/* Copyright (C) 2001-2006, William Joseph. All Rights Reserved. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #if !defined ( INCLUDED_XORRECTANGLE_H ) #define INCLUDED_XORRECTANGLE_H #include #include "math/vector.h" #include "gtkutil/glwidget.h" #include "igl.h" #include //#include "stream/stringstream.h" class rectangle_t { public: rectangle_t() : x( 0 ), y( 0 ), w( 0 ), h( 0 ) {} rectangle_t( float _x, float _y, float _w, float _h ) : x( _x ), y( _y ), w( _w ), h( _h ) {} float x; float y; float w; float h; }; struct Coord2D { float x, y; Coord2D( float _x, float _y ) : x( _x ), y( _y ){ } }; inline Coord2D coord2d_device2screen( const Coord2D& coord, unsigned int width, unsigned int height ){ return Coord2D( ( ( coord.x + 1.0f ) * 0.5f ) * width, ( ( coord.y + 1.0f ) * 0.5f ) * height ); } inline rectangle_t rectangle_from_area( const float min[2], const float max[2], unsigned int width, unsigned int height ){ Coord2D botleft( coord2d_device2screen( Coord2D( min[0], min[1] ), width, height ) ); Coord2D topright( coord2d_device2screen( Coord2D( max[0], max[1] ), width, height ) ); return rectangle_t( botleft.x, botleft.y, topright.x - botleft.x, topright.y - botleft.y ); } class XORRectangle { public: XORRectangle() { } ~XORRectangle() { } void set( rectangle_t rectangle ) { if( rectangle.w != 0.f && rectangle.h != 0.f ) { GlobalOpenGL_debugAssertNoErrors(); glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); glDisable( GL_DEPTH_TEST ); glDisable( GL_TEXTURE_2D ); if( GlobalOpenGL().GL_1_3() ) { glDisable( GL_MULTISAMPLE ); } glEnable( GL_BLEND ); glBlendFunc( GL_ONE, GL_ONE ); //glColor4f( 0.94902f / 5.f, 0.396078f / 5.f, 0.133333f / 5.f, .2f ); glColor3f( 1.f / 10.f, .5f / 10.f, 0.f ); glBegin( GL_QUADS ); glVertex2f( rectangle.x, rectangle.y + rectangle.h ); glVertex2f( rectangle.x + rectangle.w, rectangle.y + rectangle.h ); glVertex2f( rectangle.x + rectangle.w, rectangle.y ); glVertex2f( rectangle.x, rectangle.y ); glEnd(); glDisable( GL_BLEND ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); glLineWidth( 1 ); //glColor3f( 0.94902f, 0.396078f, 0.133333f ); glColor3f( 1.f, .5f, 0.f ); glBegin( GL_LINE_LOOP ); glVertex2f( rectangle.x, rectangle.y + rectangle.h ); glVertex2f( rectangle.x + rectangle.w, rectangle.y + rectangle.h ); glVertex2f( rectangle.x + rectangle.w, rectangle.y ); glVertex2f( rectangle.x, rectangle.y ); glEnd(); if( GlobalOpenGL().GL_1_3() ) { glEnable( GL_MULTISAMPLE ); } GlobalOpenGL_debugAssertNoErrors(); } } }; #endif