Commit Graph

  • 008af4cf61 * readded copyright notice to picomodel plugin * moved plugin bitmaps into install/modules/bitmaps mattn 2008-03-16 16:35:07 +0000
  • 706fbc414b * fixed ufoai surface plugin (don't give a stack variable pointer to the button callback function but a static array pointer) mattn 2008-03-16 16:05:36 +0000
  • 82a6804d0a uncrustify config - not applying until more sync with internal versions are done TTimo 2008-03-16 15:51:12 +0000
  • f7ac72f8b2 * updated ufoai plugin * converted toolbar icons to indexed bitmaps - none indexed bitmaps are not supported mattn 2008-03-16 09:53:49 +0000
  • f9f45eef67 * sample plugin toolbar bitmap mattn 2008-03-16 09:47:43 +0000
  • ace5fd4c2a * forgot the header files in previous commit mattn 2008-03-16 09:44:15 +0000
  • eaa3e3169f * added filter api to create new filters from within plugins * TTimo, please have a look at the mainframe.cpp part mattn 2008-03-16 09:42:56 +0000
  • ed9b7a9265 * added basic code for ufoai plugin (this still needs the pending filter api patch - that's why it's not included in the build chain yet) mattn 2008-03-16 08:46:02 +0000
  • 861fbade9a * use CMD_SEP in sample plugin (minor cleanup) mattn 2008-03-16 08:08:45 +0000
  • a5664116d3 * sample plugin mattn 2008-03-16 08:05:56 +0000
  • 12c1300125 * fixed relative paths for md2 skinnames (supported textures are defined in the gamepack) mattn 2008-03-04 20:42:12 +0000
  • 8999fcc3a7 * improved quake2 support by added a quake2 boolean to the CGameDescription class - this allows us to even use the quake2 surfaceplugin function (like e.g. SetFaceTexdef_Q2) without a hardcoded game name of q2.game or heretic2.game * added support for relative md2 skin paths * fixed wrong _pico_printf call mattn 2008-03-04 17:33:05 +0000
  • ec2a5d09b1 * activate surface_ufoai and model plugins for compilation * added useGtk = true for surface_ufoai and model plugins * added picomodel to shared libs list (needed by the model plugin) mattn 2008-03-04 17:01:45 +0000
  • 08391b4c93 * UFO: Alien Invasion surface plugin mattn 2008-03-04 16:51:36 +0000
  • f33fed31ce misc fixes TTimo 2008-03-02 23:36:20 +0000
  • 58bb028e46 misc nix TTimo 2008-02-28 16:50:26 +0000
  • c5ff0803df towards compiling on windows again TTimo 2008-02-28 16:47:26 +0000
  • 051578cb3b added file copy tree for the game packs - lists supported games TTimo 2008-02-25 04:17:23 +0000
  • 79d5023db9 updated ufoai plugin from mattn Forest Hale 2008-02-24 13:10:49 +0000
  • a06f65b042 apply patch from Martin Gerhardy - more quake2 related modules compiled and misc fixes TTimo 2008-02-18 20:54:58 +0000
  • dd22859189 patch from Ciaran Gillespie to fix a g++ 4 compile error regarding functions prototyped with (GLvoid) Forest Hale 2008-01-16 05:30:49 +0000
  • 7a51df0e11 add q3map2 build to scons TTimo 2008-01-02 04:47:59 +0000
  • 1099f571fe basic architecture for game configuration at runtime. writes out a .game, no sanity checks, does not copy any game pak data TTimo 2007-12-25 00:10:45 +0000
  • 0975f4af11 propagate from internal tree TTimo 2007-11-05 13:28:33 +0000
  • 64fe6940f0 eol TTimo 2007-11-04 04:09:22 +0000
  • d77fee7551 ... TTimo 2007-11-04 04:08:17 +0000
  • beb511aadb from nxn TTimo 2007-11-04 03:59:18 +0000
  • 2b5ef55c7c more eol-style TTimo 2007-11-04 03:57:33 +0000
  • b1bfb19ecd more eol-style TTimo 2007-11-04 03:53:53 +0000
  • 33efc90892 more eol-style TTimo 2007-11-04 03:51:54 +0000
  • ab3a99dbbe eol style TTimo 2007-11-04 03:47:06 +0000
  • 9998050654 set eol-style TTimo 2007-11-04 03:34:51 +0000
  • d59e1dc131 create a branch for AB sync TTimo 2007-11-03 23:58:56 +0000
  • 287cde2548 compiles on OSX (10.4.10 Intel) TTimo 2007-11-03 15:00:38 +0000
  • 4189d27b34 some updates to the Linux build system - obtained a core binary and all required modules TTimo 2007-10-24 04:00:48 +0000
