, 0, -z );
}
Vector3 getOrigin() const { // origin of model square
return getOrigin( m_index );
}
Vector3 getTextPos( int index ) const {
const int x = ( index % m_cellsInRow ) * m_cellSize * 2 + ( index % m_cellsInRow + 1 ) * m_plusWidth;
const int z = ( index / m_cellsInRow ) * m_cellSize * 2 + ( index / m_cellsInRow + 1 ) * ( m_fontHeight + m_plusHeight ) - 1 + m_fontDescent;
return Vector3( x, 0, -z );
}
Vector3 getTextPos() const {
return getTextPos( m_index );
}
int getCellSize() const {
return m_cellSize;
}
int totalHeight( int height, int cellCount ) const {
return std::max( height, ( ( cellCount - 1 ) / m_cellsInRow + 1 ) * ( m_cellSize * 2 + m_fontHeight + m_plusHeight ) + m_fontHeight );
}
int testSelect( int x, int z ) const { // index of cell at ( x, z )
return std::min( m_cellsInRow - 1, ( x / ( m_cellSize * 2 + m_plusWidth ) ) ) + ( m_cellsInRow * ( z / ( m_cellSize * 2 + m_fontHeight + m_plusHeight ) ) );
}
};
class ModelBrowser : public scene::Instantiable::Observer
{
// track instances in the order of insertion
std::vector<scene::Instance*> m_modelInstances;
public:
ModelFS m_modelFS;
CopiedString m_prefFoldersToLoad = "*models/99*";
ModelBrowser() : m_scrollAdjustment( [this]( int value ){
//globalOutputStream() << "vertical scroll\n";
setOriginZ( -value );
} )
{
}
~ModelBrowser(){
}
const int m_MSAA = 8;
QWidget* m_parent = nullptr;
QOpenGLWidget* m_gl_widget = nullptr;
QScrollBar* m_gl_scroll = nullptr;
QTreeView* m_treeView = nullptr;
int m_width;
int m_height;
int m_originZ = 0; // <= 0
DeferredAdjustment m_scrollAdjustment;
int m_cellSize = 80;
CopiedString m_currentFolderPath;
const ModelFS* m_currentFolder = nullptr;
int m_currentModelId = -1; // selected model index in m_modelInstances, m_currentFolder->m_files; these must be in sync!
CellPos constructCellPos() const {
return CellPos( m_width, m_cellSize, GlobalOpenGL().m_font->getPixelHeight() );
}
void testSelect( int x, int z ){
m_currentModelId = constructCellPos().testSelect( x, z - m_originZ );
if( m_currentModelId >= static_cast<int>( m_modelInstances.size() ) )
m_currentModelId = -1;
}
private:
int totalHeight() const {
return constructCellPos().totalHeight( m_height, m_modelInstances.size() );
}
void updateScroll() const {
m_gl_scroll->setMinimum( 0 );
m_gl_scroll->setMaximum( totalHeight() - m_height );
m_gl_scroll->setValue( -m_originZ );
m_gl_scroll->setPageStep( m_height );
m_gl_scroll->setSingleStep( 20 );
}
public:
void setOriginZ( int origin ){
m_originZ = origin;
m_originInvalid = true;
validate(); // do updateScroll() immediately here; calling it in render() may call setOriginZ() again with old value
queueDraw();
}
void queueDraw() const {
if ( m_gl_widget != nullptr )
widget_queue_draw( *m_gl_widget );
}
bool m_originInvalid = true;
void validate(){
if( m_originInvalid ){
m_originInvalid = false;
const int lowest = std::min( m_height - totalHeight(), 0 );
m_originZ = std::max( lowest, std::min( m_originZ, 0 ) );
updateScroll();
}
}
private:
void trackingDelta( int x, int y, const QMouseEvent *event ){
m_move_amount += std::abs( x ) + std::abs( y );
if ( event->buttons() & Qt::MouseButton::RightButton && y != 0 ) { // scroll view
const int scale = event->modifiers().testFlag( Qt::KeyboardModifier::ShiftModifier )? 4 : 1;
setOriginZ( m_originZ + y * scale );
}
else if ( event->buttons() & Qt::MouseButton::LeftButton && ( x != 0 || y != 0 ) && m_currentModelId >= 0 ) { // rotate selected model
