/* ------------------------------------------------------------------------------- Copyright (C) 1999-2007 id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA ---------------------------------------------------------------------------------- This code has been altered significantly from its original form, to support several games based on the Quake III Arena engine, in the form of "Q3Map2." ------------------------------------------------------------------------------- */ /* dependencies */ #include "q3map2.h" /* some of this code is based off the original q3map port from loki and finds various paths. moved here from bsp.c for clarity. */ /* PathLokiGetHomeDir() gets the user's home dir (for ~/.q3a) */ CopiedString LokiGetHomeDir( void ){ #ifndef Q_UNIX return ""; #else /* get the home environment variable */ const char *home = getenv( "HOME" ); /* look up home dir in password database */ if( home == NULL ) { struct passwd pw, *pwp; char buf[ 4096 ]; if ( getpwuid_r( getuid(), &pw, buf, sizeof( buf ), &pwp ) == 0 ) { return pw.pw_dir; } } else{ return StringOutputStream( 256 )( home, "/." ).c_str(); } /* return it */ return ""; #endif } /* PathLokiInitPaths() initializes some paths on linux/os x */ void LokiInitPaths( const char *argv0, CopiedString& homePath, CopiedString& installPath ){ if ( homePath.empty() ) { /* get home dir */ homePath = LokiGetHomeDir(); if ( homePath.empty() ) { homePath = "."; } } #ifndef Q_UNIX /* this is kinda crap, but hey */ installPath = "../"; #else const char *path = getenv( "PATH" ); auto temp = StringOutputStream( 256 )( argv0 ); /* do some path divining */ if ( strEmpty( path_get_last_separator( temp ) ) && path != NULL ) { /* This code has a special behavior when q3map2 is a symbolic link. For each dir in ${PATH} (example: "/usr/bin", "/usr/local/bin" if ${PATH} == "/usr/bin:/usr/local/bin"), it looks for "${dir}/q3map2" (file exists and is executable), then it uses "dirname(realpath("${dir}/q3map2"))/../" as installPath. So, if "/usr/bin/q3map2" is a symbolic link to "/opt/radiant/tools/q3map2", it will find the installPath "/usr/share/radiant/", so q3map2 will look for "/opt/radiant/baseq3" to find paks. More precisely, it looks for "${dir}/${argv[0]}", so if "/usr/bin/q3map2" is a symbolic link to "/opt/radiant/tools/q3map2", and if "/opt/radiant/tools/q3ma2" is a symbolic link to "/opt/radiant/tools/q3map2.x86_64", it will use "dirname("/opt/radiant/tools/q3map2.x86_64")/../" as path, so it will use "/opt/radiant/" as installPath, which will be expanded later to "/opt/radiant/baseq3" to find paks. */ bool found = false; const char *last = path; /* go through each : segment of path */ while ( !strEmpty( last ) && !found ) { /* null out temp */ temp.clear(); /* find next chunk */ last = strchr( path, ':' ); if ( last == NULL ) { last = path + strlen( path ); } /* found home dir candidate */ if ( *path == '~' ) { temp( homePath ); path++; } /* concatenate */ if ( last > ( path + 1 ) ) { temp << StringRange( path, last ) << '/'; } temp << argv0; /* verify the path */ if ( access( temp, X_OK ) == 0 ) { found = true; } path = last + 1; } } /* flake */ if ( char *real = realpath( temp, nullptr ); real != nullptr ) { /* if "q3map2" is "/opt/radiant/tools/q3map2", installPath is "/opt/radiant" */ strClear( path_get_last_separator( real ) ); strClear( path_get_last_separator( real ) ); installPath = real; free( real ); } #endif } /* GetGame() - ydnar gets the game_t based on a -game argument returns NULL if no match found */ const game_t *GetGame( const char *arg ){ /* dummy check */ if ( strEmptyOrNull( arg ) ) { return NULL; } /* joke */ if ( striEqual( arg, "quake1" ) || striEqual( arg, "quake2" ) || striEqual( arg, "unreal" ) || striEqual( arg, "ut2k3" ) || striEqual( arg, "dn3d" ) || striEqual( arg, "dnf" ) || striEqual( arg, "hl" ) ) { Sys_Printf( "April fools, silly rabbit!\n" ); exit( 0 ); } /* test it */ for( const game_t& game : g_games ) { if ( striEqual( arg, game.arg ) ) return &game; } /* no matching game */ Sys_Warning( "Game \"%s\" is unknown.