/* BobToolz plugin for GtkRadiant Copyright (C) 2001 Gordon Biggans This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ // DEntity.cpp: implementation of the DEntity class. // ////////////////////////////////////////////////////////////////////// #include "DEntity.h" #include #include "str.h" #include "DPoint.h" #include "DPlane.h" #include "DBrush.h" #include "DEPair.h" #include "DPatch.h" #include "dialogs/dialogs-gtk.h" #include "misc.h" #include "CPortals.h" #include "iundo.h" #include "ientity.h" #include "ieclass.h" #include "generic/referencecounted.h" #include #include #include #include #include "scenelib.h" const char* brushEntityList[] = { "worldspawn", "trigger_always", "trigger_hurt", "trigger_multiple", "trigger_push", "trigger_teleport", "func_bobbing", "func_button", "func_door", "func_group", "func_pendulum", "func_plat", "func_rotating", "func_static", "func_timer", "func_train", 0 }; ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// DEntity::DEntity( const char *classname, int ID ){ SetClassname( classname ); m_nID = ID; QER_Entity = NULL; } DEntity::~DEntity(){ ClearPatches(); ClearBrushes(); ClearEPairs(); } ////////////////////////////////////////////////////////////////////// // Implementation ////////////////////////////////////////////////////////////////////// void DEntity::ClearBrushes(){ for ( DBrush *brush : brushList ) { delete brush; } brushList.clear(); } void DEntity::ClearPatches(){ for ( DPatch *patch : patchList ) { delete patch; } patchList.clear(); } DPatch* DEntity::NewPatch(){ DPatch* newPatch = new DPatch; patchList.push_back( newPatch ); return newPatch; } DBrush* DEntity::NewBrush( int ID ){ DBrush* newBrush = new DBrush( ID ); brushList.push_back( newBrush ); return newBrush; } char* getNextBracket( char* s ){ char* p = s; while ( *p ) { p++; if ( *p == '(' ) { break; } } return p; } bool DEntity::LoadFromPrt( char *filename ){ CPortals portals; strcpy( portals.fn, filename ); portals.Load(); if ( portals.node_count == 0 ) { return false; } ClearBrushes(); ClearEPairs(); bool build = false; for ( unsigned int i = 0; i < portals.node_count; i++ ) { build = false; DBrush* brush = NewBrush(); for ( unsigned int j = 0; j < portals.node[i].portal_count; j++ ) { for ( unsigned int k = 0; k < portals.node[i].portal[j].point_count - 2; k++ ) { vec3_t v1, v2, normal, n; VectorSubtract( portals.node[i].portal[j].point[k + 2].p, portals.node[i].portal[j].point[k + 1].p, v1 ); VectorSubtract( portals.node[i].portal[j].point[k].p, portals.node[i].portal[j].point[k + 1].p, v2 ); CrossProduct( v1, v2, n ); VectorNormalize( n, v2 ); if ( k == 0 ) { VectorCopy( v2, normal ); } else { VectorSubtract( v2, normal, v1 ); if ( VectorLength( v1 ) > 0.01 ) { build = true; break; } } } if ( !build ) { brush->AddFace( portals.node[i].portal[j].point[2].p, portals.node[i].portal[j].point[1].p, portals.node[i].portal[j].point[0].p, "textures/common/caulk", false ); } else{ brush->AddFace( portals.node[i].portal[j].point[0].p, portals.node[i].portal[j].point[1].p, portals.node[i].portal[j].point[2].p, "textures/common/caulk", false ); } } if ( build ) { brush->BuildInRadiant( false, NULL ); } } return true; } DPlane* DEntity::AddFaceToBrush( vec3_t va, vec3_t vb, vec3_t vc, _QERFaceData* faceData, int ID ){ DBrush* buildBrush = GetBrushForID( ID ); return buildBrush->AddFace( va, vb, vc, faceData ); // slow, dont use much } DBrush* DEntity::GetBrushForID( int