/* Copyright (C) 1999-2006 Id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ // // Camera Window // // Leonardo Zide (leo@lokigames.com) // #include "camwindow.h" #include "debugging/debugging.h" #include "iscenegraph.h" #include "irender.h" #include "igl.h" #include "icamera.h" #include "cullable.h" #include "renderable.h" #include "preferencesystem.h" #include "signal/signal.h" #include "container/array.h" #include "scenelib.h" #include "render.h" #include "commandlib.h" #include "math/frustum.h" #include "gtkutil/widget.h" #include "gtkutil/toolbar.h" #include "gtkutil/glwidget.h" #include "gtkutil/xorrectangle.h" #include "gtkutil/fbo.h" #include "gtkmisc.h" #include "selection.h" #include "mainframe.h" #include "preferences.h" #include "commands.h" #include "xywindow.h" #include "windowobservers.h" #include "renderstate.h" #include "timer.h" #include #include // https://stackoverflow.com/questions/42566421/how-to-queue-lambda-function-into-qts-event-loop/42566867#42566867 template void postCall( QObject * obj, Fun && fun ) { // qDebug() << __FUNCTION__; struct Event : public QEvent { using F = typename std::decay::type; F fun; Event( F && fun ) : QEvent( QEvent::None ), fun( std::move( fun ) ) {} Event( const F & fun ) : QEvent( QEvent::None ), fun( fun ) {} ~Event() { fun(); } }; QCoreApplication::postEvent( obj->thread() ? obj : qApp, new Event( std::forward( fun ) ) ); } class IdleDraw2 : public QObject { Callback m_redraw; std::vector m_funcs; Callback m_loopFunc; bool m_running{}; bool m_queued{}; bool m_redrawDo{}; void invoke(){ if( !m_running ){ m_running = true; for( auto& f : m_funcs ) f(); m_funcs.clear(); m_loopFunc(); if( m_redrawDo ) m_redraw(); } else globalWarningStream() << "invoke() during m_running\n"; m_running = false; m_queued = false; m_redrawDo = false; doLoop(); } public: IdleDraw2( const Callback& redrawCallback ) : m_redraw( redrawCallback ){} void queueDraw( const Callback& func, bool redrawDo ){ if( !m_running ){ if( std::find( m_funcs.cbegin(), m_funcs.cend(), func ) == m_funcs.cend() ){ m_funcs.push_back( func ); // globalOutputStream() << m_funcs.size() << " m_funcs.size()\n"; } m_redrawDo |= redrawDo; if( !m_queued ){ m_queued = true; postCall( this, [this](){ invoke(); } ); } } else globalWarningStream() << "queueDraw() during m_running\n"; } void startLoop( const Callback& func ){ m_loopFunc = func; doLoop(); } void doLoop(){ if( m_loopFunc != Callback() ) queueDraw( Callback(), true ); } void breakLoop(){ m_loopFunc = {}; } }; Signal0 g_cameraMoved_callbacks; void AddCameraMovedCallback( const SignalHandler& handler ){ g_cameraMoved_callbacks.connectLast( handler ); } void CameraMovedNotify(){ g_cameraMoved_callbacks(); } struct camwindow_globals_private_t { int m_nMoveSpeed = 500; int m_time_toMaxSpeed = 200; int m_nScrollMoveSpeed = 100; bool m_bZoomToPointer = true; float m_strafeSpeed = 1.f; float m_angleSpeed = 3.f; bool m_bCamInverseMouse = false; bool m_bCamDiscrete = true; bool m_bCubicClipping = false; int m_strafeMode = 3; bool m_bFaceWire = true; bool m_bFaceFill = true; int m_MSAA = 8; bool m_bShowWorkzone = true; bool m_bShowSize = true; }; camwindow_globals_private_t g_camwindow_globals_private; const Matrix4 g_opengl2radiant( 0, 0,-1, 0, -1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1 ); const Matrix4 g_radiant2opengl( 0,-1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0, 0, 0, 1 ); struct camera_t; void Camera_mouseMove( camera_t& camera, int x, int y, const QMouseEvent& event ); struct MotionDeltaValues { int x; int y; QMouseEvent mouseMoveEvent; MotionDeltaValues( int x_, int y_, QMouseEvent mouseMoveEvent_ ) : x( x_ ), y( y_ ), mouseMoveEvent( mouseMoveEvent_ ) { } }; enum camera_draw_mode { cd_wire = 0, cd_solid = 1, cd_texture = 2, cd_texture_plus_wire = 3, cd_lighting = 4 }; const int camera_draw_mode_count = 5; struct camera_t { int width, height; Vector3 origin; Vector3 angles; Vector3 color; // background Vector3 forward, right; // move matrix (TTimo: used to have up but it was not updated) Vector3 vup, vpn, vright; // view matrix (taken from the modelview matrix) Matrix4 projection; Matrix4 modelview; bool m_strafe; // true when in strafemode toggled by the ctrl-key bool m_strafe_forward; // true when in strafemode by ctrl-key and shift is pressed for forward strafing bool m_strafe_forward_invert; //silly option to invert forward strafing to support old fegs bool m_orbit = false; Vector3 m_orbit_center; Vector3 m_orbit_initial_pos; int m_orbit_offset = 0; int m_focus_offset = 0; unsigned int movementflags; // movement flags Timer m_keycontrol_timer; float m_keymove_speed_current; static float fieldOfView; static const float near_z; DeferredMotionDelta2 m_mouseMove; View* m_view; Callback m_update; IdleDraw2 m_idleDraw; Callback1 m_update_motion_freemove; static camera_draw_mode draw_mode; camera_t( View* view, const Callback& update, const Callback1& update_motion_freemove ) : width( 0 ), height( 0 ), origin( 0, 0, 0 ), angles( 0, 0, 0 ), color( 0, 0, 0 ), movementflags( 0 ), m_keymove_speed_current( 0.f ), m_mouseMove( [this]( int x, int y, const QMouseEvent& event ){ Camera_mouseMove( *this, x, y, event ); } ), m_view( view ), m_update( update ), m_idleDraw( update ), m_update_motion_freemove( update_motion_freemove ){ } }; float camera_t::fieldOfView = 100.0f; const float camera_t::near_z = 1.f; camera_draw_mode camera_t::draw_mode = cd_texture; inline Matrix4 projection_for_camera( float near_z, float far_z, float fieldOfView, int width, int height ){ float half_width = static_cast( near_z * tan( degrees_to_radians( fieldOfView * 0.5 ) ) ); const bool swap = height > width; if( swap ) std::swap( width, height ); float half_height = half_width * ( static_cast( height ) / static_cast( width ) ); if( swap ) std::swap( half_width, half_height ); return matrix4_frustum( -half_width, half_width, -half_height, half_height, near_z, far_z ); } float Camera_getFarClipPlane( camera_t& camera ){ return ( g_camwindow_globals_private.m_bCubicClipping ) ? pow( 2.0, ( g_camwindow_globals.m_nCubicScale + 7 ) / 2.0 ) : ( ( g_MaxWorldCoord - g_MinWorldCoord ) * sqrt( 3 ) ); } void Camera_updateProjection( camera_t& camera ){ float farClip = Camera_getFarClipPlane( camera ); //~near_z = farClip / 4096.0f camera.projection = projection_for_camera( camera_t::near_z, farClip, camera_t::fieldOfView, camera.width, camera.height ); camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height ); } void Camera_updateVectors( camera_t& camera ){ for ( int i = 0; i < 3; i++ ) { camera.vright[i] = camera.modelview[( i << 2 ) + 0]; camera.vup[i] = camera.modelview[( i << 2 ) + 1]; camera.vpn[i] = camera.modelview[( i << 2 ) + 2]; } } void Camera_updateModelview( camera_t& camera ){ camera.modelview = g_matrix4_identity; // roll, pitch, yaw Vector3 radiant_eulerXYZ( 0, -camera.angles[CAMERA_PITCH], camera.angles[CAMERA_YAW] ); matrix4_translate_by_vec3( camera.modelview, camera.origin ); matrix4_rotate_by_euler_xyz_degrees( camera.modelview, radiant_eulerXYZ ); matrix4_multiply_by_matrix4( camera.modelview, g_radiant2opengl ); matrix4_affine_invert( camera.modelview ); Camera_updateVectors( camera ); camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height ); } void Camera_Move_updateAxes( camera_t& camera ){ double ya = degrees_to_radians( camera.angles[CAMERA_YAW] ); // the movement matrix is kept 2d camera.forward[0] = static_cast( cos( ya ) ); camera.forward[1] = static_cast( sin( ya ) ); camera.forward[2] = 0; camera.right[0] = camera.forward[1]; camera.right[1] = -camera.forward[0]; } void Camera_Freemove_updateAxes( camera_t& camera ){ camera.right = camera.vright; camera.forward = vector3_negated( camera.vpn ); } const Vector3& Camera_getOrigin( camera_t& camera ){ return camera.origin; } void Camera_setOrigin( camera_t& camera, const Vector3& origin ){ camera.origin = origin; Camera_updateModelview( camera ); camera.m_update(); CameraMovedNotify(); } const Vector3& Camera_getAngles( camera_t& camera ){ return camera.angles; } void Camera_setAngles( camera_t& camera, const Vector3& angles ){ camera.angles = angles; Camera_updateModelview( camera ); camera.m_update(); CameraMovedNotify(); } void Camera_FreeMove( camera_t& camera, int dx, int dy ){ // free strafe mode, toggled by the ctrl key with optional shift for forward movement if ( camera.m_strafe ) { const float speed = g_camwindow_globals_private.m_strafeSpeed; camera.origin -= camera.vright * speed * dx; if ( camera.m_strafe_forward ) camera.origin += camera.vpn * speed * dy * ( camera.m_strafe_forward_invert ? 1 : -1 ); else camera.origin += camera.vup * speed * dy; } else // free rotation { const float dtime = 0.0333333f; Vector3 angles0( camera.angles ); if ( g_camwindow_globals_private.m_bCamInverseMouse ) { camera.angles[CAMERA_PITCH] -= dy * dtime * g_camwindow_globals_private.m_angleSpeed; } else{ camera.angles[CAMERA_PITCH] += dy * dtime * g_camwindow_globals_private.m_angleSpeed; } camera.angles[CAMERA_YAW] += dx * dtime * g_camwindow_globals_private.m_angleSpeed; if ( camera.angles[CAMERA_PITCH] > 90 ) { camera.angles[CAMERA_PITCH] = 90; } else if ( camera.angles[CAMERA_PITCH] < -90 ) { camera.angles[CAMERA_PITCH] = -90; } if ( camera.angles[CAMERA_YAW] >= 360 ) { camera.angles[CAMERA_YAW] -= 360; } else if ( camera.angles[CAMERA_YAW] <= 0 ) { camera.angles[CAMERA_YAW] += 360; } if( camera.m_orbit ){ #if 0 const Vector3 radangles( euler_degrees_to_radians( camera.angles ) ); const Vector3 viewdir( cos( radangles[1] ) * cos( radangles[0] ), sin( radangles[1] ) * cos( radangles[0] ), sin( radangles[0] ) ); const float len = vector3_length( camera.origin - camera.m_orbit_center ); camera.origin = camera.m_orbit_center - viewdir * len; #else Matrix4 rot0 = matrix4_rotation_for_euler_xyz_degrees( Vector3( 0, -angles0[CAMERA_PITCH], angles0[CAMERA_YAW] ) ); matrix4_affine_invert( rot0 ); Matrix4 rot1 = matrix4_rotation_for_euler_xyz_degrees( Vector3( 0, -camera.angles[CAMERA_PITCH], camera.angles[CAMERA_YAW] ) ); matrix4_multiply_by_matrix4( rot1, rot0 ); Matrix4 mat = matrix4_translation_for_vec3( camera.m_orbit_center ); matrix4_multiply_by_matrix4( mat, rot1 ); matrix4_translate_by_vec3( mat, -camera.m_orbit_center ); camera.origin = matrix4_transformed_point( mat, camera.origin ); #endif } } Camera_updateModelview( camera ); Camera_Freemove_updateAxes( camera ); } void Camera_mouseMove( camera_t& camera, int x, int y, const QMouseEvent& event ){ //globalOutputStream() << "mousemove... "; Camera_FreeMove( camera, -x, -y ); camera.m_update_motion_freemove( MotionDeltaValues( x, y, event ) ); CameraMovedNotify(); } const unsigned int MOVE_NONE = 0; const unsigned int MOVE_FORWARD = 1 << 0; const unsigned int MOVE_BACK = 1 << 1; const unsigned int MOVE_ROTRIGHT = 1 << 2; const unsigned int MOVE_ROTLEFT = 1 << 3; const unsigned int MOVE_STRAFERIGHT = 1 << 4; const unsigned int MOVE_STRAFELEFT = 1 << 5; const unsigned int MOVE_UP = 1 << 6; const unsigned int MOVE_DOWN = 1 << 7; const unsigned int MOVE_PITCHUP = 1 << 8; const unsigned int MOVE_PITCHDOWN = 1 << 9; const unsigned int MOVE_FOCUS = 1 << 10; const unsigned int MOVE_ALL = MOVE_FORWARD | MOVE_BACK | MOVE_ROTRIGHT | MOVE_ROTLEFT | MOVE_STRAFERIGHT | MOVE_STRAFELEFT | MOVE_UP | MOVE_DOWN | MOVE_PITCHUP | MOVE_PITCHDOWN | MOVE_FOCUS; Vector3 Camera_getFocusPos( camera_t& camera ); void Cam_KeyControl( camera_t& camera, float dtime ){ // Update angles const float dangle = 25.f * dtime * g_camwindow_globals_private.m_angleSpeed; if ( camera.movementflags & MOVE_ROTLEFT ) { camera.angles[CAMERA_YAW] += dangle; } if ( camera.movementflags & MOVE_ROTRIGHT ) { camera.angles[CAMERA_YAW] -= dangle; } if ( camera.movementflags & MOVE_PITCHUP ) { camera.angles[CAMERA_PITCH] = std::min( camera.angles[CAMERA_PITCH] + dangle, 90.f ); } if ( camera.movementflags & MOVE_PITCHDOWN ) { camera.angles[CAMERA_PITCH] = std::max( camera.angles[CAMERA_PITCH] - dangle, -90.f ); } Camera_updateModelview( camera ); Camera_Freemove_updateAxes( camera ); if( g_camwindow_globals_private.m_time_toMaxSpeed == 0 ){ camera.m_keymove_speed_current = g_camwindow_globals_private.m_nMoveSpeed; } else{ /* accelerate */ camera.m_keymove_speed_current = std::min( camera.m_keymove_speed_current + g_camwindow_globals_private.m_nMoveSpeed * dtime / g_camwindow_globals_private.m_time_toMaxSpeed * 1000, static_cast( g_camwindow_globals_private.m_nMoveSpeed ) ); } const float dpos = dtime * camera.m_keymove_speed_current; // Update position if ( camera.movementflags & MOVE_FORWARD ) { camera.origin += camera.forward * dpos; } if ( camera.movementflags & MOVE_BACK ) { camera.origin -= camera.forward * dpos; } if ( camera.movementflags & MOVE_STRAFERIGHT ) { camera.origin += camera.right * dpos; } if ( camera.movementflags & MOVE_STRAFELEFT ) { camera.origin -= camera.right * dpos; } if ( camera.movementflags & MOVE_UP ) { camera.origin += g_vector3_axis_z * dpos; } if ( camera.movementflags & MOVE_DOWN ) { camera.origin -= g_vector3_axis_z * dpos; } if ( camera.movementflags & MOVE_FOCUS ) { camera.origin = Camera_getFocusPos( camera ); } Camera_updateModelview( camera ); } void Camera_keyMove( camera_t& camera ){ //globalOutputStream() << "keymove... "; float time_seconds = camera.m_keycontrol_timer.elapsed_sec(); if( time_seconds == 0 ) /* some reasonable move at the very start */ time_seconds = 0.008f; camera.m_keycontrol_timer.start(); Cam_KeyControl( camera, time_seconds ); CameraMovedNotify(); } void Camera_setMovementFlags( camera_t& camera, unsigned int mask ){ if ( ( ~camera.movementflags & mask ) != 0 && camera.movementflags == 0 ) { camera.m_idleDraw.startLoop( ReferenceCaller( camera ) ); camera.m_keycontrol_timer.start(); camera.m_keymove_speed_current = 0; } camera.movementflags |= mask; } void Camera_clearMovementFlags( camera_t& camera, unsigned int mask ){ if ( ( camera.movementflags & ~mask ) == 0 && camera.movementflags != 0 ) { camera.m_idleDraw.breakLoop(); } camera.movementflags &= ~mask; } void Camera_MoveForward_KeyDown( camera_t& camera ){ Camera_setMovementFlags( camera, MOVE_FORWARD ); } void Camera_MoveForward_KeyUp( camera_t& camera ){ Camera_clearMovementFlags( camera, MOVE_FORWARD ); } void Camera_MoveBack_KeyDown( camera_t& camera ){ Camera_setMovementFlags( camera, MOVE_BACK ); } void Camera_MoveBack_KeyUp( camera_t& camera ){ Camera_clearMovementFlags( camera, MOVE_BACK ); } void Camera_MoveLeft_KeyDown( camera_t& camera ){ Camera_setMovementFlags( camera, MOVE_STRAFELEFT ); } void Camera_MoveLeft_KeyUp( camera_t& camera ){ Camera_clearMovementFlags( camera, MOVE_STRAFELEFT ); } void Camera_MoveRight_KeyDown( camera_t& camera ){ Camera_setMovementFlags( camera, MOVE_STRAFERIGHT ); } void Camera_MoveRight_KeyUp( camera_t& camera ){ Camera_clearMovementFlags( camera, MOVE_STRAFERIGHT ); } void Camera_MoveUp_KeyDown( camera_t& camera ){ Camera_setMovementFlags( camera, MOVE_UP ); } void Camera_MoveUp_KeyUp( camera_t& camera ){ Camera_clearMovementFlags( camera, MOVE_UP ); } void Camera_MoveDown_KeyDown( camera_t& camera ){ Camera_setMovementFlags( camera, MOVE_DOWN ); } void Camera_MoveDown_KeyUp( camera_t& camera ){ Camera_clearMovementFlags( camera, MOVE_DOWN ); } void Camera_RotateLeft_KeyDown( camera_t& camera ){ Camera_setMovementFlags( camera, MOVE_ROTLEFT ); } void Camera_RotateLeft_KeyUp( camera_t& camera ){ Camera_clearMovementFlags( camera, MOVE_ROTLEFT ); } void Camera_RotateRight_KeyDown( camera_t& camera ){ Camera_setMovementFlags( camera, MOVE_ROTRIGHT ); } void Camera_RotateRight_KeyUp( camera_t& camera ){ Camera_clearMovementFlags( camera, MOVE_ROTRIGHT ); } void Camera_PitchUp_KeyDown( camera_t& camera ){ Camera_setMovementFlags( camera, MOVE_PITCHUP ); } void Camera_PitchUp_KeyUp( camera_t& camera ){ Camera_clearMovementFlags( camera, MOVE_PITCHUP ); } void Camera_PitchDown_KeyDown( camera_t& camera ){ Camera_setMovementFlags( camera, MOVE_PITCHDOWN ); } void Camera_PitchDown_KeyUp( camera_t& camera ){ Camera_clearMovementFlags( camera, MOVE_PITCHDOWN ); } void Camera_Focus_KeyDown( camera_t& camera ){ Camera_setMovementFlags( camera, MOVE_FOCUS ); camera.m_focus_offset = 0; } void Camera_Focus_KeyUp( camera_t& camera ){ Camera_clearMovementFlags( camera, MOVE_FOCUS ); camera.m_focus_offset = 0; } typedef ReferenceCaller FreeMoveCameraMoveForwardKeyDownCaller; typedef ReferenceCaller FreeMoveCameraMoveForwardKeyUpCaller; typedef ReferenceCaller FreeMoveCameraMoveBackKeyDownCaller; typedef ReferenceCaller FreeMoveCameraMoveBackKeyUpCaller; typedef ReferenceCaller FreeMoveCameraMoveLeftKeyDownCaller; typedef ReferenceCaller FreeMoveCameraMoveLeftKeyUpCaller; typedef ReferenceCaller FreeMoveCameraMoveRightKeyDownCaller; typedef ReferenceCaller FreeMoveCameraMoveRightKeyUpCaller; typedef ReferenceCaller FreeMoveCameraMoveUpKeyDownCaller; typedef ReferenceCaller FreeMoveCameraMoveUpKeyUpCaller; typedef ReferenceCaller FreeMoveCameraMoveDownKeyDownCaller; typedef ReferenceCaller FreeMoveCameraMoveDownKeyUpCaller; typedef ReferenceCaller FreeMoveCameraFocusKeyDownCaller; typedef ReferenceCaller FreeMoveCameraFocusKeyUpCaller; #define SPEED_MOVE 32 #define SPEED_TURN 22.5 #define CAM_MIN_SPEED 50 #define CAM_MAX_SPEED 9999 #define CAM_SPEED_STEP 250 void Camera_MoveForward_Discrete( camera_t& camera ){ Camera_Move_updateAxes( camera ); Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, SPEED_MOVE ) ) ); } void Camera_MoveBack_Discrete( camera_t& camera ){ Camera_Move_updateAxes( camera ); Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, -SPEED_MOVE ) ) ); } void Camera_MoveUp_Discrete( camera_t& camera ){ Vector3 origin( Camera_getOrigin( camera ) ); origin[2] += SPEED_MOVE; Camera_setOrigin( camera, origin ); } void Camera_MoveDown_Discrete( camera_t& camera ){ Vector3 origin( Camera_getOrigin( camera ) ); origin[2] -= SPEED_MOVE; Camera_setOrigin( camera, origin ); } void Camera_MoveLeft_Discrete( camera_t& camera ){ Camera_Move_updateAxes( camera ); Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, -SPEED_MOVE ) ) ); } void Camera_MoveRight_Discrete( camera_t& camera ){ Camera_Move_updateAxes( camera ); Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, SPEED_MOVE ) ) ); } void Camera_RotateLeft_Discrete( camera_t& camera ){ Vector3 angles( Camera_getAngles( camera ) ); angles[CAMERA_YAW] += SPEED_TURN; Camera_setAngles( camera, angles ); } void Camera_RotateRight_Discrete( camera_t& camera ){ Vector3 angles( Camera_getAngles( camera ) ); angles[CAMERA_YAW] -= SPEED_TURN; Camera_setAngles( camera, angles ); } void Camera_PitchUp_Discrete( camera_t& camera ){ Vector3 angles( Camera_getAngles( camera ) ); angles[CAMERA_PITCH] += SPEED_TURN; if ( angles[CAMERA_PITCH] > 90 ) { angles[CAMERA_PITCH] = 90; } Camera_setAngles( camera, angles ); } void Camera_PitchDown_Discrete( camera_t& camera ){ Vector3 angles( Camera_getAngles( camera ) ); angles[CAMERA_PITCH] -= SPEED_TURN; if ( angles[CAMERA_PITCH] < -90 ) { angles[CAMERA_PITCH] = -90; } Camera_setAngles( camera, angles ); } class RadiantCameraView : public CameraView { camera_t& m_camera; View* m_view; Callback m_update; public: RadiantCameraView( camera_t& camera, View* view, const Callback& update ) : m_camera( camera ), m_view( view ), m_update( update ){ } void update(){ m_view->Construct( m_camera.projection, m_camera.modelview, m_camera.width, m_camera.height ); m_update(); } void setModelview( const Matrix4& modelview ){ m_camera.modelview = modelview; matrix4_multiply_by_matrix4( m_camera.modelview, g_radiant2opengl ); matrix4_affine_invert( m_camera.modelview ); Camera_updateVectors( m_camera ); update(); } void setFieldOfView( float fieldOfView ){ float farClip = Camera_getFarClipPlane( m_camera ); m_camera.projection = projection_for_camera( camera_t::near_z, farClip, fieldOfView, m_camera.width, m_camera.height ); update(); } }; static void Camera_motionDelta( int x, int y, const QMouseEvent *event, camera_t& cam ){ cam.m_mouseMove.motion_delta( x, y, event ); cam.m_idleDraw.queueDraw( DeferredMotionDelta2::InvokeCaller( cam.m_mouseMove ), true ); cam.m_orbit = ( event->modifiers() & Qt::KeyboardModifier::AltModifier ) && ( event->buttons() & Qt::MouseButton::RightButton ); if( cam.m_orbit ){ cam.m_strafe = false; return; } cam.m_strafe_forward_invert = false; switch ( g_camwindow_globals_private.m_strafeMode ) { case 0: cam.m_strafe = false; break; case 1: cam.m_strafe = ( event->modifiers() & Qt::KeyboardModifier::ControlModifier ) || ( event->buttons() & Qt::MouseButton::RightButton ); cam.m_strafe_forward = false; break; case 2: cam.m_strafe = ( event->modifiers() & Qt::KeyboardModifier::ControlModifier ) || ( event->buttons() & Qt::MouseButton::RightButton ); cam.m_strafe_forward = true; break; case 4: cam.m_strafe_forward_invert = true; // fall through default: /* 3 & 4 */ cam.m_strafe = ( event->modifiers() & Qt::KeyboardModifier::ControlModifier ) || ( event->buttons() & Qt::MouseButton::RightButton ) || ( event->modifiers() & Qt::KeyboardModifier::ShiftModifier ); cam.m_strafe_forward = ( event->modifiers() & Qt::KeyboardModifier::ShiftModifier ) != 0; break; } if( ( event->buttons() & Qt::MouseButton::LeftButton ) != 0 && g_camwindow_globals_private.m_strafeMode != 0 ){ cam.m_strafe = true; cam.m_strafe_forward = false; } } #include "stream/stringstream.h" class CamDrawSize { Vector3 _extents; RenderTextLabel m_labels[3]; public: CamDrawSize() : _extents( -99.9f, -99.9f, -99.9f ){ } void render( Renderer& renderer, Shader* shader, const View& view ){ const AABB bounds = GlobalSelectionSystem().getBoundsSelected(); if( bounds.extents.x() != 0 || bounds.extents.y() != 0 || bounds.extents.z() != 0 ){ renderer.SetState( shader, Renderer::eFullMaterials ); Vector4 points[3] = { Vector4( bounds.origin - g_vector3_axes[1] * bounds.extents - g_vector3_axes[2] * bounds.extents, 1 ), Vector4( bounds.origin - g_vector3_axes[0] * bounds.extents - g_vector3_axes[2] * bounds.extents, 1 ), Vector4( bounds.origin - g_vector3_axes[0] * bounds.extents - g_vector3_axes[1] * bounds.extents, 1 ), }; for( std::size_t i = 0; i < 3; ++i ){ matrix4_transform_vector4( view.GetViewMatrix(), points[i] ); points[i].x() /= points[i].w(); points[i].y() /= points[i].w(); // points[i].z() /= points[i].w(); matrix4_transform_vector4( view.GetViewport(), points[i] ); } for( std::size_t i = 0; i < 3; ++i ){ if( points[i].w() > 0.005f ){ updateTex( i, bounds.extents[i] ); m_labels[i].screenPos = points[i].vec3().vec2(); renderer.addRenderable( m_labels[i], g_matrix4_identity ); } } } } private: const Vector3 getColor( const std::size_t i ) const { switch ( i ) { case 0: return g_xywindow_globals.AxisColorX; case 1: return g_xywindow_globals.AxisColorY; default: return Vector3( g_xywindow_globals.AxisColorZ.x(), 0.7f, g_xywindow_globals.AxisColorZ.z() ); //hack to make default blue visible better } } void updateTex( const std::size_t i, const float extent ){ if( extent != _extents[i] ){ _extents[i] = extent; m_labels[i].texFree(); StringOutputStream stream( 16 ); stream << ( extent * 2 ); m_labels[i].texAlloc( stream.c_str(), getColor( i ) ); } } }; #include "grid.h" class RenderableCamWorkzone : public OpenGLRenderable { mutable std::array m_verticesarr[3]; mutable std::array m_edgearr[3]; mutable std::array m_colorarr0[3]; mutable std::array m_colorarr1[3]; public: void render( RenderStateFlags state ) const { gl().glEnableClientState( GL_EDGE_FLAG_ARRAY ); const AABB bounds = GlobalSelectionSystem().getBoundsSelected(); for( std::size_t i = 0; i < 3; ++i ){ const std::size_t i2 = ( i + 1 ) % 3; const std::size_t i3 = ( i + 2 ) % 3; // const Vector3 normal = g_vector3_axes[i]; const float offset = 1024; std::vector points; points.reserve( 4 ); points.push_back( bounds.origin + g_vector3_axes[i2] * bounds.extents + g_vector3_axes[i3] * bounds.extents ); if( bounds.extents[i2] != 0 ){ points.push_back( bounds.origin - g_vector3_axes[i2] * bounds.extents + g_vector3_axes[i3] * bounds.extents ); } if( bounds.extents[i3] != 0 ){ points.push_back( bounds.origin + g_vector3_axes[i2] * bounds.extents - g_vector3_axes[i3] * bounds.extents ); if( bounds.extents[i2] != 0 ){ points.push_back( bounds.origin - g_vector3_axes[i2] * bounds.extents - g_vector3_axes[i3] * bounds.extents ); } } float grid = GetGridSize(); std::size_t approx_count = ( std::max( 0.f, bounds.extents[i] ) + offset ) * 4 / grid + 8; if( approx_count > m_verticesarr->size() ){ // prevent overlow approx_count = m_verticesarr->size(); grid = ( std::max( 0.f, bounds.extents[i] ) + offset ) * 4 / ( approx_count - 8 ); // adjust grid accordingly grid = std::exp2( std::ceil( std::log2( grid ) ) ); // round to next PoT } auto& verticesarr( m_verticesarr[i] ); auto& edgearr( m_edgearr[i] ); auto& colorarr0( m_colorarr0[i] ); auto& colorarr1( m_colorarr1[i] ); float coord = float_snapped( bounds.origin[i] - std::max( 0.f, bounds.extents[i] ) - offset, grid ); // const float coord_end = float_snapped( bounds.origin[i] + std::max( 0.f, bounds.extents[i] ) + offset, grid ) + 0.1f; const bool start0 = float_snapped( coord, grid * 2 ) == coord; std::size_t count = 0; for( ; count < approx_count - 4; count += 4 ){ verticesarr[count][i] = verticesarr[count + 1][i] = coord; const float alpha = std::clamp( ( offset + bounds.extents[i] - std::fabs( coord - bounds.origin[i] ) ) / offset, 0.f, 1.f ); colorarr0[count] = colorarr0[count + 1] = Colour4b( 255, 0, 0, alpha * 255 ); colorarr1[count] = colorarr1[count + 1] = Colour4b( 255, 255, 255, alpha * 255 ); coord += grid; verticesarr[count + 2][i] = verticesarr[count + 3][i] = coord; const float alpha2 = std::clamp( ( offset + bounds.extents[i] - std::fabs( coord - bounds.origin[i] ) ) / offset, 0.f, 1.f ); colorarr0[count + 2] = colorarr0[count + 3] = Colour4b( 255, 0, 0, alpha2 * 255 ); colorarr1[count + 2] = colorarr1[count + 3] = Colour4b( 255, 255, 255, alpha2 * 255 ); coord += grid; edgearr[count] = edgearr[count + 2] = GL_FALSE; edgearr[count + 1] = edgearr[count + 3] = GL_TRUE; } if( points.size() == 1 ){ points.push_back( points[0] + g_vector3_axes[i2] * 8 ); for( std::size_t k = 0; k < count; k += 4 ){ edgearr[k + 1] = GL_FALSE; } } gl().glVertexPointer( 3, GL_FLOAT, sizeof( Vector3 ), verticesarr.data()->data() ); gl().glEdgeFlagPointer( sizeof( GLboolean ), edgearr.data() ); for( std::vector::const_iterator j = points.begin(); j != points.end(); ++++j ){ const std::vector::const_iterator jj = j + 1; for( std::size_t k = 0; k < count; k += 4 ){ verticesarr[k][i2] = ( *j )[i2]; verticesarr[k][i3] = ( *j )[i3]; verticesarr[k + 1][i2] = ( *jj )[i2]; verticesarr[k + 1][i3] = ( *jj )[i3]; verticesarr[k + 2][i2] = ( *jj )[i2]; verticesarr[k + 2][i3] = ( *jj )[i3]; verticesarr[k + 3][i2] = ( *j )[i2]; verticesarr[k + 3][i3] = ( *j )[i3]; } gl().glPolygonOffset( -2, 2 ); gl().glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( Colour4b ), colorarr0.data() ); gl().glDrawArrays( GL_QUADS, start0? 0 : 2, GLsizei( count - ( start0? 4 : 2 ) ) ); gl().glPolygonOffset( 1, -1 ); gl().glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( Colour4b ), colorarr1.data() ); gl().glDrawArrays( GL_QUADS, start0? 2 : 0, GLsizei( count - ( start0? 2 : 4 ) ) ); gl().glPolygonOffset( -1, 1 ); // restore default } } gl().glDisableClientState( GL_EDGE_FLAG_ARRAY ); } void render( Renderer& renderer, Shader* shader ) const { renderer.SetState( shader, Renderer::eFullMaterials ); renderer.addRenderable( *this, g_matrix4_identity ); } }; class CamWnd { View m_view; camera_t m_Camera; RadiantCameraView m_cameraview; #if 0 int m_PositionDragCursorX; int m_PositionDragCursorY; #endif static Shader* m_state_select0; static Shader* m_state_select1; static Shader* m_state_wire; static Shader* m_state_facewire; static Shader* m_state_workzone; static Shader* m_state_text; FreezePointer m_freezePointer; CamDrawSize m_draw_size; RenderableCamWorkzone m_draw_workzone; public: QWidget* m_gl_widget; QWidget* m_parent; SelectionSystemWindowObserver* m_window_observer; XORRectangle m_XORRectangle; rect_t m_XORRect; DeferredDraw m_deferredDraw; DeferredMotion2 m_deferred_motion; Timer m_render_time; CamWnd(); ~CamWnd(); bool m_drawing; void queue_draw(){ //ASSERT_MESSAGE(!m_drawing, "CamWnd::queue_draw(): called while draw is already in progress"); if ( m_drawing ) { return; } //globalOutputStream() << "queue... "; m_deferredDraw.draw(); } void draw(); static void captureStates(){ m_state_text = GlobalShaderCache().capture( "$TEXT" ); m_state_workzone = GlobalShaderCache().capture( "$CAM_WORKZONE" ); m_state_facewire = GlobalShaderCache().capture( "$CAM_FACEWIRE" ); m_state_wire = GlobalShaderCache().capture( "$CAM_WIRE" ); m_state_select0 = GlobalShaderCache().capture( "$CAM_OVERLAY" ); m_state_select1 = GlobalShaderCache().capture( "$CAM_HIGHLIGHT" ); } static void releaseStates(){ GlobalShaderCache().release( "$CAM_HIGHLIGHT" ); GlobalShaderCache().release( "$CAM_OVERLAY" ); GlobalShaderCache().release( "$CAM_WIRE" ); GlobalShaderCache().release( "$CAM_FACEWIRE" ); GlobalShaderCache().release( "$CAM_WORKZONE" ); GlobalShaderCache().release( "$TEXT" ); } camera_t& getCamera(){ return m_Camera; } void BenchMark(); void Cam_ChangeFloor( bool up ); void DisableFreeMove(); void EnableFreeMove(); bool m_bFreeMove; bool m_bFreeMove_entering; CameraView& getCameraView(){ return m_cameraview; } Timer m_rightClickTimer; float m_rightClickMove; void selection_motion_freemove( const MotionDeltaValues& delta ); bool m_drawRequired{}; // whether complete redraw is required, or just overlay update is enough private: void Cam_Draw(); }; Shader* CamWnd::m_state_select0 = 0; Shader* CamWnd::m_state_select1 = 0; Shader* CamWnd::m_state_wire = 0; Shader* CamWnd::m_state_facewire = 0; Shader* CamWnd::m_state_workzone = 0; Shader* CamWnd::m_state_text = 0; CamWnd* NewCamWnd(){ return new CamWnd; } void DeleteCamWnd( CamWnd* camwnd ){ delete camwnd; } void CamWnd_constructStatic(){ CamWnd::captureStates(); } void CamWnd_destroyStatic(){ CamWnd::releaseStates(); } void CamWnd_reconstructStatic(){ CamWnd_destroyStatic(); CamWnd_constructStatic(); } static CamWnd* g_camwnd = 0; void GlobalCamera_setCamWnd( CamWnd& camwnd ){ g_camwnd = &camwnd; } QWidget* CamWnd_getWidget( CamWnd& camwnd ){ return camwnd.m_gl_widget; } ToggleShown g_camera_shown( true ); void CamWnd_Shown_Construct( QWidget* parent ){ g_camera_shown.connect( parent ); } void CamWnd_setParent( CamWnd& camwnd, QWidget* parent ){ camwnd.m_parent = parent; } void CamWnd_Update( CamWnd& camwnd ){ camwnd.m_drawRequired = true; camwnd.queue_draw(); } camwindow_globals_t g_camwindow_globals; const Vector3& Camera_getOrigin( CamWnd& camwnd ){ return Camera_getOrigin( camwnd.getCamera() ); } void Camera_setOrigin( CamWnd& camwnd, const Vector3& origin ){ Camera_setOrigin( camwnd.getCamera(), origin ); } const Vector3& Camera_getAngles( CamWnd& camwnd ){ return Camera_getAngles( camwnd.getCamera() ); } void