netradiant-custom/radiant/colors.cpp
2024-01-10 22:04:10 +06:00

351 lines
15 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "colors.h"
#include "ientity.h"
#include "ieclass.h"
#include "eclasslib.h"
#include "xywindow.h"
#include "camwindow.h"
#include "texwindow.h"
#include "mainframe.h"
#include "brushmodule.h"
#include "preferences.h"
#include "commands.h"
#include "gtkmisc.h"
#include "theme.h"
//! Make COLOR_BRUSHES override worldspawn eclass colour.
void SetWorldspawnColour( const Vector3& colour ){
EntityClass* worldspawn = GlobalEntityClassManager().findOrInsert( "worldspawn", true );
eclass_release_state( worldspawn );
worldspawn->color = colour;
eclass_capture_state( worldspawn );
}
void ColorScheme_Original(){
TextureBrowser_setBackgroundColour( Vector3( 0.25f, 0.25f, 0.25f ) );
g_camwindow_globals.color_selbrushes3d = Vector3( 1.0f, 0.0f, 0.0f );
g_camwindow_globals.color_cameraback = Vector3( 0.25f, 0.25f, 0.25f );
CamWnd_reconstructStatic();
CamWnd_Update( *g_pParentWnd->GetCamWnd() );
g_xywindow_globals.color_gridback = Vector3( 1.0f, 1.0f, 1.0f );
g_xywindow_globals.color_gridminor = Vector3( 0.75f, 0.75f, 0.75f );
g_xywindow_globals.color_gridmajor = Vector3( 0.5f, 0.5f, 0.5f );
g_xywindow_globals.color_gridblock = Vector3( 0.0f, 0.0f, 1.0f );
g_xywindow_globals.color_gridtext = Vector3( 0.0f, 0.0f, 0.0f );
g_xywindow_globals.color_selbrushes = Vector3( 1.0f, 0.0f, 0.0f );
XYWnd::recaptureStates();
g_xywindow_globals.color_clipper = Vector3( 0.0f, 0.0f, 1.0f );
Brush_clipperColourChanged();
g_xywindow_globals.color_brushes = Vector3( 0.0f, 0.0f, 0.0f );
SetWorldspawnColour( g_xywindow_globals.color_brushes );
g_xywindow_globals.color_viewname = Vector3( 0.5f, 0.0f, 0.75f );
XY_UpdateAllWindows();
}
void ColorScheme_QER(){
TextureBrowser_setBackgroundColour( Vector3( 0.25f, 0.25f, 0.25f ) );
g_camwindow_globals.color_cameraback = Vector3( 0.25f, 0.25f, 0.25f );
g_camwindow_globals.color_selbrushes3d = Vector3( 1.0f, 0.0f, 0.0f );
CamWnd_reconstructStatic();
CamWnd_Update( *g_pParentWnd->GetCamWnd() );
g_xywindow_globals.color_gridback = Vector3( 1.0f, 1.0f, 1.0f );
g_xywindow_globals.color_gridminor = Vector3( 1.0f, 1.0f, 1.0f );
g_xywindow_globals.color_gridmajor = Vector3( 0.5f, 0.5f, 0.5f );
g_xywindow_globals.color_gridblock = Vector3( 0.0f, 0.0f, 1.0f );
g_xywindow_globals.color_gridtext = Vector3( 0.0f, 0.0f, 0.0f );
g_xywindow_globals.color_selbrushes = Vector3( 1.0f, 0.0f, 0.0f );
XYWnd::recaptureStates();
g_xywindow_globals.color_clipper = Vector3( 0.0f, 0.0f, 1.0f );
Brush_clipperColourChanged();
g_xywindow_globals.color_brushes = Vector3( 0.0f, 0.0f, 0.0f );
SetWorldspawnColour( g_xywindow_globals.color_brushes );
g_xywindow_globals.color_viewname = Vector3( 0.5f, 0.0f, 0.75f );
XY_UpdateAllWindows();
}
void ColorScheme_Black(){
TextureBrowser_setBackgroundColour( Vector3( 0.25f, 0.25f, 0.25f ) );
g_camwindow_globals.color_cameraback = Vector3( 0.25f, 0.25f, 0.25f );
