/* Copyright (C) 1999-2006 Id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "entity.h" #include "ientity.h" #include "iselection.h" #include "imodel.h" #include "ifilesystem.h" #include "iundo.h" #include "editable.h" #include "eclasslib.h" #include "scenelib.h" #include "os/path.h" #include "os/file.h" #include "stream/stringstream.h" #include "stringio.h" #include "gtkutil/filechooser.h" #include "gtkmisc.h" #include "select.h" #include "map.h" #include "preferences.h" #include "gtkdlgs.h" #include "mainframe.h" #include "qe3.h" #include "commands.h" #include "brushmanip.h" #include "patchmanip.h" #include "filterbar.h" struct entity_globals_t { Vector3 color_entity = { 0.0f, 0.0f, 0.0f }; }; entity_globals_t g_entity_globals; class EntitySetKeyValueSelected : public scene::Graph::Walker { const char* m_key; const char* m_value; public: EntitySetKeyValueSelected( const char* key, const char* value ) : m_key( key ), m_value( value ){ } bool pre( const scene::Path& path, scene::Instance& instance ) const { return true; } void post( const scene::Path& path, scene::Instance& instance ) const { Entity* entity = Node_getEntity( path.top() ); if ( entity != 0 && ( instance.childSelected() || Instance_isSelected( instance ) ) ) { entity->setKeyValue( m_key, m_value ); } } }; class EntitySetClassnameSelected : public scene::Graph::Walker { const char* m_classname; scene::Node* m_world; const bool m_2world; public: EntitySetClassnameSelected( const char* classname ) : m_classname( classname ), m_world( Map_FindWorldspawn( g_map ) ), m_2world( m_world && string_equal( m_classname, "worldspawn" ) ){ } bool pre( const scene::Path& path, scene::Instance& instance ) const { return true; } void post( const scene::Path& path, scene::Instance& instance ) const { Entity* entity = Node_getEntity( path.top() ); if ( entity != 0 && ( instance.childSelected() || Instance_isSelected( instance ) ) ) { if( path.top().get_pointer() == m_world ){ /* do not want to convert whole worldspawn entity */ if( instance.childSelected() && !m_2world ){ /* create an entity from world brushes instead */ EntityClass* entityClass = GlobalEntityClassManager().findOrInsert( m_classname, true ); if( entityClass->fixedsize ) return; //is important to have retexturing here; if doing in the end, undo doesn't succeed; //don't do this extra now, as it requires retexturing, working for subgraph // if ( string_compare_nocase_n( m_classname, "trigger_", 8 ) == 0 ){ // Scene_PatchSetShader_Selected( GlobalSceneGraph(), GetCommonShader( "trigger" ).c_str() ); // Scene_BrushSetShader_Selected( GlobalSceneGraph(), GetCommonShader( "trigger" ).c_str() ); // } NodeSmartReference node( GlobalEntityCreator().createEntity( entityClass ) ); Node_getTraversable( GlobalSceneGraph().root() )->insert( node ); scene::Path entitypath( makeReference( GlobalSceneGraph().root() ) ); entitypath.push( makeReference( node.get() ) ); scene::Instance& entityInstance = findInstance( entitypath ); if ( g_pGameDescription->mGameType == "doom3" ) { Node_getEntity( node )->setKeyValue( "model", Node_getEntity( node )->getKeyValue( "name" ) ); } //Scene_parentSelectedBrushesToEntity( GlobalSceneGraph(), node ); Scene_parentSubgraphSelectedBrushesToEntity( GlobalSceneGraph(), node, path ); Scene_forEachChildSelectable( SelectableSetSelected( true ), entityInstance.path() ); } return; } else if( m_2world ){ /* ungroupSelectedEntities */ //condition is skipped with world = 0, so code next to this may create multiple worldspawns; todo handle this very special case? if( node_is_group( path.top() ) ){ parentBrushes( path.top(), *m_world ); Path_deleteTop( path ); } return; } EntityClass* eclass = GlobalEntityClassManager().findOrInsert( m_classname, node_is_group( path.top() ) ); NodeSmartReference node( GlobalEntityCreator().createEntity( eclass ) ); if( entity->isContainer() && eclass->fixedsize ){ /* group entity to point one */ char value[64]; sprintf( value, "%g %g %g", instance.worldAABB().origin[0], instance.worldAABB().origin[1], instance.worldAABB().origin[2] ); entity->setKeyValue( "origin", value ); } EntityCopyingVisitor visitor( *Node_getEntity( node ) ); // entity->forEachKeyValue( visitor ); NodeSmartReference child( path.top().get() ); NodeSmartReference parent( path.parent().get() ); // Node_getTraversable( parent )->erase( child ); if ( Node_getTraversable( child ) != 0 && node_is_group( node ) ) { /* group entity to group one */ parentBrushes( child, node ); } Node_getTraversable( parent )->insert( node ); entity->forEachKeyValue( visitor ); /* must do this after inserting node, otherwise problem: targeted + having model + not loaded b4 new entities aren't selectable normally + rendered only while 0 0 0 is rendered */ if( !entity->isContainer() && !eclass->fixedsize ){ /* point entity to group one */ AABB bounds( g_vector3_identity, Vector3( 16, 16, 16 ) ); if ( !string_parse_vector3( entity->getKeyValue( "origin" ), bounds.origin ) ) { bounds.origin = g_vector3_identity; } Brush_ConstructPlacehoderCuboid( node.get(), bounds ); Node_getEntity( node )->setKeyValue( "origin", "" ); } Node_getTraversable( parent )->erase( child ); } } }; void Scene_EntitySetKeyValue_Selected( const char* key, const char* value ){ GlobalSceneGraph().traverse( EntitySetKeyValueSelected( key, value ) ); } void Scene_EntitySetClassname_Selected( const char* classname ){ if ( GlobalSelectionSystem().countSelected() > 0 ) { StringOutputStream command( 64 ); if( string_equal( classname, "worldspawn" ) ) command << "ungroupSelectedEntities"; else command << "entitySetClass -class " << classname; UndoableCommand undo( command ); GlobalSceneGraph().traverse( EntitySetClassnameSelected( classname ) ); } } void Entity_ungroup(){ Scene_EntitySetClassname_Selected( "worldspawn" ); } #if 0 void Entity_ungroupSelected(){ if ( GlobalSelectionSystem().countSelected() < 1 ) { return; } UndoableCommand undo( "ungroupSelectedEntities" ); scene::Instance &instance = GlobalSelectionSystem().ultimateSelected(); scene::Path path = instance.path(); scene::Node& world = Map_FindOrInsertWorldspawn( g_map ); if ( !Node_isEntity( path.top() ) && path.size() > 1 ) { path.pop(); } if ( Node_isEntity( path.top() ) && node_is_group( path.top() ) ) { if ( &world != path.top().get_pointer() ) { parentBrushes( path.top(), world ); Path_deleteTop( path ); } } } #endif #if 0 class EntityFindSelected : public scene::Graph::Walker { public: mutable const scene::Path *groupPath; mutable scene::Instance *groupInstance; EntityFindSelected() : groupPath( 0 ), groupInstance( 0 ){ } bool pre( const scene::Path& path, scene::Instance& instance ) const { return true; } void post( const scene::Path& path, scene::Instance& instance ) const { Entity* entity = Node_getEntity( path.top() ); if ( entity != 0 && Instance_isSelected( instance ) && node_is_group( path.top() ) && !groupPath ) { groupPath = &path; groupInstance = &instance; } } }; class EntityGroupSelected : public scene::Graph::Walker { NodeSmartReference group, worldspawn; //typedef std::pair DeletionPair; //Stack deleteme; public: EntityGroupSelected( const scene::Path &p ) : group( p.top().get() ), worldspawn( Map_FindOrInsertWorldspawn( g_map ) ){ } bool pre( const scene::Path& path, scene::Instance& instance ) const { return true; } void post( const scene::Path& path, scene::Instance& instance ) const { if ( Instance_isSelected( instance ) ) { Entity* entity = Node_getEntity( path.top() ); if ( entity == 0 && Node_isPrimitive( path.top() ) ) { NodeSmartReference child( path.top().get() ); NodeSmartReference parent( path.parent().get() ); if ( path.size() >= 3 && parent != worldspawn ) { NodeSmartReference parentparent( path[path.size() - 3].get() ); Node_getTraversable( parent )->erase( child ); Node_getTraversable( group )->insert( child ); if ( Node_getTraversable( parent )->empty() ) { //deleteme.push(DeletionPair(parentparent, parent)); Node_getTraversable( parentparent )->erase( parent ); } } else { Node_getTraversable( parent )->erase( child ); Node_getTraversable( group )->insert( child ); } } } } }; /// moves selected primitives to entity, whose entityNode is selected or to worldspawn, if none void Entity_moveSelectedPrimitives(){ if ( GlobalSelectionSystem().countSelected() < 1 ) { return; } UndoableCommand undo( "reGroupSelectedEntities" ); scene::Path world_path( makeReference( GlobalSceneGraph().root() ) ); world_path.push( makeReference( Map_FindOrInsertWorldspawn( g_map ) ) ); EntityFindSelected fse; GlobalSceneGraph().traverse( fse ); if ( fse.groupPath ) { GlobalSceneGraph().traverse( EntityGroupSelected( *fse.groupPath ) ); } else { GlobalSceneGraph().traverse( EntityGroupSelected( world_path ) ); } } #else /// moves selected primitives to entity, which is or its primitive is ultimateSelected() or firstSelected() void Entity_moveSelectedPrimitives( bool toLast ){ if ( GlobalSelectionSystem().countSelected() < 2 ) { globalErrorStream() << "Source and target entity primitives should be selected!\n"; return; } const scene::Path& path = toLast? GlobalSelectionSystem().ultimateSelected().path() : GlobalSelectionSystem().firstSelected().path(); scene::Node& node = ( !Node_isEntity( path.top() ) && path.size() > 1 )? path.parent() : path.top(); if ( Node_isEntity( node ) && node_is_group( node ) ) { const auto command = StringStream<64>( "movePrimitivesToEntity ", makeQuoted( Node_getEntity( node )->getClassName() ) ); UndoableCommand undo( command ); Scene_parentSelectedBrushesToEntity( GlobalSceneGraph(), node ); } } void Entity_moveSelectedPrimitivesToLast(){ Entity_moveSelectedPrimitives( true ); } void Entity_moveSelectedPrimitivesToFirst(){ Entity_moveSelectedPrimitives( false ); } #endif void Entity_connectSelected(){ if ( GlobalSelectionSystem().countSelected() == 2 ) { GlobalEntityCreator().connectEntities( GlobalSelectionSystem().penultimateSelected().path(), GlobalSelectionSystem().ultimateSelected().path(), 0 ); } else { globalErrorStream() << "entityConnectSelected: exactly two instances must be selected\n"; } } void Entity_killconnectSelected(){ if ( GlobalSelectionSystem().countSelected() == 2 ) { GlobalEntityCreator().connectEntities( GlobalSelectionSystem().penultimateSelected().path(), GlobalSelectionSystem().ultimateSelected().path(), 