/* Copyright (C) 2001-2006, William Joseph. All Rights Reserved. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "filters.h" #include "debugging/debugging.h" #include "ifilter.h" #include "scenelib.h" #include #include #include "gtkutil/widget.h" #include "gtkutil/menu.h" #include "gtkmisc.h" #include "mainframe.h" #include "commands.h" #include "preferences.h" struct filters_globals_t { std::size_t exclude = 0; }; filters_globals_t g_filters_globals; inline bool filter_active( int mask ){ return ( g_filters_globals.exclude & mask ) > 0; } class FilterWrapper { public: FilterWrapper( Filter& filter, int mask ) : m_filter( filter ), m_mask( mask ){ } void update(){ m_filter.setActive( filter_active( m_mask ) ); } private: Filter& m_filter; int m_mask; }; typedef std::list Filters; Filters g_filters; typedef std::set Filterables; Filterables g_filterables; void UpdateFilters(){ { for ( Filters::iterator i = g_filters.begin(); i != g_filters.end(); ++i ) { ( *i ).update(); } } { for ( Filterables::iterator i = g_filterables.begin(); i != g_filterables.end(); ++i ) { ( *i )->updateFiltered(); } } } class BasicFilterSystem : public FilterSystem { public: void addFilter( Filter& filter, int mask ){ g_filters.push_back( FilterWrapper( filter, mask ) ); g_filters.back().update(); } void registerFilterable( Filterable& filterable ){ filterable.updateFiltered(); const bool inserted = g_filterables.insert( &filterable ).second; ASSERT_MESSAGE( inserted, "filterable already registered" ); } void unregisterFilterable( Filterable& filterable ){ const bool erased = g_filterables.erase( &filterable ); ASSERT_MESSAGE( erased, "filterable not registered" ); } }; BasicFilterSystem g_FilterSystem; FilterSystem& GetFilterSystem(){ return g_FilterSystem; } void PerformFiltering(){ UpdateFilters(); SceneChangeNotify(); } class ToggleFilterFlag { const unsigned int m_mask; public: ToggleItem m_item; ToggleFilterFlag( unsigned int mask ) : m_mask( mask ), m_item( ActiveCaller( *this ) ){ } ToggleFilterFlag( const ToggleFilterFlag& other ) : m_mask( other.m_mask ), m_item( ActiveCaller( *this ) ){ } void active( const BoolImportCallback& importCallback ){ importCallback( ( g_filters_globals.exclude & m_mask ) != 0 ); } typedef MemberCaller1 ActiveCaller; void toggle(){ g_filters_globals.exclude ^= m_mask; m_item.update(); PerformFiltering(); } void reset(){ g_filters_globals.exclude = 0; m_item.update(); PerformFiltering(); } typedef MemberCaller ToggleCaller; }; typedef std::list ToggleFilterFlags; ToggleFilterFlags g_filter_items; void add_filter_command( unsigned int flag, const char* command, const QKeySequence& accelerator = {} ){ g_filter_items.push_back( ToggleFilterFlag( flag ) ); GlobalToggles_insert( command, ToggleFilterFlag::ToggleCaller( g_filter_items.back() ), ToggleItem::AddCallbackCaller( g_filter_items.back().m_item ), accelerator ); } void InvertFilters(){ std::list::iterator iter; for ( iter = g_filter_items.begin(); iter != g_filter_items.end(); ++iter ) { iter->toggle(); } } void ResetFilters(){ std::list::iterator iter; for ( iter = g_filter_items.begin(); iter != g_filter_items.end(); ++iter ) { iter->reset(); } } void Filters_constructMenu( QMenu* menu ){ create_check_menu_item_with_mnemonic( menu, "World", "FilterWorldBrushes" ); create_check_menu_item_with_mnemonic( menu, "Entities", "FilterEntities" ); if ( g_pGameDescription->mGameType == "doom3" ) { create_check_menu_item_with_mnemonic( menu, "Visportals", "FilterVisportals" ); } else { create_check_menu_item_with_mnemonic( menu, "Areaportals", "FilterAreaportals" ); } create_check_menu_item_with_mnemonic( menu, "Translucent", "FilterTranslucent" ); if ( g_pGameDescription->mGameType != "doom3" ) { create_check_menu_item_with_mnemonic( menu, "Liquids", "FilterLiquids" ); } create_check_menu_item_with_mnemonic( menu, "Caulk", "FilterCaulk" ); create_check_menu_item_with_mnemonic( menu, "Clips", "FilterClips" ); create_check_menu_item_with_mnemonic( menu, "Paths", "FilterPaths" ); if ( g_pGameDescription->mGameType != "doom3" ) { create_check_menu_item_with_mnemonic( menu, "Clusterportals", "FilterClusterportals" ); } create_check_menu_item_with_mnemonic( menu, "Lights", "FilterLights" ); create_check_menu_item_with_mnemonic( menu, "Structural", "FilterStructural" ); if ( g_pGameDescription->mGameType != "doom3" ) { create_check_menu_item_with_mnemonic( menu, "Lightgrid", "FilterLightgrid" ); } create_check_menu_item_with_mnemonic( menu, "Patches", "FilterPatches" ); create_check_menu_item_with_mnemonic( menu, "Details", "FilterDetails" ); create_check_menu_item_with_mnemonic( menu, "Hints", "FilterHintsSkips" ); create_check_menu_item_with_mnemonic( menu, "Models", "FilterModels" ); create_check_menu_item_with_mnemonic( menu, "Triggers", "FilterTriggers" ); if ( g_pGameDescription->mGameType != "doom3" ) { create_check_menu_item_with_mnemonic( menu, "Botclips", "FilterBotClips" ); create_check_menu_item_with_mnemonic( menu, "Decals", "FilterDecals" ); } create_check_menu_item_with_mnemonic( menu, "FuncGroups", "FilterFuncGroups" ); create_check_menu_item_with_mnemonic( menu, "Point Entities", "FilterPointEntities" ); create_check_menu_item_with_mnemonic( menu, "Sky", "FilterSky" ); // filter manipulation menu->addSeparator(); create_menu_item_with_mnemonic( menu, "Invert filters", "InvertFilters" ); create_menu_item_with_mnemonic( menu, "Reset filters", "ResetFilters" ); } #include "preferencesystem.h" #include "stringio.h" void ConstructFilters(){ GlobalPreferenceSystem().registerPreference( "SI_Exclude", SizeImportStringCaller( g_filters_globals.exclude ), SizeExportStringCaller( g_filters_globals.exclude ) ); GlobalCommands_insert( "InvertFilters", FreeCaller() ); GlobalCommands_insert( "ResetFilters", FreeCaller() ); add_filter_command( EXCLUDE_WORLD, "FilterWorldBrushes", QKeySequence( "Alt+1" ) ); add_filter_command( EXCLUDE_ENT, "FilterEntities", QKeySequence( "Alt+2" ) ); if ( g_pGameDescription->mGameType == "doom3" ) { add_filter_command( EXCLUDE_VISPORTALS, "FilterVisportals", QKeySequence( "Alt+3" ) ); } else { add_filter_command( EXCLUDE_AREAPORTALS, "FilterAreaportals", QKeySequence( "Alt+3" ) ); } add_filter_command( EXCLUDE_TRANSLUCENT, "FilterTranslucent", QKeySequence( "Alt+4" ) ); add_filter_command( EXCLUDE_LIQUIDS, "FilterLiquids", QKeySequence( "Alt+5" ) ); add_filter_command( EXCLUDE_CAULK, "FilterCaulk", QKeySequence( "Alt+6" ) ); add_filter_command( EXCLUDE_CLIP, "FilterClips", QKeySequence( "Alt+7" ) ); add_filter_command( EXCLUDE_PATHS, "FilterPaths", QKeySequence( "Alt+8" ) ); if ( g_pGameDescription->mGameType != "doom3" ) { add_filter_command( EXCLUDE_CLUSTERPORTALS, "FilterClusterportals", QKeySequence( "Alt+9" ) ); } add_filter_command( EXCLUDE_LIGHTS, "FilterLights", QKeySequence( "Alt+0" ) ); add_filter_command( EXCLUDE_STRUCTURAL, "FilterStructural", QKeySequence( "Ctrl+Shift+D" ) ); if ( g_pGameDescription->mGameType != "doom3" ) { add_filter_command( EXCLUDE_LIGHTGRID, "FilterLightgrid" ); } add_filter_command( EXCLUDE_CURVES, "FilterPatches", QKeySequence( "Ctrl+P" ) ); add_filter_command( EXCLUDE_DETAILS, "FilterDetails", QKeySequence( "Ctrl+D" ) ); add_filter_command( EXCLUDE_HINTSSKIPS, "FilterHintsSkips", QKeySequence( "Ctrl+H" ) ); add_filter_command( EXCLUDE_MODELS, "FilterModels", QKeySequence( "Shift+M" ) ); add_filter_command( EXCLUDE_TRIGGERS, "FilterTriggers", QKeySequence( "Ctrl+Shift+T" ) ); if ( g_pGameDescription->mGameType != "doom3" ) { add_filter_command( EXCLUDE_BOTCLIP, "FilterBotClips", QKeySequence( "Alt+M" ) ); add_filter_command( EXCLUDE_DECALS, "FilterDecals", QKeySequence( "Shift+D" ) ); } add_filter_command( EXCLUDE_FUNC_GROUPS, "FilterFuncGroups" ); add_filter_command( EXCLUDE_POINT_ENT, "FilterPointEntities" ); add_filter_command( EXCLUDE_SKY, "FilterSky" ); PerformFiltering(); } void DestroyFilters(){ g_filters.clear(); } #include "modulesystem/singletonmodule.h" #include "modulesystem/moduleregistry.h" class FilterAPI { FilterSystem* m_filter; public: typedef FilterSystem Type; STRING_CONSTANT( Name, "*" ); FilterAPI(){ ConstructFilters(); m_filter = &GetFilterSystem(); } ~FilterAPI(){ DestroyFilters(); } FilterSystem* getTable(){ return m_filter; } }; typedef SingletonModule FilterModule; typedef Static StaticFilterModule; StaticRegisterModule staticRegisterFilter( StaticFilterModule::instance() );