\n", arg ); HelpGames(); return NULL; } inline bool is_unique( const std::vector& list, const char *string ){ for( const auto& str : list ) if( striEqual( str.c_str(), string ) ) return false; return true; } inline void insert_unique( std::vector& list, const char *string ){ if( is_unique( list, string ) ) list.emplace_back( string ); } /* AddBasePath() - ydnar adds a base path to the list */ void AddBasePath( std::vector& basePaths, const char *path ){ /* dummy check */ if ( !strEmptyOrNull( path ) ) { /* add it to the list */ insert_unique( basePaths, StringOutputStream( 256 )( DirectoryCleaned( path ) ) ); if ( g_enginePath.empty() ) g_enginePath = basePaths.back(); } } /* AddHomeBasePath() - ydnar adds a base path to the beginning of the list, prefixed by ~/ */ void AddHomeBasePath( std::vector& basePaths, const char *homePath, const char *homeBasePath ){ if ( strEmpty( homePath ) ) { return; } /* dummy check */ if ( strEmptyOrNull( homeBasePath ) ) { return; } StringOutputStream str( 256 ); /* strip leading dot, if homePath does not end in /. */ if ( strEqual( homeBasePath, "." ) ) { /* -fs_homebase . means that -fs_home is to be used as is */ str( homePath ); } else if ( strEqualSuffix( homePath, "/." ) ) { /* concatenate home dir and path */ /* remove trailing /. of homePath */ str( StringRange( homePath, strlen( homePath ) - 1 ), homeBasePath ); } else { /* remove leading . of path */ if ( homeBasePath[0] == '.' ) { ++homeBasePath; } /* concatenate home dir and path */ str( homePath, '/', homeBasePath ); } /* add it to the beginning of the list */ const auto clean = StringOutputStream( 256 )( DirectoryCleaned( str ) ); if( is_unique( basePaths, clean ) ) basePaths.emplace( basePaths.cbegin(), clean ); } /* InitPaths() - ydnar cleaned up some of the path initialization code from bsp.c will remove any arguments it uses */ void InitPaths( Args& args ){ std::vector basePaths; std::vector gamePaths; std::vector pakPaths; CopiedString homePath; CopiedString installPath; const char *homeBasePath = nullptr; const char *baseGame = nullptr; StringOutputStream stream( 256 ); /* note it */ Sys_FPrintf( SYS_VRB, "--- InitPaths ---\n" ); /* get the install path for backup */ LokiInitPaths( args.getArg0(), homePath, installPath ); /* set game to default (q3a) */ g_game = &g_games[ 0 ]; /* parse through the arguments and extract those relevant to paths */ { /* -game */ while ( args.takeArg( "-game" ) ) { g_game = GetGame( args.takeNext() ); if ( g_game == NULL ) { g_game = &g_games[ 0 ]; } } /* -fs_forbiddenpath */ while ( args.takeArg( "-fs_forbiddenpath" ) ) { g_strForbiddenDirs.emplace_back( args.takeNext() ); } /* -fs_basepath */ while ( args.takeArg( "-fs_basepath" ) ) { AddBasePath( basePaths, args.takeNext() ); } /* -fs_game */ while ( args.takeArg( "-fs_game" ) ) { insert_unique( gamePaths, stream( DirectoryCleaned( args.takeNext() ) ) ); } /* -fs_basegame */ while ( args.takeArg( "-fs_basegame" ) ) { baseGame = args.takeNext(); } /* -fs_home */ while ( args.takeArg( "-fs_home" ) ) { homePath = args.takeNext(); } /* -fs_homebase */ while ( args.takeArg( "-fs_homebase" ) ) { homeBasePath = args.takeNext(); } /* -fs_homepath - sets both of them */ while ( args.takeArg( "-fs_homepath" ) ) { homePath = args.takeNext(); homeBasePath = "."; } /* -fs_pakpath */ while ( args.takeArg( "-fs_pakpath" ) ) { insert_unique( pakPaths, stream( DirectoryCleaned( args.takeNext() ) ) ); } } /* add standard game path */ insert_unique( gamePaths, stream( DirectoryCleaned( baseGame == nullptr? g_game->gamePath : baseGame ) ) ); /* if there is no base path set, figure it out */ if ( basePaths.empty() ) { /* this is another crappy replacement for SetQdirFromPath() */ auto argv = args.getVector(); argv.insert( argv.cbegin(), args.getArg0() ); for ( auto&& arg : argv ) { /* extract the arg */ stream( DirectoryCleaned( arg ) ); Sys_FPrintf( SYS_VRB, "Searching for \"%s\" in \"%s\"...\n", g_game->magic, stream.c_str() ); /* check for the game's magic word */ char* found = strIstr( stream.c_str(), g_game->magic ); if( found ){ /* now find the next slash and nuke everything after it */ found = strchr( found, '/' ); if( found ) strClear( found ); /* add this as a base path */ AddBasePath( basePaths, stream.c_str() ); if( !basePaths.empty() ) break; } } /* add install path */ if ( basePaths.empty() ) { AddBasePath( basePaths, installPath.c_str() ); } /* check again */ if ( basePaths.empty() ) { Error( "Failed to find a valid base path." ); } } /* this only affects unix */ AddHomeBasePath( basePaths, homePath.c_str(), homeBasePath != nullptr? homeBasePath : g_game->homeBasePath ); /* initialize vfs paths */ /* walk the list of game paths */ for ( const auto& gamePath : gamePaths ) { /* walk the list of base paths */ for ( const auto& basePath : basePaths ) { /* create a full path and initialize it */ vfsInitDirectory( stream( basePath, gamePath ) ); } } /* walk the list of pak paths */ for ( const auto& pakPath : pakPaths ) { /* initialize this pak path */ vfsInitDirectory( pakPath.c_str() ); } /* done */ Sys_Printf( "\n" ); }