/* ------------------------------------------------------------------------------- Copyright (C) 1999-2007 id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA ---------------------------------------------------------------------------------- This code has been altered significantly from its original form, to support several games based on the Quake III Arena engine, in the form of "Q3Map2." ------------------------------------------------------------------------------- */ /* dependencies */ #include "q3map2.h" #include "model.h" #include "assimp/Importer.hpp" #include "assimp/importerdesc.h" #include "assimp/Logger.hpp" #include "assimp/DefaultLogger.hpp" #include "assimp/IOSystem.hpp" #include "assimp/MemoryIOWrapper.h" #include "assimp/postprocess.h" #include "assimp/scene.h" #include "assimp/mesh.h" #include class AssLogger : public Assimp::Logger { public: void OnDebug( const char* message ) override { #ifdef _DEBUG Sys_Printf( "%s\n", message ); #endif } void OnVerboseDebug( const char *message ) override { #ifdef _DEBUG Sys_FPrintf( SYS_VRB, "%s\n", message ); #endif } void OnInfo( const char* message ) override { #ifdef _DEBUG Sys_Printf( "%s\n", message ); #endif } void OnWarn( const char* message ) override { Sys_Warning( "%s\n", message ); } void OnError( const char* message ) override { Sys_FPrintf( SYS_WRN, "ERROR: %s\n", message ); /* let it be a warning, since radiant stops monitoring on error message flag */ } bool attachStream( Assimp::LogStream *pStream, unsigned int severity ) override { return false; } bool detachStream( Assimp::LogStream *pStream, unsigned int severity ) override { return false; } }; class AssIOSystem : public Assimp::IOSystem { public: // ------------------------------------------------------------------- /** @brief Tests for the existence of a file at the given path. * * @param pFile Path to the file * @return true if there is a file with this path, else false. */ bool Exists( const char* pFile ) const override { return vfsGetFileCount( pFile ) != 0; } // ------------------------------------------------------------------- /** @brief Returns the system specific directory separator * @return System specific directory separator */ char getOsSeparator() const override { return '/'; } // ------------------------------------------------------------------- /** @brief Open a new file with a given path. * * When the access to the file is finished, call Close() to release * all associated resources (or the virtual dtor of the IOStream). * * @param pFile Path to the file * @param pMode Desired file I/O mode. Required are: "wb", "w", "wt", * "rb", "r", "rt". * * @return New IOStream interface allowing the lib to access * the underlying file. * @note When implementing this class to provide custom IO handling, * you probably have to supply an own implementation of IOStream as well. */ Assimp::IOStream* Open( const char* pFile, const char* pMode = "rb" ) override { if ( MemBuffer boo = vfsLoadFile( pFile ) ) { return new Assimp::MemoryIOStream( boo.release(), boo.size(), true ); } return nullptr; } // ------------------------------------------------------------------- /** @brief Closes the given file and releases all resources * associated with it. * @param pFile The file instance previously created by Open(). */ void Close( Assimp::IOStream* pFile ) override { delete pFile; } // ------------------------------------------------------------------- /** @brief CReates an new directory at the given path. * @param path [in] The path to create. * @return True, when a directory was created. False if the directory * cannot be created. */ bool CreateDirectory( const std::string &path ) override { Error( "AssIOSystem::CreateDirectory" ); return false; } // ------------------------------------------------------------------- /** @brief Will change the current directory to the given path. * @param path [in] The path to change to. * @return True, when the directory has changed successfully. */ bool ChangeDirectory( const std::string &path ) override { Error( "AssIOSystem::ChangeDirectory" ); return false; } bool DeleteFile( const std::string &file ) override { Error( "AssIOSystem::DeleteFile" ); return false; } private: }; static Assimp::Importer *s_assImporter = nullptr; void assimp_init(){ s_assImporter = new Assimp::Importer(); s_assImporter->SetPropertyBool( AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION, true ); s_assImporter->SetPropertyInteger( AI_CONFIG_PP_SBP_REMOVE, aiPrimitiveType_POINT | aiPrimitiveType_LINE ); s_assImporter->SetPropertyString( AI_CONFIG_IMPORT_MDL_COLORMAP, "gfx/palette.lmp" ); // Q1 palette, default is fine too s_assImporter->SetPropertyBool( AI_CONFIG_IMPORT_MD3_LOAD_SHADERS, false ); s_assImporter->SetPropertyString( AI_CONFIG_IMPORT_MD3_SHADER_SRC, "scripts/" ); s_assImporter->SetPropertyBool( AI_CONFIG_IMPORT_MD3_HANDLE_MULTIPART, false ); s_assImporter->SetPropertyInteger( AI_CONFIG_PP_RVC_FLAGS, aiComponent_TANGENTS_AND_BITANGENTS ); // varying tangents prevent aiProcess_JoinIdenticalVertices Assimp::DefaultLogger::set( new AssLogger ); s_assImporter->SetIOHandler( new AssIOSystem ); } struct ModelNameFrame { CopiedString m_name; int m_frame; bool operator<( const ModelNameFrame& other ) const { const int cmp = string_compare_nocase( m_name.c_str(), other.m_name.c_str() ); return