ID ){ DBrush* buildBrush = NULL; for ( DBrush *brush : brushList ) { if ( brush->m_nBrushID == ID ) { buildBrush = brush; break; } } if ( !buildBrush ) { buildBrush = NewBrush( ID ); } return buildBrush; } template class BrushSelectedVisitor : public SelectionSystem::Visitor { const Functor& m_functor; public: BrushSelectedVisitor( const Functor& functor ) : m_functor( functor ){ } void visit( scene::Instance& instance ) const { if ( Node_isBrush( instance.path().top() ) ) { m_functor( instance ); } } }; template inline const Functor& Scene_forEachSelectedBrush( const Functor& functor ){ GlobalSelectionSystem().foreachSelected( BrushSelectedVisitor( functor ) ); return functor; } void DEntity_loadBrush( DEntity& entity, scene::Instance& brush ){ DBrush* loadBrush = entity.NewBrush( static_cast( entity.brushList.size() ) ); loadBrush->LoadFromBrush( brush, true ); } typedef ReferenceCaller1 DEntityLoadBrushCaller; void DEntity::LoadSelectedBrushes(){ ClearBrushes(); ClearEPairs(); Scene_forEachSelectedBrush( DEntityLoadBrushCaller( *this ) ); } template class PatchSelectedVisitor : public SelectionSystem::Visitor { const Functor& m_functor; public: PatchSelectedVisitor( const Functor& functor ) : m_functor( functor ){ } void visit( scene::Instance& instance ) const { if ( Node_isPatch( instance.path().top() ) ) { m_functor( instance ); } } }; template inline const Functor& Scene_forEachSelectedPatch( const Functor& functor ){ GlobalSelectionSystem().foreachSelected( PatchSelectedVisitor( functor ) ); return functor; } void DEntity_loadPatch( DEntity& entity, scene::Instance& patch ){ DPatch* loadPatch = entity.NewPatch(); loadPatch->LoadFromPatch( patch ); } typedef ReferenceCaller1 DEntityLoadPatchCaller; void DEntity::LoadSelectedPatches(){ ClearPatches(); ClearEPairs(); Scene_forEachSelectedPatch( DEntityLoadPatchCaller( *this ) ); } bool* DEntity::BuildIntersectList(){ int max = GetIDMax(); if ( max == 0 ) { return NULL; } bool* pbIntList = new bool[max]; memset( pbIntList, 0, sizeof( bool ) * ( max ) ); for ( std::list::const_iterator pB1 = brushList.begin(); pB1 != brushList.end(); pB1++ ) { std::list::const_iterator pB2 = pB1; for ( pB2++; pB2 != brushList.end(); pB2++ ) { if ( ( *pB1 )->IntersectsWith( ( *pB2 ) ) ) { pbIntList[( *pB1 )->m_nBrushID] = true; pbIntList[( *pB2 )->m_nBrushID] = true; } } } return pbIntList; } bool* DEntity::BuildDuplicateList(){ int max = GetIDMax(); if ( max == 0 ) { return NULL; } bool* pbDupList = new bool[max]; memset( pbDupList, 0, sizeof( bool ) * ( max ) ); for ( std::list::const_iterator pB1 = brushList.begin(); pB1 != brushList.end(); pB1++ ) { std::list::const_iterator pB2 = pB1; for ( pB2++; pB2 != brushList.end(); pB2++ ) { if ( **pB1 == *pB2 ) { pbDupList[( *pB1 )->m_nBrushID] = true; pbDupList[( *pB2 )->m_nBrushID] = true; } } } return pbDupList; } void DEntity::SelectBrushes( bool *selectList ){ if ( selectList == NULL ) { return; } GlobalSelectionSystem().setSelectedAll( false ); scene::Path path( NodeReference( GlobalSceneGraph().root() ) ); path.push( NodeReference( *QER_Entity ) ); for ( DBrush *brush : brushList ) { if ( selectList[brush->m_nBrushID] ) { path.push( NodeReference( *brush->QER_brush ) ); Instance_getSelectable( *GlobalSceneGraph().find( path ) )->setSelected( true ); path.pop(); } } } void select_primitive( scene::Node *primitive, scene::Node *entity ){ scene::Path