/* ------------------------------------------------------------------------------- Copyright (C) 1999-2007 id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA ------------------------------------------------------------------------------- This code has been altered significantly from its original form, to support several games based on the Quake III Arena engine, in the form of "Q3Map2." ------------------------------------------------------------------------------- */ /* dependencies */ #include "q3map2.h" static void AAS_DData( unsigned char *data, int size ){ for ( int i = 0; i < size; i++ ) data[i] ^= (unsigned char) i * 119; } /* FixAAS() resets an aas checksum to match the given BSP */ int FixAAS( int argc, char **argv ){ int length, checksum; void *buffer; FILE *file; char aas[ 1024 ]; const char **ext; const char *exts[] = { ".aas", "_b0.aas", "_b1.aas", NULL }; /* arg checking */ if ( argc < 2 ) { Sys_Printf( "Usage: q3map2 -fixaas [-v] \n" ); return 0; } /* do some path mangling */ strcpy( source, ExpandArg( argv[ argc - 1 ] ) ); path_set_extension( source, ".bsp" ); /* note it */ Sys_Printf( "--- FixAAS ---\n" ); /* load the bsp */ Sys_Printf( "Loading %s\n", source ); length = LoadFile( source, &buffer ); /* create bsp checksum */ Sys_Printf( "Creating checksum...\n" ); checksum = LittleLong( (int)Com_BlockChecksum( buffer, length ) ); // md4 checksum for a block of data AAS_DData( (unsigned char *) &checksum, 4 ); /* write checksum to aas */ ext = exts; while ( *ext ) { /* mangle name */ strcpy( aas, source ); path_set_extension( aas, *ext ); Sys_Printf( "Trying %s\n", aas ); ext++; /* fix it */ file = fopen( aas, "r+b" ); if ( !file ) { continue; } if ( fseek( file, 8, SEEK_SET ) != 0 || fwrite( &checksum, 4, 1, file ) != 1 ) { Error( "Error writing checksum to %s", aas ); } fclose( file ); } /* return to sender */ return 0; } /* AnalyzeBSP() - ydnar analyzes a Quake engine BSP file */ struct abspHeader_t { char ident[ 4 ]; int version; bspLump_t lumps[ 1 ]; /* unknown size */ }; struct abspLumpTest_t { int radix, minCount; const char *name; }; int AnalyzeBSP( int argc, char **argv ){ abspHeader_t *header; int size, i, version, offset, length, lumpInt, count; char ident[ 5 ]; void *lump; float lumpFloat; char lumpString[ 1024 ], source[ 1024 ]; bool lumpSwap = false; abspLumpTest_t *lumpTest; static abspLumpTest_t lumpTests[] = { { sizeof( bspPlane_t ), 6, "IBSP LUMP_PLANES" }, { sizeof( bspBrush_t ), 1, "IBSP LUMP_BRUSHES" }, { 8, 6, "IBSP LUMP_BRUSHSIDES" }, { sizeof( bspBrushSide_t ), 6, "RBSP LUMP_BRUSHSIDES" }, { sizeof( bspModel_t ), 1, "IBSP LUMP_MODELS" }, { sizeof( bspNode_t ), 2, "IBSP LUMP_NODES" }, { sizeof( bspLeaf_t ), 1, "IBSP LUMP_LEAFS" }, { 104, 3, "IBSP LUMP_DRAWSURFS" }, { 44, 3, "IBSP LUMP_DRAWVERTS" }, { 4, 6, "IBSP LUMP_DRAWINDEXES" }, { 128 * 128 * 3, 1, "IBSP LUMP_LIGHTMAPS" }, { 256 * 256 * 3, 1, "IBSP LUMP_LIGHTMAPS (256 x 256)" }, { 512 * 512 * 3, 1, "IBSP LUMP_LIGHTMAPS (512 x 512)" }, { 0, 0, NULL } }; /* arg checking */ if ( argc < 2 ) { Sys_Printf( "Usage: q3map2 -analyze [-lumpswap] [-v] \n" ); return 0; } /* process arguments */ for ( i = 1; i < ( argc - 1 ); i++ ) { /* -format map|ase|... */ if ( striEqual( argv[ i ], "-lumpswap" ) ) { Sys_Printf( "Swapped lump structs enabled\n" ); lumpSwap = true; } } /* clean up map name */ strcpy( source, ExpandArg( argv[ i ] ) ); Sys_Printf( "Loading %s\n", source ); /* load the file */ size = LoadFile( source, (void**) &header ); if ( size == 0 || header == NULL ) { Sys_Printf( "Unable to load %s.\n", source ); return -1; } /* analyze ident/version */ memcpy( ident, header->ident, 4 ); ident[ 4 ] = '\0'; version = LittleLong( header->version ); Sys_Printf( "Identity: %s\n", ident ); Sys_Printf( "Version: %d\n", version ); Sys_Printf( "---------------------------------------\n" ); /* analyze each lump */ for ( i = 0; i < 100; i++ ) { /* call of duty swapped lump pairs */ if ( lumpSwap ) { offset = LittleLong( header->lumps[ i ].length ); length = LittleLong( header->lumps[ i ].offset ); } /* standard lump pairs */ else { offset = LittleLong( header->lumps[ i ].offset ); length = LittleLong( header->lumps[ i ].length ); } /* extract data */ lump = (byte*) header + offset; lumpInt = LittleLong( (int) *( (int*) lump ) ); lumpFloat = LittleFloat( (float) *( (float*) lump ) ); memcpy( lumpString, (char*) lump, std::min( (size_t)length, std::size( lumpString ) - 1 ) ); lumpString[ std::size( lumpString ) - 1 ] = '\0'; /* print basic lump info */ Sys_Printf( "Lump: %d\n", i ); Sys_Printf( "Offset: %d bytes\n", offset ); Sys_Printf( "Length: %d bytes\n", length ); /* only operate on valid lumps */ if ( length > 0 ) { /* print data in 4 formats */ Sys_Printf( "As hex: %08X\n", lumpInt ); Sys_Printf( "As int: %d\n", lumpInt ); Sys_Printf( "As float: %f\n", lumpFloat ); Sys_Printf( "As string: %s\n", lumpString ); /* guess lump type */ if ( lumpString[ 0 ] == '{' && lumpString[ 2 ] == '"' ) { Sys_Printf( "Type guess: IBSP LUMP_ENTITIES\n" ); } else if ( strstr( lumpString, "textures/" ) ) { Sys_Printf( "Type guess: IBSP LUMP_SHADERS\n" ); } else { /* guess based on size/count */ for ( lumpTest = lumpTests; lumpTest->radix > 0; lumpTest++ ) { if ( ( length % lumpTest->radix ) != 0 ) { continue; } count = length / lumpTest->radix; if ( count < lumpTest->minCount ) { continue; } Sys_Printf( "Type guess: %s (%d x %d)\n", lumpTest->name, count, lumpTest->radix ); } } } Sys_Printf( "---------------------------------------\n" ); /* end of file */ if ( offset + length >= size ) { break; } } /* last stats */ Sys_Printf( "Lump count: %d\n", i + 1 ); Sys_Printf( "File size: %d bytes\n", size ); /* return to caller */ return 0; } /* BSPInfo() emits statistics about the bsp file */ int BSPInfo( int count, char **fileNames ){ int i; char source[ 1024 ]; int size; FILE *f; /* dummy check */ if ( count < 1 ) { Sys_Printf( "No files to dump info for.