/* Copyright (C) 1999-2006 Id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "brushmanip.h" #include "gtkutil/widget.h" #include "gtkutil/menu.h" #include "gtkmisc.h" #include "brushnode.h" #include "map.h" #include "texwindow.h" #include "gtkdlgs.h" #include "commands.h" #include "mainframe.h" #include "dialog.h" #include "xywindow.h" #include "preferences.h" #include void Brush_ConstructCuboid( Brush& brush, const AABB& bounds, const char* shader, const TextureProjection& projection ){ const unsigned char box[3][2] = { { 0, 1 }, { 2, 0 }, { 1, 2 } }; Vector3 mins( vector3_subtracted( bounds.origin, bounds.extents ) ); Vector3 maxs( vector3_added( bounds.origin, bounds.extents ) ); for( std::size_t i = 0; i < 3; ++i ){ if( mins[i] < g_MinWorldCoord ) mins[i] = g_MinWorldCoord; if( maxs[i] > g_MaxWorldCoord ) maxs[i] = g_MaxWorldCoord; } brush.clear(); brush.reserve( 6 ); { for ( int i = 0; i < 3; ++i ) { Vector3 planepts1( maxs ); Vector3 planepts2( maxs ); planepts2[box[i][0]] = mins[box[i][0]]; planepts1[box[i][1]] = mins[box[i][1]]; brush.addPlane( maxs, planepts1, planepts2, shader, projection ); } } { for ( int i = 0; i < 3; ++i ) { Vector3 planepts1( mins ); Vector3 planepts2( mins ); planepts1[box[i][0]] = maxs[box[i][0]]; planepts2[box[i][1]] = maxs[box[i][1]]; brush.addPlane( mins, planepts1, planepts2, shader, projection ); } } } inline float max_extent( const Vector3& extents ){ return std::max( std::max( extents[0], extents[1] ), extents[2] ); } inline float max_extent_2d( const Vector3& extents, size_t axis ){ switch ( axis ) { case 0: return std::max( extents[1], extents[2] ); case 1: return std::max( extents[0], extents[2] ); default: return std::max( extents[0], extents[1] ); } } const std::size_t c_brushPrism_minSides = 3; const std::size_t c_brushPrism_maxSides = c_brush_maxFaces - 2; const char* const c_brushPrism_name = "brushPrism"; void Brush_ConstructPrism( Brush& brush, const AABB& bounds, std::size_t sides, size_t axis, const char* shader, const TextureProjection& projection ){ if ( sides < c_brushPrism_minSides ) { globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned( sides ) << ": too few sides, minimum is " << Unsigned( c_brushPrism_minSides ) << "\n"; return; } if ( sides > c_brushPrism_maxSides ) { globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned( sides ) << ": too many sides, maximum is " << Unsigned( c_brushPrism_maxSides ) << "\n"; return; } brush.clear(); brush.reserve( sides + 2 ); const Vector3 mins( bounds.origin - bounds.extents ); const Vector3 maxs( bounds.origin + bounds.extents ); const float radius = max_extent_2d( bounds.extents, axis ); const Vector3& mid = bounds.origin; const size_t x = ( axis + 1 ) % 3, y = ( axis + 2 ) % 3, z = axis; Vector3 planepts[3]; planepts[2][x] = mins[x]; planepts[2][y] = mins[y]; planepts[2][z] = maxs[z]; planepts[1][x] = maxs[x]; planepts[1][y] = mins[y]; planepts[1][z] = maxs[z]; planepts[0][x] = maxs[x]; planepts[0][y] = maxs[y]; planepts[0][z] = maxs[z]; brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection ); planepts[0][x] = mins[x]; planepts[0][y] = mins[y]; planepts[0][z] = mins[z]; planepts[1][x] = maxs[x]; planepts[1][y] = mins[y]; planepts[1][z] = mins[z]; planepts[2][x] = maxs[x]; planepts[2][y] = maxs[y]; planepts[2][z] = mins[z]; brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection ); for ( std::size_t i = 0; i < sides; ++i ) { const double sv = sin( i * c_2pi / sides ); const double cv = cos( i * c_2pi / sides ); planepts[0][x] = mid[x] + radius * cv; planepts[0][y] = mid[y] + radius * sv; planepts[0][z] = mins[z]; planepts[1][x] = planepts[0][x]; planepts[1][y] = planepts[0][y]; planepts[1][z] = maxs[z]; planepts[2][x] = planepts[0][x] - radius * sv; planepts[2][y] = planepts[0][y] + radius * cv; planepts[2][z] = maxs[z]; brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection ); } } const std::size_t c_brushCone_minSides = 3; const std::size_t c_brushCone_maxSides = c_brush_maxFaces - 1; const char* const c_brushCone_name = "brushCone"; void Brush_ConstructCone( Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection ){ if ( sides < c_brushCone_minSides ) { globalErrorStream() << c_brushCone_name << ": sides " << Unsigned( sides ) << ": too few sides, minimum is " << Unsigned( c_brushCone_minSides ) << "\n"; return; } if ( sides > c_brushCone_maxSides ) { globalErrorStream() << c_brushCone_name << ": sides " << Unsigned( sides ) << ": too many sides, maximum is " << Unsigned( c_brushCone_maxSides ) << "\n"; return; } brush.clear(); brush.reserve( sides + 1 ); Vector3 mins( vector3_subtracted( bounds.origin, bounds.extents ) ); Vector3 maxs( vector3_added( bounds.origin, bounds.extents ) ); float radius = max_extent( bounds.extents ); const Vector3& mid = bounds.origin; Vector3 planepts[3]; planepts[0][0] = mins[0]; planepts[0][1] = mins[1]; planepts[0][2] = mins[2]; planepts[1][0] = maxs[0]; planepts[1][1] = mins[1]; planepts[1][2] = mins[2]; planepts[2][0] = maxs[0]; planepts[2][1] = maxs[1]; planepts[2][2] = mins[2]; brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection ); for ( std::size_t i = 0; i < sides; ++i ) { double sv = sin( i * 3.14159265 * 2 / sides ); double cv = cos( i * 3.14159265 * 2 / sides ); planepts[0][0] = static_cast( mid[0] + radius * cv ); planepts[0][1] = static_cast( mid[1] + radius * sv ); // planepts[0][0] = static_cast( floor( mid[0] + radius * cv + 0.5 ) ); // planepts[0][1] = static_cast( floor( mid[1] + radius * sv + 0.5 ) ); planepts[0][2] = mins[2]; planepts[1][0] = mid[0]; planepts[1][1] = mid[1]; planepts[1][2] = maxs[2]; planepts[2][0] = static_cast( planepts[0][0] - radius * sv ); planepts[2][1] = static_cast( planepts[0][1] + radius * cv ); // planepts[2][0] = static_cast( floor( planepts[0][0] - radius * sv + 0.5 ) ); // planepts[2][1] = static_cast( floor( planepts[0][1] + radius * cv + 0.5 ) ); planepts[2][2] = maxs[2]; brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection ); } } const std::size_t c_brushSphere_minSides = 3; const std::size_t c_brushSphere_maxSides = 31; const char* const c_brushSphere_name = "brushSphere"; void