Camera_setAngles( CamWnd& camwnd, const Vector3& angles ){ Camera_setAngles( camwnd.getCamera(), angles ); } const Vector3& Camera_getViewVector( CamWnd& camwnd ){ return camwnd.getCamera().vpn; } // ============================================================================= // CamWnd class void context_menu_show(){ if( g_pParentWnd->ActiveXY() ){ g_pParentWnd->ActiveXY()->OnContextMenu(); g_bCamEntityMenu = true; } } /* GDK_2BUTTON_PRESS doesn't always work in this case, so... */ /* with Qt freezepointer interrupts internal doubleclick timer, so use custom one */ inline bool context_menu_try( const CamWnd& camwnd ){ //globalOutputStream() << camwnd->m_rightClickTimer.elapsed_msec() << "\n"; return camwnd.m_rightClickTimer.elapsed_msec() < 250; //doesn't work if cam redraw > 200msec (3x click works): gtk_widget_queue_draw proceeds after timer.start() } void camera_orbit_init( camera_t& cam, Vector2 xy ){ xy.x() = ( ( 2.0f * xy.x() ) / cam.width ) - 1.0f; // window_to_normalised_device xy.y() = ( ( 2.0f * ( cam.height - 1 - xy.y() ) ) / cam.height ) - 1.0f; const Vector2 epsilon( 8.f / cam.width, 8.f / cam.height ); //device epsilon Scene_Intersect( *cam.m_view, xy.data(), epsilon.data(), cam.m_orbit_center ); cam.m_orbit_initial_pos = cam.origin; cam.m_orbit_offset = 0; cam.m_orbit = true; } inline bool ORBIT_EVENT( const QMouseEvent& event ){ return event.button() == Qt::MouseButton::RightButton && modifiers_for_state( event.modifiers() ) == c_modifierAlt; } inline bool M2_EVENT( const QMouseEvent& event ){ return event.button() == Qt::MouseButton::RightButton && modifiers_for_state( event.modifiers() ) == c_modifierNone; } static void enable_freelook_button_press( const QMouseEvent& event, CamWnd& camwnd ){ const bool m2 = M2_EVENT( event ); const bool m2alt = ORBIT_EVENT( event ); if ( m2 || m2alt ) { camwnd.m_bFreeMove_entering = true; if( m2 && context_menu_try( camwnd ) ){ context_menu_show(); } else{ if( m2alt ) camera_orbit_init( camwnd.getCamera(), Vector2( event.x(), event.y() ) ); camwnd.EnableFreeMove(); camwnd.m_rightClickTimer.start(); camwnd.m_rightClickMove = 0; } } } static void disable_freelook_button_press( const QMouseEvent& event, CamWnd& camwnd ){ const bool m2 = M2_EVENT( event ); const bool m2alt = ORBIT_EVENT( event ); if ( m2 || m2alt ) { camwnd.m_bFreeMove_entering = false; if( m2 && context_menu_try( camwnd ) ){ camwnd.DisableFreeMove(); context_menu_show(); } else{ if( m2alt ) camera_orbit_init( camwnd.getCamera(), Vector2( event.x(), event.y() ) ); camwnd.m_rightClickTimer.start(); camwnd.m_rightClickMove = 0; } } } static void disable_freelook_button_release( const QMouseEvent& event, CamWnd& camwnd ){ const bool m2 = M2_EVENT( event ); const bool m2alt = ORBIT_EVENT( event ); if ( m2 || m2alt ) { camwnd.getCamera().m_orbit = false; if( ( ( camwnd.m_rightClickTimer.elapsed_msec() < 300 && camwnd.m_rightClickMove < 56 ) == !camwnd.m_bFreeMove_entering ) ){ camwnd.DisableFreeMove(); } } } void camwnd_update_xor_rectangle( CamWnd& self, rect_t area ){ self.m_XORRect = area; self.queue_draw(); } static void selection_button_press( const QMouseEvent& event, WindowObserver* observer ){ if( !ORBIT_EVENT( event ) ) observer->onMouseDown( WindowVector( event.x(), event.y() ), button_for_button( event.button() ), modifiers_for_state( event.modifiers() ) ); } static void selection_button_release( const QMouseEvent& event, WindowObserver* observer ){ observer->onMouseUp( WindowVector( event.x(), event.y() ), button_for_button( event.button() ), modifiers_for_state( event.modifiers() ) ); } void selection_motion( const QMouseEvent& event, WindowObserver* observer ){ //globalOutputStream() << "motion... "; observer->onMouseMotion( WindowVector( event.x(), event.y() ), modifiers_for_state( event.modifiers() ) ); } inline WindowVector windowvector_for_widget_centre( const QWidget* widget ){ const QPoint center = widget->rect().center(); return WindowVector( center.x(), center.y() ) * widget->devicePixelRatioF(); } static void selection_button_press_freemove( QWidget* widget, const QMouseEvent& event, WindowObserver* observer ){ if( !ORBIT_EVENT( event ) ) observer->onMouseDown( windowvector_for_widget_centre( widget ), button_for_button( event.button() ), modifiers_for_state( event.modifiers() ) ); } static void selection_button_release_freemove( QWidget* widget, const QMouseEvent& event, WindowObserver* observer ){ observer->onMouseUp( windowvector_for_widget_centre( widget ), button_for_button( event.button() ), modifiers_for_state( event.modifiers() ) ); } void CamWnd::selection_motion_freemove( const MotionDeltaValues& delta ){ m_rightClickMove += sqrt( static_cast( delta.x * delta.x + delta.y * delta.y ) ); m_window_observer->incMouseMove( WindowVector( delta.x, delta.y ) ); m_window_observer->onMouseMotion( windowvector_for_widget_centre( m_gl_widget ), modifiers_for_state( delta.mouseMoveEvent.modifiers() ) ); } typedef MemberCaller1 CamWnd_selection_motion_freemove; void camera_orbit_scroll( camera_t& camera ){ Vector3 viewvector = vector3_normalised( camera.m_orbit_center - Camera_getOrigin( camera ) ); if( vector3_dot( viewvector, -camera.vpn ) < 0 ) vector3_negate( viewvector ); float offset = vector3_length( camera.m_orbit_center - camera.m_orbit_initial_pos ); const int off = camera.m_orbit_offset; if( off < 0 || off > 16 ){ offset -= offset * off / 8 * pow( 2.0f, static_cast( off < 0 ? -off : off - 16 ) / 8.f ); } else if( off == 8 ){ offset = std::min( 8.f, offset / 16.f ); //prevent zero offset, resulting in NAN viewvector in the next scroll step } else{ offset -= offset * off / 8; } Camera_setOrigin( camera, camera.m_orbit_center - viewvector * offset ); } /* two alt solutions: const Matrix4 screen2world = matrix4_affine_inverse( cam.m_view->GetViewMatrix() ); Vector3 normalized; normalized[0] = ( ( 2.0f * x ) / cam.width ) - 1.0f; // window_to_normalised_device normalized[1] = ( ( 2.0f * ( cam.height - 1 - y ) ) / cam.height ) - 1.0f; normalized[2] = 1.f; normalized = vector4_projected( matrix4_transformed_vector4( screen2world, Vector4( normalized, 1 ) ) ); const Matrix4 screen2world = matrix4_full_inverse( cam.m_view->GetViewMatrix() ); Vector3 normalized; normalized[0] = ( ( 2.0f * x ) / cam.width ) - 1.0f; // window_to_normalised_device normalized[1] = ( ( 2.0f * ( cam.height - 1 - y ) ) / cam.height ) - 1.0f; normalized[2] = -1.f; normalized = vector4_projected( matrix4_transformed_vector4( screen2world, Vector4( normalized, 1 ) ) ); */ static void camera_zoom( CamWnd& camwnd, float x, float y, float step ){ const camera_t& cam = camwnd.getCamera(); if( camwnd.m_bFreeMove || !g_camwindow_globals_private.m_bZoomToPointer ){ Camera_setOrigin( camwnd, Camera_getOrigin( camwnd ) + cam.forward * step ); } else{ //const Matrix4 screen2world = matrix4_affine_inverse( matrix4_multiplied_by_matrix4( cam.projection, cam.modelview ) ); const Matrix4 screen2world = matrix4_affine_inverse( cam.m_view->GetViewMatrix() ); Vector3 normalized; normalized[0] = 2.0f * x / cam.width - 1.0f; normalized[1] = 2.0f * y / cam.height - 1.0f; normalized[1] *= -1.f; normalized[2] = 0.f; normalized *= ( camera_t::near_z * 2.f ); //globalOutputStream() << normalized << " normalized "; matrix4_transform_point( screen2world, normalized ); //globalOutputStream() << normalized << "\n"; const Vector3 norm = vector3_normalised( normalized - Camera_getOrigin( camwnd ) ); //globalOutputStream() << normalized - Camera_getOrigin( *camwnd ) << " normalized - Camera_getOrigin( *camwnd )\n"; //globalOutputStream() << norm << " norm\n"; Camera_setOrigin( camwnd, Camera_getOrigin( camwnd ) + norm * step ); } } static void wheelmove_scroll( const QWheelEvent& event, CamWnd& camwnd ){ camera_t& cam = camwnd.getCamera(); const int angleDelta = ( std::abs( event.angleDelta().y() ) > std::abs( event.angleDelta().x() ) ) // normal y() goes to x() with ALT pressed ? event.angleDelta().y() : event.angleDelta().x(); if ( angleDelta > 0 ) { if ( cam.movementflags & MOVE_FOCUS ) { ++cam.m_focus_offset; return; } else if( cam.m_orbit ){ ++cam.m_orbit_offset; camera_orbit_scroll( cam ); return; } Camera_Freemove_updateAxes( cam ); camera_zoom( camwnd, event.x(), event.y(), g_camwindow_globals_private.m_nScrollMoveSpeed ); } else if ( angleDelta < 0 ) { if ( cam.movementflags & MOVE_FOCUS ) { --cam.m_focus_offset; return; } else if( cam.m_orbit ){ --cam.m_orbit_offset; camera_orbit_scroll( cam ); return; } Camera_Freemove_updateAxes( cam ); camera_zoom( camwnd, event.x(), event.y(), -g_camwindow_globals_private.m_nScrollMoveSpeed ); } } void KeyEvent_connect( const char* name ){ const KeyEvent& keyEvent = GlobalKeyEvents_find( name ); keydown_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyDown ); keyup_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyUp ); } void KeyEvent_disconnect( const char* name ){ const KeyEvent& keyEvent = GlobalKeyEvents_find( name ); keydown_accelerators_remove( keyEvent.m_accelerator ); keyup_accelerators_remove( keyEvent.m_accelerator ); } void CamWnd_registerCommands( CamWnd& camwnd ){ GlobalKeyEvents_insert( "CameraForward", ReferenceCaller( camwnd.getCamera() ), ReferenceCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraBack", ReferenceCaller( camwnd.getCamera() ), ReferenceCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraLeft", ReferenceCaller( camwnd.getCamera() ), ReferenceCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraRight", ReferenceCaller( camwnd.getCamera() ), ReferenceCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraStrafeRight", ReferenceCaller( camwnd.getCamera() ), ReferenceCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraStrafeLeft", ReferenceCaller( camwnd.getCamera() ), ReferenceCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraUp", ReferenceCaller( camwnd.getCamera() ), ReferenceCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraDown", ReferenceCaller( camwnd.getCamera() ), ReferenceCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraAngleUp", ReferenceCaller( camwnd.getCamera() ), ReferenceCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraAngleDown", ReferenceCaller( camwnd.getCamera() ), ReferenceCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraFreeMoveForward", FreeMoveCameraMoveForwardKeyDownCaller( camwnd.getCamera() ), FreeMoveCameraMoveForwardKeyUpCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraFreeMoveBack", FreeMoveCameraMoveBackKeyDownCaller( camwnd.getCamera() ), FreeMoveCameraMoveBackKeyUpCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraFreeMoveLeft", FreeMoveCameraMoveLeftKeyDownCaller( camwnd.getCamera() ), FreeMoveCameraMoveLeftKeyUpCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraFreeMoveRight", FreeMoveCameraMoveRightKeyDownCaller( camwnd.getCamera() ), FreeMoveCameraMoveRightKeyUpCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraFreeMoveForward2", FreeMoveCameraMoveForwardKeyDownCaller( camwnd.getCamera() ), FreeMoveCameraMoveForwardKeyUpCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraFreeMoveBack2", FreeMoveCameraMoveBackKeyDownCaller( camwnd.getCamera() ), FreeMoveCameraMoveBackKeyUpCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraFreeMoveLeft2", FreeMoveCameraMoveLeftKeyDownCaller( camwnd.getCamera() ), FreeMoveCameraMoveLeftKeyUpCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraFreeMoveRight2", FreeMoveCameraMoveRightKeyDownCaller( camwnd.getCamera() ), FreeMoveCameraMoveRightKeyUpCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraFreeMoveUp", FreeMoveCameraMoveUpKeyDownCaller( camwnd.getCamera() ), FreeMoveCameraMoveUpKeyUpCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraFreeMoveDown", FreeMoveCameraMoveDownKeyDownCaller( camwnd.getCamera() ), FreeMoveCameraMoveDownKeyUpCaller( camwnd.getCamera() ) ); GlobalKeyEvents_insert( "CameraFreeFocus", FreeMoveCameraFocusKeyDownCaller( camwnd.getCamera() ), FreeMoveCameraFocusKeyUpCaller( camwnd.getCamera() ) ); GlobalCommands_insert( "CameraForward", ReferenceCaller( camwnd.getCamera() ) ); GlobalCommands_insert( "CameraBack", ReferenceCaller( camwnd.getCamera() ) ); GlobalCommands_insert( "CameraLeft", ReferenceCaller( camwnd.getCamera() ) ); GlobalCommands_insert( "CameraRight", ReferenceCaller( camwnd.getCamera() ) ); GlobalCommands_insert( "CameraStrafeRight", ReferenceCaller( camwnd.getCamera() ) ); GlobalCommands_insert( "CameraStrafeLeft", ReferenceCaller( camwnd.getCamera() ) ); GlobalCommands_insert( "CameraUp", ReferenceCaller( camwnd.getCamera() ) ); GlobalCommands_insert( "CameraDown", ReferenceCaller( camwnd.getCamera() ) ); GlobalCommands_insert( "CameraAngleUp", ReferenceCaller( camwnd.getCamera() ) ); GlobalCommands_insert( "CameraAngleDown", ReferenceCaller( camwnd.getCamera() ) ); } void CamWnd_Move_Enable( CamWnd& camwnd ){ KeyEvent_connect( "CameraForward" ); KeyEvent_connect( "CameraBack" ); KeyEvent_connect( "CameraLeft" ); KeyEvent_connect( "CameraRight" ); KeyEvent_connect( "CameraStrafeRight" ); KeyEvent_connect( "CameraStrafeLeft" ); KeyEvent_connect( "CameraUp" ); KeyEvent_connect( "CameraDown" ); KeyEvent_connect( "CameraAngleUp" ); KeyEvent_connect( "CameraAngleDown" ); } void CamWnd_Move_Disable( CamWnd& camwnd ){ KeyEvent_disconnect( "CameraForward" ); KeyEvent_disconnect( "CameraBack" ); KeyEvent_disconnect( "CameraLeft" ); KeyEvent_disconnect( "CameraRight" ); KeyEvent_disconnect( "CameraStrafeRight" ); KeyEvent_disconnect( "CameraStrafeLeft" ); KeyEvent_disconnect( "CameraUp" ); KeyEvent_disconnect( "CameraDown" ); KeyEvent_disconnect( "CameraAngleUp" ); KeyEvent_disconnect( "CameraAngleDown" ); } void CamWnd_Move_Discrete_Enable( CamWnd& camwnd ){ command_connect_accelerator( "CameraForward" ); command_connect_accelerator( "CameraBack" ); command_connect_accelerator( "CameraLeft" ); command_connect_accelerator( "CameraRight" ); command_connect_accelerator( "CameraStrafeRight" ); command_connect_accelerator( "CameraStrafeLeft" ); command_connect_accelerator( "CameraUp" ); command_connect_accelerator( "CameraDown" ); command_connect_accelerator( "CameraAngleUp" ); command_connect_accelerator( "CameraAngleDown" ); } void CamWnd_Move_Discrete_Disable( CamWnd& camwnd ){ command_disconnect_accelerator( "CameraForward" ); command_disconnect_accelerator( "CameraBack" ); command_disconnect_accelerator( "CameraLeft" ); command_disconnect_accelerator( "CameraRight" ); command_disconnect_accelerator( "CameraStrafeRight" ); command_disconnect_accelerator( "CameraStrafeLeft" ); command_disconnect_accelerator( "CameraUp" ); command_disconnect_accelerator( "CameraDown" ); command_disconnect_accelerator( "CameraAngleUp" ); command_disconnect_accelerator( "CameraAngleDown" ); } void CamWnd_Move_Discrete_Import( CamWnd& camwnd, bool value ){ if ( g_camwindow_globals_private.m_bCamDiscrete ) { CamWnd_Move_Discrete_Disable( camwnd ); } else { CamWnd_Move_Disable( camwnd ); } g_camwindow_globals_private.m_bCamDiscrete = value; if ( g_camwindow_globals_private.m_bCamDiscrete ) { CamWnd_Move_Discrete_Enable( camwnd ); } else { CamWnd_Move_Enable( camwnd ); } } void CamWnd_Move_Discrete_Import( bool value ){ if ( g_camwnd != 0 ) { CamWnd_Move_Discrete_Import( *g_camwnd, value ); } else { g_camwindow_globals_private.m_bCamDiscrete = value; } } void CamWnd_Add_Handlers_Move( CamWnd& camwnd ){ if ( g_camwindow_globals_private.m_bCamDiscrete ) { CamWnd_Move_Discrete_Enable( camwnd ); } else { CamWnd_Move_Enable( camwnd ); } } void CamWnd_Remove_Handlers_Move( CamWnd& camwnd ){ if ( g_camwindow_globals_private.m_bCamDiscrete ) { CamWnd_Move_Discrete_Disable( camwnd ); } else { CamWnd_Move_Disable( camwnd ); } } void CamWnd_Add_Handlers_FreeMove( CamWnd& camwnd ){ KeyEvent_connect( "CameraFreeMoveForward" ); KeyEvent_connect( "CameraFreeMoveBack" ); KeyEvent_connect( "CameraFreeMoveLeft" ); KeyEvent_connect( "CameraFreeMoveRight" ); KeyEvent_connect( "CameraFreeMoveForward2" ); KeyEvent_connect( "CameraFreeMoveBack2" ); KeyEvent_connect( "CameraFreeMoveLeft2" ); KeyEvent_connect( "CameraFreeMoveRight2" ); KeyEvent_connect( "CameraFreeMoveUp" ); KeyEvent_connect( "CameraFreeMoveDown" ); KeyEvent_connect( "CameraFreeFocus" ); } void CamWnd_Remove_Handlers_FreeMove( CamWnd& camwnd ){ KeyEvent_disconnect( "CameraFreeMoveForward" ); KeyEvent_disconnect( "CameraFreeMoveBack" ); KeyEvent_disconnect( "CameraFreeMoveLeft" ); KeyEvent_disconnect( "CameraFreeMoveRight" ); KeyEvent_disconnect( "CameraFreeMoveForward2" ); KeyEvent_disconnect( "CameraFreeMoveBack2" ); KeyEvent_disconnect( "CameraFreeMoveLeft2" ); KeyEvent_disconnect( "CameraFreeMoveRight2" ); KeyEvent_disconnect( "CameraFreeMoveUp" ); KeyEvent_disconnect( "CameraFreeMoveDown" ); KeyEvent_disconnect( "CameraFreeFocus" ); } class CamGLWidget : public QOpenGLWidget { CamWnd& m_camwnd; FBO *m_fbo{}; qreal m_scale; public: CamGLWidget( CamWnd& camwnd ) : QOpenGLWidget(), m_camwnd( camwnd ) { setMouseTracking( true ); } ~CamGLWidget() override { delete m_fbo; glwidget_context_destroyed(); } protected: void initializeGL() override { glwidget_context_created( *this ); } void resizeGL( int w, int h ) override { m_scale = devicePixelRatioF(); m_camwnd.getCamera().width = float_to_integer( w * m_scale ); m_camwnd.getCamera().height = float_to_integer( h * m_scale ); Camera_updateProjection( m_camwnd.getCamera() ); m_camwnd.m_window_observer->onSizeChanged( m_camwnd.getCamera().width, m_camwnd.getCamera().height ); m_camwnd.m_drawRequired = true; delete m_fbo; m_fbo = new FBO( m_camwnd.getCamera().width, m_camwnd.getCamera().height, true, g_camwindow_globals_private.m_MSAA ); } void paintGL() override { if( m_fbo->m_samples != g_camwindow_globals_private.m_MSAA ){ delete m_fbo; m_fbo = new FBO( m_camwnd.getCamera().width, m_camwnd.getCamera().height, true, g_camwindow_globals_private.m_MSAA ); } if ( Map_Valid( g_map ) && ScreenUpdates_Enabled() && m_fbo->bind() ) { if( m_camwnd.m_drawRequired ){ m_camwnd.m_drawRequired = false; m_camwnd.draw(); } m_fbo->blit(); m_fbo->release(); m_camwnd.m_XORRectangle.render( m_camwnd.m_XORRect, m_camwnd.getCamera().width, m_camwnd.getCamera().height ); GlobalOpenGL_debugAssertNoErrors(); } } void mousePressEvent( QMouseEvent *event ) override { if( !m_camwnd.m_bFreeMove ){ setFocus(); selection_button_press( scaledEvent( event ), m_camwnd.m_window_observer ); enable_freelook_button_press( scaledEvent( event ), m_camwnd ); } else{ selection_button_press_freemove( this, scaledEvent( event ), m_camwnd.m_window_observer ); disable_freelook_button_press( scaledEvent( event ), m_camwnd ); } } void mouseMoveEvent( QMouseEvent *event ) override { if( !m_camwnd.m_bFreeMove ){ m_camwnd.m_deferred_motion.motion( scaledEvent( event ) ); m_camwnd.getCamera().m_idleDraw.queueDraw( DeferredMotion2::InvokeCaller( m_camwnd.m_deferred_motion ), false ); } else{ ; } } void mouseReleaseEvent( QMouseEvent *event ) override { if( !m_camwnd.m_bFreeMove ){ selection_button_release( scaledEvent( event ), m_camwnd.m_window_observer ); } else{ selection_button_release_freemove( this, scaledEvent( event ), m_camwnd.m_window_observer ); disable_freelook_button_release( scaledEvent( event ), m_camwnd ); } } void wheelEvent( QWheelEvent *event ) override { setFocus(); if( !m_camwnd.m_parent->isActiveWindow() ){ m_camwnd.m_parent->activateWindow(); m_camwnd.m_parent->raise(); } wheelmove_scroll( scaledEvent( event ), m_camwnd ); } private: QMouseEvent scaledEvent( const QMouseEvent *event ) const { return QMouseEvent( event->type(), event->localPos() * m_scale, event->windowPos() * m_scale, event->screenPos() * m_scale, event->button(), event->buttons(), event->modifiers() ); } QWheelEvent scaledEvent( const QWheelEvent *event ) const { return QWheelEvent( event->posF() * m_scale, event->globalPosF() * m_scale, event->pixelDelta(), event->angleDelta(), event->buttons(), event->modifiers(), event->phase(), false ); } }; CamWnd::CamWnd() : m_view( true ), m_Camera( &m_view, ReferenceCaller( *this ), CamWnd_selection_motion_freemove( *this ) ), m_cameraview( m_Camera, &m_view, ReferenceCaller( *this ) ), m_gl_widget( new CamGLWidget( *this ) ), m_window_observer( NewWindowObserver() ), m_deferredDraw( WidgetQueueDrawCaller( *m_gl_widget ) ), m_deferred_motion( [this]( const QMouseEvent& event ){ selection_motion( event, m_window_observer ); } ), m_drawing( false ) { m_bFreeMove = false; GlobalWindowObservers_add( m_window_observer ); GlobalWindowObservers_connectWidget( m_gl_widget ); m_window_observer->setRectangleDrawCallback( ReferenceCaller1( *this ) ); m_window_observer->setView( m_view ); Map_addValidCallback( g_map, DeferredDrawOnMapValidChangedCaller( m_deferredDraw ) ); //. correct would be m_drawRequired = true here CamWnd_registerCommands( *this ); CamWnd_Add_Handlers_Move( *this ); AddSceneChangeCallback( ReferenceCaller( *this ) ); } CamWnd::~CamWnd(){ if ( m_bFreeMove ) { DisableFreeMove(); } CamWnd_Remove_Handlers_Move( *this ); m_window_observer->release(); } class FloorHeightWalker : public scene::Graph::Walker { Vector3 m_current; public: mutable float m_bestUp; mutable float m_bestDown; mutable float m_bottom; FloorHeightWalker( const Vector3& current ) : m_current( current ), m_bestUp( g_MaxWorldCoord ), m_bestDown( g_MinWorldCoord ), m_bottom( g_MaxWorldCoord ){ } bool pre( const scene::Path& path, scene::Instance& instance ) const { if( !path.top().get().visible() ) return false; if ( !path.top().get().isRoot() && !node_is_group( path.top() ) ) { const AABB& aabb = instance.worldAABB(); if( instance.isSelected() || ( m_current.x() > aabb.origin.x() - aabb.extents.x() && m_current.x() < aabb.origin.x() + aabb.extents.x() && m_current.y() > aabb.origin.y() - aabb.extents.y() && m_current.y() < aabb.origin.y() + aabb.extents.y() ) ){ const float floorHeight = aabb.origin.z() + aabb.extents.z() + 32.f; if ( floorHeight > m_current.z() + 0.1f && floorHeight < m_bestUp ) /* 0.1f epsilon to prevent jam at (close?) coords */ m_bestUp = floorHeight; if ( floorHeight < m_current.z() - 0.1f && floorHeight > m_bestDown ) m_bestDown = floorHeight; const float bottom = aabb.origin.z() - aabb.extents.z() - 16.f; if( m_bottom > bottom ) m_bottom = bottom; } } return true; } }; void CamWnd::Cam_ChangeFloor( bool up ){ FloorHeightWalker walker( m_Camera.origin ); GlobalSceneGraph().traverse( walker ); float current = m_Camera.origin.z(); if ( up ){ if( walker.m_bottom != g_MaxWorldCoord && walker.m_bottom > current ) current = walker.m_bottom; else if( walker.m_bestUp != g_MaxWorldCoord ) current = walker.m_bestUp; } else{ if ( walker.m_bestDown != g_MinWorldCoord ) current = walker.m_bestDown; else if( walker.m_bottom != g_MaxWorldCoord && walker.m_bottom < current ) current = walker.m_bottom; } if( m_Camera.origin.z() != current ){ m_Camera.origin.z() = current; Camera_updateModelview( getCamera() ); CamWnd_Update( *this ); CameraMovedNotify(); } } void CamWnd::EnableFreeMove(){ //globalOutputStream() << "EnableFreeMove\n"; ASSERT_MESSAGE( !m_bFreeMove, "EnableFreeMove: free-move was already enabled" ); m_bFreeMove = true; Camera_clearMovementFlags( getCamera(), MOVE_ALL ); CamWnd_Remove_Handlers_Move( *this ); CamWnd_Add_Handlers_FreeMove( *this ); m_gl_widget->setFocus(); m_freezePointer.freeze_pointer( m_gl_widget, [this]( int x, int y, const QMouseEvent *event ){ Camera_motionDelta( x, y, event, m_Camera ); }, [this](){ DisableFreeMove(); // if there's an OS-level focus out of the application then we can release the camera cursor grab } ); CamWnd_Update( *this ); } void CamWnd::DisableFreeMove(){ //globalOutputStream() << "DisableFreeMove\n"; ASSERT_MESSAGE( m_bFreeMove, "DisableFreeMove: free-move was not enabled" ); m_bFreeMove = false; Camera_clearMovementFlags( getCamera(), MOVE_ALL ); CamWnd_Remove_Handlers_FreeMove( *this ); CamWnd_Add_Handlers_Move( *this ); m_freezePointer.unfreeze_pointer( true ); CamWnd_Update( *this ); } #include "renderer.h" class CamRenderer : public Renderer { struct state_type { state_type() : m_highlight( 0 ), m_state( 0 ), m_lights( 0 ){ } unsigned int m_highlight; Shader* m_state; const LightList* m_lights; }; std::vector m_state_stack; RenderStateFlags m_globalstate; Shader* m_state_facewire; Shader* m_state_wire; Shader* m_state_select0; Shader* m_state_select1; const Vector3& m_viewer; public: CamRenderer( RenderStateFlags globalstate, Shader* facewire, Shader* wire, Shader* select0, Shader* select1, const Vector3& viewer ) : m_globalstate( globalstate ), m_state_facewire( facewire ), m_state_wire( wire ), m_state_select0( select0 ), m_state_select1( select1 ), m_viewer( viewer ){ ASSERT_NOTNULL( select0 ); // ASSERT_NOTNULL( select1 ); m_state_stack.push_back( state_type() ); } void SetState( Shader* state, EStyle style ){ ASSERT_NOTNULL( state ); if ( style == eFullMaterials ) { m_state_stack.back().m_state = state; } } EStyle getStyle() const { return eFullMaterials; } void PushState(){ m_state_stack.push_back( m_state_stack.back() ); } void PopState(){ ASSERT_MESSAGE( !m_state_stack.empty(), "popping empty stack" ); m_state_stack.pop_back(); } void Highlight( EHighlightMode mode, bool bEnable = true ){ ( bEnable ) ? m_state_stack.back().m_highlight |= mode : m_state_stack.back().m_highlight &= ~mode; } void setLights( const LightList& lights ){ m_state_stack.back().m_lights = &lights; } void addRenderable( const OpenGLRenderable& renderable, const Matrix4& world ){ if ( m_state_stack.back().m_highlight & ePrimitive ) { m_state_select0->addRenderable( renderable, world, m_state_stack.back().m_lights ); } else if ( m_state_wire && m_state_stack.back().m_highlight & ePrimitiveWire ) { m_state_wire->addRenderable( renderable, world, m_state_stack.back().m_lights ); } if ( m_state_select1 && m_state_stack.back().m_highlight & eFace ) { m_state_select1->addRenderable( renderable, world, m_state_stack.back().m_lights ); } if ( m_state_facewire && m_state_stack.back().m_highlight & eFaceWire ) { m_state_facewire->addRenderable( renderable, world, m_state_stack.back().m_lights ); } m_state_stack.back().m_state->addRenderable( renderable, world, m_state_stack.back().m_lights ); } void render( const Matrix4& modelview, const Matrix4& projection ){ GlobalShaderCache().render( m_globalstate, modelview, projection, m_viewer ); } }; /* ============== Cam_Draw ============== */ /* void ShowStatsToggle(){ g_camwindow_globals_private.m_showStats ^= 1; } typedef FreeCaller ShowStatsToggleCaller; void ShowStatsExport( const BoolImportCallback& importer ){ importer( g_camwindow_globals_private.m_showStats ); } typedef FreeCaller1 ShowStatsExportCaller; ShowStatsExportCaller g_show_stats_caller; BoolExportCallback g_show_stats_callback( g_show_stats_caller ); ToggleItem g_show_stats( g_show_stats_callback ); */ ToggleItem g_show_stats( BoolExportCaller( g_camwindow_globals.m_showStats ) ); void ShowStatsToggle(){ g_camwindow_globals.m_showStats ^= 1; g_show_stats.update(); UpdateAllWindows(); } ToggleItem g_show_workzone3d( BoolExportCaller( g_camwindow_globals_private.m_bShowWorkzone ) ); void ShowWorkzone3dToggle(){ g_camwindow_globals_private.m_bShowWorkzone ^= 1; g_show_workzone3d.update(); if ( g_camwnd != 0 ) { CamWnd_Update( *g_camwnd ); } } ToggleItem g_show_size3d( BoolExportCaller( g_camwindow_globals_private.m_bShowSize ) ); void ShowSize3dToggle(){ g_camwindow_globals_private.m_bShowSize ^= 1; g_show_size3d.update(); if ( g_camwnd != 0 ) { CamWnd_Update( *g_camwnd ); } } void CamWnd::Cam_Draw(){ // globalOutputStream() << "Cam_Draw()\n"; gl().glViewport( 0, 0, m_Camera.width, m_Camera.height ); #if 0 GLint viewprt[4]; gl().glGetIntegerv( GL_VIEWPORT, viewprt ); #endif // enable depth buffer writes gl().glDepthMask( GL_TRUE ); gl().glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); Vector3 clearColour( 0, 0, 0 ); if ( m_Camera.draw_mode != cd_lighting ) { clearColour = g_camwindow_globals.color_cameraback; } gl().glClearColor( clearColour[0], clearColour[1], clearColour[2], 0 ); gl().glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); extern void Renderer_ResetStats(); Renderer_ResetStats(); extern void Cull_ResetStats(); Cull_ResetStats(); gl().glMatrixMode( GL_PROJECTION ); gl().glLoadMatrixf( reinterpret_cast( &m_Camera.projection ) ); gl().glMatrixMode( GL_MODELVIEW ); gl().glLoadMatrixf( reinterpret_cast( &m_Camera.modelview ) ); // one directional light source directly behind the viewer { GLfloat inverse_cam_dir[4], ambient[4], diffuse[4]; //, material[4]; ambient[0] = ambient[1] = ambient[2] = 0.4f; ambient[3] = 1.0f; diffuse[0] = diffuse[1] = diffuse[2] = 0.4f; diffuse[3] = 1.0f; //material[0] = material[1] = material[2] = 0.8f; //material[3] = 1.0f; inverse_cam_dir[0] = m_Camera.vpn[0]; inverse_cam_dir[1] = m_Camera.vpn[1]; inverse_cam_dir[2] = m_Camera.vpn[2]; inverse_cam_dir[3] = 0; gl().glLightfv( GL_LIGHT0, GL_POSITION, inverse_cam_dir ); gl().glLightfv( GL_LIGHT0, GL_AMBIENT, ambient ); gl().glLightfv( GL_LIGHT0, GL_DIFFUSE, diffuse ); gl().glEnable( GL_LIGHT0 ); } unsigned int globalstate = RENDER_DEPTHTEST | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_ALPHATEST | RENDER_BLEND | RENDER_CULLFACE | RENDER_COLOURARRAY | RENDER_OFFSETLINE | RENDER_FOG | RENDER_COLOURCHANGE; switch ( m_Camera.draw_mode ) { case cd_wire: break; case cd_solid: globalstate |= RENDER_FILL | RENDER_LIGHTING | RENDER_SMOOTH | RENDER_SCALED; break; case cd_texture: case cd_texture_plus_wire: globalstate |= RENDER_FILL | RENDER_LIGHTING | RENDER_TEXTURE | RENDER_SMOOTH | RENDER_SCALED | RENDER_PROGRAM; break; case cd_lighting: globalstate |= RENDER_FILL | RENDER_LIGHTING | RENDER_TEXTURE | RENDER_SMOOTH | RENDER_SCALED | RENDER_BUMP | RENDER_PROGRAM | RENDER_SCREEN; break; default: globalstate = 0; break; } // if ( !g_xywindow_globals.m_bNoStipple ) { globalstate |= RENDER_LINESTIPPLE | RENDER_POLYGONSTIPPLE; // } { CamRenderer renderer( globalstate, g_camwindow_globals_private.m_bFaceWire ? m_state_facewire : 0, m_Camera.draw_mode == cd_texture_plus_wire ? m_state_wire : 0, m_state_select0, g_camwindow_globals_private.m_bFaceFill ? m_state_select1 : 0, m_view.getViewer() ); Scene_Render( renderer, m_view ); if( g_camwindow_globals_private.m_bShowWorkzone && GlobalSelectionSystem().countSelected() != 0 && GlobalSelectionSystem().ManipulatorMode() != SelectionSystem::eUV ){ m_draw_workzone.render( renderer, m_state_workzone ); } if( g_camwindow_globals_private.m_bShowSize && GlobalSelectionSystem().countSelected() != 0 ){ m_draw_size.render( renderer, m_state_text, m_view ); } renderer.render( m_Camera.modelview, m_Camera.projection ); } // prepare for 2d stuff gl().glColor4f( 1, 1, 1, 1 ); gl().glDisable( GL_BLEND ); gl().glMatrixMode( GL_PROJECTION ); gl().glLoadIdentity(); gl().glOrtho( 0, (float)m_Camera.width, 0, (float)m_Camera.height, -100, 100 ); gl().glScalef( 1, -1, 1 ); gl().glTranslatef( 0, -(float)m_Camera.height, 0 ); gl().glMatrixMode( GL_MODELVIEW ); gl().glLoadIdentity(); gl().glClientActiveTexture( GL_TEXTURE0 ); gl().glActiveTexture( GL_TEXTURE0 ); gl().glDisableClientState( GL_TEXTURE_COORD_ARRAY ); gl().glDisableClientState( GL_NORMAL_ARRAY ); gl().glDisableClientState( GL_COLOR_ARRAY ); gl().glDisable( GL_TEXTURE_2D ); gl().glDisable( GL_LIGHTING ); gl().glDisable( GL_COLOR_MATERIAL ); gl().glDisable( GL_DEPTH_TEST ); gl().glLineWidth( 1 ); // draw the crosshair if ( m_bFreeMove ) { gl().glBegin( GL_LINES ); gl().glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 6 ); gl().glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 2 ); gl().glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 6 ); gl().glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 2 ); gl().glVertex2f( (float)m_Camera.width / 2.f + 6, (float)m_Camera.height / 2.f ); gl().glVertex2f( (float)m_Camera.width / 2.f + 2, (float)m_Camera.height / 2.f ); gl().glVertex2f( (float)m_Camera.width / 2.f - 6, (float)m_Camera.height / 2.f ); gl().glVertex2f( (float)m_Camera.width / 2.f - 2, (float)m_Camera.height / 2.f ); gl().glEnd(); } if ( g_camwindow_globals.m_showStats ) { gl().glRasterPos3f( 1.0f, static_cast( m_Camera.height ), 0.0f ); extern const char* Renderer_GetStats(); StringOutputStream stream; stream << Renderer_GetStats() << " | f2f: " << m_render_time.elapsed_msec(); GlobalOpenGL().drawString( stream.c_str() ); m_render_time.start(); gl().glRasterPos3f( 1.0f, static_cast( m_Camera.height ) - GlobalOpenGL().m_font->getPixelHeight(), 0.0f ); extern const char* Cull_GetStats(); GlobalOpenGL().drawString( Cull_GetStats() ); } // bind back to the default texture so that we don't have problems // elsewhere using/modifying texture maps between contexts gl().glBindTexture( GL_TEXTURE_2D, 0 ); } void CamWnd::draw(){ m_drawing = true; //globalOutputStream() << "draw...\n"; GlobalOpenGL_debugAssertNoErrors(); Cam_Draw(); GlobalOpenGL_debugAssertNoErrors(); m_drawing = false; } void CamWnd::BenchMark(){ Timer timer; timer.start(); for ( int i = 0; i < 100; i++ ) { Vector3 angles; angles[CAMERA_ROLL] = 0; angles[CAMERA_PITCH] = 0; angles[CAMERA_YAW] = static_cast( i * ( 360.0 / 100.0 ) ); Camera_setAngles( *this, angles ); } globalOutputStream() << timer.elapsed_msec() << " milliseconds\n"; } void GlobalCamera_ResetAngles(){ CamWnd& camwnd = *g_camwnd; Vector3 angles; angles[CAMERA_ROLL] = angles[CAMERA_PITCH] = 0; angles[CAMERA_YAW] = static_cast( 22.5 * floor( ( Camera_getAngles( camwnd )[CAMERA_YAW] + 11 ) / 22.5 ) ); Camera_setAngles( camwnd, angles ); } #include "select.h" Vector3 Camera_getFocusPos( camera_t& camera ){ const Vector3 camorigin( Camera_getOrigin( camera ) ); const AABB aabb( aabb_for_minmax( Select_getWorkZone().d_work_min, Select_getWorkZone().d_work_max ) ); const View& view = *( camera.m_view ); #if 0 Vector3 angles( Camera_getAngles( camera ) ); Vector3 radangles( degrees_to_radians( angles[0] ), degrees_to_radians( angles[1] ), degrees_to_radians( angles[2] ) ); Vector3 viewvector; viewvector[0] = cos( radangles[1] ) * cos( radangles[0] ); viewvector[1] = sin( radangles[1] ) * cos( radangles[0] ); viewvector[2] = sin( radangles[0] ); #elif 0 const Vector3 viewvector( view.getViewDir() ); #elif 1 const Vector3 viewvector( -camera.vpn ); #endif Plane3 frustumPlanes[4]; frustumPlanes[0] = plane3_translated( view.getFrustum().left, camorigin - aabb.origin ); frustumPlanes[1] = plane3_translated( view.getFrustum().right, camorigin - aabb.origin ); frustumPlanes[2] = plane3_translated( view.getFrustum().top, camorigin - aabb.origin ); frustumPlanes[3] = plane3_translated( view.getFrustum().bottom, camorigin - aabb.origin ); float offset = 64.0f; Vector3 corners[8]; aabb_corners( aabb, corners ); for ( std::size_t i = 0; i < 4; ++i ){ for ( std::size_t j = 0; j < 8; ++j ){ const Ray ray( aabb.origin, -viewvector ); //Plane3 newplane( frustumPlanes[i].normal(), vector3_dot( frustumPlanes[i].normal(), corners[j] - frustumPlanes[i].normal() * 16.0f ) ); const Plane3 newplane( frustumPlanes[i].normal(), vector3_dot( frustumPlanes[i].normal(), corners[j] ) ); const float d = vector3_dot( ray.direction, newplane.normal() ); if( d != 0 ){ const float s = vector3_dot( newplane.normal() * newplane.dist() - ray.origin, newplane.normal() ) / d; offset = std::max( offset, s ); } } } const int off = camera.m_focus_offset; if( off < 0 || off > 16 ){ offset -= offset * off / 8 * pow( 2.0f, static_cast( off < 0 ? -off : off - 16 ) / 8.f ); } else{ offset -= offset * off / 8; } return ( aabb.origin - viewvector * offset ); } void GlobalCamera_FocusOnSelected(){ Camera_setOrigin( *g_camwnd, Camera_getFocusPos( g_camwnd->getCamera() ) ); } void Camera_ChangeFloorUp(){ CamWnd& camwnd = *g_camwnd; camwnd.Cam_ChangeFloor( true ); } void Camera_ChangeFloorDown(){ CamWnd& camwnd = *g_camwnd; camwnd.Cam_ChangeFloor( false ); } void Camera_CubeIn(){ CamWnd& camwnd = *g_camwnd; g_camwindow_globals.m_nCubicScale--; if ( g_camwindow_globals.m_nCubicScale < 1 ) { g_camwindow_globals.m_nCubicScale = 1; } Camera_updateProjection( camwnd.getCamera() ); CamWnd_Update( camwnd ); GridStatus_changed(); } void Camera_CubeOut(){ CamWnd& camwnd = *g_camwnd; g_camwindow_globals.m_nCubicScale++; if ( g_camwindow_globals.m_nCubicScale > 23 ) { g_camwindow_globals.m_nCubicScale = 23; } Camera_updateProjection( camwnd.getCamera() ); CamWnd_Update( camwnd ); GridStatus_changed(); } bool Camera_GetFarClip(){ return g_camwindow_globals_private.m_bCubicClipping; } ToggleItem g_getfarclip_item( BoolExportCaller( g_camwindow_globals_private.m_bCubicClipping ) ); void Camera_SetFarClip( bool value ){ CamWnd& camwnd = *g_camwnd; g_camwindow_globals_private.m_bCubicClipping = value; g_getfarclip_item.update(); Camera_updateProjection( camwnd.getCamera() ); CamWnd_Update( camwnd ); } void Camera_ToggleFarClip(){ Camera_SetFarClip( !Camera_GetFarClip() ); } void CamWnd_constructToolbar( QToolBar* toolbar ){ toolbar_append_toggle_button( toolbar, "Cubic clip the camera view", "view_cubicclipping.png", "ToggleCubicClip" ); } void CamWnd_registerShortcuts(){ if ( g_pGameDescription->mGameType == "doom3" ) { command_connect_accelerator( "TogglePreview" ); } command_connect_accelerator( "CameraModeNext" ); command_connect_accelerator( "CameraModePrev" ); command_connect_accelerator( "CameraSpeedInc" ); command_connect_accelerator( "CameraSpeedDec" ); } void GlobalCamera_Benchmark(){ CamWnd& camwnd = *g_camwnd; camwnd.BenchMark(); } void GlobalCamera_Update(){ CamWnd& camwnd = *g_camwnd; CamWnd_Update( camwnd ); } camera_draw_mode CamWnd_GetMode(){ return camera_t::draw_mode; } void CamWnd_SetMode( camera_draw_mode mode ){ ShaderCache_setBumpEnabled( mode == cd_lighting ); camera_t::draw_mode = mode; if ( g_camwnd != 0 ) { CamWnd_Update( *g_camwnd ); } } void CamWnd_TogglePreview(){ // gametype must be doom3 for this function to work // if the gametype is not doom3 something is wrong with the // global command list or somebody else calls this function. ASSERT_MESSAGE( g_pGameDescription->mGameType == "doom3", "CamWnd_TogglePreview called although mGameType is not doom3 compatible" ); // switch between textured and lighting mode CamWnd_SetMode( ( CamWnd_GetMode() == cd_lighting ) ? cd_texture : cd_lighting ); } CameraModel* g_camera_model = 0; void CamWnd_LookThroughCamera( CamWnd& camwnd ){ if ( g_camera_model != 0 ) { CamWnd_Add_Handlers_Move( camwnd ); g_camera_model->setCameraView( 0, Callback() ); g_camera_model = 0; Camera_updateModelview( camwnd.getCamera() ); Camera_updateProjection( camwnd.getCamera() ); CamWnd_Update( camwnd ); } } inline CameraModel* Instance_getCameraModel( scene::Instance& instance ){ return InstanceTypeCast::cast( instance ); } void CamWnd_LookThroughSelected( CamWnd& camwnd ){ if ( g_camera_model != 0 ) { CamWnd_LookThroughCamera( camwnd ); } if ( GlobalSelectionSystem().countSelected() != 0 ) { scene::Instance& instance = GlobalSelectionSystem().ultimateSelected(); CameraModel* cameraModel = Instance_getCameraModel( instance ); if ( cameraModel != 0 ) { CamWnd_Remove_Handlers_Move( camwnd ); g_camera_model = cameraModel; g_camera_model->setCameraView( &camwnd.getCameraView(), ReferenceCaller( camwnd ) ); } } } void GlobalCamera_LookThroughSelected(){ CamWnd_LookThroughSelected( *g_camwnd ); } void GlobalCamera_LookThroughCamera(){ CamWnd_LookThroughCamera( *g_camwnd ); } void RenderModeImport( int value ){ CamWnd_SetMode( static_cast( ( value < 0 || value >= camera_draw_mode_count)? 2 : value ) ); } typedef FreeCaller1 RenderModeImportCaller; void RenderModeExport( const IntImportCallback& importer ){ importer( CamWnd_GetMode() ); } typedef FreeCaller1 RenderModeExportCaller; void CameraModeNext(){ const int count = camera_draw_mode_count - ( g_pGameDescription->mGameType == "doom3"? 0 : 1 ); CamWnd_SetMode( static_cast( ( CamWnd_GetMode() + 1 ) % count ) ); } void CameraModePrev(){ const int count = camera_draw_mode_count - ( g_pGameDescription->mGameType == "doom3"? 0 : 1 ); CamWnd_SetMode( static_cast( ( CamWnd_GetMode() + count - 1 ) % count ) ); } void CamMSAAImport( int value ){ g_camwindow_globals_private.m_MSAA = value ? 1 << value : value; } typedef FreeCaller1 MSAAImportCaller; void CamMSAAExport( const IntImportCallback& importer ){ if( g_camwindow_globals_private.m_MSAA <= 0 ){ importer( 0 ); } else{ int exponent = 1; while( !( ( g_camwindow_globals_private.m_MSAA >> exponent ) & 1 ) ){ ++exponent; } importer( exponent ); } } typedef FreeCaller1 MSAAExportCaller; void fieldOfViewImport( float value ){ camera_t::fieldOfView = value; if( g_camwnd ){ Camera_updateProjection( g_camwnd->getCamera() ); } } typedef FreeCaller1 fieldOfViewImportCaller; void Camera_constructPreferences( PreferencesPage& page ){ page.appendSpinner( "Movement Speed", g_camwindow_globals_private.m_nMoveSpeed, 1, CAM_MAX_SPEED ); page.appendSpinner( "Time to Max Speed", g_camwindow_globals_private.m_time_toMaxSpeed, 0, 5000 ); page.appendSpinner( "Scroll Move Speed", g_camwindow_globals_private.m_nScrollMoveSpeed, 0, 999 ); page.appendSpinner( "Strafe Speed", g_camwindow_globals_private.m_strafeSpeed, 0.1, 10 ); page.appendSpinner( "Mouse Sensitivity", g_camwindow_globals_private.m_angleSpeed, 0.1, 30 ); page.appendCheckBox( "", "Invert mouse vertical axis", g_camwindow_globals_private.m_bCamInverseMouse ); page.appendCheckBox( "", "Zoom to Mouse pointer", g_camwindow_globals_private.m_bZoomToPointer ); page.appendCheckBox( "", "Discrete movement", FreeCaller1(), BoolExportCaller( g_camwindow_globals_private.m_bCamDiscrete ) ); page.appendCheckBox( "", "Enable far-clip plane", FreeCaller1(), BoolExportCaller( g_camwindow_globals_private.m_bCubicClipping ) ); page.appendCheckBox( "", "Colorize selection", BoolImportCaller( g_camwindow_globals_private.m_bFaceFill ), BoolExportCaller( g_camwindow_globals_private.m_bFaceFill ) ); page.appendCheckBox( "", "Selected faces wire", BoolImportCaller( g_camwindow_globals_private.m_bFaceWire ), BoolExportCaller( g_camwindow_globals_private.m_bFaceWire ) ); const char* render_modes[]{ "Wireframe", "Flatshade", "Textured", "Textured+Wire", "Lighting" }; page.appendCombo( "Render Mode", StringArrayRange( render_modes, std::size( render_modes ) - ( g_pGameDescription->mGameType == "doom3"? 