menus... * help+: Blendmodes cheatsheet misc... * fix treemodel Clang compilation * fix: 1x1 textures crash and appearence * fix of: create func static in non doom3 gametype = group entity w/o objects * merged tex bro textures borders; stipple indicates shaders * realigned tex bro text, so one doesn't collide with textures borders * fix of texture focusing in tex bro * grayscale RLE TGA support * unsupported Doom 3 entity keys: popup->log warning * patch inspector: +flip texture buttons * disabled texture lock by default (confuses novices, suddenly) * added MeshTex plugin src to project, compiled, fixed (works now-)
17 lines
599 B
HTML
17 lines
599 B
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<meta http-equiv="Content-Style-Type" content="text/css">
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<title></title>
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<meta name="Generator" content="Cocoa HTML Writer">
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<meta name="CocoaVersion" content="1038.25">
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<style type="text/css">
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p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica}
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</style>
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</head>
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<body>
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<p class="p1"><a href="https://gitlab.com/xonotic/xonotic/wikis/Mapping/Mapping">Xonotic Mapping Wiki</A></p>
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</body>
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</html>
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