Brush_ConstructSphere( Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection ){ if ( sides < c_brushSphere_minSides ) { globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned( sides ) << ": too few sides, minimum is " << Unsigned( c_brushSphere_minSides ) << "\n"; return; } if ( sides > c_brushSphere_maxSides ) { globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned( sides ) << ": too many sides, maximum is " << Unsigned( c_brushSphere_maxSides ) << "\n"; return; } brush.clear(); brush.reserve( sides * sides ); float radius = max_extent( bounds.extents ); const Vector3& mid = bounds.origin; Vector3 planepts[3]; double dt = 2 * c_pi / sides; double dp = c_pi / sides; for ( std::size_t i = 0; i < sides; i++ ) { for ( std::size_t j = 0; j < sides - 1; j++ ) { double t = i * dt; double p = float(j * dp - c_pi / 2); planepts[0] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t, p ), radius ) ); planepts[1] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t, p + dp ), radius ) ); planepts[2] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t + dt, p + dp ), radius ) ); brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection ); } } { double p = ( sides - 1 ) * dp - c_pi / 2; for ( std::size_t i = 0; i < sides; i++ ) { double t = i * dt; planepts[0] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t, p ), radius ) ); planepts[1] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t + dt, p + dp ), radius ) ); planepts[2] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t + dt, p ), radius ) ); brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection ); } } } const std::size_t c_brushRock_minSides = 10; const std::size_t c_brushRock_maxSides = 1000; const char* const c_brushRock_name = "brushRock"; void Brush_ConstructRock( Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection ){ if ( sides < c_brushRock_minSides ) { globalErrorStream() << c_brushRock_name << ": sides " << Unsigned( sides ) << ": too few sides, minimum is " << Unsigned( c_brushRock_minSides ) << "\n"; return; } if ( sides > c_brushRock_maxSides ) { globalErrorStream() << c_brushRock_name << ": sides " << Unsigned( sides ) << ": too many sides, maximum is " << Unsigned( c_brushRock_maxSides ) << "\n"; return; } brush.clear(); brush.reserve( sides * sides ); float radius = max_extent( bounds.extents ); const Vector3& mid = bounds.origin; Vector3 planepts[3]; for ( std::size_t j = 0; j < sides; j++ ) { planepts[0][0] = rand() - ( RAND_MAX / 2 ); planepts[0][1] = rand() - ( RAND_MAX / 2 ); planepts[0][2] = rand() - ( RAND_MAX / 2 ); vector3_normalise( planepts[0] ); // find two vectors that are perpendicular to planepts[0] ComputeAxisBase( planepts[0], planepts[1], planepts[2] ); planepts[0] = vector3_added( mid, vector3_scaled( planepts[0], radius ) ); planepts[1] = vector3_added( planepts[0], vector3_scaled( planepts[1], radius ) ); planepts[2] = vector3_added( planepts[0], vector3_scaled( planepts[2], radius ) ); #if 0 // make sure the orientation is right if ( vector3_dot( vector3_subtracted( planepts[0], mid ), vector3_cross( vector3_subtracted( planepts[1], mid ), vector3_subtracted( planepts[2], mid ) ) ) > 0 ) { Vector3 h; h = planepts[1]; planepts[1] = planepts[2]; planepts[2] = h; globalOutputStream() << "flip\n"; } else{ globalOutputStream() << "no flip\n"; } #endif brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection ); } } #include "quickhull/QuickHull.hpp" namespace icosahedron{ constexpr double X = .525731112119133606; constexpr double Z = .850650808352039932; // 12 vertices static const DoubleVector3 vdata[12] = { { -X, 0.0, Z}, {X, 0.0, Z}, { -X, 0.0, -Z}, {X, 0.0, -Z}, {0.0, Z, X}, {0.0, Z, -X}, {0.0, -Z, X}, {0.0, -Z, -X}, {Z, X, 0.0}, { -Z, X, 0.0}, {Z, -X, 0.0}, { -Z, -X, 0.0} }; // 20 faces static constexpr unsigned int tindices[20][3] = { {0, 4, 1}, {0, 9, 4}, {9, 5, 4}, {4, 5, 8}, {4, 8, 1}, {8, 10, 1}, {8, 3, 10}, {5, 3, 8}, {5, 2, 3}, {2, 7, 3}, {7, 10, 3}, {7, 6, 10}, {7, 11, 6}, {11, 0, 6}, {0, 1, 6}, {6, 1, 10}, {9, 0, 11}, {9, 11, 2}, {9, 2, 5}, {7, 2, 11} }; void drawtri( const DoubleVector3& a, const DoubleVector3& b, const DoubleVector3& c, std::size_t subdivisions, bool truncate, std::vector>& pointCloud ) { if( subdivisions == 0 ) { const auto push = [&pointCloud]( const DoubleVector3& p ){ pointCloud.push_back( quickhull::Vector3( p.x(), p.y(), p.z() ) ); }; if( truncate ){ // this is not quite correct after subdivision performed :thinking: push( ( a * ( 2.0 / 3.0 ) ) + ( b * ( 1.0 / 3.0 ) ) ); push( ( a * ( 1.0 / 3.0 ) ) + ( b * ( 2.0 / 3.0 ) ) ); push( ( a * ( 2.0 / 3.0 ) ) + ( c * ( 1.0 / 3.0 ) ) ); push( ( a * ( 1.0 / 3.0 ) ) + ( c * ( 2.0 / 3.0 ) ) ); push( ( b * ( 2.0 / 3.0 ) ) + ( c * ( 1.0 / 3.0 ) ) ); push( ( b * ( 1.0 / 3.0 ) ) + ( c * ( 2.0 / 3.0 ) ) ); } else{ push( a ); push( b ); push( c ); } } else{ const DoubleVector3 ab = vector3_normalised( a + b ); const DoubleVector3 ac = vector3_normalised( a + c ); const DoubleVector3 bc = vector3_normalised( b + c ); drawtri( a, ab, ac, subdivisions - 1, truncate, pointCloud ); drawtri( b, bc, ab, subdivisions - 1, truncate, pointCloud ); drawtri( c, ac, bc, subdivisions - 1, truncate, pointCloud ); drawtri( ab, bc, ac, subdivisions - 1, truncate, pointCloud ); //<--Comment this line and sphere looks really cool! } } void Brush_ConstructIcosahedron( Brush& brush, const AABB& bounds, std::size_t subdivisions, bool truncate, const char* shader, const TextureProjection& projection ){ brush.clear(); const float radius = max_extent( bounds.extents ); const Vector3& mid = bounds.origin; std::vector> pointCloud; for( int i = 0; i < 20; i++ ){ drawtri( vdata[tindices[i][0]], vdata[tindices[i][1]], vdata[tindices[i][2]], subdivisions, truncate, pointCloud ); } quickhull::QuickHull quickhull; auto hull = quickhull.getConvexHull( pointCloud, true, true ); const auto& indexBuffer = hull.getIndexBuffer(); const size_t triangleCount = indexBuffer.size() / 3; std::vector planes; for( size_t i = 0; i < triangleCount; ++i ) { DoubleVector3 p[3]; for( size_t j = 0; j < 3; ++j ){ p[j] = DoubleVector3( pointCloud[indexBuffer[i * 3 + j]].x, pointCloud[indexBuffer[i * 3 + j]].y, pointCloud[indexBuffer[i * 3 + j]].z ); } const