008af4cf61* readded copyright notice to picomodel plugin * moved plugin bitmaps into install/modules/bitmaps
mattn
2008-03-16 16:35:07 +0000
706fbc414b* fixed ufoai surface plugin (don't give a stack variable pointer to the button callback function but a static array pointer)
mattn
2008-03-16 16:05:36 +0000
82a6804d0auncrustify config - not applying until more sync with internal versions are done
TTimo
2008-03-16 15:51:12 +0000
f7ac72f8b2* updated ufoai plugin * converted toolbar icons to indexed bitmaps - none indexed bitmaps are not supported
mattn
2008-03-16 09:53:49 +0000
ace5fd4c2a* forgot the header files in previous commit
mattn
2008-03-16 09:44:15 +0000
eaa3e3169f* added filter api to create new filters from within plugins * TTimo, please have a look at the mainframe.cpp part
mattn
2008-03-16 09:42:56 +0000
ed9b7a9265* added basic code for ufoai plugin (this still needs the pending filter api patch - that's why it's not included in the build chain yet)
mattn
2008-03-16 08:46:02 +0000
861fbade9a* use CMD_SEP in sample plugin (minor cleanup)
mattn
2008-03-16 08:08:45 +0000
12c1300125* fixed relative paths for md2 skinnames (supported textures are defined in the gamepack)
mattn
2008-03-04 20:42:12 +0000
8999fcc3a7* improved quake2 support by added a quake2 boolean to the CGameDescription class - this allows us to even use the quake2 surfaceplugin function (like e.g. SetFaceTexdef_Q2) without a hardcoded game name of q2.game or heretic2.game * added support for relative md2 skin paths * fixed wrong _pico_printf call
mattn
2008-03-04 17:33:05 +0000
ec2a5d09b1* activate surface_ufoai and model plugins for compilation * added useGtk = true for surface_ufoai and model plugins * added picomodel to shared libs list (needed by the model plugin)
mattn
2008-03-04 17:01:45 +0000
c5ff0803dftowards compiling on windows again
TTimo
2008-02-28 16:47:26 +0000
051578cb3badded file copy tree for the game packs - lists supported games
TTimo
2008-02-25 04:17:23 +0000
79d5023db9updated ufoai plugin from mattn
Forest Hale
2008-02-24 13:10:49 +0000
a06f65b042apply patch from Martin Gerhardy - more quake2 related modules compiled and misc fixes
TTimo
2008-02-18 20:54:58 +0000
dd22859189patch from Ciaran Gillespie to fix a g++ 4 compile error regarding functions prototyped with (GLvoid)
Forest Hale
2008-01-16 05:30:49 +0000
7a51df0e11add q3map2 build to scons
TTimo
2008-01-02 04:47:59 +0000
1099f571febasic architecture for game configuration at runtime. writes out a .game, no sanity checks, does not copy any game pak data
TTimo
2007-12-25 00:10:45 +0000
0975f4af11propagate from internal tree
TTimo
2007-11-05 13:28:33 +0000
6763fa2719TinyFix: mapxml Element memorymanagment
namespace
2007-03-28 10:24:03 +0000
97b5fa7aa7- Fix: Added missing xml-writer pop-calls - Ported mapxml plugin to Doom3 - mapxml now exports brushes with its vertices
namespace
2007-03-27 12:42:30 +0000
2e97c6dc9fFix: Selection is now deleted when creating a patch out of it (aumüller / namespace)
namespace
2007-03-19 20:16:06 +0000
c4e2a20d08SplitBrush now uses the result of BoundBrush to detect if the split brush is invalid rather than using its own code (it already called BoundBrush to update the bounds, it may as well use the result as well)
