netradiant-custom/docs/mouse shortcuts.txt

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Mouse bindings list
** 2d+3d **
m1 tunnel selector (cycles through matching)
m1 drag create brush, resize, move
shift + m1 select objects
shift + m1 drag paint objects selection
ctrl + m1 select brush face
ctrl + m1 drag paint faces selection
shift + m2 tunnel selector
shift + m2 drag rectangular selector (select/deselect/toggle, complete depth, partial match)
ctrl + m2 tunnel face selector
ctrl + m2 drag rectangular selector of brush faces
alt + m1 select objects in component modes
ctrl + alt + m1 extrude pointed/selected brush faces
drag m1 + shift snapped modes of manipulators, clipper; new brush is quadratic
drag m1 + ctrl snap bbox, while using move and scale manipulators; new brush is cube
** 2d **
m2 drag move pan
m2 entities creation menu
alt + m2 drag quick zoom in/out
alt + m1 quick face/vertex shear in QE tool mode
ctrl + m1 quick clipper mode
m1 x2 on clipper point = do clip
m3 change 3d camera sight direction
ctrl + m3 move 3d camera location
shift + m3 set transform origin in pivoted mode
** 3d **
alt + m1 alternative objects resizing
m1 + alt adjust height of brush, being created; move stuff vertically
m2 enter/quit 3d mouselook mode, sideways + up/down strafes
alt + m2 orbit around clicked point
m2 x2 entities creation menu
m3 copy texture name, alignment, color, light power, color
focus on texture in texture browser, fill find/replace dialog entries
alt + m3/drag paste texture name (to pointed and selected stuff)
shift + m3/drag paste texture name, alignment, light power
ctrl + m3/drag paste texture seamlessly between brush faces, patches, light color
ctrl + shift + m3/drag project texture from copied brush face, paste light power, color
alt + ctrl/shift/
/ctrl+shift + m3/drag respective texture alignment paste w/o texture name
ctrl + mouse sideways + up/down strafes
ctrl + shift + mouse sideways + forward/back strafes
**texture browser**
m1 select texture + apply to selection
shift + m1 open shader in internal editor
ctrl + shift + m1 open shader in external editor
m2 show tags frame
m2 drag scroll pan
drag m2 + shift scroll pan 4x faster
m1 x2 load directory, selected texture belongs to
m2 x2 load common/ directory
m3 select texture, don't apply to selection
**entities creation menu**
m1 create an entity
worldspawn = ungroup selected primitives
m2 convert selected entities
worldspawn = ungroup selected entities
ctrl + m1/2 do things, keep menu opened
scroll: 2d: zoom; 3d: move; tex bro: scroll