cmp != 0? cmp < 0 : m_frame < other.m_frame; } }; struct AssModel { struct AssModelMesh : public AssMeshWalker { const aiMesh *m_mesh; CopiedString m_shader; AssModelMesh( const aiScene *scene, const aiMesh *mesh, const char *rootPath ) : m_mesh( mesh ){ aiMaterial *material = scene->mMaterials[mesh->mMaterialIndex]; aiString matname = material->GetName(); #ifdef _DEBUG Sys_Printf( "matname: %s\n", matname.C_Str() ); #endif if( aiString texname; aiReturn_SUCCESS == material->Get( AI_MATKEY_TEXTURE_DIFFUSE(0), texname ) && texname.length != 0 && !string_equal_prefix_nocase( matname.C_Str(), "textures/" ) /* matname looks intentionally named as ingame shader */ && !string_equal_prefix_nocase( matname.C_Str(), "textures\\" ) && !string_equal_prefix_nocase( matname.C_Str(), "models/" ) && !string_equal_prefix_nocase( matname.C_Str(), "models\\" ) ){ #ifdef _DEBUG Sys_Printf( "texname: %s\n", texname.C_Str() ); #endif m_shader = StringOutputStream()( PathCleaned( PathExtensionless( texname.C_Str() ) ) ); } else{ m_shader = StringOutputStream()( PathCleaned( PathExtensionless( matname.C_Str() ) ) ); } const CopiedString oldShader( m_shader ); if( strchr( m_shader.c_str(), '/' ) == nullptr ){ /* texture is likely in the folder, where model is */ m_shader = StringOutputStream()( rootPath, m_shader ); } else{ const char *name = m_shader.c_str(); if( name[0] == '/' || ( name[0] != '\0' && name[1] == ':' ) || strstr( name, ".." ) ){ /* absolute path or with .. */ const char* p; if( ( p = string_in_string_nocase( name, "/models/" ) ) || ( p = string_in_string_nocase( name, "/textures/" ) ) ){ m_shader = p + 1; } else{ m_shader = StringOutputStream()( rootPath, path_get_filename_start( name ) ); } } } if( oldShader != m_shader ) Sys_FPrintf( SYS_VRB, "substituting: %s -> %s\n", oldShader.c_str(), m_shader.c_str() ); } void forEachFace( std::function visitor ) const override { for ( const aiFace& face : Span( m_mesh->mFaces, m_mesh->mNumFaces ) ){ // if( face.mNumIndices == 3 ) Vector3 xyz[3]; Vector2 st[3]; for( size_t n = 0; n < 3; ++n ){ const auto i = face.mIndices[n]; xyz[n] = { m_mesh->mVertices[i].x, m_mesh->mVertices[i].y, m_mesh->mVertices[i].z }; if( m_mesh->HasTextureCoords( 0 ) ) st[n] = { m_mesh->mTextureCoords[0][i].x, m_mesh->mTextureCoords[0][i].y }; else st[n] = { 0, 0 }; } visitor( xyz, st ); } } const char *getShaderName() const override { return m_shader.c_str(); } }; aiScene *m_scene; std::vector m_meshes; AssModel( aiScene *scene, const char *modelname ) : m_scene( scene ){ m_meshes.reserve( scene->mNumMeshes ); const auto rootPath = StringOutputStream()( PathCleaned( PathFilenameless( modelname ) ) ); const auto traverse = [&]( const auto& self, const aiNode* node ) -> void { for( size_t n = 0; n < node->mNumMeshes; ++n ){ const aiMesh *mesh = scene->mMeshes[node->mMeshes[n]]; if( mesh->mPrimitiveTypes & aiPrimitiveType_TRIANGLE ){ m_meshes.emplace_back( scene, mesh, rootPath ); } } // traverse all children for ( size_t n = 0; n < node->mNumChildren; ++n ){ self( self, node->mChildren[n] ); } }; traverse( traverse, scene->mRootNode ); } }; static std::map s_assModels; /* LoadModel() - ydnar loads a picoModel and returns a pointer to the picoModel_t struct or NULL if not found */ static AssModel *LoadModel( const char *name, int frame ){ /* dummy check */ if ( strEmptyOrNull( name ) ) { return nullptr; } /* try to find existing picoModel */ auto it = s_assModels.find( ModelNameFrame{ name, frame } ); if( it != s_assModels.end() ){ return &it->second; } unsigned flags = //aiProcessPreset_TargetRealtime_Fast // | aiProcess_FixInfacingNormals aiProcess_GenNormals | aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_GenUVCoords | aiProcess_SortByPType | aiProcess_FindDegenerates | aiProcess_FindInvalidData | aiProcess_ValidateDataStructure | aiProcess_FlipUVs | aiProcess_FlipWindingOrder | aiProcess_PreTransformVertices | aiProcess_RemoveComponent | aiProcess_SplitLargeMeshes; // rotate the whole scene 90 degrees around the x axis to convert assimp's Y = UP to Quakes's Z = UP s_assImporter->SetPropertyMatrix( AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION, aiMatrix4x4( 1, 0, 0, 0, 0, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1 ) ); // aiMatrix4x4::RotationX( c_half_pi ) s_assImporter->SetPropertyInteger( AI_CONFIG_PP_SLM_VERTEX_LIMIT, maxSurfaceVerts ); // TODO this optimal and with respect to lightmapped/not s_assImporter->SetPropertyInteger( AI_CONFIG_IMPORT_GLOBAL_KEYFRAME, frame ); const aiScene *scene = s_assImporter->ReadFile( name, flags ); if( scene != nullptr ){ if( scene->mFlags & AI_SCENE_FLAGS_INCOMPLETE ) Sys_Warning( "AI_SCENE_FLAGS_INCOMPLETE\n" ); return &s_assModels.emplace( ModelNameFrame{ name, frame }, AssModel( s_assImporter->GetOrphanedScene(), name ) ).first->second; } else{ return nullptr; // TODO /* if loading failed, make a bogus model to silence the rest of the warnings */ } } std::vector LoadModelWalker( const char *name, int frame ){ AssModel *model = LoadModel( name, frame ); std::vector vector; if( model != nullptr ) std::for_each( model->m_meshes.begin(), model->m_meshes.end(), [&vector]( const auto& val ){ vector.push_back( &val ); } ); return vector; } enum EModelFlags{ eRMG_BSP = 1 << 0, eClipModel = 1 << 1, eForceMeta = 1 << 2, eExtrudeFaceNormals = 1 << 3, eExtrudeTerrain = 1 << 4, eColorToAlpha = 1 << 5, eNoSmooth = 1 << 6, eExtrudeVertexNormals = 1 << 7, ePyramidaClip = 1 << 8, eExtrudeDownwards = 1 << 9, eExtrudeUpwards = 1 << 10, eMaxExtrude = 1 << 11, eAxialBackplane = 1 << 12, eClipFlags = eClipModel | eExtrudeFaceNormals | eExtrudeTerrain | eExtrudeVertexNormals | ePyramidaClip | eExtrudeDownwards | eExtrudeUpwards | eMaxExtrude | eAxialBackplane, }; inline void nonax_clip_dbg( const Plane3f (&p)[3] ){ #if 0 for ( int j = 0; j < 3; ++j ){ for ( int k = 0; k < 3; ++k ){ const Vector3& n = p[j].normal(); if ( fabs( n[k] ) < 0.00025 && n[k] != 0 ){ Sys_Printf( "nonax nrm %6.17f %6.17f %6.17f\n", n[0], n[1], n[2] ); } } } #endif } inline size_t normal_make_axial( Vector3& normal ){ const size_t i = vector3_max_abs_component_index( normal ); normal = normal[i] >= 0? g_vector3_axes[i] : -g_vector3_axes[i]; return i; } template // N = 4 or 5 static void make_brush_sides( const Plane3f plane, const Plane3f (&p)[3], const Plane3f& reverse, Vector3 (&points)[4], shaderInfo_t *si ){ /* set up brush sides */ buildBrush.sides.clear(); // clear, so resize() will value-initialize elements buildBrush.sides.resize( N ); if( debugClip ){ buildBrush.sides[ 0 ].shaderInfo = ShaderInfoForShader( "debugclip2" ); for ( size_t i = 1; i < N; ++i ) buildBrush.sides[i].shaderInfo = ShaderInfoForShader( "debugclip" ); } else{ buildBrush.sides[0].shaderInfo = si; buildBrush.sides[0].surfaceFlags = si->surfaceFlags; for ( size_t i = 1; i < N; ++i ) buildBrush.sides[i].shaderInfo = NULL; // don't emit these faces as draw surfaces, should make smaller BSPs; hope this works } points[3] = points[0]; // for cyclic usage buildBrush.sides[0].planenum = FindFloatPlane( plane, 3, points ); buildBrush.sides[1].planenum = FindFloatPlane( p[0], 2, &points[0] ); // p[0] contains points[0] and points[1] buildBrush.sides[2].planenum = FindFloatPlane( p[1], 2, &points[1] ); // p[1] contains points[1] and points[2] buildBrush.sides[3].planenum = FindFloatPlane( p[2], 2, &points[2] ); // p[2] contains points[2] and points[0] (copied to points[3]) if constexpr( N == 5 ) buildBrush.sides[4].planenum = FindFloatPlane( reverse, 0, NULL ); } static void ClipModel( int spawnFlags, float clipDepth, shaderInfo_t *si, const mapDrawSurface_t *ds, const char *modelName, entity_t& entity ){ const int spf = ( spawnFlags & ( eClipFlags & ~eClipModel ) ); /* ydnar: giant hack land: generate clipping brushes for model triangles */ if ( ( si->clipModel && spf == 0 ) // default CLIPMODEL || ( spawnFlags & eClipFlags ) == eClipModel //default CLIPMODEL || spf == eExtrudeFaceNormals || spf == eExtrudeTerrain || spf == eExtrudeVertexNormals || spf == ePyramidaClip || spf == eExtrudeDownwards || spf == eExtrudeUpwards || spf == eAxialBackplane // default sides + axial backplane || spf == ( eExtrudeFaceNormals | ePyramidaClip ) // extrude 45 || spf == ( eExtrudeTerrain | eMaxExtrude ) || spf == ( eExtrudeTerrain | eAxialBackplane ) || spf == ( eExtrudeVertexNormals | ePyramidaClip ) // vertex normals + don't check for sides, sticking outwards || spf == ( ePyramidaClip | eAxialBackplane ) // pyramid with 3 of 4 sides axial (->small bsp) || spf == ( eExtrudeDownwards | eExtrudeUpwards ) || spf == ( eExtrudeDownwards | eMaxExtrude ) || spf == ( eExtrudeDownwards | eAxialBackplane ) || spf == ( eExtrudeDownwards | eExtrudeUpwards | eMaxExtrude ) || spf == ( eExtrudeDownwards | eExtrudeUpwards | eAxialBackplane ) || spf == ( eExtrudeUpwards | eMaxExtrude ) || spf == ( eExtrudeUpwards | eAxialBackplane ) ){ int i, j, k; //int ok=0, notok=0; float limDepth = 0; if ( clipDepth < 0 ){ limDepth = -clipDepth; clipDepth = 2.0; } Vector3 points[ 4 ]; Plane3f plane, reverse, p[3]; MinMax minmax; Vector3 avgDirection( 0 ); int axis; /* temp hack */ if ( !si->clipModel && !( si->compileFlags & C_SOLID ) ) { return; } //wont snap these in normal way, or will explode // const double normalEpsilon_save = normalEpsilon; //normalEpsilon = 0.000001; if ( ( spf & eMaxExtrude ) || ( spf & eExtrudeTerrain ) ){ for ( i = 0; i < ds->numIndexes; i += 3 ){ for ( j = 0; j < 3; ++j ){ points[j] = ds->verts[ds->indexes[i + j]].xyz; } if ( PlaneFromPoints( plane, points ) ){ if ( spf & eExtrudeTerrain ) avgDirection += plane.normal(); //calculate average mesh facing direction //get min/max for ( j = 0; j < 3; ++j ){ minmax.extend( points[j] ); } } } //unify avg direction if ( spf & eExtrudeTerrain ){ if ( vector3_length( avgDirection ) == 0 ) avgDirection = g_vector3_axis_z; axis = normal_make_axial( avgDirection ); } } /* prepare a brush */ buildBrush.sides.reserve( MAX_BUILD_SIDES ); buildBrush.entityNum = entity.mapEntityNum; buildBrush.contentShader = si; buildBrush.compileFlags = si->compileFlags; buildBrush.contentFlags = si->contentFlags; buildBrush.detail = true; /* walk triangle list */ for ( i = 0; i < ds->numIndexes; i += 3 ){ /* make points */ for ( j = 0; j < 3; ++j ){ /* copy xyz */ points[j] = ds->verts[ds->indexes[i + j] ].xyz; } /* make plane for triangle */ if ( PlaneFromPoints( plane, points ) ) { //snap points before using them for further calculations //precision suffers a lot, when two of normal values are under .00025 (often no collision, knocking up effect in ioq3) //also broken drawsurfs in case of normal brushes bool snpd = false; for ( j = 0; j < 3; ++j ) { if ( fabs( plane.normal()[j] ) < 