Forest Hale
2007-03-09 02:10:22 +0000
77faf8018fchanged BaseWindingForPlane to construct the polygon using MAX_WORLD_COORD*2 as radius rather than MAX_WORLD_COORD, this fixes problems with certain invalid brushes not being rejected because of insufficiently large coords, usually causing a stack overflow when constructing the BSP tree (due to insufficient "_blocksize")
Forest Hale
2007-03-09 01:57:32 +0000
1086f5df1dAdded manifest files to setup for q3map2 and q2map
namespace
2007-03-08 16:39:30 +0000
5dd408d91dchanged ASSERT_MESSAGE and ERROR_MESSAGE macros to use proper do{}while(0) encapsulation to protect them when used in an if block without {} previously they used else to consume the trailing ; but this could just as easily consume any other following statement (very dangerous in concept, but no damage done in this case) this causes no change whatsoever in release builds
Forest Hale
2007-03-05 23:45:55 +0000
e5de74a41fadded a direct Xlib implementation of font bitmap generation, disabled by default, this could be enabled by any users who prefer it, it uses the standard X font "fixed" at 8 pixel size
Forest Hale
2007-03-05 23:40:22 +0000
8048d70866- Disabled useless "deprecated" warnings when using stdc functions - Added Tremulous support - Fixed wildpointer bug in texwindow.cpp - Updated credits - Updated installerfiles - Fixed some warnings
namespace
2007-03-04 20:54:30 +0000
f82b1ff719Linux compile fix and updated COMPILING
namespace
2007-03-04 15:03:15 +0000
4b67632be4- Reverted Q3 translucency fix since it randomly made brushes fully transparent in Doom3 mode.
namespace
2007-03-04 13:51:10 +0000
643984aa39- Final update for installerfiles (Shaderman / namespace) - Removed installer.py validation checks since they are incompatible with Vista - Updated msiquery module to python 2.5 - Added msiquery module for python 2.5
namespace
2007-03-04 13:40:18 +0000
35afb8e83e(THIS IS A TRANSITIONAL REVISION, DO NOT USE, WAIT FOR UPDATED DEPS) - Fixed weird msvcrt bugs caused by dbghelp.dll - Activated new radiant icon on Linux (Topsun) - First update for installerfiles (Shaderman) - New MODT for q3map2 :) - tiny changes
namespace
2007-03-03 18:01:05 +0000
b8d058e623tiny fix the second
namespace
2007-03-02 21:47:02 +0000
b83db4746ctiny fix for vc
namespace
2007-03-02 21:38:36 +0000
68159d9ed4- Radiant is now Vista compatible (Aero must be disabled) - Updated all radiant dependencies (gtk is now 2-2.10) New dependency packages can be found here http://zerowing.idsoftware.com/files/radiant/developer/1.5/gtkradiant-1.5-dependencies-1.0.zip or here http://www.codecreator.net/radiant/gtkradiant-1.5-dependencies-1.0.zip - Removed Win32 filechooser - Fixes crashes caused by utf-8 encoded filenames - Fixes Vista "SaveAs"-Bug - Converted all projects to Visual Studio 2005 - Codefixes for vc2k5 compiler - Removed old unused projectfiles for Visual Studio 6 - Simplified dependency filestructure - Simplified install.py - Updated CONTRIBUTORS list
namespace
2007-02-28 20:55:39 +0000
61cca6db45SnapPlane reenabled by namespace because of multiple reports of q3map2-crashes which were triggered by this patch.