  • ff588a439f get the basics of a new scons build system together TTimo 2007-09-30 19:39:29 +0000
  • 8037810110 transfer from internal tree r5311 branches/1.4-gpl TTimo 2007-09-12 18:54:28 +0000
  • aa81b47cb7 updated 1.4 code - sync branch with our internal stuff TTimo 2007-09-12 18:50:50 +0000
  • bb1e61558a some warning fixes Forest Hale 2007-09-05 17:30:15 +0000
  • a6f425a3ea ... namespace 2007-06-28 17:56:28 +0000
  • 70fe5a7feb Fixes by Dunk namespace 2007-06-28 17:55:42 +0000
  • 0c07d03e26 - Added material-support to brushexport-plugin (Shaderman) namespace 2007-06-28 17:01:18 +0000
  • 83f709aa55 Fixed dbghelp.dll issue on Linux, copy is now OS-dependant namespace 2007-05-11 20:21:47 +0000
  • c9def52b27 removed makeversion.py svn reference since it was a constant troublemaker namespace 2007-05-11 20:11:16 +0000
  • 954f4e5391 ufo ai bitmaps for setup namespace 2007-04-28 19:24:40 +0000
  • ad60fb741e git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@167 8a3a26a2-13c4-0310-b231-cf6edde360e5 namespace 2007-04-28 18:37:37 +0000
  • 7f38a11008 - Disabled auto-search for texbrowser and entityinspector even when the option is turned on in the gtkrc namespace 2007-04-26 18:14:45 +0000
  • 45a615e355 - Fixed q3map2 lightbounce bug (by Unknown) namespace 2007-04-26 13:16:37 +0000
  • d1982064ee - Fixed another texcompression bug namespace 2007-04-26 13:11:36 +0000
  • 47e6646181 - Fixed texcompression being disabled after each restart namespace 2007-04-25 18:54:37 +0000
  • 389cb33239 - Fixed brushexport2 output float-format (Shaderman) namespace 2007-04-15 13:51:17 +0000
  • 6763fa2719 TinyFix: mapxml Element memorymanagment namespace 2007-03-28 10:24:03 +0000
  • 97b5fa7aa7 - Fix: Added missing xml-writer pop-calls - Ported mapxml plugin to Doom3 - mapxml now exports brushes with its vertices namespace 2007-03-27 12:42:30 +0000
  • 2e97c6dc9f Fix: Selection is now deleted when creating a patch out of it (aumüller / namespace) namespace 2007-03-19 20:16:06 +0000
  • c4e2a20d08 SplitBrush now uses the result of BoundBrush to detect if the split brush is invalid rather than using its own code (it already called BoundBrush to update the bounds, it may as well use the result as well) Forest Hale 2007-03-09 02:10:22 +0000
  • 77faf8018f changed BaseWindingForPlane to construct the polygon using MAX_WORLD_COORD*2 as radius rather than MAX_WORLD_COORD, this fixes problems with certain invalid brushes not being rejected because of insufficiently large coords, usually causing a stack overflow when constructing the BSP tree (due to insufficient "_blocksize") Forest Hale 2007-03-09 01:57:32 +0000
  • 1086f5df1d Added manifest files to setup for q3map2 and q2map namespace 2007-03-08 16:39:30 +0000
  • 2505d52897 - Win32 compile fix (woekele) namespace 2007-03-08 00:09:38 +0000
  • 0e5bc042fe - Updated UFA:Plugin (mattn2) namespace 2007-03-07 18:42:05 +0000
  • 5dd408d91d changed ASSERT_MESSAGE and ERROR_MESSAGE macros to use proper do{}while(0) encapsulation to protect them when used in an if block without {} previously they used else to consume the trailing ; but this could just as easily consume any other following statement (very dangerous in concept, but no damage done in this case) this causes no change whatsoever in release builds Forest Hale 2007-03-05 23:45:55 +0000
  • e5de74a41f added a direct Xlib implementation of font bitmap generation, disabled by default, this could be enabled by any users who prefer it, it uses the standard X font "fixed" at 8 pixel size Forest Hale 2007-03-05 23:40:22 +0000
  • 8048d70866 - Disabled useless "deprecated" warnings when using stdc functions - Added Tremulous support - Fixed wildpointer bug in texwindow.cpp - Updated credits - Updated installerfiles - Fixed some warnings namespace 2007-03-04 20:54:30 +0000
