* disable MSAA in Texture Browser, even if forced via driver

This commit is contained in:
Garux 2017-12-15 05:18:09 +03:00
parent 55a36d5543
commit fd04e52a06

View File

@ -1100,7 +1100,9 @@ void Texture_Draw( TextureBrowser& textureBrowser ){
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glDisable( GL_DEPTH_TEST );
//glDisable( GL_BLEND );
if( GlobalOpenGL().GL_1_3() ) {
glDisable( GL_MULTISAMPLE );
}
if ( g_TextureBrowser_enableAlpha ) {
glEnable( GL_BLEND );
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@ -1282,6 +1284,10 @@ void Texture_Draw( TextureBrowser& textureBrowser ){
// reset the current texture
glBindTexture( GL_TEXTURE_2D, 0 );
if( GlobalOpenGL().GL_1_3() ) {
glEnable( GL_MULTISAMPLE );
}
glDisable( GL_BLEND );
//qglFinish();
}