ASSERT_MESSAGE( m_currentModelId < static_cast<int>( m_modelInstances.size() ), "modelBrowser.m_currentModelId out of range" );
scene::Instance *instance = m_modelInstances[m_currentModelId];
if( TransformNode *transformNode = Node_getTransformNode( instance->path().parent() ) ){
Matrix4 rot( g_matrix4_identity );
matrix4_pivoted_rotate_by_euler_xyz_degrees( rot, Vector3( y, 0, x ) * ( 45.f / m_cellSize ), constructCellPos().getOrigin( m_currentModelId ) );
matrix4_premultiply_by_matrix4( const_cast<Matrix4&>( transformNode->localToParent() ), rot );
instance->parent()->transformChangedLocal();
instance->transformChangedLocal();
queueDraw();
}
}
}
FreezePointer m_freezePointer;
bool m_move_started = false;
public:
int m_move_amount;
void tracking_MouseUp(){
if( m_move_started ){
m_move_started = false;
m_freezePointer.unfreeze_pointer( false );
}
}
void tracking_MouseDown(){
tracking_MouseUp();
m_move_started = true;
m_move_amount = 0;
m_freezePointer.freeze_pointer( m_gl_widget,
[this]( int x, int y, const QMouseEvent *event ){
trackingDelta( x, y, event );
},
[this](){
tracking_MouseUp();
} );
}
void insert( scene::Instance* instance ) override {
if( instance->path().size() == 3 ){
m_modelInstances.push_back( instance );
m_originZ = 0;
m_originInvalid = true;
}
}
void erase( scene::Instance* instance ) override { // just invalidate everything (also happens on resource flush and refresh) //FIXME: redraw on resource refresh
m_modelInstances.clear();
m_currentFolder = nullptr;
m_originZ = 0;
m_originInvalid = true;
}
template<typename Functor>
void forEachModelInstance( const Functor& functor ) const {
for( scene::Instance* instance : m_modelInstances )
functor( instance );
}
};
ModelBrowser g_ModelBrowser;
class models_set_transforms
{
mutable CellPos m_cellPos = g_ModelBrowser.constructCellPos();
public:
void operator()( scene::Instance* instance ) const {
if( TransformNode *transformNode = Node_getTransformNode( instance->path().parent() ) ){
if( Bounded *bounded = Instance_getBounded( *instance ) ){
AABB aabb = bounded->localAABB();
const float scale = m_cellPos.getCellSize() / aabb.extents[ vector3_max_abs_component_index( aabb.extents ) ];
aabb.extents.z() *= 2; // prioritize Z for orientation
const Matrix4 rotation = matrix4_rotation_for_euler_xyz_degrees(
vector3_min_abs_component_index( aabb.extents ) == 0? Vector3( 0, 0, -90 )
: vector3_min_abs_component_index( aabb.extents ) == 2? Vector3( 90, 0, 0 )
: g_vector3_identity );
const_cast<Matrix4&>( transformNode->localToParent() ) =
matrix4_multiplied_by_matrix4(
matrix4_translation_for_vec3( m_cellPos.getOrigin() ),
matrix4_multiplied_by_matrix4(
rotation,
matrix4_multiplied_by_matrix4(
matrix4_scale_for_vec3( Vector3( scale, scale, scale ) ),
matrix4_translation_for_vec3( -aabb.origin )
)
)
);
instance->parent()->transformChangedLocal();
instance->transformChangedLocal();
//% globalOutputStream() << transformNode->localToParent() << " transformNode->localToParent()\n";
++m_cellPos;
}
}
}
};
class ModelRenderer : public Renderer
{
struct state_type
{
state_type() :
m_state( 0 ){
}
Shader* m_state;
};
public:
ModelRenderer( RenderStateFlags globalstate ) :
m_globalstate( globalstate ){
m_state_stack.push_back( state_type() );
}
void SetState( Shader* state, EStyle style ){
ASSERT_NOTNULL( state );
if ( style == eFullMaterials ) {
