/* Copyright (C) 1999-2006 Id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ // // XY Window // // Leonardo Zide (leo@lokigames.com) // #include "xywindow.h" #include "debugging/debugging.h" #include "ientity.h" #include "igl.h" #include "ibrush.h" #include "iundo.h" #include "iimage.h" #include "ifilesystem.h" #include "os/path.h" #include "image.h" #include "gtkutil/messagebox.h" #include #include #include #include "generic/callback.h" #include "string/string.h" #include "stream/stringstream.h" #include "scenelib.h" #include "eclasslib.h" #include "renderer.h" #include "moduleobserver.h" #include "gtkutil/menu.h" #include "gtkutil/widget.h" #include "gtkutil/glwidget.h" #include "gtkutil/filechooser.h" #include "gtkutil/fbo.h" #include "gtkmisc.h" #include "select.h" #include "brushmanip.h" #include "selection.h" #include "entity.h" #include "camwindow.h" #include "mainframe.h" #include "preferences.h" #include "commands.h" #include "feedback.h" #include "grid.h" #include "windowobservers.h" #include "render.h" bool g_bCamEntityMenu = false; struct xywindow_globals_private_t { bool d_showgrid = true; // these are in the View > Show menu with Show coordinates bool show_names = false; bool show_coordinates = true; bool show_angles = true; bool show_outline = true; bool show_axis = true; bool show_workzone = false; bool show_blocks = false; bool m_bChaseMouse = true; bool m_bShowSize = true; int m_MSAA = 8; bool m_bZoomToPointer = true; }; xywindow_globals_t g_xywindow_globals; xywindow_globals_private_t g_xywindow_globals_private; const unsigned int RAD_NONE = 0x00; const unsigned int RAD_SHIFT = 0x01; const unsigned int RAD_ALT = 0x02; const unsigned int RAD_CONTROL = 0x04; const unsigned int RAD_PRESS = 0x08; const unsigned int RAD_LBUTTON = 0x10; const unsigned int RAD_MBUTTON = 0x20; const unsigned int RAD_RBUTTON = 0x40; inline ButtonIdentifier button_for_flags( unsigned int flags ){ if ( flags & RAD_LBUTTON ) { return c_buttonLeft; } if ( flags & RAD_RBUTTON ) { return c_buttonRight; } if ( flags & RAD_MBUTTON ) { return c_buttonMiddle; } return c_buttonInvalid; } inline ModifierFlags modifiers_for_flags( unsigned int flags ){ ModifierFlags modifiers = c_modifierNone; if ( flags & RAD_SHIFT ) { modifiers |= c_modifierShift; } if ( flags & RAD_CONTROL ) { modifiers |= c_modifierControl; } if ( flags & RAD_ALT ) { modifiers |= c_modifierAlt; } return modifiers; } inline unsigned int buttons_for_button_and_modifiers( ButtonIdentifier button, ModifierFlags flags ){ unsigned int buttons = 0; switch ( button.get() ) { case ButtonEnumeration::LEFT: buttons |= RAD_LBUTTON; break; case ButtonEnumeration::MIDDLE: buttons |= RAD_MBUTTON; break; case ButtonEnumeration::RIGHT: buttons |= RAD_RBUTTON; break; default: break; } if ( bitfield_enabled( flags, c_modifierControl ) ) { buttons |= RAD_CONTROL; } if ( bitfield_enabled( flags, c_modifierShift ) ) { buttons |= RAD_SHIFT; } if ( bitfield_enabled( flags, c_modifierAlt ) ) { buttons |= RAD_ALT; } return buttons; } inline unsigned int buttons_for_event_button( QMouseEvent* event ){ unsigned int flags = 0; switch ( event->button() ) { case Qt::MouseButton::LeftButton: flags |= RAD_LBUTTON; break; case Qt::MouseButton::MiddleButton: flags |= RAD_MBUTTON; break; case Qt::MouseButton::RightButton: flags |= RAD_RBUTTON; break; default : break; } if ( event->modifiers() & Qt::KeyboardModifier::ControlModifier ) { flags |= RAD_CONTROL; } if ( event->modifiers() & Qt::KeyboardModifier::ShiftModifier ) { flags |= RAD_SHIFT; } if ( event->modifiers() & Qt::KeyboardModifier::AltModifier ) { flags |= RAD_ALT; } return flags; } inline unsigned int buttons_for_state( const QMouseEvent& event ){ unsigned int flags = 0; if ( event.buttons() & Qt::MouseButton::LeftButton ) { flags |= RAD_LBUTTON; } if ( event.buttons() & Qt::MouseButton::MiddleButton ) { flags |= RAD_MBUTTON; } if ( event.buttons() & Qt::MouseButton::RightButton ) { flags |= RAD_RBUTTON; } if ( event.modifiers() & Qt::KeyboardModifier::ControlModifier ) { flags |= RAD_CONTROL; } if ( event.modifiers() & Qt::KeyboardModifier::ShiftModifier ) { flags |= RAD_SHIFT; } if ( event.modifiers() & Qt::KeyboardModifier::AltModifier ) { flags |= RAD_ALT; } return flags; } void XYWnd::SetScale( float f ){ const float max_scale = 64.f; const float min_scale = std::min( Width(), Height() ) / ( ( 1.1f + ( 1.f - GetMaxGridCoord() / g_MaxWorldCoord ) ) // adaptive min scale factor: from 2.0375 with 4096 grid to 1.1 with 64*1024 * 2.f * GetMaxGridCoord() ); f = std::min( max_scale, std::max( min_scale, f ) ); if( !float_equal_epsilon( m_fScale, f, float_mid( m_fScale, f ) * 1e-5f ) ){ m_fScale = f; updateProjection(); updateModelview(); XYWnd_Update( *this ); } } void XYWnd::ZoomIn(){ SetScale( Scale() * 5.0f / 4.0f ); } // NOTE: the zoom out factor is 4/5, we could think about customizing it // we don't go below a zoom factor corresponding to 10% of the max world size // (this has to be computed against the window size) void XYWnd::ZoomOut(){ SetScale( Scale() * 4.0f / 5.0f ); } void XYWnd::ZoomInWithMouse( int x, int y ){ const float old_scale = Scale(); ZoomIn(); ZoomCompensateOrigin( x, y, old_scale ); } void XYWnd::ZoomOutWithMouse( int x, int y ){ const float old_scale = Scale(); ZoomOut(); ZoomCompensateOrigin( x, y, old_scale ); } void XYWnd::ZoomCompensateOrigin( int x, int y, float old_scale ){ if ( g_xywindow_globals_private.m_bZoomToPointer && old_scale != Scale() ) { const float scale_diff = 1.0 / old_scale - 1.0 / Scale(); NDIM1NDIM2( m_viewType ) Vector3 origin = GetOrigin(); origin[nDim1] += scale_diff * ( x - 0.5 * Width() ); origin[nDim2] -= scale_diff * ( y - 0.5 * Height() ); SetOrigin( origin ); } } void XYWnd::FocusOnBounds( const AABB& bounds ){ SetOrigin( bounds.origin ); NDIM1NDIM2( m_viewType ) SetScale( std::min( Width() / ( 3.f * std::max( 128.f, bounds.extents[ nDim1 ] ) ), Height() / ( 3.f * std::max( 128.f, bounds.extents[ nDim2 ] ) ) ) ); } VIEWTYPE GlobalXYWnd_getCurrentViewType(){ ASSERT_NOTNULL( g_pParentWnd ); ASSERT_NOTNULL( g_pParentWnd->ActiveXY() ); return g_pParentWnd->ActiveXY()->GetViewType(); } // ============================================================================= // variables bool g_bCrossHairs = false; QMenu* XYWnd::m_mnuDrop = 0; #include "timer.h" static Timer g_chasemouse_timer; static QTimer g_chasemouse_caller; void XYWnd::ChaseMouse(){ const float multiplier = g_chasemouse_timer.elapsed_msec() / 10.0f; g_chasemouse_timer.start(); Scroll( float_to_integer( multiplier * m_chasemouse_delta_x ), float_to_integer( multiplier * -m_chasemouse_delta_y ) ); //globalOutputStream() << "chasemouse: multiplier=" << multiplier << " x=" << m_chasemouse_delta_x << " y=" << m_chasemouse_delta_y << '\n'; XY_MouseMoved( m_chasemouse_current_x, m_chasemouse_current_y, getButtonState() ); } bool XYWnd::chaseMouseMotion( const int x, const int y ){ m_chasemouse_delta_x = 0; m_chasemouse_delta_y = 0; if ( g_xywindow_globals_private.m_bChaseMouse && getButtonState() == RAD_LBUTTON ) { const int epsilon = 16; if ( x < epsilon ) { m_chasemouse_delta_x = std::max( x, 0 ) - epsilon; } else if ( ( x - m_nWidth ) > -epsilon ) { m_chasemouse_delta_x = std::min( ( x - m_nWidth ), 0 ) + epsilon; } if ( y < epsilon ) { m_chasemouse_delta_y = std::max( y, 0 ) - epsilon; } else if ( ( y - m_nHeight ) > -epsilon ) { m_chasemouse_delta_y = std::min( ( y - m_nHeight ), 0 ) + epsilon; } if ( m_chasemouse_delta_y != 0 || m_chasemouse_delta_x != 0 ) { //globalOutputStream() << "chasemouse motion: x=" << x << " y=" << y << "... "; m_chasemouse_current_x = x; m_chasemouse_current_y = y; if ( !g_chasemouse_caller.isActive() ) { //globalOutputStream() << "chasemouse timer start... "; g_chasemouse_timer.start(); g_chasemouse_caller.disconnect(); // disconnect everything g_chasemouse_caller.callOnTimeout( [this](){ ChaseMouse(); } ); g_chasemouse_caller.start( 4 ); // with 0 consumes entire thread by spamming calls 🤷‍♀️ } return true; } else { // if( g_chasemouse_caller.isActive() ) globalOutputStream() << "chasemouse cancel\n"; g_chasemouse_caller.stop(); } } else { // if( g_chasemouse_caller.isActive() ) globalOutputStream() << "chasemouse cancel\n"; g_chasemouse_caller.stop(); } return false; } // ============================================================================= // XYWnd class Shader* XYWnd::m_state_selected = 0; //outline camera crosshair rectangle void XYWnd::overlayDraw(){ gl().glViewport( 0, 0, m_nWidth, m_nHeight ); gl().glDisable( GL_LINE_STIPPLE ); gl().glDisableClientState( GL_TEXTURE_COORD_ARRAY ); gl().glDisableClientState( GL_NORMAL_ARRAY ); gl().glDisableClientState( GL_COLOR_ARRAY ); gl().glDisable( GL_TEXTURE_2D ); gl().glDisable( GL_LIGHTING ); gl().glDisable( GL_COLOR_MATERIAL ); gl().glDisable( GL_DEPTH_TEST ); gl().glDisable( GL_TEXTURE_1D ); // gl().glDisable( GL_BLEND ); gl().glLineWidth( 1 ); if ( g_xywindow_globals_private.show_outline && Active() ) { gl().glMatrixMode( GL_PROJECTION ); gl().glLoadIdentity(); gl().glOrtho( 0, m_nWidth, 0, m_nHeight, 0, 1 ); gl().glMatrixMode( GL_MODELVIEW ); gl().glLoadIdentity(); // four view mode doesn't colorize gl().glColor3fv( vector3_to_array( ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit )? g_xywindow_globals.color_viewname : m_viewType == YZ? g_xywindow_globals.AxisColorX : m_viewType == XZ? g_xywindow_globals.AxisColorY : g_xywindow_globals.AxisColorZ ) ); gl().glBegin( GL_LINE_LOOP ); gl().glVertex2f( 0.5, 0.5 ); gl().glVertex2f( m_nWidth - 0.5, 0.5 ); gl().glVertex2f( m_nWidth - 0.5, m_nHeight - 0.5 ); gl().glVertex2f( 0.5, m_nHeight - 0.5 ); gl().glEnd(); } { NDIM1NDIM2( m_viewType ) gl().glMatrixMode( GL_PROJECTION ); gl().glLoadMatrixf( reinterpret_cast( &m_projection ) ); gl().glMatrixMode( GL_MODELVIEW ); gl().glLoadIdentity(); gl().glScalef( m_fScale, m_fScale, 1 ); gl().glTranslatef( -m_vOrigin[nDim1], -m_vOrigin[nDim2], 0 ); DrawCameraIcon( Camera_getOrigin( *g_pParentWnd->GetCamWnd() ), Camera_getAngles( *g_pParentWnd->GetCamWnd() ) ); } if ( g_bCrossHairs ) { gl().glMatrixMode( GL_PROJECTION ); gl().glLoadMatrixf( reinterpret_cast( &m_projection ) ); gl().glMatrixMode( GL_MODELVIEW ); gl().glLoadMatrixf( reinterpret_cast( &m_modelview ) ); NDIM1NDIM2( m_viewType ) Vector3 v( g_vector3_identity ); gl().glColor4f( 0.2f, 0.9f, 0.2f, 0.8f ); gl().glBegin( GL_LINES ); for( int i = 0, dim1 = nDim1, dim2 = nDim2; i < 2; ++i, std::swap( dim1, dim2 ) ){ v[dim1] = m_mousePosition[dim1]; v[dim2] = 2.0f * -GetMaxGridCoord(); gl().glVertex3fv( vector3_to_array( v ) ); v[dim2] = 2.0f * GetMaxGridCoord(); gl().glVertex3fv( vector3_to_array( v ) ); } gl().glEnd(); } m_XORRectangle.render( m_XORRect, Width(), Height() ); } void xy_update_xor_rectangle( XYWnd& self, rect_t area ){ self.m_XORRect = area; self.queueDraw(); } class XYGLWidget : public QOpenGLWidget { XYWnd& m_xywnd; DeferredMotion m_deferred_motion; FBO *m_fbo{}; qreal m_scale; public: XYGLWidget( XYWnd& xywnd ) : QOpenGLWidget(), m_xywnd( xywnd ), m_deferred_motion( [this]( const QMouseEvent& event ){ if ( m_xywnd.chaseMouseMotion( event.x() * m_scale, event.y() * m_scale ) ) { return; } m_xywnd.XY_MouseMoved( event.x() * m_scale, event.y() * m_scale, buttons_for_state( event ) ); } ) { setMouseTracking( true ); } ~XYGLWidget() override { delete m_fbo; glwidget_context_destroyed(); } protected: void initializeGL() override { glwidget_context_created( *this ); } void resizeGL( int w, int h ) override { m_scale = devicePixelRatioF(); m_xywnd.m_nWidth = float_to_integer( w * m_scale ); m_xywnd.m_nHeight = float_to_integer( h * m_scale ); m_xywnd.updateProjection(); m_xywnd.m_window_observer->onSizeChanged( m_xywnd.Width(), m_xywnd.Height() ); m_xywnd.m_drawRequired = true; delete m_fbo; m_fbo = new FBO( m_xywnd.Width(), m_xywnd.Height(), false, g_xywindow_globals_private.m_MSAA ); } void paintGL() override { if( m_fbo->m_samples != g_xywindow_globals_private.m_MSAA ){ delete m_fbo; m_fbo = new FBO( m_xywnd.Width(), m_xywnd.Height(), false, g_xywindow_globals_private.m_MSAA ); } if ( Map_Valid( g_map ) && ScreenUpdates_Enabled() && m_fbo->bind() ) { GlobalOpenGL_debugAssertNoErrors(); if( m_xywnd.m_drawRequired ){ m_xywnd.m_drawRequired = false; m_xywnd.XY_Draw(); GlobalOpenGL_debugAssertNoErrors(); } m_fbo->blit(); m_fbo->release(); m_xywnd.overlayDraw(); GlobalOpenGL_debugAssertNoErrors(); } } void mousePressEvent( QMouseEvent *event ) override { setFocus(); if( !m_xywnd.Active() ){ g_pParentWnd->SetActiveXY( &m_xywnd ); } m_xywnd.ButtonState_onMouseDown( buttons_for_event_button( event ) ); m_xywnd.onMouseDown( WindowVector( event->x(), event->y() ) * m_scale, button_for_button( event->button() ), modifiers_for_state( event->modifiers() ) ); } void mouseMoveEvent( QMouseEvent *event ) override { m_deferred_motion.motion( event ); } void mouseReleaseEvent( QMouseEvent *event ) override { m_xywnd.XY_MouseUp( event->x() * m_scale, event->y() * m_scale, buttons_for_event_button( event ) ); m_xywnd.ButtonState_onMouseUp( buttons_for_event_button( event ) ); m_xywnd.chaseMouseMotion( event->x() * m_scale, event->y() * m_scale ); /* stop chaseMouseMotion this way */ } void wheelEvent( QWheelEvent *event ) override { setFocus(); QWidget* window = m_xywnd.m_parent != 0 ? m_xywnd.m_parent : MainFrame_getWindow(); if( !window->isActiveWindow() ){ window->activateWindow(); window->raise(); } if( !m_xywnd.Active() ){ g_pParentWnd->SetActiveXY( &m_xywnd ); } if ( event->angleDelta().y() > 0 ) { m_xywnd.ZoomInWithMouse( event->x() * m_scale, event->y() * m_scale ); } else if ( event->angleDelta().y() < 0 ) { m_xywnd.ZoomOutWithMouse( event->x() * m_scale, event->y() * m_scale ); } } void focusInEvent( QFocusEvent *event ) override { if( !m_xywnd.Active() ){ g_pParentWnd->SetActiveXY( &m_xywnd ); } } }; XYWnd::XYWnd() : m_gl_widget( new XYGLWidget( *this ) ), m_deferredDraw( WidgetQueueDrawCaller( *m_gl_widget ) ), m_parent( 0 ), m_window_observer( NewWindowObserver() ) { m_bActive = false; m_buttonstate = 0; m_bNewBrushDrag = false; m_move_started = false; m_zoom_started = false; m_nWidth = 0; m_nHeight = 0; m_vOrigin[0] = 0; m_vOrigin[1] = 20; m_vOrigin[2] = 46; m_fScale = 1; m_viewType = XY; m_entityCreate = false; GlobalWindowObservers_add( m_window_observer ); GlobalWindowObservers_connectWidget( m_gl_widget ); m_window_observer->setRectangleDrawCallback( ReferenceCaller1( *this ) ); m_window_observer->setView( m_view ); Map_addValidCallback( g_map, DeferredDrawOnMapValidChangedCaller( m_deferredDraw ) ); //. correct would be m_drawRequired = true here updateProjection(); updateModelview(); AddSceneChangeCallback( ReferenceCaller( *this ) ); AddCameraMovedCallback( MemberCaller( *this ) ); onMouseDown.connectLast( makeSignalHandler3( MouseDownCaller(), *this ) ); } XYWnd::~XYWnd(){ onDestroyed(); m_window_observer->release(); } void XYWnd::captureStates(){ m_state_selected = GlobalShaderCache().capture( "$XY_OVERLAY" ); } void XYWnd::releaseStates(){ GlobalShaderCache().release( "$XY_OVERLAY" ); } const Vector3& XYWnd::GetOrigin() const { return m_vOrigin; } void XYWnd::SetOrigin( const Vector3& origin ){ for( std::size_t i = 0; i < 3; ++i ) m_vOrigin[i] = std::min( GetMaxGridCoord(), std::max( -GetMaxGridCoord(), origin[i] ) ); updateModelview(); XYWnd_Update( *this ); } void XYWnd::Scroll( int x, int y ){ NDIM1NDIM2( m_viewType ) m_vOrigin[nDim1] += x / m_fScale; m_vOrigin[nDim2] += y / m_fScale; SetOrigin( m_vOrigin ); } void XYWnd::SetCustomPivotOrigin( int x, int y ) const { bool set[3] = { true, true, true }; set[GetViewType()] = false; GlobalSelectionSystem().setCustomTransformOrigin( XY_ToPoint( x, y ), set ); SceneChangeNotify(); } unsigned int MoveCamera_buttons(){ return RAD_CONTROL | RAD_MBUTTON; } void XYWnd_PositionCamera( XYWnd* xywnd, int x, int y, CamWnd& camwnd ){ Vector3 origin = xywnd->XY_ToPoint( x, y, true ); origin[xywnd->GetViewType()] = Camera_getOrigin( camwnd )[xywnd->GetViewType()]; Camera_setOrigin( camwnd, origin ); } unsigned int OrientCamera_buttons(){ return RAD_MBUTTON; } void XYWnd_OrientCamera( XYWnd* xywnd, int x, int y, CamWnd& camwnd ){ //globalOutputStream() << Camera_getAngles( camwnd ) << " b4\n"; const Vector3 point = xywnd->XY_ToPoint( x, y ) - Camera_getOrigin( camwnd ); const VIEWTYPE viewtype = xywnd->GetViewType(); NDIM1NDIM2( viewtype ) const int nAngle = ( viewtype == XY ) ? CAMERA_YAW : CAMERA_PITCH; if ( point[nDim2] || point[nDim1] ) { Vector3 angles( Camera_getAngles( camwnd ) ); angles[nAngle] = static_cast( radians_to_degrees( atan2( point[nDim2], point[nDim1] ) ) ); if( angles[CAMERA_YAW] < 0 ) angles[CAMERA_YAW] += 360; if ( nAngle == CAMERA_PITCH ){ if( fabs( angles[CAMERA_PITCH] ) > 90 ){ angles[CAMERA_PITCH] = ( angles[CAMERA_PITCH] > 0 ) ? ( -angles[CAMERA_PITCH] + 180 ) : ( -angles[CAMERA_PITCH] - 180 ); if( viewtype == YZ ){ if( angles[CAMERA_YAW] < 180 ){ angles[CAMERA_YAW] = 360 - angles[CAMERA_YAW]; } } else if( angles[CAMERA_YAW] < 90 || angles[CAMERA_YAW] > 270 ){ angles[CAMERA_YAW] = 180 - angles[CAMERA_YAW]; } } else{ if( viewtype == YZ ){ if( angles[CAMERA_YAW] > 180 ){ angles[CAMERA_YAW] = 360 - angles[CAMERA_YAW]; } } else