Plane3 plane = plane3_for_points( p ); if( plane3_valid( plane ) ){ if( std::find_if( planes.begin(), planes.end(), [&plane]( const Plane3& pla ){ return plane3_equal( plane, pla ); } ) == planes.end() ){ planes.push_back( plane ); brush.addPlane( p[0] * radius + mid, p[1] * radius + mid, p[2] * radius + mid, shader, projection ); } } } } } //namespace icosahedron void Brush_ConstructPrefab( Brush& brush, EBrushPrefab type, const AABB& bounds, std::size_t sides, bool option, const char* shader, const TextureProjection& projection ){ switch ( type ) { case eBrushCuboid: { UndoableCommand undo( "brushCuboid" ); Brush_ConstructCuboid( brush, bounds, shader, projection ); } break; case eBrushPrism: { const size_t axis = GlobalXYWnd_getCurrentViewType(); StringOutputStream command; command << c_brushPrism_name << " -sides " << Unsigned( sides ) << " -axis " << Unsigned( axis ); UndoableCommand undo( command.c_str() ); Brush_ConstructPrism( brush, bounds, sides, axis, shader, projection ); } break; case eBrushCone: { StringOutputStream command; command << c_brushCone_name << " -sides " << Unsigned( sides ); UndoableCommand undo( command.c_str() ); Brush_ConstructCone( brush, bounds, sides, shader, projection ); } break; case eBrushSphere: { StringOutputStream command; command << c_brushSphere_name << " -sides " << Unsigned( sides ); UndoableCommand undo( command.c_str() ); Brush_ConstructSphere( brush, bounds, sides, shader, projection ); } break; case eBrushRock: { StringOutputStream command; command << c_brushRock_name << " -sides " << Unsigned( sides ); UndoableCommand undo( command.c_str() ); Brush_ConstructRock( brush, bounds, sides, shader, projection ); } break; case eBrushIcosahedron: { StringOutputStream command; command << "brushIcosahedron" << " -subdivisions " << Unsigned( sides ); UndoableCommand undo( command.c_str() ); icosahedron::Brush_ConstructIcosahedron( brush, bounds, sides, option, shader, projection ); } break; } } void ConstructRegionBrushes( scene::Node* brushes[6], const Vector3& region_mins, const Vector3& region_maxs ){ { // set mins const Vector3 mins( region_mins - Vector3( 32 ) ); // vary maxs for ( std::size_t i = 0; i < 3; i++ ) { Vector3 maxs( region_maxs + Vector3( 32 ) ); maxs[i] = region_mins[i]; Brush_ConstructCuboid( *Node_getBrush( *brushes[i] ), aabb_for_minmax( mins, maxs ), texdef_name_default(), TextureProjection() ); } } { // set maxs const Vector3 maxs( region_maxs + Vector3( 32 ) ); // vary mins for ( std::size_t i = 0; i < 3; i++ ) { Vector3 mins( region_mins - Vector3( 32 ) ); mins[i] = region_maxs[i]; Brush_ConstructCuboid( *Node_getBrush( *brushes[i + 3] ), aabb_for_minmax( mins, maxs ), texdef_name_default(), TextureProjection() ); } } } class FaceSetTexdef { const TextureProjection& m_projection; const bool m_setBasis; const bool m_resetBasis; public: FaceSetTexdef( const TextureProjection& projection, bool setBasis, bool resetBasis ) : m_projection( projection ), m_setBasis( setBasis ), m_resetBasis( resetBasis ){ } void operator()( Face& face ) const { face.SetTexdef( m_projection, m_setBasis, m_resetBasis ); } }; void Scene_BrushSetTexdef_Selected( scene::Graph& graph, const TextureProjection& projection, bool setBasis, bool resetBasis ){ Scene_ForEachSelectedBrush_ForEachFace( graph, FaceSetTexdef( projection, setBasis, resetBasis ) ); SceneChangeNotify(); } void Scene_BrushSetTexdef_Component_Selected( scene::Graph& graph, const TextureProjection& projection, bool setBasis, bool resetBasis ){ Scene_ForEachSelectedBrushFace( graph, FaceSetTexdef( projection, setBasis, resetBasis ) ); SceneChangeNotify(); } class FaceSetTexdef_ { const float* m_hShift; const float* m_vShift; const float* m_hScale; const float* m_vScale; const float* m_rotation; public: FaceSetTexdef_( const float* hShift, const float* vShift, const float* hScale, const float* vScale, const float* rotation ) : m_hShift( hShift ), m_vShift( vShift ), m_hScale( hScale ), m_vScale( vScale ), m_rotation( rotation ) { } void operator()( Face& face ) const { face.SetTexdef( m_hShift, m_vShift, m_hScale, m_vScale, m_rotation ); } }; void Scene_BrushSetTexdef_Selected( scene::Graph& graph, const float* hShift, const float* vShift, const float* hScale, const float* vScale, const float* rotation ){ Scene_ForEachSelectedBrush_ForEachFace( graph, FaceSetTexdef_( hShift, vShift, hScale, vScale, rotation ) ); SceneChangeNotify(); } void Scene_BrushSetTexdef_Component_Selected( scene::Graph& graph, const float* hShift, const float* vShift, const float* hScale, const float* vScale, const float* rotation ){ Scene_ForEachSelectedBrushFace( graph, FaceSetTexdef_( hShift, vShift, hScale, vScale, rotation ) ); SceneChangeNotify(); } class FaceSetFlags { const ContentsFlagsValue& m_flags; public: FaceSetFlags( const ContentsFlagsValue& flags ) : m_flags( flags ){ } void operator()( Face& face ) const { face.SetFlags( m_flags ); } }; void Scene_BrushSetFlags_Selected( scene::Graph& graph, const ContentsFlagsValue& flags ){ Scene_ForEachSelectedBrush_ForEachFace( graph, FaceSetFlags( flags ) ); SceneChangeNotify(); } void Scene_BrushSetFlags_Component_Selected( scene::Graph& graph, const ContentsFlagsValue& flags ){ Scene_ForEachSelectedBrushFace( graph, FaceSetFlags( flags ) ); SceneChangeNotify(); } class FaceShiftTexdef { float m_s, m_t; public: FaceShiftTexdef( float s, float t ) : m_s( s ), m_t( t ){ } void operator()( Face& face ) const { face.ShiftTexdef( m_s, m_t ); } }; void Scene_BrushShiftTexdef_Selected( scene::Graph& graph, float s, float t ){ Scene_ForEachSelectedBrush_ForEachFace( graph, FaceShiftTexdef( s, t ) ); SceneChangeNotify(); } void Scene_BrushShiftTexdef_Component_Selected( scene::Graph& graph, float s, float t ){ Scene_ForEachSelectedBrushFace( graph, FaceShiftTexdef( s, t ) ); SceneChangeNotify(); } class FaceScaleTexdef { float m_s, m_t; public: FaceScaleTexdef( float s, float t ) : m_s( s ), m_t( t ){ } void operator()( Face& face ) const { face.ScaleTexdef( m_s, m_t ); } }; void Scene_BrushScaleTexdef_Selected( scene::Graph& graph, float s, float t ){ Scene_ForEachSelectedBrush_ForEachFace( graph, FaceScaleTexdef( s, t ) ); SceneChangeNotify(); } void