binds...
	* tex bro: left double click loads directory, containing active shader + focuses on it
		right double click loads 'common' directory
misc...
	* shader editor gets focus after been hidden behind main window and called again
	* patch thicken: significantly more fail safe; correct handling of cycled patches
	* fix: was parsing vfs twice; pk3s were being opened twice during runtime
	* fix: shortcuts work after startup (plugins bar buttons were stealing focus)
This commit is contained in:
Garux 2017-08-01 14:07:22 +03:00
parent 86023af46c
commit f6b9708d07
5 changed files with 158 additions and 55 deletions

View File

@ -839,6 +839,7 @@ static void DoGtkTextEditor( const char* filename, guint cursorpos, int length )
// trying to show later // trying to show later
gtk_widget_show( text_editor ); gtk_widget_show( text_editor );
gtk_window_present( GTK_WINDOW( text_editor ) );
#ifdef WIN32 #ifdef WIN32
process_gui(); process_gui();

View File

@ -2778,31 +2778,31 @@ void Patch::BuildVertexArray(){
} }
Vector3 getAverageNormal(const Vector3& normal1, const Vector3& normal2, double thickness) Vector3 getAverageNormal(const Vector3& normal1, const Vector3& normal2)
{ {
// Beware of normals with 0 length // Beware of normals with 0 length
if ( ( fabs( normal1[0] ) + fabs( normal1[1] ) + fabs( normal1[2] ) ) == 0 ) return normal2; if ( vector3_length_squared( normal1 ) == 0 ) return normal2;
if ( ( fabs( normal2[0] ) + fabs( normal2[1] ) + fabs( normal2[2] ) ) == 0) return normal1; if ( vector3_length_squared( normal2 ) == 0 ) return normal1;
// Both normals have length > 0 // Both normals have length > 0
Vector3 n1 = vector3_normalised( normal1 ); //Vector3 n1 = vector3_normalised( normal1 );
Vector3 n2 = vector3_normalised( normal2 ); //Vector3 n2 = vector3_normalised( normal2 );
// Get the angle bisector // Get the angle bisector
Vector3 normal = vector3_normalised (n1 + n2); if( vector3_length_squared( normal1 + normal2 ) == 0 ) return normal1;
Vector3 normal = vector3_normalised (normal1 + normal2);
// Now calculate the length correction out of the angle // Now calculate the length correction out of the angle
// of the two normals // of the two normals
/* float factor = cos(n1.angle(n2) * 0.5); */ /* float factor = cos(n1.angle(n2) * 0.5); */
float factor = (float) vector3_dot( n1, n2 ); float factor = (float) vector3_dot( normal1, normal2 );
if ( factor > 1.0 ) factor = 1; if ( factor > 1.0 ) factor = 1;
if ( factor < -1.0 ) factor = -1;
factor = acos( factor ); factor = acos( factor );
factor = cos( factor * 0.5 ); factor = cos( factor * 0.5 );
// Stretch the normal to fit the required thickness
normal *= thickness;
// Check for div by zero (if the normals are antiparallel) // Check for div by zero (if the normals are antiparallel)
// and stretch the resulting normal, if necessary // and stretch the resulting normal, if necessary
if (factor != 0) if (factor != 0)
@ -2846,7 +2846,7 @@ void Patch::createThickenedOpposite(const Patch& sourcePatch,
break; break;
} }
//check if certain seams are required //check if certain seams are required + cycling in normals calculation is needed
//( endpoints != startpoints ) - not a cylinder or something //( endpoints != startpoints ) - not a cylinder or something
for (std::size_t col = 0; col < m_width; col++){ for (std::size_t col = 0; col < m_width; col++){
if( vector3_length_squared( sourcePatch.ctrlAt( 0, col ).m_vertex - sourcePatch.ctrlAt( m_height - 1, col ).m_vertex ) > 0.1f ){ if( vector3_length_squared( sourcePatch.ctrlAt( 0, col ).m_vertex - sourcePatch.ctrlAt( m_height - 1, col ).m_vertex ) > 0.1f ){