path( NodeReference( GlobalSceneGraph().root() ) ); path.push( NodeReference( *entity ) ); path.push( NodeReference( *primitive ) ); Instance_getSelectable( *GlobalSceneGraph().find( path ) )->setSelected( true ); } bool DEntity::LoadFromEntity( scene::Node& ent, bool bLoadPatches ) { ClearPatches(); ClearBrushes(); ClearEPairs(); QER_Entity = &ent; LoadEPairList( Node_getEntity( ent ) ); bool keep = false; int i; for ( i = 0; brushEntityList[i]; i++ ) { if ( string_equal_nocase( brushEntityList[i], m_Classname ) ) { keep = true; break; } } if ( !keep ) { return false; } if ( Node_getTraversable( ent ) ) { class load_brushes_t : public scene::Traversable::Walker { DEntity* m_entity; mutable int m_count; public: load_brushes_t( DEntity* entity ) : m_entity( entity ), m_count( 0 ){ } bool pre( scene::Node& node ) const { scene::Path path( NodeReference( GlobalSceneGraph().root() ) ); path.push( NodeReference( *m_entity->QER_Entity ) ); path.push( NodeReference( node ) ); scene::Instance* instance = GlobalSceneGraph().find( path ); ASSERT_MESSAGE( instance != 0, "" ); if ( Node_isPatch( node ) ) { DPatch* loadPatch = m_entity->NewPatch(); loadPatch->LoadFromPatch( *instance ); } else if ( Node_isBrush( node ) ) { DBrush* loadBrush = m_entity->NewBrush( m_count++ ); loadBrush->LoadFromBrush( *instance, true ); } return false; } } load_brushes( this ); Node_getTraversable( ent )->traverse( load_brushes ); } return true; } void DEntity::RemoveNonCheckBrushes( std::list* exclusionList, bool useDetail ){ std::list::iterator chkBrush = brushList.begin(); while ( chkBrush != brushList.end() ) { if ( !useDetail ) { if ( ( *chkBrush )->IsDetail() ) { delete *chkBrush; chkBrush = brushList.erase( chkBrush ); continue; } } std::list::iterator eTexture; for ( eTexture = exclusionList->begin(); eTexture != exclusionList->end(); eTexture++ ) { if ( ( *chkBrush )->HasTexture( ( *eTexture ).GetBuffer() ) ) { delete *chkBrush; chkBrush = brushList.erase( chkBrush ); break; } } if ( eTexture == exclusionList->end() ) { chkBrush++; } } } void DEntity::ResetChecks( std::list* exclusionList ){ for ( DBrush *brush : brushList ) { brush->ResetChecks( exclusionList ); } } int DEntity::FixBrushes(){ int count = 0; for ( DBrush *brush : brushList ) { count += brush->RemoveRedundantPlanes(); } return count; } void DEntity::BuildInRadiant( bool allowDestruction ){ bool makeEntity = strcmp( m_Classname, "worldspawn" ) ? true : false; if ( makeEntity ) { NodeSmartReference node( GlobalEntityCreator().createEntity( GlobalEntityClassManager().findOrInsert( m_Classname.GetBuffer(), !brushList.empty() || !patchList.empty() ) ) ); for ( const DEPair *epair : epairList ) { Node_getEntity( node )->setKeyValue( epair->key, epair->value ); } Node_getTraversable( GlobalSceneGraph().root() )->insert( node ); for ( DBrush *brush : brushList ) brush->BuildInRadiant( allowDestruction, NULL, node.get_pointer() ); for ( DPatch *patch : patchList ) patch->BuildInRadiant( node.get_pointer() ); QER_Entity = node.get_pointer(); } else { for ( DBrush *brush : brushList ) brush->BuildInRadiant( allowDestruction, NULL ); for ( DPatch *patch : patchList ) patch->BuildInRadiant(); } } int DEntity::GetIDMax( void ) { int max = -1; for ( const DBrush *brush : brushList ) { if ( brush->m_nBrushID > max ) { max = brush->m_nBrushID; } } return max + 1; } void DEntity::SetClassname( const char *classname ) { m_Classname = classname; } void