g_camwindow_globals.color_selbrushes3d = Vector3( 1.0f, 0.0f, 0.0f );
CamWnd_reconstructStatic();
CamWnd_Update( *g_pParentWnd->GetCamWnd() );
g_xywindow_globals.color_gridback = Vector3( 0.0f, 0.0f, 0.0f );
g_xywindow_globals.color_gridminor = Vector3( 0.2f, 0.2f, 0.2f );
g_xywindow_globals.color_gridmajor = Vector3( 0.3f, 0.5f, 0.5f );
g_xywindow_globals.color_gridblock = Vector3( 0.0f, 0.0f, 1.0f );
g_xywindow_globals.color_gridtext = Vector3( 1.0f, 1.0f, 1.0f );
g_xywindow_globals.color_selbrushes = Vector3( 1.0f, 0.0f, 0.0f );
XYWnd::recaptureStates();
g_xywindow_globals.color_clipper = Vector3( 0.0f, 0.0f, 1.0f );
Brush_clipperColourChanged();
g_xywindow_globals.color_brushes = Vector3( 1.0f, 1.0f, 1.0f );
SetWorldspawnColour( g_xywindow_globals.color_brushes );
g_xywindow_globals.color_viewname = Vector3( 0.7f, 0.7f, 0.0f );
XY_UpdateAllWindows();
}
/* ydnar: to emulate maya/max/lightwave color schemes */
void ColorScheme_Ydnar(){
TextureBrowser_setBackgroundColour( Vector3( 0.25f, 0.25f, 0.25f ) );
g_camwindow_globals.color_cameraback = Vector3( 0.25f, 0.25f, 0.25f );
g_camwindow_globals.color_selbrushes3d = Vector3( 1.0f, 0.0f, 0.0f );
CamWnd_reconstructStatic();
CamWnd_Update( *g_pParentWnd->GetCamWnd() );
g_xywindow_globals.color_gridback = Vector3( 0.77f, 0.77f, 0.77f );
g_xywindow_globals.color_gridminor = Vector3( 0.83f, 0.83f, 0.83f );
g_xywindow_globals.color_gridmajor = Vector3( 0.89f, 0.89f, 0.89f );
g_xywindow_globals.color_gridblock = Vector3( 1.0f, 1.0f, 1.0f );
g_xywindow_globals.color_gridtext = Vector3( 0.0f, 0.0f, 0.0f );
g_xywindow_globals.color_selbrushes = Vector3( 1.0f, 0.0f, 0.0f );
XYWnd::recaptureStates();
g_xywindow_globals.color_clipper = Vector3( 0.0f, 0.0f, 1.0f );
Brush_clipperColourChanged();
g_xywindow_globals.color_brushes = Vector3( 0.0f, 0.0f, 0.0f );
SetWorldspawnColour( g_xywindow_globals.color_brushes );
g_xywindow_globals.color_viewname = Vector3( 0.5f, 0.0f, 0.75f );
XY_UpdateAllWindows();
}
void ColorScheme_Blender(){
TextureBrowser_setBackgroundColour( Vector3( 0.25f, 0.25f, 0.25f ) );
g_camwindow_globals.color_cameraback = Vector3( 0.25f, 0.25f, 0.25f );
g_camwindow_globals.color_selbrushes3d = Vector3( 1.0f, 0.627451f, 0.0f );
CamWnd_reconstructStatic();
CamWnd_Update( *g_pParentWnd->GetCamWnd() );
g_xywindow_globals.color_gridback = Vector3( .225803f, .225803f, .225803f );
g_xywindow_globals.color_gridminor = Vector3( .254902f, .254902f, .254902f );
g_xywindow_globals.color_gridmajor = Vector3( .301960f, .301960f, .301960f );
g_xywindow_globals.color_gridblock = Vector3( 1.0f, 1.0f, 1.0f );
g_xywindow_globals.color_gridtext = Vector3( .972549f, .972549f, .972549f );
g_xywindow_globals.color_selbrushes = Vector3( 1.0f, 0.627451f, 0.0f );
XYWnd::recaptureStates();
g_xywindow_globals.color_clipper = Vector3( 0.0f, 0.0f, 1.0f );
Brush_clipperColourChanged();
g_xywindow_globals.color_brushes = Vector3( 0.0f, 0.0f, 0.0f );