\n" ); return -1; } /* walk file list */ for ( i = 0; i < count; i++ ) { Sys_Printf( "---------------------------------\n" ); /* mangle filename and get size */ strcpy( source, fileNames[ i ] ); path_set_extension( source, ".bsp" ); f = fopen( source, "rb" ); if ( f ) { size = Q_filelength( f ); fclose( f ); } else{ size = 0; } /* load the bsp file and print lump sizes */ Sys_Printf( "%s\n", source ); LoadBSPFile( source ); PrintBSPFileSizes(); /* print sizes */ Sys_Printf( "\n" ); Sys_Printf( " total %9d\n", size ); Sys_Printf( " %9d KB\n", size / 1024 ); Sys_Printf( " %9d MB\n", size / ( 1024 * 1024 ) ); Sys_Printf( "---------------------------------\n" ); } /* return count */ return i; } static void ExtrapolateTexcoords( const float *axyz, const float *ast, const float *bxyz, const float *bst, const float *cxyz, const float *cst, const Vector3& axyz_new, Vector2& ast_out, const Vector3& bxyz_new, Vector2& bst_out, const Vector3& cxyz_new, Vector2& cst_out ){ Vector4 scoeffs, tcoeffs; Matrix4 solvematrix; const Vector3 norm = vector3_cross( vector3_from_array( bxyz ) - vector3_from_array( axyz ), vector3_from_array( cxyz ) - vector3_from_array( axyz ) ); // assume: // s = f(x, y, z) // s(v + norm) = s(v) when n ortho xyz // s(v) = DotProduct(v, scoeffs) + scoeffs[3] // solve: // scoeffs * (axyz, 1) == ast[0] // scoeffs * (bxyz, 1) == bst[0] // scoeffs * (cxyz, 1) == cst[0] // scoeffs * (norm, 0) == 0 // scoeffs * [axyz, 1 | bxyz, 1 | cxyz, 1 | norm, 0] = [ast[0], bst[0], cst[0], 0] solvematrix[0] = axyz[0]; solvematrix[4] = axyz[1]; solvematrix[8] = axyz[2]; solvematrix[12] = 1; solvematrix[1] = bxyz[0]; solvematrix[5] = bxyz[1]; solvematrix[9] = bxyz[2]; solvematrix[13] = 1; solvematrix[2] = cxyz[0]; solvematrix[6] = cxyz[1]; solvematrix[10] = cxyz[2]; solvematrix[14] = 1; solvematrix[3] = norm[0]; solvematrix[7] = norm[1]; solvematrix[11] = norm[2]; solvematrix[15] = 0; const double md = matrix4_determinant( solvematrix ); if ( md * md < 1e-10 ) { Sys_Printf( "Cannot invert some matrix, some texcoords aren't extrapolated!" ); return; } matrix4_full_invert( solvematrix ); scoeffs[0] = ast[0]; scoeffs[1] = bst[0]; scoeffs[2] = cst[0]; scoeffs[3] = 0; matrix4_transform_vector4( solvematrix, scoeffs ); tcoeffs[0] = ast[1]; tcoeffs[1] = bst[1]; tcoeffs[2] = cst[1]; tcoeffs[3] = 0; matrix4_transform_vector4( solvematrix, tcoeffs ); ast_out[0] = scoeffs[0] * axyz_new[0] + scoeffs[1] * axyz_new[1] + scoeffs[2] * axyz_new[2] + scoeffs[3]; ast_out[1] = tcoeffs[0] * axyz_new[0] + tcoeffs[1] * axyz_new[1] + tcoeffs[2] * axyz_new[2] + tcoeffs[3]; bst_out[0] = scoeffs[0] * bxyz_new[0] + scoeffs[1] * bxyz_new[1] + scoeffs[2] * bxyz_new[2] + scoeffs[3]; bst_out[1] = tcoeffs[0] * bxyz_new[0] + tcoeffs[1] * bxyz_new[1] + tcoeffs[2] * bxyz_new[2] + tcoeffs[3]; cst_out[0] = scoeffs[0] * cxyz_new[0] + scoeffs[1] * cxyz_new[1] + scoeffs[2] * cxyz_new[2] + scoeffs[3]; cst_out[1] = tcoeffs[0] * cxyz_new[0] + tcoeffs[1] * cxyz_new[1] + tcoeffs[2] * cxyz_new[2] + tcoeffs[3]; } /* ScaleBSPMain() amaze and confuse your enemies with weird scaled maps! */ int ScaleBSPMain( int argc, char **argv ){ int i, j; float f, a; Vector3 