if( angles[CAMERA_YAW] > 90 && angles[CAMERA_YAW] < 270 ){ angles[CAMERA_YAW] = 180 - angles[CAMERA_YAW]; } } } Camera_setAngles( camwnd, angles ); } //globalOutputStream() << Camera_getAngles( camwnd ) << '\n'; } unsigned int SetCustomPivotOrigin_buttons(){ return RAD_MBUTTON | RAD_SHIFT; } /* ============== NewBrushDrag ============== */ unsigned int NewBrushDrag_buttons(){ return RAD_LBUTTON; } void XYWnd::NewBrushDrag_Begin( int x, int y ){ m_NewBrushDrag = 0; m_nNewBrushPress = XY_ToPoint( x, y, true ); m_bNewBrushDrag = true; } void XYWnd::NewBrushDrag_End( int x, int y ){ if ( m_NewBrushDrag != 0 ) { GlobalUndoSystem().finish( "brushDragNew" ); } } void XYWnd::NewBrushDrag( int x, int y, bool square, bool cube ){ Vector3 mins = m_nNewBrushPress; Vector3 maxs = XY_ToPoint( x, y, true ); const Vector3 maxs_real = XY_ToPoint( x, y ); const int nDim = GetViewType(); NDIM1NDIM2( nDim ); // avoid snapping to zero bounds // if brush is already inserted or move is decent nuff if( m_NewBrushDrag != nullptr || vector3_length( maxs_real - mins ) > GetSnapGridSize() / sqrt( 2.0 ) ) for( auto i : { nDim1, nDim2 } ) if( maxs[i] == mins[i] ) maxs[i] = mins[i] + std::copysign( GetSnapGridSize(), maxs_real[i] - mins[i] ); mins[nDim] = float_snapped( Select_getWorkZone().d_work_min[nDim], GetSnapGridSize() ); maxs[nDim] = float_snapped( Select_getWorkZone().d_work_max[nDim], GetSnapGridSize() ); if ( maxs[nDim] <= mins[nDim] ) { maxs[nDim] = mins[nDim] + GetGridSize(); } if( square || cube ){ const float squaresize = std::max( fabs( maxs[nDim1] - mins[nDim1] ), fabs( maxs[nDim2] - mins[nDim2] ) ); for( auto i : { nDim1, nDim2 } ) maxs[i] = mins[i] + std::copysign( squaresize, maxs[i] - mins[i] ); if( cube ){ maxs[nDim] = mins[nDim] + squaresize; } } for ( int i = 0; i < 3; i++ ) { if ( mins[i] == maxs[i] ) return; // don't create a degenerate brush if ( mins[i] > maxs[i] ) std::swap( mins[i], maxs[i] ); } if ( m_NewBrushDrag == 0 ) GlobalUndoSystem().start(); Scene_BrushResize_Cuboid( m_NewBrushDrag, aabb_for_minmax( mins, maxs ) ); } static int g_entityCreationOffset = 0; void entitycreate_activated( const QAction *action ){ if( g_bCamEntityMenu ){ const Vector3 viewvector = -Camera_getViewVector( *g_pParentWnd->GetCamWnd() ); const float offset_for_multiple = std::max( GetSnapGridSize(), 8.f ) * g_entityCreationOffset; Vector3 point = viewvector * ( 64.f + offset_for_multiple ) + Camera_getOrigin( *g_pParentWnd->GetCamWnd() ); vector3_snap( point, GetSnapGridSize() ); Entity_createFromSelection( action->text().toLatin1().constData(), point ); } else{ g_pParentWnd->ActiveXY()->OnEntityCreate( action->text().toLatin1().constData() ); } ++g_entityCreationOffset; } class EntityMenu : public QMenu { bool m_mouse_handled{}; bool m_hide_menu; public: EntityMenu( const char* name ) : QMenu( name ){ } protected: void mousePressEvent( QMouseEvent *event ) override { /* create entities, don't close menu */ if( event->button() == Qt::MouseButton::LeftButton && event->modifiers() == Qt::KeyboardModifier::ControlModifier ){ if( QAction *action = actionAt( event->pos() ) ){ if( action->menu() == nullptr ){ m_mouse_handled = true; m_hide_menu = false; entitycreate_activated( action ); return; } } } /* convert entities */ else if( event->button() == Qt::MouseButton::RightButton ){ if( QAction *action = actionAt( event->pos() ) ){ if( action->menu() == nullptr ){ m_mouse_handled = true; m_hide_menu = ( event->modifiers() != Qt::KeyboardModifier::ControlModifier ); Scene_EntitySetClassname_Selected( action->text().toLatin1().constData() ); return; } } } m_mouse_handled = false; m_hide_menu = false; QMenu::mousePressEvent( event ); } void mouseReleaseEvent( QMouseEvent *event ) override { if( m_mouse_handled ){ m_mouse_handled = false; // reset, so releases w/o press and clicks on non functional items take standard path if( m_hide_menu ){ XYWnd::m_mnuDrop->hide(); } return; } QMenu::mouseReleaseEvent( event ); } }; class EntityClassMenuInserter : public EntityClassVisitor { typedef std::pair MenuPair; typedef std::vector MenuStack; MenuStack m_stack; CopiedString m_previous; public: EntityClassMenuInserter( QMenu* menu ){ m_stack.reserve( 2 ); m_stack.push_back( MenuPair( menu, "" ) ); } ~EntityClassMenuInserter(){ if ( !string_empty( m_previous.c_str() ) ) { addItem( m_previous.c_str(), "" ); } } void visit( EntityClass* e ){ ASSERT_MESSAGE( !string_empty( e->name() ), "entity-class has no name" ); if ( !string_empty( m_previous.c_str() ) ) { addItem( m_previous.c_str(), e->name() ); } m_previous = e->name(); } void pushMenu( const CopiedString& name ){ QMenu *submenu = new EntityMenu( name.c_str() ); m_stack.back().first->addMenu( submenu ); m_stack.push_back( MenuPair( submenu, name ) ); } void popMenu(){ m_stack.pop_back(); } void addItem( const char* name, const char* next ){ const char* underscore = strchr( name, '_' ); if ( underscore != 0 && underscore != name ) { bool nextEqual = string_equal_n( name, next, ( underscore + 1 ) - name ); const char* parent = m_stack.back().second.c_str(); if ( !string_empty( parent ) && string_length( parent ) == std::size_t( underscore - name ) && string_equal_n( name, parent, underscore - name ) ) { // this is a child } else if ( nextEqual ) { if ( m_stack.size() == 2 ) { popMenu(); } pushMenu( CopiedString( StringRange( name, underscore ) ) ); } else if ( m_stack.size() == 2 ) { popMenu(); } } else if ( m_stack.size() == 2 ) { popMenu(); } m_stack.back().first->addAction( name ); } }; void XYWnd::OnContextMenu(){ if ( m_mnuDrop == 0 ) { // first time, load it up m_mnuDrop = new EntityMenu( "" ); // m_mnuDrop->setTearOffEnabled( true ); // problematic mouse events override in torn off menu QObject::connect( m_mnuDrop, &QMenu::triggered, entitycreate_activated ); //will receive submenu actions too EntityClassMenuInserter inserter( m_mnuDrop ); GlobalEntityClassManager().forEach( inserter ); } g_entityCreationOffset = 0; g_bCamEntityMenu = false; m_mnuDrop->popup( QCursor::pos() ); } static FreezePointer g_xywnd_freezePointer; unsigned int Move_buttons(){ return RAD_RBUTTON; } void XYWnd::Move_Begin(){ if ( m_move_started ) { Move_End(); } m_move_started = true; g_xywnd_freezePointer.freeze_pointer( m_gl_widget, [this]( int x, int y, const QMouseEvent *event ){ EntityCreate_MouseMove( x, y ); Scroll( -x, y ); }, [this](){ Move_End(); } ); } void XYWnd::Move_End(){ m_move_started = false; g_xywnd_freezePointer.unfreeze_pointer( false ); } unsigned int Zoom_buttons(){ return RAD_RBUTTON | RAD_ALT; } static int g_dragZoom = 0; static int g_zoom2x = 0; static int g_zoom2y = 0; void XYWnd::Zoom_Begin( int x, int y ){ if ( m_zoom_started ) { Zoom_End(); } m_zoom_started = true; g_dragZoom = 0; g_zoom2x = x; g_zoom2y = y; g_xywnd_freezePointer.freeze_pointer( m_gl_widget, [this]( int x, int y, const QMouseEvent *event ){ if ( y != 0 ) { g_dragZoom += y; const int threshold = 16; while ( abs( g_dragZoom ) > threshold ) { if ( g_dragZoom > 0 ) { ZoomOutWithMouse( g_zoom2x, g_zoom2y ); g_dragZoom -= threshold; } else { ZoomInWithMouse( g_zoom2x, g_zoom2y ); g_dragZoom += threshold; } } } }, [this](){ Zoom_End(); } ); } void XYWnd::Zoom_End(){ m_zoom_started = false; g_xywnd_freezePointer.unfreeze_pointer( false ); } void XYWnd::SetViewType( VIEWTYPE viewType ){ m_viewType = viewType; updateModelview(); if ( m_parent != 0 ) { m_parent->setWindowTitle( ViewType_getTitle( m_viewType ) ); } } bool isClipperMode(){ return GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eClip; } void XYWnd::mouseDown( const WindowVector& position, ButtonIdentifier button, ModifierFlags modifiers ){ XY_MouseDown( static_cast( position.x() ), static_cast( position.y() ), buttons_for_button_and_modifiers( button, modifiers ) ); } void XYWnd::XY_MouseDown( int x, int y, unsigned int buttons ){ if ( buttons == Move_buttons() ) { Move_Begin(); EntityCreate_MouseDown( x, y ); } else if ( buttons == Zoom_buttons() ) { Zoom_Begin( x, y ); } else if ( buttons == NewBrushDrag_buttons() && GlobalSelectionSystem().countSelected() == 0 && !isClipperMode() ) { NewBrushDrag_Begin( x, y ); } // control mbutton = move camera else if ( buttons == MoveCamera_buttons() ) { XYWnd_PositionCamera( this, x, y, *g_pParentWnd->GetCamWnd() ); } // mbutton = angle camera else if ( buttons == OrientCamera_buttons() ) { XYWnd_OrientCamera( this, x, y, *g_pParentWnd->GetCamWnd() ); } else if ( buttons == SetCustomPivotOrigin_buttons() ) { SetCustomPivotOrigin( x, y ); } else { m_window_observer->onMouseDown( WindowVector( x, y ), button_for_flags( buttons ), modifiers_for_flags( buttons ) ); } } void XYWnd::XY_MouseUp( int x, int y, unsigned int buttons ){ if ( m_move_started ) { Move_End(); EntityCreate_MouseUp( x, y ); } else if ( m_zoom_started ) { Zoom_End(); } else if ( m_bNewBrushDrag ) { m_bNewBrushDrag = false; NewBrushDrag_End( x, y ); if ( m_NewBrushDrag == 0 ) { //L button w/o created brush = tunnel selection m_window_observer->onMouseUp( WindowVector( x, y ), button_for_flags( buttons ), modifiers_for_flags( buttons ) ); } } else { m_window_observer->onMouseUp( WindowVector( x, y ), button_for_flags( buttons ), modifiers_for_flags( buttons ) ); } } void XYWnd::XY_MouseMoved( int x, int y, unsigned int buttons ){ m_mousePosition = XY_ToPoint( x, y, true ); // rbutton = drag xy origin if ( m_move_started ) { } // zoom in/out else if ( m_zoom_started ) { } // lbutton without selection = drag new brush else if ( m_bNewBrushDrag ) { NewBrushDrag( x, y, buttons & RAD_SHIFT, buttons & RAD_CONTROL ); } // control mbutton = move camera else if ( buttons == MoveCamera_buttons() ) { XYWnd_PositionCamera( this, x, y, *g_pParentWnd->GetCamWnd() ); } // mbutton = angle camera else if ( buttons == OrientCamera_buttons() ) { XYWnd_OrientCamera( this, x, y, *g_pParentWnd->GetCamWnd() ); } else if ( buttons == SetCustomPivotOrigin_buttons() ) { SetCustomPivotOrigin( x, y ); } else { m_window_observer->onMouseMotion( WindowVector( x, y ), modifiers_for_flags( buttons ) ); { const auto status = StringStream<64>( "x:: ", FloatFormat( m_mousePosition[0], 6, 1 ), " y:: ", FloatFormat( m_mousePosition[1], 6, 1 ), " z:: ", FloatFormat( m_mousePosition[2], 6, 1 ) ); g_pParentWnd->SetStatusText( c_status_position, status ); } if ( g_bCrossHairs && button_for_flags( buttons ) == c_buttonInvalid ) { // don't update with a button pressed, observer calls update itself queueDraw(); } } } void XYWnd::EntityCreate_MouseDown( int x, int y ){ m_entityCreate = true; m_entityCreate_x = x; m_entityCreate_y = y; } void XYWnd::EntityCreate_MouseMove( int x, int y ){ if ( m_entityCreate && ( m_entityCreate_x != x || m_entityCreate_y != y ) ) { m_entityCreate = false; } } void XYWnd::EntityCreate_MouseUp( int x, int y ){ if ( m_entityCreate ) { m_entityCreate = false; OnContextMenu(); } } inline float screen_normalised( int pos, unsigned int size ){ return ( ( 2.0f * pos ) / size ) - 1.0f; } inline float normalised_to_world( float normalised, float world_origin, float normalised2world_scale ){ return world_origin + normalised * normalised2world_scale; } Vector3 XYWnd::XY_ToPoint( int x, int y, bool snap /* = false */ ) const { Vector3 point( g_vector3_identity ); const float normalised2world_scale_x = m_nWidth / 2 / m_fScale; const float normalised2world_scale_y = m_nHeight / 2 / m_fScale; NDIM1NDIM2( m_viewType ) point[nDim1] = normalised_to_world( screen_normalised( x, m_nWidth ), m_vOrigin[nDim1], normalised2world_scale_x ); point[nDim2] = normalised_to_world( -screen_normalised( y, m_nHeight ), m_vOrigin[nDim2], normalised2world_scale_y ); return snap? vector3_snapped( point, GetSnapGridSize() ) : point; } void BackgroundImage::render( const VIEWTYPE viewtype ){ if( viewtype == _viewtype && _tex > 0 ){ // gl().glPushAttrib( GL_ALL_ATTRIB_BITS ); //bug with intel gl().glActiveTexture( GL_TEXTURE0 ); gl().glClientActiveTexture( GL_TEXTURE0 ); gl().glEnable( GL_TEXTURE_2D ); gl().glEnable( GL_BLEND ); gl().glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); gl().glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); // gl().glPolygonMode( GL_FRONT, GL_FILL ); gl().glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); gl().glDisable( GL_CULL_FACE ); gl().glDisable( GL_DEPTH_TEST ); gl().glBindTexture( GL_TEXTURE_2D, _tex ); gl().glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); gl().glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); gl().glBegin( GL_QUADS ); gl().glColor4f( 1, 1, 1, _alpha ); gl().glTexCoord2f( 0, 1 ); gl().glVertex2f( _xmin, _ymin ); gl().glTexCoord2f( 1, 1 ); gl().glVertex2f( _xmax, _ymin ); gl().glTexCoord2f( 1, 0 ); gl().glVertex2f( _xmax, _ymax ); gl().glTexCoord2f( 0, 0 ); gl().glVertex2f( _xmin, _ymax ); gl().glEnd(); gl().glBindTexture( GL_TEXTURE_2D, 0 ); // gl().glPopAttrib(); } } #include "qe3.h" #include "os/file.h" const char* BackgroundImage::background_image_dialog(){ auto buffer = StringStream( g_qeglobals.m_userGamePath, "textures/" ); if ( !file_readable( buffer ) ) { // just go to fsmain buffer( g_qeglobals.m_userGamePath ); } const char *filename = file_dialog( MainFrame_getWindow(), true, "Background Image", buffer ); if ( filename != 0 ) { // use VFS to get the correct relative path const char* relative = path_make_relative( filename, GlobalFileSystem().findRoot( filename ) ); if ( relative == filename ) { globalWarningStream() << "WARNING: could not extract the relative path, using full path instead\n"; } return relative; } return 0; } void BackgroundImage::free_tex(){ if( _tex > 0 ){ gl().glDeleteTextures( 1, &_tex ); _tex = 0; } } #include "texturelib.h" void LoadTextureRGBA( qtexture_t* q, unsigned char* pPixels, int nWidth, int nHeight ); void BackgroundImage::set( const VIEWTYPE viewtype ){ const AABB bounds = GlobalSelectionSystem().getBoundsSelected(); NDIM1NDIM2( viewtype ) if( !( bounds.extents[nDim1] > 0 && bounds.extents[nDim2] > 0 ) ){ qt_MessageBox( MainFrame_getWindow(), "Select some objects to get the bounding box for image.\n", "No selection", EMessageBoxType::Error ); } else{ free_tex(); const char *filename = background_image_dialog(); if( filename ){ const auto filename_noext = StringStream( PathExtensionless( filename ) ); Image *image = QERApp_LoadImage( 0, filename_noext ); if ( !image ) { globalErrorStream() << "Could not load texture " << filename_noext << '\n'; } else{ qtexture_t* qtex = (qtexture_t*)malloc( sizeof( qtexture_t ) ); /* srs hack :E */ LoadTextureRGBA( qtex, image->getRGBAPixels(), image->getWidth(), image->getHeight() ); if( qtex->texture_number > 0 ){ globalOutputStream() << "Loaded background texture " << filename << '\n'; _tex = qtex->texture_number; _viewtype = viewtype; _xmin = bounds.origin[nDim1] - bounds.extents[nDim1]; _ymin = bounds.origin[nDim2] - bounds.extents[nDim2]; _xmax = bounds.origin[nDim1] + bounds.extents[nDim1]; _ymax = bounds.origin[nDim2] + bounds.extents[nDim2]; } image->release(); free( qtex ); } } } } void WXY_SetBackgroundImage(){ g_pParentWnd->ActiveXY()->setBackgroundImage(); } /* ============================================================================ DRAWING ============================================================================ */ /* ============== XY_DrawGrid ============== */ void XYWnd::XY_DrawAxis(){ const char g_AxisName[3] = { 'X', 'Y', 'Z' }; NDIM1NDIM2( m_viewType ) const float w = ( m_nWidth / 2 / m_fScale ); const float h = ( m_nHeight / 2 / m_fScale ); Vector3 colourX = ( m_viewType == YZ ) ? g_xywindow_globals.AxisColorY : g_xywindow_globals.AxisColorX; Vector3 colourY = ( m_viewType == XY ) ? g_xywindow_globals.AxisColorY : g_xywindow_globals.AxisColorZ; #if 0 //gray for nonActive if( !Active() ){ float grayX = vector3_dot( colourX, Vector3( 0.2989, 0.5870, 0.1140 ) ); float grayY = vector3_dot( colourY, Vector3( 0.2989, 0.5870, 0.1140 ) ); colourX[0] = colourX[1] = colourX[2] = grayX; colourY[0] = colourY[1] = colourY[2] = grayY; } #endif // draw two lines with corresponding axis colors to highlight current view // horizontal line: nDim1 color gl().glLineWidth( 2 ); gl().glBegin( GL_LINES ); gl().glColor3fv( vector3_to_array( colourX ) ); gl().glVertex2f( m_vOrigin[nDim1] - w + 40 / m_fScale, m_vOrigin[nDim2] + h - 45 / m_fScale ); gl().glVertex2f( m_vOrigin[nDim1] - w + 65 / m_fScale, m_vOrigin[nDim2] + h - 45 / m_fScale ); gl().glVertex2f( 0, 0 ); gl().glVertex2f( 32 / m_fScale, 0 ); gl().glColor3fv( vector3_to_array( colourY ) ); gl().glVertex2f( m_vOrigin[nDim1] - w + 40 / m_fScale, m_vOrigin[nDim2] + h - 45 / m_fScale ); gl().glVertex2f( m_vOrigin[nDim1] - w + 40 / m_fScale, m_vOrigin[nDim2] + h - 20 / m_fScale ); gl().glVertex2f( 0, 0 ); gl().glVertex2f( 0, 32 / m_fScale ); gl().glEnd(); gl().glLineWidth( 1 ); // now print axis symbols const int fontHeight = GlobalOpenGL().m_font->getPixelHeight(); const float fontWidth = fontHeight * .55f; gl().glColor3fv( vector3_to_array( colourX ) ); gl().glRasterPos2f( m_vOrigin[nDim1] - w + ( 65 - 3 - fontWidth ) / m_fScale, m_vOrigin[nDim2] + h - ( 45 + 3 + fontHeight ) / m_fScale ); GlobalOpenGL().drawChar( g_AxisName[nDim1] ); gl().glRasterPos2f( ( 32 - fontWidth / 2 ) / m_fScale, -( 0 + 3 + fontHeight ) / m_fScale ); GlobalOpenGL().drawChar( g_AxisName[nDim1] ); gl().glColor3fv( vector3_to_array( colourY ) ); gl().glRasterPos2f( m_vOrigin[nDim1] - w + ( 40 - 4 - fontWidth ) / m_fScale, m_vOrigin[nDim2] + h - ( 20 + 3 + fontHeight ) / m_fScale ); GlobalOpenGL().drawChar( g_AxisName[nDim2] ); gl().glRasterPos2f( ( 0 - 3 - fontWidth ) / m_fScale, ( 32 - fontHeight / 2 ) / m_fScale ); GlobalOpenGL().drawChar( g_AxisName[nDim2] ); } void XYWnd::XY_DrawGrid() { float x, y; char text[32]; float step, minor_step, stepx, stepy; step = minor_step = stepx = stepy = GetGridSize(); int minor_power = Grid_getPower(); while ( ( minor_step * m_fScale ) <= 4.0f ) { // make sure minor grid spacing is at least 4 pixels on the screen ++minor_power; minor_step *= 2; } int power = minor_power; while ( ( power % 3 ) != 0 || ( step * m_fScale ) <= 32.0f ) { // make sure major grid spacing is at least 32 pixels on the screen ++power; step = pow( 2.0f, power ); } const int mask = ( 1 << ( power - minor_power ) ) - 1; while ( ( stepx * m_fScale ) <= 32.0f ) // text step x must be at least 32 stepx *= 2; while ( ( stepy * m_fScale ) <= 32.0f ) // text step y must be at least 32 stepy *= 2; const float a = ( ( GetSnapGridSize() > 0.0f ) ? 