m_state_stack.back().m_state = state;
}
}
EStyle getStyle() const {
return eFullMaterials;
}
void PushState(){
m_state_stack.push_back( m_state_stack.back() );
}
void PopState(){
ASSERT_MESSAGE( !m_state_stack.empty(), "popping empty stack" );
m_state_stack.pop_back();
}
void Highlight( EHighlightMode mode, bool bEnable = true ){
}
void addRenderable( const OpenGLRenderable& renderable, const Matrix4& localToWorld ){
m_state_stack.back().m_state->addRenderable( renderable, localToWorld );
}
void render( const Matrix4& modelview, const Matrix4& projection ){
GlobalShaderCache().render( m_globalstate, modelview, projection );
}
private:
std::vector<state_type> m_state_stack;
RenderStateFlags m_globalstate;
};
/*
x=0, z<=0
origin -----> +x
| --
| | |
| --
\/ -z
*/
void ModelBrowser_render(){
g_ModelBrowser.validate();
const int W = g_ModelBrowser.m_width;
const int H = g_ModelBrowser.m_height;
gl().glViewport( 0, 0, W, H );
// enable depth buffer writes
gl().glDepthMask( GL_TRUE );
gl().glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
gl().glClearColor( .25f, .25f, .25f, 0 );
gl().glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
const unsigned int globalstate = RENDER_DEPTHTEST
| RENDER_COLOURWRITE
| RENDER_DEPTHWRITE
| RENDER_ALPHATEST
| RENDER_BLEND
| RENDER_CULLFACE
| RENDER_COLOURARRAY
| RENDER_FOG
| RENDER_COLOURCHANGE
| RENDER_FILL
| RENDER_LIGHTING
| RENDER_TEXTURE
| RENDER_SMOOTH
| RENDER_SCALED;
Matrix4 m_projection;
m_projection[0] = 1.0f / static_cast<float>( W / 2.f );
m_projection[5] = 1.0f / static_cast<float>( H / 2.f );
m_projection[10] = 1.0f / ( 9999 );
m_projection[12] = 0.0f;
m_projection[13] = 0.0f;
m_projection[14] = -1.0f;
m_projection[1] = m_projection[2] = m_projection[3] =
m_projection[4] = m_projection[6] = m_projection[7] =
m_projection[8] = m_projection[9] = m_projection[11] = 0.0f;
m_projection[15] = 1.0f;
Matrix4 m_modelview;
// translation
m_modelview[12] = -W / 2.f;
m_modelview[13] = H / 2.f - g_ModelBrowser.m_originZ;
m_modelview[14] = 9999;
// axis base
//XZ:
m_modelview[0] = 1;
m_modelview[1] = 0;
m_modelview[2] = 0;
m_modelview[4] = 0;
m_modelview[5] = 0;
m_modelview[6] = 1;
m_modelview[8] = 0;
m_modelview[9] = 1;
m_modelview[10] = 0;
m_modelview[3] = m_modelview[7] = m_modelview[11] = 0;
m_modelview[15] = 1;
View m_view( true );
m_view.Construct( m_projection, m_modelview, W, H );
gl().glMatrixMode( GL_PROJECTION );
gl().glLoadMatrixf( reinterpret_cast<const float*>( &m_projection ) );
gl().glMatrixMode( GL_MODELVIEW );
gl().glLoadMatrixf( reinterpret_cast<const float*>( &m_modelview ) );
if( g_ModelBrowser.m_currentFolder != nullptr ){
{ // prepare for 2d stuff
gl().glDisable( GL_BLEND );
gl().glClientActiveTexture( GL_TEXTURE0 );
gl().glActiveTexture( GL_TEXTURE0 );
gl().glDisableClientState( GL_TEXTURE_COORD_ARRAY );
gl().glDisableClientState( GL_NORMAL_ARRAY );
gl().glDisableClientState( GL_COLOR_ARRAY );
gl().glDisable( GL_TEXTURE_2D );
gl().glDisable( GL_LIGHTING );
gl().glDisable( GL_COLOR_MATERIAL );
gl().glDisable( GL_DEPTH_TEST );
}
{ // brighter background squares
gl().glColor4f( 0.3f, 0.3f, 0.3f, 1.f );
gl().glDepthMask( GL_FALSE );
gl().glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
gl().glDisable( GL_CULL_FACE );
CellPos cellPos = g_ModelBrowser.constructCellPos();
gl().glBegin( GL_QUADS );
for( std::size_t i = g_ModelBrowser.m_currentFolder->m_files.size(); i != 0; --i ){
