#include "export.h" #include "debugging/debugging.h" #include "ibrush.h" #include "iscenegraph.h" #include "iselection.h" #include "stream/stringstream.h" #include "stream/textfilestream.h" #include // this is very evil, but right now there is no better way #include "../../radiant/brush.h" // for limNames #define MAX_MATERIAL_NAME 20 /* Abstract baseclass for modelexporters the class collects all the data which then gets exported through the WriteToFile method. */ class ExportData { public: ExportData( const StringSetWithLambda& ignorelist, collapsemode mode ); virtual ~ExportData( void ); virtual void BeginBrush( Brush& b ); virtual void AddBrushFace( Face& f ); virtual void EndBrush( void ); virtual bool WriteToFile( const std::string& path, collapsemode mode ) const = 0; protected: // a group of faces class group { public: std::string name; std::list faces; }; std::list groups; private: // "textures/common/caulk" -> "caulk" void GetShaderNameFromShaderPath( const char* path, std::string& name ); group* current; const collapsemode mode; const StringSetWithLambda& ignorelist; }; ExportData::ExportData( const StringSetWithLambda& _ignorelist, collapsemode _mode ) : mode( _mode ), ignorelist( _ignorelist ){ current = 0; // in this mode, we need just one group if ( mode == COLLAPSE_ALL ) { groups.push_back( group() ); current = &groups.back(); current->name = "all"; } } ExportData::~ExportData( void ){ } void ExportData::BeginBrush( Brush& b ){ // create a new group for each brush if ( mode == COLLAPSE_NONE ) { groups.push_back( group() ); current = &groups.back(); StringOutputStream str( 256 ); str << "Brush" << (const unsigned int)groups.size(); current->name = str.c_str(); } } void ExportData::EndBrush( void ){ // all faces of this brush were on the ignorelist, discard the emptygroup if ( mode == COLLAPSE_NONE ) { ASSERT_NOTNULL( current ); if ( current->faces.empty() ) { groups.pop_back(); current = 0; } } } void ExportData::AddBrushFace( Face& f ){ std::string shadername; GetShaderNameFromShaderPath( f.GetShader(), shadername ); // ignore faces from ignore list if ( ignorelist.find( shadername ) != ignorelist.end() ) { return; } if ( mode == COLLAPSE_BY_MATERIAL ) { // find a group for this material current = 0; const std::list::iterator end( groups.end() ); for ( std::list::iterator it( groups.begin() ); it != end; ++it ) { if ( it->name == shadername ) { current = &( *it ); } } // no group found, create one if ( !current ) { groups.push_back( group() ); current = &groups.back(); current->name = shadername; } } ASSERT_NOTNULL( current ); // add face to current group current->faces.push_back( &f ); #ifdef _DEBUG globalOutputStream() << "Added Face to group " << current->name.c_str() << "\n"; #endif } void ExportData::GetShaderNameFromShaderPath( const char* path, std::string& name ){ std::string tmp( path ); size_t last_slash = tmp.find_last_of( "/" ); if ( last_slash == std::string::npos || last_slash == ( tmp.length() - 1 ) ) { name = path; } else{ name = tmp.substr( last_slash + 1, tmp.length() - last_slash ); } #ifdef _DEBUG globalOutputStream() << "Last: " << (const unsigned int) last_slash << " " << "length: " << (const unsigned int)tmp.length() << "Name: " << name.c_str() << "\n"; #endif } /* Exporter writing facedata as wavefront object */ class ExportDataAsWavefront : public ExportData { private: const bool expmat; const bool limNames; const bool objs; const bool weld; public: ExportDataAsWavefront( const StringSetWithLambda& _ignorelist, collapsemode _mode, bool _expmat, bool _limNames, bool _objs, bool _weld ) : ExportData( _ignorelist, _mode ), expmat( _expmat ), limNames( _limNames ), objs( _objs ), weld( _weld ){ } bool WriteToFile( const std::string& path, collapsemode mode ) const; }; bool ExportDataAsWavefront::WriteToFile( const std::string& path, collapsemode mode ) const { std::string objFile = path; if ( !string_equal_suffix_nocase( objFile.c_str(), ".obj" ) ) { objFile += ".obj"; } std::string mtlFile = objFile.substr( 0, objFile.length() - 4 ) + ".mtl"; auto materials_comparator = []( const std::string& lhs, const std::string& rhs ) { return lhs < rhs; // return string_less_nocase( lhs.c_str(), rhs.c_str() ); // can't squash varying cases just here, as usemtl is case sensitive in blender }; auto materials = std::map( materials_comparator ); TextFileOutputStream out( objFile.c_str() ); if ( out.failed() ) { globalErrorStream() << "Unable to open file\n"; return false; } out << "# Wavefront Objectfile exported with radiants brushexport plugin 3.0 by Thomas 'namespace' Nitschke, spam@codecreator.net\n\n"; if ( expmat ) { size_t last = mtlFile.find_last_of( "//" ); std::string mtllib = mtlFile.substr( last + 1, mtlFile.size() - last ).c_str(); out << "mtllib " << mtllib.c_str() << "\n"; } unsigned int vertex_count = 0; unsigned int texcoord_count = 0; for ( const ExportData::group& group : groups ) { std::multimap brushMaterials; std::vector vertices; // unique vertices list for welding // submesh starts here if ( objs ) { out << "\no "; } else { out << "\ng "; } out << group.name.c_str() << "\n"; // material if ( expmat && mode == COLLAPSE_ALL ) { out << "usemtl material" << "\n\n"; materials.emplace( "material", Colour3( 0.5, 0.5, 0.5 ) ); } for ( const Face* face : group.faces ) { const Winding& w( face->getWinding() ); // faces StringOutputStream faceLine( 256 ); faceLine << "\nf"; size_t i = w.numpoints; do{ --i; ++texcoord_count; std::size_t vertexN = 0; // vertex index to use, 0 is special value = no vertex to weld to found const Vector3& vertex = w[i].vertex; if( weld ){ auto found = std::find_if( vertices.begin(), vertices.end(), [&vertex]( const Vector3& othervertex ){ return Edge_isDegenerate( vertex, othervertex ); } ); if( found == vertices.end() ){ // unique vertex, add to the list vertices.emplace_back( vertex ); } else{ vertexN = vertex_count - std::distance( found, vertices.end() ) + 1; // reuse existing index } } // write vertices if( vertexN == 0 ){ vertexN = ++vertex_count; out << "v " << FloatFormat( vertex.x(), 1, 6 ) << " " << FloatFormat( vertex.z(), 1, 6 ) << " " << FloatFormat( -vertex.y(), 1, 6 ) << "\n"; } faceLine << " " << vertexN << "/" << texcoord_count; // store faces } while( i != 0 ); if ( mode != COLLAPSE_ALL ) materials.emplace( face->getShader().getShader(), face->getShader().state()->getTexture().color ); brushMaterials.emplace( face->getShader().getShader(), faceLine.c_str() ); } out << "\n"; for ( const Face* face : group.faces ) { const Winding& w( face->getWinding() ); // texcoords size_t i = w.numpoints; do{ --i; out << "vt " << FloatFormat( w[i].texcoord.x(), 1, 6 ) << " " << FloatFormat( -w[i].texcoord.y(), 1, 6 ) << "\n"; } while( i != 0 ); } { std::string lastMat; for ( const auto& stringpair : brushMaterials ) { const std::string& mat = stringpair.first; const std::string& faces = stringpair.second; if ( mode != COLLAPSE_ALL && mat != lastMat ) { if ( limNames && mat.size() > MAX_MATERIAL_NAME ) { out << "\nusemtl " << mat.substr( mat.size() - MAX_MATERIAL_NAME, mat.size() ).c_str(); } else { out << "\nusemtl " << mat.c_str(); } lastMat = mat; } // write faces out << faces.c_str(); } } out << "\n"; } if ( expmat ) { TextFileOutputStream outMtl( mtlFile.c_str() ); if ( outMtl.failed() ) { globalErrorStream() << "Unable to open material file\n"; return false; } outMtl << "# Wavefront material file exported with NetRadiants brushexport plugin.\n"; outMtl << "# Material Count: " << (const Unsigned)materials.size() << "\n\n"; for ( const auto& material : materials ) { const std::string& str = material.first; const Colour3& clr = material.second; if ( limNames && str.size() > MAX_MATERIAL_NAME ) { outMtl << "newmtl " << str.substr( str.size() - MAX_MATERIAL_NAME, str.size() ).c_str() << "\n"; } else { outMtl << "newmtl " << str.c_str() << "\n"; } outMtl << "Kd " << clr.x() << " " << clr.y() << " " << clr.z() << "\n"; outMtl << "map_Kd " << str.c_str() << "\n"; } } return true; } class ForEachFace : public BrushVisitor { public: ForEachFace( ExportData& _exporter ) : exporter( _exporter ) {} void visit( Face& face ) const { if( face.contributes() ) exporter.AddBrushFace( face ); } private: ExportData& exporter; }; class ForEachSelected : public SelectionSystem::Visitor { public: ForEachSelected( ExportData& _exporter ) : exporter( _exporter ) {} void visit( scene::Instance& instance ) const { BrushInstance* bptr = InstanceTypeCast::cast( instance ); if ( bptr ) { Brush& brush( bptr->getBrush() ); exporter.BeginBrush( brush ); ForEachFace face_vis( exporter ); brush.forEachFace( face_vis ); exporter.EndBrush(); } } private: ExportData& exporter; }; #include "plugin.h" #include "qerplugin.h" bool ExportSelection( const StringSetWithLambda& ignorelist, collapsemode m, bool exmat, const std::string& path, bool limNames, bool objs, bool weld ){ ExportDataAsWavefront exporter( ignorelist, m, exmat, limNames, objs, weld ); if( GlobalSelectionSystem().countSelected() == 0 ){ globalErrorStream() << "Nothing is selected.\n"; GlobalRadiant().m_pfnMessageBox( g_pRadiantWnd, "Nothing is selected.", "brushexport", eMB_OK, eMB_ICONERROR ); return false; } ForEachSelected vis( exporter ); GlobalSelectionSystem().foreachSelected( vis ); if( exporter.WriteToFile( path, m ) ){ globalOutputStream() << "brushexport::ExportSelection " << path.c_str() << "\n"; return true; } return false; }