0 : 1 ) ), IntImportCallback( RenderModeImportCaller() ), IntExportCallback( RenderModeExportCaller() ) ); { const char* samples[] = { "0", "2", "4", "8", "16", "32" }; page.appendCombo( "MSAA", StringArrayRange( samples ), IntImportCallback( MSAAImportCaller() ), IntExportCallback( MSAAExportCaller() ) ); } const char* strafe_mode[] = { "None", "Up", "Forward", "Both", "Both Inverted" }; page.appendCombo( "Strafe Mode", g_camwindow_globals_private.m_strafeMode, StringArrayRange( strafe_mode ) ); page.appendSpinner( "Field Of View", 1.0, 175.0, FloatImportCallback( fieldOfViewImportCaller() ), FloatExportCallback( FloatExportCaller( camera_t::fieldOfView ) ), 0 ); } void Camera_constructPage( PreferenceGroup& group ){ PreferencesPage page( group.createPage( "Camera", "Camera View Preferences" ) ); Camera_constructPreferences( page ); } void Camera_registerPreferencesPage(){ PreferencesDialog_addSettingsPage( FreeCaller1() ); } #include "preferencesystem.h" #include "stringio.h" #include "dialog.h" typedef FreeCaller1 CamWndMoveDiscreteImportCaller; void CameraSpeed_increase(){ g_camwindow_globals_private.m_nMoveSpeed = std::min( g_camwindow_globals_private.m_nMoveSpeed + CAM_SPEED_STEP, CAM_MAX_SPEED ); globalOutputStream() << " ++Camera Move Speed: "; globalWarningStream() << g_camwindow_globals_private.m_nMoveSpeed << "\n"; } void CameraSpeed_decrease(){ g_camwindow_globals_private.m_nMoveSpeed = std::max( g_camwindow_globals_private.m_nMoveSpeed - CAM_SPEED_STEP, CAM_MIN_SPEED ); globalOutputStream() << " --Camera Move Speed: "; globalWarningStream() << g_camwindow_globals_private.m_nMoveSpeed << "\n"; } /// \brief Initialisation for things that have the same lifespan as this module. void CamWnd_Construct(){ GlobalCommands_insert( "CenterView", FreeCaller(), QKeySequence( "End" ) ); GlobalCommands_insert( "CameraFocusOnSelected", FreeCaller(), QKeySequence( "Tab" ) ); GlobalToggles_insert( "ToggleCubicClip", FreeCaller(), ToggleItem::AddCallbackCaller( g_getfarclip_item ), QKeySequence( "Ctrl+\\" ) ); GlobalCommands_insert( "CubicClipZoomIn", FreeCaller(), QKeySequence( "Ctrl+[" ) ); GlobalCommands_insert( "CubicClipZoomOut", FreeCaller(), QKeySequence( "Ctrl+]" ) ); GlobalCommands_insert( "UpFloor", FreeCaller(), QKeySequence( "PgUp" ) ); GlobalCommands_insert( "DownFloor", FreeCaller(), QKeySequence( "PgDown" ) ); GlobalToggles_insert( "ToggleCamera", ToggleShown::ToggleCaller( g_camera_shown ), ToggleItem::AddCallbackCaller( g_camera_shown.m_item ), QKeySequence( "Ctrl+Shift+C" ) ); // GlobalCommands_insert( "LookThroughSelected", FreeCaller() ); // GlobalCommands_insert( "LookThroughCamera", FreeCaller() ); if ( g_pGameDescription->mGameType == "doom3" ) { GlobalCommands_insert( "TogglePreview", FreeCaller(), QKeySequence( "F3" ) ); } GlobalCommands_insert( "CameraModeNext", FreeCaller(), QKeySequence( "Shift+]" ) ); GlobalCommands_insert( "CameraModePrev", FreeCaller(), QKeySequence( "Shift+[" ) ); GlobalCommands_insert( "CameraSpeedInc", FreeCaller(), QKeySequence( Qt::SHIFT + Qt::Key_Plus + Qt::KeypadModifier ) ); GlobalCommands_insert( "CameraSpeedDec", FreeCaller(), QKeySequence( Qt::SHIFT + Qt::Key_Minus + Qt::KeypadModifier ) ); GlobalShortcuts_insert( "CameraForward", QKeySequence( "Up" ) ); GlobalShortcuts_insert( "CameraBack", QKeySequence( "Down" ) ); GlobalShortcuts_insert( "CameraLeft", QKeySequence( "Left" ) ); GlobalShortcuts_insert( "CameraRight", QKeySequence( "Right" ) ); GlobalShortcuts_insert( "CameraStrafeRight", QKeySequence( "D" ) ); GlobalShortcuts_insert( "CameraStrafeLeft", QKeySequence( "A" ) ); GlobalShortcuts_insert( "CameraUp" ); GlobalShortcuts_insert( "CameraDown" ); GlobalShortcuts_insert( "CameraAngleUp" ); GlobalShortcuts_insert( "CameraAngleDown" ); GlobalShortcuts_insert( "CameraFreeMoveForward", QKeySequence( "W" ) ); GlobalShortcuts_insert( "CameraFreeMoveBack", QKeySequence( "S" ) ); GlobalShortcuts_insert( "CameraFreeMoveLeft", QKeySequence( "A" ) ); GlobalShortcuts_insert( "CameraFreeMoveRight", QKeySequence( "D" ) ); GlobalShortcuts_insert( "CameraFreeMoveForward2", QKeySequence( "Up" ) ); GlobalShortcuts_insert( "CameraFreeMoveBack2", QKeySequence( "Down" ) ); GlobalShortcuts_insert( "CameraFreeMoveLeft2", QKeySequence( "Left" ) ); GlobalShortcuts_insert( "CameraFreeMoveRight2", QKeySequence( "Right" ) ); GlobalShortcuts_insert( "CameraFreeMoveUp" ); GlobalShortcuts_insert( "CameraFreeMoveDown" ); GlobalShortcuts_insert( "CameraFreeFocus", QKeySequence( "Tab" ) ); GlobalToggles_insert( "ShowStats", FreeCaller(), ToggleItem::AddCallbackCaller( g_show_stats ) ); GlobalToggles_insert( "ShowWorkzone3d", FreeCaller(), ToggleItem::AddCallbackCaller( g_show_workzone3d ) ); GlobalToggles_insert( "ShowSize3d", FreeCaller(), ToggleItem::AddCallbackCaller( g_show_size3d ) ); GlobalPreferenceSystem().registerPreference( "ShowStats", BoolImportStringCaller( g_camwindow_globals.m_showStats ), BoolExportStringCaller( g_camwindow_globals.m_showStats ) ); GlobalPreferenceSystem().registerPreference( "ShowWorkzone3d", BoolImportStringCaller( g_camwindow_globals_private.m_bShowWorkzone ), BoolExportStringCaller( g_camwindow_globals_private.m_bShowWorkzone ) ); GlobalPreferenceSystem().registerPreference( "ShowSize3d", BoolImportStringCaller( g_camwindow_globals_private.m_bShowSize ), BoolExportStringCaller( g_camwindow_globals_private.m_bShowSize ) ); GlobalPreferenceSystem().registerPreference( "CamMoveSpeed", IntImportStringCaller( g_camwindow_globals_private.m_nMoveSpeed ), IntExportStringCaller( g_camwindow_globals_private.m_nMoveSpeed ) ); GlobalPreferenceSystem().registerPreference( "CamMoveTimeToMaxSpeed", IntImportStringCaller( g_camwindow_globals_private.m_time_toMaxSpeed ), IntExportStringCaller( g_camwindow_globals_private.m_time_toMaxSpeed ) ); GlobalPreferenceSystem().registerPreference( "ScrollMoveSpeed", IntImportStringCaller( g_camwindow_globals_private.m_nScrollMoveSpeed ), IntExportStringCaller( g_camwindow_globals_private.m_nScrollMoveSpeed ) ); GlobalPreferenceSystem().registerPreference( "CamStrafeSpeed", FloatImportStringCaller( g_camwindow_globals_private.m_strafeSpeed ), FloatExportStringCaller( g_camwindow_globals_private.m_strafeSpeed ) ); GlobalPreferenceSystem().registerPreference( "Sensitivity", FloatImportStringCaller( g_camwindow_globals_private.m_angleSpeed ), FloatExportStringCaller( g_camwindow_globals_private.m_angleSpeed ) ); GlobalPreferenceSystem().registerPreference( "CamInverseMouse", BoolImportStringCaller( g_camwindow_globals_private.m_bCamInverseMouse ), BoolExportStringCaller( g_camwindow_globals_private.m_bCamInverseMouse ) ); GlobalPreferenceSystem().registerPreference( "CamDiscrete", makeBoolStringImportCallback( CamWndMoveDiscreteImportCaller() ), BoolExportStringCaller( g_camwindow_globals_private.m_bCamDiscrete ) ); GlobalPreferenceSystem().registerPreference( "CubicClipping", BoolImportStringCaller( g_camwindow_globals_private.m_bCubicClipping ), BoolExportStringCaller( g_camwindow_globals_private.m_bCubicClipping ) ); GlobalPreferenceSystem().registerPreference( "CubicScale", IntImportStringCaller( g_camwindow_globals.m_nCubicScale ), IntExportStringCaller( g_camwindow_globals.m_nCubicScale ) ); GlobalPreferenceSystem().registerPreference( "SI_Colors4", Vector3ImportStringCaller( g_camwindow_globals.color_cameraback ), Vector3ExportStringCaller( g_camwindow_globals.color_cameraback ) ); GlobalPreferenceSystem().registerPreference( "SI_Colors12", Vector3ImportStringCaller( g_camwindow_globals.color_selbrushes3d ), Vector3ExportStringCaller( g_camwindow_globals.color_selbrushes3d ) ); GlobalPreferenceSystem().registerPreference( "CameraRenderMode", makeIntStringImportCallback( RenderModeImportCaller() ), makeIntStringExportCallback( RenderModeExportCaller() ) ); GlobalPreferenceSystem().registerPreference( "CameraMSAA", IntImportStringCaller( g_camwindow_globals_private.m_MSAA ), IntExportStringCaller( g_camwindow_globals_private.m_MSAA ) ); GlobalPreferenceSystem().registerPreference( "StrafeMode", IntImportStringCaller( g_camwindow_globals_private.m_strafeMode ), IntExportStringCaller( g_camwindow_globals_private.m_strafeMode ) ); GlobalPreferenceSystem().registerPreference( "CameraFaceWire", BoolImportStringCaller( g_camwindow_globals_private.m_bFaceWire ), BoolExportStringCaller( g_camwindow_globals_private.m_bFaceWire ) ); GlobalPreferenceSystem().registerPreference( "CameraFaceFill", BoolImportStringCaller( g_camwindow_globals_private.m_bFaceFill ), BoolExportStringCaller( g_camwindow_globals_private.m_bFaceFill ) ); GlobalPreferenceSystem().registerPreference( "3DZoomInToPointer", BoolImportStringCaller( g_camwindow_globals_private.m_bZoomToPointer ), BoolExportStringCaller( g_camwindow_globals_private.m_bZoomToPointer ) ); GlobalPreferenceSystem().registerPreference( "fieldOfView", FloatImportStringCaller( camera_t::fieldOfView ), FloatExportStringCaller( camera_t::fieldOfView ) ); //. HACK: always show camera from start to have at least one ogl viewport shown = ogl initialized; otherwise loading map = loading textures = crash // GlobalPreferenceSystem().registerPreference( "CamVIS", makeBoolStringImportCallback( ToggleShownImportBoolCaller( g_camera_shown ) ), makeBoolStringExportCallback( ToggleShownExportBoolCaller( g_camera_shown ) ) ); CamWnd_constructStatic(); Camera_registerPreferencesPage(); } void CamWnd_Destroy(){ CamWnd_destroyStatic(); }