auto str = StringOutputStream()(bla) use form was not doing copy elision or move, but copy
360 lines
10 KiB
C++
360 lines
10 KiB
C++
/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "eclass.h"
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#include "debugging/debugging.h"
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#include <map>
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#include "ifilesystem.h"
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#include "string/string.h"
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#include "eclasslib.h"
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#include "os/path.h"
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#include "os/dir.h"
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#include "stream/stringstream.h"
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#include "moduleobservers.h"
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#include "commandlib.h"
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#include "preferences.h"
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#include "mainframe.h"
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namespace
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{
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typedef std::map<const char*, EntityClass*, RawStringLessNoCase> EntityClasses;
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EntityClasses g_entityClasses;
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EntityClass *eclass_bad = 0;
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//char eclass_directory[1024];
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typedef std::map<CopiedString, ListAttributeType> ListAttributeTypes;
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ListAttributeTypes g_listTypes;
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}
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EClassModules& EntityClassManager_getEClassModules();
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/*!
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implementation of the EClass manager API
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*/
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void CleanEntityList( EntityClasses& entityClasses ){
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for ( EntityClasses::iterator i = entityClasses.begin(); i != entityClasses.end(); ++i )
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{
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( *i ).second->free( ( *i ).second );
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}
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entityClasses.clear();
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}
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void Eclass_Clear(){
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CleanEntityList( g_entityClasses );
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g_listTypes.clear();
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}
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EntityClass* EClass_InsertSortedList( EntityClasses& entityClasses, EntityClass *entityClass ){
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std::pair<EntityClasses::iterator, bool> result = entityClasses.insert( EntityClasses::value_type( entityClass->name(), entityClass ) );
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if ( !result.second ) {
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entityClass->free( entityClass );
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}
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return ( *result.first ).second;
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}
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EntityClass* Eclass_InsertAlphabetized( EntityClass *e ){
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return EClass_InsertSortedList( g_entityClasses, e );
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}
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void Eclass_forEach( EntityClassVisitor& visitor ){
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for ( EntityClasses::iterator i = g_entityClasses.begin(); i != g_entityClasses.end(); ++i )
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{
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visitor.visit( ( *i ).second );
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}
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}
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class RadiantEclassCollector : public EntityClassCollector
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{
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public:
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void insert( EntityClass* eclass ){
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Eclass_InsertAlphabetized( eclass );
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}
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void insert( const char* name, const ListAttributeType& list ){
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g_listTypes.insert( ListAttributeTypes::value_type( name, list ) );
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}
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};
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RadiantEclassCollector g_collector;
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const ListAttributeType* EntityClass_findListType( const char* name ){
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ListAttributeTypes::iterator i = g_listTypes.find( name );
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if ( i != g_listTypes.end() ) {
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return &( *i ).second;
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}
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return 0;
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}
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class EntityClassFilterMode
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{
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public:
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bool filter_mp_sp;
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const char* mp_ignore_prefix;
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const char* sp_ignore_prefix;
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EntityClassFilterMode() :
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filter_mp_sp( !string_empty( g_pGameDescription->getKeyValue( "eclass_filter_gamemode" ) ) ),
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mp_ignore_prefix( g_pGameDescription->getKeyValue( "eclass_sp_prefix" ) ),
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sp_ignore_prefix( g_pGameDescription->getKeyValue( "eclass_mp_prefix" ) ){
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if ( string_empty( mp_ignore_prefix ) ) {
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mp_ignore_prefix = "sp_";
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}
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if ( string_empty( sp_ignore_prefix ) ) {
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sp_ignore_prefix = "mp_";
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}
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}
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};
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class EntityClassesLoadFile
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{
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const EntityClassScanner& scanner;
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const char* m_directory;
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public:
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EntityClassesLoadFile( const EntityClassScanner& scanner, const char* directory ) : scanner( scanner ), m_directory( directory ){
