/* Copyright (C) 2001-2006, William Joseph. All Rights Reserved. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "glfont.h" #include "igl.h" #include #include #include #include #include "stream/stringstream.h" void gray_to_texture( const unsigned int x_max, const unsigned int y_max, const unsigned char *in, unsigned char *out, const unsigned char fontColorR, const unsigned char fontColorG, const unsigned char fontColorB ){ /* normal with shadow */ unsigned int x, y, bitmapIter = 0; const unsigned char backgroundColorR = 0; const unsigned char backgroundColorG = 0; const unsigned char backgroundColorB = 0; for( y = 0; y < y_max; y++ ) { for( x = 0; x < x_max; x++ ) { const unsigned int iter = ( y * x_max + x ) * 4; if( x == 0 || y == 0 || x == 1 || y == 1 ) { out[iter] = fontColorB; out[iter + 1] = fontColorG; out[iter + 2] = fontColorR; out[iter + 3] = 0; continue; } if( in[bitmapIter] == 0 ){ out[iter] = fontColorB; out[iter + 1] = fontColorG; out[iter + 2] = fontColorR; out[iter + 3] = 0; } else{ out[iter] = backgroundColorB; out[iter + 1] = backgroundColorG; out[iter + 2] = backgroundColorR; out[iter + 3] = in[bitmapIter]; } ++bitmapIter; } } bitmapIter = 0; for( y = 0; y < y_max; y++ ) { for( x = 0; x < x_max; x++ ) { const unsigned int iter = ( y * x_max + x ) * 4; if( x == 0 || y == 0 || x == ( x_max - 1 ) || y == ( y_max - 1 ) ) { continue; } if( in[bitmapIter] != 0 ) { if( out[iter + 3] == 0 ){ out[iter] = fontColorB; out[iter + 1] = fontColorG; out[iter + 2] = fontColorR; out[iter + 3] = in[bitmapIter]; } else{ /* Calculate alpha (opacity). */ const float opacityFont = in[bitmapIter] / 255.f; const float opacityBack = out[iter + 3] / 255.f; out[iter] = fontColorB * opacityFont + ( 1 - opacityFont ) * backgroundColorB; out[iter + 1] = fontColorG * opacityFont + ( 1 - opacityFont ) * backgroundColorG; out[iter + 2] = fontColorR * opacityFont + ( 1 - opacityFont ) * backgroundColorR; out[iter + 3] = ( opacityFont + ( 1 - opacityFont ) * opacityBack ) * 255.f; } } ++bitmapIter; } } } // generic string printing with call lists class GLFontCallList final : public GLFont { GLuint m_displayList; GLuint m_atlas; QFont m_font; QFontMetrics m_metrics; const int m_pixelHeight; const int m_pixelAscent; const int m_pixelDescent; public: GLFontCallList( GLuint displayList, GLuint atlas, const QFont& font, const QFontMetrics& metrics ) : m_displayList( displayList ), m_atlas( atlas ), m_font( font ), m_metrics( metrics ), m_pixelHeight( m_metrics.height() ), m_pixelAscent( m_metrics.ascent() ), m_pixelDescent( m_metrics.descent() ){ } ~GLFontCallList(){ gl().glDeleteLists( m_displayList, 128 ); gl().glDeleteTextures( 1, &m_atlas ); } void printString( const char *s ){ GLboolean rasterPosValid; gl().glGetBooleanv( GL_CURRENT_RASTER_POSITION_VALID, &rasterPosValid ); if( !rasterPosValid ) return; GLfloat rasterPos[4]; gl().glGetFloatv( GL_CURRENT_RASTER_POSITION, rasterPos ); GLint viewport[4]; gl().glGetIntegerv( GL_VIEWPORT, viewport ); gl().glMatrixMode( GL_PROJECTION ); gl().glPushMatrix(); gl().glLoadIdentity(); gl().glOrtho( viewport[0], viewport[2], viewport[1], viewport[3], -1, 1 ); gl().glMatrixMode( GL_MODELVIEW ); gl().glPushMatrix(); gl().glLoadIdentity(); gl().glTranslatef( rasterPos[0], rasterPos[1], 0 ); gl().glPushAttrib( GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_POLYGON_BIT ); gl().glDisable( GL_LIGHTING ); gl().glEnable( GL_TEXTURE_2D ); gl().glDisable( GL_DEPTH_TEST ); gl().glEnable( GL_BLEND ); gl().glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); gl().glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); gl().glBindTexture( GL_TEXTURE_2D, m_atlas ); gl().glListBase( m_displayList ); gl().glCallLists( GLsizei( strlen( s ) ), GL_UNSIGNED_BYTE, reinterpret_cast( s ) ); gl().glPopAttrib(); gl().glMatrixMode( GL_PROJECTION ); gl().glPopMatrix(); gl().glMatrixMode( GL_MODELVIEW ); //! must leave GL_MODELVIEW mode, as renderer relies on this during Renderer.render() gl().glPopMatrix(); } void renderString( const char *s, const GLuint& tex, const unsigned char colour[3], unsigned int& out_wid, unsigned int& out_hei ){ // proper way would be using painter.metrics, however this requires it being active()... // same for painter.boundingRect() + result is not correct wrt width for some reason const QRect rect = m_metrics.boundingRect( s ); unsigned int wid = rect.width(); unsigned int hei = rect.height(); if ( wid > 0 && hei > 0 ) { QImage image( wid, hei, QImage::Format::Format_Alpha8 ); image.fill( 0 ); QPainter painter; painter.begin( &image ); painter.setFont( m_font ); painter.drawText( 0, m_metrics.height() - m_metrics.descent(), s ); painter.end(); // using image.constBits() is inconsistently buggy for some reason unsigned char *boo = (unsigned char *) malloc( wid * hei ); for( unsigned int w = 0; w < wid; ++w ) for( unsigned int h = 0; h < hei; ++h ) boo[wid * h + w] = qAlpha( image.pixel( w, h ) ); hei += 2; wid += 2; unsigned char *buf = (unsigned char *) malloc( 4 * hei * wid ); memset( buf, 0x00, 4 * hei * wid ); #if 0 GLfloat color[4] = { 1, 0, 0, 1 }; guint32 rgb = ( ( ( guint32 )( color[0] * 255.0 ) ) << 24 ) | ( ( ( guint32 )( color[1] * 255.0 ) ) << 16 ) | ( ( ( guint32 )( color[2] * 255.0 ) ) << 8 ); GLfloat a = color[3]; guint32 *t; guint8 *row, *row_end; row = bitmap.buffer + bitmap.rows * bitmap.width; /* past-the-end */ row_end = bitmap.buffer; /* beginning */ t = ( guint32* ) buf; if( a == 1.0 ) { do { row -= bitmap.width; for( unsigned int i = 0; i < bitmap.width; i++ ) *t++ = rgb | ( ( guint32 ) row[i] ); } while( row != row_end ); } else { do { row -= bitmap.width; for( unsigned int i = 0; i < bitmap.width; i++ ) * t++ = rgb | ( ( guint32 )( a* row[i] ) ); } while( row != row_end ); } #endif // 0 #if 0 if( withfond ){ /* with background rectangle */ const unsigned int x_max = wid; const unsigned int y_max = hei; unsigned int x, y, bitmapIter = 0; const unsigned char fontColorR = 255; const unsigned char fontColorG = 255; const unsigned char fontColorB = 0; const unsigned char backgroundColorR = 64; const unsigned char backgroundColorG = 64; const unsigned char backgroundColorB = 64; for( y = 0; y < y_max; y++ ) { for( x = 0; x < x_max; x++ ) { const unsigned int iter = ( y * x_max + x ) * 4; if( x == 0 || y == 0 || x == ( x_max - 1 ) || y == ( y_max - 1 ) ) { buf[iter] = backgroundColorB; buf[iter + 1] = backgroundColorG; buf[iter + 2] = backgroundColorR; buf[iter + 3] = 150; /* half trans border */ continue; } if( bitmap.buffer[bitmapIter] == 0 ) { /* Render background color. */ buf[iter] = backgroundColorB; buf[iter + 1] = backgroundColorG; buf[iter + 2] = backgroundColorR; buf[iter + 3] = 255; } else { /* Calculate alpha (opacity). */ const float opacity = bitmap.buffer[bitmapIter] / 255.f; buf[iter] = fontColorB * opacity + ( 1 - opacity ) * backgroundColorB; buf[iter + 1] = fontColorG * opacity + ( 1 - opacity ) * backgroundColorG; buf[iter + 2] = fontColorR * opacity + ( 1 - opacity ) * backgroundColorR; buf[iter + 3] = 255; } ++bitmapIter; } } } #elif 0 if( 1 ){ /* normal with shadow */ const unsigned int x_max = wid; const unsigned int y_max = hei; unsigned int x, y, bitmapIter = 0; // unsigned char fontColorR = 255; // unsigned char fontColorG = 255; // unsigned char fontColorB = 0; unsigned char fontColorR = colour[0]; unsigned char fontColorG = colour[1]; unsigned char fontColorB = colour[2]; unsigned char backgroundColorR = 0; unsigned char backgroundColorG = 0; unsigned char backgroundColorB = 0; for( y = 0; y < y_max; y++ ) { for( x = 0; x < x_max; x++ ) { const unsigned int iter = ( y * x_max + x ) * 4; if( x == 0 || y == 0 || x == 1 || y == 1 ) { buf[iter] = fontColorB; buf[iter + 1] = fontColorG; buf[iter + 2] = fontColorR; buf[iter + 3] = 0; continue; } if( bitmap.buffer[bitmapIter] == 0 ){ buf[iter] = fontColorB; buf[iter + 1] = fontColorG; buf[iter + 2] = fontColorR; buf[iter + 3] = 0; } else{ buf[iter] = backgroundColorB; buf[iter + 1] = backgroundColorG; buf[iter + 2] = backgroundColorR; buf[iter + 3] = bitmap.buffer[bitmapIter]; } ++bitmapIter; } } bitmapIter = 0; for( y = 0; y < y_max; y++ ) { for( x = 0; x < x_max; x++ ) { const unsigned int iter = ( y * x_max + x ) * 4; if( x == 0 || y == 0 || x == ( x_max - 1 ) || y == ( y_max - 1 ) ) { continue; } if( bitmap.buffer[bitmapIter] != 0 ) { if( buf[iter + 3] == 0 ){ buf[iter] = fontColorB; buf[iter + 1] = fontColorG; buf[iter + 2] = fontColorR; buf[iter + 3] = bitmap.buffer[bitmapIter]; } else{ /* Calculate alpha (opacity). */ const float opacityFont = bitmap.buffer[bitmapIter] / 255.f; const float opacityBack = buf[iter + 3] / 255.f; buf[iter] = fontColorB * opacityFont + ( 1 - opacityFont ) * backgroundColorB; buf[iter + 1] = fontColorG * opacityFont + ( 1 - opacityFont ) * backgroundColorG; buf[iter + 2] = fontColorR * opacityFont + ( 1 - opacityFont ) * backgroundColorR; buf[iter + 3] = ( opacityFont + ( 1 - opacityFont ) * opacityBack ) * 255.f; } } ++bitmapIter; } } } else{ /* normal */ const unsigned int x_max = wid; const unsigned int y_max = hei; unsigned int x, y, bitmapIter = 0; // unsigned char fontColorR = 0; // unsigned char fontColorG = 255; // unsigned char fontColorB = 0; unsigned char fontColorR = colour[0]; unsigned char fontColorG = colour[1]; unsigned char fontColorB = colour[2]; for( y = 0; y < y_max; y++ ) { for( x = 0; x < x_max; x++ ) { const unsigned int iter = ( y * x_max + x ) * 4; if( x == 0 || y == 0 || x == ( x_max - 1 ) || y == ( y_max - 1 ) ) { buf[iter] = fontColorB; buf[iter + 1] = fontColorG; buf[iter + 2] = fontColorR; buf[iter + 3] = 0; continue; } buf[iter] = fontColorB; buf[iter + 1] = fontColorG; buf[iter + 2] = fontColorR; buf[iter + 3] = bitmap.buffer[bitmapIter]; ++bitmapIter; } } } #endif // 0 //Now we just setup some texture parameters. gl().glBindTexture( GL_TEXTURE_2D, tex ); gl().glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl().glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); gl().glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); gl().glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); // gl().glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // gl().glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // gl().glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); gl().glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); gl().glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); // gl().glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); //Here we actually create the