@ -2878,10 +2878,10 @@ void Patch::createThickenedOpposite(const Patch& sourcePatch,
// The col tangents (empty if 0,0,0) // The col tangents (empty if 0,0,0)
Vector3 colTangent[2] = { Vector3(0,0,0), Vector3(0,0,0) }; Vector3 colTangent[2] = { Vector3(0,0,0), Vector3(0,0,0) };
// Are we at the beginning/end of the column? // Are we at the beginning/end of the row? + not cylinder
if (col == 0 || col == m_width - 1) if ( (col == 0 || col == m_width - 1) && !no34 )
{ {
// Get the next row index // Get the next col index
std::size_t nextCol = (col == m_width - 1) ? (col - 1) : (col + 1); std::size_t nextCol = (col == m_width - 1) ? (col - 1) : (col + 1);
const PatchControl& colNeighbour = sourcePatch.ctrlAt(row, nextCol); const PatchControl& colNeighbour = sourcePatch.ctrlAt(row, nextCol);
@ -2890,13 +2890,29 @@ void Patch::createThickenedOpposite(const Patch& sourcePatch,
colTangent[0] = colNeighbour.m_vertex - curCtrl.m_vertex; colTangent[0] = colNeighbour.m_vertex - curCtrl.m_vertex;
// Reverse it if we're at the end of the column // Reverse it if we're at the end of the column
colTangent[0] *= (col == m_width - 1) ? -1 : +1; colTangent[0] *= (col == m_width - 1) ? -1 : +1;
//normalize
if ( vector3_length_squared( colTangent[0] ) != 0 ) vector3_normalise( colTangent[0] );
} }
// We are in between, two tangents can be calculated // We are in between, two tangents can be calculated
else else
{ {
// Take two neighbouring vertices that should form a line segment // Take two neighbouring vertices that should form a line segment
const PatchControl& neighbour1 = sourcePatch.ctrlAt(row, col+1); std::size_t nextCol, prevCol;
const PatchControl& neighbour2 = sourcePatch.ctrlAt(row, col-1); if( col == 0 ){
nextCol = col+1;
prevCol = m_width-2;
}
else if( col == m_width - 1 ){
nextCol = 1;
prevCol = col-1;
}
else{
nextCol = col+1;
prevCol = col-1;
}
const PatchControl& neighbour1 = sourcePatch.ctrlAt(row, nextCol);
const PatchControl& neighbour2 = sourcePatch.ctrlAt(row, prevCol);
// Calculate both available tangents // Calculate both available tangents
colTangent[0] = neighbour1.m_vertex - curCtrl.m_vertex; colTangent[0] = neighbour1.m_vertex - curCtrl.m_vertex;
@ -2905,10 +2921,13 @@ void Patch::createThickenedOpposite(const Patch& sourcePatch,
// Reverse the second one // Reverse the second one
colTangent[1] *= -1; colTangent[1] *= -1;
//normalize b4 stuff
if ( vector3_length_squared( colTangent[0] ) != 0 ) vector3_normalise( colTangent[0] );
if ( vector3_length_squared( colTangent[1] ) != 0 ) vector3_normalise( colTangent[1] );
// Cull redundant tangents (parallel) // Cull redundant tangents (parallel)
if ( ( fabs( colTangent[1][0] + colTangent[0][0] ) + fabs( colTangent[1][1] + colTangent[0][1] ) + fabs( colTangent[1][2] + colTangent[0][2] ) ) < 0.00001 || if ( vector3_length_squared( colTangent[1] + colTangent[0] ) == 0 ||
( fabs( colTangent[1][0] - colTangent[0][0] ) + fabs( colTangent[1][1] - colTangent[0][1] ) + fabs( colTangent[1][2] - colTangent[0][2] ) ) < 0.00001 ) vector3_length_squared( colTangent[1] - colTangent[0] ) == 0 ){
{
colTangent[1] = Vector3(0,0,0); colTangent[1] = Vector3(0,0,0);
} }
} }
@ -2917,7 +2936,7 @@ void Patch::createThickenedOpposite(const Patch& sourcePatch,
Vector3 rowTangent[2] = { Vector3(0,0,0), Vector3(0,0,0) }; Vector3 rowTangent[2] = { Vector3(0,0,0), Vector3(0,0,0) };