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}
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void operator()( const char* name ) const {
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EntityClassFilterMode filterMode;
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if ( filterMode.filter_mp_sp ) {
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if ( string_empty( GlobalRadiant().getGameMode() ) || string_equal( GlobalRadiant().getGameMode(), "sp" ) ) {
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if ( string_equal_n( name, filterMode.sp_ignore_prefix, strlen( filterMode.sp_ignore_prefix ) ) ) {
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globalOutputStream() << "Ignoring '" << name << "'\n";
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return;
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}
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}
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else
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{
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if ( string_equal_n( name, filterMode.mp_ignore_prefix, strlen( filterMode.mp_ignore_prefix ) ) ) {
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globalOutputStream() << "Ignoring '" << name << "'\n";
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return;
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}
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}
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}
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// for a given name, we grab the first .def in the vfs
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// this allows to override baseq3/scripts/entities.def for instance
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const auto relPath = StringStream( m_directory, name );
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scanner.scanFile( g_collector, relPath );
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}
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};
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struct PathLess
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{
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bool operator()( const CopiedString& path, const CopiedString& other ) const {
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return path_less( path.c_str(), other.c_str() );
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}
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};
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typedef std::map<CopiedString, const char*, PathLess> Paths;
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class PathsInsert
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{
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Paths& m_paths;
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const char* m_directory;
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public:
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PathsInsert( Paths& paths, const char* directory ) : m_paths( paths ), m_directory( directory ){
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}
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void operator()( const char* name ) const {
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m_paths.insert( Paths::value_type( name, m_directory ) );
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}
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};
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void EntityClassQuake3_constructDirectory( const char* directory, const char* extension, Paths& paths ){
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globalOutputStream() << "EntityClass: searching " << makeQuoted( directory ) << " for *." << extension << '\n';
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Directory_forEach( directory, matchFileExtension( extension, PathsInsert( paths, directory ) ) );
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}
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void EntityClassQuake3_Construct(){
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const auto baseDirectory = StringStream( GlobalRadiant().getGameToolsPath(), GlobalRadiant().getRequiredGameDescriptionKeyValue( "basegame" ), '/' );
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const auto gameDirectory = StringStream( GlobalRadiant().getGameToolsPath(), GlobalRadiant().getGameName(), '/' );
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class LoadEntityDefinitionsVisitor : public EClassModules::Visitor
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{
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const char* baseDirectory;
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const char* gameDirectory;
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public:
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LoadEntityDefinitionsVisitor( const char* baseDirectory, const char* gameDirectory )
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: baseDirectory( baseDirectory ), gameDirectory( gameDirectory ){
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}
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void visit( const char* name, const EntityClassScanner& table ) const {
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Paths paths;
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EntityClassQuake3_constructDirectory( baseDirectory, table.getExtension(), paths );
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if ( !string_equal( baseDirectory, gameDirectory ) ) {
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EntityClassQuake3_constructDirectory( gameDirectory, table.getExtension(), paths );
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}
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for ( Paths::iterator i = paths.begin(); i != paths.end(); ++i )
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{
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EntityClassesLoadFile( table, ( *i ).second ) ( ( *i ).first.c_str() );
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}
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}
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};
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EntityClassManager_getEClassModules().foreachModule( LoadEntityDefinitionsVisitor( baseDirectory, gameDirectory ) );
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}
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EntityClass *Eclass_ForName( const char *name, bool has_brushes ){
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ASSERT_NOTNULL( name );
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if ( string_empty( name ) ) {
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return eclass_bad;
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}
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EntityClasses::iterator i = g_entityClasses.find( name );
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if ( i != g_entityClasses.end() && string_equal( ( *i ).first, name ) ) {
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return ( *i ).second;
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}
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EntityClass* e = EntityClass_Create_Default( name, has_brushes );
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return Eclass_InsertAlphabetized( e );
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}
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class EntityClassQuake3 : public ModuleObserver
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{
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std::size_t m_unrealised;
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ModuleObservers m_observers;
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public:
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EntityClassQuake3() : m_unrealised( 4 ){
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}