Scene_BrushScaleTexdef_Component_Selected( scene::Graph& graph, float s, float t ){ Scene_ForEachSelectedBrushFace( graph, FaceScaleTexdef( s, t ) ); SceneChangeNotify(); } class FaceRotateTexdef { float m_angle; public: FaceRotateTexdef( float angle ) : m_angle( angle ){ } void operator()( Face& face ) const { face.RotateTexdef( m_angle ); } }; void Scene_BrushRotateTexdef_Selected( scene::Graph& graph, float angle ){ Scene_ForEachSelectedBrush_ForEachFace( graph, FaceRotateTexdef( angle ) ); SceneChangeNotify(); } void Scene_BrushRotateTexdef_Component_Selected( scene::Graph& graph, float angle ){ Scene_ForEachSelectedBrushFace( graph, FaceRotateTexdef( angle ) ); SceneChangeNotify(); } class FaceSetShader { const char* m_name; public: FaceSetShader( const char* name ) : m_name( name ) {} void operator()( Face& face ) const { face.SetShader( m_name ); } }; void Scene_BrushSetShader_Selected( scene::Graph& graph, const char* name ){ Scene_ForEachSelectedBrush_ForEachFace( graph, FaceSetShader( name ) ); SceneChangeNotify(); } void Scene_BrushSetShader_Component_Selected( scene::Graph& graph, const char* name ){ Scene_ForEachSelectedBrushFace( graph, FaceSetShader( name ) ); SceneChangeNotify(); } class FaceSetDetail { bool m_detail; public: FaceSetDetail( bool detail ) : m_detail( detail ){ } void operator()( Face& face ) const { face.setDetail( m_detail ); } }; void Scene_BrushSetDetail_Selected( scene::Graph& graph, bool detail ){ Scene_ForEachSelectedBrush_ForEachFace( graph, FaceSetDetail( detail ) ); SceneChangeNotify(); } bool Face_FindReplaceShader( Face& face, const char* find, const char* replace ){ if ( shader_equal( face.GetShader(), find ) ) { face.SetShader( replace ); return true; } return false; } class FaceFindReplaceShader { const char* m_find; const char* m_replace; public: FaceFindReplaceShader( const char* find, const char* replace ) : m_find( find ), m_replace( replace ){ } void operator()( Face& face ) const { Face_FindReplaceShader( face, m_find, m_replace ); } }; class FaceSelectByShader { const char* m_name; public: FaceSelectByShader( const char* name ) : m_name( name ){ } void operator()( FaceInstance& face ) const { if ( shader_equal( face.getFace().GetShader(), m_name ) ) { face.setSelected( SelectionSystem::eFace, true ); } } }; void Scene_BrushFacesSelectByShader( scene::Graph& graph, const char* name ){ Scene_ForEachBrush_ForEachFaceInstance( graph, FaceSelectByShader( name ) ); } void Scene_BrushFindReplaceShader( scene::Graph& graph, const char* find, const char* replace ){ if ( !replace ) { Scene_ForEachBrush_ForEachFaceInstance( graph, FaceSelectByShader( find ) ); } else { Scene_ForEachBrush_ForEachFace( graph, FaceFindReplaceShader( find, replace ) ); } } void Scene_BrushFindReplaceShader_Selected( scene::Graph& graph, const char* find, const char* replace ){ if ( !replace ) { Scene_ForEachSelectedBrush_ForEachFaceInstance( graph, FaceSelectByShader( find ) ); } else { Scene_ForEachSelectedBrush_ForEachFace( graph, FaceFindReplaceShader( find, replace ) ); } } // TODO: find for components // d1223m: dont even know what they are... void Scene_BrushFindReplaceShader_Component_Selected( scene::Graph& graph, const char* find, const char* replace ){ if ( !replace ) { Scene_ForEachSelectedBrush_ForEachFaceInstance( graph, FaceSelectByShader( find ) ); } else { Scene_ForEachSelectedBrushFace( graph, FaceFindReplaceShader( find, replace ) ); } } class FaceProjectTexture { const texdef_t& m_texdef; const Vector3* m_direction; public: FaceProjectTexture( const texdef_t& texdef, const Vector3* direction ) : m_texdef( texdef ), m_direction( direction ) { } void operator()( Face& face ) const { face.ProjectTexture( m_texdef, m_direction ); } }; void Scene_BrushProjectTexture_Selected( scene::Graph& graph, const texdef_t& texdef, const Vector3* direction ){ Scene_ForEachSelectedBrush_ForEachFace( graph, FaceProjectTexture( texdef, direction ) ); SceneChangeNotify(); } void Scene_BrushProjectTexture_Component_Selected( scene::Graph& graph, const texdef_t& texdef, const Vector3* direction ){ Scene_ForEachSelectedBrushFace( graph, FaceProjectTexture( texdef, direction ) ); SceneChangeNotify(); } class FaceProjectTexture_fromFace { const TextureProjection& m_projection; const Vector3& m_normal; public: FaceProjectTexture_fromFace( const TextureProjection& projection, const Vector3& normal ) : m_projection( projection ), m_normal( normal ) { } void operator()( Face& face ) const { face.ProjectTexture( m_projection, m_normal ); } }; void Scene_BrushProjectTexture_Selected( scene::Graph& graph, const TextureProjection& projection, const Vector3& normal ){ Scene_ForEachSelectedBrush_ForEachFace( graph, FaceProjectTexture_fromFace( projection, normal ) ); SceneChangeNotify(); } void Scene_BrushProjectTexture_Component_Selected( scene::Graph& graph, const TextureProjection& projection, const Vector3& normal ){ Scene_ForEachSelectedBrushFace( graph, FaceProjectTexture_fromFace( projection, normal ) ); SceneChangeNotify(); } class FaceFitTexture { const float m_s_repeat, m_t_repeat; const bool m_only_dimension; public: FaceFitTexture( float s_repeat, float t_repeat, bool only_dimension ) : m_s_repeat( s_repeat ), m_t_repeat( t_repeat ), m_only_dimension( only_dimension ) { } void operator()( Face& face ) const { face.FitTexture( m_s_repeat, m_t_repeat, m_only_dimension ); } }; void Scene_BrushFitTexture_Selected( scene::Graph& graph, float s_repeat, float t_repeat, bool only_dimension ){ Scene_ForEachSelectedBrush_ForEachFace( graph, FaceFitTexture( s_repeat, t_repeat, only_dimension ) ); SceneChangeNotify(); } void Scene_BrushFitTexture_Component_Selected( scene::Graph& graph, float s_repeat, float t_repeat, bool only_dimension ){ Scene_ForEachSelectedBrushFace( graph, FaceFitTexture( s_repeat, t_repeat, only_dimension ) ); SceneChangeNotify(); } TextureProjection g_defaultTextureProjection; const TextureProjection& TextureTransform_getDefault(){ TexDef_Construct_Default( g_defaultTextureProjection ); return g_defaultTextureProjection; } void Scene_BrushConstructPrefab( scene::Graph& graph, EBrushPrefab type, std::size_t sides, bool option, const