/* Copyright (C) 1999-2006 Id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ // // Camera Window // // Leonardo Zide (leo@lokigames.com) // #include "camwindow.h" #include "debugging/debugging.h" #include "iscenegraph.h" #include "irender.h" #include "igl.h" #include "icamera.h" #include "cullable.h" #include "renderable.h" #include "preferencesystem.h" #include "signal/signal.h" #include "container/array.h" #include "scenelib.h" #include "render.h" #include "cmdlib.h" #include "math/frustum.h" #include "gtkutil/widget.h" #include "gtkutil/button.h" #include "gtkutil/toolbar.h" #include "gtkutil/glwidget.h" #include "gtkutil/xorrectangle.h" #include "gtkmisc.h" #include "selection.h" #include "mainframe.h" #include "preferences.h" #include "commands.h" #include "xywindow.h" #include "windowobservers.h" #include "renderstate.h" #include "timer.h" Signal0 g_cameraMoved_callbacks; void AddCameraMovedCallback( const SignalHandler& handler ){ g_cameraMoved_callbacks.connectLast( handler ); } void CameraMovedNotify(){ g_cameraMoved_callbacks(); } struct camwindow_globals_private_t { int m_nMoveSpeed; int m_time_toMaxSpeed; int m_nScrollMoveSpeed; float m_strafeSpeed; float m_angleSpeed; bool m_bCamInverseMouse; bool m_bCamDiscrete; bool m_bCubicClipping; int m_strafeMode; bool m_bFaceWire; bool m_bFaceFill; int m_MSAA; bool m_bShowWorkzone; bool m_bShowSize; camwindow_globals_private_t() : m_nMoveSpeed( 500 ), m_time_toMaxSpeed( 200 ), m_nScrollMoveSpeed( 100 ), m_strafeSpeed( 1.f ), m_angleSpeed( 9.f ), m_bCamInverseMouse( false ), m_bCamDiscrete( true ), m_bCubicClipping( false ), m_strafeMode( 3 ), m_bFaceWire( true ), m_bFaceFill( true ), m_MSAA( 8 ), m_bShowWorkzone( true ), m_bShowSize( true ){ } }; camwindow_globals_private_t g_camwindow_globals_private; const Matrix4 g_opengl2radiant( 0, 0,-1, 0, -1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1 ); const Matrix4 g_radiant2opengl( 0,-1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0, 0, 0, 1 ); struct camera_t; void Camera_mouseMove( camera_t& camera, int x, int y, unsigned int state ); struct MotionDeltaValues { int x; int y; unsigned int state; MotionDeltaValues( int x_, int y_, unsigned int state_ ): x( x_ ), y( y_ ), state( state_ ) { } }; enum camera_draw_mode { cd_wire, cd_solid, cd_texture, cd_texture_plus_wire, cd_lighting }; struct camera_t { int width, height; bool timing; Vector3 origin; Vector3 angles; Vector3 color; // background Vector3 forward, right; // move matrix (TTimo: used to have up but it was not updated) Vector3 vup, vpn, vright; // view matrix (taken from the modelview matrix) Matrix4 projection; Matrix4 modelview; bool m_strafe; // true when in strafemode toggled by the ctrl-key bool m_strafe_forward; // true when in strafemode by ctrl-key and shift is pressed for forward strafing bool m_strafe_forward_invert; //silly option to invert forward strafing to support old fegs bool m_orbit = false; Vector3 m_orbit_center; Vector3 m_orbit_initial_pos; int m_orbit_offset = 0; int m_focus_offset = 0; unsigned int movementflags; // movement flags Timer m_keycontrol_timer; guint m_keymove_handler; float m_keymove_speed_current; static float fieldOfView; static const float near_z; DeferredMotionDelta m_mouseMove; static void motionDelta( int x, int y, unsigned int state, void* data ){ Camera_mouseMove( *reinterpret_cast( data ), x, y, state ); } View* m_view; Callback m_update; Callback1 m_update_motion_freemove; static camera_draw_mode draw_mode; camera_t( View* view, const Callback& update, const Callback1& update_motion_freemove ) : width( 0 ), height( 0 ), timing( false ), origin( 0, 0, 0 ), angles( 0, 0, 0 ), color( 0, 0, 0 ), movementflags( 0 ), m_keymove_handler( 0 ), m_keymove_speed_current( 0.f ), m_mouseMove( motionDelta, this ), m_view( view ), m_update( update ), m_update_motion_freemove( update_motion_freemove ){ } }; float camera_t::fieldOfView = 110.0f; const float camera_t::near_z = 1.f; camera_draw_mode camera_t::draw_mode = cd_texture; inline Matrix4 projection_for_camera( float near_z, float far_z, float fieldOfView, int width, int height ){ const float half_width = static_cast( near_z * tan( degrees_to_radians( fieldOfView * 0.5 ) ) ); const float half_height = half_width * ( static_cast( height ) / static_cast( width ) ); return matrix4_frustum( -half_width, half_width, -half_height, half_height, near_z, far_z ); } float Camera_getFarClipPlane( camera_t& camera ){ return ( g_camwindow_globals_private.m_bCubicClipping ) ? pow( 2.0, ( g_camwindow_globals.m_nCubicScale + 7 ) / 2.0 ) : ( ( g_MaxWorldCoord - g_MinWorldCoord ) * sqrt( 3 ) ); } void Camera_updateProjection( camera_t& camera ){ float farClip = Camera_getFarClipPlane( camera ); //~near_z = farClip / 4096.0f camera.projection = projection_for_camera( camera_t::near_z, farClip, camera_t::fieldOfView, camera.width, camera.height ); camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height ); } void Camera_updateVectors( camera_t& camera ){ for ( int i = 0 ; i < 3 ; i++ ) { camera.vright[i] = camera.modelview[( i << 2 ) + 0]; camera.vup[i] = camera.modelview[( i << 2 ) + 1]; camera.vpn[i] = camera.modelview[( i << 2 ) + 2]; } } void Camera_updateModelview( camera_t& camera ){ camera.modelview = g_matrix4_identity; // roll, pitch, yaw Vector3 radiant_eulerXYZ( 0, -camera.angles[CAMERA_PITCH], camera.angles[CAMERA_YAW] ); matrix4_translate_by_vec3( camera.modelview, camera.origin ); matrix4_rotate_by_euler_xyz_degrees( camera.modelview, radiant_eulerXYZ ); matrix4_multiply_by_matrix4( camera.modelview, g_radiant2opengl ); matrix4_affine_invert( camera.modelview ); Camera_updateVectors( camera ); camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height ); } void Camera_Move_updateAxes( camera_t& camera ){ double ya = degrees_to_radians( camera.angles[CAMERA_YAW] ); // the movement matrix is kept 2d camera.forward[0] = static_cast( cos( ya ) ); camera.forward[1] = static_cast( sin( ya ) ); camera.forward[2] = 0; camera.right[0] = camera.forward[1]; camera.right[1] = -camera.forward[0]; } void Camera_Freemove_updateAxes( camera_t& camera ){ camera.right = camera.vright; camera.forward = vector3_negated( camera.vpn ); } const Vector3& Camera_getOrigin( camera_t& camera ){ return camera.origin; } void Camera_setOrigin( camera_t& camera, const Vector3& origin ){ camera.origin = origin; Camera_updateModelview( camera ); camera.m_update(); CameraMovedNotify(); } const Vector3& Camera_getAngles( camera_t& camera ){ return camera.angles; } void Camera_setAngles( camera_t& camera, const Vector3& angles ){ camera.angles = angles; Camera_updateModelview( camera ); camera.m_update(); CameraMovedNotify(); } void Camera_FreeMove( camera_t& camera, int dx, int dy ){ // free strafe mode, toggled by the ctrl key with optional shift for forward movement if ( camera.m_strafe ) { const float speed = g_camwindow_globals_private.m_strafeSpeed; camera.origin -= camera.vright * speed * dx; if ( camera.m_strafe_forward ) camera.origin += camera.vpn * speed * dy * ( camera.m_strafe_forward_invert ? 1 : -1 ); else camera.origin += camera.vup * speed * dy; } else // free rotation { const float dtime = 0.0333333f; Vector3 angles0( camera.angles ); if ( g_camwindow_globals_private.m_bCamInverseMouse ) { camera.angles[CAMERA_PITCH] -= dy * dtime * g_camwindow_globals_private.m_angleSpeed; } else{ camera.angles[CAMERA_PITCH] += dy * dtime * g_camwindow_globals_private.m_angleSpeed; } camera.angles[CAMERA_YAW] += dx * dtime * g_camwindow_globals_private.m_angleSpeed; if ( camera.angles[CAMERA_PITCH] > 90 ) { camera.angles[CAMERA_PITCH] = 90; } else if ( camera.angles[CAMERA_PITCH] < -90 ) { camera.angles[CAMERA_PITCH] = -90; } if ( camera.angles[CAMERA_YAW] >= 360 ) { camera.angles[CAMERA_YAW] -= 360; } else if ( camera.angles[CAMERA_YAW] <= 0 ) { camera.angles[CAMERA_YAW] += 360; } if( camera.m_orbit ){ #if 0 const Vector3 radangles( euler_degrees_to_radians( camera.angles ) ); const Vector3 viewdir( cos( radangles[1] ) * cos( radangles[0] ), sin( radangles[1] ) * cos( radangles[0] ), sin( radangles[0] ) ); const float len = vector3_length( camera.origin - camera.m_orbit_center ); camera.origin = camera.m_orbit_center - viewdir * len; #else Matrix4 rot0 = matrix4_rotation_for_euler_xyz_degrees( Vector3( 0, -angles0[CAMERA_PITCH], angles0[CAMERA_YAW] ) ); matrix4_affine_invert( rot0 ); Matrix4 rot1 = matrix4_rotation_for_euler_xyz_degrees( Vector3( 0, -camera.angles[CAMERA_PITCH], camera.angles[CAMERA_YAW] ) ); matrix4_multiply_by_matrix4( rot1, rot0 ); Matrix4 mat = matrix4_translation_for_vec3( camera.m_orbit_center ); matrix4_multiply_by_matrix4( mat, rot1 ); matrix4_translate_by_vec3( mat, -camera.m_orbit_center ); camera.origin = matrix4_transformed_point( mat, camera.origin ); #endif } } Camera_updateModelview( camera ); Camera_Freemove_updateAxes( camera ); } #if 0 void Cam_MouseControl( camera_t& camera, int x, int y ){ // int xl, xh; // int yl, yh; float xf, yf; xf = (float)( x - camera.width / 2 ) / ( camera.width / 2 ); yf = (float)( y - camera.height / 2 ) / ( camera.height / 2 ); // xl = camera.width / 3; // xh = xl * 2; // yl = camera.height / 3; // yh = yl * 2; xf *= 1.0f - fabsf( yf ); if ( xf < 0 ) { xf += 0.1f; if ( xf > 0 ) { xf = 0; } } else { xf -= 0.1f; if ( xf < 0 ) { xf = 0; } } vector3_add( camera.origin, vector3_scaled( camera.forward, yf * 0.02f * g_camwindow_globals_private.m_nMoveSpeed ) ); camera.angles[CAMERA_YAW] += xf * -0.1f * g_camwindow_globals_private.m_angleSpeed; Camera_updateModelview( camera ); } #endif // 0 void Camera_mouseMove( camera_t& camera, int x, int y, unsigned int state ){ //globalOutputStream() << "mousemove... "; Camera_FreeMove( camera, -x, -y ); camera.m_update_motion_freemove( MotionDeltaValues( x, y, state ) ); camera.m_update(); CameraMovedNotify(); } const unsigned int MOVE_NONE = 0; const unsigned int MOVE_FORWARD = 1 << 0; const unsigned int MOVE_BACK = 1 << 1; const unsigned int MOVE_ROTRIGHT = 1 << 2; const unsigned int MOVE_ROTLEFT = 1 << 3; const unsigned int MOVE_STRAFERIGHT = 1 << 4; const unsigned int MOVE_STRAFELEFT = 1 << 5; const unsigned int MOVE_UP = 1 << 6; const unsigned int MOVE_DOWN = 1 << 7; const unsigned int MOVE_PITCHUP = 1 << 8; const unsigned int MOVE_PITCHDOWN = 1 << 9; const unsigned int MOVE_FOCUS = 1 << 10; const unsigned int MOVE_ALL = MOVE_FORWARD | MOVE_BACK | MOVE_ROTRIGHT | MOVE_ROTLEFT | MOVE_STRAFERIGHT | MOVE_STRAFELEFT | MOVE_UP | MOVE_DOWN | MOVE_PITCHUP | MOVE_PITCHDOWN | MOVE_FOCUS; Vector3 Camera_getFocusPos( camera_t& camera ); void Cam_KeyControl( camera_t& camera, float dtime ){ // Update angles const float dangle = 25.f * dtime * g_camwindow_globals_private.m_angleSpeed; if ( camera.movementflags & MOVE_ROTLEFT ) { camera.angles[CAMERA_YAW] += dangle; } if ( camera.movementflags & MOVE_ROTRIGHT ) { camera.angles[CAMERA_YAW] -= dangle; } if ( camera.movementflags & MOVE_PITCHUP ) { camera.angles[CAMERA_PITCH] = std::min( camera.angles[CAMERA_PITCH] + dangle, 90.f ); } if ( camera.movementflags & MOVE_PITCHDOWN ) { camera.angles[CAMERA_PITCH] = std::max( camera.angles[CAMERA_PITCH] - dangle, -90.f ); } Camera_updateModelview( camera ); Camera_Freemove_updateAxes( camera ); if( g_camwindow_globals_private.m_time_toMaxSpeed == 0 ){ camera.m_keymove_speed_current = g_camwindow_globals_private.m_nMoveSpeed; } else{ /* accelerate */ camera.m_keymove_speed_current = std::min( camera.m_keymove_speed_current + g_camwindow_globals_private.m_nMoveSpeed * dtime / g_camwindow_globals_private.m_time_toMaxSpeed * static_cast( msec_per_sec ), static_cast( g_camwindow_globals_private.m_nMoveSpeed ) ); } const float dpos = dtime * camera.m_keymove_speed_current; // Update position if ( camera.movementflags & MOVE_FORWARD ) { camera.origin += camera.forward * dpos; } if ( camera.movementflags & MOVE_BACK ) { camera.origin -= camera.forward * dpos; } if ( camera.movementflags & MOVE_STRAFERIGHT ) { camera.origin += camera.right * dpos; } if ( camera.movementflags & MOVE_STRAFELEFT ) { camera.origin -= camera.right * dpos; } if ( camera.movementflags & MOVE_UP ) { camera.origin += g_vector3_axis_z * dpos; } if ( camera.movementflags & MOVE_DOWN ) { camera.origin -= g_vector3_axis_z * dpos; } if ( camera.movementflags & MOVE_FOCUS ) { camera.origin = Camera_getFocusPos( camera ); } Camera_updateModelview( camera ); } void Camera_keyMove( camera_t& camera ){ camera.m_mouseMove.flush(); //globalOutputStream() << "keymove... "; float time_seconds = camera.m_keycontrol_timer.elapsed_msec() / static_cast( msec_per_sec ); if( time_seconds == 0 ) /* some reasonable move at the very start */ time_seconds = 0.008f; camera.m_keycontrol_timer.start(); Cam_KeyControl( camera, time_seconds ); camera.m_update(); CameraMovedNotify(); } gboolean camera_keymove( gpointer data ){ Camera_keyMove( *reinterpret_cast( data ) ); return TRUE; } void Camera_setMovementFlags( camera_t& camera, unsigned int mask ){ if ( ( ~camera.movementflags & mask ) != 0 && camera.movementflags == 0 ) { camera.m_keymove_handler = g_idle_add( camera_keymove, &camera ); camera.m_keycontrol_timer.start(); camera.m_keymove_speed_current = 0; } camera.movementflags |= mask; } void Camera_clearMovementFlags( camera_t& camera, unsigned int mask ){ if ( ( camera.movementflags & ~mask ) == 0 && camera.movementflags != 0 ) { g_source_remove( camera.m_keymove_handler ); camera.m_keymove_handler = 0; } camera.movementflags &= ~mask; } void Camera_MoveForward_KeyDown( camera_t& camera ){ Camera_setMovementFlags( camera, MOVE_FORWARD ); } void Camera_MoveForward_KeyUp( camera_t& camera ){ Camera_clearMovementFlags( camera, MOVE_FORWARD ); } void Camera_MoveBack_KeyDown( camera_t& camera ){ Camera_setMovementFlags( camera, MOVE_BACK ); } void Camera_MoveBack_KeyUp( camera_t& camera ){ Camera_clearMovementFlags( camera, MOVE_BACK ); } void Camera_MoveLeft_KeyDown( camera_t& camera ){ Camera_setMovementFlags( camera, MOVE_STRAFELEFT ); } void Camera_MoveLeft_KeyUp( camera_t& camera ){ Camera_clearMovementFlags( camera, MOVE_STRAFELEFT ); } void Camera_MoveRight_KeyDown( camera_t& camera ){ Camera_setMovementFlags( camera, MOVE_STRAFERIGHT ); } void Camera_MoveRight_KeyUp( camera_t& camera ){ Camera_clearMovementFlags( camera, MOVE_STRAFERIGHT ); } void Camera_MoveUp_KeyDown( camera_t& camera ){ Camera_setMovementFlags( camera, MOVE_UP ); } void Camera_MoveUp_KeyUp( camera_t& camera ){ Camera_clearMovementFlags( camera, MOVE_UP ); } void Camera_MoveDown_KeyDown( camera_t& camera ){ Camera_setMovementFlags( camera, MOVE_DOWN ); } void Camera_MoveDown_KeyUp( camera_t& camera ){ Camera_clearMovementFlags( camera, MOVE_DOWN ); } void Camera_RotateLeft_KeyDown( camera_t& camera ){ Camera_setMovementFlags( camera, MOVE_ROTLEFT ); } void Camera_RotateLeft_KeyUp( camera_t& camera ){ Camera_clearMovementFlags( camera, MOVE_ROTLEFT ); } void Camera_RotateRight_KeyDown( camera_t& camera ){ Camera_setMovementFlags( camera, MOVE_ROTRIGHT ); } void Camera_RotateRight_KeyUp( camera_t& camera ){ Camera_clearMovementFlags( camera, MOVE_ROTRIGHT ); } void Camera_PitchUp_KeyDown( camera_t& camera ){ Camera_setMovementFlags( camera, MOVE_PITCHUP ); } void Camera_PitchUp_KeyUp( camera_t& camera ){ Camera_clearMovementFlags( camera, MOVE_PITCHUP ); } void Camera_PitchDown_KeyDown( camera_t& camera ){ Camera_setMovementFlags( camera, MOVE_PITCHDOWN ); } void Camera_PitchDown_KeyUp( camera_t& camera ){ Camera_clearMovementFlags( camera, MOVE_PITCHDOWN ); } void Camera_Focus_KeyDown( camera_t& camera ){ Camera_setMovementFlags( camera, MOVE_FOCUS ); camera.m_focus_offset = 0; } void Camera_Focus_KeyUp( camera_t& camera ){ Camera_clearMovementFlags( camera, MOVE_FOCUS ); camera.m_focus_offset = 0; } typedef ReferenceCaller FreeMoveCameraMoveForwardKeyDownCaller; typedef ReferenceCaller FreeMoveCameraMoveForwardKeyUpCaller; typedef ReferenceCaller FreeMoveCameraMoveBackKeyDownCaller; typedef ReferenceCaller FreeMoveCameraMoveBackKeyUpCaller; typedef ReferenceCaller FreeMoveCameraMoveLeftKeyDownCaller; typedef ReferenceCaller FreeMoveCameraMoveLeftKeyUpCaller; typedef ReferenceCaller FreeMoveCameraMoveRightKeyDownCaller; typedef ReferenceCaller FreeMoveCameraMoveRightKeyUpCaller; typedef ReferenceCaller FreeMoveCameraMoveUpKeyDownCaller; typedef ReferenceCaller FreeMoveCameraMoveUpKeyUpCaller; typedef ReferenceCaller FreeMoveCameraMoveDownKeyDownCaller; typedef ReferenceCaller FreeMoveCameraMoveDownKeyUpCaller; typedef ReferenceCaller FreeMoveCameraFocusKeyDownCaller; typedef ReferenceCaller FreeMoveCameraFocusKeyUpCaller; #define SPEED_MOVE 32 #define SPEED_TURN 22.5 #define CAM_MIN_SPEED 50 #define CAM_MAX_SPEED 9999 #define CAM_SPEED_STEP 250 void Camera_MoveForward_Discrete( camera_t& camera ){ Camera_Move_updateAxes( camera ); Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, SPEED_MOVE ) ) ); } void Camera_MoveBack_Discrete( camera_t& camera ){ Camera_Move_updateAxes( camera ); Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, -SPEED_MOVE ) ) ); } void Camera_MoveUp_Discrete( camera_t& camera ){ Vector3 origin( Camera_getOrigin( camera ) ); origin[2] += SPEED_MOVE; Camera_setOrigin( camera, origin ); } void Camera_MoveDown_Discrete( camera_t& camera ){ Vector3 origin( Camera_getOrigin( camera ) ); origin[2] -= SPEED_MOVE; Camera_setOrigin( camera, origin ); } void Camera_MoveLeft_Discrete( camera_t& camera ){ Camera_Move_updateAxes( camera ); Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, -SPEED_MOVE ) ) ); } void Camera_MoveRight_Discrete( camera_t& camera ){ Camera_Move_updateAxes( camera ); Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, SPEED_MOVE ) ) ); } void Camera_RotateLeft_Discrete( camera_t& camera ){ Vector3 angles( Camera_getAngles( camera ) ); angles[CAMERA_YAW] += SPEED_TURN; Camera_setAngles( camera, angles ); } void Camera_RotateRight_Discrete( camera_t& camera ){ Vector3 angles( Camera_getAngles( camera ) ); angles[CAMERA_YAW] -= SPEED_TURN; Camera_setAngles( camera, angles ); } void Camera_PitchUp_Discrete( camera_t& camera ){ Vector3 angles( Camera_getAngles( camera ) ); angles[CAMERA_PITCH] += SPEED_TURN; if ( angles[CAMERA_PITCH] > 90 ) { angles[CAMERA_PITCH] = 90; } Camera_setAngles( camera, angles ); } void Camera_PitchDown_Discrete( camera_t& camera ){ Vector3 angles( Camera_getAngles( camera ) ); angles[CAMERA_PITCH] -= SPEED_TURN; if ( angles[CAMERA_PITCH] < -90 ) { angles[CAMERA_PITCH] = -90; } Camera_setAngles( camera, angles ); } class RadiantCameraView : public CameraView { camera_t& m_camera; View* m_view; Callback m_update; public: RadiantCameraView( camera_t& camera, View* view, const Callback& update ) : m_camera( camera ), m_view( view ), m_update( update ){ } void update(){ m_view->Construct( m_camera.projection, m_camera.modelview, m_camera.width, m_camera.height ); m_update(); } void setModelview( const Matrix4& modelview ){ m_camera.modelview = modelview; matrix4_multiply_by_matrix4( m_camera.modelview, g_radiant2opengl ); matrix4_affine_invert( m_camera.modelview ); Camera_updateVectors( m_camera ); update(); } void setFieldOfView( float fieldOfView ){ float farClip = Camera_getFarClipPlane( m_camera ); m_camera.projection = projection_for_camera( camera_t::near_z, farClip, fieldOfView, m_camera.width, m_camera.height ); update(); } }; void Camera_motionDelta( int x, int y, unsigned int state, void* data ){ camera_t* cam = reinterpret_cast( data ); cam->m_mouseMove.motion_delta( x, y, state ); cam->m_orbit = ( state & GDK_MOD1_MASK ) && ( state & GDK_BUTTON3_MASK ); if( cam->m_orbit ){ cam->m_strafe = false; return; } cam->m_strafe_forward_invert = false; switch ( g_camwindow_globals_private.m_strafeMode ) { case 0: cam->m_strafe = false; break; case 1: cam->m_strafe = ( state & GDK_CONTROL_MASK ) || ( state & GDK_BUTTON3_MASK ); cam->m_strafe_forward = false; break; case 2: cam->m_strafe = ( state & GDK_CONTROL_MASK ) || ( state & GDK_BUTTON3_MASK ); cam->m_strafe_forward = true; break; case 4: cam->m_strafe_forward_invert = true; // fall through default: /* 3 & 4 */ cam->m_strafe = ( state & GDK_CONTROL_MASK ) || ( state & GDK_BUTTON3_MASK ) || ( state & GDK_SHIFT_MASK ); cam->m_strafe_forward = ( state & GDK_SHIFT_MASK ) != 0; break; } if( ( state & GDK_BUTTON1_MASK ) != 0 && g_camwindow_globals_private.m_strafeMode != 0 ){ cam->m_strafe = true; cam->m_strafe_forward = false; } } #include "stream/stringstream.h" #define cam_draw_size_use_tex class CamDrawSize { Vector3 _extents; RenderTextLabel m_labels[3]; public: CamDrawSize() : _extents( -99.9f, -99.9f, -99.9f ){ } void render( Renderer& renderer, Shader* shader, const View& view ){ const AABB bounds = GlobalSelectionSystem().getBoundsSelected(); if( bounds.extents.x() != 0 || bounds.extents.y() != 0 || bounds.extents.z() != 0 ){ renderer.SetState( shader, Renderer::eFullMaterials ); Vector4 points[3] = { Vector4( bounds.origin - g_vector3_axes[1] * bounds.extents - g_vector3_axes[2] * bounds.extents, 1 ), Vector4( bounds.origin - g_vector3_axes[0] * bounds.extents - g_vector3_axes[2] * bounds.extents, 1 ), Vector4( bounds.origin - g_vector3_axes[0] * bounds.extents - g_vector3_axes[1] * bounds.extents, 1 ), }; for( std::size_t i = 0; i < 3; ++i ){ matrix4_transform_vector4( view.GetViewMatrix(), points[i] ); points[i].x() /= points[i].w(); points[i].y() /= points[i].w(); // points[i].z() /= points[i].w(); matrix4_transform_vector4( view.GetViewport(), points[i] ); } for( std::size_t i = 0; i < 3; ++i ){ if( points[i].w() > 0.005f ){ updateTex( i, bounds.extents[i] ); m_labels[i].screenPos.x() = points[i].x(); m_labels[i].screenPos.y() = points[i].y(); renderer.addRenderable( m_labels[i], g_matrix4_identity ); } } } } private: const Vector3 getColor( const std::size_t i ) const { switch ( i ) { case 0: return g_xywindow_globals.AxisColorX; case 1: return g_xywindow_globals.AxisColorY; default: return Vector3( g_xywindow_globals.AxisColorZ.x(), 0.7f, g_xywindow_globals.AxisColorZ.z() ); //hack to make default blue visible better } } void updateTex( const std::size_t i, const float extent ){ if( extent != _extents[i] ){ _extents[i] = extent; m_labels[i].texFree(); StringOutputStream stream( 16 ); stream << ( extent * 2 ); m_labels[i].texAlloc( stream.c_str(), getColor( i ) ); } } }; #include "grid.h" class RenderableCamWorkzone : public OpenGLRenderable { mutable Array m_verticesarr[3]; mutable Array m_edgearr[3]; mutable Array m_colorarr0[3]; mutable Array m_colorarr1[3]; public: void render( RenderStateFlags state ) const { glEnableClientState( GL_EDGE_FLAG_ARRAY ); const AABB bounds = GlobalSelectionSystem().getBoundsSelected(); for( std::size_t i = 0; i < 3; ++i ){ const std::size_t i2 = ( i + 1 ) % 3; const std::size_t i3 = ( i + 2 ) % 3; // const Vector3 normal = g_vector3_axes[i]; const float offset = 1024; std::vector points; points.reserve( 4 ); points.push_back( bounds.origin + g_vector3_axes[i2] * bounds.extents + g_vector3_axes[i3] * bounds.extents ); if( bounds.extents[i2] != 0 ){ points.push_back( bounds.origin - g_vector3_axes[i2] * bounds.extents + g_vector3_axes[i3] * bounds.extents ); } if( bounds.extents[i3] != 0 ){ points.push_back( bounds.origin + g_vector3_axes[i2] * bounds.extents - g_vector3_axes[i3] * bounds.extents ); if( bounds.extents[i2] != 0 ){ points.push_back( bounds.origin - g_vector3_axes[i2] * bounds.extents - g_vector3_axes[i3] * bounds.extents ); } } const float grid = GetGridSize(); const std::size_t approx_count = ( std::max( 0.f, bounds.extents[i] ) + offset ) * 4 / grid + 8; Array& verticesarr( m_verticesarr[i] ); Array& edgearr( m_edgearr[i] ); Array& colorarr0( m_colorarr0[i] ); Array& colorarr1( m_colorarr1[i] ); if( verticesarr.size() < approx_count ){ verticesarr.resize( approx_count ); edgearr.resize( approx_count ); colorarr0.resize( approx_count ); colorarr1.resize( approx_count ); } float coord = float_snapped( bounds.origin[i] - std::max( 0.f, bounds.extents[i] ) - offset, grid ); // const float coord_end = float_snapped( bounds.origin[i] + std::max( 0.f, bounds.extents[i] ) + offset, grid ) + 0.1f; const bool start0 = float_snapped( coord, grid * 2 ) == coord; std::size_t count = 0; for( ; count < approx_count - 4; count += 4 ){ verticesarr[count][i] = verticesarr[count + 1][i] = coord; const float alpha = std::max( 0.f, std::min( 1.f, ( offset + bounds.extents[i] - std::fabs( coord - bounds.origin[i] ) ) / offset ) ); colorarr0[count] = colorarr0[count + 1] = Colour4b( 255, 0, 0, alpha * 255 ); colorarr1[count] = colorarr1[count + 1] = Colour4b( 255, 255, 255, alpha * 255 ); coord += grid; verticesarr[count + 2][i] = verticesarr[count + 3][i] = coord; const float alpha2 = std::max( 0.f, std::min( 1.f, ( offset + bounds.extents[i] - std::fabs( coord - bounds.origin[i] ) ) / offset ) ); colorarr0[count + 2] = colorarr0[count + 3] = Colour4b( 255, 0, 0, alpha2 * 255 ); colorarr1[count + 2] = colorarr1[count + 3] = Colour4b( 255, 255, 255, alpha2 * 255 ); coord += grid; edgearr[count] = edgearr[count + 2] = GL_FALSE; edgearr[count + 1] = edgearr[count + 3] = GL_TRUE; } if( points.size() == 1 ){ points.push_back( points[0] + g_vector3_axes[i2] * 8 ); for( std::size_t k = 0; k < count; k += 4 ){ edgearr[k + 1] = GL_FALSE; } } glVertexPointer( 3, GL_FLOAT, sizeof( Vector3 ), verticesarr.data()->data() ); glEdgeFlagPointer( sizeof( GLboolean ), edgearr.data() ); for( std::vector::const_iterator j = points.begin(); j != points.end(); ++++j ){ const std::vector::const_iterator jj = j + 1; for( std::size_t k = 0; k < count; k += 4 ){ verticesarr[k][i2] = ( *j )[i2]; verticesarr[k][i3] = ( *j )[i3]; verticesarr[k + 1][i2] = ( *jj )[i2]; verticesarr[k + 1][i3] = ( *jj )[i3]; verticesarr[k + 2][i2] = ( *jj )[i2]; verticesarr[k + 2][i3] = ( *jj )[i3]; verticesarr[k + 3][i2] = ( *j )[i2]; verticesarr[k + 3][i3] = ( *j )[i3]; } glPolygonOffset( -2, 2 ); glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( Colour4b ), colorarr0.data() ); glDrawArrays( GL_QUADS, start0? 0 : 2, GLsizei( count - ( start0? 4 : 2 ) ) ); glPolygonOffset( 1, -1 ); glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( Colour4b ), colorarr1.data() ); glDrawArrays( GL_QUADS, start0? 2 : 0, GLsizei( count - ( start0? 2 : 4 ) ) ); } } glDisableClientState( GL_EDGE_FLAG_ARRAY ); } void render( Renderer& renderer, Shader* shader ) const { renderer.SetState( shader, Renderer::eFullMaterials ); renderer.addRenderable( *this, g_matrix4_identity ); } }; class CamWnd { View m_view; camera_t m_Camera; RadiantCameraView m_cameraview; #if 0 int m_PositionDragCursorX; int m_PositionDragCursorY; #endif guint m_freemove_handle_focusout; static Shader* m_state_select0; static Shader* m_state_select1; static Shader* m_state_wire; static Shader* m_state_facewire; static Shader* m_state_workzone; static Shader* m_state_text; FreezePointer m_freezePointer; CamDrawSize m_draw_size; RenderableCamWorkzone m_draw_workzone; public: FBO* m_fbo; FBO* fbo_get(){ return m_fbo = m_fbo? m_fbo : GlobalOpenGL().support_ARB_framebuffer_object? new FBO : new FBO_fallback; } GtkWidget* m_gl_widget; GtkWindow* m_parent; SelectionSystemWindowObserver* m_window_observer; XORRectangle m_XORRectangle; DeferredDraw m_deferredDraw; DeferredMotion m_deferred_motion; guint m_selection_button_press_handler; guint m_selection_button_release_handler; guint m_selection_motion_handler; guint m_freelook_button_press_handler; guint m_freelook_button_release_handler; guint m_sizeHandler; guint m_exposeHandler; Timer m_render_time; CamWnd(); ~CamWnd(); bool m_drawing; void queue_draw(){ //ASSERT_MESSAGE(!m_drawing, "CamWnd::queue_draw(): called while draw is already in progress"); if ( m_drawing ) { return; } //globalOutputStream() << "queue... "; m_deferredDraw.draw(); } void draw(); static void captureStates(){ m_state_text = GlobalShaderCache().capture( "$TEXT" ); m_state_workzone = GlobalShaderCache().capture( "$CAM_WORKZONE" ); m_state_facewire = GlobalShaderCache().capture( "$CAM_FACEWIRE" ); m_state_wire = GlobalShaderCache().capture( "$CAM_WIRE" ); m_state_select0 = GlobalShaderCache().capture( "$CAM_OVERLAY" ); m_state_select1 = GlobalShaderCache().capture( "$CAM_HIGHLIGHT" ); } static void releaseStates(){ GlobalShaderCache().release( "$CAM_HIGHLIGHT" ); GlobalShaderCache().release( "$CAM_OVERLAY" ); GlobalShaderCache().release( "$CAM_WIRE" ); GlobalShaderCache().release( "$CAM_FACEWIRE" ); GlobalShaderCache().release( "$CAM_WORKZONE" ); GlobalShaderCache().release( "$TEXT" ); } camera_t& getCamera(){ return m_Camera; } void BenchMark(); void Cam_ChangeFloor( bool up ); void DisableFreeMove(); void EnableFreeMove(); bool m_bFreeMove; bool m_bFreeMove_entering; CameraView& getCameraView(){ return m_cameraview; } Timer m_rightClickTimer; float m_rightClickMove; void selection_motion_freemove( const MotionDeltaValues& delta ); private: void Cam_Draw(); }; typedef MemberCaller CamWndQueueDraw; Shader* CamWnd::m_state_select0 = 0; Shader* CamWnd::m_state_select1 = 0; Shader* CamWnd::m_state_wire = 0; Shader* CamWnd::m_state_facewire = 0; Shader* CamWnd::m_state_workzone = 0; Shader* CamWnd::m_state_text = 0; CamWnd* NewCamWnd(){ return new CamWnd; } void DeleteCamWnd( CamWnd* camwnd ){ delete camwnd; } void CamWnd_constructStatic(){ CamWnd::captureStates(); } void CamWnd_destroyStatic(){ CamWnd::releaseStates(); } void CamWnd_reconstructStatic(){ CamWnd_destroyStatic(); CamWnd_constructStatic(); } static CamWnd* g_camwnd = 0; void GlobalCamera_setCamWnd( CamWnd& camwnd ){ g_camwnd = &camwnd; } GtkWidget* CamWnd_getWidget( CamWnd& camwnd ){ return camwnd.m_gl_widget; } GtkWindow* CamWnd_getParent( CamWnd& camwnd ){ return camwnd.m_parent; } ToggleShown g_camera_shown( true ); void CamWnd_setParent( CamWnd& camwnd, GtkWindow* parent ){ camwnd.m_parent = parent; g_camera_shown.connect( GTK_WIDGET( camwnd.m_parent ) ); } void CamWnd_Update( CamWnd& camwnd ){ camwnd.queue_draw(); } camwindow_globals_t g_camwindow_globals; const Vector3& Camera_getOrigin( CamWnd& camwnd ){ return Camera_getOrigin( camwnd.getCamera() ); } void Camera_setOrigin( CamWnd& camwnd, const Vector3& origin ){ Camera_setOrigin( camwnd.getCamera(), origin ); } const Vector3& Camera_getAngles( CamWnd& camwnd ){ return Camera_getAngles( camwnd.getCamera() ); } void Camera_setAngles( CamWnd& camwnd, const Vector3& angles ){ Camera_setAngles( camwnd.getCamera(), angles ); } const Vector3& Camera_getViewVector( CamWnd& camwnd ){ return camwnd.getCamera().vpn; } // ============================================================================= // CamWnd class void context_menu_show(){ if( g_pParentWnd->ActiveXY() ){ g_pParentWnd->ActiveXY()->OnContextMenu(); g_bCamEntityMenu = true; } } void context_menu(){ //need this hack, otherwise button wont be released = global accels broken, until correct button pressed again... GdkEvent* event_ = gtk_get_current_event(); if( event_ ){ event_->type = GDK_BUTTON_RELEASE; gtk_main_do_event( event_ ); gdk_event_free( event_ ); context_menu_show(); } } /* GDK_2BUTTON_PRESS doesn't always work in this case, so... */ bool context_menu_try( CamWnd* camwnd ){ //globalOutputStream() << camwnd->m_rightClickTimer.elapsed_msec() << "\n"; return camwnd->m_rightClickTimer.elapsed_msec() < 250; //doesn't work if cam redraw > 200msec (3x click works): gtk_widget_queue_draw proceeds after timer.start() } void camera_orbit_init( camera_t& cam, Vector2 xy ){ xy.x() = ( ( 2.0f * xy.x() ) / cam.width ) - 1.0f; // window_to_normalised_device xy.y() = ( ( 2.0f * ( cam.height - 1 - xy.y() ) ) / cam.height ) - 1.0f; const Vector2 epsilon( 8.f / cam.width, 8.f / cam.height ); //device epsilon Scene_Intersect( *cam.m_view, xy.data(), epsilon.data(), cam.m_orbit_center ); cam.m_orbit_initial_pos = cam.origin; cam.m_orbit_offset = 0; cam.m_orbit = true; } inline bool ORBIT_EVENT( GdkEventButton* event ){ return event->button == 3 && modifiers_for_state( event->state ) == c_modifierAlt; } inline bool M2_EVENT( GdkEventButton* event ){ return event->button == 3 && modifiers_for_state( event->state ) == c_modifierNone; } gboolean enable_freelook_button_press( GtkWidget* widget, GdkEventButton* event, CamWnd* camwnd ){ const bool m2 = M2_EVENT( event ); const bool m2alt = ORBIT_EVENT( event ); if ( ( m2 || m2alt ) && event->type == GDK_BUTTON_PRESS ) { camwnd->m_bFreeMove_entering = true; if( m2 && context_menu_try( camwnd ) ){ context_menu(); } else{ if( m2alt ) camera_orbit_init( camwnd->getCamera(), Vector2( event->x, event->y ) ); camwnd->EnableFreeMove(); camwnd->m_rightClickTimer.start(); camwnd->m_rightClickMove = 0; } return TRUE; } return FALSE; } gboolean disable_freelook_button_press( GtkWidget* widget, GdkEventButton* event, CamWnd* camwnd ){ const bool m2 = M2_EVENT( event ); const bool m2alt = ORBIT_EVENT( event ); if ( ( m2 || m2alt ) && event->type == GDK_BUTTON_PRESS ) { camwnd->m_bFreeMove_entering = false; if( m2 && context_menu_try( camwnd ) ){ camwnd->DisableFreeMove(); context_menu(); } else{ if( m2alt ) camera_orbit_init( camwnd->getCamera(), Vector2( event->x, event->y ) ); camwnd->m_rightClickTimer.start(); camwnd->m_rightClickMove = 0; } return TRUE; } return FALSE; } gboolean disable_freelook_button_release( GtkWidget* widget, GdkEventButton* event, CamWnd* camwnd ){ const bool m2 = M2_EVENT( event ); const bool m2alt = ORBIT_EVENT( event ); if ( ( m2 || m2alt ) && event->type == GDK_BUTTON_RELEASE ) { camwnd->getCamera().m_orbit = false; if( ( ( camwnd->m_rightClickTimer.elapsed_msec() < 300 && camwnd->m_rightClickMove < 56 ) == !camwnd->m_bFreeMove_entering ) ){ camwnd->DisableFreeMove(); return TRUE; } } return FALSE; } #if 0 gboolean mousecontrol_button_press( GtkWidget* widget, GdkEventButton* event, CamWnd* camwnd ){ if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) { Cam_MouseControl( camwnd->getCamera(), event->x, widget->allocation.height - 1 - event->y ); } return FALSE; } #endif void camwnd_update_xor_rectangle( CamWnd& self, rect_t area ){ if ( GTK_WIDGET_VISIBLE( self.m_gl_widget ) ) { if ( glwidget_make_current( self.m_gl_widget ) != FALSE ) { if ( Map_Valid( g_map ) && ScreenUpdates_Enabled() ) { GlobalOpenGL_debugAssertNoErrors(); glDrawBuffer( GL_FRONT ); self.fbo_get()->blit(); self.m_XORRectangle.set( area, self.getCamera().width, self.getCamera().height ); glDrawBuffer( GL_BACK ); GlobalOpenGL_debugAssertNoErrors(); glwidget_make_current( self.m_gl_widget ); } } } } gboolean selection_button_press( GtkWidget* widget, GdkEventButton* event, WindowObserver* observer ){ if ( event->type == GDK_BUTTON_PRESS ) { gtk_widget_grab_focus( widget ); if( !ORBIT_EVENT( event ) ) observer->onMouseDown( WindowVector( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) ); } return FALSE; } gboolean selection_button_release( GtkWidget* widget, GdkEventButton* event, WindowObserver* observer ){ if ( event->type == GDK_BUTTON_RELEASE ) { observer->onMouseUp( WindowVector( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) ); } return FALSE; } void selection_motion( gdouble x, gdouble y, guint state, void* data ){ //globalOutputStream() << "motion... "; reinterpret_cast( data )->onMouseMotion( WindowVector( x, y ), modifiers_for_state( state ) ); } inline WindowVector windowvector_for_widget_centre( GtkWidget* widget ){ return WindowVector( static_cast( widget->allocation.width / 2 ), static_cast( widget->allocation.height / 2 ) ); } gboolean selection_button_press_freemove( GtkWidget* widget, GdkEventButton* event, WindowObserver* observer ){ if ( event->type == GDK_BUTTON_PRESS ) { if( !ORBIT_EVENT( event ) ) observer->onMouseDown( windowvector_for_widget_centre( widget ), button_for_button( event->button ), modifiers_for_state( event->state ) ); } return FALSE; } gboolean selection_button_release_freemove( GtkWidget* widget, GdkEventButton* event, WindowObserver* observer ){ if ( event->type == GDK_BUTTON_RELEASE ) { observer->onMouseUp( windowvector_for_widget_centre( widget ), button_for_button( event->button ), modifiers_for_state( event->state ) ); } return FALSE; } void CamWnd::selection_motion_freemove( const MotionDeltaValues& delta ){ m_rightClickMove += sqrt( static_cast( delta.x * delta.x + delta.y * delta.y ) ); m_window_observer->incMouseMove( WindowVector( delta.x, delta.y ) ); m_window_observer->onMouseMotion( windowvector_for_widget_centre( m_gl_widget ), modifiers_for_state( delta.state ) ); } typedef MemberCaller1 CamWnd_selection_motion_freemove; void camera_orbit_scroll( camera_t& camera ){ Vector3 viewvector = vector3_normalised( camera.m_orbit_center - Camera_getOrigin( camera ) ); if( vector3_dot( viewvector, -camera.vpn ) < 0 ) vector3_negate( viewvector ); float offset = vector3_length( camera.m_orbit_center - camera.m_orbit_initial_pos ); const int off = camera.m_orbit_offset; if( off < 0 || off > 16 ){ offset -= offset * off / 8 * pow( 2.0f, static_cast( off < 0 ? -off : off - 16 ) / 8.f ); } else if( off == 8 ){ offset = std::min( 8.f, offset / 16.f ); //prevent zero offset, resulting in NAN viewvector in the next scroll step } else{ offset -= offset * off / 8; } Camera_setOrigin( camera, camera.m_orbit_center - viewvector * offset ); } gboolean wheelmove_scroll( GtkWidget* widget, GdkEventScroll* event, CamWnd* camwnd ){ //gtk_window_set_focus( camwnd->m_parent, camwnd->m_gl_widget ); gtk_widget_grab_focus( camwnd->m_gl_widget ); if( !gtk_window_is_active( camwnd->m_parent ) ) gtk_window_present( camwnd->m_parent ); camera_t& cam = camwnd->getCamera(); if ( event->direction == GDK_SCROLL_UP ) { if ( cam.movementflags & MOVE_FOCUS ) { ++cam.m_focus_offset; return FALSE; } else if( cam.m_orbit ){ ++cam.m_orbit_offset; camera_orbit_scroll( cam ); return FALSE; } Camera_Freemove_updateAxes( cam ); if( camwnd->m_bFreeMove || !g_camwindow_globals.m_bZoomInToPointer ){ Camera_setOrigin( *camwnd, Camera_getOrigin( *camwnd ) + cam.forward * static_cast( g_camwindow_globals_private.m_nScrollMoveSpeed ) ); } else{ //Matrix4 maa = matrix4_multiplied_by_matrix4( cam.projection, cam.modelview ); Matrix4 maa = cam.m_view->GetViewMatrix(); matrix4_affine_invert( maa ); float x = static_cast( event->x ); float y = static_cast( event->y ); Vector3 normalized; normalized[0] = 2.0f * ( x ) / static_cast( cam.width ) - 1.0f; normalized[1] = 2.0f * ( y )/ static_cast( cam.height ) - 1.0f; normalized[1] *= -1.f; normalized[2] = 0.f; normalized *= ( camera_t::near_z * 2.f ); //globalOutputStream() << normalized << " normalized "; matrix4_transform_point( maa, normalized ); //globalOutputStream() << normalized << "\n"; Vector3 norm = vector3_normalised( normalized - Camera_getOrigin( *camwnd ) ); //globalOutputStream() << normalized - Camera_getOrigin( *camwnd ) << " normalized - Camera_getOrigin( *camwnd )\n"; //globalOutputStream() << norm << " norm\n"; Camera_setOrigin( *camwnd, Camera_getOrigin( *camwnd ) + norm * static_cast( g_camwindow_globals_private.m_nScrollMoveSpeed ) ); } } else if ( event->direction == GDK_SCROLL_DOWN ) { if ( cam.movementflags & MOVE_FOCUS ) { --cam.m_focus_offset; return FALSE; } else if( cam.m_orbit ){ --cam.m_orbit_offset; camera_orbit_scroll( cam ); return FALSE; } Camera_Freemove_updateAxes( cam ); Camera_setOrigin( *camwnd, Camera_getOrigin( *camwnd ) - cam.forward * static_cast( g_camwindow_globals_private.m_nScrollMoveSpeed ) ); } return FALSE; } gboolean camera_size_allocate( GtkWidget* widget, GtkAllocation* allocation, CamWnd* camwnd ){ camwnd->fbo_get()->reset( allocation->width, allocation->height, g_camwindow_globals_private.m_MSAA, true ); camwnd->getCamera().width = allocation->width; camwnd->getCamera().height = allocation->height; Camera_updateProjection( camwnd->getCamera() ); camwnd->m_window_observer->onSizeChanged( camwnd->getCamera().width, camwnd->getCamera().height ); camwnd->queue_draw(); return FALSE; } gboolean camera_expose( GtkWidget* widget, GdkEventExpose* event, gpointer data ){ reinterpret_cast( data )->draw(); return FALSE; } void KeyEvent_connect( const char* name ){ const KeyEvent& keyEvent = GlobalKeyEvents_find( name ); keydown_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyDown ); keyup_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyUp ); } void KeyEvent_disconnect( const char* name ){ const KeyEvent& keyEvent = GlobalKeyEvents_find( name ); keydown_accelerators_remove( keyEvent.m_accelerator ); keyup_accelerators_remove( keyEvent.m_accelerator ); } void CamWnd_registerCommands( CamWnd& camwnd ){ GlobalKeyEvents_insert( "CameraForward", accelerator_null(), ReferenceCaller( camwnd.getCamera() ), ReferenceCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraBack", accelerator_null(), ReferenceCaller( camwnd.getCamera() ), ReferenceCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraLeft", accelerator_null(), ReferenceCaller( camwnd.getCamera() ), ReferenceCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraRight", accelerator_null(), ReferenceCaller( camwnd.getCamera() ), ReferenceCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraStrafeRight", accelerator_null(), ReferenceCaller( camwnd.getCamera() ), ReferenceCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraStrafeLeft", accelerator_null(), ReferenceCaller( camwnd.getCamera() ), ReferenceCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraUp", accelerator_null(), ReferenceCaller( camwnd.getCamera() ), ReferenceCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraDown", accelerator_null(), ReferenceCaller( camwnd.getCamera() ), ReferenceCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraAngleUp", accelerator_null(), ReferenceCaller( camwnd.getCamera() ), ReferenceCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraAngleDown", accelerator_null(), ReferenceCaller( camwnd.getCamera() ), ReferenceCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraFreeMoveForward", accelerator_null(), FreeMoveCameraMoveForwardKeyDownCaller( camwnd.getCamera() ), FreeMoveCameraMoveForwardKeyUpCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraFreeMoveBack", accelerator_null(), FreeMoveCameraMoveBackKeyDownCaller( camwnd.getCamera() ), FreeMoveCameraMoveBackKeyUpCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraFreeMoveLeft", accelerator_null(), FreeMoveCameraMoveLeftKeyDownCaller( camwnd.getCamera() ), FreeMoveCameraMoveLeftKeyUpCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraFreeMoveRight", accelerator_null(), FreeMoveCameraMoveRightKeyDownCaller( camwnd.getCamera() ), FreeMoveCameraMoveRightKeyUpCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraFreeMoveForward2", accelerator_null(), FreeMoveCameraMoveForwardKeyDownCaller( camwnd.getCamera() ), FreeMoveCameraMoveForwardKeyUpCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraFreeMoveBack2", accelerator_null(), FreeMoveCameraMoveBackKeyDownCaller( camwnd.getCamera() ), FreeMoveCameraMoveBackKeyUpCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraFreeMoveLeft2", accelerator_null(), FreeMoveCameraMoveLeftKeyDownCaller( camwnd.getCamera() ), FreeMoveCameraMoveLeftKeyUpCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraFreeMoveRight2", accelerator_null(), FreeMoveCameraMoveRightKeyDownCaller( camwnd.getCamera() ), FreeMoveCameraMoveRightKeyUpCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraFreeMoveUp", accelerator_null(), FreeMoveCameraMoveUpKeyDownCaller( camwnd.getCamera() ), FreeMoveCameraMoveUpKeyUpCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraFreeMoveDown", accelerator_null(), FreeMoveCameraMoveDownKeyDownCaller( camwnd.getCamera() ), FreeMoveCameraMoveDownKeyUpCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraFreeFocus", accelerator_null(), FreeMoveCameraFocusKeyDownCaller( camwnd.getCamera() ), FreeMoveCameraFocusKeyUpCaller( camwnd.getCamera() ) ); GlobalCommands_insert( "CameraForward", ReferenceCaller( camwnd.getCamera() ) ); GlobalCommands_insert( "CameraBack", ReferenceCaller( camwnd.getCamera() ) ); GlobalCommands_insert( "CameraLeft", ReferenceCaller( camwnd.getCamera() ) ); GlobalCommands_insert( "CameraRight", ReferenceCaller( camwnd.getCamera() ) ); GlobalCommands_insert( "CameraStrafeRight", ReferenceCaller( camwnd.getCamera() ) ); GlobalCommands_insert( "CameraStrafeLeft", ReferenceCaller( camwnd.getCamera() ) ); GlobalCommands_insert( "CameraUp", ReferenceCaller( camwnd.getCamera() ) ); GlobalCommands_insert( "CameraDown", ReferenceCaller( camwnd.getCamera() ) ); GlobalCommands_insert( "CameraAngleUp", ReferenceCaller( camwnd.getCamera() ) ); GlobalCommands_insert( "CameraAngleDown", ReferenceCaller( camwnd.getCamera() ) ); } void CamWnd_Move_Enable( CamWnd& camwnd ){ KeyEvent_connect( "CameraForward" ); KeyEvent_connect( "CameraBack" ); KeyEvent_connect( "CameraLeft" ); KeyEvent_connect( "CameraRight" ); KeyEvent_connect( "CameraStrafeRight" ); KeyEvent_connect( "CameraStrafeLeft" ); KeyEvent_connect( "CameraUp" ); KeyEvent_connect( "CameraDown" ); KeyEvent_connect( "CameraAngleUp" ); KeyEvent_connect( "CameraAngleDown" ); } void CamWnd_Move_Disable( CamWnd& camwnd ){ KeyEvent_disconnect( "CameraForward" ); KeyEvent_disconnect( "CameraBack" ); KeyEvent_disconnect( "CameraLeft" ); KeyEvent_disconnect( "CameraRight" ); KeyEvent_disconnect( "CameraStrafeRight" ); KeyEvent_disconnect( "CameraStrafeLeft" ); KeyEvent_disconnect( "CameraUp" ); KeyEvent_disconnect( "CameraDown" ); KeyEvent_disconnect( "CameraAngleUp" ); KeyEvent_disconnect( "CameraAngleDown" ); } void CamWnd_Move_Discrete_Enable( CamWnd& camwnd ){ command_connect_accelerator( "CameraForward" ); command_connect_accelerator( "CameraBack" ); command_connect_accelerator( "CameraLeft" ); command_connect_accelerator( "CameraRight" ); command_connect_accelerator( "CameraStrafeRight" ); command_connect_accelerator( "CameraStrafeLeft" ); command_connect_accelerator( "CameraUp" ); command_connect_accelerator( "CameraDown" ); command_connect_accelerator( "CameraAngleUp" ); command_connect_accelerator( "CameraAngleDown" ); } void CamWnd_Move_Discrete_Disable( CamWnd& camwnd ){ command_disconnect_accelerator( "CameraForward" ); command_disconnect_accelerator( "CameraBack" ); command_disconnect_accelerator( "CameraLeft" ); command_disconnect_accelerator( "CameraRight" ); command_disconnect_accelerator( "CameraStrafeRight" ); command_disconnect_accelerator( "CameraStrafeLeft" ); command_disconnect_accelerator( "CameraUp" ); command_disconnect_accelerator( "CameraDown" ); command_disconnect_accelerator( "CameraAngleUp" ); command_disconnect_accelerator( "CameraAngleDown" ); } void CamWnd_Move_Discrete_Import( CamWnd& camwnd, bool value ){ if ( g_camwindow_globals_private.m_bCamDiscrete ) { CamWnd_Move_Discrete_Disable( camwnd ); } else { CamWnd_Move_Disable( camwnd ); } g_camwindow_globals_private.m_bCamDiscrete = value; if ( g_camwindow_globals_private.m_bCamDiscrete ) { CamWnd_Move_Discrete_Enable( camwnd ); } else { CamWnd_Move_Enable( camwnd ); } } void CamWnd_Move_Discrete_Import( bool value ){ if ( g_camwnd != 0 ) { CamWnd_Move_Discrete_Import( *g_camwnd, value ); } else { g_camwindow_globals_private.m_bCamDiscrete = value; } } void CamWnd_Add_Handlers_Move( CamWnd& camwnd ){ camwnd.m_selection_button_press_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_press_event", G_CALLBACK( selection_button_press ), camwnd.m_window_observer ); camwnd.m_selection_button_release_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_release_event", G_CALLBACK( selection_button_release ), camwnd.m_window_observer ); camwnd.m_selection_motion_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "motion_notify_event", G_CALLBACK( DeferredMotion::gtk_motion ), &camwnd.m_deferred_motion ); camwnd.m_freelook_button_press_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_press_event", G_CALLBACK( enable_freelook_button_press ), &camwnd ); if ( g_camwindow_globals_private.m_bCamDiscrete ) { CamWnd_Move_Discrete_Enable( camwnd ); } else { CamWnd_Move_Enable( camwnd ); } } void CamWnd_Remove_Handlers_Move( CamWnd& camwnd ){ g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_press_handler ); g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_release_handler ); g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_motion_handler ); g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_freelook_button_press_handler ); if ( g_camwindow_globals_private.m_bCamDiscrete ) { CamWnd_Move_Discrete_Disable( camwnd ); } else { CamWnd_Move_Disable( camwnd ); } } void CamWnd_Add_Handlers_FreeMove( CamWnd& camwnd ){ camwnd.m_selection_button_press_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_press_event", G_CALLBACK( selection_button_press_freemove ), camwnd.m_window_observer ); camwnd.m_selection_button_release_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_release_event", G_CALLBACK( selection_button_release_freemove ), camwnd.m_window_observer ); camwnd.m_freelook_button_press_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_press_event", G_CALLBACK( disable_freelook_button_press ), &camwnd ); camwnd.m_freelook_button_release_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_release_event", G_CALLBACK( disable_freelook_button_release ), &camwnd ); KeyEvent_connect( "CameraFreeMoveForward" ); KeyEvent_connect( "CameraFreeMoveBack" ); KeyEvent_connect( "CameraFreeMoveLeft" ); KeyEvent_connect( "CameraFreeMoveRight" ); KeyEvent_connect( "CameraFreeMoveForward2" ); KeyEvent_connect( "CameraFreeMoveBack2" ); KeyEvent_connect( "CameraFreeMoveLeft2" ); KeyEvent_connect( "CameraFreeMoveRight2" ); KeyEvent_connect( "CameraFreeMoveUp" ); KeyEvent_connect( "CameraFreeMoveDown" ); KeyEvent_connect( "CameraFreeFocus" ); } void CamWnd_Remove_Handlers_FreeMove( CamWnd& camwnd ){ KeyEvent_disconnect( "CameraFreeMoveForward" ); KeyEvent_disconnect( "CameraFreeMoveBack" ); KeyEvent_disconnect( "CameraFreeMoveLeft" ); KeyEvent_disconnect( "CameraFreeMoveRight" ); KeyEvent_disconnect( "CameraFreeMoveForward2" ); KeyEvent_disconnect( "CameraFreeMoveBack2" ); KeyEvent_disconnect( "CameraFreeMoveLeft2" ); KeyEvent_disconnect( "CameraFreeMoveRight2" ); KeyEvent_disconnect( "CameraFreeMoveUp" ); KeyEvent_disconnect( "CameraFreeMoveDown" ); KeyEvent_disconnect( "CameraFreeFocus" ); g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_press_handler ); g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_release_handler ); g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_freelook_button_press_handler ); g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_freelook_button_release_handler ); } CamWnd::CamWnd() : m_view( true ), m_Camera( &m_view, CamWndQueueDraw( *this ), CamWnd_selection_motion_freemove( *this ) ), m_cameraview( m_Camera, &m_view, ReferenceCaller( *this ) ), m_fbo( 0 ), m_gl_widget( glwidget_new( TRUE ) ), m_window_observer( NewWindowObserver() ), m_deferredDraw( WidgetQueueDrawCaller( *m_gl_widget ) ), m_deferred_motion( selection_motion, m_window_observer ), m_selection_button_press_handler( 0 ), m_selection_button_release_handler( 0 ), m_selection_motion_handler( 0 ), m_freelook_button_press_handler( 0 ), m_freelook_button_release_handler( 0 ), m_drawing( false ) { m_bFreeMove = false; GlobalWindowObservers_add( m_window_observer ); GlobalWindowObservers_connectWidget( m_gl_widget ); m_window_observer->setRectangleDrawCallback( ReferenceCaller1( *this ) ); m_window_observer->setView( m_view ); gtk_widget_ref( m_gl_widget ); gtk_widget_set_events( m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK ); GTK_WIDGET_SET_FLAGS( m_gl_widget, GTK_CAN_FOCUS ); m_sizeHandler = g_signal_connect( G_OBJECT( m_gl_widget ), "size_allocate", G_CALLBACK( camera_size_allocate ), this ); m_exposeHandler = g_signal_connect( G_OBJECT( m_gl_widget ), "expose_event", G_CALLBACK( camera_expose ), this ); Map_addValidCallback( g_map, DeferredDrawOnMapValidChangedCaller( m_deferredDraw ) ); CamWnd_registerCommands( *this ); CamWnd_Add_Handlers_Move( *this ); g_signal_connect( G_OBJECT( m_gl_widget ), "scroll_event", G_CALLBACK( wheelmove_scroll ), this ); AddSceneChangeCallback( ReferenceCaller( *this ) ); PressedButtons_connect( g_pressedButtons, m_gl_widget ); } CamWnd::~CamWnd(){ if ( m_bFreeMove ) { DisableFreeMove(); } CamWnd_Remove_Handlers_Move( *this ); g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_sizeHandler ); g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_exposeHandler ); gtk_widget_unref( m_gl_widget ); delete m_fbo; m_window_observer->release(); } class FloorHeightWalker : public scene::Graph::Walker { Vector3 m_current; public: mutable float m_bestUp; mutable float m_bestDown; mutable float m_bottom; FloorHeightWalker( const Vector3& current ) : m_current( current ), m_bestUp( g_MaxWorldCoord ), m_bestDown( g_MinWorldCoord ), m_bottom( g_MaxWorldCoord ){ } bool pre( const scene::Path& path, scene::Instance& instance ) const { if( !path.top().get().visible() ) return false; if ( !path.top().get().isRoot() && !node_is_group( path.top() ) ) { const AABB& aabb = instance.worldAABB(); if( instance.isSelected() || ( m_current.x() > aabb.origin.x() - aabb.extents.x() && m_current.x() < aabb.origin.x() + aabb.extents.x() && m_current.y() > aabb.origin.y() - aabb.extents.y() && m_current.y() < aabb.origin.y() + aabb.extents.y() ) ){ const float floorHeight = aabb.origin.z() + aabb.extents.z() + 32.f; if ( floorHeight > m_current.z() + 0.1f && floorHeight < m_bestUp ) /* 0.1f epsilon to prevent jam at (close?) coords */ m_bestUp = floorHeight; if ( floorHeight < m_current.z() - 0.1f && floorHeight > m_bestDown ) m_bestDown = floorHeight; const float bottom = aabb.origin.z() - aabb.extents.z() - 16.f; if( m_bottom > bottom ) m_bottom = bottom; } } return true; } }; void CamWnd::Cam_ChangeFloor( bool up ){ FloorHeightWalker walker( m_Camera.origin ); GlobalSceneGraph().traverse( walker ); float current = m_Camera.origin.z(); if ( up ){ if( walker.m_bottom != g_MaxWorldCoord && walker.m_bottom > current ) current = walker.m_bottom; else if( walker.m_bestUp != g_MaxWorldCoord ) current = walker.m_bestUp; } else{ if ( walker.m_bestDown != g_MinWorldCoord ) current = walker.m_bestDown; else if( walker.m_bottom != g_MaxWorldCoord && walker.m_bottom < current ) current = walker.m_bottom; } if( m_Camera.origin.z() != current ){ m_Camera.origin.z() = current; Camera_updateModelview( getCamera() ); CamWnd_Update( *this ); CameraMovedNotify(); } } #if 0 // button_press Sys_GetCursorPos( &m_PositionDragCursorX, &m_PositionDragCursorY ); // motion if ( ( m_bFreeMove && ( buttons == ( RAD_CONTROL | RAD_SHIFT ) ) ) || ( !m_bFreeMove && ( buttons == ( RAD_RBUTTON | RAD_CONTROL ) ) ) ) { Cam_PositionDrag(); CamWnd_Update( camwnd ); CameraMovedNotify(); return; } void CamWnd::Cam_PositionDrag(){ int x, y; Sys_GetCursorPos( GTK_WINDOW( m_gl_widget ), &x, &y ); if ( x != m_PositionDragCursorX || y != m_PositionDragCursorY ) { x -= m_PositionDragCursorX; vector3_add( m_Camera.origin, vector3_scaled( m_Camera.vright, x ) ); y -= m_PositionDragCursorY; m_Camera.origin[2] -= y; Camera_updateModelview(); CamWnd_Update( camwnd ); CameraMovedNotify(); Sys_SetCursorPos( GTK_WINDOW( m_parent ), m_PositionDragCursorX, m_PositionDragCursorY ); } } #endif // NOTE TTimo if there's an OS-level focus out of the application // then we can release the camera cursor grab static gboolean camwindow_freemove_focusout( GtkWidget* widget, GdkEventFocus* event, gpointer data ){ reinterpret_cast( data )->DisableFreeMove(); return FALSE; } void CamWnd::EnableFreeMove(){ //globalOutputStream() << "EnableFreeMove\n"; ASSERT_MESSAGE( !m_bFreeMove, "EnableFreeMove: free-move was already enabled" ); m_bFreeMove = true; Camera_clearMovementFlags( getCamera(), MOVE_ALL ); CamWnd_Remove_Handlers_Move( *this ); CamWnd_Add_Handlers_FreeMove( *this ); gtk_window_set_focus( m_parent, m_gl_widget ); m_freemove_handle_focusout = g_signal_connect( G_OBJECT( m_gl_widget ), "focus_out_event", G_CALLBACK( camwindow_freemove_focusout ), this ); m_freezePointer.freeze_pointer( m_parent, m_gl_widget, Camera_motionDelta, &m_Camera ); CamWnd_Update( *this ); } void CamWnd::DisableFreeMove(){ //globalOutputStream() << "DisableFreeMove\n"; ASSERT_MESSAGE( m_bFreeMove, "DisableFreeMove: free-move was not enabled" ); m_bFreeMove = false; Camera_clearMovementFlags( getCamera(), MOVE_ALL ); CamWnd_Remove_Handlers_FreeMove( *this ); CamWnd_Add_Handlers_Move( *this ); m_freezePointer.unfreeze_pointer( m_parent, true ); g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_freemove_handle_focusout ); CamWnd_Update( *this ); } #include "renderer.h" class CamRenderer : public Renderer { struct state_type { state_type() : m_highlight( 0 ), m_state( 0 ), m_lights( 0 ){ } unsigned int m_highlight; Shader* m_state; const LightList* m_lights; }; std::vector m_state_stack; RenderStateFlags m_globalstate; Shader* m_state_facewire; Shader* m_state_wire; Shader* m_state_select0; Shader* m_state_select1; const Vector3& m_viewer; public: CamRenderer( RenderStateFlags globalstate, Shader* facewire, Shader* wire, Shader* select0, Shader* select1, const Vector3& viewer ) : m_globalstate( globalstate ), m_state_facewire( facewire ), m_state_wire( wire ), m_state_select0( select0 ), m_state_select1( select1 ), m_viewer( viewer ){ ASSERT_NOTNULL( select0 ); // ASSERT_NOTNULL( select1 ); m_state_stack.push_back( state_type() ); } void SetState( Shader* state, EStyle style ){ ASSERT_NOTNULL( state ); if ( style == eFullMaterials ) { m_state_stack.back().m_state = state; } } EStyle getStyle() const { return eFullMaterials; } void PushState(){ m_state_stack.push_back( m_state_stack.back() ); } void PopState(){ ASSERT_MESSAGE( !m_state_stack.empty(), "popping empty stack" ); m_state_stack.pop_back(); } void Highlight( EHighlightMode mode, bool bEnable = true ){ ( bEnable ) ? m_state_stack.back().m_highlight |= mode : m_state_stack.back().m_highlight &= ~mode; } void setLights( const LightList& lights ){ m_state_stack.back().m_lights = &lights; } void addRenderable( const OpenGLRenderable& renderable, const Matrix4& world ){ if ( m_state_stack.back().m_highlight & ePrimitive ) { m_state_select0->addRenderable( renderable, world, m_state_stack.back().m_lights ); } else if ( m_state_wire && m_state_stack.back().m_highlight & ePrimitiveWire ) { m_state_wire->addRenderable( renderable, world, m_state_stack.back().m_lights ); } if ( m_state_select1 && m_state_stack.back().m_highlight & eFace ) { m_state_select1->addRenderable( renderable, world, m_state_stack.back().m_lights ); } if ( m_state_facewire && m_state_stack.back().m_highlight & eFaceWire ) { m_state_facewire->addRenderable( renderable, world, m_state_stack.back().m_lights ); } m_state_stack.back().m_state->addRenderable( renderable, world, m_state_stack.back().m_lights ); } void render( const Matrix4& modelview, const Matrix4& projection ){ GlobalShaderCache().render( m_globalstate, modelview, projection, m_viewer ); } }; /* ============== Cam_Draw ============== */ /* void ShowStatsToggle(){ g_camwindow_globals_private.m_showStats ^= 1; } typedef FreeCaller ShowStatsToggleCaller; void ShowStatsExport( const BoolImportCallback& importer ){ importer( g_camwindow_globals_private.m_showStats ); } typedef FreeCaller1 ShowStatsExportCaller; ShowStatsExportCaller g_show_stats_caller; BoolExportCallback g_show_stats_callback( g_show_stats_caller ); ToggleItem g_show_stats( g_show_stats_callback ); */ BoolExportCaller g_show_stats_caller( g_camwindow_globals.m_showStats ); ToggleItem g_show_stats( g_show_stats_caller ); void ShowStatsToggle(){ g_camwindow_globals.m_showStats ^= 1; g_show_stats.update(); UpdateAllWindows(); } BoolExportCaller g_show_workzone3d_caller( g_camwindow_globals_private.m_bShowWorkzone ); ToggleItem g_show_workzone3d( g_show_workzone3d_caller ); void ShowWorkzone3dToggle(){ g_camwindow_globals_private.m_bShowWorkzone ^= 1; g_show_workzone3d.update(); if ( g_camwnd != 0 ) { CamWnd_Update( *g_camwnd ); } } BoolExportCaller g_show_size3d_caller( g_camwindow_globals_private.m_bShowSize ); ToggleItem g_show_size3d( g_show_size3d_caller ); void ShowSize3dToggle(){ g_camwindow_globals_private.m_bShowSize ^= 1; g_show_size3d.update(); if ( g_camwnd != 0 ) { CamWnd_Update( *g_camwnd ); } } void CamWnd::Cam_Draw(){ // globalOutputStream() << "Cam_Draw()\n"; fbo_get()->start(); glViewport( 0, 0, m_Camera.width, m_Camera.height ); #if 0 GLint viewprt[4]; glGetIntegerv( GL_VIEWPORT, viewprt ); #endif // enable depth buffer writes glDepthMask( GL_TRUE ); glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); Vector3 clearColour( 0, 0, 0 ); if ( m_Camera.draw_mode != cd_lighting ) { clearColour = g_camwindow_globals.color_cameraback; } glClearColor( clearColour[0], clearColour[1], clearColour[2], 0 ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); extern void Renderer_ResetStats(); Renderer_ResetStats(); extern void Cull_ResetStats(); Cull_ResetStats(); glMatrixMode( GL_PROJECTION ); glLoadMatrixf( reinterpret_cast( &m_Camera.projection ) ); glMatrixMode( GL_MODELVIEW ); glLoadMatrixf( reinterpret_cast( &m_Camera.modelview ) ); // one directional light source directly behind the viewer { GLfloat inverse_cam_dir[4], ambient[4], diffuse[4]; //, material[4]; ambient[0] = ambient[1] = ambient[2] = 0.4f; ambient[3] = 1.0f; diffuse[0] = diffuse[1] = diffuse[2] = 0.4f; diffuse[3] = 1.0f; //material[0] = material[1] = material[2] = 0.8f; //material[3] = 1.0f; inverse_cam_dir[0] = m_Camera.vpn[0]; inverse_cam_dir[1] = m_Camera.vpn[1]; inverse_cam_dir[2] = m_Camera.vpn[2]; inverse_cam_dir[3] = 0; glLightfv( GL_LIGHT0, GL_POSITION, inverse_cam_dir ); glLightfv( GL_LIGHT0, GL_AMBIENT, ambient ); glLightfv( GL_LIGHT0, GL_DIFFUSE, diffuse ); glEnable( GL_LIGHT0 ); } unsigned int globalstate = RENDER_DEPTHTEST | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_ALPHATEST | RENDER_BLEND | RENDER_CULLFACE | RENDER_COLOURARRAY | RENDER_OFFSETLINE | RENDER_POLYGONSMOOTH | RENDER_LINESMOOTH | RENDER_FOG | RENDER_COLOURCHANGE; switch ( m_Camera.draw_mode ) { case cd_wire: break; case cd_solid: globalstate |= RENDER_FILL | RENDER_LIGHTING | RENDER_SMOOTH | RENDER_SCALED; break; case cd_texture: case cd_texture_plus_wire: globalstate |= RENDER_FILL | RENDER_LIGHTING | RENDER_TEXTURE | RENDER_SMOOTH | RENDER_SCALED; break; case cd_lighting: globalstate |= RENDER_FILL | RENDER_LIGHTING | RENDER_TEXTURE | RENDER_SMOOTH | RENDER_SCALED | RENDER_BUMP | RENDER_PROGRAM | RENDER_SCREEN; break; default: globalstate = 0; break; } // if ( !g_xywindow_globals.m_bNoStipple ) { globalstate |= RENDER_LINESTIPPLE | RENDER_POLYGONSTIPPLE; // } { CamRenderer renderer( globalstate, g_camwindow_globals_private.m_bFaceWire ? m_state_facewire : 0, m_Camera.draw_mode == cd_texture_plus_wire ? m_state_wire : 0, m_state_select0, g_camwindow_globals_private.m_bFaceFill ? m_state_select1 : 0, m_view.getViewer() ); Scene_Render( renderer, m_view ); if( g_camwindow_globals_private.m_bShowWorkzone && GlobalSelectionSystem().countSelected() != 0 && GlobalSelectionSystem().ManipulatorMode() != SelectionSystem::eUV ){ m_draw_workzone.render( renderer, m_state_workzone ); } if( g_camwindow_globals_private.m_bShowSize && GlobalSelectionSystem().countSelected() != 0 ){ m_draw_size.render( renderer, m_state_text, m_view ); } renderer.render( m_Camera.modelview, m_Camera.projection ); } // prepare for 2d stuff glColor4f( 1, 1, 1, 1 ); glDisable( GL_BLEND ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); glOrtho( 0, (float)m_Camera.width, 0, (float)m_Camera.height, -100, 100 ); glScalef( 1, -1, 1 ); glTranslatef( 0, -(float)m_Camera.height, 0 ); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); if ( GlobalOpenGL().GL_1_3() ) { glClientActiveTexture( GL_TEXTURE0 ); glActiveTexture( GL_TEXTURE0 ); } glDisableClientState( GL_TEXTURE_COORD_ARRAY ); glDisableClientState( GL_NORMAL_ARRAY ); glDisableClientState( GL_COLOR_ARRAY ); glDisable( GL_TEXTURE_2D ); glDisable( GL_LIGHTING ); glDisable( GL_COLOR_MATERIAL ); glDisable( GL_DEPTH_TEST ); glLineWidth( 1 ); // draw the crosshair if ( m_bFreeMove ) { glBegin( GL_LINES ); glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 6 ); glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 2 ); glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 6 ); glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 2 ); glVertex2f( (float)m_Camera.width / 2.f + 6, (float)m_Camera.height / 2.f ); glVertex2f( (float)m_Camera.width / 2.f + 2, (float)m_Camera.height / 2.f ); glVertex2f( (float)m_Camera.width / 2.f - 6, (float)m_Camera.height / 2.f ); glVertex2f( (float)m_Camera.width / 2.f - 2, (float)m_Camera.height / 2.f ); glEnd(); } if ( g_camwindow_globals.m_showStats ) { glRasterPos3f( 1.0f, static_cast( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent(), 0.0f ); extern const char* Renderer_GetStats(); GlobalOpenGL().drawString( Renderer_GetStats() ); StringOutputStream stream; stream << " | f2f: " << m_render_time.elapsed_msec(); GlobalOpenGL().drawString( stream.c_str() ); m_render_time.start(); glRasterPos3f( 1.0f, static_cast( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent() - GlobalOpenGL().m_font->getPixelHeight(), 0.0f ); extern const char* Cull_GetStats(); GlobalOpenGL().drawString( Cull_GetStats() ); } // bind back to the default texture so that we don't have problems // elsewhere using/modifying texture maps between contexts glBindTexture( GL_TEXTURE_2D, 0 ); fbo_get()->save(); } void CamWnd::draw(){ m_drawing = true; //globalOutputStream() << "draw...\n"; if ( glwidget_make_current( m_gl_widget ) != FALSE ) { if ( Map_Valid( g_map ) && ScreenUpdates_Enabled() ) { GlobalOpenGL_debugAssertNoErrors(); Cam_Draw(); GlobalOpenGL_debugAssertNoErrors(); //qglFinish(); //m_XORRectangle.set( rect_t() ); } glwidget_swap_buffers( m_gl_widget ); } m_drawing = false; } void CamWnd::BenchMark(){ double dStart = Sys_DoubleTime(); for ( int i = 0 ; i < 100 ; i++ ) { Vector3 angles; angles[CAMERA_ROLL] = 0; angles[CAMERA_PITCH] = 0; angles[CAMERA_YAW] = static_cast( i * ( 360.0 / 100.0 ) ); Camera_setAngles( *this, angles ); } double dEnd = Sys_DoubleTime(); globalOutputStream() << FloatFormat( dEnd - dStart, 5, 2 ) << " seconds\n"; } void GlobalCamera_ResetAngles(){ CamWnd& camwnd = *g_camwnd; Vector3 angles; angles[CAMERA_ROLL] = angles[CAMERA_PITCH] = 0; angles[CAMERA_YAW] = static_cast( 22.5 * floor( ( Camera_getAngles( camwnd )[CAMERA_YAW] + 11 ) / 22.5 ) ); Camera_setAngles( camwnd, angles ); } #include "select.h" Vector3 Camera_getFocusPos( camera_t& camera ){ const Vector3 camorigin( Camera_getOrigin( camera ) ); const AABB aabb( aabb_for_minmax( Select_getWorkZone().d_work_min, Select_getWorkZone().d_work_max ) ); const View& view = *( camera.m_view ); #if 0 Vector3 angles( Camera_getAngles( camera ) ); Vector3 radangles( degrees_to_radians( angles[0] ), degrees_to_radians( angles[1] ), degrees_to_radians( angles[2] ) ); Vector3 viewvector; viewvector[0] = cos( radangles[1] ) * cos( radangles[0] ); viewvector[1] = sin( radangles[1] ) * cos( radangles[0] ); viewvector[2] = sin( radangles[0] ); #elif 0 const Vector3 viewvector( view.getViewDir() ); #elif 1 const Vector3 viewvector( -camera.vpn ); #endif Plane3 frustumPlanes[4]; frustumPlanes[0] = plane3_translated( view.getFrustum().left, camorigin - aabb.origin ); frustumPlanes[1] = plane3_translated( view.getFrustum().right, camorigin - aabb.origin ); frustumPlanes[2] = plane3_translated( view.getFrustum().top, camorigin - aabb.origin ); frustumPlanes[3] = plane3_translated( view.getFrustum().bottom, camorigin - aabb.origin ); float offset = 64.0f; Vector3 corners[8]; aabb_corners( aabb, corners ); for ( std::size_t i = 0; i < 4; ++i ){ for ( std::size_t j = 0; j < 8; ++j ){ const Ray ray( aabb.origin, -viewvector ); //Plane3 newplane( frustumPlanes[i].normal(), vector3_dot( frustumPlanes[i].normal(), corners[j] - frustumPlanes[i].normal() * 16.0f ) ); const Plane3 newplane( frustumPlanes[i].normal(), vector3_dot( frustumPlanes[i].normal(), corners[j] ) ); const float d = vector3_dot( ray.direction, newplane.normal() ); if( d != 0 ){ const float s = vector3_dot( newplane.normal() * newplane.dist() - ray.origin, newplane.normal() ) / d; offset = std::max( offset, s ); } } } const int off = camera.m_focus_offset; if( off < 0 || off > 16 ){ offset -= offset * off / 8 * pow( 2.0f, static_cast( off < 0 ? -off : off - 16 ) / 8.f ); } else{ offset -= offset * off / 8; } return ( aabb.origin - viewvector * offset ); } void GlobalCamera_FocusOnSelected(){ Camera_setOrigin( *g_camwnd, Camera_getFocusPos( g_camwnd->getCamera() ) ); } void Camera_ChangeFloorUp(){ CamWnd& camwnd = *g_camwnd; camwnd.Cam_ChangeFloor( true ); } void Camera_ChangeFloorDown(){ CamWnd& camwnd = *g_camwnd; camwnd.Cam_ChangeFloor( false ); } void Camera_CubeIn(){ CamWnd& camwnd = *g_camwnd; g_camwindow_globals.m_nCubicScale--; if ( g_camwindow_globals.m_nCubicScale < 1 ) { g_camwindow_globals.m_nCubicScale = 1; } Camera_updateProjection( camwnd.getCamera() ); CamWnd_Update( camwnd ); GridStatus_changed(); } void Camera_CubeOut(){ CamWnd& camwnd = *g_camwnd; g_camwindow_globals.m_nCubicScale++; if ( g_camwindow_globals.m_nCubicScale > 23 ) { g_camwindow_globals.m_nCubicScale = 23; } Camera_updateProjection( camwnd.getCamera() ); CamWnd_Update( camwnd ); GridStatus_changed(); } bool Camera_GetFarClip(){ return g_camwindow_globals_private.m_bCubicClipping; } BoolExportCaller g_getfarclip_caller( g_camwindow_globals_private.m_bCubicClipping ); ToggleItem g_getfarclip_item( g_getfarclip_caller ); void Camera_SetFarClip( bool value ){ CamWnd& camwnd = *g_camwnd; g_camwindow_globals_private.m_bCubicClipping = value; g_getfarclip_item.update(); Camera_updateProjection( camwnd.getCamera() ); CamWnd_Update( camwnd ); } void Camera_ToggleFarClip(){ Camera_SetFarClip( !Camera_GetFarClip() ); } void CamWnd_constructToolbar( GtkToolbar* toolbar ){ toolbar_append_toggle_button( toolbar, "Cubic clip the camera view (Ctrl + \\)", "view_cubicclipping.png", "ToggleCubicClip" ); } void CamWnd_registerShortcuts(){ toggle_add_accelerator( "ToggleCubicClip" ); if ( g_pGameDescription->mGameType == "doom3" ) { command_connect_accelerator( "TogglePreview" ); } command_connect_accelerator( "CameraSpeedInc" ); command_connect_accelerator( "CameraSpeedDec" ); } void GlobalCamera_Benchmark(){ CamWnd& camwnd = *g_camwnd; camwnd.BenchMark(); } void GlobalCamera_Update(){ CamWnd& camwnd = *g_camwnd; CamWnd_Update( camwnd ); } camera_draw_mode CamWnd_GetMode(){ return camera_t::draw_mode; } void CamWnd_SetMode( camera_draw_mode mode ){ ShaderCache_setBumpEnabled( mode == cd_lighting ); camera_t::draw_mode = mode; if ( g_camwnd != 0 ) { CamWnd_Update( *g_camwnd ); } } void CamWnd_TogglePreview( void ){ // gametype must be doom3 for this function to work // if the gametype is not doom3 something is wrong with the // global command list or somebody else calls this function. ASSERT_MESSAGE( g_pGameDescription->mGameType == "doom3", "CamWnd_TogglePreview called although mGameType is not doom3 compatible" ); // switch between textured and lighting mode CamWnd_SetMode( ( CamWnd_GetMode() == cd_lighting ) ? cd_texture : cd_lighting ); } CameraModel* g_camera_model = 0; void CamWnd_LookThroughCamera( CamWnd& camwnd ){ if ( g_camera_model != 0 ) { CamWnd_Add_Handlers_Move( camwnd ); g_camera_model->setCameraView( 0, Callback() ); g_camera_model = 0; Camera_updateModelview( camwnd.getCamera() ); Camera_updateProjection( camwnd.getCamera() ); CamWnd_Update( camwnd ); } } inline CameraModel* Instance_getCameraModel( scene::Instance& instance ){ return InstanceTypeCast::cast( instance ); } void CamWnd_LookThroughSelected( CamWnd& camwnd ){ if ( g_camera_model != 0 ) { CamWnd_LookThroughCamera( camwnd ); } if ( GlobalSelectionSystem().countSelected() != 0 ) { scene::Instance& instance = GlobalSelectionSystem().ultimateSelected(); CameraModel* cameraModel = Instance_getCameraModel( instance ); if ( cameraModel != 0 ) { CamWnd_Remove_Handlers_Move( camwnd ); g_camera_model = cameraModel; g_camera_model->setCameraView( &camwnd.getCameraView(), ReferenceCaller( camwnd ) ); } } } void GlobalCamera_LookThroughSelected(){ CamWnd_LookThroughSelected( *g_camwnd ); } void GlobalCamera_LookThroughCamera(){ CamWnd_LookThroughCamera( *g_camwnd ); } void RenderModeImport( int value ){ switch ( value ) { case 0: CamWnd_SetMode( cd_wire ); break; case 1: CamWnd_SetMode( cd_solid ); break; case 2: CamWnd_SetMode( cd_texture ); break; case 3: CamWnd_SetMode( cd_texture_plus_wire ); break; case 4: CamWnd_SetMode( cd_lighting ); break; default: CamWnd_SetMode( cd_texture ); } } typedef FreeCaller1 RenderModeImportCaller; void RenderModeExport( const IntImportCallback& importer ){ switch ( CamWnd_GetMode() ) { case cd_wire: importer( 0 ); break; case cd_solid: importer( 1 ); break; case cd_texture: importer( 2 ); break; case cd_texture_plus_wire: importer( 3 ); break; case cd_lighting: importer( 4 ); break; } } typedef FreeCaller1 RenderModeExportCaller; void CamMSAAImport( int value ){ g_camwindow_globals_private.m_MSAA = value ? 1 << value : value; if ( g_camwnd != 0 ) { g_camwnd->fbo_get()->reset( g_camwnd->getCamera().width, g_camwnd->getCamera().height, g_camwindow_globals_private.m_MSAA, true ); } } typedef FreeCaller1 MSAAImportCaller; void CamMSAAExport( const IntImportCallback& importer ){ if( g_camwindow_globals_private.m_MSAA <= 0 ){ importer( 0 ); } else{ int exponent = 1; while( !