/* Copyright (C) 2001-2006, William Joseph. All Rights Reserved. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #if !defined( INCLUDED_DRAGPLANES_H ) #define INCLUDED_DRAGPLANES_H #include "selectable.h" #include "selectionlib.h" #include "math/aabb.h" #include "math/line.h" // local must be a pure rotation inline Vector3 translation_to_local( const Vector3& translation, const Matrix4& local ){ return matrix4_get_translation_vec3( matrix4_multiplied_by_matrix4( matrix4_translated_by_vec3( matrix4_transposed( local ), translation ), local ) ); } // local must be a pure rotation inline Vector3 translation_from_local( const Vector3& translation, const Matrix4& local ){ return matrix4_get_translation_vec3( matrix4_multiplied_by_matrix4( matrix4_translated_by_vec3( local, translation ), matrix4_transposed( local ) ) ); } #if 0 namespace{ // https://www.gamedev.net/forums/topic/230443-initializing-array-member-objects-in-c/?page=2 class ObservedSelectables6x { ObservedSelectable m_selectable0, m_selectable1, m_selectable2, m_selectable3, m_selectable4, m_selectable5; // array of 6 pointers to ObservedSelectable members of ObservedSelectables6x static ObservedSelectable ObservedSelectables6x::* const array[6]; public: ObservedSelectables6x( const SelectionChangeCallback& onchanged ) : m_selectable0( onchanged ), m_selectable1( onchanged ), m_selectable2( onchanged ), m_selectable3( onchanged ), m_selectable4( onchanged ), m_selectable5( onchanged ) { } ObservedSelectable& operator[]( std::size_t idx ) { return this->*array[idx]; } const ObservedSelectable& operator[]( std::size_t idx ) const { return this->*array[idx]; } }; // Parse this ObservedSelectable ObservedSelectables6x::* const ObservedSelectables6x::array[6] = { &ObservedSelectables6x::m_selectable0, &ObservedSelectables6x::m_selectable1, &ObservedSelectables6x::m_selectable2, &ObservedSelectables6x::m_selectable3, &ObservedSelectables6x::m_selectable4, &ObservedSelectables6x::m_selectable5 }; } //namespace #endif class DragPlanes { ObservedSelectable m_selectables[6]; public: AABB m_bounds; DragPlanes( const SelectionChangeCallback& onchanged ) : m_selectables{ ObservedSelectable( onchanged ), ObservedSelectable( onchanged ), ObservedSelectable( onchanged ), ObservedSelectable( onchanged ), ObservedSelectable( onchanged ), ObservedSelectable( onchanged ) }{ } bool isSelected() const { for ( std::size_t i = 0; i < 6; ++i ) if( m_selectables[i].isSelected() ) return true; return false; } void setSelected( bool selected ){ for ( std::size_t i = 0; i < 6; ++i ) m_selectables[i].setSelected( selected ); } void selectPlanes( const AABB& aabb, Selector& selector, SelectionTest& test, const PlaneCallback& selectedPlaneCallback, const Matrix4& rotation = g_matrix4_identity ){ Vector3 corners[8]; aabb_corners_oriented( aabb, rotation, corners ); Plane3 planes[6]; aabb_planes_oriented( aabb, rotation, planes ); const std::size_t indices[24] = { 2, 1, 5, 6, //+x //right 3, 7, 4, 0, //-x //left 1, 0, 4, 5, //+y //front 3, 2, 6, 7, //-y //back 0, 1, 2, 3, //+z //top 7, 6, 5, 4, //-z //bottom }; const Vector3 viewdir( test.getVolume().getViewDir() ); double bestDot = 1; ObservedSelectable* selectable = 0; ObservedSelectable* selectable2 = 0; for ( std::size_t i = 0; i < 6; ++i ){ const std::size_t index = i * 4; const Vector3 centroid = vector3_mid( corners[indices[index]], corners[indices[index + 2]] ); const Vector3 projected = vector4_projected( matrix4_transformed_vector4( test.getVolume().GetViewMatrix(), Vector4( centroid, 1 ) ) ); const Vector3 closest_point = vector4_projected( matrix4_transformed_vector4( test.getScreen2world(), Vector4( 0, 0, projected[2], 1 ) ) ); if ( vector3_dot( planes[i].normal(), closest_point - corners[indices[index]] ) > 0 && vector3_dot( planes[i].normal(), closest_point - corners[indices[index + 1]] ) > 0 && vector3_dot( planes[i].normal(), closest_point - corners[indices[index + 2]] ) > 0 && vector3_dot( planes[i].normal(), closest_point - corners[indices[index + 3]] ) > 0 ) { const double dot = fabs( vector3_dot( planes[i].normal(), viewdir ) ); const double diff = bestDot - dot; if( diff > 0.03 ){ bestDot = dot; selectable = &m_selectables[i]; selectable2 = 0; } else if( fabs( diff ) <= 0.03 ){ selectable2 = &m_selectables[i]; } } } if( test.getVolume().fill() ) // select only plane in camera selectable2 = 0; for ( std::size_t i = 0; i < 6; ++i ) if( &m_selectables[i] == selectable || &m_selectables[i] == selectable2 ){ Selector_add( selector, m_selectables[i] ); selectedPlaneCallback( planes[i] ); } m_bounds = aabb; } void selectReversedPlanes( const AABB& aabb, Selector& selector, const SelectedPlanes& selectedPlanes, const Matrix4& rotation = g_matrix4_identity ){ Plane3 planes[6]; aabb_planes_oriented( aabb, rotation, planes ); for ( std::size_t i = 0; i < 6; ++i ) if ( selectedPlanes.contains( plane3_flipped( planes[i] ) ) ) Selector_add( selector, m_selectables[i] ); } void bestPlaneDirect( const AABB& aabb, SelectionTest& test, Plane3& plane, SelectionIntersection& intersection, const Matrix4& rotation = g_matrix4_identity ){ AABB aabb_ = aabb; for( std::size_t i = 0; i < 3; ++i ) /* make sides of flat patches more selectable */ if( aabb_.extents[i] < 1 ) aabb_.extents[i] = 4; Vector3 corners[8]; aabb_corners_oriented( aabb_, rotation, corners ); Plane3 planes[6]; aabb_planes_oriented( aabb_, rotation, planes ); const IndexPointer::index_type indices[24] = { 2, 1, 5, 6, //+x //right 3, 7, 4, 0, //-x //left 1, 0, 4, 5, //+y //front 3, 2, 6, 7, //-y //back 0, 1, 2, 3, //+z //top 7, 6, 5, 4, //-z //bottom }; for ( std::size_t i = 0; i < 6; ++i ){ const std::size_t index = i * 4; SelectionIntersection intersection_new; test.TestQuads( VertexPointer( reinterpret_cast( corners ), sizeof( Vector3 ) ), IndexPointer( &indices[index], 4 ), intersection_new ); if( SelectionIntersection_closer( intersection_new, intersection ) ){ intersection = intersection_new; plane = planes[i]; } } m_bounds = aabb; } void bestPlaneIndirect( const AABB& aabb, SelectionTest& test, Plane3& plane, Vector3& intersection, float& dist, const Vector3& viewer, const Matrix4& rotation = g_matrix4_identity ){ Vector3 corners[8]; aabb_corners_oriented( aabb, rotation, corners ); Plane3 planes[6]; aabb_planes_oriented( aabb, rotation, planes ); /* const std::size_t indices[24] = { 2, 1, 5, 6, //+x //right 3, 7, 4, 0, //-x //left 1, 0, 4, 5, //+y //front 3, 2, 6, 7, //-y //back 0, 1, 2, 3, //+z //top 7, 6, 5, 4, //-z //bottom }; */ /* 0 ----- 1 /| /| / | / | / | / | 3 ----- 2 | | 4|_|___|5 | / | / | / | / |/ | / 7|_____|/6 */ const std::size_t edges[24] = { 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7, }; const std::size_t adjacent_planes[24] = { 4, 2, 4, 0, 4, 3, 4, 1, 5, 2, 5, 0, 5, 3, 5, 1, 1, 2, 2, 0, 0, 3, 3, 1, }; for( std::size_t i = 0; i < 8; ++i ){ corners[i] = vector4_projected( matrix4_transformed_vector4( test.getVolume().GetViewMatrix(), Vector4( corners[i], 1 ) ) ); } for ( std::size_t i = 0; i < 24; ++++i ){ const Vector3 intersection_new = line_closest_point( Line( corners[edges[i]], corners[edges[i + 1]] ), g_vector3_identity ); const float dist_new = vector3_length_squared( intersection_new ); if( dist_new < dist ){ const Plane3& plane1 = planes[adjacent_planes[i]]; const Plane3& plane2 = planes[adjacent_planes[i + 1]]; if( ( vector3_dot( plane1.normal(), viewer ) - plane1.dist() ) <= 0 ){ if( aabb.extents[( ( adjacent_planes[i] >> 1 ) << 1 ) / 2] == 0 ) /* select the other, if zero bound */ plane = plane2; else plane = plane1; intersection = intersection_new; dist = dist_new; } else{ if( ( vector3_dot( plane2.normal(), viewer ) - plane2.dist() ) <= 0 ){ if( aabb.extents[( ( adjacent_planes[i + 1] >> 1 ) << 1 ) / 2] == 0 ) /* select the other, if zero bound */ plane = plane1; else plane = plane2; intersection = intersection_new; dist = dist_new; } } } } m_bounds = aabb; } void selectByPlane( const AABB& aabb, const Plane3& plane, const Matrix4& rotation = g_matrix4_identity ){ Plane3 planes[6]; aabb_planes_oriented( aabb, rotation, planes ); for ( std::size_t i = 0; i < 6; ++i ){ if( plane3_equal( plane, planes[i] ) || plane3_equal( plane, plane3_flipped( planes[i] ) ) ){ m_selectables[i].setSelected( true ); } } } AABB evaluateResize( const Vector3& translation ) const { Vector3 min = m_bounds.origin - m_bounds.extents; Vector3 max = m_bounds.origin + m_bounds.extents; for ( std::size_t i = 0; i < 3; ++i ) if ( m_bounds.extents[i] != 0 ){ if ( m_selectables[i * 2].isSelected() ) max[i] += translation[i]; if ( m_selectables[i * 2 + 1].isSelected() ) min[i] += translation[i]; } return AABB( vector3_mid( min, max ), vector3_scaled( vector3_subtracted( max, min ), 0.5 ) ); } AABB evaluateResize( const Vector3& translation, const Matrix4& rotation ) const { AABB aabb( evaluateResize( translation_to_local( translation, rotation ) ) ); aabb.origin = m_bounds.origin + translation_from_local( aabb.origin - m_bounds.origin, rotation ); return aabb; } Matrix4 evaluateTransform( const Vector3& translation ) const { AABB aabb( evaluateResize( translation ) ); Vector3 scale( m_bounds.extents[0] != 0 ? aabb.extents[0] / m_bounds.extents[0] : 1, m_bounds.extents[1] != 0 ? aabb.extents[1] / m_bounds.extents[1] : 1, m_bounds.extents[2] != 0 ? aabb.extents[2] / m_bounds.extents[2] : 1 ); Matrix4 matrix( matrix4_translation_for_vec3( aabb.origin - m_bounds.origin ) ); matrix4_pivoted_scale_by_vec3( matrix, scale, m_bounds.origin ); return matrix; } }; class ScaleRadius { ObservedSelectable m_selectable; public: static Matrix4& m_model() { static Matrix4 model; return model; } ScaleRadius( const SelectionChangeCallback& onchanged ) : m_selectable( onchanged ) { } bool isSelected() const { return m_selectable.isSelected(); } void setSelected( bool selected ) { m_selectable.setSelected( selected ); } void selectPlanes( Selector& selector, SelectionTest& test, const PlaneCallback& selectedPlaneCallback ) { m_model() = test.getVolume().GetModelview(); Selector_add( selector, m_selectable ); selectedPlaneCallback( Plane3( 2, 0, 0, 0 ) ); } float evaluateResize( const Vector3& translation ) const { const float len = vector3_length( translation ); if( len == 0 ) return 0; Vector3 tra = matrix4_transformed_direction( m_model(), translation ); vector3_normalise( tra ); return tra[0] * len; } }; #endif