/* Copyright (C) 2001-2006, William Joseph. All Rights Reserved. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "mdlimage.h" #include "imagelib.h" #include "assimp/Importer.hpp" #include "assimp/scene.h" Image* LoadMDLImage( Assimp::Importer& importer, ArchiveFile& file ){ const aiScene *scene = importer.GetScene(); if( scene != nullptr && scene->HasTextures() ){ const aiTexture *tex = scene->mTextures[0]; if( tex->mWidth != 0 ){ // not compressed RGBAImage* image = new RGBAImage( tex->mWidth, tex->mHeight ); unsigned char* pRGBA = image->getRGBAPixels(); const aiTexel *texel = tex->pcData; for( size_t i = 0; i < tex->mWidth * tex->mHeight; ++i, ++texel ){ *pRGBA++ = texel->r; *pRGBA++ = texel->g; *pRGBA++ = texel->b; *pRGBA++ = texel->a; } return image; } } return nullptr; }