1.0f : 0.3f ); gl().glDisable( GL_TEXTURE_2D ); gl().glDisable( GL_TEXTURE_1D ); gl().glDisable( GL_DEPTH_TEST ); gl().glDisable( GL_BLEND ); gl().glLineWidth( 1 ); const float w = ( m_nWidth / 2 / m_fScale ); const float h = ( m_nHeight / 2 / m_fScale ); NDIM1NDIM2( m_viewType ) const float xb = step * floor( std::max( m_vOrigin[nDim1] - w, g_region_mins[nDim1] ) / step ); const float xe = step * ceil( std::min( m_vOrigin[nDim1] + w, g_region_maxs[nDim1] ) / step ); const float yb = step * floor( std::max( m_vOrigin[nDim2] - h, g_region_mins[nDim2] ) / step ); const float ye = step * ceil( std::min( m_vOrigin[nDim2] + h, g_region_maxs[nDim2] ) / step ); #define COLORS_DIFFER( a,b ) \ ( ( a )[0] != ( b )[0] || \ ( a )[1] != ( b )[1] || \ ( a )[2] != ( b )[2] ) // djbob // draw minor blocks if ( g_xywindow_globals_private.d_showgrid /*|| a < 1.0f*/ ) { if ( a < 1.0f ) { gl().glEnable( GL_BLEND ); } if ( COLORS_DIFFER( g_xywindow_globals.color_gridminor, g_xywindow_globals.color_gridback ) ) { gl().glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridminor, a ) ) ); gl().glBegin( GL_LINES ); int i = 0; for ( x = xb; x < xe; x += minor_step, ++i ) { if ( ( i & mask ) != 0 ) { gl().glVertex2f( x, yb ); gl().glVertex2f( x, ye ); } } i = 0; for ( y = yb; y < ye; y += minor_step, ++i ) { if ( ( i & mask ) != 0 ) { gl().glVertex2f( xb, y ); gl().glVertex2f( xe, y ); } } gl().glEnd(); } // draw major blocks if ( COLORS_DIFFER( g_xywindow_globals.color_gridmajor, g_xywindow_globals.color_gridminor ) ) { gl().glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridmajor, a ) ) ); gl().glBegin( GL_LINES ); for ( x = xb; x <= xe; x += step ) { gl().glVertex2f( x, yb ); gl().glVertex2f( x, ye ); } for ( y = yb; y <= ye; y += step ) { gl().glVertex2f( xb, y ); gl().glVertex2f( xe, y ); } gl().glEnd(); } if ( a < 1.0f ) { gl().glDisable( GL_BLEND ); } if( g_region_active ){ const float xb_ = step * floor( std::max( m_vOrigin[nDim1] - w, -GetMaxGridCoord() ) / step ); const float xe_ = step * ceil( std::min( m_vOrigin[nDim1] + w, GetMaxGridCoord() ) / step ); const float yb_ = step * floor( std::max( m_vOrigin[nDim2] - h, -GetMaxGridCoord() ) / step ); const float ye_ = step * ceil( std::min( m_vOrigin[nDim2] + h, GetMaxGridCoord() ) / step ); gl().glEnable( GL_BLEND ); // draw minor blocks if ( COLORS_DIFFER( g_xywindow_globals.color_gridminor, g_xywindow_globals.color_gridback ) ) { gl().glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridminor, .5f ) ) ); gl().glBegin( GL_LINES ); int i = 0; for ( x = xb_; x < xe_; x += minor_step, ++i ) { if ( ( i & mask ) != 0 ) { gl().glVertex2f( x, yb_ ); gl().glVertex2f( x, ye_ ); } } i = 0; for ( y = yb_; y < ye_; y += minor_step, ++i ) { if ( ( i & mask ) != 0 ) { gl().glVertex2f( xb_, y ); gl().glVertex2f( xe_, y ); } } gl().glEnd(); } // draw major blocks if ( COLORS_DIFFER( g_xywindow_globals.color_gridmajor, g_xywindow_globals.color_gridminor ) ) { gl().glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridmajor, .5f ) ) ); gl().glBegin( GL_LINES ); for ( x = xb_; x <= xe_; x += step ) { gl().glVertex2f( x, yb_ ); gl().glVertex2f( x, ye_ ); } for ( y = yb_; y <= ye_; y += step ) { gl().glVertex2f( xb_, y ); gl().glVertex2f( xe_, y ); } gl().glEnd(); } gl().glDisable( GL_BLEND ); } } // draw coordinate text if needed if ( g_xywindow_globals_private.show_coordinates ) { gl().glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridtext, 1.0f ) ) ); const float offx = m_vOrigin[nDim2] + h - ( 1 + GlobalOpenGL().m_font->getPixelHeight() ) / m_fScale; const float offy = m_vOrigin[nDim1] - w + 4 / m_fScale; const float fontDescent = ( GlobalOpenGL().m_font->getPixelDescent() - 1 ) / m_fScale; for ( x = xb - fmod( xb, stepx ); x <= xe; x += stepx ) { gl().glRasterPos2f( x, offx ); sprintf( text, "%g", x ); GlobalOpenGL().drawString( text ); } for ( y = yb - fmod( yb, stepy ); y <= ye; y += stepy ) { gl().glRasterPos2f( offy, y - fontDescent ); sprintf( text, "%g", y ); GlobalOpenGL().drawString( text ); } } if ( g_xywindow_globals_private.show_axis ){ XY_DrawAxis(); } else{ gl().glColor3fv( vector3_to_array( Active()? g_xywindow_globals.color_viewname : g_xywindow_globals.color_gridtext ) ); gl().glRasterPos2f( m_vOrigin[nDim1] - w + 35 / m_fScale, m_vOrigin[nDim2] + h - ( GlobalOpenGL().m_font->getPixelHeight() * 2 ) / m_fScale ); GlobalOpenGL().drawString( ViewType_getTitle( m_viewType ) ); } // show current work zone? // the work zone is used to place dropped points and brushes if ( g_xywindow_globals_private.show_workzone ) { gl().glColor4f( 1.0f, 0.0f, 0.0f, 1.0f ); gl().glBegin( GL_LINES ); gl().glVertex2f( xb, Select_getWorkZone().d_work_min[nDim2] ); gl().glVertex2f( xe, Select_getWorkZone().d_work_min[nDim2] ); gl().glVertex2f( xb, Select_getWorkZone().d_work_max[nDim2] ); gl().glVertex2f( xe, Select_getWorkZone().d_work_max[nDim2] ); gl().glVertex2f( Select_getWorkZone().d_work_min[nDim1], yb ); gl().glVertex2f( Select_getWorkZone().d_work_min[nDim1], ye ); gl().glVertex2f( Select_getWorkZone().d_work_max[nDim1], yb ); gl().glVertex2f( Select_getWorkZone().d_work_max[nDim1], ye ); gl().glEnd(); } } /* ============== XY_DrawBlockGrid ============== */ void XYWnd::XY_DrawBlockGrid(){ int bs[3] = { 1024, 1024, 1024 }; // compiler's default if ( Map_FindWorldspawn( g_map ) == 0 ) { return; } const char *value = Node_getEntity( *Map_GetWorldspawn( g_map ) )->getKeyValue( "_blocksize" ); if ( !string_empty( value ) ) { const int scanned = sscanf( value, "%i %i %i", bs, bs + 1, bs + 2 ); if( scanned == 1 || scanned == 2 ) /* handle legacy case */ bs[1] = bs[2] = bs[0]; } NDIM1NDIM2( m_viewType ) int bs1 = bs[nDim1]; int bs2 = bs[nDim2]; if( bs1 <= 0 && bs2 <= 0 ) // zero disables return; gl().glDisable( GL_TEXTURE_2D ); gl().glDisable( GL_TEXTURE_1D ); gl().glDisable( GL_DEPTH_TEST ); gl().glDisable( GL_BLEND ); const float w = ( m_nWidth / 2 / m_fScale ); const float h = ( m_nHeight / 2 / m_fScale ); float xb = std::max( m_vOrigin[nDim1] - w, g_region_mins[nDim1] ); float xe = std::min( m_vOrigin[nDim1] + w, g_region_maxs[nDim1] ); float yb = std::max( m_vOrigin[nDim2] - h, g_region_mins[nDim2] ); float ye = std::min( m_vOrigin[nDim2] + h, g_region_maxs[nDim2] ); if( bs1 > 0 ){ bs1 = std::clamp( bs1, 256, 65536 ); xb = bs1 * floor( xb / bs1 ); xe = bs1 * ceil( xe / bs1 ); } if( bs2 > 0 ){ bs2 = std::clamp( bs2, 256, 65536 ); yb = bs2 * floor( yb / bs2 ); ye = bs2 * ceil( ye / bs2 ); } // draw major blocks gl().glColor3fv( vector3_to_array( g_xywindow_globals.color_gridblock ) ); gl().glLineWidth( 2 ); gl().glBegin( GL_LINES ); if( bs1 > 0 ) { for ( float x = xb; x <= xe; x += bs1 ) { gl().glVertex2f( x, yb ); gl().glVertex2f( x, ye ); } } if ( bs2 > 0 ) { for ( float y = yb; y <= ye; y += bs2 ) { gl().glVertex2f( xb, y ); gl().glVertex2f( xe, y ); } } gl().glEnd(); gl().glLineWidth( 1 ); #if 0 // draw coordinate text if needed char text[32]; if ( m_viewType == XY && m_fScale > .1 ) { for ( float x = xb; x < xe; x += bs1 ) for ( float y = yb; y < ye; y += bs2 ) { gl().glRasterPos2f( x + ( bs1 / 2 ), y + ( bs2 / 2 ) ); sprintf( text, "%i,%i",(int)floor( x / bs1 ), (int)floor( y / bs2 ) ); GlobalOpenGL().drawString( text ); } } #endif gl().glColor4f( 0, 0, 0, 0 ); } void XYWnd::DrawCameraIcon( const Vector3& origin, const Vector3& angles ){ // globalOutputStream() << "pitch " << angles[CAMERA_PITCH] << " yaw " << angles[CAMERA_YAW] << '\n'; const float fov = 48 / m_fScale; const float box = 16 / m_fScale; NDIM1NDIM2( m_viewType ) const float x = origin[nDim1]; const float y = origin[nDim2]; const double a = ( m_viewType == XY )? degrees_to_radians( angles[CAMERA_YAW] ) : ( m_viewType == YZ )? degrees_to_radians( ( angles[CAMERA_YAW] > 180 ) ? ( 180.0f - angles[CAMERA_PITCH] ) : angles[CAMERA_PITCH] ) : degrees_to_radians( ( angles[CAMERA_YAW] < 270 && angles[CAMERA_YAW] > 90 ) ? ( 180.0f - angles[CAMERA_PITCH] ) : angles[CAMERA_PITCH] ); gl().glColor3f( 0.0, 0.0, 1.0 ); gl().glBegin( GL_LINE_STRIP ); gl().glVertex3f( x - box,y,0 ); gl().glVertex3f( x,y + ( box / 2 ),0 ); gl().glVertex3f( x + box,y,0 ); gl().glVertex3f( x,y - ( box / 2 ),0 ); gl().glVertex3f( x - box,y,0 ); gl().glVertex3f( x + box,y,0 ); gl().glEnd(); gl().glBegin( GL_LINE_STRIP ); gl().glVertex3f( x + static_cast( fov * cos( a + c_pi / 4 ) ), y + static_cast( fov * sin( a + c_pi / 4 ) ), 0 ); gl().glVertex3f( x, y, 0 ); gl().glVertex3f( x + static_cast( fov * cos( a - c_pi / 4 ) ), y + static_cast( fov * sin( a - c_pi / 4 ) ), 0 ); gl().glEnd(); } void XYWnd::PaintSizeInfo( const int nDim1, const int nDim2 ){ const AABB bounds = GlobalSelectionSystem().getBoundsSelected(); if ( bounds.extents == g_vector3_identity ) { return; } const Vector3 min = bounds.origin - bounds.extents; const Vector3 max = bounds.origin + bounds.extents; const Vector3 mid = bounds.origin; const Vector3 size = bounds.extents * 2; const char* dimStrings[] = {"x:", "y:", "z:"}; gl().glColor3fv( vector3_to_array( g_xywindow_globals.color_selbrushes * .65f ) ); StringOutputStream dimensions( 16 ); Vector3 v( g_vector3_identity ); gl().glBegin( GL_LINE_STRIP ); v[nDim1] = min[nDim1]; v[nDim2] = min[nDim2] - 6.f / m_fScale; gl().glVertex3fv( vector3_to_array( v ) ); v[nDim2] = min[nDim2] - 10.f / m_fScale; gl().glVertex3fv( vector3_to_array( v ) ); v[nDim1] = max[nDim1]; gl().glVertex3fv( vector3_to_array( v ) ); v[nDim2] = min[nDim2] - 6.f / m_fScale; gl().glVertex3fv( vector3_to_array( v ) ); gl().glEnd(); gl().glBegin( GL_LINE_STRIP ); v[nDim2] = max[nDim2]; v[nDim1] = max[nDim1] + 6.f / m_fScale; gl().glVertex3fv( vector3_to_array( v ) ); v[nDim1] = max[nDim1] + 10.f / m_fScale; gl().glVertex3fv( vector3_to_array( v ) ); v[nDim2] = min[nDim2]; gl().glVertex3fv( vector3_to_array( v ) ); v[nDim1] = max[nDim1] + 6.f / m_fScale; gl().glVertex3fv( vector3_to_array( v ) ); gl().glEnd(); const int fontHeight = GlobalOpenGL().m_font->getPixelHeight(); v[nDim1] = mid[nDim1]; v[nDim2] = min[nDim2] - ( 10 + 2 + fontHeight ) / m_fScale; gl().glRasterPos3fv( vector3_to_array( v ) ); GlobalOpenGL().drawString( dimensions( dimStrings[nDim1], size[nDim1] ) ); v[nDim1] = max[nDim1] + 16.f / m_fScale; v[nDim2] = mid[nDim2] - fontHeight / m_fScale / 2; gl().glRasterPos3fv( vector3_to_array( v ) ); GlobalOpenGL().drawString( dimensions( dimStrings[nDim2], size[nDim2] ) ); v[nDim1] = min[nDim1] + 4.f; v[nDim2] = max[nDim2] + 5.f / m_fScale; gl().glRasterPos3fv( vector3_to_array( v ) ); GlobalOpenGL().drawString( dimensions( '(', dimStrings[nDim1], min[nDim1], " ", dimStrings[nDim2], max[nDim2], ')' ) ); } class XYRenderer : public Renderer { struct state_type { state_type() : m_highlight( 0 ), m_state( 0 ){ } unsigned int m_highlight; Shader* m_state; }; public: XYRenderer( RenderStateFlags globalstate, Shader* selected ) : m_globalstate( globalstate ), m_state_selected( selected ){ ASSERT_NOTNULL( selected ); m_state_stack.push_back( state_type() ); } void SetState( Shader* state, EStyle style ){ ASSERT_NOTNULL( state ); if ( style == eWireframeOnly ) { m_state_stack.back().m_state = state; } } EStyle getStyle() const { return eWireframeOnly; } void PushState(){ m_state_stack.push_back( m_state_stack.back() ); } void PopState(){ ASSERT_MESSAGE( !m_state_stack.empty(), "popping empty stack" ); m_state_stack.pop_back(); } void Highlight( EHighlightMode mode, bool bEnable = true ){ ( bEnable ) ? m_state_stack.back().m_highlight |= mode : m_state_stack.back().m_highlight &= ~mode; } void addRenderable( const OpenGLRenderable& renderable, const Matrix4& localToWorld ){ if ( m_state_stack.back().m_highlight & ePrimitive ) { m_state_selected->addRenderable( renderable, localToWorld ); } else { m_state_stack.back().m_state->addRenderable( renderable, localToWorld ); } } void render( const Matrix4& modelview, const Matrix4& projection ){ GlobalShaderCache().render( m_globalstate, modelview, projection ); } private: std::vector m_state_stack; RenderStateFlags m_globalstate; Shader* m_state_selected; }; void XYWnd::updateProjection(){ m_projection[0] = 1.0f / static_cast( m_nWidth / 2 ); m_projection[5] = 1.0f / static_cast( m_nHeight / 2 ); m_projection[10] = 1.0f / ( g_MaxWorldCoord * m_fScale ); m_projection[12] = 0.0f; m_projection[13] = 0.0f; m_projection[14] = -1.0f; m_projection[1] = m_projection[2] = m_projection[3] = m_projection[4] = m_projection[6] = m_projection[7] = m_projection[8] = m_projection[9] = m_projection[11] = 0.0f; m_projection[15] = 1.0f; m_view.Construct( m_projection, m_modelview, m_nWidth, m_nHeight ); } // note: modelview matrix must have a uniform scale, otherwise strange things happen when rendering the rotation manipulator. void XYWnd::updateModelview(){ NDIM1NDIM2( m_viewType ) // translation m_modelview[12] = -m_vOrigin[nDim1] * m_fScale; m_modelview[13] = -m_vOrigin[nDim2] * m_fScale; m_modelview[14] = g_MaxWorldCoord * m_fScale; // axis base switch ( m_viewType ) { case XY: m_modelview[0] = m_fScale; m_modelview[1] = 0; m_modelview[2] = 0; m_modelview[4] = 0; m_modelview[5] = m_fScale; m_modelview[6] = 0; m_modelview[8] = 0; m_modelview[9] = 0; m_modelview[10] = -m_fScale; break; case XZ: m_modelview[0] = m_fScale; m_modelview[1] = 0; m_modelview[2] = 0; m_modelview[4] = 0; m_modelview[5] = 0; m_modelview[6] = m_fScale; m_modelview[8] = 0; m_modelview[9] = m_fScale; m_modelview[10] = 0; break; case YZ: m_modelview[0] = 0; m_modelview[1] = 0; m_modelview[2] = -m_fScale; m_modelview[4] = m_fScale; m_modelview[5] = 0; m_modelview[6] = 0; m_modelview[8] = 0; m_modelview[9] = m_fScale; m_modelview[10] = 0; break; } m_modelview[3] = m_modelview[7] = m_modelview[11] = 0; m_modelview[15] = 1; m_view.Construct( m_projection, m_modelview, m_nWidth, m_nHeight ); } /* ============== XY_Draw ============== */ //#define DBG_SCENEDUMP void XYWnd::XY_Draw(){ // globalOutputStream() << "XY_Draw()\n"; // // clear // gl().glViewport( 0, 0, m_nWidth, m_nHeight ); gl().glClearColor( g_xywindow_globals.color_gridback[0], g_xywindow_globals.color_gridback[1], g_xywindow_globals.color_gridback[2], 0 ); gl().glClear( GL_COLOR_BUFFER_BIT ); extern void Renderer_ResetStats(); Renderer_ResetStats(); // // set up viewpoint // gl().glMatrixMode( GL_PROJECTION ); gl().glLoadMatrixf( reinterpret_cast( &m_projection ) ); gl().glMatrixMode( GL_MODELVIEW ); gl().glLoadIdentity(); gl().glScalef( m_fScale, m_fScale, 1 ); NDIM1NDIM2( m_viewType ) gl().glTranslatef( -m_vOrigin[nDim1], -m_vOrigin[nDim2], 0 ); gl().glDisable( GL_LINE_STIPPLE ); gl().glLineWidth( 1 ); gl().glDisableClientState( GL_TEXTURE_COORD_ARRAY ); gl().glDisableClientState( GL_NORMAL_ARRAY ); gl().glDisableClientState( GL_COLOR_ARRAY ); gl().glDisable( GL_TEXTURE_2D ); gl().glDisable( GL_LIGHTING ); gl().glDisable( GL_COLOR_MATERIAL ); gl().glDisable( GL_DEPTH_TEST ); m_backgroundImage.render( m_viewType ); XY_DrawGrid(); if ( g_xywindow_globals_private.show_blocks ) { XY_DrawBlockGrid(); } gl().glLoadMatrixf( reinterpret_cast( &m_modelview ) ); unsigned int globalstate = RENDER_COLOURARRAY | RENDER_COLOURWRITE; if ( !g_xywindow_globals.m_bNoStipple ) { globalstate |= RENDER_LINESTIPPLE; } { XYRenderer renderer( globalstate, m_state_selected ); Scene_Render( renderer, m_view ); GlobalOpenGL_debugAssertNoErrors(); renderer.render( m_modelview, m_projection ); GlobalOpenGL_debugAssertNoErrors(); } gl().glDepthMask( GL_FALSE ); GlobalOpenGL_debugAssertNoErrors(); gl().glLoadMatrixf( reinterpret_cast( &m_modelview ) ); GlobalOpenGL_debugAssertNoErrors(); gl().glDisable( GL_LINE_STIPPLE ); GlobalOpenGL_debugAssertNoErrors(); gl().glLineWidth( 1 ); GlobalOpenGL_debugAssertNoErrors(); gl().glActiveTexture( GL_TEXTURE0 ); gl().glClientActiveTexture( GL_TEXTURE0 ); gl().glDisableClientState( GL_TEXTURE_COORD_ARRAY ); GlobalOpenGL_debugAssertNoErrors(); gl().glDisableClientState( GL_NORMAL_ARRAY ); GlobalOpenGL_debugAssertNoErrors(); gl().glDisableClientState( GL_COLOR_ARRAY ); GlobalOpenGL_debugAssertNoErrors(); gl().glDisable( GL_TEXTURE_2D ); GlobalOpenGL_debugAssertNoErrors(); gl().glDisable( GL_LIGHTING ); GlobalOpenGL_debugAssertNoErrors(); gl().glDisable( GL_COLOR_MATERIAL ); GlobalOpenGL_debugAssertNoErrors(); GlobalOpenGL_debugAssertNoErrors(); // size info if ( g_xywindow_globals_private.m_bShowSize && GlobalSelectionSystem().countSelected() != 0 ) { PaintSizeInfo( nDim1, nDim2 ); } GlobalOpenGL_debugAssertNoErrors(); { // reset modelview gl().glLoadIdentity(); gl().glScalef( m_fScale, m_fScale, 1 ); gl().glTranslatef( -m_vOrigin[nDim1], -m_vOrigin[nDim2], 0 ); Feedback_draw2D( m_viewType ); } if( g_camwindow_globals.m_showStats ){ gl().glMatrixMode( GL_PROJECTION ); gl().glLoadIdentity(); gl().glOrtho( 0, m_nWidth, 0, m_nHeight, 0, 1 ); gl().glMatrixMode( GL_MODELVIEW ); gl().glLoadIdentity(); gl().glColor3fv( vector3_to_array( g_xywindow_globals.color_viewname ) ); gl().glRasterPos3f( 2.f, 0.f, 0.0f ); extern const char* Renderer_GetStats(); GlobalOpenGL().drawString( StringStream<64>( Renderer_GetStats(), " | f2f: ", m_render_time.elapsed_msec() ) ); m_render_time.start(); } } void XYWnd_MouseToPoint( XYWnd* xywnd, int x, int y, Vector3& point ){ point = xywnd->XY_ToPoint( x, y, true ); const int nDim = xywnd->GetViewType(); const float fWorkMid = float_mid( Select_getWorkZone().d_work_min[nDim], Select_getWorkZone().d_work_max[nDim] ); point[nDim] = float_snapped( fWorkMid, GetGridSize() ); } void XYWnd::OnEntityCreate( const char* item ){ Vector3 point; XYWnd_MouseToPoint( this, m_entityCreate_x, m_entityCreate_y, point ); const float offset = std::max( 8.f, GetSnapGridSize() ) * g_entityCreationOffset; NDIM1NDIM2( m_viewType ) point += g_vector3_axes[nDim1] * offset; (void)nDim2; Entity_createFromSelection( item, point ); } inline AABB GetCenterBbox(){ return ( GlobalSelectionSystem().countSelected() != 0 )? GlobalSelectionSystem().getBoundsSelected() : AABB( Camera_getOrigin( *g_pParentWnd->GetCamWnd() ), Vector3( 128.f, 128.f, 128.f ) ); } void XYWnd_Centralize( XYWnd* xywnd ){ xywnd->SetOrigin( GetCenterBbox().origin ); } void XY_Centralize(){ const Vector3 position( GetCenterBbox().origin ); g_pParentWnd->forEachXYWnd( [&position]( XYWnd* xywnd ){ xywnd->SetOrigin( position ); } ); } void XY_Focus(){ const AABB bounds( GetCenterBbox() ); g_pParentWnd->forEachXYWnd( [&bounds]( XYWnd* xywnd ){ xywnd->FocusOnBounds( bounds ); } ); } void XY_SetViewType( VIEWTYPE viewtype ){ if ( g_pParentWnd->CurrentStyle() != MainFrame::eSplit ) { // do not want this in a split window XYWnd* xywnd = g_pParentWnd->ActiveXY(); xywnd->SetViewType( viewtype ); XYWnd_Centralize( xywnd ); } else{ XY_Centralize(); // do something else that the user may want here } } void XY_Top(){ XY_SetViewType( XY ); } void XY_Front(){ XY_SetViewType( XZ ); } void XY_Side(){ XY_SetViewType( YZ ); } void XY_NextView(){ XY_SetViewType( static_cast( ( g_pParentWnd->ActiveXY()->GetViewType() + 2 ) % 3 ) ); } void XY_Zoom100(){ g_pParentWnd->forEachXYWnd( []( XYWnd* xywnd ){ xywnd->SetScale( 1 ); } ); } void XY_ZoomIn(){ g_pParentWnd->ActiveXY()->ZoomIn(); } void XY_ZoomOut(){ g_pParentWnd->ActiveXY()->ZoomOut(); } ToggleShown g_xy_top_shown( true ); void XY_Top_Shown_Construct( QWidget* parent ){ g_xy_top_shown.connect( parent ); } ToggleShown g_yz_side_shown( false ); void YZ_Side_Shown_Construct( QWidget* parent ){ g_yz_side_shown.connect( parent ); } ToggleShown g_xz_front_shown( false ); void XZ_Front_Shown_Construct( QWidget* parent ){ g_xz_front_shown.connect( parent ); } class EntityClassMenu : public ModuleObserver { std::size_t m_unrealised; public: EntityClassMenu() : m_unrealised( 1 ){ } void realise(){ if ( --m_unrealised == 0 ) { } } void unrealise(){ if ( ++m_unrealised == 1 ) { if ( XYWnd::m_mnuDrop != 0 ) { delete XYWnd::m_mnuDrop; XYWnd::m_mnuDrop = 0; } } } }; EntityClassMenu g_EntityClassMenu; void ShowNamesExport( const BoolImportCallback& importer ){ importer( GlobalEntityCreator().getShowNames() ); } typedef FreeCaller1 ShowNamesExportCaller; ShowNamesExportCaller g_show_names_caller; ToggleItem g_show_names( g_show_names_caller ); void ShowNamesToggle(){ GlobalEntityCreator().setShowNames( !GlobalEntityCreator().getShowNames() ); g_show_names.update(); UpdateAllWindows(); } void ShowBboxesExport( const BoolImportCallback& importer ){ importer( GlobalEntityCreator().getShowBboxes() ); } typedef FreeCaller1 ShowBboxesExportCaller; ShowBboxesExportCaller g_show_bboxes_caller; ToggleItem g_show_bboxes( g_show_bboxes_caller ); void ShowBboxesToggle(){ GlobalEntityCreator().setShowBboxes( !GlobalEntityCreator().getShowBboxes() ); g_show_bboxes.update(); UpdateAllWindows(); } void ShowConnectionsExport( const BoolImportCallback& importer ){ importer( GlobalEntityCreator().getShowConnections() ); } typedef FreeCaller1 ShowConnectionsExportCaller; ShowConnectionsExportCaller g_show_connections_caller; ToggleItem g_show_connections( g_show_connections_caller ); void ShowConnectionsToggle(){ GlobalEntityCreator().setShowConnections( !GlobalEntityCreator().getShowConnections() ); g_show_connections.update(); UpdateAllWindows(); } void ShowAnglesExport( const BoolImportCallback& importer ){ importer( GlobalEntityCreator().getShowAngles() ); } typedef FreeCaller1 ShowAnglesExportCaller; ShowAnglesExportCaller g_show_angles_caller; ToggleItem g_show_angles( g_show_angles_caller ); void ShowAnglesToggle(){ GlobalEntityCreator().setShowAngles( !GlobalEntityCreator().getShowAngles() ); g_show_angles.update(); UpdateAllWindows(); } ToggleItem g_show_blocks( BoolExportCaller( g_xywindow_globals_private.show_blocks ) ); void ShowBlocksToggle(){ g_xywindow_globals_private.show_blocks ^= 1; g_show_blocks.update(); XY_UpdateAllWindows(); } ToggleItem g_show_coordinates( BoolExportCaller( g_xywindow_globals_private.show_coordinates ) ); void ShowCoordinatesToggle(){ g_xywindow_globals_private.show_coordinates ^= 1; g_show_coordinates.update(); XY_UpdateAllWindows(); } ToggleItem g_show_outline( BoolExportCaller( g_xywindow_globals_private.show_outline ) ); void ShowOutlineToggle(){ g_xywindow_globals_private.show_outline ^= 1; g_show_outline.update(); XY_UpdateAllWindows(); } ToggleItem g_show_axes( BoolExportCaller( g_xywindow_globals_private.show_axis ) ); void ShowAxesToggle(){ g_xywindow_globals_private.show_axis ^= 1; g_show_axes.update(); XY_UpdateAllWindows(); } ToggleItem g_show_workzone( BoolExportCaller( g_xywindow_globals_private.show_workzone ) ); void ShowWorkzoneToggle(){ g_xywindow_globals_private.show_workzone ^= 1; g_show_workzone.update(); XY_UpdateAllWindows(); } /* void ShowAxesToggle(){ g_xywindow_globals_private.show_axis ^= 1; XY_UpdateAllWindows(); } typedef FreeCaller ShowAxesToggleCaller; void ShowAxesExport( const BoolImportCallback& importer ){ importer( g_xywindow_globals_private.show_axis ); } typedef FreeCaller1 ShowAxesExportCaller; ShowAxesExportCaller g_show_axes_caller; BoolExportCallback g_show_axes_callback( g_show_axes_caller ); ToggleItem g_show_axes( g_show_axes_callback ); */ /* BoolExportCaller g_texdef_movelock_caller( g_brush_texturelock_enabled ); ToggleItem g_texdef_movelock_item( g_texdef_movelock_caller ); void Texdef_ToggleMoveLock(){ g_brush_texturelock_enabled = !g_brush_texturelock_enabled; g_texdef_movelock_item.update(); } */ ToggleItem g_show_size_item( BoolExportCaller( g_xywindow_globals_private.m_bShowSize ) ); void ToggleShowSizeInfo(){ g_xywindow_globals_private.m_bShowSize = !g_xywindow_globals_private.m_bShowSize; g_show_size_item.update(); XY_UpdateAllWindows(); } ToggleItem g_show_crosshair_item{ BoolExportCaller( g_bCrossHairs ) }; void ToggleShowCrosshair(){ g_bCrossHairs ^= 1; g_show_crosshair_item.update(); XY_UpdateAllWindows(); } ToggleItem g_show_grid_item( BoolExportCaller( g_xywindow_globals_private.d_showgrid ) ); void ToggleShowGrid(){ g_xywindow_globals_private.d_showgrid = !g_xywindow_globals_private.d_showgrid; g_show_grid_item.update(); XY_UpdateAllWindows(); } void MSAAImport( int value ){ g_xywindow_globals_private.m_MSAA = value ? 1 << value : value; } typedef FreeCaller1 MSAAImportCaller; void MSAAExport( const IntImportCallback& importer ){ if( g_xywindow_globals_private.m_MSAA <= 0 ){ importer( 0 ); } else{ int exponent = 1; while( !