  • f82b1ff719 Linux compile fix and updated COMPILING namespace 2007-03-04 15:03:15 +0000
  • 4b67632be4 - Reverted Q3 translucency fix since it randomly made brushes fully transparent in Doom3 mode. namespace 2007-03-04 13:51:10 +0000
  • 643984aa39 - Final update for installerfiles (Shaderman / namespace) - Removed installer.py validation checks since they are incompatible with Vista - Updated msiquery module to python 2.5 - Added msiquery module for python 2.5 namespace 2007-03-04 13:40:18 +0000
  • 35afb8e83e (THIS IS A TRANSITIONAL REVISION, DO NOT USE, WAIT FOR UPDATED DEPS) - Fixed weird msvcrt bugs caused by dbghelp.dll - Activated new radiant icon on Linux (Topsun) - First update for installerfiles (Shaderman) - New MODT for q3map2 :) - tiny changes namespace 2007-03-03 18:01:05 +0000
  • b8d058e623 tiny fix the second namespace 2007-03-02 21:47:02 +0000
  • b83db4746c tiny fix for vc namespace 2007-03-02 21:38:36 +0000
  • 68159d9ed4 - Radiant is now Vista compatible (Aero must be disabled) - Updated all radiant dependencies (gtk is now 2-2.10) New dependency packages can be found here http://zerowing.idsoftware.com/files/radiant/developer/1.5/gtkradiant-1.5-dependencies-1.0.zip or here http://www.codecreator.net/radiant/gtkradiant-1.5-dependencies-1.0.zip - Removed Win32 filechooser - Fixes crashes caused by utf-8 encoded filenames - Fixes Vista "SaveAs"-Bug - Converted all projects to Visual Studio 2005 - Codefixes for vc2k5 compiler - Removed old unused projectfiles for Visual Studio 6 - Simplified dependency filestructure - Simplified install.py - Updated CONTRIBUTORS list namespace 2007-02-28 20:55:39 +0000
  • 61cca6db45 SnapPlane reenabled by namespace because of multiple reports of q3map2-crashes which were triggered by this patch. namespace 2007-01-26 19:03:29 +0000
  • c49623fe5c Added undo/redo-icons to setup.xml namespace 2007-01-25 15:32:06 +0000
  • 32833fdf3f Added undo/redo icons namespace 2007-01-24 21:15:09 +0000
  • 2a71ead9d9 - Added Undo/Redo-Toolbarbuttons (Shaderman) - Fixed Bug #1078 (sogined) namespace 2007-01-24 19:40:32 +0000
  • 72ce262ae8 - Weird shiftvalues are now hidden to the user, shiftvalues will stay in ]-shader_size;shader_size[ range for display. For the sake of floatingpoint precision, it would be nice to keep the internal values in that range too, but thats "nice to have". - Fixed missing librarypaths in ufoai-plugin namespace 2007-01-18 17:05:37 +0000
  • ceb313228a disabled SnapPlane because it slightly corrupts collision brushes from embedded model triangles Forest Hale 2007-01-18 12:04:47 +0000
  • 8235a81ac1 - Fixed "jumping" texcoords when switching to a shader with different size - (Todo) Toolbar: add button for refresh-models. (Shaderman) - Aniso fix (Shaderman) - Translucency fix (Shaderman) namespace 2007-01-17 12:26:57 +0000
  • 5e882b2713 final fix for ufoai namespace 2007-01-06 13:47:21 +0000
  • c6db6ffb41 ... namespace 2007-01-05 22:10:05 +0000
  • af25bbc38c ... namespace 2007-01-05 22:07:27 +0000
  • 854c35ae49 ... namespace 2007-01-05 22:00:16 +0000
  • 211ab65196 - UFO:Alien Invasion Plugin (mattn2) - Fix: Filtering models in ET doesn't filter misc_gamemodels (Shaderman) namespace 2007-01-05 21:59:07 +0000
  • 03c5c9e2a0 reverting my last change as I don't know where to put it Forest Hale 2007-01-04 21:45:37 +0000
  • e1a4c59897 added Node_getBrush function as requested by mattn (UFO:AI team) Forest Hale 2007-01-04 16:10:21 +0000
  • 995104ef44 - Brushplugin Version 2.0, supports multiple collapse modes and a materialignore list (namespace) - Camera movement speed changes. Increase speed = SHIFT+KP_PLUS, decrease speed = SHIFT+KP_MINUS. New option to link the strafe speed to camera movement speed (default: linked). (Shaderman) - Fixed bug in sample plugin (Shaderman) - Merry Christmas namespace 2006-12-25 22:22:04 +0000