SetWorldspawnColour( g_xywindow_globals.color_brushes );
g_xywindow_globals.color_viewname = Vector3( 0.516136f, 0.516136f, 0.516136f );
XY_UpdateAllWindows();
}
/* color scheme to fit the GTK Adwaita Dark theme */
void ColorScheme_AdwaitaDark()
{
TextureBrowser_setBackgroundColour( Vector3( 0.25f, 0.25f, 0.25f ) );
g_camwindow_globals.color_cameraback = Vector3( 0.25f, 0.25f, 0.25f );
g_camwindow_globals.color_selbrushes3d = Vector3( 1.0f, 0.0f, 0.0f );
CamWnd_reconstructStatic();
CamWnd_Update( *g_pParentWnd->GetCamWnd() );
g_xywindow_globals.color_gridback = Vector3( 0.25f, 0.25f, 0.25f );
g_xywindow_globals.color_gridminor = Vector3( 0.21f, 0.23f, 0.23f );
g_xywindow_globals.color_gridmajor = Vector3( 0.14f, 0.15f, 0.15f );
g_xywindow_globals.color_gridblock = Vector3( 1.0f, 1.0f, 1.0f );
g_xywindow_globals.color_gridtext = Vector3( 0.0f, 0.0f, 0.0f );
g_xywindow_globals.color_selbrushes = Vector3( 1.0f, 0.0f, 0.0f );
XYWnd::recaptureStates();
g_xywindow_globals.color_clipper = Vector3( 0.0f, 0.0f, 1.0f );
Brush_clipperColourChanged();
g_xywindow_globals.color_brushes = Vector3( 0.73f, 0.73f, 0.73f );
SetWorldspawnColour( g_xywindow_globals.color_brushes );
g_xywindow_globals.color_viewname = Vector3( 0.5f, 0.0f, 0.75f );
XY_UpdateAllWindows();
}
typedef Callback1<Vector3&> GetColourCallback;
typedef Callback1<const Vector3&> SetColourCallback;
class ChooseColour
{
GetColourCallback m_get;
SetColourCallback m_set;
public:
ChooseColour( const GetColourCallback& get, const SetColourCallback& set )
: m_get( get ), m_set( set ){
}
void operator()(){
Vector3 colour;
m_get( colour );
color_dialog( MainFrame_getWindow(), colour );
m_set( colour );
}
};
void Colour_get( const Vector3& colour, Vector3& other ){
other = colour;
}
typedef ConstReferenceCaller1<Vector3, Vector3&, Colour_get> ColourGetCaller;
void Colour_set( Vector3& colour, const Vector3& other ){
colour = other;
SceneChangeNotify();
}
typedef ReferenceCaller1<Vector3, const Vector3&, Colour_set> ColourSetCaller;
void BrushColour_set( const Vector3& other ){
g_xywindow_globals.color_brushes = other;
SetWorldspawnColour( g_xywindow_globals.color_brushes );
SceneChangeNotify();
}
typedef FreeCaller1<const Vector3&, BrushColour_set> BrushColourSetCaller;
void SelectedBrushColour_set( const Vector3& other ){
g_xywindow_globals.color_selbrushes = other;
XYWnd::recaptureStates();
SceneChangeNotify();
}
typedef FreeCaller1<const Vector3&, SelectedBrushColour_set> SelectedBrushColourSetCaller;
void SelectedBrush3dColour_set( const Vector3& other ){
g_camwindow_globals.color_selbrushes3d = other;
CamWnd_reconstructStatic();
SceneChangeNotify();
}
typedef FreeCaller1<const Vector3&, SelectedBrush3dColour_set> SelectedBrush3dColourSetCaller;
void ClipperColour_set( const Vector3& other ){
g_xywindow_globals.color_clipper = other;
Brush_clipperColourChanged();
SceneChangeNotify();
}
