/* Copyright (C) 1999-2006 Id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #pragma once #include "string/stringfwd.h" void Patch_registerCommands(); void Patch_constructToolbar( class QToolBar* toolbar ); void Patch_constructMenu( class QMenu* menu ); namespace scene { class Graph; } void Scene_PatchSetShader_Selected( scene::Graph& graph, const char* name ); void Scene_PatchGetShader_Selected( scene::Graph& graph, CopiedString& name ); void Scene_PatchSelectByShader( scene::Graph& graph, const char* name ); void Scene_PatchFindReplaceShader( scene::Graph& graph, const char* find, const char* replace ); void Scene_PatchFindReplaceShader_Selected( scene::Graph& graph, const char* find, const char* replace ); void Scene_PatchGetTexdef_Selected( scene::Graph& graph, class TextureProjection &projection ); bool Scene_PatchGetShaderTexdef_Selected( scene::Graph& graph, CopiedString& name, TextureProjection &projection ); void Patch_SetTexdef( const float* hShift, const float* vShift, const float* hScale, const float* vScale, const float* rotation ); void Scene_PatchCapTexture_Selected( scene::Graph& graph ); class texdef_t; template class BasicVector3; typedef BasicVector3 Vector3; void Scene_PatchProjectTexture_Selected( scene::Graph& graph, const texdef_t& texdef, const Vector3* direction ); class TextureProjection; void Scene_PatchProjectTexture_Selected( scene::Graph& graph, const TextureProjection& projection, const Vector3& normal ); void Scene_PatchNaturalTexture_Selected( scene::Graph& graph ); void Scene_PatchTileTexture_Selected( scene::Graph& graph, float s, float t ); void PatchFilters_construct(); void PatchPreferences_construct(); void Patch_registerPreferencesPage(); void Patch_NaturalTexture(); void Patch_CapTexture(); void Scene_PatchFlipTexture_Selected( scene::Graph& graph, int axis ); void Patch_FlipTextureX(); void Patch_FlipTextureY(); extern class PatchCreator* g_patchCreator;