char* shader ){ if ( GlobalSelectionSystem().countSelected() != 0 ) { const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path(); Brush* brush = Node_getBrush( path.top() ); if ( brush != 0 ) { const AABB bounds = brush->localAABB(); // copy bounds because the brush will be modified Brush_ConstructPrefab( *brush, type, bounds, sides, option, shader, TextureTransform_getDefault() ); SceneChangeNotify(); } } } #include "filterbar.h" extern bool g_brush_always_caulk; void Scene_BrushResize_Cuboid( scene::Node*& node, const AABB& bounds ){ if ( node == 0 ) { NodeSmartReference node_( GlobalBrushCreator().createBrush() ); Node_getTraversable( Map_FindOrInsertWorldspawn( g_map ) )->insert( node_ ); scene::Path brushpath( makeReference( GlobalSceneGraph().root() ) ); brushpath.push( makeReference( *Map_GetWorldspawn( g_map ) ) ); brushpath.push( makeReference( node_.get() ) ); selectPath( brushpath, true ); node = node_.get_pointer(); } Brush* brush = Node_getBrush( *node ); if ( brush != 0 ) { const char* shader = g_brush_always_caulk? GetCaulkShader() : TextureBrowser_GetSelectedShader(); Brush_ConstructCuboid( *brush, bounds, shader, TextureTransform_getDefault() ); SceneChangeNotify(); } } void Brush_ConstructPlacehoderCuboid( scene::Node& node, const AABB& bounds ){ scene::Node* brush = &GlobalBrushCreator().createBrush(); Node_getTraversable( node )->insert( NodeSmartReference( *brush ) ); Brush_ConstructCuboid( *Node_getBrush( *brush ), bounds, texdef_name_default(), TextureTransform_getDefault() ); } bool Brush_hasShader( const Brush& brush, const char* name ){ for ( Brush::const_iterator i = brush.begin(); i != brush.end(); ++i ) { if ( shader_equal( ( *i )->GetShader(), name ) ) { return true; } } return false; } class BrushSelectByShaderWalker : public scene::Graph::Walker { const char* m_name; public: BrushSelectByShaderWalker( const char* name ) : m_name( name ){ } bool pre( const scene::Path& path, scene::Instance& instance ) const { if ( path.top().get().visible() ) { Brush* brush = Node_getBrush( path.top() ); if ( brush != 0 && Brush_hasShader( *brush, m_name ) ) { Instance_getSelectable( instance )->setSelected( true ); } } else{ return false; } return true; } }; void Scene_BrushSelectByShader( scene::Graph& graph, const char* name ){ graph.traverse( BrushSelectByShaderWalker( name ) ); } void Scene_BrushSelectByShader_Component( scene::Graph& graph, const char* name ){ Scene_ForEachSelectedBrush_ForEachFaceInstance( graph, FaceSelectByShader( name ) ); } class FaceGetTexdef { TextureProjection& m_projection; mutable bool m_done; public: FaceGetTexdef( TextureProjection& projection ) : m_projection( projection ), m_done( false ){ } void operator()( Face& face ) const { if ( !m_done ) { m_done = true; face.GetTexdef( m_projection ); } } }; void Scene_BrushGetTexdef_Selected( scene::Graph& graph, TextureProjection& projection ){ Scene_ForEachSelectedBrush_ForEachFace( graph, FaceGetTexdef( projection ) ); } void Scene_BrushGetTexdef_Component_Selected( scene::Graph& graph, TextureProjection& projection ){ #if 1 if ( !g_SelectedFaceInstances.empty() ) { FaceInstance& faceInstance = g_SelectedFaceInstances.last(); faceInstance.getFace().GetTexdef( projection ); } #else FaceGetTexdef visitor( projection ); Scene_ForEachSelectedBrushFace( graph, visitor ); #endif } void Scene_BrushGetShaderSize_Component_Selected( scene::Graph& graph, size_t& width, size_t& height ){ if ( !g_SelectedFaceInstances.empty() ) { FaceInstance& faceInstance = g_SelectedFaceInstances.last(); width = faceInstance.getFace().getShader().width(); height = faceInstance.getFace().getShader().height(); } } class FaceGetFlags { ContentsFlagsValue& m_flags; mutable bool m_done; public: FaceGetFlags( ContentsFlagsValue& flags ) : m_flags( flags ), m_done( false ){ } void operator()( Face& face ) const { if ( !m_done ) { m_done = true; face.GetFlags( m_flags ); } } }; void Scene_BrushGetFlags_Selected( scene::Graph& graph, ContentsFlagsValue& flags ){ #if 1 if ( GlobalSelectionSystem().countSelected() != 0 ) { BrushInstance* brush = Instance_getBrush( GlobalSelectionSystem().ultimateSelected() ); if ( brush != 0 ) { Brush_forEachFace( *brush, FaceGetFlags( flags ) ); } } #else Scene_ForEachSelectedBrush_ForEachFace( graph, FaceGetFlags( flags ) ); #endif } void Scene_BrushGetFlags_Component_Selected( scene::Graph& graph, ContentsFlagsValue& flags ){ #if 1 if ( !g_SelectedFaceInstances.empty() ) { FaceInstance& faceInstance = g_SelectedFaceInstances.last(); faceInstance.getFace().GetFlags( flags ); } #else Scene_ForEachSelectedBrushFace( graph, FaceGetFlags( flags ) ); #endif } class FaceGetShader { CopiedString& m_shader; mutable bool m_done; public: FaceGetShader( CopiedString& shader ) : m_shader( shader ), m_done( false ){ } void operator()( Face& face ) const { if ( !m_done ) { m_done = true; m_shader = face.GetShader(); } } }; void Scene_BrushGetShader_Selected( scene::Graph& graph, CopiedString& shader ){ #if 1 if ( GlobalSelectionSystem().countSelected() != 0 ) { BrushInstance* brush = Instance_getBrush( GlobalSelectionSystem().ultimateSelected() ); if ( brush != 0 ) { Brush_forEachFace( *brush, FaceGetShader( shader ) ); } } #else Scene_ForEachSelectedBrush_ForEachFace( graph, FaceGetShader( shader ) ); #endif } void Scene_BrushGetShader_Component_Selected( scene::Graph& graph, CopiedString& shader ){ #if 1 if ( !g_SelectedFaceInstances.empty() ) { FaceInstance& faceInstance = g_SelectedFaceInstances.last(); shader = faceInstance.getFace().GetShader(); } #else FaceGetShader visitor( shader ); Scene_ForEachSelectedBrushFace( graph, visitor ); #endif } class filter_face_shader : public FaceFilter { const char* m_shader; public: filter_face_shader( const char* shader ) : m_shader( shader ){ } bool filter( const Face& face ) const { return shader_equal( face.GetShader(), m_shader ); } }; class filter_face_shader_prefix : public FaceFilter { const char* m_prefix; public: filter_face_shader_prefix( const char* prefix ) : m_prefix( prefix ){ } bool filter( const Face& face ) const { return shader_equal_n( face.GetShader(), m_prefix, strlen( m_prefix ) ); } }; class filter_face_flags : public