0.00025 && fabs( plane.normal()[( j + 1) % 3] ) < 0.00025 && ( plane.normal()[j] != 0.0 || plane.normal()[( j + 1 ) % 3] != 0.0 ) ){ const Vector3 cnt = ( points[0] + points[1] + points[2] ) / 3.0; points[0][( j + 2 ) % 3] = points[1][(j + 2 ) % 3] = points[2][( j + 2 ) % 3] = cnt[( j + 2 ) % 3]; snpd = true; break; } } //snap pairs of points to prevent bad side planes for ( j = 0; j < 3; ++j ) { const Vector3 nrm = VectorNormalized( points[j] - points[( j + 1 ) % 3] ); for ( k = 0; k < 3; ++k ) { if ( nrm[k] != 0.0 && fabs( nrm[k] ) < 0.00025 ){ //Sys_Printf( "b4(%6.6f %6.6f %6.6f)(%6.6f %6.6f %6.6f)\n", points[j][0], points[j][1], points[j][2], points[(j+1)%3][0], points[(j+1)%3][1], points[(j+1)%3][2] ); points[j][k] = points[( j + 1 ) % 3][k] = ( points[j][k] + points[( j + 1 ) % 3][k] ) / 2.0; //Sys_Printf( "sn(%6.6f %6.6f %6.6f)(%6.6f %6.6f %6.6f)\n", points[j][0], points[j][1], points[j][2], points[(j+1)%3][0], points[(j+1)%3][1], points[(j+1)%3][2] ); snpd = true; } } } if ( snpd ) { PlaneFromPoints( plane, points ); snpd = false; } //vector-is-close-to-be-on-axis check again, happens after previous code sometimes for ( j = 0; j < 3; ++j ) { if ( fabs( plane.normal()[j] ) < 0.00025 && fabs( plane.normal()[( j + 1 ) % 3] ) < 0.00025 && ( plane.normal()[j] != 0.0 || plane.normal()[( j + 1 ) % 3] != 0.0 ) ){ const Vector3 cnt = ( points[0] + points[1] + points[2] ) / 3.0; points[0][( j + 2 ) % 3] = points[1][( j + 2 ) % 3] = points[2][( j + 2 ) % 3] = cnt[( j + 2 ) % 3]; PlaneFromPoints( plane, points ); break; } } //snap single snappable normal components for ( j = 0; j < 3; ++j ) { if ( plane.normal()[j] != 0 && fabs( plane.normal()[j] ) < 0.00005 ){ plane.normal()[j] = 0; snpd = true; } } //adjust plane dist if ( snpd ) { const Vector3 cnt = ( points[0] + points[1] + points[2] ) / 3.0; VectorNormalize( plane.normal() ); plane.dist() = vector3_dot( plane.normal(), cnt ); //project points to resulting plane to keep intersections precision for ( j = 0; j < 3; ++j ) { //Sys_Printf( "b4 %i (%6.7f %6.7f %6.7f)\n", j, points[j][0], points[j][1], points[j][2] ); points[j] = plane3_project_point( plane, points[j] ); //Sys_Printf( "sn %i (%6.7f %6.7f %6.7f)\n", j, points[j][0], points[j][1], points[j][2] ); } //Sys_Printf( "sn pln (%6.7f %6.7f %6.7f %6.7f)\n", plane.a, plane.b, plane.c, plane.d ); //PlaneFromPoints( plane, points ); //Sys_Printf( "pts pln (%6.7f %6.7f %6.7f %6.7f)\n", plane.a, plane.b, plane.c, plane.d ); } /* sanity check */ { const Vector3 d1 = points[1] - points[0]; const Vector3 d2 = points[2] - points[0]; const Vector3 normal = vector3_cross( d2, d1 ); /* https://en.wikipedia.org/wiki/Cross_product#Geometric_meaning cross( a, b ).length = a.length b.length sin( angle ) */ const double lengthsSquared = vector3_length_squared( d1 ) * vector3_length_squared( d2 ); if ( lengthsSquared == 0 || ( vector3_length_squared( normal ) / lengthsSquared ) < 1e-8 ) { Sys_Warning( "triangle (%6.0f %6.0f %6.0f) (%6.0f %6.0f %6.0f) (%6.0f %6.0f %6.0f) of %s was not autoclipped: points on line\n", points[0][0], points[0][1], points[0][2], points[1][0], points[1][1], points[1][2], points[2][0], points[2][1], points[2][2], modelName ); continue; } } if ( spf == ( ePyramidaClip | eAxialBackplane ) ){ // pyramid with 3 of 4 sides axial (->small bsp) for ( j = 0; j < 3; ++j ) if ( fabs( plane.normal()[j] ) < 0.05 && fabs( plane.normal()[( j + 1 ) % 3] ) < 0.05 ) //no way, close to lay on two axes goto default_CLIPMODEL; // best axial normal Vector3 bestNormal = plane.normal(); axis = normal_make_axial( bestNormal ); float mindist = 999999; for ( j = 0; j < 3; ++j ){ // planes float bestdist = 999999, bestangle = 1; for ( k = 0; k < 3; ++k ){ // axes Vector3 nrm = points[( j + 1 ) % 3] - points[j]; if ( k == axis ){ reverse.normal() = vector3_cross( bestNormal, nrm ); } else{ Vector3 vnrm( 0 ); if ( ( k + 1 ) % 3 == axis ){ if ( nrm[( k + 2 ) % 3] == 0 ) continue; vnrm[( k + 2 ) % 3] = nrm[( k + 2 ) % 3]; } else{ if ( nrm[( k + 1 ) % 3] == 0 ) continue; vnrm[( k + 1 ) % 3] = nrm[( k + 1 ) % 3]; } const Vector3 enrm = vector3_cross( bestNormal, vnrm ); reverse.normal() = vector3_cross( enrm, nrm ); } VectorNormalize( reverse.normal() ); reverse.dist() = vector3_dot( points[ j ], reverse.normal() ); //check facing, thickness const float currdist = reverse.dist() - vector3_dot( reverse.normal(), points[( j + 2 ) % 3] ); const float currangle = vector3_dot( reverse.normal(), plane.normal() ); if ( ( ( currdist > 0.1 ) && ( currdist < bestdist ) && ( currangle < 0 ) ) || ( ( currangle >= 0 ) && ( currangle <= bestangle ) ) ){ bestangle = currangle; if ( currangle < 0 ) bestdist = currdist; p[j] = reverse; } } if ( bestdist == 999999 && bestangle == 1 ){ // Sys_Printf( "default_CLIPMODEL\n" ); goto default_CLIPMODEL; } value_minimize( mindist, bestdist ); } if ( (limDepth != 0.0) && (mindist > limDepth) ) goto default_CLIPMODEL; nonax_clip_dbg( p ); make_brush_sides<4>( plane, p, reverse, points, si ); } else if ( spf == eExtrudeTerrain || spf == eExtrudeDownwards || spf == eExtrudeUpwards || spf == eAxialBackplane || spf == ( eExtrudeTerrain | eMaxExtrude ) || spf == ( eExtrudeTerrain | eAxialBackplane ) || spf == ( eExtrudeDownwards | eExtrudeUpwards ) || spf == ( eExtrudeDownwards | eMaxExtrude ) || spf == ( eExtrudeDownwards | eAxialBackplane ) || spf == ( eExtrudeDownwards | eExtrudeUpwards | eMaxExtrude ) || spf == ( eExtrudeDownwards | eExtrudeUpwards | eAxialBackplane ) || spf == ( eExtrudeUpwards | eMaxExtrude ) || spf == ( eExtrudeUpwards | eAxialBackplane ) ){ Vector3 bestNormal; if ( spf & eExtrudeTerrain ){ //autodirection bestNormal = avgDirection; } else{ axis = 2; if ( ( spf & eExtrudeDownwards ) && ( spf & eExtrudeUpwards ) ){ bestNormal = plane.normal()[2] >= 0? g_vector3_axis_z : -g_vector3_axis_z; } else if ( spf & eExtrudeDownwards ){ bestNormal = g_vector3_axis_z; } else if ( spf & eExtrudeUpwards ){ bestNormal = -g_vector3_axis_z; } else{ // best axial normal bestNormal = plane.normal(); axis = normal_make_axial( bestNormal ); } } if ( vector3_dot( plane.normal(), bestNormal ) < 0.05 ){ goto default_CLIPMODEL; } /* make side planes */ for ( j = 0; j < 3; ++j ) { p[j].normal() = VectorNormalized( vector3_cross( bestNormal, points[( j + 1 ) % 3] - points[j] ) ); p[j].dist() = vector3_dot( points[j], p[j].normal() ); } /* make back plane */ if ( spf & eMaxExtrude ){ //max extrude reverse.normal() = -bestNormal; if ( bestNormal[axis] > 0 ){ reverse.dist() = -minmax.mins[axis] + clipDepth; } else{ reverse.dist() = minmax.maxs[axis] + clipDepth; } } else if ( spf & eAxialBackplane ){ //axial backplane reverse.normal() = -bestNormal; reverse.dist() = points[0][axis]; if ( bestNormal[axis] > 0 ){ for ( j = 1; j < 3; ++j ){ value_minimize( reverse.dist(), points[j][axis] ); } reverse.dist() = -reverse.dist() + clipDepth; } else{ for ( j = 1; j < 3; ++j ){ value_maximize( reverse.dist(), points[j][axis] ); } reverse.dist() += clipDepth; } if ( limDepth != 0.0 ){ Vector3 cnt = points[0]; if ( bestNormal[axis] > 0 ){ for ( j = 1; j < 3; ++j ){ if ( points[j][axis] > cnt[axis] ){ cnt = points[j]; } } } else { for ( j = 1; j < 3; ++j ){ if ( points[j][axis] < cnt[axis] ){ cnt = points[j]; } } } cnt = plane3_project_point( reverse, cnt ); if ( -plane3_distance_to_point( plane, cnt ) > limDepth ){ reverse = plane3_flipped( plane ); reverse.dist() += clipDepth; } } } else{ //normal backplane reverse = plane3_flipped( plane ); reverse.dist() += clipDepth; } nonax_clip_dbg( p ); make_brush_sides<5>( plane, p, reverse, points, si ); } else if ( spf == ( eExtrudeFaceNormals | ePyramidaClip ) ){ // extrude 45 //45 degrees normals for side planes for ( j = 0; j < 3; ++j ) { const Vector3 nrm = points[( j + 1 ) % 3] - points[ j ]; Vector3 enrm = VectorNormalized( vector3_cross( plane.normal(), nrm ) ); enrm += plane.normal(); VectorNormalize( enrm ); /* make side planes */ p[j].normal() = VectorNormalized( vector3_cross( enrm, nrm ) ); p[j].dist() = vector3_dot( points[j], p[j].normal() ); //snap nearly axial side planes snpd = false; for ( k = 0; k < 3; ++k ) { if ( fabs( p[j].normal()[k] ) < 0.00025 && p[j].normal()[k] != 0.0 ){ p[j].normal()[k] = 0.0; snpd = true; } } if ( snpd ){ VectorNormalize( p[j].normal() ); p[j].dist() = vector3_dot( ( points[j] + points[( j + 1 ) % 3] ) / 2.0, p[j].normal() ); } } /* make back plane */ reverse = plane3_flipped( plane ); reverse.dist() += clipDepth; make_brush_sides<5>( plane, p, reverse, points, si ); } else if ( spf == eExtrudeVertexNormals || spf == ( eExtrudeVertexNormals | ePyramidaClip ) ){ // vertex normals + don't check for sides, sticking outwards Vector3 Vnorm[3], Enorm[3]; /* get vertex normals */ for ( j = 0; j < 3; ++j ){ /* copy normal */ Vnorm[j] = ds->verts[ds->indexes[i + j]].normal; } //avg normals for side planes for ( j = 0; j < 3; ++j ) { Enorm[ j ] = VectorNormalized( Vnorm[ j ] + Vnorm[( j + 1 ) % 3] ); //check fuer bad ones const Vector3 nrm = VectorNormalized( vector3_cross( plane.normal(), points[( j + 1 ) % 3] - points[ j ] ) ); //check for negative or outside direction if ( vector3_dot( Enorm[j], plane.normal() ) > 0.1 ){ if ( ( vector3_dot( Enorm[j], nrm ) > -0.2 ) || ( spf & ePyramidaClip ) ){ //ok++; continue; } } //notok++; //Sys_Printf( "faulty Enormal %i/%i\n", notok, ok ); //use 45 normal Enorm[ j ] = plane.normal() + nrm; VectorNormalize( Enorm[ j ] ); } /* make side planes */ for ( j = 0; j < 3; ++j ) { p[j].normal() = VectorNormalized( vector3_cross( Enorm[j], points[( j + 1 ) % 3] - points[j] ) ); p[j].dist() = vector3_dot( points[j], p[j].normal() ); //snap nearly axial side planes snpd = false; for ( k = 0; k < 3; ++k ) { if ( fabs( p[j].normal()[k] ) < 0.00025 && p[j].normal()[k] != 0.0 ){ //Sys_Printf( "init plane %6.8f %6.8f %6.8f %6.8f\n", p[j].a, p[j].b, p[j].c, p[j].d ); p[j].normal()[k] = 0.0; snpd = true; } } if ( snpd ){ VectorNormalize( p[j].normal() ); //Sys_Printf( "nrm plane %6.8f %6.8f %6.8f %6.8f\n", p[j].a, p[j].b, p[j].c, p[j].d ); p[j].dist() = vector3_dot( ( points[j] + points[( j + 1 ) % 3] ) / 2.0, p[j].normal() ); //Sys_Printf( "dst plane %6.8f %6.8f %6.8f %6.8f\n", p[j].a, p[j].b, p[j].c, p[j].d ); } } /* make back plane */ reverse = plane3_flipped( plane ); reverse.dist() += clipDepth; make_brush_sides<5>( plane, p, reverse, points, si ); } else if ( spf == eExtrudeFaceNormals ){ /* make side planes */ for ( j = 0; j < 3; ++j ) { p[j].normal() = VectorNormalized( vector3_cross( plane.normal(), points[( j + 1 ) % 3] - points[j] ) ); p[j].dist() = vector3_dot( points[j], p[j].normal() ); //snap nearly axial side planes snpd = false; for ( k = 0; k < 3; ++k ) { if ( fabs( p[j].normal()[k] ) < 0.00025 && p[j].normal()[k] != 0.0 ){ //Sys_Printf( "init plane %6.8f %6.8f %6.8f %6.8f\n", p[j].a, p[j].b, p[j].c, p[j].d ); p[j].normal()[k] = 0.0; snpd = true; } } if ( snpd ){ VectorNormalize( p[j].normal() ); //Sys_Printf( "nrm plane %6.8f %6.8f %6.8f %6.8f\n", p[j].a, p[j].b, p[j].c, p[j].d ); const Vector3 cnt = ( points[j] + points[( j + 1 ) % 3] ) / 2.0; p[j].dist() = vector3_dot( cnt, p[j].normal() ); //Sys_Printf( "dst plane %6.8f %6.8f %6.8f %6.8f\n", p[j].a, p[j].b, p[j].c, p[j].d ); } } /* make back plane */ reverse = plane3_flipped( plane ); reverse.dist() += clipDepth; nonax_clip_dbg( p ); make_brush_sides<5>( plane, p, reverse, points, si ); } else if ( spf == ePyramidaClip ){ /* calculate center */ Vector3 cnt = ( points[0] + points[1] + points[2] ) / 3.0; /* make back pyramid point */ cnt -= plane.normal() * clipDepth; /* make 3 more planes */ if( PlaneFromPoints( p[0], points[1], points[0], cnt ) && PlaneFromPoints( p[1], points[2], points[1], cnt ) && PlaneFromPoints( p[2], points[0], points[2], cnt ) ) { //check for dangerous planes while( (( p[0].a != 0.0 || p[0].b != 0.0 ) && fabs( p[0].a ) < 0.00025 && fabs( p[0].b ) < 0.00025) || (( p[0].a != 0.0 || p[0].c != 0.0 ) && fabs( p[0].a ) < 0.00025 && fabs( p[0].c ) < 0.00025) || (( p[0].c != 0.0 || p[0].b != 0.0 ) && fabs( p[0].c ) < 0.00025 && fabs( p[0].b ) < 0.00025) || (( p[1].a != 0.0 || p[1].b != 0.0 ) && fabs( p[1].a ) < 0.00025 && fabs( p[1].b ) < 0.00025) || (( p[1].a != 0.0 || p[1].c != 0.0 ) && fabs( p[1].a ) < 0.00025 && fabs( p[1].c ) < 0.00025) || (( p[1].c != 0.0 || p[1].b != 0.0 ) && fabs( p[1].c ) < 0.00025 && fabs( p[1].b ) < 0.00025) || (( p[2].a != 0.0 || p[2].b != 0.0 ) && fabs( p[2].a ) < 0.00025 && fabs( p[2].b ) < 0.00025) || (( p[2].a != 0.0 || p[2].c != 0.0 ) && fabs( p[2].a ) < 0.00025 && fabs( p[2].c ) < 0.00025) || (( p[2].c != 0.0 || p[2].b != 0.0 ) && fabs( p[2].c ) < 0.00025 && fabs( p[2].b ) < 0.00025) ) { cnt -= plane.normal() * 0.1f; // Sys_Printf( "shifting pyramid point\n" ); PlaneFromPoints( p[0], points[1], points[0], cnt ); PlaneFromPoints( p[1], points[2], points[1], cnt ); PlaneFromPoints( p[2], points[0], points[2], cnt ); } nonax_clip_dbg( p ); make_brush_sides<4>( plane, p, reverse, points, si ); } else { Sys_Warning( "triangle (%6.0f %6.0f %6.0f) (%6.0f %6.0f %6.0f) (%6.0f %6.0f %6.0f) of %s was not autoclipped\n", points[0][0], points[0][1], points[0][2], points[1][0], points[1][1], points[1][2], points[2][0], points[2][1], points[2][2], modelName ); continue; } } else if ( ( si->clipModel && spf == 0 ) || ( spawnFlags & eClipFlags ) == eClipModel ){ //default CLIPMODEL default_CLIPMODEL: // axial normal Vector3 bestNormal = plane.normal(); normal_make_axial( bestNormal ); /* make side planes */ for ( j = 0; j < 3; ++j ) { p[j].normal() = VectorNormalized( vector3_cross( bestNormal, points[( j + 1 ) % 3] - points[j] ) ); p[j].dist() = vector3_dot( points[j], p[j].normal() ); } /* make back plane */ reverse = plane3_flipped( plane ); reverse.dist() += vector3_dot( bestNormal, plane.normal() ) * clipDepth; nonax_clip_dbg( p ); make_brush_sides<5>( plane, p, reverse, points, si ); } /* add to entity */ if ( CreateBrushWindings( buildBrush ) ) { AddBrushBevels(); //% EmitBrushes( buildBrush, NULL, NULL ); brush_t& newBrush = entity.brushes.emplace_front( buildBrush ); newBrush.original = &newBrush; entity.numBrushes++; } else{ Sys_Warning( "triangle (%6.0f %6.0f %6.0f) (%6.0f %6.0f %6.0f) (%6.0f %6.0f %6.0f) of %s was not autoclipped\n", points[0][0], points[0][1], points[0][2], points[1][0], points[1][1], points[1][2], points[2][0], points[2][1], points[2][2], modelName ); } } } // normalEpsilon = normalEpsilon_save; } else if ( spawnFlags & eClipFlags ){ Sys_Warning( "nonexistent clipping mode selected\n" ); } } /* InsertModel() - ydnar adds a picomodel into the bsp */ void InsertModel( const char *name, const char *skin, int frame, const Matrix4& transform, const std::list *remaps, shaderInfo_t *celShader, entity_t& entity, int castShadows, int recvShadows, int spawnFlags, float lightmapScale, int lightmapSampleSize, float shadeAngle, float clipDepth ){ int i, j; const Matrix4 nTransform( matrix4_for_normal_transform( transform ) ); const bool transform_lefthanded = MATRIX4_LEFTHANDED == matrix4_handedness( transform ); AssModel *model; shaderInfo_t *si; mapDrawSurface_t *ds; const char *picoShaderName; /* get model */ model = LoadModel( name, frame ); if ( model == NULL ) { return; } /* load skin file */ std::list skins; if( !strEmptyOrNull( skin ) ){ const bool isnumber = std::all_of( skin, skin + strlen( skin ), ::isdigit ); StringOutputStream skinfilename( 99 ); if( isnumber ) skinfilename( name, '_', skin, ".skin" ); // DarkPlaces naming: models/relics/relic.md3_14.skin for models/relics/relic.md3 else skinfilename( PathExtensionless( name ), '_', skin, ".skin" ); // Q3 naming: models/players/sarge/head_roderic.skin for models/players/sarge/head.md3 if ( MemBuffer skinfile = vfsLoadFile( skinfilename ) ) { Sys_Printf( "Using skin %s of %s\n", skin, name ); for ( char *skinfilenextptr, *skinfileptr = skinfile.data(); !strEmpty( skinfileptr ); skinfileptr = skinfilenextptr ) { // for sscanf char format[64]; skinfilenextptr = strchr( skinfileptr, '\r' ); if ( skinfilenextptr != NULL ) { strClear( skinfilenextptr++ ); if( *skinfilenextptr == '\n' ) // handle \r\n ++skinfilenextptr; } else { skinfilenextptr = strchr( skinfileptr, '\n' ); if ( skinfilenextptr != NULL ) { strClear( skinfilenextptr++ ); } else{ skinfilenextptr = skinfileptr + strlen( skinfileptr ); } } /* create new item */ remap_t skin; sprintf( format, "replace %%%ds %%%ds", (int)sizeof( skin.from ) - 1, (int)sizeof( skin.to ) - 1 ); if ( sscanf( skinfileptr, format, skin.from, skin.to ) == 2 ) { skins.push_back( skin ); continue; } sprintf( format, " %%%d[^, ] ,%%%ds", (int)sizeof( skin.from ) - 1, (int)sizeof( skin.to ) - 1 ); if ( sscanf( skinfileptr, format, skin.from, skin.to ) == 2 ) { skins.push_back( skin ); continue; } /* invalid input line -> discard skin struct */ Sys_Printf( "Discarding skin directive in %s: %s\n", skinfilename.c_str(), skinfileptr ); } } } /* hack: Stable-1_2 and trunk have differing row/column major matrix order this transpose is necessary with Stable-1_2 uncomment the following line with old m4x4_t (non 1.3/spog_branch) code */ //% m4x4_transpose( transform ); /* fix bogus lightmap scale */ if ( lightmapScale <= 0.0f ) { lightmapScale = 1.0f; } /* fix bogus shade angle */ if ( shadeAngle <= 0.0f ) { shadeAngle = 0.0f; } /* each surface on the model will become a new map drawsurface */ //% Sys_FPrintf( SYS_VRB, "Model %s has %d surfaces\n", name, numSurfaces ); for ( const auto& surface : model->m_meshes ) { const aiMesh *mesh = surface.m_mesh; /* only handle triangle surfaces initially (fixme: support patches) */ /* get shader name */ picoShaderName = surface.m_shader.c_str(); /* handle .skin file */ if ( !skins.empty() ) { picoShaderName = NULL; for( const auto& skin : skins ) { if ( striEqual( surface.m_shader.c_str(), skin.from ) ) { Sys_FPrintf( SYS_VRB, "Skin file: mapping %s to %s\n", surface.m_shader.c_str(), skin.to ); picoShaderName = skin.to; break; } } if ( picoShaderName == NULL ) { Sys_FPrintf( SYS_VRB, "Skin file: not mapping %s\n", surface.m_shader.c_str() ); continue; } } /* handle shader remapping */ if( remaps != NULL ){ const char* to = NULL; size_t fromlen = 0; for( const auto& rm : *remaps ) { if ( strEqual( rm.from, "*" ) && fromlen == 0 ) { // only globbing, if no respective match to = rm.to; } else if( striEqualSuffix( picoShaderName, rm.from ) && strlen( rm.from ) > fromlen ){ // longer match has priority to = rm.to; fromlen = strlen( rm.from ); } } if( to != NULL ){ Sys_FPrintf( SYS_VRB, ( fromlen == 0? "Globbing '%s' to '%s'\n" : "Remapping '%s' to '%s'\n" ), picoShaderName, to ); picoShaderName = to; } } /* shader renaming for sof2 */ if ( renameModelShaders ) { si = ShaderInfoForShader( String64( PathExtensionless( picoShaderName ), ( spawnFlags & eRMG_BSP )? "_RMG_BSP" : "_BSP" ) ); } else{ si = ShaderInfoForShader( picoShaderName ); } /* allocate a surface (ydnar: gs mods) */ ds = AllocDrawSurface( ESurfaceType::Triangles ); ds->entityNum = entity.mapEntityNum; ds->castShadows = castShadows; ds->recvShadows = recvShadows; /* set shader */ ds->shaderInfo = si; /* force to meta? */ if ( ( si != NULL && si->forceMeta ) || ( spawnFlags & eForceMeta ) ) { /* 3rd bit */ ds->type = ESurfaceType::ForcedMeta; } /* fix the surface's normals (jal: conditioned by shader info) */ if ( !( spawnFlags & eNoSmooth ) && ( shadeAngle == 0.0f || ds->type != ESurfaceType::ForcedMeta ) ) { // PicoFixSurfaceNormals( surface ); } /* set sample size */ if ( lightmapSampleSize > 0.0f ) { ds->sampleSize = lightmapSampleSize; } /* set lightmap scale */ if ( lightmapScale > 0.0f ) { ds->lightmapScale = lightmapScale; } /* set shading angle */ if ( shadeAngle > 0.0f ) { ds->shadeAngleDegrees = shadeAngle; } /* set particulars */ ds->numVerts = mesh->mNumVertices; ds->verts = safe_calloc( ds->numVerts * sizeof( ds->verts[ 0 ] ) ); ds->numIndexes = mesh->mNumFaces * 3; ds->indexes = safe_calloc( ds->numIndexes * sizeof( ds->indexes[ 0 ] ) ); // Sys_Printf( "verts %i idx %i\n", ds->numVerts, ds->numIndexes ); /* copy vertexes */ for ( i = 0; i < ds->numVerts; i++ ) { /* get vertex */ bspDrawVert_t& dv = ds->verts[ i ]; /* xyz and normal */ dv.xyz = { mesh->mVertices[i].x, mesh->mVertices[i].y, mesh->mVertices[i].z }; matrix4_transform_point( transform, dv.xyz ); if( mesh->HasNormals() ){ dv.normal = { mesh->mNormals[i].x, mesh->mNormals[i].y, mesh->mNormals[i].z }; matrix4_transform_direction( nTransform, dv.normal ); VectorNormalize( dv.normal ); } /* ydnar: tek-fu celshading support for flat shaded shit */ if ( flat ) { dv.st = si->stFlat; } /* ydnar: gs mods: added support for explicit shader texcoord generation */ else if ( si->tcGen ) { /* project the texture */ dv.st[ 0 ] = vector3_dot( si->vecs[ 0 ], dv.xyz ); dv.st[ 1 ] = vector3_dot( si->vecs[ 1 ], dv.xyz ); } /* normal texture coordinates */ else { if( mesh->HasTextureCoords( 0 ) ) dv.st = { mesh->mTextureCoords[0][i].x, mesh->mTextureCoords[0][i].y }; } /* set lightmap/color bits */ { const aiColor4D color = mesh->HasVertexColors( 0 )? mesh->mColors[0][i] : aiColor4D( 1 ); for ( j = 0; j < MAX_LIGHTMAPS; j++ ) { dv.lightmap[ j ] = { 0, 0 }; if ( spawnFlags & eColorToAlpha ) { // spawnflag 32: model color -> alpha hack dv.color[ j ] = { 255, 255, 255, color_to_byte( RGBTOGRAY( color ) * 255 ) }; } else { dv.color[ j ] = { color_to_byte( color[0] * 255 ), color_to_byte( color[1] * 255 ), color_to_byte( color[2] * 255 ), color_to_byte( color[3] * 255 ) }; } } } } /* copy indexes */ { size_t idCopied = 0; for ( const aiFace& face : Span( mesh->mFaces, mesh->mNumFaces ) ){ // if( face.mNumIndices == 3 ) for ( size_t i = 0; i < 3; i++ ){ ds->indexes[idCopied++] = face.mIndices[i]; } if( transform_lefthanded ){ std::swap( ds->indexes[idCopied - 1], ds->indexes[idCopied - 2] ); } } } /* set cel shader */ ds->celShader = celShader; ClipModel( spawnFlags, clipDepth, si, ds, name, entity ); } } /* AddTriangleModels() adds misc_model surfaces to the bsp */ void AddTriangleModels( entity_t& eparent ){ /* note it */ Sys_FPrintf( SYS_VRB, "--- AddTriangleModels ---\n" ); /* get current brush entity targetname */ const char *targetName; if ( &eparent == &entities[0] ) { targetName = ""; } else{ /* misc_model entities target non-worldspawn brush model entities */ if ( !eparent.read_keyvalue( targetName, "_targetname", "targetname" ) ) { return; } } /* walk the entity list */ for ( std::size_t i = 1; i < entities.size(); ++i ) { /* get entity */ const entity_t& e = entities[ i ]; /* convert misc_models into raw geometry */ if ( !e.classname_is( "misc_model" ) ) { continue; } /* ydnar: added support for md3 models on non-worldspawn models */ if ( const char *target = ""; e.read_keyvalue( target, "_target", "target" ), !strEqual( target, targetName ) ) { continue; } /* get model name */ const char *model; if ( !e.read_keyvalue( model, "model" ) ) { Sys_Warning( "entity#%d misc_model without a model key\n", e.mapEntityNum ); continue; } /* get model frame */ const int frame = e.intForKey( "_frame", "frame" ); int castShadows, recvShadows; if ( &eparent == &entities[0] ) { /* worldspawn (and func_groups) default to cast/recv shadows in worldspawn group */ castShadows = WORLDSPAWN_CAST_SHADOWS; recvShadows = WORLDSPAWN_RECV_SHADOWS; } else{ /* other entities don't cast any shadows, but recv worldspawn shadows */ castShadows = ENTITY_CAST_SHADOWS; recvShadows = ENTITY_RECV_SHADOWS; } /* get explicit shadow flags */ GetEntityShadowFlags( &e, &eparent, &castShadows, &recvShadows ); /* get spawnflags */ const int spawnFlags = e.intForKey( "spawnflags" ); /* get origin */ const Vector3 origin = e.vectorForKey( "origin" ) - eparent.origin; /* offset by parent */ /* get scale */ Vector3 scale( 1 ); if( !e.read_keyvalue( scale, "modelscale_vec" ) ) if( e.read_keyvalue( scale[0], "modelscale" ) ) scale[1] = scale[2] = scale[0]; /* get "angle" (yaw) or "angles" (pitch yaw roll), store as (roll pitch yaw) */ Vector3 angles( 0 ); if ( e.read_keyvalue( angles, "angles" ) || e.read_keyvalue( angles.y(), "angle" ) ) angles = angles_pyr2rpy( angles ); /* set transform matrix (thanks spog) */ Matrix4 transform( g_matrix4_identity ); matrix4_transform_by_euler_xyz_degrees( transform, origin, angles, scale ); /* get shader remappings */ std::list remaps; for ( const auto& ep : e.epairs ) { /* look for keys prefixed with "_remap" */ if ( striEqualPrefix( ep.key.c_str(), "_remap" ) ) { /* create new remapping */ remap_t remap; strcpy( remap.from, ep.value.c_str() ); /* split the string */ char *split = strchr( remap.from, ';' ); if ( split == NULL ) { Sys_Warning( "Shader _remap key found in misc_model without a ; character: '%s'\n", remap.from ); continue; } else if( split == remap.from ){ Sys_Warning( "_remap FROM is empty in '%s'\n", remap.from ); continue; } else if( strEmpty( split + 1 ) ){ Sys_Warning( "_remap TO is empty in '%s'\n", remap.from ); continue; } else if( strlen( split + 1 ) >= sizeof( remap.to ) ){ Sys_Warning( "_remap TO is too long in '%s'\n", remap.from ); continue; } /* store the split */ strClear( split ); strcpy( remap.to, ( split + 1 ) ); remaps.push_back( remap ); /* note it */ //% Sys_FPrintf( SYS_VRB, "Remapping %s to %s\n", remap->from, remap->to ); } } /* ydnar: cel shader support */ shaderInfo_t *celShader; if( const char *value; e.read_keyvalue( value, "_celshader" ) || entities[ 0 ].read_keyvalue( value, "_celshader" ) ){ celShader = ShaderInfoForShader( String64( "textures/", value ) ); } else{ celShader = globalCelShader.empty() ? NULL : ShaderInfoForShader( globalCelShader ); } /* jal : entity based _samplesize */ const int lightmapSampleSize = std::max( 0, e.intForKey( "_lightmapsamplesize", "_samplesize", "_ss" ) ); if ( lightmapSampleSize != 0 ) Sys_Printf( "misc_model has lightmap sample size of %.d\n", lightmapSampleSize ); /* get lightmap scale */ const float lightmapScale = std::max( 0.f, e.floatForKey( "lightmapscale", "_lightmapscale", "_ls" ) ); if ( lightmapScale != 0 ) Sys_Printf( "misc_model has lightmap scale of %.4f\n", lightmapScale ); /* jal : entity based _shadeangle */ const float shadeAngle = std::max( 0.f, e.floatForKey( "_shadeangle", "_smoothnormals", "_sn", "_sa", "_smooth" ) ); /* vortex' aliases */ if ( shadeAngle != 0 ) Sys_Printf( "misc_model has shading angle of %.4f\n", shadeAngle ); const char *skin = nullptr; e.read_keyvalue( skin, "_skin", "skin" ); float clipDepth = clipDepthGlobal; if ( e.read_keyvalue( clipDepth, "_clipdepth" ) ) Sys_Printf( "misc_model %s has autoclip depth of %.3f\n", model, clipDepth ); /* insert the model */ InsertModel( model, skin, frame, transform, &remaps, celShader, eparent, castShadows, recvShadows, spawnFlags, lightmapScale, lightmapSampleSize, shadeAngle, clipDepth ); } }