( ( g_camwindow_globals_private.m_MSAA >> exponent ) & 1 ) ){ ++exponent; } importer( exponent ); } } typedef FreeCaller1 MSAAExportCaller; void fieldOfViewImport( float value ){ camera_t::fieldOfView = value; if( g_camwnd ){ Camera_updateProjection( g_camwnd->getCamera() ); } } typedef FreeCaller1 fieldOfViewImportCaller; void Camera_constructPreferences( PreferencesPage& page ){ page.appendSlider( "Movement Speed", g_camwindow_globals_private.m_nMoveSpeed, TRUE, 0, 0, 500, 1, CAM_MAX_SPEED, 1, 10 ); page.appendSlider( "Time to Max Speed", g_camwindow_globals_private.m_time_toMaxSpeed, TRUE, 0, 0, 200, 0, 5000, 10, 100 ); page.appendSlider( "Scroll Move Speed", g_camwindow_globals_private.m_nScrollMoveSpeed, TRUE, 0, 0, 100, 0, 999, 1, 10 ); page.appendSlider( "Strafe Speed", g_camwindow_globals_private.m_strafeSpeed, TRUE, 0, 0, 1, 0.1, 10, 0.1, 1 ); page.appendSlider( "Mouse Sensitivity", g_camwindow_globals_private.m_angleSpeed, TRUE, 0, 0, 9, 0.1, 180, 0.1, 1 ); page.appendCheckBox( "", "Invert mouse vertical axis", g_camwindow_globals_private.m_bCamInverseMouse ); page.appendCheckBox( "", "Zoom In to Mouse pointer", g_camwindow_globals.m_bZoomInToPointer ); page.appendCheckBox( "", "Discrete movement", FreeCaller1(), BoolExportCaller( g_camwindow_globals_private.m_bCamDiscrete ) ); page.appendCheckBox( "", "Enable far-clip plane", FreeCaller1(), BoolExportCaller( g_camwindow_globals_private.m_bCubicClipping ) ); page.appendCheckBox( "", "Colorize selection", BoolImportCaller( g_camwindow_globals_private.m_bFaceFill ), BoolExportCaller( g_camwindow_globals_private.m_bFaceFill ) ); page.appendCheckBox( "", "Selected faces wire", BoolImportCaller( g_camwindow_globals_private.m_bFaceWire ), BoolExportCaller( g_camwindow_globals_private.m_bFaceWire ) ); if ( g_pGameDescription->mGameType == "doom3" ) { const char* render_mode[] = { "Wireframe", "Flatshade", "Textured", "Textured+Wire", "Lighting" }; page.appendCombo( "Render Mode", STRING_ARRAY_RANGE( render_mode ), IntImportCallback( RenderModeImportCaller() ), IntExportCallback( RenderModeExportCaller() ) ); } else { const char* render_mode[] = { "Wireframe", "Flatshade", "Textured", "Textured+Wire" }; page.appendCombo( "Render Mode", STRING_ARRAY_RANGE( render_mode ), IntImportCallback( RenderModeImportCaller() ), IntExportCallback( RenderModeExportCaller() ) ); } if( GlobalOpenGL().support_ARB_framebuffer_object ){ const char* samples[] = { "0", "2", "4", "8", "16", "32" }; page.appendCombo( "MSAA", STRING_ARRAY_RANGE( samples ), IntImportCallback( MSAAImportCaller() ), IntExportCallback( MSAAExportCaller() ) ); } const char* strafe_mode[] = { "None", "Up", "Forward", "Both", "Both Inverted" }; page.appendCombo( "Strafe Mode", g_camwindow_globals_private.m_strafeMode, STRING_ARRAY_RANGE( strafe_mode ) ); page.appendSpinner( "Field Of View", 110.0, 1.0, 175.0, FloatImportCallback( fieldOfViewImportCaller() ), FloatExportCallback( FloatExportCaller( camera_t::fieldOfView ) ) ); } void Camera_constructPage( PreferenceGroup& group ){ PreferencesPage page( group.createPage( "Camera", "Camera View Preferences" ) ); Camera_constructPreferences( page ); } void Camera_registerPreferencesPage(){ PreferencesDialog_addSettingsPage( FreeCaller1() ); } #include "preferencesystem.h" #include "stringio.h" #include "dialog.h" typedef FreeCaller1 CamWndMoveDiscreteImportCaller; void CameraSpeed_increase(){ g_camwindow_globals_private.m_nMoveSpeed = std::min( g_camwindow_globals_private.m_nMoveSpeed + CAM_SPEED_STEP, CAM_MAX_SPEED ); globalOutputStream() << " ++Camera Move Speed: "; globalWarningStream() << g_camwindow_globals_private.m_nMoveSpeed << "\n"; } void CameraSpeed_decrease(){ g_camwindow_globals_private.m_nMoveSpeed = std::max( g_camwindow_globals_private.m_nMoveSpeed - CAM_SPEED_STEP, CAM_MIN_SPEED ); globalOutputStream() << " --Camera Move Speed: "; globalWarningStream() << g_camwindow_globals_private.m_nMoveSpeed << "\n"; } /// \brief Initialisation for things that have the same lifespan as this module. void CamWnd_Construct(){ GlobalCommands_insert( "CenterView", FreeCaller(), Accelerator( GDK_End ) ); GlobalCommands_insert( "CameraFocusOnSelected", FreeCaller(), Accelerator( GDK_Tab ) ); GlobalToggles_insert( "ToggleCubicClip", FreeCaller(), ToggleItem::AddCallbackCaller( g_getfarclip_item ), Accelerator( '\\', (GdkModifierType)GDK_CONTROL_MASK ) ); GlobalCommands_insert( "CubicClipZoomIn", FreeCaller(), Accelerator( '[', (GdkModifierType)GDK_CONTROL_MASK ) ); GlobalCommands_insert( "CubicClipZoomOut", FreeCaller(), Accelerator( ']', (GdkModifierType)GDK_CONTROL_MASK ) ); GlobalCommands_insert( "UpFloor", FreeCaller(), Accelerator( GDK_Prior ) ); GlobalCommands_insert( "DownFloor", FreeCaller(), Accelerator( GDK_Next ) ); GlobalToggles_insert( "ToggleCamera", ToggleShown::ToggleCaller( g_camera_shown ), ToggleItem::AddCallbackCaller( g_camera_shown.m_item ), Accelerator( 'C', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) ); // GlobalCommands_insert( "LookThroughSelected", FreeCaller() ); // GlobalCommands_insert( "LookThroughCamera", FreeCaller() ); if ( g_pGameDescription->mGameType == "doom3" ) { GlobalCommands_insert( "TogglePreview", FreeCaller(), Accelerator( GDK_F3 ) ); } GlobalCommands_insert( "CameraSpeedInc", FreeCaller(), Accelerator( GDK_KP_Add, (GdkModifierType)GDK_SHIFT_MASK ) ); GlobalCommands_insert( "CameraSpeedDec", FreeCaller(), Accelerator( GDK_KP_Subtract, (GdkModifierType)GDK_SHIFT_MASK ) ); GlobalShortcuts_insert( "CameraForward", Accelerator( GDK_Up ) ); GlobalShortcuts_insert( "CameraBack", Accelerator( GDK_Down ) ); GlobalShortcuts_insert( "CameraLeft", Accelerator( GDK_Left ) ); GlobalShortcuts_insert( "CameraRight", Accelerator( GDK_Right ) ); GlobalShortcuts_insert( "CameraStrafeRight", Accelerator( 'D' ) ); GlobalShortcuts_insert( "CameraStrafeLeft", Accelerator( 'A' ) ); GlobalShortcuts_insert( "CameraUp", accelerator_null() ); GlobalShortcuts_insert( "CameraDown", accelerator_null() ); GlobalShortcuts_insert( "CameraAngleUp", accelerator_null() ); GlobalShortcuts_insert( "CameraAngleDown", accelerator_null() ); GlobalShortcuts_insert( "CameraFreeMoveForward", Accelerator( 'W' ) ); GlobalShortcuts_insert( "CameraFreeMoveBack", Accelerator( 'S' ) ); GlobalShortcuts_insert( "CameraFreeMoveLeft", Accelerator( 'A' ) ); GlobalShortcuts_insert( "CameraFreeMoveRight", Accelerator( 'D' ) ); GlobalShortcuts_insert( "CameraFreeMoveForward2", Accelerator( GDK_Up ) ); GlobalShortcuts_insert( "CameraFreeMoveBack2", Accelerator( GDK_Down ) ); GlobalShortcuts_insert( "CameraFreeMoveLeft2", Accelerator( GDK_Left ) ); GlobalShortcuts_insert( "CameraFreeMoveRight2", Accelerator( GDK_Right ) ); GlobalShortcuts_insert( "CameraFreeMoveUp", accelerator_null() ); GlobalShortcuts_insert( "CameraFreeMoveDown", accelerator_null() ); GlobalShortcuts_insert( "CameraFreeFocus", Accelerator( GDK_Tab ) ); GlobalToggles_insert( "ShowStats", FreeCaller(), ToggleItem::AddCallbackCaller( g_show_stats ) ); GlobalToggles_insert( "ShowWorkzone3d", FreeCaller(), ToggleItem::AddCallbackCaller( g_show_workzone3d ) ); GlobalToggles_insert( "ShowSize3d", FreeCaller(), ToggleItem::AddCallbackCaller( g_show_size3d ) ); GlobalPreferenceSystem().registerPreference( "ShowStats", BoolImportStringCaller( g_camwindow_globals.m_showStats ), BoolExportStringCaller( g_camwindow_globals.m_showStats ) ); GlobalPreferenceSystem().registerPreference( "ShowWorkzone3d", BoolImportStringCaller( g_camwindow_globals_private.m_bShowWorkzone ), BoolExportStringCaller( g_camwindow_globals_private.m_bShowWorkzone ) ); GlobalPreferenceSystem().registerPreference( "ShowSize3d", BoolImportStringCaller( g_camwindow_globals_private.m_bShowSize ), BoolExportStringCaller( g_camwindow_globals_private.m_bShowSize ) ); GlobalPreferenceSystem().registerPreference( "CamMoveSpeed", IntImportStringCaller( g_camwindow_globals_private.m_nMoveSpeed ), IntExportStringCaller( g_camwindow_globals_private.m_nMoveSpeed ) ); GlobalPreferenceSystem().registerPreference( "CamMoveTimeToMaxSpeed", IntImportStringCaller( g_camwindow_globals_private.m_time_toMaxSpeed ), IntExportStringCaller( g_camwindow_globals_private.m_time_toMaxSpeed ) ); GlobalPreferenceSystem().registerPreference( "ScrollMoveSpeed", IntImportStringCaller( g_camwindow_globals_private.m_nScrollMoveSpeed ), IntExportStringCaller( g_camwindow_globals_private.m_nScrollMoveSpeed ) ); GlobalPreferenceSystem().registerPreference( "CamStrafeSpeed", FloatImportStringCaller( g_camwindow_globals_private.m_strafeSpeed ), FloatExportStringCaller( g_camwindow_globals_private.m_strafeSpeed ) ); GlobalPreferenceSystem().registerPreference( "Sensitivity", FloatImportStringCaller( g_camwindow_globals_private.m_angleSpeed ), FloatExportStringCaller( g_camwindow_globals_private.m_angleSpeed ) ); GlobalPreferenceSystem().registerPreference( "CamInverseMouse", BoolImportStringCaller( g_camwindow_globals_private.m_bCamInverseMouse ), BoolExportStringCaller( g_camwindow_globals_private.m_bCamInverseMouse ) ); GlobalPreferenceSystem().registerPreference( "CamDiscrete", makeBoolStringImportCallback( CamWndMoveDiscreteImportCaller() ), BoolExportStringCaller( g_camwindow_globals_private.m_bCamDiscrete ) ); GlobalPreferenceSystem().registerPreference( "CubicClipping", BoolImportStringCaller( g_camwindow_globals_private.m_bCubicClipping ), BoolExportStringCaller( g_camwindow_globals_private.m_bCubicClipping ) ); GlobalPreferenceSystem().registerPreference( "CubicScale", IntImportStringCaller( g_camwindow_globals.m_nCubicScale ), IntExportStringCaller( g_camwindow_globals.m_nCubicScale ) ); GlobalPreferenceSystem().registerPreference( "SI_Colors4", Vector3ImportStringCaller( g_camwindow_globals.color_cameraback ), Vector3ExportStringCaller( g_camwindow_globals.color_cameraback ) ); GlobalPreferenceSystem().registerPreference( "SI_Colors12", Vector3ImportStringCaller( g_camwindow_globals.color_selbrushes3d ), Vector3ExportStringCaller( g_camwindow_globals.color_selbrushes3d ) ); GlobalPreferenceSystem().registerPreference( "CameraRenderMode", makeIntStringImportCallback( RenderModeImportCaller() ), makeIntStringExportCallback( RenderModeExportCaller() ) ); GlobalPreferenceSystem().registerPreference( "CameraMSAA", IntImportStringCaller( g_camwindow_globals_private.m_MSAA ), IntExportStringCaller( g_camwindow_globals_private.m_MSAA ) ); GlobalPreferenceSystem().registerPreference( "StrafeMode", IntImportStringCaller( g_camwindow_globals_private.m_strafeMode ), IntExportStringCaller( g_camwindow_globals_private.m_strafeMode ) ); GlobalPreferenceSystem().registerPreference( "CameraFaceWire", BoolImportStringCaller( g_camwindow_globals_private.m_bFaceWire ), BoolExportStringCaller( g_camwindow_globals_private.m_bFaceWire ) ); GlobalPreferenceSystem().registerPreference( "CameraFaceFill", BoolImportStringCaller( g_camwindow_globals_private.m_bFaceFill ), BoolExportStringCaller( g_camwindow_globals_private.m_bFaceFill ) ); GlobalPreferenceSystem().registerPreference( "3DZoomInToPointer", BoolImportStringCaller( g_camwindow_globals.m_bZoomInToPointer ), BoolExportStringCaller( g_camwindow_globals.m_bZoomInToPointer ) ); GlobalPreferenceSystem().registerPreference( "fieldOfView", FloatImportStringCaller( camera_t::fieldOfView ), FloatExportStringCaller( camera_t::fieldOfView ) ); GlobalPreferenceSystem().registerPreference( "CamVIS", makeBoolStringImportCallback( ToggleShownImportBoolCaller( g_camera_shown ) ), makeBoolStringExportCallback( ToggleShownExportBoolCaller( g_camera_shown ) ) ); CamWnd_constructStatic(); Camera_registerPreferencesPage(); } void CamWnd_Destroy(){ CamWnd_destroyStatic(); }