Mouse bindings list ** 2d+3d ** m1 tunnel selector (cycles through matching) m1 drag create brush, resize, move shift + m1 select objects shift + m1 drag paint objects selection ctrl + m1 select brush face ctrl + m1 drag paint faces selection shift + m2 tunnel selector shift + m2 drag rectangular selector (select/deselect/toggle, complete depth, partial match) ctrl + m2 tunnel face selector ctrl + m2 drag rectangular selector of brush faces alt + m1 select objects in component modes ctrl + alt + m1 extrude pointed/selected brush faces drag m1 + shift snapped modes of manipulators, clipper; new brush is quadratic drag m1 + ctrl snap bbox, while using move and scale manipulators; new brush is cube ** 2d ** m2 drag move pan m2 entities creation menu alt + m2 drag quick zoom in/out alt + m1 quick face/vertex shear in QE tool mode ctrl + m1 quick clipper mode m1 x2 on clipper point = do clip m3 change 3d camera sight direction ctrl + m3 move 3d camera location shift + m3 set transform origin in pivoted mode ** 3d ** alt + m1 alternative objects resizing m1 + alt adjust height of brush, being created; move stuff vertically m2 enter/quit 3d mouselook mode, sideways + up/down strafes alt + m2 orbit around clicked point m2 x2 entities creation menu m3 copy texture name, alignment, color, light power, color focus on texture in texture browser, fill find/replace dialog entries alt + m3/drag paste texture name (to pointed and selected stuff) shift + m3/drag paste texture name, alignment, light power ctrl + m3/drag paste texture seamlessly between brush faces, light color ctrl + shift + m3/drag project texture from copied brush face, paste light power, color alt + ctrl/shift/ /ctrl+shift + m3/drag respective texture alignment paste w/o texture name ctrl + mouse sideways + up/down strafes ctrl + shift + mouse sideways + forward/back strafes **texture browser** m1 select texture + apply to selection shift + m1 open shader in internal editor ctrl + shift + m1 open shader in external editor m2 show tags frame m2 drag scroll pan drag m2 + shift scroll pan 4x faster m1 x2 load directory, selected texture belongs to m2 x2 load common/ directory m3 select texture, don't apply to selection **entities creation menu** m1 create an entity worldspawn = ungroup selected primitives m2 convert selected entities worldspawn = ungroup selected entities ctrl + m1/2 do things, keep menu opened scroll: 2d: zoom; 3d: move; tex bro: scroll