const Vector3 origin = cellPos.getOrigin();
const float minx = origin.x() - cellPos.getCellSize();
const float maxx = origin.x() + cellPos.getCellSize();
const float minz = origin.z() - cellPos.getCellSize();
const float maxz = origin.z() + cellPos.getCellSize();
gl().glVertex3f( minx, 0, maxz );
gl().glVertex3f( minx, 0, minz );
gl().glVertex3f( maxx, 0, minz );
gl().glVertex3f( maxx, 0, maxz );
++cellPos;
}
gl().glEnd();
}
// one directional light source directly behind the viewer
{
GLfloat inverse_cam_dir[4], ambient[4], diffuse[4];
ambient[0] = ambient[1] = ambient[2] = 0.4f;
ambient[3] = 1.0f;
diffuse[0] = diffuse[1] = diffuse[2] = 0.4f;
diffuse[3] = 1.0f;
inverse_cam_dir[0] = -m_view.getViewDir()[0];
inverse_cam_dir[1] = -m_view.getViewDir()[1];
inverse_cam_dir[2] = -m_view.getViewDir()[2];
inverse_cam_dir[3] = 0;
gl().glLightfv( GL_LIGHT0, GL_POSITION, inverse_cam_dir );
gl().glLightfv( GL_LIGHT0, GL_AMBIENT, ambient );
gl().glLightfv( GL_LIGHT0, GL_DIFFUSE, diffuse );
gl().glEnable( GL_LIGHT0 );
}
{
ModelRenderer renderer( globalstate );
g_ModelBrowser.forEachModelInstance( [&renderer, &m_view]( scene::Instance* instance ){
if( Renderable *renderable = Instance_getRenderable( *instance ) )
renderable->renderSolid( renderer, m_view );
} );
renderer.render( m_modelview, m_projection );
}
{ // prepare for 2d stuff
gl().glColor4f( 1, 1, 1, 1 );
gl().glDisable( GL_BLEND );
gl().glClientActiveTexture( GL_TEXTURE0 );
gl().glActiveTexture( GL_TEXTURE0 );
gl().glDisableClientState( GL_TEXTURE_COORD_ARRAY );
gl().glDisableClientState( GL_NORMAL_ARRAY );
gl().glDisableClientState( GL_COLOR_ARRAY );
gl().glDisable( GL_TEXTURE_2D );
gl().glDisable( GL_LIGHTING );
gl().glDisable( GL_COLOR_MATERIAL );
gl().glDisable( GL_DEPTH_TEST );
gl().glLineWidth( 1 );
}
{ // render model file names
CellPos cellPos = g_ModelBrowser.constructCellPos();
for( const CopiedString& string : g_ModelBrowser.m_currentFolder->m_files ){
const Vector3 pos = cellPos.getTextPos();
if( m_view.TestPoint( pos ) ){
gl().glRasterPos3f( pos.x(), pos.y(), pos.z() );
GlobalOpenGL().drawString( string.c_str() );
}
++cellPos;
}
}
}
// bind back to the default texture so that we don't have problems
// elsewhere using/modifying texture maps between contexts
gl().glBindTexture( GL_TEXTURE_2D, 0 );
}
class ModelBrowserGLWidget : public QOpenGLWidget
{
ModelBrowser& m_modBro;
FBO *m_fbo{};
qreal m_scale;
MousePresses m_mouse;
public:
ModelBrowserGLWidget( ModelBrowser& modelBrowser ) : QOpenGLWidget(), m_modBro( modelBrowser )
{
}
~ModelBrowserGLWidget() override {
delete m_fbo;
glwidget_context_destroyed();
}
protected:
void initializeGL() override
{
glwidget_context_created( *this );
}
void resizeGL( int w, int h ) override
{
m_scale = devicePixelRatioF();
m_modBro.m_width = float_to_integer( w * m_scale );
m_modBro.m_height = float_to_integer( h * m_scale );
m_modBro.m_originInvalid = true;
m_modBro.forEachModelInstance( models_set_transforms() );
delete m_fbo;
m_fbo = new FBO( m_modBro.m_width, m_modBro.m_height, true, m_modBro.m_MSAA );
}
void paintGL() override
{
if( ScreenUpdates_Enabled() && m_fbo->bind() ){
GlobalOpenGL_debugAssertNoErrors();
ModelBrowser_render();
GlobalOpenGL_debugAssertNoErrors();
m_fbo->blit();
m_fbo->release();
}
}
void mousePressEvent( QMouseEvent *event ) override {
setFocus();
const auto press = m_mouse.press( event );
if( press == MousePresses::Left2x ){