// Are we at the beginning or the end? // Are we at the beginning or the end?
if (row == 0 || row == m_height - 1) if ( (row == 0 || row == m_height - 1) && !no12 )
{ {
// Yes, only calculate one row tangent // Yes, only calculate one row tangent
// Get the next row index // Get the next row index
@ -2929,12 +2948,27 @@ void Patch::createThickenedOpposite(const Patch& sourcePatch,
rowTangent[0] = rowNeighbour.m_vertex - curCtrl.m_vertex; rowTangent[0] = rowNeighbour.m_vertex - curCtrl.m_vertex;
// Reverse it accordingly // Reverse it accordingly
rowTangent[0] *= (row == m_height - 1) ? -1 : +1; rowTangent[0] *= (row == m_height - 1) ? -1 : +1;
//normalize
if ( vector3_length_squared( rowTangent[0] ) != 0 ) vector3_normalise( rowTangent[0] );
} }
else else
{ {
// Two tangents to calculate // Two tangents to calculate
const PatchControl& rowNeighbour1 = sourcePatch.ctrlAt(row + 1, col); std::size_t nextRow, prevRow;
const PatchControl& rowNeighbour2 = sourcePatch.ctrlAt(row - 1, col); if( row == 0 ){
nextRow = row+1;
prevRow = m_height-2;
}
else if( row == m_height - 1 ){
nextRow = 1;
prevRow = row-1;
}
else{
nextRow = row+1;
prevRow = row-1;
}
const PatchControl& rowNeighbour1 = sourcePatch.ctrlAt(nextRow, col);
const PatchControl& rowNeighbour2 = sourcePatch.ctrlAt(prevRow, col);
// First tangent // First tangent
rowTangent[0] = rowNeighbour1.m_vertex - curCtrl.m_vertex; rowTangent[0] = rowNeighbour1.m_vertex - curCtrl.m_vertex;
@ -2943,25 +2977,78 @@ void Patch::createThickenedOpposite(const Patch& sourcePatch,
// Reverse the second one // Reverse the second one
rowTangent[1] *= -1; rowTangent[1] *= -1;
// Cull redundant tangents //normalize b4 stuff
if ( ( fabs( rowTangent[1][0] + rowTangent[0][0] ) + fabs( rowTangent[1][1] + rowTangent[0][1] ) + fabs( rowTangent[1][2] + rowTangent[0][2] ) ) < 0.00001 || if ( vector3_length_squared( rowTangent[0] ) != 0 ) vector3_normalise( rowTangent[0] );
( fabs( rowTangent[1][0] - rowTangent[0][0] ) + fabs( rowTangent[1][1] - rowTangent[0][1] ) + fabs( rowTangent[1][2] - rowTangent[0][2] ) ) < 0.00001 ) if ( vector3_length_squared( rowTangent[1] ) != 0 ) vector3_normalise( rowTangent[1] );
{
// Cull redundant tangents (parallel)
if ( vector3_length_squared( rowTangent[1] + rowTangent[0] ) == 0 ||
vector3_length_squared( rowTangent[1] - rowTangent[0] ) == 0 ){
rowTangent[1] = Vector3(0,0,0); rowTangent[1] = Vector3(0,0,0);
} }
} }
//clean parallel pairs...
if ( vector3_length_squared( rowTangent[0] + colTangent[0] ) == 0 ||
vector3_length_squared( rowTangent[0] - colTangent[0] ) == 0 ){
rowTangent[0] = Vector3(0,0,0);
}
if ( vector3_length_squared( rowTangent[1] + colTangent[1] ) == 0 ||
vector3_length_squared( rowTangent[1] - colTangent[1] ) == 0 ){
rowTangent[1] = Vector3(0,0,0);
}
if ( vector3_length_squared( rowTangent[0] + colTangent[1] ) == 0 ||
vector3_length_squared( rowTangent[0] - colTangent[1] ) == 0 ){
colTangent[1] = Vector3(0,0,0);
}
if ( vector3_length_squared( rowTangent[1] + colTangent[0] ) == 0 ||
vector3_length_squared( rowTangent[1] - colTangent[0] ) == 0 ){
rowTangent[1] = Vector3(0,0,0);
}
//clean dummies
if ( vector3_length_squared( colTangent[0] ) == 0 ){
colTangent[0] = colTangent[1];
colTangent[1] = Vector3(0,0,0);
}
if ( vector3_length_squared( rowTangent[0] ) == 0 ){
rowTangent[0] = rowTangent[1];
rowTangent[1] = Vector3(0,0,0);
}
if( vector3_length_squared( rowTangent[0] ) == 0 || vector3_length_squared( colTangent[0] ) == 0 ){
normal = extrudeAxis;
}
else{
// If two column + two row tangents are available, take the length-corrected average