texture itself gl().glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, wid * 3, hei, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0 ); /* normal with shadow */ gray_to_texture( wid, hei, boo, buf, colour[0], colour[1], colour[2] ); gl().glTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, wid, hei, GL_BGRA, GL_UNSIGNED_BYTE, buf ); memset( buf, 0x00, 4 * hei * wid ); /* yellow selected with shadow */ gray_to_texture( wid, hei, boo, buf, 255, 255, 0 ); gl().glTexSubImage2D( GL_TEXTURE_2D, 0, wid, 0, wid, hei, GL_BGRA, GL_UNSIGNED_BYTE, buf ); memset( buf, 0x00, 4 * hei * wid ); /* orange childSelected with shadow */ gray_to_texture( wid, hei, boo, buf, 255, 128, 0 ); gl().glTexSubImage2D( GL_TEXTURE_2D, 0, wid * 2, 0, wid, hei, GL_BGRA, GL_UNSIGNED_BYTE, buf ); gl().glBindTexture( GL_TEXTURE_2D, 0 ); free( buf ); free( boo ); out_wid = wid; out_hei = hei; } } int getPixelAscent() const { return m_pixelAscent; } int getPixelDescent() const { return m_pixelDescent; } int getPixelHeight() const { return m_pixelHeight; } }; #ifdef _WIN32 #include #endif #include "debugging/debugging.h" // LordHavoc: this is code for direct Xlib bitmap character fetching, as an // alternative to requiring gtkglarea, it was created due to a lack of this // package on SuSE 9.x but this package is now commonly shipping in Linux // distributions so this code may be unnecessary, feel free however to enable // it when building packages for distros that do not ship with that package, // or if you just prefer less dependencies... #if 0 #include #include #include GLFont *glfont_create( const char* font_string ){ GLuint font_list_base; XFontStruct *fontInfo; Display *dpy = GDK_DISPLAY(); unsigned int i, first, last, firstrow, lastrow; int maxchars; int firstbitmap; fontInfo = XLoadQueryFont( dpy, "-*-fixed-*-*-*-*-8-*-*-*-*-*-*-*" ); if ( fontInfo == NULL ) { // try to load other fonts fontInfo = XLoadQueryFont( dpy, "-*-fixed-*-*-*-*-*-*-*-*-*-*-*-*" ); // any font will do ! if ( fontInfo == NULL ) { fontInfo = XLoadQueryFont( dpy, "-*-*-*-*-*-*-*-*-*-*-*-*-*-*" ); } if ( fontInfo == NULL ) { ERROR_MESSAGE( "couldn't create font" ); } } first = (int)fontInfo->min_char_or_byte2; last = (int)fontInfo->max_char_or_byte2; firstrow = (int)fontInfo->min_byte1; lastrow = (int)fontInfo->max_byte1; /* * How many chars in the charset */ maxchars = 256 * lastrow + last; font_list_base = gl().glGenLists( maxchars + 1 ); if ( font_list_base == 0 ) { ERROR_MESSAGE( "couldn't create font" ); } /* * Get offset to first char in the charset */ firstbitmap = 256 * firstrow + first; /* * for each row of chars, call glXUseXFont to build the bitmaps. */ for ( i = firstrow; i <= lastrow; i++ ) { glXUseXFont( fontInfo->fid, firstbitmap, last - first + 1, font_list_base + firstbitmap ); firstbitmap += 256; } /* *height = fontInfo->ascent + fontInfo->descent; *width = fontInfo->max_bounds.width; */ return new GLFontCallList( font_list_base, fontInfo->ascent, fontInfo->descent, fontInfo->ascent + fontInfo->descent ); } #elif 0 #include GLFont *glfont_create( const char* font_string ){ GLuint font_list_base = gl().glGenLists( 256 ); gint font_height = 0, font_ascent = 0, font_descent = 0; PangoFontDescription* font_desc = pango_font_description_from_string( font_string ); PangoFont* font = gdk_gl_font_use_pango_font( font_desc, 0, 256, font_list_base ); if ( font == 0 ) { pango_font_description_free( font_desc ); font_desc = pango_font_description_from_string( "fixed 8" ); font = gdk_gl_font_use_pango_font( font_desc, 0, 256, font_list_base ); } if ( font == 0 ) { pango_font_description_free( font_desc ); font_desc = pango_font_description_from_string( "courier new 8" ); font = gdk_gl_font_use_pango_font( font_desc, 0, 256, font_list_base ); } if ( font != 0 ) { PangoFontMetrics* font_metrics = pango_font_get_metrics( font, 0 ); font_ascent = pango_font_metrics_get_ascent( font_metrics ); font_descent = pango_font_metrics_get_descent( font_metrics ); font_height = font_ascent + font_descent; font_ascent = PANGO_PIXELS( font_ascent ); font_descent = PANGO_PIXELS( font_descent ); font_height = PANGO_PIXELS( font_height ); pango_font_metrics_unref( font_metrics ); } pango_font_description_free( font_desc ); // fix for pango/gtkglext metrix bug if ( font_height > 256 ) { font_height = 16; } return new GLFontCallList( font_list_base, font_ascent, font_descent, font_height ); } #elif 0 // new font code ripped from ZeroRadiant #include #include //has PANGO_VERSION_CHECK #include class GLFontInternal : public GLFont { const char *font_string; int font_height; int font_ascent; int font_descent; int y_offset_bitmap_render_pango_units; PangoContext *ft2_context; PangoFontMap *fontmap; public: GLFontInternal( const char *_font_string ) : font_string( _font_string ){ PangoFontDescription *font_desc; PangoLayout *layout; PangoRectangle log_rect; int font_ascent_pango_units; int font_descent_pango_units; #if !PANGO_VERSION_CHECK( 1,22,0 ) ft2_context = pango_ft2_get_context( 72, 72 ); #else fontmap = pango_ft2_font_map_new(); pango_ft2_font_map_set_resolution( PANGO_FT2_FONT_MAP( fontmap ), 72, 72 ); ft2_context = pango_font_map_create_context( fontmap ); #endif font_desc = pango_font_description_from_string( font_string ); //pango_font_description_set_size(font_desc, 10 * PANGO_SCALE); pango_context_set_font_description( ft2_context, font_desc ); pango_font_description_free( font_desc ); // TODO fallback to fixed 8, courier new 8 layout = pango_layout_new( ft2_context ); #ifdef FONT_SIZE_WORKAROUND pango_layout_set_width( layout, -1 ); // -1 no wrapping. All text on one line. pango_layout_set_text( layout, "The quick brown fox jumped over the lazy sleeping dog's back then sat on a tack.", -1 ); // -1 null-terminated string. #endif #if !PANGO_VERSION_CHECK( 1,22,0 ) PangoLayoutIter *iter; iter = pango_layout_get_iter( layout ); font_ascent_pango_units = pango_layout_iter_get_baseline( iter ); pango_layout_iter_free( iter ); #else font_ascent_pango_units = pango_layout_get_baseline( layout ); #endif pango_layout_get_extents( layout, NULL, &log_rect ); g_object_unref( G_OBJECT( layout ) ); font_descent_pango_units = log_rect.height - font_ascent_pango_units; font_ascent = PANGO_PIXELS_CEIL( font_ascent_pango_units ); font_descent = PANGO_PIXELS_CEIL( font_descent_pango_units ); font_height = font_ascent + font_descent; y_offset_bitmap_render_pango_units = ( font_ascent * PANGO_SCALE ) - font_ascent_pango_units; } virtual ~GLFontInternal(){ g_object_unref( G_OBJECT( ft2_context ) ); g_object_unref( G_OBJECT( fontmap ) ); } // Renders the input text at the current location with the current color. // The X position of the current location is used to place the left edge of the text image, // where the text image bounds are defined as the logical extents of the line of text. // The Y position of the current location is used to place the bottom of the text image. // You should offset the Y position by the amount returned by