DEntity::SaveToFile( FILE *pFile ){ fprintf( pFile, "{\n" ); fprintf( pFile, "\"classname\" \"%s\"\n", (const char *)m_Classname ); for ( const DEPair *ep : epairList ) { fprintf( pFile, "\"%s\" \"%s\"\n", (const char *)ep->key, (const char *)ep->value ); } for ( DBrush *brush : brushList ) { brush->SaveToFile( pFile ); } fprintf( pFile, "}\n" ); } void DEntity::ClearEPairs(){ for ( DEPair *epair : epairList ) { delete epair; } epairList.clear(); } void DEntity::AddEPair( const char *key, const char *value ) { DEPair* newEPair; newEPair = FindEPairByKey( key ); if ( !newEPair ) { newEPair = new DEPair; newEPair->Build( key, value ); epairList.push_back( newEPair ); } else { newEPair->Build( key, value ); } } void DEntity::LoadEPairList( Entity *epl ){ class load_epairs_t : public Entity::Visitor { DEntity* m_entity; public: load_epairs_t( DEntity* entity ) : m_entity( entity ){ } void visit( const char* key, const char* value ){ if ( strcmp( key, "classname" ) == 0 ) { m_entity->SetClassname( value ); } else{ m_entity->AddEPair( key, value ); } } } load_epairs( this ); epl->forEachKeyValue( load_epairs ); } bool DEntity::ResetTextures( const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName, bool bResetTextureName, bool bResetScale[2], bool bResetShift[2], bool bResetRotation, bool rebuild ){ bool reset = false; for ( DBrush *brush : brushList ) { const bool tmp = brush->ResetTextures( textureName, fScale, fShift, rotation, newTextureName, bResetTextureName, bResetScale, bResetShift, bResetRotation ); if ( tmp ) { reset = true; if ( rebuild ) { Node_getTraversable( *brush->QER_entity )->erase( *brush->QER_brush ); brush->BuildInRadiant( false, NULL, brush->QER_entity ); } } } if ( bResetTextureName ) { for ( DPatch *patch : patchList ) { if ( patch->ResetTextures( textureName, newTextureName ) ) { reset = true; if ( rebuild ) { Node_getTraversable( *patch->QER_entity )->erase( *patch->QER_brush ); patch->BuildInRadiant( patch->QER_entity ); } } } } return reset; } DEPair* DEntity::FindEPairByKey( const char* keyname ){ for ( DEPair *ep : epairList ) { if ( !strcmp( ep->key, keyname ) ) { return ep; } } return NULL; } void DEntity::RemoveFromRadiant(){ Node_getTraversable( GlobalSceneGraph().root() )->erase( *QER_Entity ); QER_Entity = NULL; } void DEntity::SpawnString( const char* key, const char* defaultstring, const char** out ){ DEPair* pEP = FindEPairByKey( key ); if ( pEP ) { *out = pEP->value; } else { *out = defaultstring; } } void DEntity::SpawnInt( const char* key, const char* defaultstring, int* out ){ DEPair* pEP = FindEPairByKey( key ); if ( pEP ) { *out = atoi( pEP->value ); } else { *out = atoi( defaultstring ); } } void DEntity::SpawnFloat( const char* key, const char* defaultstring, float* out ){ DEPair* pEP = FindEPairByKey( key ); if ( pEP ) { *out = static_cast( atof( pEP->value ) ); } else { *out = static_cast( atof( defaultstring ) ); } } void DEntity::SpawnVector( const char* key, const char* defaultstring, vec_t* out ){ DEPair* pEP = FindEPairByKey( key ); if ( pEP ) { sscanf( pEP->value, "%f %f %f", &out[0], &out[1], &out[2] ); } else { sscanf( defaultstring, "%f %f %f", &out[0], &out[1], &out[2] ); } } int DEntity::GetBrushCount( void ) { return static_cast( brushList.size() ); } DBrush* DEntity::FindBrushByPointer( scene::Node& brush ) { for ( DBrush* pBrush : brushList ) { if ( pBrush->QER_brush == &brush ) { return pBrush; } } return NULL; }