namespace
2007-01-26 19:03:29 +0000
c49623fe5cAdded undo/redo-icons to setup.xml
namespace
2007-01-25 15:32:06 +0000
72ce262ae8- Weird shiftvalues are now hidden to the user, shiftvalues will stay in ]-shader_size;shader_size[ range for display. For the sake of floatingpoint precision, it would be nice to keep the internal values in that range too, but thats "nice to have". - Fixed missing librarypaths in ufoai-plugin
namespace
2007-01-18 17:05:37 +0000
ceb313228adisabled SnapPlane because it slightly corrupts collision brushes from embedded model triangles
Forest Hale
2007-01-18 12:04:47 +0000
8235a81ac1- Fixed "jumping" texcoords when switching to a shader with different size - (Todo) Toolbar: add button for refresh-models. (Shaderman) - Aniso fix (Shaderman) - Translucency fix (Shaderman)
namespace
2007-01-17 12:26:57 +0000
5e882b2713final fix for ufoai
namespace
2007-01-06 13:47:21 +0000
211ab65196- UFO:Alien Invasion Plugin (mattn2) - Fix: Filtering models in ET doesn't filter misc_gamemodels (Shaderman)
namespace
2007-01-05 21:59:07 +0000
03c5c9e2a0reverting my last change as I don't know where to put it
Forest Hale
2007-01-04 21:45:37 +0000
e1a4c59897added Node_getBrush function as requested by mattn (UFO:AI team)
Forest Hale
2007-01-04 16:10:21 +0000
995104ef44- Brushplugin Version 2.0, supports multiple collapse modes and a materialignore list (namespace) - Camera movement speed changes. Increase speed = SHIFT+KP_PLUS, decrease speed = SHIFT+KP_MINUS. New option to link the strafe speed to camera movement speed (default: linked). (Shaderman) - Fixed bug in sample plugin (Shaderman) - Merry Christmas
namespace
2006-12-25 22:22:04 +0000
4dc06d973315/12/2006 namespace - Inverted bevel can be used with end caps (Topsun) - Removed needless .pdb files from win32 installer (Topsun) - Fixed .ase picomodel loader to load shaders again (Shaderman) - Removed translucent brushes fix because of wrong rendering behaviour on Linux - New cool(!) radiant icon by eb
namespace
2006-12-16 18:38:08 +0000
f2bd8e197e- Added tremoulus-support to q3map2
namespace
2006-12-13 20:01:20 +0000
0a9ca16033- Entity names are now drawn for group entities in Doom3 and Quake 3 mode (namespace) - Fixed translucent brushes becoming invisible when selected (Shaderman)
namespace
2006-12-08 19:52:48 +0000
7174c79dc2patch from mattn2 (of the UFO: Alien Invasion team) which adds support for relative skin paths used in the ufo:ai md2 models (these take the form of ./blah.tga and such, and refer to files in the same directory as the model)
Forest Hale
2006-11-23 16:55:50 +0000
e1a1f5d17f- (TODO) Texture sizes sometimes vary wildly. New texture browser option: View -> Fixed Size. Code parts taken from DarkRadiant. (Shaderman) - Added new texture browser option: View -> Hide Image Missing. (Shaderman) - Fixed new D3 lights don't have a light_radius key. (Shaderman) - Fixed hotkey collision (paste to camera/view menu). New View shortcut = ALT+W. (Shaderman) - Fixed .wad MMB 3d view texture selection bug. (Shaderman)
namespace
2006-11-06 20:41:46 +0000
d2d257b41bSmall fix, reverting an accidental change in group.cpp
namespace
2006-11-04 23:17:52 +0000
3177630aed- Added warzow-support to q3map2
namespace
2006-11-04 23:15:25 +0000
d403cec8ee- Fix for bug 1106 - .wad files don't get listed in the textures menu (Shaderman) (http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1106) - Added initial support for Prey (Shaderman) - Fixed entity inspector sliders to always show (Shaderman) - Added NOTES subsection to the entity inspector listing .def editor_usage* values (Shaderman)
namespace
2006-10-08 21:13:50 +0000
8d4bd599b6- Added "select inside" and "select touching" Both functions now work with multiple selectionbrushes, allowing complex selection operations. - Added entries for the selectionfunctions in "Edit" and the main toolbar.
namespace
2006-10-07 15:08:18 +0000
049119a99d- Changed ETB not to show any texture if a tag search doesn't match anything (Shaderman) - Added View -> Filter -> Invert filters/Reset filters function (Shaderman) - Fixed (TODO) Textures: remove shaders only option for doom3 (Shaderman) - Fixed show shaders / shader only / shader info for doom3 and .wad file games (Shaderman)
namespace
2006-10-06 20:55:44 +0000