mouseDoubleClick();
}
else if ( press == MousePresses::Left || press == MousePresses::Right ) {
m_modBro.tracking_MouseDown();
if ( press == MousePresses::Left ) {
m_modBro.testSelect( event->x() * m_scale, event->y() * m_scale );
}
}
}
void mouseDoubleClick(){
/* create misc_model */
if ( m_modBro.m_currentFolder != nullptr && m_modBro.m_currentModelId >= 0 ) {
UndoableCommand undo( "insertModel" );
// todo
// GlobalEntityClassManager() search for "misc_model"
// otherwise search for entityClass->miscmodel_is
// otherwise go with GlobalEntityClassManager().findOrInsert( "misc_model", false );
EntityClass* entityClass = GlobalEntityClassManager().findOrInsert( "misc_model", false );
NodeSmartReference node( GlobalEntityCreator().createEntity( entityClass ) );
Node_getTraversable( GlobalSceneGraph().root() )->insert( node );
scene::Path entitypath( makeReference( GlobalSceneGraph().root() ) );
entitypath.push( makeReference( node.get() ) );
scene::Instance& instance = findInstance( entitypath );
if ( Transformable* transform = Instance_getTransformable( instance ) ) { // might be cool to consider model aabb here
transform->setType( TRANSFORM_PRIMITIVE );
transform->setTranslation( vector3_snapped( Camera_getOrigin( *g_pParentWnd->GetCamWnd() ) - Camera_getViewVector( *g_pParentWnd->GetCamWnd() ) * 128.f, GetSnapGridSize() ) );
transform->freezeTransform();
}
GlobalSelectionSystem().setSelectedAll( false );
Instance_setSelected( instance, true );
const auto sstream = StringStream<128>( m_modBro.m_currentFolderPath, std::next( m_modBro.m_currentFolder->m_files.begin(), m_modBro.m_currentModelId )->c_str() );
Node_getEntity( node )->setKeyValue( entityClass->miscmodel_key(), sstream );
}
}
void mouseReleaseEvent( QMouseEvent *event ) override {
const auto release = m_mouse.release( event );
if ( release == MousePresses::Left || release == MousePresses::Right ) {
m_modBro.tracking_MouseUp();
}
if ( release == MousePresses::Left && m_modBro.m_move_amount < 16 && m_modBro.m_currentFolder != nullptr && m_modBro.m_currentModelId >= 0 ) { // assign model to selected entity nodes
const auto sstream = StringStream<128>( m_modBro.m_currentFolderPath, std::next( m_modBro.m_currentFolder->m_files.begin(), m_modBro.m_currentModelId )->c_str() );
class EntityVisitor : public SelectionSystem::Visitor
{
const char* m_filePath;
public:
EntityVisitor( const char* filePath ) : m_filePath( filePath ){
}
void visit( scene::Instance& instance ) const override {
if( Entity* entity = Node_getEntity( instance.path().top() ) ){
entity->setKeyValue( entity->getEntityClass().miscmodel_key(), m_filePath );
}
}
} visitor( sstream );
UndoableCommand undo( "entityAssignModel" );
GlobalSelectionSystem().foreachSelected( visitor );
}
else if( release == MousePresses::Right && m_modBro.m_move_amount < 16 && m_modBro.m_currentFolder != nullptr ){
m_modBro.forEachModelInstance( models_set_transforms() );
m_modBro.queueDraw();
}
}
void wheelEvent( QWheelEvent *event ) override {
setFocus();
if( !m_modBro.m_parent->isActiveWindow() ){
m_modBro.m_parent->activateWindow();
m_modBro.m_parent->raise();
}
m_modBro.setOriginZ( m_modBro.m_originZ + std::copysign( 64, event->angleDelta().y() ) );
}
};
static void TreeView_onRowActivated( const QModelIndex& index ){
StringOutputStream sstream( 64 );
const ModelFS *modelFS = &g_ModelBrowser.m_modelFS;
{
std::deque<QModelIndex> iters;