if ( ( fabs( colTangent[1][0] ) + fabs( colTangent[1][1] ) + fabs( colTangent[1][2] ) ) > 0 &&
( fabs( rowTangent[1][0] ) + fabs( rowTangent[1][1] ) + fabs( rowTangent[1][2] ) ) > 0 )
{
// Two column normals to calculate
Vector3 normal1 = vector3_normalised( vector3_cross( rowTangent[0], colTangent[0] ) );
Vector3 normal2 = vector3_normalised( vector3_cross( rowTangent[1], colTangent[1] ) );
normal = getAverageNormal(normal1, normal2);
/*globalOutputStream() << "0\n";
globalOutputStream() << normal1 << "\n";
globalOutputStream() << normal2 << "\n";
globalOutputStream() << normal << "\n";*/
}
// If two column tangents are available, take the length-corrected average // If two column tangents are available, take the length-corrected average
if ( ( fabs( colTangent[1][0] ) + fabs( colTangent[1][1] ) + fabs( colTangent[1][2] ) ) > 0) else if ( ( fabs( colTangent[1][0] ) + fabs( colTangent[1][1] ) + fabs( colTangent[1][2] ) ) > 0)
{ {
// Two column normals to calculate // Two column normals to calculate
Vector3 normal1 = vector3_normalised( vector3_cross( rowTangent[0], colTangent[0] ) ); Vector3 normal1 = vector3_normalised( vector3_cross( rowTangent[0], colTangent[0] ) );
Vector3 normal2 = vector3_normalised( vector3_cross( rowTangent[0], colTangent[1] ) ); Vector3 normal2 = vector3_normalised( vector3_cross( rowTangent[0], colTangent[1] ) );
normal = getAverageNormal(normal1, normal2, thickness); normal = getAverageNormal(normal1, normal2);
/*globalOutputStream() << "1\n";
globalOutputStream() << normal1 << "\n";
globalOutputStream() << normal2 << "\n";
globalOutputStream() << normal << "\n";*/
// Scale the normal down, as it is multiplied with thickness later on
normal /= thickness;
} }
else else
{ {
@ -2972,15 +3059,23 @@ void Patch::createThickenedOpposite(const Patch& sourcePatch,
Vector3 normal1 = vector3_normalised( vector3_cross( rowTangent[0], colTangent[0] ) ); Vector3 normal1 = vector3_normalised( vector3_cross( rowTangent[0], colTangent[0] ) );
Vector3 normal2 = vector3_normalised( vector3_cross( rowTangent[1], colTangent[0] ) ); Vector3 normal2 = vector3_normalised( vector3_cross( rowTangent[1], colTangent[0] ) );
normal = getAverageNormal(normal1, normal2, thickness); normal = getAverageNormal(normal1, normal2);
/*globalOutputStream() << "2\n";
globalOutputStream() << rowTangent[0] << "\n";
globalOutputStream() << colTangent[0] << "\n";
globalOutputStream() << vector3_cross( rowTangent[0], colTangent[0]) << "\n";
globalOutputStream() << normal1 << "\n";
globalOutputStream() << normal2 << "\n";
globalOutputStream() << normal << "\n";*/
// Scale the normal down, as it is multiplied with thickness later on
normal /= thickness;
} }
else else
{ {
if ( vector3_length_squared( vector3_cross( rowTangent[0], colTangent[0] ) ) > 0 ){ if ( vector3_length_squared( vector3_cross( rowTangent[0], colTangent[0] ) ) > 0 ){
normal = vector3_normalised( vector3_cross( rowTangent[0], colTangent[0] ) ); normal = vector3_normalised( vector3_cross( rowTangent[0], colTangent[0] ) );
/*globalOutputStream() << "3\n";
globalOutputStream() << (float)vector3_length_squared( vector3_cross( rowTangent[0], colTangent[0] ) ) << "\n";
globalOutputStream() << normal << "\n";*/
} }
else{ else{
normal = extrudeAxis; normal = extrudeAxis;
@ -2988,6 +3083,7 @@ void Patch::createThickenedOpposite(const Patch& sourcePatch,
} }
} }
} }
}
else else
{ {
// Take the predefined extrude direction instead // Take the predefined extrude direction instead