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void realise(){
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if ( --m_unrealised == 0 ) {
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//globalOutputStream() << "Entity Classes: realise\n";
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EntityClassQuake3_Construct();
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m_observers.realise();
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}
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}
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void unrealise(){
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if ( ++m_unrealised == 1 ) {
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m_observers.unrealise();
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//globalOutputStream() << "Entity Classes: unrealise\n";
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Eclass_Clear();
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}
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}
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void attach( ModuleObserver& observer ){
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m_observers.attach( observer );
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}
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void detach( ModuleObserver& observer ){
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m_observers.detach( observer );
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}
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};
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EntityClassQuake3 g_EntityClassQuake3;
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void EntityClass_attach( ModuleObserver& observer ){
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g_EntityClassQuake3.attach( observer );
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}
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void EntityClass_detach( ModuleObserver& observer ){
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g_EntityClassQuake3.detach( observer );
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}
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void EntityClass_realise(){
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g_EntityClassQuake3.realise();
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}
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void EntityClass_unrealise(){
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g_EntityClassQuake3.unrealise();
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}
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void EntityClassQuake3_construct(){
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// start by creating the default unknown eclass
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eclass_bad = EClass_Create( "UNKNOWN_CLASS", Vector3( 0.0f, 0.5f, 0.0f ), "" );
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EntityClass_realise();
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}
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void EntityClassQuake3_destroy(){
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EntityClass_unrealise();
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eclass_bad->free( eclass_bad );
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}
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#include "modulesystem/modulesmap.h"
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class EntityClassQuake3Dependencies :
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public GlobalRadiantModuleRef,
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public GlobalFileSystemModuleRef,
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public GlobalShaderCacheModuleRef
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{
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EClassModulesRef m_eclass_modules;
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public:
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EntityClassQuake3Dependencies() :
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m_eclass_modules( GlobalRadiant().getRequiredGameDescriptionKeyValue( "entityclasstype" ) ){
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}
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EClassModules& getEClassModules(){
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return m_eclass_modules.get();
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}
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};
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class EclassManagerAPI
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{
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EntityClassManager m_eclassmanager;
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public:
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typedef EntityClassManager Type;
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STRING_CONSTANT( Name, "quake3" );
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EclassManagerAPI(){
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EntityClassQuake3_construct();
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m_eclassmanager.findOrInsert = &Eclass_ForName;
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m_eclassmanager.findListType = &EntityClass_findListType;
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m_eclassmanager.forEach = &Eclass_forEach;
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m_eclassmanager.attach = &EntityClass_attach;
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m_eclassmanager.detach = &EntityClass_detach;
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m_eclassmanager.realise = &EntityClass_realise;
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m_eclassmanager.unrealise = &EntityClass_unrealise;
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GlobalRadiant().attachGameToolsPathObserver( g_EntityClassQuake3 );
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GlobalRadiant().attachGameModeObserver( g_EntityClassQuake3 );
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GlobalRadiant().attachGameNameObserver( g_EntityClassQuake3 );
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}
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~EclassManagerAPI(){
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GlobalRadiant().detachGameNameObserver( g_EntityClassQuake3 );
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GlobalRadiant().detachGameModeObserver( g_EntityClassQuake3 );
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GlobalRadiant().detachGameToolsPathObserver( g_EntityClassQuake3 );
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EntityClassQuake3_destroy();
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}
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EntityClassManager* getTable(){
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return &m_eclassmanager;
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}
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};
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#include "modulesystem/singletonmodule.h"
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#include "modulesystem/moduleregistry.h"
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typedef SingletonModule<EclassManagerAPI, EntityClassQuake3Dependencies> EclassManagerModule;
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typedef Static<EclassManagerModule> StaticEclassManagerModule;
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StaticRegisterModule staticRegisterEclassManager( StaticEclassManagerModule::instance() );
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EClassModules& EntityClassManager_getEClassModules(){
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return StaticEclassManagerModule::instance().getDependencies().getEClassModules();
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}
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