#ifndef QuickHull_Ray_hpp #define QuickHull_Ray_hpp #include "Vector3.hpp" namespace quickhull { template struct Ray { const Vector3 m_S; const Vector3 m_V; const T m_VInvLengthSquared; Ray(const Vector3& S,const Vector3& V) : m_S(S), m_V(V), m_VInvLengthSquared(1/m_V.getLengthSquared()) { } }; } #endif