iters.push_front( index );
while( iters.front().parent().isValid() )
iters.push_front( iters.front().parent() );
for( const QModelIndex& i : iters ){
const auto dir = i.data( Qt::ItemDataRole::DisplayRole ).toByteArray();
const auto found = modelFS->m_folders.find( ModelFS( StringRange( dir.constData(), strlen( dir.constData() ) ) ) );
if( found != modelFS->m_folders.end() ){ // ok to not find, while loading root
modelFS = &( *found );
sstream << dir.constData() << '/';
}
}
}
//% globalOutputStream() << sstream << " sstream\n";
ModelGraph_clear(); // this goes 1st: resets m_currentFolder
g_ModelBrowser.m_currentFolder = modelFS;
g_ModelBrowser.m_currentFolderPath = sstream;
{
ScopeDisableScreenUpdates disableScreenUpdates( g_ModelBrowser.m_currentFolderPath.c_str(), "Loading Models" );
for( const CopiedString& filename : g_ModelBrowser.m_currentFolder->m_files ){
sstream( g_ModelBrowser.m_currentFolderPath, filename );
ModelNode *modelNode = new ModelNode;
modelNode->setModel( sstream );
NodeSmartReference node( modelNode->node() );
Node_getTraversable( g_modelGraph->root() )->insert( node );
}
g_ModelBrowser.forEachModelInstance( models_set_transforms() );
}
g_ModelBrowser.queueDraw();
//deactivate, so SPACE and RETURN wont be broken for 2d
g_ModelBrowser.m_treeView->clearFocus();
}
#if 0
void modelFS_traverse( const ModelFS& modelFS ){
static int depth = -1;
++depth;
for( int i = 0; i < depth; ++i ){
globalOutputStream() << '\t';
}
globalOutputStream() << modelFS.m_folderName << '\n';
for( const ModelFS& m : modelFS.m_folders )
modelFS_traverse( m );
--depth;
}
#endif
void ModelBrowser_constructTreeModel( const ModelFS& modelFS, QStandardItemModel* model, QStandardItem* parent ){
auto item = new QStandardItem( modelFS.m_folderName.c_str() );
parent->appendRow( item );
for( const ModelFS& m : modelFS.m_folders )
ModelBrowser_constructTreeModel( m, model, item ); //recursion
}
typedef std::map<CopiedString, std::size_t> ModelFoldersMap;
class ModelFolders
{
public:
ModelFoldersMap m_modelFoldersMap;
// parse string of format *pathToLoad/depth*path2ToLoad/depth*
// */depth* for root path
ModelFolders( const char* pathsString ){
const auto str = StringStream<128>( PathCleaned( pathsString ) );
const char* start = str.c_str();
while( 1 ){
while( *start == '*' )
++start;
const char* end = start;
while( *end && *end != '*' )
++end;
if( start == end )
break;
const char* slash = nullptr;
for( const char* s = start; s != end; ++s )
if( *s == '/' )
slash = s;
if( slash != nullptr && end - slash > 1 ){
std::size_t depth;
Size_importString( depth, CopiedString( StringRange( slash + 1, end ) ).c_str() );
StringRange folder( start, ( start == slash )? slash : slash + 1 );
m_modelFoldersMap.emplace( folder, depth );
}
start = end;
}
if( m_modelFoldersMap.empty() )
m_modelFoldersMap.emplace( "models/", 99 );
}
};
typedef std::set<CopiedString, bool(*)( const CopiedString&, const CopiedString& )> StringSetWithLambda;
class ModelPaths_ArchiveVisitor : public Archive::Visitor
{
const StringSetWithLambda& m_modelExtensions;
ModelFS& m_modelFS;
public:
const ModelFoldersMap& m_modelFoldersMap;
ModelPaths_ArchiveVisitor( const StringSetWithLambda& modelExtensions, ModelFS& modelFS, const ModelFoldersMap& modelFoldersMap )
: m_modelExtensions( modelExtensions ), m_modelFS( modelFS ), m_modelFoldersMap( modelFoldersMap ){
}
void visit( const char* name ) override {