typedef FreeCaller1<const Vector3&, ClipperColour_set> ClipperColourSetCaller;
void TextureBrowserColour_get( Vector3& other ){
other = TextureBrowser_getBackgroundColour();
}
typedef FreeCaller1<Vector3&, TextureBrowserColour_get> TextureBrowserColourGetCaller;
void TextureBrowserColour_set( const Vector3& other ){
TextureBrowser_setBackgroundColour( other );
}
typedef FreeCaller1<const Vector3&, TextureBrowserColour_set> TextureBrowserColourSetCaller;
class ColoursMenu
{
public:
ChooseColour m_textureback;
ChooseColour m_xyback;
ChooseColour m_gridmajor;
ChooseColour m_gridminor;
ChooseColour m_gridtext;
ChooseColour m_gridblock;
ChooseColour m_cameraback;
ChooseColour m_brush;
ChooseColour m_selectedbrush;
ChooseColour m_selectedbrush3d;
ChooseColour m_clipper;
ChooseColour m_viewname;
ColoursMenu() :
m_textureback( TextureBrowserColourGetCaller(), TextureBrowserColourSetCaller() ),
m_xyback( ColourGetCaller( g_xywindow_globals.color_gridback ), ColourSetCaller( g_xywindow_globals.color_gridback ) ),
m_gridmajor( ColourGetCaller( g_xywindow_globals.color_gridmajor ), ColourSetCaller( g_xywindow_globals.color_gridmajor ) ),
m_gridminor( ColourGetCaller( g_xywindow_globals.color_gridminor ), ColourSetCaller( g_xywindow_globals.color_gridminor ) ),
m_gridtext( ColourGetCaller( g_xywindow_globals.color_gridtext ), ColourSetCaller( g_xywindow_globals.color_gridtext ) ),
m_gridblock( ColourGetCaller( g_xywindow_globals.color_gridblock ), ColourSetCaller( g_xywindow_globals.color_gridblock ) ),
m_cameraback( ColourGetCaller( g_camwindow_globals.color_cameraback ), ColourSetCaller( g_camwindow_globals.color_cameraback ) ),
m_brush( ColourGetCaller( g_xywindow_globals.color_brushes ), BrushColourSetCaller() ),
m_selectedbrush( ColourGetCaller( g_xywindow_globals.color_selbrushes ), SelectedBrushColourSetCaller() ),
m_selectedbrush3d( ColourGetCaller( g_camwindow_globals.color_selbrushes3d ), SelectedBrush3dColourSetCaller() ),
m_clipper( ColourGetCaller( g_xywindow_globals.color_clipper ), ClipperColourSetCaller() ),
m_viewname( ColourGetCaller( g_xywindow_globals.color_viewname ), ColourSetCaller( g_xywindow_globals.color_viewname ) ){
}
};
ColoursMenu g_ColoursMenu;
void create_colours_menu( QMenu *menu ){
menu = menu->addMenu( "Colors" );
menu->setTearOffEnabled( g_Layout_enableDetachableMenus.m_value );
{
QMenu* submenu = menu->addMenu( "Viewports Theme" );
submenu->setTearOffEnabled( g_Layout_enableDetachableMenus.m_value );
create_menu_item_with_mnemonic( submenu, "QE4 Original", "ColorSchemeOriginal" );
create_menu_item_with_mnemonic( submenu, "Q3Radiant Original", "ColorSchemeQER" );
create_menu_item_with_mnemonic( submenu, "Black and Green", "ColorSchemeBlackAndGreen" );
create_menu_item_with_mnemonic( submenu, "Maya/Max/Lightwave Emulation", "ColorSchemeYdnar" );
create_menu_item_with_mnemonic( submenu, "Blender/Dark", "ColorSchemeBlender" );