View File

@ -82,7 +82,11 @@ inline GtkToolbarChildType gtktoolbarchildtype_for_toolbarbuttontype( IToolbarBu
} }
void toolbar_insert( GtkToolbar *toolbar, const char* icon, const char* text, const char* tooltip, IToolbarButton::EType type, GtkSignalFunc handler, gpointer data ){ void toolbar_insert( GtkToolbar *toolbar, const char* icon, const char* text, const char* tooltip, IToolbarButton::EType type, GtkSignalFunc handler, gpointer data ){
gtk_toolbar_append_element( toolbar, gtktoolbarchildtype_for_toolbarbuttontype( type ), 0, text, tooltip, "", GTK_WIDGET( new_plugin_image( icon ) ), handler, data ); GtkWidget* widget = gtk_toolbar_append_element( toolbar, gtktoolbarchildtype_for_toolbarbuttontype( type ), 0, text, tooltip, "", GTK_WIDGET( new_plugin_image( icon ) ), handler, data );
if( type != IToolbarButton::eSpace ){
GTK_WIDGET_UNSET_FLAGS( widget, GTK_CAN_FOCUS );
GTK_WIDGET_UNSET_FLAGS( widget, GTK_CAN_DEFAULT );
}
} }
void ActivateToolbarButton( GtkWidget *widget, gpointer data ){ void ActivateToolbarButton( GtkWidget *widget, gpointer data ){

View File

@ -83,7 +83,7 @@ void QE_InitVFS(){
// if we have a mod dir // if we have a mod dir
if ( !string_equal( gamename, basegame ) ) { if ( !string_equal( gamename, basegame ) ) {
// ~/.<gameprefix>/<fs_game> // ~/.<gameprefix>/<fs_game>
if ( userRoot ) { if ( userRoot && !string_equal( globalRoot, userRoot ) ) {
StringOutputStream userGamePath( 256 ); StringOutputStream userGamePath( 256 );
userGamePath << userRoot << gamename << '/'; userGamePath << userRoot << gamename << '/';
GlobalFileSystem().initDirectory( userGamePath.c_str() ); GlobalFileSystem().initDirectory( userGamePath.c_str() );
@ -98,7 +98,7 @@ void QE_InitVFS(){
} }
// ~/.<gameprefix>/<fs_main> // ~/.<gameprefix>/<fs_main>
if ( userRoot ) { if ( userRoot && !string_equal( globalRoot, userRoot ) ) {
StringOutputStream userBasePath( 256 ); StringOutputStream userBasePath( 256 );
userBasePath << userRoot << basegame << '/'; userBasePath << userRoot << basegame << '/';
GlobalFileSystem().initDirectory( userBasePath.c_str() ); GlobalFileSystem().initDirectory( userBasePath.c_str() );

View File

@ -1423,8 +1423,9 @@ gboolean TextureBrowser_button_press( GtkWidget* widget, GdkEventButton* event,
} }
} }
} }
else if ( event->type == GDK_2BUTTON_PRESS ) { else if ( event->type == GDK_2BUTTON_PRESS && event->button == 1 ) {
const char* sh = textureBrowser->shader.c_str(); CopiedString texName = textureBrowser->shader;
const char* sh = texName.c_str();
char* dir = strrchr( sh, '/' ); char* dir = strrchr( sh, '/' );
if( dir != NULL ){ if( dir != NULL ){
*(dir + 1) = '\0'; *(dir + 1) = '\0';
@ -1434,12 +1435,13 @@ gboolean TextureBrowser_button_press( GtkWidget* widget, GdkEventButton* event,
if( *dir != '\0'){ if( *dir != '\0'){
ScopeDisableScreenUpdates disableScreenUpdates( dir, "Loading Textures" ); ScopeDisableScreenUpdates disableScreenUpdates( dir, "Loading Textures" );
TextureBrowser_ShowDirectory( *textureBrowser, dir ); TextureBrowser_ShowDirectory( *textureBrowser, dir );
TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
TextureBrowser_queueDraw( *textureBrowser ); TextureBrowser_queueDraw( *textureBrowser );
} }
} }
} }
} }
else if ( event->type == GDK_3BUTTON_PRESS ) { else if ( event->type == GDK_2BUTTON_PRESS && event->button == 3 ) {
ScopeDisableScreenUpdates disableScreenUpdates( TextureBrowser_getComonShadersDir(), "Loading Textures" ); ScopeDisableScreenUpdates disableScreenUpdates( TextureBrowser_getComonShadersDir(), "Loading Textures" );
TextureBrowser_ShowDirectory( *textureBrowser, TextureBrowser_getComonShadersDir() ); TextureBrowser_ShowDirectory( *textureBrowser, TextureBrowser_getComonShadersDir() );
TextureBrowser_queueDraw( *textureBrowser ); TextureBrowser_queueDraw( *textureBrowser );