/* Copyright (C) 2006, Stefan Greven. All Rights Reserved. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "shaderplug.h" #include "debugging/debugging.h" #include #include #include "string/string.h" #include "modulesystem/singletonmodule.h" #include "stream/stringstream.h" #include "os/file.h" #include "iplugin.h" #include "qerplugin.h" #include "ifilesystem.h" #include "iarchive.h" #include "ishaders.h" #include "iscriplib.h" #include "generic/callback.h" class ShaderPlugPluginDependencies : public GlobalRadiantModuleRef, public GlobalFileSystemModuleRef, public GlobalShadersModuleRef { public: ShaderPlugPluginDependencies() : GlobalShadersModuleRef( GlobalRadiant().getRequiredGameDescriptionKeyValue( "shaders" ) ){ } }; namespace Shaderplug { QWidget* g_window; std::vector archives; std::set shaders; std::set textures; XmlTagBuilder TagBuilder; void CreateTagFile(); const char* init( void* hApp, void* pMainWidget ){ g_window = static_cast( pMainWidget ); return ""; } const char* getName(){ return "ShaderPlug"; } const char* getCommandList(){ return "About;Create tag file"; } const char* getCommandTitleList(){ return ""; } void dispatch( const char* command, float* vMin, float* vMax, bool bSingleBrush ){ if ( string_equal( command, "About" ) ) { GlobalRadiant().m_pfnMessageBox( g_window, "Shaderplug (1.0)

" "by Shaderman (shaderman@gmx.net)", "About", EMessageBoxType::Info, 0 ); } if ( string_equal( command, "Create tag file" ) ) { CreateTagFile(); } } void loadArchiveFile( const char* filename ){ archives.push_back( filename ); } typedef FreeCaller1 LoadArchiveFileCaller; void LoadTextureFile( const char* filename ){ std::string s_filename = filename; char buffer[256]; strcpy( buffer, "textures/" ); // append filename without trailing file extension (.tga or .jpg for example) strncat( buffer, filename, s_filename.length() - 4 ); std::set::iterator iter; iter = shaders.find( buffer ); // a shader with this name already exists if ( iter == shaders.end() ) { textures.insert( buffer ); } } typedef FreeCaller1 LoadTextureFileCaller; void GetTextures( const char* extension ){ GlobalFileSystem().forEachFile( "textures/", extension, LoadTextureFileCaller(), 0 ); } void LoadShaderList( const char* filename ){ if ( string_equal_prefix( filename, "textures/" ) ) { shaders.insert( filename ); } } typedef FreeCaller1 LoadShaderListCaller; void GetAllShaders(){ GlobalShaderSystem().foreachShaderName( LoadShaderListCaller() ); } void GetArchiveList(){ GlobalFileSystem().forEachArchive( LoadArchiveFileCaller() ); globalOutputStream() << "Shaderplug: " << Shaderplug::archives.size() << " archives found.\n"; } void CreateTagFile(){ const char* shader_type = GlobalRadiant().getGameDescriptionKeyValue( "shaders" ); GetAllShaders(); globalOutputStream() << "Shaderplug: " << shaders.size() << " shaders found.\n"; if ( string_equal( shader_type, "quake3" ) ) { GetTextures( "jpg" ); GetTextures( "tga" ); GetTextures( "png" ); globalOutputStream() << "Shaderplug: " << textures.size() << " textures found.\n"; } if ( shaders.size() || textures.size() != 0 ) { globalOutputStream() << "Shaderplug: Creating XML tag file.\n"; TagBuilder.CreateXmlDocument(); for ( auto r_iter = textures.crbegin(); r_iter != textures.crend(); ++r_iter ) { TagBuilder.AddShaderNode( r_iter->c_str(), TextureType::STOCK, NodeShaderType::TEXTURE ); } for ( auto r_iter = shaders.crbegin(); r_iter != shaders.crend(); ++r_iter ) { TagBuilder.AddShaderNode( r_iter->c_str(), TextureType::STOCK, NodeShaderType::SHADER ); } // Get the tag file const auto tagFile = StringOutputStream( 256 )( GlobalRadiant().getLocalRcPath(), SHADERTAG_FILE ); const auto message = StringOutputStream( 256 )( "Tag file saved to\n", tagFile, "\nPlease restart Radiant now.\n" ); if ( file_exists( tagFile ) ) { EMessageBoxReturn result = GlobalRadiant().m_pfnMessageBox( g_window, "WARNING! A tag file already exists! Overwrite it?", "Overwrite tag file?", EMessageBoxType::Warning, eIDYES | eIDNO ); if ( result == eIDYES ) { TagBuilder.SaveXmlDoc( tagFile ); GlobalRadiant().m_pfnMessageBox( g_window, message, "INFO", EMessageBoxType::Info, 0 ); } } else { TagBuilder.SaveXmlDoc( tagFile ); GlobalRadiant().m_pfnMessageBox( g_window, message, "INFO", EMessageBoxType::Info, 0 ); } } else { GlobalRadiant().m_pfnMessageBox( g_window, "No shaders or textures found. No XML tag file created!\n", "ERROR", EMessageBoxType::Error, 0 ); } } } // namespace class ShaderPluginModule { _QERPluginTable m_plugin; public: typedef _QERPluginTable Type; STRING_CONSTANT( Name, "ShaderPlug" ); ShaderPluginModule(){ m_plugin.m_pfnQERPlug_Init = &Shaderplug::init; m_plugin.m_pfnQERPlug_GetName = &Shaderplug::getName; m_plugin.m_pfnQERPlug_GetCommandList = &Shaderplug::getCommandList; m_plugin.m_pfnQERPlug_GetCommandTitleList = &Shaderplug::getCommandTitleList; m_plugin.m_pfnQERPlug_Dispatch = &Shaderplug::dispatch; } _QERPluginTable* getTable(){ return &m_plugin; } }; typedef SingletonModule SingletonShaderPluginModule; SingletonShaderPluginModule g_ShaderPluginModule; extern "C" void RADIANT_DLLEXPORT Radiant_RegisterModules( ModuleServer& server ){ initialiseModule( server ); g_ShaderPluginModule.selfRegister(); }