scale; Vector3 vec; char str[ 1024 ]; int uniform, axis; bool texscale; float *old_xyzst = NULL; float spawn_ref = 0; /* arg checking */ if ( argc < 3 ) { Sys_Printf( "Usage: q3map2 [-v] -scale [-tex] [-spawn_ref ] \n" ); return 0; } texscale = false; for ( i = 1; i < argc - 2; ++i ) { if ( striEqual( argv[i], "-tex" ) ) { texscale = true; } else if ( striEqual( argv[i], "-spawn_ref" ) ) { spawn_ref = atof( argv[i + 1] ); ++i; } else{ break; } } /* get scale */ // if(argc-2 >= i) // always true scale[2] = scale[1] = scale[0] = atof( argv[ argc - 2 ] ); if ( argc - 3 >= i ) { scale[1] = scale[0] = atof( argv[ argc - 3 ] ); } if ( argc - 4 >= i ) { scale[0] = atof( argv[ argc - 4 ] ); } uniform = ( ( scale[0] == scale[1] ) && ( scale[1] == scale[2] ) ); if ( scale == g_vector3_identity ) { Sys_Printf( "Usage: q3map2 [-v] -scale [-tex] [-spawn_ref ] \n" ); Sys_Printf( "Non-zero scale value required.\n" ); return 0; } /* do some path mangling */ strcpy( source, ExpandArg( argv[ argc - 1 ] ) ); path_set_extension( source, ".bsp" ); /* load the bsp */ Sys_Printf( "Loading %s\n", source ); LoadBSPFile( source ); ParseEntities(); /* note it */ Sys_Printf( "--- ScaleBSP ---\n" ); Sys_FPrintf( SYS_VRB, "%9zu entities\n", entities.size() ); /* scale entity keys */ for ( auto& e : entities ) { /* scale origin */ if ( e.read_keyvalue( vec, "origin" ) ) { if ( entities[i].classname_prefixed( "info_player_" ) ) { vec[2] += spawn_ref; } vec *= scale; if ( entities[i].classname_prefixed( "info_player_" ) ) { vec[2] -= spawn_ref; } sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] ); e.setKeyValue( "origin", str ); } a = e.floatForKey( "angle" ); if ( a == -1 || a == -2 ) { // z scale axis = 2; } else if ( fabs( sin( degrees_to_radians( a ) ) ) < 0.707 ) { axis = 0; } else{ axis = 1; } /* scale door lip */ if ( e.read_keyvalue( f, "lip" ) ) { f *= scale[axis]; sprintf( str, "%f", f ); e.setKeyValue( "lip", str ); } /* scale plat height */ if ( e.read_keyvalue( f, "height" ) ) { f *= scale[2]; sprintf( str, "%f", f ); e.setKeyValue( "height", str ); } // TODO maybe allow a definition file for entities to specify which values are scaled how? } /* scale models */ for ( i = 0; i < numBSPModels; i++ ) { bspModels[ i ].minmax.mins *= scale; bspModels[ i ].minmax.maxs *= scale; } /* scale nodes */ for ( i = 0; i < numBSPNodes; i++ ) { bspNodes[ i ].minmax.mins *= scale; bspNodes[ i ].minmax.maxs *= scale; } /* scale leafs */ for ( i = 0; i < numBSPLeafs; i++ ) { bspLeafs[ i ].minmax.mins *= scale; bspLeafs[ i ].minmax.maxs *= scale; } if ( texscale ) { Sys_Printf( "Using texture unlocking (and probably breaking texture alignment a lot)\n" ); old_xyzst = safe_malloc( sizeof( *old_xyzst ) * numBSPDrawVerts * 5 ); for ( i = 0; i < numBSPDrawVerts; i++ ) { old_xyzst[5 * i + 0] = bspDrawVerts[i].xyz[0]; old_xyzst[5 * i + 1] = bspDrawVerts[i].xyz[1]; old_xyzst[5 * i + 2] = bspDrawVerts[i].xyz[2]; old_xyzst[5 * i + 3] = bspDrawVerts[i].st[0]; old_xyzst[5 * i + 4] = bspDrawVerts[i].st[1]; } } /* scale drawverts */ for ( i = 0; i < numBSPDrawVerts; i++ ) { bspDrawVerts[i].xyz *= scale; bspDrawVerts[i].normal /= scale; VectorNormalize( bspDrawVerts[i].normal ); } if ( texscale ) { for ( i = 0; i < numBSPDrawSurfaces; i++ ) { switch ( bspDrawSurfaces[i].surfaceType ) { case MST_PLANAR: if ( bspDrawSurfaces[i].numIndexes % 3 ) { Error( "Not a triangulation!" ); } for ( j = bspDrawSurfaces[i].firstIndex; j < bspDrawSurfaces[i].firstIndex + bspDrawSurfaces[i].numIndexes; j += 3 ) { int ia = bspDrawIndexes[j] + bspDrawSurfaces[i].firstVert, ib = bspDrawIndexes[j + 1] + bspDrawSurfaces[i].firstVert, ic = bspDrawIndexes[j + 2] + bspDrawSurfaces[i].firstVert; bspDrawVert_t *a = &bspDrawVerts[ia], *b = &bspDrawVerts[ib], *c = &bspDrawVerts[ic]; float *oa = &old_xyzst[ia * 5], *ob = &old_xyzst[ib * 5], *oc = &old_xyzst[ic * 5]; // extrapolate: // a->xyz -> oa // b->xyz -> ob // c->xyz -> oc ExtrapolateTexcoords( &oa[0], &oa[3], &ob[0], &ob[3], &oc[0], &oc[3], a->xyz, a->st, b->xyz, b->st, c->xyz, c->st ); } break; } } } /* scale planes */ if ( uniform ) { for ( i = 0; i < numBSPPlanes; i++ ) { bspPlanes[ i ].dist() *= scale[0]; } } else { for ( i = 0; i < numBSPPlanes; i++ ) { bspPlanes[i].normal() /= scale; const double len = vector3_length( bspPlanes[i].normal() ); bspPlanes[i].normal() /= len; bspPlanes[i].dist() /= len; } } /* scale gridsize */ if ( !entities[ 0 ].read_keyvalue( vec, "gridsize" ) ) { vec = gridSize; } vec *= scale; sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] ); entities[ 0 ].setKeyValue( "gridsize", str ); /* inject command line parameters */ InjectCommandLine( argv, 0, argc - 1 ); /* write the bsp */ UnparseEntities(); path_set_extension( source, "_s.bsp" ); Sys_Printf( "Writing %s\n", source ); WriteBSPFile( source ); /* return to sender */ return 0; } /* ShiftBSPMain() shifts a map: for testing physics with huge coordinates */ int ShiftBSPMain( int argc, char **argv ){ int i; Vector3 shift; Vector3 vec; char str[ 1024 ]; /* arg checking */ if ( argc < 3 ) { Sys_Printf( "Usage: q3map2 [-v] -shift \n" ); return 0; } /* get shift */ shift[2] = shift[1] = shift[0] = atof( argv[ argc - 2 ] ); if ( argc - 3 >= 1 ) { shift[1] = shift[0] = atof( argv[ argc - 3 ] ); } if ( argc - 4 >= 1 ) { shift[0] = atof( argv[ argc - 4 ] ); } /* do some path mangling */ strcpy( source, ExpandArg( argv[ argc - 1 ] ) ); path_set_extension( source, ".bsp" ); /* load the bsp */ Sys_Printf( "Loading %s\n", source ); LoadBSPFile( source ); ParseEntities(); /* note it */ Sys_Printf( "--- ShiftBSP ---\n" ); Sys_FPrintf( SYS_VRB, "%9zu entities\n", entities.size() ); /* shift entity keys */ for ( auto& e : entities ) { /* shift origin */ if ( e.read_keyvalue( vec, "origin" ) ) { // fixme: this doesn't consider originless point entities; group entities with origin will be wrong too vec += shift; sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] ); e.setKeyValue( "origin", str ); } } /* shift models */ for ( i = 0; i < numBSPModels; i++ ) { bspModels[ i ].minmax.mins += shift; bspModels[ i ].minmax.maxs += shift; } /* shift nodes */ for ( i = 0; i < numBSPNodes; i++ ) { bspNodes[ i ].minmax.mins += shift; bspNodes[ i ].minmax.maxs += shift; } /* shift leafs */ for ( i = 0; i < numBSPLeafs; i++ ) { bspLeafs[ i ].minmax.mins += shift; bspLeafs[ i ].minmax.maxs += shift; } /* shift drawverts */ for ( i = 0; i < numBSPDrawVerts; i++ ) { bspDrawVerts[i].xyz += shift; } /* shift planes */ for ( i = 0; i < numBSPPlanes; i++ ) { bspPlanes[i].dist() = vector3_dot( bspPlanes[i].normal(), bspPlanes[i].normal() * bspPlanes[i].dist() + shift ); } // fixme: engine says 'light grid mismatch', unless translation is multiple of grid size /* inject command line parameters */ InjectCommandLine( argv, 0, argc - 1 ); /* write the bsp */ UnparseEntities(); path_set_extension( source, "_sh.bsp" ); Sys_Printf( "Writing %s\n", source ); WriteBSPFile( source ); /* return to sender */ return 0; } /* PseudoCompileBSP() a stripped down ProcessModels */ void PseudoCompileBSP( bool need_tree ){ int models; char modelValue[16]; entity_t *entity; facelist_t faces; tree_t tree{}; SetDrawSurfacesBuffer(); mapDrawSurfs = safe_calloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS ); numMapDrawSurfs = 0; BeginBSPFile(); models = 1; for ( mapEntityNum = 0; mapEntityNum < entities.size(); mapEntityNum++ ) { /* get entity */ entity = &entities[ mapEntityNum ]; if ( entity->brushes.empty() && entity->patches == NULL ) { continue; } if ( mapEntityNum != 0 ) { sprintf( modelValue, "*%d", models++ ); entity->setKeyValue( "model", modelValue ); } /* process the model */ Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels ); BeginModel(); entity->firstDrawSurf = numMapDrawSurfs; ClearMetaTriangles(); PatchMapDrawSurfs( entity ); if ( mapEntityNum == 0 && need_tree ) { faces = MakeStructuralBSPFaceList( entities[0].brushes ); tree = FaceBSP( faces ); } else { tree.headnode = AllocNode(); tree.headnode->planenum = PLANENUM_LEAF; } /* a minimized ClipSidesIntoTree */ for ( const brush_t& brush : entity->brushes ) { /* walk the brush sides */ for ( const side_t& side : brush.sides ) { if ( side.winding.empty() ) { continue; } /* shader? */ if ( side.shaderInfo == NULL ) { continue; } /* save this winding as a visible surface */ DrawSurfaceForSide( entity, brush, side, side.winding ); } } if ( meta ) { ClassifyEntitySurfaces( entity ); MakeEntityDecals( entity ); MakeEntityMetaTriangles( entity ); SmoothMetaTriangles(); MergeMetaTriangles(); } FilterDrawsurfsIntoTree( entity, tree ); FilterStructuralBrushesIntoTree( entity, tree ); FilterDetailBrushesIntoTree( entity, tree ); EmitBrushes( entity->brushes, &entity->firstBrush, &entity->numBrushes ); EndModel( entity, tree.headnode ); } EndBSPFile( false ); } /* ConvertBSPMain() main argument processing function for bsp conversion */ int ConvertBSPMain( int argc, char **argv ){ int i; int ( *convertFunc )( char * ); const game_t *convertGame; bool map_allowed, force_bsp, force_map; /* set default */ convertFunc = ConvertBSPToASE; convertGame = NULL; map_allowed = false; force_bsp = false; force_map = false; /* arg checking */ if ( argc < 2 ) { Sys_Printf( "Usage: q3map2 -convert [-format ] [-shadersasbitmap|-lightmapsastexcoord|-deluxemapsastexcoord] [-readbsp|-readmap [-meta|-patchmeta]] [-v] \n" ); return 0; } /* process arguments */ for ( i = 1; i < ( argc - 1 ); i++ ) { /* -format map|ase|... */ if ( striEqual( argv[ i ], "-format" ) ) { i++; if ( striEqual( argv[ i ], "ase" ) ) { convertFunc = ConvertBSPToASE; map_allowed = false; } else if ( striEqual( argv[ i ], "obj" ) ) { convertFunc = ConvertBSPToOBJ; map_allowed = false; } else if ( striEqual( argv[ i ], "map_bp" ) ) { convertFunc = ConvertBSPToMap_BP; map_allowed = true; } else if ( striEqual( argv[ i ], "map" ) ) { convertFunc = ConvertBSPToMap; map_allowed = true; } else { convertGame = GetGame( argv[ i ] ); map_allowed = false; if ( convertGame == NULL ) { Sys_Printf( "Unknown conversion format \"%s\". Defaulting to ASE.\n", argv[ i ] ); } } } else if ( striEqual( argv[ i ], "-ne" ) ) { normalEpsilon = atof( argv[ i + 1 ] ); i++; Sys_Printf( "Normal epsilon set to %lf\n", normalEpsilon ); } else if ( striEqual( argv[ i ], "-de" ) ) { distanceEpsilon = atof( argv[ i + 1 ] ); i++; Sys_Printf( "Distance epsilon set to %lf\n", distanceEpsilon ); } else if ( striEqual( argv[ i ], "-shaderasbitmap" ) || striEqual( argv[ i ], "-shadersasbitmap" ) ) { shadersAsBitmap = true; } else if ( striEqual( argv[ i ], "-lightmapastexcoord" ) || striEqual( argv[ i ], "-lightmapsastexcoord" ) ) { lightmapsAsTexcoord = true; } else if ( striEqual( argv[ i ], "-deluxemapastexcoord" ) || striEqual( argv[ i ], "-deluxemapsastexcoord" ) ) { lightmapsAsTexcoord = true; deluxemap = true; } else if ( striEqual( argv[ i ], "-readbsp" ) ) { force_bsp = true; } else if ( striEqual( argv[ i ], "-readmap" ) ) { force_map = true; } else if ( striEqual( argv[ i ], "-meta" ) ) { meta = true; } else if ( striEqual( argv[ i ], "-patchmeta" ) ) { meta = true; patchMeta = true; } else if ( striEqual( argv[ i ], "-fast" ) ) { fast = true; } } LoadShaderInfo(); /* clean up map name */ strcpy( source, ExpandArg( argv[i] ) ); if ( !map_allowed && !force_map ) { force_bsp = true; } if ( force_map || ( !force_bsp && striEqual( path_get_extension( source ), "map" ) && map_allowed ) ) { if ( !map_allowed ) { Sys_Warning( "the requested conversion should not be done from .map files. Compile a .bsp first.\n" ); } path_set_extension( source, ".map" ); Sys_Printf( "Loading %s\n", source ); LoadMapFile( source, false, convertGame == NULL ); PseudoCompileBSP( convertGame != NULL ); } else { path_set_extension( source, ".bsp" ); Sys_Printf( "Loading %s\n", source ); LoadBSPFile( source ); ParseEntities(); } /* bsp format convert? */ if ( convertGame != NULL ) { /* set global game */ g_game = convertGame; /* write bsp */ path_set_extension( source, "_c.bsp" ); Sys_Printf( "Writing %s\n", source ); WriteBSPFile( source ); /* return to sender */ return 0; } /* normal convert */ return convertFunc( source ); }