/* Copyright (C) 1999-2006 Id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* The following source code is licensed by Id Software and subject to the terms of its LIMITED USE SOFTWARE LICENSE AGREEMENT, a copy of which is included with GtkRadiant. If you did not receive a LIMITED USE SOFTWARE LICENSE AGREEMENT, please contact Id Software immediately at info@idsoftware.com. */ // // Linux stuff // // Leonardo Zide (leo@lokigames.com) // #include "qe3.h" #include "debugging/debugging.h" #include "ifilesystem.h" //#include "imap.h" #include #include #include "stream/textfilestream.h" #include "commandlib.h" #include "stream/stringstream.h" #include "os/path.h" #include "scenelib.h" #include "gtkutil/messagebox.h" #include "error.h" #include "map.h" #include "build.h" #include "points.h" #include "camwindow.h" #include "mainframe.h" #include "preferences.h" #include "watchbsp.h" #include "autosave.h" #include "convert.h" QEGlobals_t g_qeglobals; #if defined( WIN32 ) #define PATH_MAX 260 #endif #define RADIANT_MONITOR_ADDRESS "127.0.0.1:39000" void QE_InitVFS(){ // VFS initialization ----------------------- // we will call GlobalFileSystem().initDirectory, giving the directories to look in (for files in pk3's and for standalone files) // we need to call in order, the mod ones first, then the base ones .. they will be searched in this order // *nix systems have a dual filesystem in ~/.q3a, which is searched first .. so we need to add that too const char* gamename = gamename_get(); const char* basegame = basegame_get(); const char* userRoot = g_qeglobals.m_userEnginePath.c_str(); const char* globalRoot = EnginePath_get(); const char* extrapath = ExtraResourcePath_get(); if( !string_empty( extrapath ) ) GlobalFileSystem().initDirectory( extrapath ); StringOutputStream str( 256 ); // if we have a mod dir if ( !string_equal( gamename, basegame ) ) { // ~/./ if ( !string_equal( globalRoot, userRoot ) ) { GlobalFileSystem().initDirectory( str( userRoot, gamename, '/' ) ); // userGamePath } // / { GlobalFileSystem().initDirectory( str( globalRoot, gamename, '/' ) ); // globalGamePath } } // ~/./ if ( !string_equal( globalRoot, userRoot ) ) { GlobalFileSystem().initDirectory( str( userRoot, basegame, '/' ) ); // userBasePath } // / { GlobalFileSystem().initDirectory( str( globalRoot, basegame, '/' ) ); // globalBasePath } } SimpleCounter g_brushCount; SimpleCounter g_patchCount; SimpleCounter g_entityCount; void QE_brushCountChange(){ std::size_t counts[3] = { g_brushCount.get(), g_patchCount.get(), g_entityCount.get() }; if( GlobalSelectionSystem().countSelected() != 0 ) GlobalSelectionSystem().countSelectedStuff( counts[0], counts[1], counts[2] ); for ( int i = 0; i < 3; ++i ){ char buffer[32]; buffer[0] = '\0'; if( counts[i] != 0 ) sprintf( buffer, "%zu", counts[i] ); g_pParentWnd->SetStatusText( c_status_brushcount + i, buffer ); } } IdleDraw g_idle_scene_counts_update = IdleDraw( FreeCaller() ); void QE_brushCountChanged(){ g_idle_scene_counts_update.queueDraw(); } bool ConfirmModified( const char* title ){ if ( !Map_Modified( g_map ) ) { return true; } EMessageBoxReturn result = gtk_MessageBox( GTK_WIDGET( MainFrame_getWindow() ), "The current map has changed since it was last saved.\nDo you want to save the current map before continuing?", title, eMB_YESNOCANCEL, eMB_ICONQUESTION ); if ( result == eIDCANCEL ) { return false; } if ( result == eIDYES ) { if ( Map_Unnamed( g_map ) ) { return Map_SaveAs(); } else { return Map_Save(); } } return true; } void bsp_init(){ build_set_variable( "RadiantPath", AppPath_get() ); build_set_variable( "ExecutableType", RADIANT_EXECUTABLE ); build_set_variable( "EnginePath", EnginePath_get() ); build_set_variable( "UserEnginePath", g_qeglobals.m_userEnginePath.c_str() ); build_set_variable( "ExtraResoucePath", string_empty( ExtraResourcePath_get() )? "" : StringOutputStream()( " -fs_pakpath ", makeQuoted( ExtraResourcePath_get() ) ) ); build_set_variable( "MonitorAddress", ( g_WatchBSP_Enabled ) ? RADIANT_MONITOR_ADDRESS : "" ); build_set_variable( "GameName", gamename_get() ); const char* mapname = Map_Name( g_map ); StringOutputStream stream( 256 ); { build_set_variable( "BspFile", stream( PathExtensionless( mapname ), ".bsp" ) ); } if( g_region_active ){ build_set_variable( "MapFile", stream( PathExtensionless( mapname ), ".reg" ) ); } else{ build_set_variable( "MapFile", mapname ); } { build_set_variable( "MapName", stream( PathFilename( mapname ) ) ); } } void bsp_shutdown(){ build_clear_variables(); } class ArrayCommandListener : public CommandListener { GPtrArray* m_array; public: ArrayCommandListener(){ m_array = g_ptr_array_new(); } ~ArrayCommandListener(){ g_ptr_array_free( m_array, TRUE ); } void execute( const char* command ){ g_ptr_array_add( m_array, g_strdup( command ) ); } GPtrArray* array() const { return m_array; } }; class BatchCommandListener : public CommandListener { TextOutputStream& m_file; std::size_t m_commandCount; const char* m_outputRedirect; public: BatchCommandListener( TextOutputStream& file, const char* outputRedirect ) : m_file( file ), m_commandCount( 0 ), m_outputRedirect( outputRedirect ){ } void execute( const char* command ){ m_file << command; if( m_outputRedirect ){ m_file << ( m_commandCount == 0? " > " : " >> " ); m_file << "\"" << m_outputRedirect << "\""; } m_file << "\n"; ++m_commandCount; } }; void RunBSP( const char* name ){ if( !g_region_active ) SaveMap(); if ( Map_Unnamed( g_map ) ) { globalErrorStream() << "build cancelled: the map is unnamed\n"; return; } if ( !g_region_active && g_SnapShots_Enabled && Map_Modified( g_map ) ) Map_Snapshot(); if ( g_region_active ) { const char* mapname = Map_Name( g_map ); Map_SaveRegion( StringOutputStream( 256 )( PathExtensionless( mapname ), ".reg" ).c_str() ); } Pointfile_Delete(); bsp_init(); ArrayCommandListener listener; build_run( name, listener ); bool monitor = false; for ( guint i = 0; i < listener.array()->len; ++i ) if( strstr( (char*)g_ptr_array_index( listener.array(), i ), RADIANT_MONITOR_ADDRESS ) ) monitor = true; if ( g_WatchBSP_Enabled && monitor ) { // grab the file name for engine running const char* fullname = Map_Name( g_map ); const auto bspname = StringOutputStream( 64 )( PathFilename( fullname ) ); BuildMonitor_Run( listener.array(), bspname.c_str() ); } else { char junkpath[PATH_MAX]; strcpy( junkpath, SettingsPath_get() ); strcat( junkpath, "junk.txt" ); char batpath[PATH_MAX]; #if defined( POSIX ) strcpy( batpath, SettingsPath_get() ); strcat( batpath, "qe3bsp.sh" ); #elif defined( WIN32 ) strcpy( batpath, SettingsPath_get() ); strcat( batpath, "qe3bsp.bat" ); #else #error "unsupported platform" #endif bool written = false; { TextFileOutputStream batchFile( batpath ); if ( !batchFile.failed() ) { #if defined ( POSIX ) batchFile << "#!/bin/sh \n\n"; #endif BatchCommandListener listener( batchFile, g_WatchBSP0_DumpLog? junkpath : 0 ); build_run( name, listener ); written = true; } } if ( written ) { #if defined ( POSIX ) chmod( batpath, 0744 ); #endif globalOutputStream() << "Writing the compile script to '" << batpath << "'\n"; if( g_WatchBSP0_DumpLog ) globalOutputStream() << "The build output will be saved in '" << junkpath << "'\n"; Q_Exec( batpath, NULL, NULL, true, false ); } } bsp_shutdown(); } // ============================================================================= // Sys_ functions void Sys_SetTitle( const char *text, bool modified ){ StringOutputStream title; title << text; if ( modified ) { title << " *"; } gtk_window_set_title( MainFrame_getWindow(), title.c_str() ); } bool g_bWaitCursor = false; void Sys_BeginWait(){ ScreenUpdates_Disable( "Processing...", "Please Wait" ); GdkCursor *cursor = gdk_cursor_new( GDK_WATCH ); gdk_window_set_cursor( gtk_widget_get_window( GTK_WIDGET( MainFrame_getWindow() ) ), cursor ); gdk_cursor_unref( cursor ); g_bWaitCursor = true; } void Sys_EndWait(){ ScreenUpdates_Enable(); gdk_window_set_cursor( gtk_widget_get_window( GTK_WIDGET( MainFrame_getWindow() ) ), 0 ); g_bWaitCursor = false; } void Sys_Beep(){ gdk_beep(); }