1 ); } else { globalErrorStream() << "entityKillConnectSelected: exactly two instances must be selected\n"; } } AABB Doom3Light_getBounds( const AABB& workzone ){ AABB aabb( workzone ); Vector3 defaultRadius( 300, 300, 300 ); if ( !string_parse_vector3( EntityClass_valueForKey( *GlobalEntityClassManager().findOrInsert( "light", false ), "light_radius" ), defaultRadius ) ) { globalErrorStream() << "Doom3Light_getBounds: failed to parse default light radius\n"; } if ( aabb.extents[0] == 0 ) { aabb.extents[0] = defaultRadius[0]; } if ( aabb.extents[1] == 0 ) { aabb.extents[1] = defaultRadius[1]; } if ( aabb.extents[2] == 0 ) { aabb.extents[2] = defaultRadius[2]; } if ( aabb_valid( aabb ) ) { return aabb; } return AABB( Vector3( 0, 0, 0 ), Vector3( 64, 64, 64 ) ); } int g_iLastLightIntensity = 300; void Entity_createFromSelection( const char* name, const Vector3& origin ){ #if 0 if ( string_equal_nocase( name, "worldspawn" ) ) { qt_MessageBox( MainFrame_getWindow(), "Can't create an entity with worldspawn.", "info" ); return; } #else const scene::Node* world_node = Map_FindWorldspawn( g_map ); if ( world_node && string_equal( name, "worldspawn" ) ) { // GlobalRadiant().m_pfnMessageBox( MainFrame_getWindow(), "There's already a worldspawn in your map!", "Info", EMessageBoxType::Info, 0 ); UndoableCommand undo( "ungroupSelectedPrimitives" ); Scene_parentSelectedBrushesToEntity( GlobalSceneGraph(), Map_FindOrInsertWorldspawn( g_map ) ); //=no action, if no worldspawn (but one inserted) (since insertion deselects everything) //Scene_parentSelectedBrushesToEntity( GlobalSceneGraph(), *Map_FindWorldspawn( g_map ) ); = crash, if no worldspawn return; } #endif const auto command = StringStream<64>( "entityCreate -class ", name ); UndoableCommand undo( command ); EntityClass* entityClass = GlobalEntityClassManager().findOrInsert( name, true ); const bool isModel = entityClass->miscmodel_is || ( GlobalSelectionSystem().countSelected() == 0 && classname_equal( name, "func_static" ) && g_pGameDescription->mGameType == "doom3" ); const bool brushesSelected = Scene_countSelectedBrushes( GlobalSceneGraph() ) != 0; //is important to have retexturing here; if doing in the end, undo doesn't succeed; if ( string_compare_nocase_n( name, "trigger_", 8 ) == 0 && brushesSelected && !entityClass->fixedsize ){ //const char* shader = GetCommonShader( "trigger" ).c_str(); Scene_PatchSetShader_Selected( GlobalSceneGraph(), GetCommonShader( "trigger" ).c_str() ); Scene_BrushSetShader_Selected( GlobalSceneGraph(), GetCommonShader( "trigger" ).c_str() ); } if ( !( entityClass->fixedsize || isModel ) && !brushesSelected ) { globalErrorStream() << "failed to create a group entity - no brushes are selected\n"; return; } AABB workzone( aabb_for_minmax( Select_getWorkZone().d_work_min, Select_getWorkZone().d_work_max ) ); NodeSmartReference node( GlobalEntityCreator().createEntity( entityClass ) ); Node_getTraversable( GlobalSceneGraph().root() )->insert( node ); scene::Path entitypath( makeReference( GlobalSceneGraph().root() ) ); entitypath.push( makeReference( node.get() ) ); scene::Instance& instance = findInstance( entitypath ); Entity* entity = Node_getEntity( node ); if ( entityClass->fixedsize || ( isModel && !brushesSelected ) ) { //Select_Delete(); Transformable* transform = Instance_getTransformable( instance ); if ( transform != 0 ) { transform->setType( TRANSFORM_PRIMITIVE ); transform->setTranslation( origin ); transform->freezeTransform(); } GlobalSelectionSystem().setSelectedAll( false ); Instance_setSelected( instance, true ); } else { if ( g_pGameDescription->mGameType == "doom3" ) { entity->setKeyValue( "model", entity->getKeyValue( "name" ) ); } Scene_parentSelectedBrushesToEntity( GlobalSceneGraph(), node ); Scene_forEachChildSelectable( SelectableSetSelected( true ), instance.path() ); } // tweaking: when right click dropping a light entity, ask for light value in a custom dialog box // see SF bug 105383 if ( g_pGameDescription->mGameType == "hl" ) { // FIXME - Hydra: really we need a combined light AND color dialog for halflife. if ( string_equal_nocase( name, "light" ) || string_equal_nocase( name, "light_environment" ) || string_equal_nocase( name, "light_spot" ) ) { int intensity = g_iLastLightIntensity; if ( DoLightIntensityDlg( &intensity ) ) { g_iLastLightIntensity = intensity; char buf[30]; sprintf( buf, "255 255 255 %d", intensity ); entity->setKeyValue( "_light", buf ); } } } else if ( string_equal_nocase( name, "light" ) ) { if ( g_pGameDescription->mGameType != "doom3" ) { int intensity = g_iLastLightIntensity; if ( DoLightIntensityDlg( &intensity ) ) { g_iLastLightIntensity = intensity; char buf[10]; sprintf( buf, "%d", intensity ); entity->setKeyValue( "light", buf ); } } else if ( brushesSelected ) { // use workzone to set light position/size for doom3 lights, if there are brushes selected const AABB bounds( Doom3Light_getBounds( workzone ) ); entity->setKeyValue( "origin", StringStream<64>( bounds.origin[0], ' ', bounds.origin[1], ' ', bounds.origin[2] ) ); entity->setKeyValue( "light_radius", StringStream<64>( bounds.extents[0], ' ', bounds.extents[1], ' ', bounds.extents[2] ) ); } } if ( isModel && string_empty( EntityClass_valueForKey( *entityClass, entityClass->miscmodel_key() ) ) ) { // handle set default model key value : no dialog needed const char* model = misc_model_dialog( MainFrame_getWindow() ); if ( model != 0 ) { entity->setKeyValue( entityClass->miscmodel_key(), model ); } } } void Entity_ungroupSelectedPrimitives(){ Entity_createFromSelection( "worldspawn", g_vector3_identity ); } /* scale color so that at least one component is at 1.0F */ void NormalizeColor( Vector3& color ){ const auto max = vector3_max_component( color ); if ( max == 0 ) color = Vector3( 1, 1, 1 ); else color /= max; } void Entity_normalizeColor(){ if ( GlobalSelectionSystem().countSelected() != 0 ) { const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path(); Entity* entity = Node_getEntity( path.top() ); if( entity == 0 && path.size() == 3 ){ entity = Node_getEntity( path.parent() ); } if ( entity != 0 ) { const char* strColor = entity->getKeyValue( "_color" ); if ( !string_empty( strColor ) ) { Vector3 rgb; if ( string_parse_vector3( strColor, rgb ) ) { g_entity_globals.color_entity = rgb; NormalizeColor( g_entity_globals.color_entity ); char buffer[128]; sprintf( buffer, "%g %g %g", g_entity_globals.color_entity[0], g_entity_globals.color_entity[1], g_entity_globals.color_entity[2] ); const auto command = StringStream<64>( "entityNormalizeColour ", buffer ); UndoableCommand undo( command ); Scene_EntitySetKeyValue_Selected( "_color", buffer ); } } } } } void Entity_setColour(){ if ( GlobalSelectionSystem().countSelected() != 0 ) { const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path(); Entity* entity = Node_getEntity( path.top() ); if( entity == 0 && path.size() == 3 ){ entity = Node_getEntity( path.parent() ); } if ( entity != 0 ) { const char* strColor = entity->getKeyValue( "_color" ); if ( !string_empty( strColor ) ) { Vector3 rgb; if ( string_parse_vector3( strColor, rgb ) ) { g_entity_globals.color_entity = rgb; } } if ( color_dialog( MainFrame_getWindow(), g_entity_globals.color_entity ) ) { char buffer[128]; sprintf( buffer, "%g %g %g", g_entity_globals.color_entity[0], g_entity_globals.color_entity[1], g_entity_globals.color_entity[2] ); const auto command = StringStream<64>( "entitySetColour ", buffer ); UndoableCommand undo( command ); Scene_EntitySetKeyValue_Selected( "_color", buffer ); } } } } const char* misc_model_dialog( QWidget* parent, const char* filepath ){ StringOutputStream buffer( 256 ); if( !string_empty( filepath ) ){ const char* root = GlobalFileSystem().findFile( filepath ); if( !string_empty( root ) && file_is_directory( root ) ) buffer << root << filepath; } if( buffer.empty() ){ buffer << g_qeglobals.m_userGamePath << "models/"; if ( !file_readable( buffer ) ) { // just go to fsmain buffer( g_qeglobals.m_userGamePath ); } } const char *filename = file_dialog( parent, true, "Choose Model", buffer, ModelLoader::Name ); if ( filename != 0 ) { // use VFS to get the correct relative path const char* relative = path_make_relative( filename, GlobalFileSystem().findRoot( filename ) ); if ( relative == filename ) { globalWarningStream() << "WARNING: could not extract the relative path, using full path instead\n"; } return relative; } return 0; } /* void LightRadiiImport( EntityCreator& self, bool value ){ self.setLightRadii( value ); } typedef ReferenceCaller1 LightRadiiImportCaller; void LightRadiiExport( EntityCreator& self, const BoolImportCallback& importer ){ importer( self.getLightRadii() ); } typedef ReferenceCaller1 LightRadiiExportCaller; void Entity_constructPreferences( PreferencesPage& page ){ page.appendCheckBox( "Show", "Light Radii", LightRadiiImportCaller( GlobalEntityCreator() ), LightRadiiExportCaller( GlobalEntityCreator() ) ); } */ void ShowNamesDistImport( EntityCreator& self, int value ){ self.setShowNamesDist( value ); UpdateAllWindows(); } typedef ReferenceCaller1 ShowNamesDistImportCaller; void ShowNamesDistExport( EntityCreator& self, const IntImportCallback& importer ){ importer( self.getShowNamesDist() ); } typedef ReferenceCaller1 ShowNamesDistExportCaller; void ShowNamesRatioImport( EntityCreator& self, int value ){ self.setShowNamesRatio( value ); UpdateAllWindows(); } typedef ReferenceCaller1 ShowNamesRatioImportCaller; void ShowNamesRatioExport( EntityCreator& self, const IntImportCallback& importer ){ importer( self.getShowNamesRatio() ); } typedef ReferenceCaller1 ShowNamesRatioExportCaller; void ShowTargetNamesImport( EntityCreator& self, bool value ){ if( self.getShowTargetNames() != value ) PreferencesDialog_restartRequired( "Entity Names = Targetnames" ); // technically map reloading or entities recreation do update too, as it's not LatchedValue self.setShowTargetNames( value ); } typedef ReferenceCaller1 ShowTargetNamesImportCaller; void ShowTargetNamesExport( EntityCreator& self, const BoolImportCallback& importer ){ importer( self.getShowTargetNames() ); } typedef ReferenceCaller1 ShowTargetNamesExportCaller; void Entity_constructPreferences( PreferencesPage& page ){ page.appendSpinner( "Names Display