* disable MSAA in Texture Browser, even if forced via driver
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55a36d5543
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@ -1100,7 +1100,9 @@ void Texture_Draw( TextureBrowser& textureBrowser ){
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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glDisable( GL_DEPTH_TEST );
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glDisable( GL_DEPTH_TEST );
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//glDisable( GL_BLEND );
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if( GlobalOpenGL().GL_1_3() ) {
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glDisable( GL_MULTISAMPLE );
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}
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if ( g_TextureBrowser_enableAlpha ) {
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if ( g_TextureBrowser_enableAlpha ) {
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glEnable( GL_BLEND );
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glEnable( GL_BLEND );
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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@ -1282,6 +1284,10 @@ void Texture_Draw( TextureBrowser& textureBrowser ){
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// reset the current texture
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// reset the current texture
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glBindTexture( GL_TEXTURE_2D, 0 );
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glBindTexture( GL_TEXTURE_2D, 0 );
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if( GlobalOpenGL().GL_1_3() ) {
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glEnable( GL_MULTISAMPLE );
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}
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glDisable( GL_BLEND );
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//qglFinish();
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//qglFinish();
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}
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}
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