gtk_glwidget_font_descent() // if you want to place the baseline of the text image at the current Y position. // Note: A problem with this function is that if the lower left corner of the text falls // just a hair outside of the viewport (meaning the current raster position is invalid), // then no text will be rendered. The solution to this is a very hacky one. You can search // Google for "glDrawPixels clipping". virtual void printString( const char *s ){ // The idea for this code initially came from the font-pangoft2.c example that comes with GtkGLExt. PangoLayout *layout; PangoRectangle log_rect; FT_Bitmap bitmap; unsigned char *begin_bitmap_buffer; GLfloat color[4]; GLint previous_unpack_alignment; GLboolean previous_blend_enabled; GLint previous_blend_func_src; GLint previous_blend_func_dst; GLfloat previous_red_bias; GLfloat previous_green_bias; GLfloat previous_blue_bias; GLfloat previous_alpha_scale; layout = pango_layout_new( ft2_context ); pango_layout_set_width( layout, -1 ); // -1 no wrapping. All text on one line. pango_layout_set_text( layout, s, -1 ); // -1 null-terminated string. pango_layout_get_extents( layout, NULL, &log_rect ); if ( log_rect.width > 0 && log_rect.height > 0 ) { bitmap.rows = font_ascent + font_descent; bitmap.width = PANGO_PIXELS_CEIL( log_rect.width ); bitmap.pitch = -bitmap.width; // Rendering it "upside down" for OpenGL. begin_bitmap_buffer = (unsigned char *) g_malloc( bitmap.rows * bitmap.width ); memset( begin_bitmap_buffer, 0, bitmap.rows * bitmap.width ); bitmap.buffer = begin_bitmap_buffer + ( bitmap.rows - 1 ) * bitmap.width; // See pitch above. bitmap.num_grays = 0xff; bitmap.pixel_mode = FT_PIXEL_MODE_GRAY; pango_ft2_render_layout_subpixel( &bitmap, layout, -log_rect.x, y_offset_bitmap_render_pango_units ); gl().glGetFloatv( GL_CURRENT_COLOR, color ); // Save state. I didn't see any OpenGL push/pop operations for these. // Question: Is saving/restoring this state necessary? Being safe. gl().glGetIntegerv( GL_UNPACK_ALIGNMENT, &previous_unpack_alignment ); previous_blend_enabled = gl().glIsEnabled( GL_BLEND ); gl().glGetIntegerv( GL_BLEND_SRC, &previous_blend_func_src ); gl().glGetIntegerv( GL_BLEND_DST, &previous_blend_func_dst ); gl().glGetFloatv( GL_RED_BIAS, &previous_red_bias ); gl().glGetFloatv( GL_GREEN_BIAS, &previous_green_bias ); gl().glGetFloatv( GL_BLUE_BIAS, &previous_blue_bias ); gl().glGetFloatv( GL_ALPHA_SCALE, &previous_alpha_scale ); gl().glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); gl().glEnable( GL_BLEND ); gl().glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); gl().glPixelTransferf( GL_RED_BIAS, color[0] ); gl().glPixelTransferf( GL_GREEN_BIAS, color[1] ); gl().glPixelTransferf( GL_BLUE_BIAS, color[2] ); gl().glPixelTransferf( GL_ALPHA_SCALE, color[3] ); gl().glDrawPixels( bitmap.width, bitmap.rows, GL_ALPHA, GL_UNSIGNED_BYTE, begin_bitmap_buffer ); g_free( begin_bitmap_buffer ); // Restore state in reverse order of how we set it. gl().glPixelTransferf( GL_ALPHA_SCALE, previous_alpha_scale ); gl().glPixelTransferf( GL_BLUE_BIAS, previous_blue_bias ); gl().glPixelTransferf( GL_GREEN_BIAS, previous_green_bias ); gl().glPixelTransferf( GL_RED_BIAS, previous_red_bias ); gl().glBlendFunc( previous_blend_func_src, previous_blend_func_dst ); if ( !previous_blend_enabled ) { gl().glDisable( GL_BLEND ); } gl().glPixelStorei( GL_UNPACK_ALIGNMENT, previous_unpack_alignment ); } g_object_unref( G_OBJECT( layout ) ); } virtual int getPixelAscent() const { return