( ( g_xywindow_globals_private.m_MSAA >> exponent ) & 1 ) ){ ++exponent; } importer( exponent ); } } typedef FreeCaller1 MSAAExportCaller; void XYShow_registerCommands(){ GlobalToggles_insert( "ShowSize2d", FreeCaller(), ToggleItem::AddCallbackCaller( g_show_size_item ), QKeySequence( "J" ) ); GlobalToggles_insert( "ToggleCrosshairs", FreeCaller(), ToggleItem::AddCallbackCaller( g_show_crosshair_item ), QKeySequence( "Shift+X" ) ); GlobalToggles_insert( "ToggleGrid", FreeCaller(), ToggleItem::AddCallbackCaller( g_show_grid_item ), QKeySequence( "0" ) ); GlobalToggles_insert( "ShowAngles", FreeCaller(), ToggleItem::AddCallbackCaller( g_show_angles ) ); GlobalToggles_insert( "ShowNames", FreeCaller(), ToggleItem::AddCallbackCaller( g_show_names ) ); GlobalToggles_insert( "ShowBboxes", FreeCaller(), ToggleItem::AddCallbackCaller( g_show_bboxes ) ); GlobalToggles_insert( "ShowConnections", FreeCaller(), ToggleItem::AddCallbackCaller( g_show_connections ) ); GlobalToggles_insert( "ShowBlocks", FreeCaller(), ToggleItem::AddCallbackCaller( g_show_blocks ) ); GlobalToggles_insert( "ShowCoordinates", FreeCaller(), ToggleItem::AddCallbackCaller( g_show_coordinates ) ); GlobalToggles_insert( "ShowWindowOutline", FreeCaller(), ToggleItem::AddCallbackCaller( g_show_outline ) ); GlobalToggles_insert( "ShowAxes", FreeCaller(), ToggleItem::AddCallbackCaller( g_show_axes ) ); GlobalToggles_insert( "ShowWorkzone2d", FreeCaller(), ToggleItem::AddCallbackCaller( g_show_workzone ) ); } void XYWnd_registerShortcuts(){ command_connect_accelerator( "ToggleCrosshairs" ); command_connect_accelerator( "ShowSize2d" ); } void Orthographic_constructPreferences( PreferencesPage& page ){ page.appendCheckBox( "", "Solid selection boxes ( no stipple )", g_xywindow_globals.m_bNoStipple ); //page.appendCheckBox( "", "Display size info", g_xywindow_globals_private.m_bShowSize ); page.appendCheckBox( "", "Chase mouse during drags", g_xywindow_globals_private.m_bChaseMouse ); page.appendCheckBox( "", "Zoom to Mouse pointer", g_xywindow_globals_private.m_bZoomToPointer ); { const char* samples[] = { "0", "2", "4", "8", "16", "32" }; page.appendCombo( "MSAA", StringArrayRange( samples ), IntImportCallback( MSAAImportCaller() ), IntExportCallback( MSAAExportCaller() ) ); } } void Orthographic_constructPage( PreferenceGroup& group ){ PreferencesPage page( group.createPage( "Orthographic", "Orthographic View Preferences" ) ); Orthographic_constructPreferences( page ); } void Orthographic_registerPreferencesPage(){ PreferencesDialog_addSettingsPage( FreeCaller1() ); } #include "preferencesystem.h" #include "stringio.h" void XYWindow_Construct(){ GlobalToggles_insert( "ToggleView", ToggleShown::ToggleCaller( g_xy_top_shown ), ToggleItem::AddCallbackCaller( g_xy_top_shown.m_item ) ); GlobalToggles_insert( "ToggleSideView", ToggleShown::ToggleCaller( g_yz_side_shown ), ToggleItem::AddCallbackCaller( g_yz_side_shown.m_item ) ); GlobalToggles_insert( "ToggleFrontView", ToggleShown::ToggleCaller( g_xz_front_shown ), ToggleItem::AddCallbackCaller( g_xz_front_shown.m_item ) ); GlobalCommands_insert( "NextView", FreeCaller(), QKeySequence( "Ctrl+Tab" ) ); GlobalCommands_insert( "ZoomIn", FreeCaller(), QKeySequence( "Delete" ) ); GlobalCommands_insert( "ZoomOut", FreeCaller(), QKeySequence( "Insert" ) ); GlobalCommands_insert( "ViewTop", FreeCaller(), QKeySequence( Qt::Key_7 + Qt::KeypadModifier ) ); GlobalCommands_insert( "ViewFront", FreeCaller(), QKeySequence( Qt::Key_1 + Qt::KeypadModifier ) ); GlobalCommands_insert( "ViewSide", FreeCaller(), QKeySequence( Qt::Key_3 + Qt::KeypadModifier ) ); GlobalCommands_insert( "Zoom100", FreeCaller() ); GlobalCommands_insert( "CenterXYView", FreeCaller(), QKeySequence( "Ctrl+Shift+Tab" ) ); GlobalCommands_insert( "XYFocusOnSelected", FreeCaller(), QKeySequence( "`" ) ); GlobalPreferenceSystem().registerPreference( "XYMSAA", IntImportStringCaller( g_xywindow_globals_private.m_MSAA ), IntExportStringCaller( g_xywindow_globals_private.m_MSAA ) ); GlobalPreferenceSystem().registerPreference( "2DZoomInToPointer", BoolImportStringCaller( g_xywindow_globals_private.m_bZoomToPointer ), BoolExportStringCaller( g_xywindow_globals_private.m_bZoomToPointer ) ); GlobalPreferenceSystem().registerPreference( "ChaseMouse", BoolImportStringCaller( g_xywindow_globals_private.m_bChaseMouse ), BoolExportStringCaller( g_xywindow_globals_private.m_bChaseMouse ) ); GlobalPreferenceSystem().registerPreference( "ShowSize2d", BoolImportStringCaller( g_xywindow_globals_private.m_bShowSize ), BoolExportStringCaller( g_xywindow_globals_private.m_bShowSize ) ); GlobalPreferenceSystem().registerPreference( "ShowCrosshair", BoolImportStringCaller( g_bCrossHairs ), BoolExportStringCaller( g_bCrossHairs ) ); GlobalPreferenceSystem().registerPreference( "NoStipple", BoolImportStringCaller( g_xywindow_globals.m_bNoStipple ), BoolExportStringCaller( g_xywindow_globals.m_bNoStipple ) ); GlobalPreferenceSystem().registerPreference( "SI_ShowCoords", BoolImportStringCaller( g_xywindow_globals_private.show_coordinates ), BoolExportStringCaller( g_xywindow_globals_private.show_coordinates ) ); GlobalPreferenceSystem().registerPreference( "SI_ShowOutlines", BoolImportStringCaller( g_xywindow_globals_private.show_outline ), BoolExportStringCaller( g_xywindow_globals_private.show_outline ) ); GlobalPreferenceSystem().registerPreference( "SI_ShowAxis", BoolImportStringCaller( g_xywindow_globals_private.show_axis ), BoolExportStringCaller( g_xywindow_globals_private.show_axis ) ); GlobalPreferenceSystem().registerPreference( "ShowWorkzone2d", BoolImportStringCaller( g_xywindow_globals_private.show_workzone ), BoolExportStringCaller( g_xywindow_globals_private.show_workzone ) ); GlobalPreferenceSystem().registerPreference( "SI_AxisColors0", Vector3ImportStringCaller( g_xywindow_globals.AxisColorX ), Vector3ExportStringCaller( g_xywindow_globals.AxisColorX ) ); GlobalPreferenceSystem().registerPreference( "SI_AxisColors1", Vector3ImportStringCaller( g_xywindow_globals.AxisColorY ), Vector3ExportStringCaller( g_xywindow_globals.AxisColorY ) ); GlobalPreferenceSystem().registerPreference( "SI_AxisColors2", Vector3ImportStringCaller( g_xywindow_globals.AxisColorZ ), Vector3ExportStringCaller( g_xywindow_globals.AxisColorZ ) ); GlobalPreferenceSystem().registerPreference( "SI_Colors1", Vector3ImportStringCaller( g_xywindow_globals.color_gridback ), Vector3ExportStringCaller( g_xywindow_globals.color_gridback ) ); GlobalPreferenceSystem().registerPreference( "SI_Colors2", Vector3ImportStringCaller( g_xywindow_globals.color_gridminor ), Vector3ExportStringCaller( g_xywindow_globals.color_gridminor ) ); GlobalPreferenceSystem().registerPreference( "SI_Colors3", Vector3ImportStringCaller( g_xywindow_globals.color_gridmajor ), Vector3ExportStringCaller( g_xywindow_globals.color_gridmajor ) ); GlobalPreferenceSystem().registerPreference( "SI_Colors6", Vector3ImportStringCaller( g_xywindow_globals.color_gridblock ), Vector3ExportStringCaller( g_xywindow_globals.color_gridblock ) ); GlobalPreferenceSystem().registerPreference( "SI_Colors7", Vector3ImportStringCaller( g_xywindow_globals.color_gridtext ), Vector3ExportStringCaller( g_xywindow_globals.color_gridtext ) ); GlobalPreferenceSystem().registerPreference( "SI_Colors8", Vector3ImportStringCaller( g_xywindow_globals.color_brushes ), Vector3ExportStringCaller( g_xywindow_globals.color_brushes ) ); GlobalPreferenceSystem().registerPreference( "SI_Colors9", Vector3ImportStringCaller( g_xywindow_globals.color_viewname ), Vector3ExportStringCaller( g_xywindow_globals.color_viewname ) ); GlobalPreferenceSystem().registerPreference( "SI_Colors10", Vector3ImportStringCaller( g_xywindow_globals.color_clipper ), Vector3ExportStringCaller( g_xywindow_globals.color_clipper ) ); GlobalPreferenceSystem().registerPreference( "SI_Colors11", Vector3ImportStringCaller( g_xywindow_globals.color_selbrushes ), Vector3ExportStringCaller( g_xywindow_globals.color_selbrushes ) ); GlobalPreferenceSystem().registerPreference( "XYVIS", makeBoolStringImportCallback( ToggleShownImportBoolCaller( g_xy_top_shown ) ), makeBoolStringExportCallback( ToggleShownExportBoolCaller( g_xy_top_shown ) ) ); GlobalPreferenceSystem().registerPreference( "XZVIS", makeBoolStringImportCallback( ToggleShownImportBoolCaller( g_xz_front_shown ) ), makeBoolStringExportCallback( ToggleShownExportBoolCaller( g_xz_front_shown ) ) ); GlobalPreferenceSystem().registerPreference( "YZVIS", makeBoolStringImportCallback( ToggleShownImportBoolCaller( g_yz_side_shown ) ), makeBoolStringExportCallback( ToggleShownExportBoolCaller( g_yz_side_shown ) ) ); Orthographic_registerPreferencesPage(); XYWnd::captureStates(); GlobalEntityClassManager().attach( g_EntityClassMenu ); } void XYWindow_Destroy(){ GlobalEntityClassManager().detach( g_EntityClassMenu ); XYWnd::releaseStates(); }