create_menu_item_with_mnemonic( submenu, "Adwaita Dark", "ColorSchemeAdwaitaDark" );
}
theme_contruct_menu( menu );
create_menu_item_with_mnemonic( menu, "OpenGL Font...", "OpenGLFont" );
menu->addSeparator();
create_menu_item_with_mnemonic( menu, "&Texture Background...", "ChooseTextureBackgroundColor" );
create_menu_item_with_mnemonic( menu, "Camera Background...", "ChooseCameraBackgroundColor" );
create_menu_item_with_mnemonic( menu, "Grid Background...", "ChooseGridBackgroundColor" );
create_menu_item_with_mnemonic( menu, "Grid Major...", "ChooseGridMajorColor" );
create_menu_item_with_mnemonic( menu, "Grid Minor...", "ChooseGridMinorColor" );
create_menu_item_with_mnemonic( menu, "Grid Text...", "ChooseGridTextColor" );
create_menu_item_with_mnemonic( menu, "Grid Block...", "ChooseGridBlockColor" );
create_menu_item_with_mnemonic( menu, "Default Brush (2D)...", "ChooseBrushColor" );
create_menu_item_with_mnemonic( menu, "Selected Brush and Sizing (2D)...", "ChooseSelectedBrushColor" );
create_menu_item_with_mnemonic( menu, "Selected Brush (Camera)...", "ChooseCameraSelectedBrushColor" );
create_menu_item_with_mnemonic( menu, "Clipper...", "ChooseClipperColor" );
create_menu_item_with_mnemonic( menu, "Active View Name and Outline...", "ChooseOrthoViewNameColor" );
}
void Colors_registerCommands(){
GlobalCommands_insert( "ColorSchemeOriginal", FreeCaller<ColorScheme_Original>() );
GlobalCommands_insert( "ColorSchemeQER", FreeCaller<ColorScheme_QER>() );
GlobalCommands_insert( "ColorSchemeBlackAndGreen", FreeCaller<ColorScheme_Black>() );
GlobalCommands_insert( "ColorSchemeYdnar", FreeCaller<ColorScheme_Ydnar>() );
GlobalCommands_insert( "ColorSchemeBlender", FreeCaller<ColorScheme_Blender>() );
GlobalCommands_insert( "ColorSchemeAdwaitaDark", FreeCaller<ColorScheme_AdwaitaDark>() );
GlobalCommands_insert( "ChooseTextureBackgroundColor", makeCallback( g_ColoursMenu.m_textureback ) );
GlobalCommands_insert( "ChooseGridBackgroundColor", makeCallback( g_ColoursMenu.m_xyback ) );
GlobalCommands_insert( "ChooseGridMajorColor", makeCallback( g_ColoursMenu.m_gridmajor ) );
GlobalCommands_insert( "ChooseGridMinorColor", makeCallback( g_ColoursMenu.m_gridminor ) );
GlobalCommands_insert( "ChooseGridTextColor", makeCallback( g_ColoursMenu.m_gridtext ) );
GlobalCommands_insert( "ChooseGridBlockColor", makeCallback( g_ColoursMenu.m_gridblock ) );
GlobalCommands_insert( "ChooseBrushColor", makeCallback( g_ColoursMenu.m_brush ) );
GlobalCommands_insert( "ChooseCameraBackgroundColor", makeCallback( g_ColoursMenu.m_cameraback ) );
GlobalCommands_insert( "ChooseSelectedBrushColor", makeCallback( g_ColoursMenu.m_selectedbrush ) );
GlobalCommands_insert( "ChooseCameraSelectedBrushColor", makeCallback( g_ColoursMenu.m_selectedbrush3d ) );
GlobalCommands_insert( "ChooseClipperColor", makeCallback( g_ColoursMenu.m_clipper ) );
GlobalCommands_insert( "ChooseOrthoViewNameColor", makeCallback( g_ColoursMenu.m_viewname ) );
}