consider func_detail* in Map Info dialog
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@ -867,7 +867,7 @@ bool pre( const scene::Path& path, scene::Instance& instance ) const {
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++m_groupents;
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++m_groupents;
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if( !string_equal_nocase( "func_group", entity->getKeyValue( "classname" ) ) &&
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if( !string_equal_nocase( "func_group", entity->getKeyValue( "classname" ) ) &&
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!string_equal_nocase( "_decal", entity->getKeyValue( "classname" ) ) &&
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!string_equal_nocase( "_decal", entity->getKeyValue( "classname" ) ) &&
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!string_equal_nocase( "func_detail", entity->getKeyValue( "classname" ) ) ){
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!string_equal_nocase_n( "func_detail", entity->getKeyValue( "classname" ), 11 ) ){
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++m_groupents_ingame;
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++m_groupents_ingame;
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++m_ents_ingame;
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++m_ents_ingame;
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}
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}
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