if( m_modelExtensions.count( path_get_extension( name ) ) ){
m_modelFS.insert( name );
//% globalOutputStream() << name << " name\n";
}
}
};
void ModelPaths_addFromArchive( ModelPaths_ArchiveVisitor& visitor, const char *archiveName ){
//% globalOutputStream() << "\t\t" << archiveName << " archiveName\n";
Archive *archive = GlobalFileSystem().getArchive( archiveName, false );
if ( archive != nullptr ) {
for( const auto& folder : visitor.m_modelFoldersMap ){
archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, folder.second ), folder.first.c_str() );
}
}
}
typedef ReferenceCaller1<ModelPaths_ArchiveVisitor, const char*, ModelPaths_addFromArchive> ModelPaths_addFromArchiveCaller;
void ModelBrowser_constructTree(){
g_ModelBrowser.m_modelFS.m_folders.clear();
g_ModelBrowser.m_modelFS.m_files.clear();
ModelGraph_clear();
g_ModelBrowser.queueDraw();
class : public IFileTypeList
{
public:
StringSetWithLambda m_modelExtensions{ []( const CopiedString& lhs, const CopiedString& rhs )->bool{
return string_less_nocase( lhs.c_str(), rhs.c_str() );
} };
void addType( const char* moduleName, filetype_t type ) override {
m_modelExtensions.emplace( moduleName );
}
} typelist;
GlobalFiletypes().getTypeList( ModelLoader::Name, &typelist, true, false, false );
ModelFolders modelFolders( g_ModelBrowser.m_prefFoldersToLoad.c_str() );
ModelPaths_ArchiveVisitor visitor( typelist.m_modelExtensions, g_ModelBrowser.m_modelFS, modelFolders.m_modelFoldersMap );
GlobalFileSystem().forEachArchive( ModelPaths_addFromArchiveCaller( visitor ), false, false );
//% modelFS_traverse( g_ModelBrowser.m_modelFS );
auto model = new QStandardItemModel( g_ModelBrowser.m_treeView ); //. ? delete old or clear() & reuse
{
if( !g_ModelBrowser.m_modelFS.m_files.empty() ){ // models in the root: add blank item for access
model->invisibleRootItem()->appendRow( new QStandardItem( "" ) );
}
for( const ModelFS& m : g_ModelBrowser.m_modelFS.m_folders )
ModelBrowser_constructTreeModel( m, model, model->invisibleRootItem() );
}
g_ModelBrowser.m_treeView->setModel( model );
}
class TexBro_QTreeView : public QTreeView
{
protected:
bool event( QEvent *event ) override {
if( event->type() == QEvent::ShortcutOverride ){
event->accept();
return true;
}
return QTreeView::event( event );
}
};
QWidget* ModelBrowser_constructWindow( QWidget* toplevel ){
g_ModelBrowser.m_parent = toplevel;
QSplitter *splitter = new QSplitter;
QWidget *containerWidgetLeft = new QWidget; // Adding a QLayout to a QSplitter is not supported, use proxy widget
QWidget *containerWidgetRight = new QWidget; // Adding a QLayout to a QSplitter is not supported, use proxy widget
splitter->addWidget( containerWidgetLeft );
splitter->addWidget( containerWidgetRight );
QVBoxLayout *vbox = new QVBoxLayout( containerWidgetLeft );
QHBoxLayout *hbox = new QHBoxLayout( containerWidgetRight );
hbox->setContentsMargins( 0, 0, 0, 0 );
vbox->setContentsMargins( 0, 0, 0, 0 );
hbox->setSpacing( 0 );
vbox->setSpacing( 0 );
{ // menu bar
QToolBar* toolbar = new QToolBar;
vbox->addWidget( toolbar );
toolbar_append_button( toolbar, "Reload Model Folders Tree View", "texbro_refresh.png", FreeCaller<ModelBrowser_constructTree>() );
}
{ // TreeView
g_ModelBrowser.m_treeView = new TexBro_QTreeView;
g_ModelBrowser.m_treeView->setHeaderHidden( true );
g_ModelBrowser.m_treeView->setEditTriggers( QAbstractItemView::EditTrigger::NoEditTriggers );
