fix crash in -bsp
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@ -388,6 +388,7 @@ void BeginBSPFile( void )
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/* ydnar: gs mods: set the first 6 drawindexes to 0 1 2 2 1 3 for triangles and quads */
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numBSPDrawIndexes = 6;
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AUTOEXPAND_BY_REALLOC_BSP(DrawIndexes, 1024);
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bspDrawIndexes[ 0 ] = 0;
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bspDrawIndexes[ 1 ] = 1;
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bspDrawIndexes[ 2 ] = 2;
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