Distance (3D)", 0, 200500, IntImportCallback( ShowNamesDistImportCaller( GlobalEntityCreator() ) ), IntExportCallback( ShowNamesDistExportCaller( GlobalEntityCreator() ) ) ); page.appendSpinner( "Names Display Ratio (2D)", 0, 100500, IntImportCallback( ShowNamesRatioImportCaller( GlobalEntityCreator() ) ), IntExportCallback( ShowNamesRatioExportCaller( GlobalEntityCreator() ) ) ); page.appendCheckBox( "Entity Names", "= Targetnames", BoolImportCallback( ShowTargetNamesImportCaller( GlobalEntityCreator() ) ), BoolExportCallback( ShowTargetNamesExportCaller( GlobalEntityCreator() ) ) ); } void Entity_constructPage( PreferenceGroup& group ){ PreferencesPage page( group.createPage( "Entities", "Entity Display Preferences" ) ); Entity_constructPreferences( page ); } void Entity_registerPreferencesPage(){ PreferencesDialog_addDisplayPage( FreeCaller1() ); } void ShowLightRadiiExport( const BoolImportCallback& importer ){ importer( GlobalEntityCreator().getLightRadii() ); } typedef FreeCaller1 ShowLightRadiiExportCaller; ShowLightRadiiExportCaller g_show_lightradii_caller; ToggleItem g_show_lightradii_item( g_show_lightradii_caller ); void ToggleShowLightRadii(){ GlobalEntityCreator().setLightRadii( !GlobalEntityCreator().getLightRadii() ); g_show_lightradii_item.update(); UpdateAllWindows(); } inline bool game_has_killConnect(){ return g_pGameDescription->mGameType == "nexuiz" || g_pGameDescription->mGameType == "xonotic" || g_pGameDescription->mGameType == "q1"; } void Entity_constructMenu( QMenu* menu ){ create_menu_item_with_mnemonic( menu, "&Connect Entities", "EntitiesConnect" ); if ( game_has_killConnect() ) { create_menu_item_with_mnemonic( menu, "&KillConnect Entities", "EntitiesKillConnect" ); } create_menu_item_with_mnemonic( menu, "&Move Primitives to Entity", "EntityMovePrimitivesToLast" ); create_menu_item_with_mnemonic( menu, "&Select Color...", "EntityColorSet" ); create_menu_item_with_mnemonic( menu, "&Normalize Color", "EntityColorNormalize" ); } void Entity_registerShortcuts(){ command_connect_accelerator( "EntityMovePrimitivesToFirst" ); command_connect_accelerator( "EntityUngroup" ); command_connect_accelerator( "EntityUngroupPrimitives" ); } #include "preferencesystem.h" #include "stringio.h" void Entity_Construct(){ GlobalCommands_insert( "EntityColorSet", FreeCaller(), QKeySequence( "K" ) ); GlobalCommands_insert( "EntityColorNormalize", FreeCaller() ); GlobalCommands_insert( "EntitiesConnect", FreeCaller(), QKeySequence( "Ctrl+K" ) ); if ( game_has_killConnect() ) GlobalCommands_insert( "EntitiesKillConnect", FreeCaller(), QKeySequence( "Shift+K" ) ); GlobalCommands_insert( "EntityMovePrimitivesToLast", FreeCaller(), QKeySequence( "Ctrl+M" ) ); GlobalCommands_insert( "EntityMovePrimitivesToFirst", FreeCaller() ); GlobalCommands_insert( "EntityUngroup", FreeCaller() ); GlobalCommands_insert( "EntityUngroupPrimitives", FreeCaller() ); GlobalToggles_insert( "ShowLightRadiuses", FreeCaller(), ToggleItem::AddCallbackCaller( g_show_lightradii_item ) ); GlobalPreferenceSystem().registerPreference( "SI_Colors5", Vector3ImportStringCaller( g_entity_globals.color_entity ), Vector3ExportStringCaller( g_entity_globals.color_entity ) ); GlobalPreferenceSystem().registerPreference( "LastLightIntensity", IntImportStringCaller( g_iLastLightIntensity ), IntExportStringCaller( g_iLastLightIntensity ) ); Entity_registerPreferencesPage(); } void Entity_Destroy(){ }