/* Copyright (C) 2001-2006, William Joseph. All Rights Reserved. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #if !defined( INCLUDED_NAMEDENTITY_H ) #define INCLUDED_NAMEDENTITY_H #include "entitylib.h" #include "eclasslib.h" #include "generic/callback.h" #include "nameable.h" #include "entity.h" #include class NameCallbackSet { typedef std::set NameCallbacks; NameCallbacks m_callbacks; public: void insert( const NameCallback& callback ){ m_callbacks.insert( callback ); } void erase( const NameCallback& callback ){ m_callbacks.erase( callback ); } void changed( const char* name ) const { for ( NameCallbacks::const_iterator i = m_callbacks.begin(); i != m_callbacks.end(); ++i ) { ( *i )( name ); } } }; class NamedEntity : public Nameable { EntityKeyValues& m_entity; NameCallbackSet m_changed; CopiedString m_name; public: NamedEntity( EntityKeyValues& entity ) : m_entity( entity ){ } const char* name() const { if ( string_empty( m_name.c_str() ) ) { return m_entity.getEntityClass().name(); } return m_name.c_str(); } const char* classname() const { return m_entity.getEntityClass().name(); } const Colour3& color() const { return m_entity.getEntityClass().color; } void attach( const NameCallback& callback ){ m_changed.insert( callback ); } void detach( const NameCallback& callback ){ m_changed.erase( callback ); } void identifierChanged( const char* value ){ if ( string_empty( value ) ) { m_changed.changed( m_entity.getEntityClass().name() ); } else { m_changed.changed( value ); } m_name = value; } typedef MemberCaller1 IdentifierChangedCaller; }; #include "renderable.h" #include "cullable.h" #include "render.h" class RenderableNamedEntity { enum ENameMode{ eNameNormal = 0, eNameSelected = 1, eNameChildSelected = 2, }; NamedEntity& m_named; const Vector3& m_position; mutable RenderTextLabel m_label; const char* const m_exclude; public: typedef Static StaticShader; static Shader* getShader() { return StaticShader::instance(); } RenderableNamedEntity( NamedEntity& named, const Vector3& position, const char* exclude = 0 ) : m_named( named ), m_position( position ), m_exclude( exclude ) { identifierChanged( m_named.name() ); m_named.attach( IdentifierChangedCaller( *this ) ); } bool excluded_not() const { return m_label.tex > 0; } public: void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected, bool childSelected = false ) const { m_label.subTex = selected? eNameSelected : childSelected? eNameChildSelected : eNameNormal; if( volume.fill() ){ const Matrix4& viewproj = volume.GetViewMatrix(); const Vector3 pos_in_world = matrix4_transformed_point( localToWorld, m_position ); if( viewproj[3] * pos_in_world[0] + viewproj[7] * pos_in_world[1] + viewproj[11] * pos_in_world[2] + viewproj[15] < 0.005f ) //w < 0: behind nearplane return; if( m_label.subTex == eNameNormal && vector3_length_squared( pos_in_world - volume.getViewer() ) > static_cast( g_showNamesDist ) * static_cast( g_showNamesDist ) ) return; } Vector4 position( m_position, 1.f ); Matrix4 object2screen( volume.GetViewMatrix() ); matrix4_multiply_by_matrix4( object2screen, localToWorld ); matrix4_transform_vector4( object2screen, position ); // globalOutputStream() << position << " Projection\n"; position.x() /= position.w(); position.y() /= position.w(); // position.z() /= position.w(); // globalOutputStream() << position << " Projection division\n"; matrix4_transform_vector4( volume.GetViewport(), position ); // globalOutputStream() << position << " Viewport\n"; // globalOutputStream() << volume.GetViewport()[0] << " " << volume.GetViewport()[5] << " Viewport size\n"; m_label.screenPos.x() = position.x(); m_label.screenPos.y() = position.y(); // globalOutputStream() << m_label.screenPos << "\n"; renderer.PushState(); renderer.Highlight( Renderer::ePrimitive, false ); renderer.Highlight( Renderer::eFace, false ); renderer.SetState( getShader(), Renderer::eWireframeOnly ); renderer.SetState( getShader(), Renderer::eFullMaterials ); renderer.addRenderable( m_label, g_matrix4_identity ); renderer.PopState(); } ~RenderableNamedEntity(){ m_named.detach( IdentifierChangedCaller( *this ) ); } void identifierChanged( const char* value ){ m_label.texFree(); if( m_exclude && string_equal( m_exclude, value ) ) return; m_label.texAlloc( value, m_named.color() ); } typedef MemberCaller1 IdentifierChangedCaller; }; /* class RenderableNamedEntity : public OpenGLRenderable { const NamedEntity& m_named; const Vector3& m_position; public: RenderableNamedEntity( const NamedEntity& named, const Vector3& position ) : m_named( named ), m_position( position ){ } void render( RenderStateFlags state ) const { glRasterPos3fv( vector3_to_array( m_position ) ); GlobalOpenGL().drawString( g_showTargetNames ? m_named.name() : m_named.classname() ); } }; */ #endif