  • 3ff5a419f9 Adding missing warzow xml-files namespace 2006-12-17 14:12:54 +0000
  • dc44131828 17/12/2006 namespace - Radiant warzow-support (Topsun + Warzow-Mappers) namespace 2006-12-17 13:49:19 +0000
  • 4dc06d9733 15/12/2006 namespace - Inverted bevel can be used with end caps (Topsun) - Removed needless .pdb files from win32 installer (Topsun) - Fixed .ase picomodel loader to load shaders again (Shaderman) - Removed translucent brushes fix because of wrong rendering behaviour on Linux - New cool(!) radiant icon by eb namespace 2006-12-16 18:38:08 +0000
  • f2bd8e197e - Added tremoulus-support to q3map2 namespace 2006-12-13 20:01:20 +0000
  • 0a9ca16033 - Entity names are now drawn for group entities in Doom3 and Quake 3 mode (namespace) - Fixed translucent brushes becoming invisible when selected (Shaderman) namespace 2006-12-08 19:52:48 +0000
  • 7174c79dc2 patch from mattn2 (of the UFO: Alien Invasion team) which adds support for relative skin paths used in the ufo:ai md2 models (these take the form of ./blah.tga and such, and refer to files in the same directory as the model) Forest Hale 2006-11-23 16:55:50 +0000
  • e1a1f5d17f - (TODO) Texture sizes sometimes vary wildly. New texture browser option: View -> Fixed Size. Code parts taken from DarkRadiant. (Shaderman) - Added new texture browser option: View -> Hide Image Missing. (Shaderman) - Fixed new D3 lights don't have a light_radius key. (Shaderman) - Fixed hotkey collision (paste to camera/view menu). New View shortcut = ALT+W. (Shaderman) - Fixed .wad MMB 3d view texture selection bug. (Shaderman) namespace 2006-11-06 20:41:46 +0000
  • d2d257b41b Small fix, reverting an accidental change in group.cpp namespace 2006-11-04 23:17:52 +0000
  • 3177630aed - Added warzow-support to q3map2 namespace 2006-11-04 23:15:25 +0000
  • 7ebadb431a Added missing bitmaps namespace 2006-10-12 19:36:53 +0000
  • bc832533c3 - Updated help menu web links (removed map-center.com, added ETB documentation) (Shaderman) - Added check for existing worldspawn if a new one should be added with the entity menu (Shaderman) - Fixed Entity -> Ungroup (Topsun) - Fixed hotkey collision ALT+M (filter botclip/Modify menu). New Modify shortcut = ALT+O (Shaderman) - Updated Window Layout images (Shaderman) - Fixed (TODO) XYWindow: save show-workzone option (Shaderman) - Fixed (TODO) Toolbar: add shortcut to tooltips for toolbar buttons (Shaderman) - Fixed (TODO) GUI: detachable submenus (Shaderman) namespace 2006-10-12 19:10:05 +0000
  • bd1602cf73 - Added option to toggle the camera window stats on/off namespace 2006-10-09 16:25:07 +0000
  • bdf247256f - Added missing prey.xml for win32 setup namespace 2006-10-09 09:07:24 +0000
  • d403cec8ee - Fix for bug 1106 - .wad files don't get listed in the textures menu (Shaderman) (http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1106) - Added initial support for Prey (Shaderman) - Fixed entity inspector sliders to always show (Shaderman) - Added NOTES subsection to the entity inspector listing .def editor_usage* values (Shaderman) namespace 2006-10-08 21:13:50 +0000
  • 8d4bd599b6 - Added "select inside" and "select touching" Both functions now work with multiple selectionbrushes, allowing complex selection operations. - Added entries for the selectionfunctions in "Edit" and the main toolbar. namespace 2006-10-07 15:08:18 +0000
  • 049119a99d - Changed ETB not to show any texture if a tag search doesn't match anything (Shaderman) - Added View -> Filter -> Invert filters/Reset filters function (Shaderman) - Fixed (TODO) Textures: remove shaders only option for doom3 (Shaderman) - Fixed show shaders / shader only / shader info for doom3 and .wad file games (Shaderman) namespace 2006-10-06 20:55:44 +0000