FaceFilter { int m_flags; public: filter_face_flags( int flags ) : m_flags( flags ){ } bool filter( const Face& face ) const { return ( face.getShader().shaderFlags() & m_flags ) != 0; } }; class filter_face_contents : public FaceFilter { int m_contents; public: filter_face_contents( int contents ) : m_contents( contents ){ } bool filter( const Face& face ) const { return ( face.getShader().m_flags.m_contentFlags & m_contents ) != 0; } }; class FaceFilterAny { FaceFilter* m_filter; bool& m_filtered; public: FaceFilterAny( FaceFilter* filter, bool& filtered ) : m_filter( filter ), m_filtered( filtered ){ m_filtered = false; } void operator()( Face& face ) const { if ( m_filter->filter( face ) ) { m_filtered = true; } } }; class filter_brush_any_face : public BrushFilter { FaceFilter* m_filter; public: filter_brush_any_face( FaceFilter* filter ) : m_filter( filter ){ } bool filter( const Brush& brush ) const { bool filtered; Brush_forEachFace( brush, FaceFilterAny( m_filter, filtered ) ); return filtered; } }; class FaceFilterAll { FaceFilter* m_filter; bool& m_filtered; public: FaceFilterAll( FaceFilter* filter, bool& filtered ) : m_filter( filter ), m_filtered( filtered ){ m_filtered = true; } void operator()( Face& face ) const { if ( !m_filter->filter( face ) ) { m_filtered = false; } } }; class filter_brush_all_faces : public BrushFilter { FaceFilter* m_filter; public: filter_brush_all_faces( FaceFilter* filter ) : m_filter( filter ){ } bool filter( const Brush& brush ) const { bool filtered; Brush_forEachFace( brush, FaceFilterAll( m_filter, filtered ) ); return filtered; } }; filter_face_flags g_filter_face_clip( QER_CLIP ); filter_brush_all_faces g_filter_brush_clip( &g_filter_face_clip ); filter_face_shader g_filter_face_clip_q2( "textures/clip" ); filter_brush_all_faces g_filter_brush_clip_q2( &g_filter_face_clip_q2 ); filter_face_shader g_filter_face_weapclip( "textures/common/weapclip" ); filter_brush_all_faces g_filter_brush_weapclip( &g_filter_face_weapclip ); filter_face_shader g_filter_face_commonclip( "textures/common/clip" ); filter_brush_all_faces g_filter_brush_commonclip( &g_filter_face_commonclip ); filter_face_shader g_filter_face_fullclip( "textures/common/fullclip" ); filter_brush_all_faces g_filter_brush_fullclip( &g_filter_face_fullclip ); filter_face_shader g_filter_face_botclip( "textures/common/botclip" ); filter_brush_all_faces g_filter_brush_botclip( &g_filter_face_botclip ); filter_face_shader g_filter_face_donotenter( "textures/common/donotenter" ); filter_brush_all_faces g_filter_brush_donotenter( &g_filter_face_donotenter ); filter_face_shader_prefix g_filter_face_caulk( "textures/common/caulk" ); filter_brush_all_faces g_filter_brush_caulk( &g_filter_face_caulk ); filter_face_shader_prefix g_filter_face_caulk_ja( "textures/system/caulk" ); filter_brush_all_faces g_filter_brush_caulk_ja( &g_filter_face_caulk_ja ); filter_face_flags g_filter_face_liquids( QER_LIQUID ); filter_brush_any_face g_filter_brush_liquids( &g_filter_face_liquids ); filter_face_shader_prefix g_filter_face_liquidsdir( "textures/liquids/" ); filter_brush_any_face g_filter_brush_liquidsdir( &g_filter_face_liquidsdir ); filter_face_shader_prefix g_filter_face_liquids_q1( "textures/*" ); // textures/*04water1 filter_brush_any_face g_filter_brush_liquids_q1( &g_filter_face_liquids_q1 ); filter_face_shader g_filter_face_hint( "textures/common/hint" ); filter_brush_any_face g_filter_brush_hint( &g_filter_face_hint ); filter_face_shader g_filter_face_hintlocal( "textures/common/hintlocal" ); filter_brush_any_face g_filter_brush_hintlocal( &g_filter_face_hintlocal ); filter_face_shader g_filter_face_hint_q2( "textures/hint" ); filter_brush_any_face g_filter_brush_hint_q2( &g_filter_face_hint_q2 ); filter_face_shader g_filter_face_hint_ja( "textures/system/hint" ); filter_brush_any_face g_filter_brush_hint_ja( &g_filter_face_hint_ja ); filter_face_shader g_filter_face_areaportal( "textures/common/areaportal" ); filter_brush_any_face g_filter_brush_areaportal( &g_filter_face_areaportal ); filter_face_shader g_filter_face_visportal( "textures/editor/visportal" ); filter_brush_any_face g_filter_brush_visportal( &g_filter_face_visportal ); filter_face_shader g_filter_face_clusterportal( "textures/common/clusterportal" ); filter_brush_all_faces g_filter_brush_clusterportal( &g_filter_face_clusterportal ); filter_face_shader g_filter_face_lightgrid( "textures/common/lightgrid" ); filter_brush_all_faces g_filter_brush_lightgrid( &g_filter_face_lightgrid ); filter_face_flags g_filter_face_translucent( QER_TRANS | QER_ALPHATEST ); filter_brush_any_face g_filter_brush_translucent( &g_filter_face_translucent ); filter_face_contents g_filter_face_detail( BRUSH_DETAIL_MASK ); filter_brush_all_faces g_filter_brush_detail( &g_filter_face_detail ); filter_face_shader_prefix g_filter_face_decals( "textures/decals/" ); filter_brush_any_face g_filter_brush_decals( &g_filter_face_decals ); void BrushFilters_construct(){ add_brush_filter( g_filter_brush_clip, EXCLUDE_CLIP ); add_brush_filter( g_filter_brush_clip_q2, EXCLUDE_CLIP ); add_brush_filter( g_filter_brush_weapclip, EXCLUDE_CLIP ); add_brush_filter( g_filter_brush_fullclip, EXCLUDE_CLIP ); add_brush_filter( g_filter_brush_commonclip, EXCLUDE_CLIP ); add_brush_filter( g_filter_brush_botclip, EXCLUDE_BOTCLIP ); add_brush_filter( g_filter_brush_donotenter, EXCLUDE_BOTCLIP ); add_brush_filter( g_filter_brush_caulk, EXCLUDE_CAULK ); add_brush_filter( g_filter_brush_caulk_ja, EXCLUDE_CAULK ); add_face_filter( g_filter_face_caulk, EXCLUDE_CAULK ); add_face_filter( g_filter_face_caulk_ja, EXCLUDE_CAULK ); add_brush_filter( g_filter_brush_liquids, EXCLUDE_LIQUIDS ); add_brush_filter( g_filter_brush_liquidsdir, EXCLUDE_LIQUIDS ); add_brush_filter( g_filter_brush_hint, EXCLUDE_HINTSSKIPS ); add_brush_filter( g_filter_brush_hintlocal, EXCLUDE_HINTSSKIPS ); add_brush_filter( g_filter_brush_hint_q2, EXCLUDE_HINTSSKIPS ); add_brush_filter( g_filter_brush_hint_ja, EXCLUDE_HINTSSKIPS ); add_brush_filter( g_filter_brush_clusterportal, EXCLUDE_CLUSTERPORTALS ); add_brush_filter( g_filter_brush_visportal, EXCLUDE_VISPORTALS ); add_brush_filter( g_filter_brush_areaportal, EXCLUDE_AREAPORTALS ); add_brush_filter( g_filter_brush_translucent, EXCLUDE_TRANSLUCENT ); if( !string_equal( GlobalRadiant().getRequiredGameDescriptionKeyValue( "brushtypes" ), "quake" ) ){ /* conditional for entity based structural/detail filters; see entity plugin */ add_brush_filter( g_filter_brush_detail, EXCLUDE_DETAILS ); add_brush_filter( g_filter_brush_detail, EXCLUDE_STRUCTURAL, true ); } if( string_equal( GlobalRadiant().getRequiredGameDescriptionKeyValue( "entities" ), "quake" ) ) add_brush_filter( g_filter_brush_liquids_q1, EXCLUDE_LIQUIDS ); add_brush_filter( g_filter_brush_lightgrid, EXCLUDE_LIGHTGRID ); add_brush_filter( g_filter_brush_decals, EXCLUDE_DECALS ); } #if 0 void normalquantisation_draw(){ glPointSize( 1 ); glBegin( GL_POINTS ); for ( std::size_t i = 0; i <= c_quantise_normal; ++i ) { for ( std::size_t j = 0; j <= c_quantise_normal; ++j ) { Normal3f vertex( normal3f_normalised( Normal3f( static_cast( c_quantise_normal - j - i ), static_cast( i ), static_cast( j ) ) ) ); VectorScale( normal3f_to_array( vertex ), 64.f, normal3f_to_array( vertex ) ); glVertex3fv( normal3f_to_array( vertex ) ); vertex.x = -vertex.x; glVertex3fv( normal3f_to_array( vertex ) ); } } glEnd(); } class RenderableNormalQuantisation : public OpenGLRenderable { public: void render( RenderStateFlags state ) const { normalquantisation_draw(); } }; const float g_test_quantise_normal = 1.f / static_cast( 1 << 3 ); class TestNormalQuantisation { void check_normal( const Normal3f& normal, const Normal3f& other ){ spherical_t spherical = spherical_from_normal3f( normal ); double longditude = RAD2DEG( spherical.longditude ); double latitude = RAD2DEG( spherical.latitude ); double x = cos( spherical.longditude ) * sin( spherical.latitude ); double y = sin( spherical.longditude ) * sin( spherical.latitude ); double z = cos( spherical.latitude ); ASSERT_MESSAGE( normal3f_dot( normal, other ) > 0.99, "bleh" ); } void test_normal( const Normal3f& normal ){ Normal3f test = normal3f_from_spherical( spherical_from_normal3f( normal ) ); check_normal( normal, test ); EOctant octant = normal3f_classify_octant( normal ); Normal3f folded = normal3f_fold_octant( normal, octant ); ESextant sextant = normal3f_classify_sextant( folded ); folded = normal3f_fold_sextant( folded, sextant ); double scale = static_cast( c_quantise_normal ) / ( folded.x + folded.y + folded.z ); double zbits = folded.z * scale; double ybits = folded.y * scale; std::size_t zbits_q = static_cast( zbits ); std::size_t ybits_q = static_cast( ybits ); ASSERT_MESSAGE( zbits_q <= ( c_quantise_normal / 8 ) * 3, "bleh" ); ASSERT_MESSAGE( ybits_q <= ( c_quantise_normal / 2 ), "bleh" ); ASSERT_MESSAGE( zbits_q + ( ( c_quantise_normal / 2 ) - ybits_q ) <= ( c_quantise_normal / 2 ), "bleh" ); std::size_t y_t = ( zbits_q < ( c_quantise_normal / 4 ) ) ? ybits_q : ( c_quantise_normal / 2 ) - ybits_q; std::size_t z_t = ( zbits_q < ( c_quantise_normal / 4 ) ) ? zbits_q : ( c_quantise_normal / 2 ) - zbits_q; std::size_t index = ( c_quantise_normal / 4 ) * y_t + z_t; ASSERT_MESSAGE( index <= ( c_quantise_normal / 4 ) * ( c_quantise_normal / 2 ), "bleh" ); Normal3f tmp( c_quantise_normal - zbits_q - ybits_q, ybits_q, zbits_q ); tmp = normal3f_normalised( tmp ); Normal3f unfolded = normal3f_unfold_octant( normal3f_unfold_sextant( tmp, sextant ), octant ); check_normal( normal, unfolded ); double dot = normal3f_dot( normal, unfolded ); float length = VectorLength( normal3f_to_array( unfolded ) ); float inv_length = 1 / length; Normal3f quantised = normal3f_quantised( normal ); check_normal( normal, quantised ); } void test2( const Normal3f& normal, const Normal3f& other ){ if ( normal3f_quantised( normal ) != normal3f_quantised( other ) ) { int bleh = 0; } } static Normal3f normalise( float x, float y, float z ){ return normal3f_normalised( Normal3f( x, y, z ) ); } float vec_rand(){ return static_cast( rand() - ( RAND_MAX / 2 ) ); } Normal3f normal3f_rand(){ return normalise( vec_rand(), vec_rand(), vec_rand() ); } public: TestNormalQuantisation(){ for ( int i = 4096; i > 0; --i ) test_normal( normal3f_rand() ); test_normal( normalise( 1, 0, 0 ) ); test_normal( normalise( 0, 1, 0 ) ); test_normal( normalise( 0, 0, 1 ) ); test_normal( normalise( 1, 1, 0 ) ); test_normal( normalise( 1, 0, 1 ) ); test_normal( normalise( 0, 1, 1 ) ); test_normal( normalise( 10000, 10000, 10000 ) ); test_normal( normalise( 10000, 10000, 10001 ) ); test_normal( normalise( 10000, 10000, 10002 ) ); test_normal( normalise( 10000, 10000, 10010 ) ); test_normal( normalise( 10000, 10000, 10020 ) ); test_normal( normalise( 10000, 10000, 10030 ) ); test_normal( normalise( 10000, 10000, 10100 ) ); test_normal( normalise( 10000, 10000, 10101 ) ); test_normal( normalise( 10000, 10000, 10102 ) ); test_normal( normalise( 10000, 10000, 10200 ) ); test_normal( normalise( 10000, 10000, 10201 ) ); test_normal( normalise( 10000, 10000, 10202 ) ); test_normal( normalise( 10000, 10000, 10203 ) ); test_normal( normalise( 10000, 10000, 10300 ) ); test2( normalise( 10000, 10000, 10000 ), normalise( 10000, 10000, 10001 ) ); test2( normalise( 10000, 10000, 10001 ), normalise( 10000, 10001, 10000 ) ); } }; TestNormalQuantisation g_testNormalQuantisation; #endif #if 0 class TestSelectableObserver : public observer_template { public: void notify( const Selectable& arguments ){ bool bleh = arguments.isSelected(); } }; inline void test_bleh(){ TestSelectableObserver test; ObservableSelectableInstance< SingleObservable< SelectionChangeCallback > > bleh; bleh.attach( test ); bleh.setSelected( true ); bleh.detach( test ); } class TestBleh { public: TestBleh(){ test_bleh(); } }; const TestBleh testbleh; #endif #if 0 class TestRefcountedString { public: TestRefcountedString(){ { // copy construct SmartString string1( "string1" ); SmartString string2( string1 ); SmartString string3( string2 ); } { // refcounted assignment SmartString string1( "string1" ); SmartString string2( "string2" ); string1 = string2; } { // copy assignment SmartString string1( "string1" ); SmartString string2( "string2" ); string1 = string2.c_str(); } { // self-assignment SmartString string1( "string1" ); string1 = string1; } { // self-assignment via another reference SmartString string1( "string1" ); SmartString string2( string1 ); string1 = string2; } } }; const TestRefcountedString g_testRefcountedString; #endif void Select_MakeDetail(){ UndoableCommand undo( "brushSetDetail" ); Scene_BrushSetDetail_Selected( GlobalSceneGraph(), true ); } void Select_MakeStructural(){ UndoableCommand undo( "brushClearDetail" ); Scene_BrushSetDetail_Selected( GlobalSceneGraph(), false ); } class BrushMakeSided { std::size_t m_count; public: BrushMakeSided( std::size_t count ) : m_count( count ){ } void set(){ Scene_BrushConstructPrefab( GlobalSceneGraph(), eBrushPrism, m_count, false, TextureBrowser_GetSelectedShader() ); } typedef MemberCaller SetCaller; }; BrushMakeSided g_brushmakesided3( 3 ); BrushMakeSided g_brushmakesided4( 4 ); BrushMakeSided g_brushmakesided5( 5 ); BrushMakeSided g_brushmakesided6( 6 ); BrushMakeSided g_brushmakesided7( 7 ); BrushMakeSided g_brushmakesided8( 8 ); BrushMakeSided g_brushmakesided9( 9 ); class BrushPrefab { EBrushPrefab m_type; public: BrushPrefab( EBrushPrefab type ) : m_type( type ){ } void set(){ DoSides( m_type, GlobalXYWnd_getCurrentViewType() ); } typedef MemberCaller SetCaller; }; BrushPrefab g_brushprism( eBrushPrism ); BrushPrefab g_brushcone( eBrushCone ); BrushPrefab g_brushsphere( eBrushSphere ); BrushPrefab g_brushrock( eBrushRock ); BrushPrefab g_brushicosahedron( eBrushIcosahedron ); Callback g_texture_lock_status_changed; BoolExportCaller g_texdef_movelock_caller( g_brush_texturelock_enabled ); ToggleItem g_texdef_movelock_item( g_texdef_movelock_caller ); void Texdef_ToggleMoveLock(){ g_brush_texturelock_enabled = !g_brush_texturelock_enabled; g_texdef_movelock_item.update(); g_texture_lock_status_changed(); } BoolExportCaller g_texdef_moveVlock_caller( g_brush_textureVertexlock_enabled ); ToggleItem g_texdef_moveVlock_item( g_texdef_moveVlock_caller ); void Texdef_ToggleMoveVLock(){ g_brush_textureVertexlock_enabled = !g_brush_textureVertexlock_enabled; g_texdef_moveVlock_item.update(); } void Brush_registerCommands(){ GlobalToggles_insert( "TogTexLock", FreeCaller(), ToggleItem::AddCallbackCaller( g_texdef_movelock_item ), Accelerator( 'T', GDK_SHIFT_MASK ) ); GlobalToggles_insert( "TogTexVertexLock", FreeCaller(), ToggleItem::AddCallbackCaller( g_texdef_moveVlock_item ) ); GlobalCommands_insert( "BrushPrism", BrushPrefab::SetCaller( g_brushprism ) ); GlobalCommands_insert( "BrushCone", BrushPrefab::SetCaller( g_brushcone ) ); GlobalCommands_insert( "BrushSphere", BrushPrefab::SetCaller( g_brushsphere ) ); GlobalCommands_insert( "BrushRock", BrushPrefab::SetCaller( g_brushrock ) ); GlobalCommands_insert( "BrushIcosahedron", BrushPrefab::SetCaller( g_brushicosahedron ) ); GlobalCommands_insert( "Brush3Sided", BrushMakeSided::SetCaller( g_brushmakesided3 ), Accelerator( '3', GDK_CONTROL_MASK ) ); GlobalCommands_insert( "Brush4Sided", BrushMakeSided::SetCaller( g_brushmakesided4 ), Accelerator( '4', GDK_CONTROL_MASK ) ); GlobalCommands_insert( "Brush5Sided", BrushMakeSided::SetCaller( g_brushmakesided5 ), Accelerator( '5', GDK_CONTROL_MASK ) ); GlobalCommands_insert( "Brush6Sided", BrushMakeSided::SetCaller( g_brushmakesided6 ), Accelerator( '6', GDK_CONTROL_MASK ) ); GlobalCommands_insert( "Brush7Sided", BrushMakeSided::SetCaller( g_brushmakesided7 ), Accelerator( '7', GDK_CONTROL_MASK ) ); GlobalCommands_insert( "Brush8Sided", BrushMakeSided::SetCaller( g_brushmakesided8 ), Accelerator( '8', GDK_CONTROL_MASK ) ); GlobalCommands_insert( "Brush9Sided", BrushMakeSided::SetCaller( g_brushmakesided9 ), Accelerator( '9', GDK_CONTROL_MASK ) ); GlobalCommands_insert( "MakeDetail", FreeCaller(), Accelerator( 'D', GDK_MOD1_MASK ) ); GlobalCommands_insert( "MakeStructural", FreeCaller(), Accelerator( 'S', GDK_MOD1_MASK ) ); } void Brush_constructMenu( GtkMenu* menu ){ create_menu_item_with_mnemonic( menu, "Prism...", "BrushPrism" ); create_menu_item_with_mnemonic( menu, "Cone...", "BrushCone" ); create_menu_item_with_mnemonic( menu, "Sphere...", "BrushSphere" ); create_menu_item_with_mnemonic( menu, "Rock...", "BrushRock" ); create_menu_item_with_mnemonic( menu, "Icosahedron...", "BrushIcosahedron" ); menu_separator( menu ); { GtkMenu* menu_in_menu = create_sub_menu_with_mnemonic( menu, "CSG" ); if ( g_Layout_enableDetachableMenus.m_value ) { menu_tearoff( menu_in_menu ); } create_menu_item_with_mnemonic( menu_in_menu, "CSG _Subtract", "CSGSubtract" ); create_menu_item_with_mnemonic( menu_in_menu, "CSG _Merge", "CSGMerge" ); create_menu_item_with_mnemonic( menu_in_menu, "CSG _Wrap Merge", "CSGWrapMerge" ); create_menu_item_with_mnemonic( menu_in_menu, "Make _Room", "CSGroom" ); create_menu_item_with_mnemonic( menu_in_menu, "CSG _Tool", "CSGTool" ); } menu_separator( menu ); { GtkMenu* menu_in_menu = create_sub_menu_with_mnemonic( menu, "Clipper" ); if ( g_Layout_enableDetachableMenus.m_value ) { menu_tearoff( menu_in_menu ); } create_menu_item_with_mnemonic( menu_in_menu, "Clip selection", "ClipperClip" ); create_menu_item_with_mnemonic( menu_in_menu, "Split selection", "ClipperSplit" ); create_menu_item_with_mnemonic( menu_in_menu, "Flip Clip orientation", "ClipperFlip" ); } menu_separator( menu ); create_menu_item_with_mnemonic( menu, "Make detail", "MakeDetail" ); create_menu_item_with_mnemonic( menu, "Make structural", "MakeStructural" ); menu_separator( menu ); create_check_menu_item_with_mnemonic( menu, "Texture Lock", "TogTexLock" ); create_check_menu_item_with_mnemonic( menu, "Texture Vertex Lock", "TogTexVertexLock" ); create_menu_item_with_mnemonic( menu, "Reset Texture", "TextureReset/Cap" ); create_menu_item_with_mnemonic( menu, "Copy Face Texture", "Copy" ); create_menu_item_with_mnemonic( menu, "Paste Face Texture", "Paste" ); create_menu_item_with_mnemonic( menu, "AutoCaulk Selected", "AutoCaulkSelected" ); command_connect_accelerator( "Brush3Sided" ); command_connect_accelerator( "Brush4Sided" ); command_connect_accelerator( "Brush5Sided" ); command_connect_accelerator( "Brush6Sided" ); command_connect_accelerator( "Brush7Sided" ); command_connect_accelerator( "Brush8Sided" ); command_connect_accelerator( "Brush9Sided" ); }