g_ModelBrowser.m_treeView->setUniformRowHeights( true ); // optimization
g_ModelBrowser.m_treeView->setFocusPolicy( Qt::FocusPolicy::ClickFocus );
g_ModelBrowser.m_treeView->setExpandsOnDoubleClick( false );
g_ModelBrowser.m_treeView->header()->setStretchLastSection( false ); // non greedy column sizing; + QHeaderView::ResizeMode::ResizeToContents = no text elision 🤷‍♀️
g_ModelBrowser.m_treeView->header()->setSectionResizeMode( QHeaderView::ResizeMode::ResizeToContents );
QObject::connect( g_ModelBrowser.m_treeView, &QAbstractItemView::activated, TreeView_onRowActivated );
ModelBrowser_constructTree();
vbox->addWidget( g_ModelBrowser.m_treeView );
}
{ // gl_widget
g_ModelBrowser.m_gl_widget = new ModelBrowserGLWidget( g_ModelBrowser );
hbox->addWidget( g_ModelBrowser.m_gl_widget );
}
{ // gl_widget scrollbar
auto scroll = g_ModelBrowser.m_gl_scroll = new QScrollBar;
hbox->addWidget( scroll );
QObject::connect( scroll, &QAbstractSlider::valueChanged, []( int value ){
g_ModelBrowser.m_scrollAdjustment.value_changed( value );
} );
}
splitter->setStretchFactor( 0, 0 ); // consistent treeview side sizing on resizes
splitter->setStretchFactor( 1, 1 );
g_guiSettings.addSplitter( splitter, "ModelBrowser/splitter", { 100, 500 } );
return splitter;
}
void ModelBrowser_destroyWindow(){
g_ModelBrowser.m_gl_widget = nullptr;
}
#include "preferencesystem.h"
#include "preferences.h"
#include "stringio.h"
void CellSizeImport( int& oldvalue, int value ){
if( oldvalue != value ){
oldvalue = value;
g_ModelBrowser.forEachModelInstance( models_set_transforms() );
g_ModelBrowser.m_originInvalid = true;
g_ModelBrowser.queueDraw();
}
}
typedef ReferenceCaller1<int, int, CellSizeImport> CellSizeImportCaller;
void FoldersToLoadImport( CopiedString& self, const char* value ){
if( self != value ){
self = value;
ModelBrowser_constructTree();
}
}
typedef ReferenceCaller1<CopiedString, const char*, FoldersToLoadImport> FoldersToLoadImportCaller;
void ModelBrowser_constructPage( PreferenceGroup& group ){
PreferencesPage page( group.createPage( "Model Browser", "Model Browser Preferences" ) );
page.appendSpinner( "Model View Size", 16, 8192,
IntImportCallback( CellSizeImportCaller( g_ModelBrowser.m_cellSize ) ),
IntExportCallback( IntExportCaller( g_ModelBrowser.m_cellSize ) ) );
page.appendEntry( "List of *folderToLoad/depth*",
StringImportCallback( FoldersToLoadImportCaller( g_ModelBrowser.m_prefFoldersToLoad ) ),
StringExportCallback( StringExportCaller( g_ModelBrowser.m_prefFoldersToLoad ) ) );
}
void ModelBrowser_registerPreferencesPage(){
PreferencesDialog_addSettingsPage( FreeCaller1<PreferenceGroup&, ModelBrowser_constructPage>() );
}
void ModelBrowser_Construct(){
GlobalPreferenceSystem().registerPreference( "ModelBrowserFolders", CopiedStringImportStringCaller( g_ModelBrowser.m_prefFoldersToLoad ), CopiedStringExportStringCaller( g_ModelBrowser.m_prefFoldersToLoad ) );
GlobalPreferenceSystem().registerPreference( "ModelBrowserCellSize", IntImportStringCaller( g_ModelBrowser.m_cellSize ), IntExportStringCaller( g_ModelBrowser.m_cellSize ) );
ModelBrowser_registerPreferencesPage();
g_modelGraph = new ModelGraph( g_ModelBrowser );
g_modelGraph->insert_root( ( new ModelGraphRoot )->node() );
}
void ModelBrowser_Destroy(){
g_modelGraph->erase_root();
delete g_modelGraph;
}
void ModelBrowser_flushReferences(){
ModelGraph_clear();
g_ModelBrowser.queueDraw();
}