font_ascent; } virtual int getPixelDescent() const { return font_descent; } virtual int getPixelHeight() const { return font_height; } }; GLFont *glfont_create( const char* font_string ){ return new GLFontInternal( font_string ); } #elif 1 GLFont *glfont_create( const char* family, int fontSize, const char* appPath ){ GLuint font_list_base = gl().glGenLists( 128 ); QFont font; font.setPointSize( fontSize ); { const int id = QFontDatabase::addApplicationFont( QString( appPath ) + "bitmaps/MyriadPro-Regular.ttf" ); if( id >= 0 && string_equal( family, "Myriad Pro" ) ) font.setFamily( QFontDatabase::applicationFontFamilies( id ).at( 0 ) ); else if( !string_empty( family ) ) font.setFamily( family ); } globalOutputStream() << "Using OpenGL font " << makeQuoted( font.toString().toLatin1().constData() ) << '\n'; QFontMetrics metrics( font ); /* render displaylists */ GLuint atlas; { const int wid = metrics.maxWidth(); // <-slow func const int hei = metrics.height(); const int awidth = wid * 12; const int aheight = hei * 12; QImage image( awidth, aheight, QImage::Format::Format_Alpha8 ); image.fill( 0 ); QPainter painter; painter.begin( &image ); painter.setFont( font ); for( unsigned char c = 0; c < 128; ++c ){ const QRect rect = painter.boundingRect( QRect(), Qt::AlignmentFlag::AlignCenter, QString( c ) ); painter.drawText( c % 12 * wid, ( c / 12 + 1 ) * hei - metrics.descent(), QString( c ) ); if ( rect.width() > 0 && rect.height() > 0 ) { gl().glNewList( font_list_base + c, GL_COMPILE ); gl().glBegin( GL_QUADS ); const float x0 = 0; const float x1 = rect.width(); const float y0 = 0; const float y1 = rect.height(); const float tx0 = ( c % 12 ) / 12.f; const float tx1 = ( c % 12 + static_cast( rect.width() ) / wid ) / 12.f; const float ty0 = ( c / 12 ) / 12.f; const float ty1 = ( c / 12 + static_cast( rect.height() ) / hei ) / 12.f; gl().glTexCoord2f( tx0, ty1 ); gl().glVertex2f( x0, y0 ); gl().glTexCoord2f( tx0, ty0 ); gl().glVertex2f( x0, y1 ); gl().glTexCoord2f( tx1, ty0 ); gl().glVertex2f( x1, y1 ); gl().glTexCoord2f( tx1, ty1 ); gl().glVertex2f( x1, y0 ); gl().glEnd(); gl().glTranslatef( metrics.horizontalAdvance( c ), 0, 0 ); gl().glEndList(); } } painter.end(); // image.save( "radAtlas.png" ); GLint alignment; gl().glGetIntegerv( GL_UNPACK_ALIGNMENT, &alignment ); gl().glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); gl().glGenTextures( 1, &atlas ); //Now we just setup some texture parameters. gl().glBindTexture( GL_TEXTURE_2D, atlas ); gl().glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); gl().glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); gl().glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); gl().glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); gl().glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0 ); gl().glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0 ); //Here we actually create the texture itself GLubyte* data = (GLubyte*)calloc( awidth * aheight * 2, sizeof( GLubyte ) ); for( int w = 0; w < awidth; ++w ) for( int h = 0; h < aheight; ++h ){ data[( h * awidth + w ) * 2] = 255; data[( h * awidth + w ) * 2 + 1] = qAlpha( image.pixel( w, h ) ); } gl().glTexImage2D( GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, awidth, aheight, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, data ); free( data ); gl().glPixelStorei( GL_UNPACK_ALIGNMENT, alignment ); GlobalOpenGL_debugAssertNoErrors(); } return new GLFontCallList( font_list_base, atlas, font, metrics ); } #endif